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Ok, so this is a little something that I threw together simply to test weather the G1 could be used to fully create a website. No other means were used. No pc or mac... everything was written using the apps available on the Android market.
This may be a useless thread, and if it's in the wrong place, feel free to move. I just had to show you guys. I'm not a developer, but I do enjoy coding websites, and the G1 presented me with a nice challenge. Hit the link below to see the page.
http://www.zeldainmypocket.co.uk/files/test.html
The css is pretty basic, but it is just a proof of concept page so far. There is no char encoding or doctype present at the moment, so it might look a little off in some older browsers.
thats really amazing to do it all from a phone
I'll be adding some images and fancy effects at some point. I'll also be sticking some php in there in order to set up a mini blog. Android really does provide everything you need to create a page... I've just not gotten too technical yet. I will though, because I see no reason why an entire site couldn't be written the same way.
I don't see the point of this. At it's core, a webpage is nothing more than text (code) - so acting as though the validation of the webpage somehow has to do with it being written on a G1 is kind of silly.
If you can write text, and FTP that info, of course you can write an entire website. In fact, you could easily, using the G1 browser - create an account with a host like hostgator, go through the template creation, and make an entire website that way too.
I'd say you could create an entire website using almost any phone with a browser.
Sorry man, but this "proof of concept" is kind of amateur and pointless.
That's because I am very amateur. I've only been coding for about six months... so, I'm quite proud of it.
Where is the Flash? But seriously, nice work! I cant even get mine to reply to Hotmail
vr24 said:
I don't see the point of this. At it's core, a webpage is nothing more than text (code) - so acting as though the validation of the webpage somehow has to do with it being written on a G1 is kind of silly.
Click to expand...
Click to collapse
I've edited the text and taken that bit out. I've also added a bit that makes it more obvious that I'm inexperienced and curious.
I actually thank you for your comment. Upon thinking about it, logic states that you're right. But my excuse is that I'm still learning and get excited about the little things.
not to burst your bubble but its WHETHER or not, not WEATHER.
sorry to sound arrogent. great job btw.
Hey thanks for posting this. Even if it's not necessarily practical for making an entire site. It's good to have the option when you need to make even a small word edit (such as grammatical errors) from anywhere. Thanks again!
You should post the tools used in the beginning of the thread like you have them on the actual page. Keep up the good work.
cboy007 said:
not to burst your bubble but its WHETHER or not, not WEATHER.
sorry to sound arrogent. great job btw.
Click to expand...
Click to collapse
Sorry for OT.
But it's "arrogant" not "arrogent"
This is all silly.
Hey man, I'm glad to see that you are working towards trying to make a contribution to the dev world. Keep plugging away and don't give up despite unnecessary critics and missplee'n corrections. I think it would be cool to actually host that page from your phone. There is a server application out on the Market. Get ahold of that and spice up your game. It'll be a good lesson on building websites and hosting directly from your device. i.e. Do a search on the origins of craigslist. You might be surprised.
Now making a website AND hosting it from the phone would be interesting.
I'm sorry if I came off like a ****, didn't mean to. As you stated, the logic behind it makes the project kind of pointless. However, if you are enjoying it, then keep at it - you'll find value in it somewhere.
I've just been doing web development for about 12 years now - so my opinion on beginners isn't really fair.
Does anybody know the name of the server app on the market? i've looked, but there are a few server type things on there. Also, would that mean that my phone is ACTUALLY hosting the page if I used the server app. Like, if someone viewed the page, would they actually be viewing it through my G1, or be connected to it?
Web Server be Mamoru Tokashiki but its for photos and its set to a random port i think read more in the description.
Ok... I know I'm not one of the elite here, but I've been a PPC Admin creating custom ROMs with kitchens for a number of devices for the last 4-5 years. I love this site and everyone here has done an excellent job developing for our devices, but its time we organize this site to make it easy for noobs to get involved in our world. The big problem I see when I try to help people get into WinMo is that its really hard for them to find the right apps and previews of what is possible to do. The biggest complaint I have from friends who use this site is that there are often different threads for the same app and often they download the older version by mistake. I also see what happens to developers like A_C who have their apps ripped off and sold as a "bundle of freeware apps". Its wrong and I'd hate to see him or any of the other developers not get credit for their hard work.
So here is what I'm proposing... Why don't we create an app store right here where free and for pay apps can conveniently and easily be searched and organized. We could even setup rss feeds for the different applications so people could be notified when a new version or even a update to the thread has occurred. I know Microsoft is coming out with their app store, but come on. when have they gotten anything right for a community at this level of capability right at the start?
Either way.. I think it would be a great idea for us to build this and expand the Win Mo community. Thanks everyone for your hard work.
Feel free to comment.
Using RSS from a new sub-forum that XDA could setup would allow a dev to pull the threads and information. If they're formatted properly before submitted to the App Store forum, the first post in the thread could be App's description and preview including any youtube previews. The second post would have the cab file.
There would also be a string of text in the first post which would define device compatibilities so Raphael users don't try and download Kaiser specific software and vice-versa
A pre-approval process would take place in a seperate forum and PPC veterans and forum senior members could assist in evaluating the posts as well as the software?
I see a more community based solution in this idea. Very nice. BUT.. will it happen? I'm no longer in the programming side of the biz, but if someone could come up with an app that would take the RSS from a forum, I could setup a test forum on a site I run just for proof of concept. Anyone interested?
Sounds like a great idea! I think a forum isnt the best solution for the matter but at least there would be some kind of order...
(App2Date support for more programs would be helpful then as well)
I only say forum because this database is already in place, easily tweaked (I run a few vBulletin sites so I know how easy it can be) and the authors can update their applications easily without having to reinvent the wheel from the ground up. With the proper required fields we could easily organize everything nicely
http://forum.xda-developers.com/showthread.php?t=488610
okay that sounds better.. im not experimenting with forums much
is is possible to filter things then? i cant really picture it
when i look for an app i always download all available of a kind (e.g. 5 minesweeper) and in the end not even 1 works ^^
http://forum.xda-developers.com/showthread.php?t=480476
http://forum.xda-developers.com/showthread.php?t=436127
why not have 3 more...
i think before u can update ur apps u first need 2 download them... and in order to do that u need to find them first and thats what this thread is mainly about
have u ever heard about apple app store? its not about selling devices whatsoever but to FIND SOFTWARE (easily)
Yep, there are a few being built already, but maybe a more "Official" one would get more development and community support?
Here's another one too: http://forum.xda-developers.com/showthread.php?t=471576
I'd really like to see one of these Appstore ideas to also track UI customizations. I can't tell you the number of hours I've spent reading through hundreds of posts to find the perfect SPB Mobile Shell UI... lol.
I have tried all of the above mentioned 'portals' and I use DeviceUpdate, but it's the same 97 or 98 apps! This would be a direct tie-in to this site. Developers could submit their apps to the community for approval and they'd be moved into the proper section of the app 'vault' and would instantly be available in the Mobile Application which would generate its list via a direct RSS of the App Vault forum..
Why create a new database and userbase when XDA's is already so huge?
I second, third and forth this request. XDA dev's deserve a store for app releases and use the forum as a dev/feedback forum.. Vbulletin can only do so much... If revenue sharing is the major hurdle I would hope the webmaster can work out an agreement with the devs who want to submit apps. Another hurdle could potentially be copyright infringements.. Unofficial ROM's and other promoted/sold "clone-apps" could bring unwanted publicity to the site. This simple chaotic forum might be the perfect element to keep XDA under the corporate radar and safe from hungry lawyers.
norkoastal said:
I second, third and forth this request. XDA dev's deserve a store for app releases and use the forum as a dev/feedback forum.. Vbulletin can only do so much... If revenue sharing is the major hurdle I would hope the webmaster can work out an agreement with the devs who want to submit apps. Another hurdle could potentially be copyright infringements.. Unofficial ROM's and other promoted/sold "clone-apps" could bring unwanted publicity to the site. This simple chaotic forum might be the perfect element to keep XDA under the corporate radar and safe from hungry lawyers.
Click to expand...
Click to collapse
I disagree that 'vbulletin can only do so much'.. XDA-Developers.com even uses a basic 'stock' theme.. this site isn't customized very much and is a very basic implementation of the software. An app on the phones that pull the information from a sub forum of this site could load up previews, videos and the download links. If you want to add in 'dontation' links, that's also possible, but I think that's better left to PCs.
I agree that staying 'under the radar' is essential, but being able to access all of the software that can greatly improve your device from anywhere at a moments notice is key... I'm currently browsing to a forum on my phone to get a piece of software and it's taking at least 3 minutes to do it when I can get there in less than 10 seconds on the PC.. put this stuff in an app and I won't even need the PC other than to find the dev and discussion threads....
I see vBulletin in a different light from just a chat enabler.. but it might be because I know the back end so well.
l3it3r said:
I disagree that 'vbulletin can only do so much'.. XDA-Developers.com even uses a basic 'stock' theme.. this site isn't customized very much and is a very basic implementation of the software. An app on the phones that pull the information from a sub forum of this site could load up previews, videos and the download links. If you want to add in 'dontation' links, that's also possible, but I think that's better left to PCs.
I agree that staying 'under the radar' is essential, but being able to access all of the software that can greatly improve your device from anywhere at a moments notice is key... I'm currently browsing to a forum on my phone to get a piece of software and it's taking at least 3 minutes to do it when I can get there in less than 10 seconds on the PC.. put this stuff in an app and I won't even need the PC other than to find the dev and discussion threads....
I see vBulletin in a different light from just a chat enabler.. but it might be because I know the back end so well.
Click to expand...
Click to collapse
All valid points, but if the webmaster has no desire to expand this sites complexity, who are we to say add this n that when we are typing on a yellow/brown forum with minimal VB enhancements (no knock to XDA ).
What I see working is XDA allow a spin-off site which is the visual/functional app paradise we all crave.. The alter ego of Cydia and the evil empire. All discussion/dev related questions feed to their respective XDA threads. XDA mods can then port the data to XDA-apps when they feel the release is deemed safe. Developers who want more press/ad exposure pony up $$, and can then charge for more fully functioning software... I dont think anyone doesn't want an app store, its will you get official XDA muscle behind it?
There's a way to charge for threads, so if people want to sell the apps, they need to buy a premium spot for it on the XDA App listing.. *boom!* XDA is interested!
If a spin-off site is required, then that's cool, I'd be really interested in assisting with it. It would be possible to use the same user database.
Thanks everyone for opening feedback on this topic. I think we should look further into finding a way to make this happen. Any volunteers? l3it3r and Norkoastal have done a good job in taking the lead on this so far. How do you feel about making it happen Norkoastal andl3it3r's?
I would recommend getting some official support from XDA before beginning to compile resources for this effort. I really think there should be input from the owner/mods here who want to see this happen, & also get their take on maintaining the upkeep of this proposed rollout. I would be glad to throw my two pesos in, but wouldn't want to step on any toes or other efforts already in process, namely gecko..
I will be releasing a new more complete version of this very soon. Its a freewarepocketpc.net client working off the existing database online.
That's sweet! I use fwppc all the time because it's easy to navigate on the phone. I still think that XDA is the #1 name in Windows mobile development and that we could truly shine, but what if we were able to come up with a publicly agreed standard for thread creation down to the descriptions and layouts. Could you tie in an RSS feed from an XDA forum into that?
That's exactly what I was thinking l3it3r. A standardization for this site that is just setup for apps. If rss feeds were tied into it anyone could build an app that could go out and find the latest updates for their subscribed applications. Noobs wouldn't know about the applications used for downloading apps, but would know generally how to view a web forum. Its all about making it easier for the noobs to get interested in exploring the capabilities of WM and not to intimidate them. A good standardization of the layout would go a long way to expanding the user base and increase interest in our work.
What do you guys think?
With all things considered, I think it is better if this is done as a separate site as Napbree has done for finger friendly apps (http://forum.xda-developers.com/showthread.php?t=380748).
So if any legal issues should arise or site adjustments/enhancements that needs to be made, it can be dealt independently from XDA. This also can bring apps from other places into attention that isn't developed within XDA.
This is me: college kid, no developing experience whatsoever (unless you could a basic HTML course in like 9th grade... lol), relatively intelligent, interested in technology.
What do I need to learn?
I found a "java 101" article to read here: Learn Java from the ground up - JavaWorld
Is android just Java or is there any other kind of language..? I've heard something about C++? or is that part of Java?
As you can tell, I'm a noob lol.
Then I read that I need Eclipse (what does that do again?), which one should I get (I'm on a Mac): Eclipse IDE for Java EE Developers, Eclipse IDE for Java Developers, or Eclipse Classic 3.6?
Is this a bad idea considering I know nothing? Like am in way over my head?
Any other ideas or links anyone can share?
I made this same post on a different forum, and someone told me that XDA was a great place to learn programming and such.
Any help is appreciated. Thanks!
Oh and can I program without a problem from OS X or should I use bootcamp and do it all under Windows 7?
This is me: high school kid who is a noob Java programmer.
1. Learn Java. That's what Android apps are written in (I think).
2. C++ is a different language. Don't think it's of use here.
3. Eclipse for Java Dev.
4. Embrace your Mac.
I'm in much the same boat you are. I went and grabbed a book called, "Android Application Development" from my local book store tonight (oreilly.com). I am not endorsing the book yet as I'm only a few pages in and it was the only Android book at the store. There was not a single book on Java. I'll be turning to the many many web sites available for that until I get a solid recommendation for a book from someone.
The only thing I've ever done that's even remotely close is built SQL databases, reports and queries which I now manage as a cardiac researcher. I have no classes or anything else useful other than I know my way around PCs enough to build them and install my own OS's.
The advice in the book for the dev environment is:
1. JDK 5 or 6 and the book says that OSX comes with 5.
2. Eclipse IDE for Java Developers for your OS. Get the latest version (which defaulted as such for me for Vista 64).
3. The Android SDK.
After the above, there are some steps to take a look at on the Android SDK site. Follow those and read it all. I'm pretty sure I'm just a person of average intelligence and I think I have a handle on getting to where I can start working and the Hello World bit seems to make sense right now. We'll see how things go as I learn more of the Java syntax.
Good luck!
I would love any advice on sites/books for a non-programmer to start to get a grip on Java and creating an Android app in general. I have some plans for some specific medical uses for my job and I have always been interested in writing programs. Seems like a great time to start.
For Java, a good place to start (other than the Sun site itself) is JavaRanch. I'm too new to post links, but the URL is easy to figure out, and a quick search would turn it up as well. The site has lots of information, links to book reviews for Java, forums and so on. It was a good resource when I was studying Java in college!
Good luck!
nebulosity said:
For Java, a good place to start (other than the Sun site itself) is JavaRanch. I'm too new to post links, but the URL is easy to figure out, and a quick search would turn it up as well. The site has lots of information, links to book reviews for Java, forums and so on. It was a good resource when I was studying Java in college!
Good luck!
Click to expand...
Click to collapse
Thanks much! I found an Intro to Programming with Java class at the local community college here but it doesn't start until Sept. =/ That site looks good though, hopefully I can find a book that seems to fit.
(edit: the following assumes you've more or less mastered Java already; I really don't know what to recommend for someone who's trying to learn Java AND Android programming simultaneously. I suspect part of the reason for the lack of books for THAT niche is due to the fact that it's more or less impossible to take any programming class in college that doesn't either involve Java or have it as a non-negotiable prerequisite, even if Java per se isn't directly relevant. It's just part of the baseline cultural background noise).
If you buy nothing else, buy "Beginning Android 2" by Mark Murphy. If you're not totally broke, buy "Pro Android 2" by Sayed Hashimi while you're at it. Don't try to skip the first and go straight to the second... there's a lot of medium-level stuff that's covered thoroughly in "Beginning" that's barely touched upon in "Pro".
Those two books aren't great if you like to jump around and learn things in random order as need arises, but they're probably the gold standard right now for books that comprehensively teach Android Programming in a sensible order from start to finish.
"Professional Android 2 Application Development" by Reto Meier is a great complement to those books, because it IS more of a "jump around and grab important details as the need to learn them arises" book. I refer to all three on a regular basis.
"Hello, Android" is one of those books that you'll probably never look at again two weeks after you first start reading it... but if cash isn't really a problem, it's a nice tutorial for brand new Android developers.
Content-wise, the pdf commonsware.com books by Mark Murphy (yeah, the same Mark Murphy who wrote the Apress book) are probably the best of all, because they literally ARE updated regularly as typos & bugs get found (every book has 'em, few books ever usefully fix 'em) and new versions of Android get released. The problem is, unless you have an ebook reader, let's be honest... ebooks kind of suck. Sometimes, a real book is nice to have. So, I'd say Murphy's books kind of break new ground between online articles and real books... they go into a lot more depth, more coherently, than any one online source of info about Android programming... but unfortunately, because they're ebooks, they're about as pleasant to casually read as those same online articles.
18 months from now, when Android tablets with 1280x720(*) displays or better are common and relatively cheap, eBooks are going to be the norm for Android books going forward, because THEN they'll let you have the best of all worlds -- the coherent editing and comprehensive content of "real" books, the up-to-date accuracy of the best online sources of info, and a reading experience that doesn't kind of suck. Five years from now (when the eBook experience has finally become civilized), I'll be shocked if programming books even exist anymore in printed form, aside from maybe books like "${Language}: How to Program" that deal with topics that don't really change radically from month to month and are more or less universal as college textbooks. Programming and system administration are the kind of topics that are really too volatile for paper books, and for they most part they've ALWAYS been... there just hasn't really been a civilized alternative to them. IMHO, Android tablets will be what finally make it a civilized experience, because for the first time normal people (meaning developers who don't work for huge corporate entities like Amazon and Sony) will be able to develop ebook apps with their own UI experiments. Right now, all we have are devices optimized for reading mass-market top-20 fiction... devices that largely suck for the specific task of reading (and referring to) programming books (where you generally flip around a lot, and 700ms latency every time you change a page will drive you insane in 3 minutes).
So, in summary, here's my recommended buying order:
If cash is abundant and you want a nice intro: Hello, Android (latest edition)
Absolutely mandatory: Beginning Android 2
Equally mandatory, but maybe a few weeks later: Pro Android 2
then, it's a toss-up between a commonsware "Warescription" for Murphy's other books (which gives you access to the latest and greatest versions of them for a year, plus perpetual ownership the last copies you downloaded before the year ran out) and Meier's book (if you really hate ebooks). Personally, I'd recommend the Warescription AND Meier's book
(*)1280x720 is the rock-bottom minimum resolution viable for comfortably reading an O'Reilly-Manning-sized book in pdf form two pages at a time. 800x480 is just a hair below the resolution you really need to comfortably read ONE O'Reilly-Manning sized page at a time.
bitbang3r said:
<snip>
18 months from now, when Android tablets with 1280x720(*) displays or better are common and relatively cheap, <snip>
So, in summary, here's my recommended buying order:
If cash is abundant and you want a nice intro: Hello, Android (latest edition)
Absolutely mandatory: Beginning Android 2
Equally mandatory, but maybe a few weeks later: Pro Android 2
then, it's a toss-up between a commonsware "Warescription" for Murphy's other books (which gives you access to the latest and greatest versions of them for a year, plus perpetual ownership the last copies you downloaded before the year ran out) and Meier's book (if you really hate ebooks). Personally, I'd recommend the Warescription AND Meier's book
(*)1280x720 is the rock-bottom minimum resolution viable for comfortably reading an O'Reilly-Manning-sized book in pdf form two pages at a time. 800x480 is just a hair below the resolution you really need to comfortably read ONE O'Reilly-Manning sized page at a time.
Click to expand...
Click to collapse
The bolded above is the exact reason I am learning. I need to be able to write my own app for the upcoming tablets. We are planning to move a lot of document work to tablets over the next few years in the medical industry and the existing product lines are hilariously and prohibitively expensive. Since I already work extensively with our privacy laws and and regulations, I'm fairly sure that I can get a working solution for us over the next three years instead of investing millions of dollars in proprietary systems.
Thank you SO much for this advice. I'm ordering Beginning Android tonight and will pick up the other suggestions about halfway through the first book. My class will start in September. If you happen to have any other suggestions that might ease my way into programming concepts in general I would also appreciate those. Again, thanks a ton for the great advice.
Yeah i hear ya man. I took Java Programming in my senior year of highschool and got an A in it. So i know im capable for doing android, but im still finding my way around. hopefully one day i can actually do it! I hope!
bitbang3r said:
(edit: the following assumes you've more or less mastered Java already; I really don't know what to recommend for someone who's trying to learn Java AND Android programming simultaneously. I suspect part of the reason for the lack of books for THAT niche is due to the fact that it's more or less impossible to take any programming class in college that doesn't either involve Java or have it as a non-negotiable prerequisite, even if Java per se isn't directly relevant. It's just part of the baseline cultural background noise).
If you buy nothing else, buy "Beginning Android 2" by Mark Murphy. If you're not totally broke, buy "Pro Android 2" by Sayed Hashimi while you're at it. Don't try to skip the first and go straight to the second... there's a lot of medium-level stuff that's covered thoroughly in "Beginning" that's barely touched upon in "Pro".
Those two books aren't great if you like to jump around and learn things in random order as need arises, but they're probably the gold standard right now for books that comprehensively teach Android Programming in a sensible order from start to finish.
"Professional Android 2 Application Development" by Reto Meier is a great complement to those books, because it IS more of a "jump around and grab important details as the need to learn them arises" book. I refer to all three on a regular basis.
"Hello, Android" is one of those books that you'll probably never look at again two weeks after you first start reading it... but if cash isn't really a problem, it's a nice tutorial for brand new Android developers.
Content-wise, the pdf commonsware.com books by Mark Murphy (yeah, the same Mark Murphy who wrote the Apress book) are probably the best of all, because they literally ARE updated regularly as typos & bugs get found (every book has 'em, few books ever usefully fix 'em) and new versions of Android get released. The problem is, unless you have an ebook reader, let's be honest... ebooks kind of suck. Sometimes, a real book is nice to have. So, I'd say Murphy's books kind of break new ground between online articles and real books... they go into a lot more depth, more coherently, than any one online source of info about Android programming... but unfortunately, because they're ebooks, they're about as pleasant to casually read as those same online articles.
18 months from now, when Android tablets with 1280x720(*) displays or better are common and relatively cheap, eBooks are going to be the norm for Android books going forward, because THEN they'll let you have the best of all worlds -- the coherent editing and comprehensive content of "real" books, the up-to-date accuracy of the best online sources of info, and a reading experience that doesn't kind of suck. Five years from now (when the eBook experience has finally become civilized), I'll be shocked if programming books even exist anymore in printed form, aside from maybe books like "${Language}: How to Program" that deal with topics that don't really change radically from month to month and are more or less universal as college textbooks. Programming and system administration are the kind of topics that are really too volatile for paper books, and for they most part they've ALWAYS been... there just hasn't really been a civilized alternative to them. IMHO, Android tablets will be what finally make it a civilized experience, because for the first time normal people (meaning developers who don't work for huge corporate entities like Amazon and Sony) will be able to develop ebook apps with their own UI experiments. Right now, all we have are devices optimized for reading mass-market top-20 fiction... devices that largely suck for the specific task of reading (and referring to) programming books (where you generally flip around a lot, and 700ms latency every time you change a page will drive you insane in 3 minutes).
So, in summary, here's my recommended buying order:
If cash is abundant and you want a nice intro: Hello, Android (latest edition)
Absolutely mandatory: Beginning Android 2
Equally mandatory, but maybe a few weeks later: Pro Android 2
then, it's a toss-up between a commonsware "Warescription" for Murphy's other books (which gives you access to the latest and greatest versions of them for a year, plus perpetual ownership the last copies you downloaded before the year ran out) and Meier's book (if you really hate ebooks). Personally, I'd recommend the Warescription AND Meier's book
(*)1280x720 is the rock-bottom minimum resolution viable for comfortably reading an O'Reilly-Manning-sized book in pdf form two pages at a time. 800x480 is just a hair below the resolution you really need to comfortably read ONE O'Reilly-Manning sized page at a time.
Click to expand...
Click to collapse
Wow, thanks a ton! I'll be sure I pick up those 4 things later on.
Since I wrote the original post in this thread a couple days ago, I've spent some time trying to learn Java. As a total noob to programming, this has proven to be quite a challenge. Just about every book or eBook I see (A couple "java for dummies", "eclipse for dummies", "thinking in java", and I'm about halfway through the free sample of VTC's Java: Introduction to the Java Programming Language, which is an audio/video presentation thing) says that prior programming knowledge is necessary or that I should have some basis in C or something like that.
Also, there's command line as well as all of the different IDEs.. I'm assuming that these are all mainly interchangeable or what?
Should I just continue trying to learn Java and once I think I've figured it out just move on to Android or do you guys think I won't be able to get by without taking some sort of a programming class in school?
Thanks for all your help guys! By the way, how long do you think it might take to go from a noob to someone who can actually write an Android app?
for those of us that might be a bit hard up on cash http://developer.android.com/index.html
has a wealth of free information and sample programs. CHECK IT OUT!
Hello all, nice conversation that hasn't been diverted yet so I think I shall make a small contribution to this.
Programming courses and books that you can buy are a good way of learning but is not always an option due to mainly money constraints luckily we have this thing called internet , it has never been easier to learn programming than it is at the moment the plethora of resources available is absolutely incredible the only problem might be in finding things in a structured and well ordered way.
One of the tricks I've used in the past is to look up books that either get recommended or you like the look of and then find the index listing for that book which is usually given away free by sites selling books, then all you need to do is Google for the given topics =o)
As for learning Java to get started on the path to Android application building I think the biggest issue most people will be facing is that they find Java books but none of them seem to be making anything exciting, the problem is to make exciting things you really need to know a fair bit more about developing.
So that having been said I think as a short check list for someone looking to go from zero programming experience to developing their first android apps I would recommend something like this:
1. Go and read about Object Oriented Programming model
You won't fully grasp all the concepts straight away without having done any programming but it is good idea to get this stuff into your head straight away as it will start making more sense once you've learned a bit and then makes it easier to later on come back to this and get the lovely eureka! moments. Good place to start could be something as simple as Wikipedia.
2. Write console applications
By this I mean little java applications that you will be running from the command line on your computer. This is where most people I think get discouraged as they can't see how this relates to Android development.
Forget about graphics, user input, mobile devices etc for now, you can learn so much by writing these:
-Basic types & Variables
-Arrays
-Basic arithmetic and working with strings
-Loop structures
-Logic such as IF statements
-Creating new classes and objects
-Calling functions and returning values
Now all of the above will be used over and over and over again no matter whatever you are writing and the good thing is that it can all be learned by learning 1 additional non android specific thing: how to print out text to command line.
A good example application that you can write that uses most of the above would be a simple application you run from the command line, it fills an array with randomly generated integers between 1 and 20, lets say it generates 10 of them and then displays them to you in the order of smallest to highest.
No user input required, no graphics required etc, its not the most exciting thing but it will get you using all the basic building blocks.
3. Revisit the object oriented model
Do this again as it is pretty vital you understand it and after completing step 2 it will start making a whole lot more sense.
4. Install Eclipse and complete the Hello World tutorial on the android site:
There are plenty of guides on how to install the Android SDK and Eclipse environment and the best ones are from Google themselves. Follow them, if something doesn't work, try and figure out why it doesn't and then search for it, chances are that someone has already figured out why and you've just missed something.
Then complete this tutorial: http://developer.android.com/resources/tutorials/hello-world.html
5. Modify the Hello World tutorial:
Don't get ahead of yourself and start writing your killer app now, start slowly modifying the Hello World tutorial, learn how to display a piece of text from your application.
Now do everything you did with Step 2 but do it all on the Android app.
Visit this list but don't get too stuck with it:
http://developer.android.com/resources/faq/commontasks.html
6. Complete the Notepad tutorial:
If you've blindly followed my steps/similar steps this will be difficult and you should spend a good while dissecting all of it. The tutorial is actually excellent and touches on everything you pretty much need to write a fully functioning application. Don't go for the way of downloading sample source blindly following the tutorial, compiling in the end and then checking this as done.
I bet there are million things you won't understand about it so just keep going through it line by line and when you understand how it works, make it your own, start adding features to it, just silly things but do it =o)
7. Read, Read, Read & Start small.
You should now be at a point where you can start thinking about why you originally wanted to develop for android, if its a simple app you wanted to make start reading about topics that are specific to your app. Also this is a perfect time now to pick up an android application development book, up until this point all the free information has been as good as if not better than books.
If you want to make a game...be prepared to be spending atleast 2-3 times as long as you have to this point before it becomes even viable.
And final piece: Start small, for your first app don't start writing a full fledged facebook killer android social networking location based interactive photo editing physics calculator, do something simple and gradually build up to bigger projects...trust me on that =o(.
Anyhoo bored at work as you can probably tell, hope the above is a good outline for someone thinking of undertaking Android development if they have no previous experience. I don't mean to put people off just be prepared to spend a LONG time with this, it's not overly difficult but if you haven't done development before the sheer amount of new concepts you will have to understand from early on and WELL is very daunting.
.FxN
1. Install required components
* For Java use the latest version
* Android SDK
Once downloaded extract the folder to one of the PATH for example E: \ android_sdk_windows
* To Eclipse used Eclipse 3.5 (Galileo)
2. Add the Android platform and other packages needed to SDK
* SDK Run Setup.exe
* In the Available Packages menu to select all the packages downloaded
* select Install Selected and then select the Accept All to accept the selected packages
* select Install Accepted , Choose Install to install packages that we want to SDK
* Set the path to the Android SDK directory, by opening the Control Panel and then click on mycomputer system or right click and select Properties. Then on the Advanced tab select Environment Variables, click Edit on the path then input the Android SDK directory path
3. Install Android Development Tools (ADT)
fxn said:
Hello all, nice conversation that hasn't been diverted yet so I think I shall make a small contribution to this.
Programming courses and books that you can buy are a good way of learning but is not always an option due to mainly money constraints luckily we have this thing called internet , it has never been easier to learn programming than it is at the moment the plethora of resources available is absolutely incredible the only problem might be in finding things in a structured and well ordered way.
One of the tricks I've used in the past is to look up books that either get recommended or you like the look of and then find the index listing for that book which is usually given away free by sites selling books, then all you need to do is Google for the given topics =o)
As for learning Java to get started on the path to Android application building I think the biggest issue most people will be facing is that they find Java books but none of them seem to be making anything exciting, the problem is to make exciting things you really need to know a fair bit more about developing.
So that having been said I think as a short check list for someone looking to go from zero programming experience to developing their first android apps I would recommend something like this:
1. Go and read about Object Oriented Programming model
You won't fully grasp all the concepts straight away without having done any programming but it is good idea to get this stuff into your head straight away as it will start making more sense once you've learned a bit and then makes it easier to later on come back to this and get the lovely eureka! moments. Good place to start could be something as simple as Wikipedia.
2. Write console applications
By this I mean little java applications that you will be running from the command line on your computer. This is where most people I think get discouraged as they can't see how this relates to Android development.
Forget about graphics, user input, mobile devices etc for now, you can learn so much by writing these:
-Basic types & Variables
-Arrays
-Basic arithmetic and working with strings
-Loop structures
-Logic such as IF statements
-Creating new classes and objects
-Calling functions and returning values
Now all of the above will be used over and over and over again no matter whatever you are writing and the good thing is that it can all be learned by learning 1 additional non android specific thing: how to print out text to command line.
A good example application that you can write that uses most of the above would be a simple application you run from the command line, it fills an array with randomly generated integers between 1 and 20, lets say it generates 10 of them and then displays them to you in the order of smallest to highest.
No user input required, no graphics required etc, its not the most exciting thing but it will get you using all the basic building blocks.
3. Revisit the object oriented model
Do this again as it is pretty vital you understand it and after completing step 2 it will start making a whole lot more sense.
4. Install Eclipse and complete the Hello World tutorial on the android site:
There are plenty of guides on how to install the Android SDK and Eclipse environment and the best ones are from Google themselves. Follow them, if something doesn't work, try and figure out why it doesn't and then search for it, chances are that someone has already figured out why and you've just missed something.
Then complete this tutorial:
5. Modify the Hello World tutorial:
Don't get ahead of yourself and start writing your killer app now, start slowly modifying the Hello World tutorial, learn how to display a piece of text from your application.
Now do everything you did with Step 2 but do it all on the Android app.
Visit this list but don't get too stuck with it:
6. Complete the Notepad tutorial:
If you've blindly followed my steps/similar steps this will be difficult and you should spend a good while dissecting all of it. The tutorial is actually excellent and touches on everything you pretty much need to write a fully functioning application. Don't go for the way of downloading sample source blindly following the tutorial, compiling in the end and then checking this as done.
I bet there are million things you won't understand about it so just keep going through it line by line and when you understand how it works, make it your own, start adding features to it, just silly things but do it =o)
7. Read, Read, Read & Start small.
You should now be at a point where you can start thinking about why you originally wanted to develop for android, if its a simple app you wanted to make start reading about topics that are specific to your app. Also this is a perfect time now to pick up an android application development book, up until this point all the free information has been as good as if not better than books.
If you want to make a game...be prepared to be spending atleast 2-3 times as long as you have to this point before it becomes even viable.
And final piece: Start small, for your first app don't start writing a full fledged facebook killer android social networking location based interactive photo editing physics calculator, do something simple and gradually build up to bigger projects...trust me on that =o(.
Anyhoo bored at work as you can probably tell, hope the above is a good outline for someone thinking of undertaking Android development if they have no previous experience. I don't mean to put people off just be prepared to spend a LONG time with this, it's not overly difficult but if you haven't done development before the sheer amount of new concepts you will have to understand from early on and WELL is very daunting.
.FxN
Click to expand...
Click to collapse
Oh wow. This is great! Thanks a ton for taking the time to write all of that, I'm gonna go get started
I've already touched upon many of those things thanks to free ebooks and youtube tutorials and such, but now I know exactly what to do
Quick question though: what's the "notepad tutorial" ?
thanks again!
and @learnandroid, thank you as well for the instructions. i have eclipse set up now
A nice java book that I recommend is called Java Programming, comprehensive edition.
fichdak said:
Quick question though: what's the "notepad tutorial" ?
Click to expand...
Click to collapse
I can't yet post links, but just Google "Android notepad tutorial" - it's the first hit.
They take you through 3 different versions of the app, each slightly more complicated than the last. Definitely worth going through if you're new.
XDA has always been a fantastic community and you guys are the reason. Thank you for the thoughtful and very much appreciated advice and help.
I'm having a great time already. I really hope I can get into the class but it's already full with a waiting list. The books, tutorials and great resources are of course great but I have always liked to do new stuff with groups. I tend to learn more with some group goals involved along with the focused study.
Thanks again guys.
http://www.linuxclassroom.com/
This guy in San Antonio started an Android programming class for 8th graders and posted all of his lesson plans online. Might be a good place to start.
fichdak said:
Quick question though: what's the "notepad tutorial" ?
Click to expand...
Click to collapse
Sorry forgot to post the link: http://developer.android.com/resources/tutorials/notepad/index.html
.FxN
Great Thread full of info.
I have tried learning C# and Java on my own in the past but I could never grasp the concept and gave up.
I had an opportunity to go back to school full-time with programming in mind. I started last spring taking Software Development which teaches basic concepts of programming. Now I am starting my second semester in the fall taking intro to Java and c++ followed by advanced Java and c++ in the spring .
I hope I can transfer the knowledge from school along with the info provided in this Thread to build quality android applications in the future.
Thanks
-Bri
I know it's geographically limited to a small subset of the people here, but I'm pretty sure I remember reading somewhere that UC Santa Cruz actually has courses in Android Development (part of their certificate in embedded software development curriculum). However, I think it's safe to assume that a solid background in Java (including objects and threading) is a prerequisite. Anyone who lives within sane driving distance of Silicon Valley might want to check them out...
I definitely have to agree that if you're literally just starting with Java, don't even *think* about touching Swing until you're comfortable writing console apps. It's really easy to get overwhelmed by Swing. For the most part, Android programming isn't really harder than good Swing programming... the difference is, with Swing, you can still get away with doing some things that are bad, but will kind of work anyway (like blocking operations by a UI thread). Android simply won't tolerate or allow you to even *try*. It's good in the long run (I guess), but makes writing your first few real programs a lot harder than you probably expect it to be.
For example, Android won't allow classic "Modal" dialog boxes (where everything grinds to a halt until the user clicks something). Period, end of story. You really shouldn't do it anyway, but being allowed to do it in Swing makes it easier to take your first few baby steps and see your program (sort of) work. With Swing, you can staple the shell of your program together with bad things, then fix them and make them nice once the logic is worked out. With Android, you have to Do It Right the First Time, because it won't allow you to do it any other way.
During my business programming career, I always had good reference books to use no matter what language I was programming in.
I'm not talking a "How To..." book, but a solid reference book. Here's the class, here's the methods and their parameters. Maybe a short example.
I can't find anything similar for Android OS...anyone out there know of something?
Yes, I know it's on the net, but for me, there's just something about having the book. Like when I'm not coding, I can lay on the couch and read it while watching the game or not have to switch screens (even though I can pull-up a reference link on my second laptop).
Rootstonian said:
During my business programming career, I always had good reference books to use no matter what language I was programming in.
I'm not talking a "How To..." book, but a solid reference book. Here's the class, here's the methods and their parameters. Maybe a short example.
I can't find anything similar for Android OS...anyone out there know of something?
Yes, I know it's on the net, but for me, there's just something about having the book. Like when I'm not coding, I can lay on the couch and read it while watching the game or not have to switch screens (even though I can pull-up a reference link on my second laptop).
Click to expand...
Click to collapse
Checkout Professional Android 2 Application Development by Wrox - Reto Meier (Author). Been using it for a month or so, learned a lot and it is pretty in depth for complex subjects. One of the best books ive used
Guess it's worth a try. Got scared for a second because I DID order Android 2 Pro and returned it the next day. There was no order in the book, nothing was clear at all and tbh, it was just nasty bad.
I can try the one you suggested. If Amazon is anything, they're fast and the return policy is just awesome.
Thanks,
Roots
Google develops android too fast for books to be worth the money, IMO.
Read the SDK docs and work with some code. Anything in that book is trivial to find on the internet.
Sent from my SGH-T959 using XDA App
Professional Android 2 Application Development is a very good book and it quite up to date in its current revision.
I can also warmly recommend Mark Murphy's Warescription. You get four e-books and all it's updates for 12 months. Those books are high quality and Mark does a very good job at keeping the books up to date and also at helping his Warescription community with their questions. You should give it a try.
Captainkrtek said:
Checkout Professional Android 2 Application Development by Wrox - Reto Meier (Author). Been using it for a month or so, learned a lot and it is pretty in depth for complex subjects. One of the best books ive used
Click to expand...
Click to collapse
I got the book. I was up late programming (as usual). It was like 4 a.m. EST Monday morning when I ordered it on Amazon. Did 3 to 5 business days. It came Tuesday!!!
Thanks, it's a good book. The FULL source code and all listings are downloadable which is nice. The book covers a lot of information and I think it's in the intermediate to semi-advanced level. Well written, logical progression of concepts. Only thing I really miss are some screen shots of an emulator running the projects.
I think I might run to local Best Buy, get a new black ink cartridge and print all the source code out and get it bound or put in notebook for a one-stop reference. Some projects have 5+ classes in them and it's easier to "flip through" in a book vs. onscreen. Worth the $20 in material (paper and ink).
what about a good book or place to learn the basics?
Sent from my Epic 4G
Rom: Never stock, but always with some Gingerbread.
I would start with some Google-found tutorials. There are hundreds of "Hello World" apps out there. For a beginner, the Hello World app is probably easier than getting the SDK up and running! LOL
Then work with adding EditText and TextView boxes. Then move on to Buttons. A good second program is "Enter your Name", "Hit Submit", "Show your Name". That gets all 3 ideas above going as well as onClick code and will get you working with main.xml
awesome! Thanks for the info. I installed everything earlier from Google and got that all setup. I will look more into everything else. Appreciate the reply.
Sent from my Epic 4G
Rom: Never stock, but always with some Gingerbread.
You could also look for a book called "The Android Developers Cookbook" written by Steele/To and published by Addison-Wesley...
Yeah, the basics are pretty easy, yet still powerful. I wrote some pretty basic apps (at least from the User's view) that are selling ok. But I learned a lot.
I'm a professional programmer, but as the economy goes, currently unemployed. I've learned a lot of languages (10 or so) and a lot of different environments. I'm finding the Android OS and the whole smartphone environment a remarkable new experience and what I feel, something that's just going to grow exponentially.
Good Luck
The android app labs are also a very good introduction. Google for "Android App Course"
bompo said:
The android app labs are also a very good introduction. Google for "Android App Course"
Click to expand...
Click to collapse
WOW I've just started learning android development, and i am in the type that i need some hand on experience before i read the theory~ I think this is very suitable for android beginners to learn how to, at least, build a usable apps!
I'll also try on the 'android developers cookbook'~ expecting!
Really thanks for the sharing!
1)0321673352 Sams Teach Yourself Android Application Development in 24 Hours
2)OReilly Android Application Development
Hello,
A short time ago I bought tecnology android and I've realized that I love to make changes, delete, re-program, install Rom, etc..
I always liked this programming, the only limitation I had was my financial situation, but it does not allow a limitation, short steps going forward.
For this reason I come to ask those who already know how to program, where I can find good tutorials, PDF materials, sources serve me to learn programming this wonder?
I would also like you to tell me how hard it can be. I already I have some knowledge of codes, mainly web design, HTML, CSS and some PHP.
Since today I get to work .
Greetings all,
Diego
PD: Translated by Google
help you
Argdie said:
Hello,
A short time ago I bought tecnology android and I've realized that I love to make changes, delete, re-program, install Rom, etc..
I always liked this programming, the only limitation I had was my financial situation, but it does not allow a limitation, short steps going forward.
For this reason I come to ask those who already know how to program, where I can find good tutorials, PDF materials, sources serve me to learn programming this wonder?
I would also like you to tell me how hard it can be. I already I have some knowledge of codes, mainly web design, HTML, CSS and some PHP.
Since today I get to work .
Greetings all,
Diego
PD: Translated by Google
Click to expand...
Click to collapse
you can get some open source cede to learn, and also learn to develop some simple app demo. hope you have a good start
step by step, u can improve a lot
Argdie said:
Hello,
A short time ago I bought tecnology android and I've realized that I love to make changes, delete, re-program, install Rom, etc..
I always liked this programming, the only limitation I had was my financial situation, but it does not allow a limitation, short steps going forward.
For this reason I come to ask those who already know how to program, where I can find good tutorials, PDF materials, sources serve me to learn programming this wonder?
I would also like you to tell me how hard it can be. I already I have some knowledge of codes, mainly web design, HTML, CSS and some PHP.
Since today I get to work .
Greetings all,
Diego
PD: Translated by Google
Click to expand...
Click to collapse
---------- Post added at 11:23 PM ---------- Previous post was at 11:22 PM ----------
maybe i could teach u something.
Argdie said:
Hello,
A short time ago I bought tecnology android and I've realized that I love to make changes, delete, re-program, install Rom, etc..
I always liked this programming, the only limitation I had was my financial situation, but it does not allow a limitation, short steps going forward.
For this reason I come to ask those who already know how to program, where I can find good tutorials, PDF materials, sources serve me to learn programming this wonder?
I would also like you to tell me how hard it can be. I already I have some knowledge of codes, mainly web design, HTML, CSS and some PHP.
Since today I get to work .
Greetings all,
Diego
PD: Translated by Google
Click to expand...
Click to collapse
Have you tried looking at the official web site for Android developers from google? I would post a link, but I still don't have enough reputation to post links. You should be able to find it by just googling.
In any case, you could start with Coursera or Udacity. For Coursera, you may have to wait until a class starts. But for either of them, note that you don't need to pay any money to take their classes. On Coursera, click on the title of each course to avoid the paywall. On Udacity, click on the blue buttons to "get free access to the materials", and don't bother with the "nanodegree" or the "free trial", that's where they ask for your credit card number.
On Udacity, it goes from the extremely easy to the extremely hard. Their beginner materials may be too easy for you. And their intermediate materials usually starts getting too hard for most people at around week 4. If that happens to you, go to the Coursera web site.
A few steps to start:
1. Google: android development
2. Install Android Studio
3. Set up a GIT repository: hint: google GitStack
4. Create a new app using Android studio template: hello world.
5. Start adding features to it.
It's not as hard as it looks .