Hello all,
I've written a simple audio player app and testing it in Samsung Galaxy S.
It is a simple app with can create playlist and some buttons to play the mp3 file.
However, there's a funny bug in it.
After starting the app, whenever I rotate the phone, the running app will launch another instance of the app. If I rotate again, another instance (3rd) would be started. So u can hear 3 copies of the same audio being played simultaneously.
What could be wrong with it?
Is there some code which can prevent program re-entry?
Thanks.
It's not a bug, that's the way andorid OS works. You need to account for this in OnCreate for your activity. I assume you are spawning off the actual playing of the MP3 in a thread or service. You need to check if the service is already running in OnCreate and attach, else spawn a new one.
Hello Gene,
How do I check if an activity is already running?
I could not find the answer on the android developer page (the topic on application fundamentals).
And no, I'm not converting it to a service yet as this is my first app.
Haven't explore service yet.
Thanks.
I read on another article, a simple way to prevent this is to add overwrite the onConfigurationChanged function
@Override
public void onConfigurationChanged(Configuration newConfig) {
//ignore orientation change
super.onConfigurationChanged(newConfig);
}
and modify the androidmanifest.xml
<activity android:name="selectCategories" android:configChanges="orientation|keyboardHidden"></activity>
But it still launch multiple instance of the app.
Thanks.
This is a good question and should be in an FAQ somewhere.
As already mentioned, changing the display orientation basically restarts your app. Read the Android dev page on Activity lifecycle for more info.
A short answer for your question is: the Bundle parameter for onCreate() will be null when your app is first run. When your app is paused and restarted, that Bundle will be non-null. You can store data in that Bundle by overriding onSaveInstanceState(), then check for that data in onCreate(). It's a good idea to learn how to do this (save/read app data on pause/restart). Once you start testing apps by rotating the display at various times, you'll find a lot of them FC at unexpected places.
This is indeed a topic that keeps surprising people who are new to android (ahem, like me 4-5 months ago ).
The solutions above are perfect, however in certain situations there's another trick that might make your life much easier. I suspect it won't help you in this case, but it might help others who tackle the problem and see this thread.
Certain applications, mainly games, should be fixed in a single orientation. I.E. you won't be playing angry birds on portrait - that game is locked to landscape, as it should be. In order to lock your activity in a certain orientation you add this attribute to the manifest under the Activity tag. So a standard activity might look something like that, combined with the ignore tag from the previous posts:
Code:
<activity android:screenOrientation="landscape" android:configChanges="orientation|keyboardHidden"
android:name="whatever">
The great thing about this combination is that your activity will not restart at all when the phone is rotated. Of course, for a standard activity you'd usually want to support both landscape and portrait, but if you need your app to be in a fixed orientation this is the way to go - no weird FCs or annoying bugs
Hi,
How do I check the bundle?
And also, what to do if the bundle is not null? Just return?
Thanks.
regards
r_p_ang said:
This is a good question and should be in an FAQ somewhere.
As already mentioned, changing the display orientation basically restarts your app. Read the Android dev page on Activity lifecycle for more info.
A short answer for your question is: the Bundle parameter for onCreate() will be null when your app is first run. When your app is paused and restarted, that Bundle will be non-null. You can store data in that Bundle by overriding onSaveInstanceState(), then check for that data in onCreate(). It's a good idea to learn how to do this (save/read app data on pause/restart). Once you start testing apps by rotating the display at various times, you'll find a lot of them FC at unexpected places.
Click to expand...
Click to collapse
Hello
I want to create an Android App. In the last days i read a lot of Android API Documentations, Tutorials and "how do do's". Now I'm really confused, because on one hand, it's nice to have so many possibility, but on the other it confuses me, whats the best way to do it. So I played a little with Activity life-cycle.
Now I'm going to start to build my first 'real' App.
This App should download initial data from a Webservice, process these data with a database, download more data related to results from a database, save these data again to database, and make it accessible in the Acitvity.
So please correct me if I'm wrong from this point on:
I assumend that a Android Service is the best way, to process these Data in a background-worker-thread.
So far so good. So I read about the Android Handler which seems to be a pipeline, so Threads can work on the Handler message queue. I can Access the Service from within my MainActivity over the ServiceConnection.onServiceConnetcted where I recieve a simple Binder which gives me access to my Service. From there i can put Messages in the Message queue from the HandlerThread. But how I can tell my Acitivity from within the Service, that it has finished Processing and send the Data to it?
I read that I don't have to use AIDL since the Service is running in the same Process. But How can I do it then? I tried to call onBind() in the Service, hoping OnServiceConnected will be triggered in the Acitvity which initially Binds these Services, but it doesn't seem to work. I also tried to "hack" the Funktionality, by spending my Service a singleton member "MyMainActivity" with corresponing static setMainActivity(MyMainActivity activity), calling it in the ServiceConnector onServiceConnected, with the same result: Runtime Error
I even don't think I understand the functionality behind these HandlerThread.
will it loop infinitly waiting for HandlerMessages while draining the Battery, or is it on a wait() status since it recieves a message?
I read the Android API about Services but for me, it seems that they only describe to Access the Service from the Activity, and not the other way round.
If I call a method of my Service within my Activity over the ServiceBinder, which has a return value, but was started in another Thread in my Service, how will my Activity know that it processes finish? 'busy waiting' on a boolean member of my Service doesn't seem to be the way to go. If I do that, like I saw in a tutorial, I don't see a reason not to do the work in the Activity Thread itself.
I read also about an AsyncTask, but this doesn't seem to be practicable for me, because I have to do different work related to JSON Objects I get.
Please you expirienced Android guys: show me the way.
You probably don't need a full-fledged service if you just need a background thread. Services can run independent of an activity and reconnect, etc. If you don't intend for the thread to be stand-alone, then just use a class that implements Runnable. Since you seem to have a handle (no pun intended) on handlers, this won't be too hard. Just post a message to your handler from your thread to let the activity know what's going on.
Version Alpha 0.6.0 is now available
I'm back! Not dead yet, I promise. This is actually a relatively small update in terms of user-facing features, with only one really big new thing - support for file uploading - but that's a lot bigger than it might sound. It's the first write support I've implemented in the server, and it also required some fairly massive updates to the HttpServer component (support for binary requests, for POST parameters, for MIME multipart parsing). These will be built upon in forthcoming versions to add support for things like registry editing, in-browser file viewing (possibly editing), and so on. There are also a large number of small fixes and improvements that I've made over the last two-weeks-shy-of-a-year, which should make the server faster, more robust, better able to support concurrent connections, and lighter on device resources. Finally, while the app still targets WP8.0 and should run on 8.0, it now is designed for 8.1 compatibility (especially the AllCapabilities version).
Previous update (0.5.6): This version is mostly bug fixes and UI changes. The biggest changes are: clearer display of weird registry data types, the server now consumes fewer threads (it used to spawn them with wild abandon) and does faster string compares, the app version is now shown on the phone, error pages are now better, if you launch the app without a WiFi IP address it'll offer to take you to the WiFi settings page, connections are no longer closed as soon as the app starts sending a response, and the server now defaults to using the Connection: keep-alive header, with a two-minute timeout. The last change, combined with the second-to-last, should hopefully both do away with the tendency to have the app fail to display a page. However, I shouldn't have *needed* to switch it to "keep-alive" - using "close" should have worked - but it still veeeery occasionally would kill the connection early. Agh. Anyhow, this is better in the meantime.
DevDB offers me a support / Q&A thread. Please use that thread to ask questions; don't PM me unless it needs to be kept private for some reason!
ISSUES ON WP8.1:
It *should* work to deploy the app with "Application Deployment", but if you have a problem try deploying with "Windows Phone Application Deployment 8.1" instead.
Problems have been reported in the past when the app is installed to the SD card. It's small, though; putting it on internal storage shouldn't be a problem.
RESOLVED The AllCapabilities version included a few capabilities that were present in 8.0 but removed in 8.1. Those capabilities have been removed; the AllCapabilities version now deploys and runs on capability-unlocked WP8.1 phones.
IN CASE OF OTHER ISSUES: Please provide a *detailed* error report - what phone and OS version you have, what hacks you've installed, what Webserver version you're running, what you do to get the error to occur, and exactly *what* occurs - and I'll fix it as soon as I can! There's a DevDB section for posting bug reports, and you can also use CodePlex if you want.
I finally implemented file upload! I'll work on getting more stuff like that (file delete, possibly file rename/move/copy, various registry edits), hopefully soon! I also hope to add support for different areas, like an "Applications" path, a "Processes" path, a "Services" path... eventually. Many of those are really hard without good privileges. I'm also looking at moving the server to a background process and making the app just a control UI for it, adding support for authentication and/or HTTPS, adding some stylesheets to the web UI, adding caching, and much more. I did finally implement Connection header support.
Once again, the XAP is published twice. One is a fairly standard XAP that any phone can sideload, and the second has many exotic capabilities to enable viewing of (and writing to) slightly more of the file system and registry. The standard XAP has had its list of capabilities expanded to pretty much all of them that can be used without interop-unlock. The high-capability variant requires not just interop-unlock, but the additional capability-unlock hack available in the interop-unlock thread. The AllCapabilities version now works with WP8.1; sorry for the long delay on that!
An item of note: the AllCapabilities version (or either version, on WP8.1) can open other drives in the file system. On phones with an SD card, it is mounted at D: and you can browse it as normal. Credit to @hjc4869 for this discovery!
DESCRIPTION: This is a simple webserver app which can enumerate those files that are in folders readable from the sandbox, can download and upload (access permitting) files, can browse the registry, and can display the contents of registry values of any type. It runs on WP8.x (not yet tested on W10M). It is a spiritual successor to the Functional Webserver / WebServer (Mango) projects from WP7. This version is still missing a lot of functionality as I decided to implement it from scratch, but it is advancing swiftly. Note that there's no access controls implemented; use it on a public network only at your own risk!
Instructions are simple: sideload the XAP, connect to WiFi (required), run the app (called "WebServer Native Access"), point a web browser (on a PC or phone that is also on that local network) to the URL that the app displays. You should get a basic index page. Click on a Filesystem or Registry link to begin browsing the phone. There's a textbox near the top of all filesystem pages, type in a path there (for example, "C:windows" with no quotes) and hit Enter or click Get Files. You'll see a list of the contents of that folder. Click on a file to download it or a directory to open it. There's also a box for uploading files, one at a time, to the current directory. Navigating the registry is similar, except you'll need to specify the registry hive and then the path from that hive (or no path, to access the root of the hive).
As of v0.6.0, uploading files is finally supported! Other modifications (editing files, creating, deleting, or changing registry keys or values) are currently not supported. They will be "soon" although my personal testing suggests that basically the whole registry, and most of the file system, is off-limits for writing unless you use restricted capabilities.
You might see an error code (error 5 is "ACCESS_DENIED", you'll see it a lot; I should replace it with an appropriate 403 or whatever). Or you might see a status 500 message because of an exception in the server. Or the server may just crash (hopefully not so often anymore...). I'm making it more resilient, but there are still bugs. Please report any previously-unreported issues you find, including how to reproduce them, and I'll fix them if possible.
Also feel free to request features or changes; I'll implement them if reasonably possible. The app is a mixture of C++ and C# code; I could probably have done it all in one or the other but wanted to have a C++ component in case I ran into something that wasn't available in C#, and although it probably would have saved some time, I decided that hacking up a web server in C++ was maybe not the best idea.
The source code is on Codeplex, at the following projects: https://wp8webserver.codeplex.com/ for the server and the app (C#) and https://wp8nativeaccess.codeplex.com/ for the native access wrappers (C++). You may have to fix up the reference paths to get the C# component to see the C++ component correctly. The code is reasonably well documented, but let me know if you have any questions. Permission to re-use the code or components is granted under the MS-PL (Microsoft Permissive License) as posted on Codeplex.
Go forth and find cool stuff!
Version history (see the git commit logs for more detail:
07 July 2013 - 0.2.0: Initial release, FS only, 920 downloads (source: 652 downloads)
14 July 2013 - 0.3.2: initial registry, HTTP server and web app encapsulation, source on Codeplex, 225 downloads
0.3.3: bugfixes, 454 downloads
0.4.2: basic registry values display, 86 downloads
0.4.3: bugfixes, 326 downloads
0.4.6: multistring registry values, bugfixes, updated libraries, first AllCapabilities version (950 downloads), 453 downloads
25 Oct 2013 - 0.4.8: binary and long registry values, formatting and bugfixes, 451 downloads AllCaps, 201 normal
22 Dec 2013 - 0.4.9: all registry value types, better threading, proper resume, remembers port, 97 downloads AllCaps, 53 normal
24 Dec 2013 - 0.5.0: background operation using Location APIs. Downloads: 1011 AllCaps, 963 Normal
20 Jul 2014 - 0.5.1: More capabilities, better navigation. Downloads: 358 AllCaps, 352 normal
07 Aug 2014 - 0.5.3: .REG export, better traversal, bugfixes. Downloads as of 0.5.5 release: 260 AllCaps, 164 normal
10 Oct 2014 - 0.5.5: Bugfixes and back-end work. Downloads as of 0.6.0 release: 140 AllCaps, 113 normal
25 Oct 2014 - 0.5.6: Bugfixes and UI tweaks. Downloads as of 0.6.0 release: 1720 AllCaps, 1334 normal
12 Oct 2015 - 0.6.0: Binary requests, file uploads, bugfixes.
XDA:DevDB Information
WebServer Native Access, Tool/Utility for the Windows Phone 8 General
Contributors
GoodDayToDie
Source Code: https://wp8webserver.codeplex.com/
Version Information
Status: Alpha
Created 2014-10-17
Last Updated 2015-10-12
I'm going to use this space to mention something that's pretty cool:
J. Arturo of http://www.komodosoft.net is using a modified version of the HTTP server that powers this app in the ShareFolder app (http://www.windowsphone.com/s?appid=e2b9c82e-eaa1-4a3b-9d4a-8a2933a8bdb4) to support opening video files directly from Windows network shares! This was done to work around a limitation of the WP8 media control: it can only source from an isolated storage file or a HTTP URL. By running a server in the background and streaming the video file through it, and pointing the video player control at the localhost URL, it becomes possible to play the file on the phone without first copying it to the app's isolated storage. A very cool way to solve the problem! Also, reviewing the changes that were made to the network code of the server pointed me toward those threading fixes I made that have hopefully much improved version 0.4.9.
Please note that the updated version of ShareFolder with this feature may not yet be available, although it should be soon. It is a commercial (paid) app, but the author sought and received permission to use my code (although the license does not require such permission be received).
What exactly is the problem with sockets? I am battling myself with sockets atm too, maybe we can share knowledge?
Strictly speaking, the problem was with the phone's limited subset of the Sockets API forcing me to access it through functions I wouldn't normally use (asynchronous everything, SocketAsyncEventArgs and lambdas and AutoResetEvents and so on everywhere...) but I've got a pretty good handle on it now, at least for the System.Net.Sockets.Socket and its friends. The new .NET 4.x ones (using the async keyword and all) are in a different namespace; I didn't mess with them. They are more abstracted from the Bekeley sockets interface that I'm used to from C, but they are also (supposedly) more user-friendly, especially if you don't feel like writing all your own thread management code (and in fairness, I should re-write the webserver's threading to use threadpools; they're better for this type of work).
If you want to ask questions about the topic, I suggest starting a new thread (possibly in the Q&A subforum, although it's also dev related...) and I'll answer if I can.
GoodDayToDie, just an idea: how about sharing your source code via CodePlex or GitHub?
Oh man, this is pretty nice! GoodDayToDie does it again!
So far, I can read \Windows, the current install folder which you access just by typing "." with no quotes and the current application folder by typing ".." I can access the .dlls, .winmd and AppManifest.xml from the current install, but from everywhere else, it goes boom. This is a great step towards something awesome though!
EDIT:
I was wrong. For some reason, when you click on a folder it's trying to "download" it, rather than chdir. I can get pretty far into the Windows directory.
THAT's what you meant by "Click on a file (note: there's no current way to tell the difference between files and folders) to download it.
You might see an error code (error 5 is "ACCESS_DENIED", you'll see it a lot). Or you might see a status 500 message because of an exception in the server. It's getting a lot more resilient but there are surely still some bugs. ".
If you see a folder, just type the full path to it instead of clicking on it and you will be able to read the contents.
ANOTHER EDIT:
I just found a file inside of the \Windows\System32 directory named [guid].devicemetadata-ms (It's easier to just search for "devicemetadata-ms"). It's a cab file with some metadata about WP8 with a sign.cat and packagesign.cat file in the archive. I don't know what these files could potentially be useful for.
New version in a day or two (busy tonight). Features I plan to implement (not necessarily in the next version or at any particular time):
File upload (IsoStore and, of all crazy things, install directory are writable. I think I'll put a flag on each FS page that says whether the current dir is writable...).
File deletion (where possible, of course).
File and Directory distinction in the listing (clicking a dir should open it, not error out).
Filesystem index page with links to folders that can be accessed successfully (since the root isn't readable).
Some more file info (size, probably attributes, possibly permissions).
Possibly an option to preview a file (as plain text) without downloading it.
Some kind of background mode (the server uses minimal resources when not actively servicing a request, so I'll see if I can get it to work in the background, perhaps by abusing the music transfer agent...)
Some kind of offline mode (at least basic file browsing within the app, as an alternative to using the web interface, though I might just make a second app for that).
Source code changes: separate the server code from the webapp / phone app code (move it into its own project).
Source code changes: move to a hosted version control service, probably CodePlex (good suggestion sensboston).
Maybe add an icon and such...
Any other suggestions?
I also want to try experimenting with various non-standard capabilities and see if I can get access to more of the system . I've already added the ability to access removable storage, but I've also found a bunch of really weird and frequently undocumented capabilities in the OS's policy configuration files, and I need to look into those... The interesting (and possibly the uninteresting) ones are probably blocked for unsigned sideloaded apps, but it's worth checking on anyhow.
Yeah sorry, I should have been more explicit about clicking on dirs. not working in 0.2.0. Also, it's "unofficial" but if you check the URL bar you'll see a URL parameter called something like "pattern" (by default, it's *) and if you change that, you can filter the results. For example, "foo*.exe" (note: no quotes!) will search for EXE files whose names start with "foo". Among other uses, this makes it a lot faster to load large dirs like System32. This will be added to the UI at some point. Also note that URL decoding is applied correctly to querystring parameters (Probably already noticed with the path sometimes written using %5C for \) so you can add special characters that way if needed, though currently any of them but \ will probably just cause an exception.
...
Actually, does this filesystem support Alternate Data Streams? If so, you should be able to download them by appending a : and the ADS name to the filename in the download URL...
OK, so that was a new version in five days. Sorry, stuff takes time.
The source code is now on Codeplex. The native access portion is at https://wp8nativeaccess.codeplex.com/, and the web server portion is at https://wp8webserver.codeplex.com/. Both are licensed MS-PL and use Git for version control. The full XAP is also available for download from the Webserver project on Codeplex.
GoodDayToDie said:
OK, so that was a new version in five days. Sorry, stuff takes time.
The source code is now on Codeplex. The native access portion is at https://wp8nativeaccess.codeplex.com/, and the web server portion is at https://wp8webserver.codeplex.com/. Both are licensed MS-PL and use Git for version control. The full XAP is also available for download from the Webserver project on Codeplex.
Click to expand...
Click to collapse
You are a god. I'll be sure to post my findings .
Hmm. When I first load up WebServer File Access then access from my laptop, I get the main page then the program crashes on my phone. It seems to hold a lock on to the socket as i can no longer access port 9999 from any other device when re-opening the app. I can access it again when I reboot, but the same thing happens.
EDIT: I think it may be due to the WiFi at work... it's junky. I'll try again when I get home. I was just able to browse some directories.
Wow, that's completely unexpected... I can beef up the error chacking and handling around the listener port though. That part of the code is really straightforward, so I actually haven't hardened it very much. I can also put in a Finally block to close the socket and/or mark the socket as re-usable so that other apps (or the same one again) can listen on it in the future.
I also plan to add support for setting your own port, but that doesn't solve the underlying problem. I'll put in more error reporting as well, to enable better debugging. Thanks for the report! Always good to have users report problems so I know where to prioritize fixes.
GoodDayToDie said:
Wow, that's completely unexpected... I can beef up the error chacking and handling around the listener port though. That part of the code is really straightforward, so I actually haven't hardened it very much. I can also put in a Finally block to close the socket and/or mark the socket as re-usable so that other apps (or the same one again) can listen on it in the future.
I also plan to add support for setting your own port, but that doesn't solve the underlying problem. I'll put in more error reporting as well, to enable better debugging. Thanks for the report! Always good to have users report problems so I know where to prioritize fixes.
Click to expand...
Click to collapse
I tried the app at home and it DOES crash on the first hit of the home page, but I'm able to open it up again and it works fine.
The new version 0.3.3 should be more rebust; try it and let me know if you still have issues. If you do, let me know what the exception message is (and any other info you can provide) and I'll try to track it down.
Downloading really big files should also work now. The app will read and push files in smaller chunks (the code to do this existed in the NativeAccess library before, but wasn't used).
a simple SDK?
Dear Sir
Will it be possible for you to make some sort of SDK from this so other developers can integrate this into their apps and enable browsing isolatedstorage?
Sorry if it is a stupid question.
Bruce_X_Lee said:
Dear Sir
Will it be possible for you to make some sort of SDK from this so other developers can integrate this into their apps and enable browsing isolatedstorage?
Sorry if it is a stupid question.
Click to expand...
Click to collapse
With the restrictions in permissions, this app only allows browsing of the app's isolatedstorage locally. You are able to use the IsolatedStorage API within your app to browse files and directories already.
snickler said:
With the restrictions in permissions, this app only allows browsing of the app's isolatedstorage locally. You are able to use the IsolatedStorage API within your app to browse files and directories already.
Click to expand...
Click to collapse
That's right. What I want is to allow the end user to be able to browse the isolatedstorage. Imagine I have a video download app, I want the user to be able to transfer those downloaded videos from the app's isolated storage to, say, a PC.
One can do this by integrating the webserver code into the said app.
Bruce_X_Lee said:
That's right. What I want is to allow the end user to be able to browse the isolatedstorage. Imagine I have a video download app, I want the user to be able to transfer those downloaded videos from the app's isolated storage to, say, a PC.
One can do this by integrating the webserver code into the said app.
Click to expand...
Click to collapse
Ahh I see what you mean now. That sounds like a pretty nice idea. I think more research needs to be done to see whether it would even be allowed in the marketplace.
The webserver portion is stand-alone (builds to its own .NET DLL with no dependencies on the other parts) and has a pretty clean interface. You'd need to implement the web application portion of it yourself - the thing that generates the response pages for a given request - but the HttpResponse class in the server does a lot of the work of that for you; you basically just specify the content you want to send (as a String or byte array) and it sends it.
according to developer.android.com/reference/java/lang/Process.html you can spawn a native executable from within your java application. This is not working for me as I had hoped....
I have an ARM Linux Forth that I have developed and this runs just fine from adb shell. I have placed this in my assets directory and copied it out to /data/data/blah.blah/ and tried to execute it there from my app. it runs but is instantly killed. dmesg tells me it was killed because it is an untrusted app.
How is one supposed to execute native binaries from within a security enhanced android? or has this functionality been buggered up by google now?
P.S. i click yes this is a question and am told im breaking the rules. I back out, i follow what LOOKS like the links to the Q/A forums which leads me right back to here so if im breaking the rules YOUR site is screwed up.
p.p.s the capcha that you have implemented for the registration with this site is PERFECT. the capcha you have chosen for posting is a HORRENDOUSLY BAD capcha, its almost completely and utterly unreadable by a human... i bet a bot could read it just fine though!
Plese delete this dumbass capcha and use only the one used for registering here.. i.e. the one that asks you to enter the numbers not totally butchered words that are so skewed as to be incomprehensible!
???
mark4th said:
according to developer.android.com/reference/java/lang/Process.html you can spawn a native executable from within your java application. This is not working for me as I had hoped....
I have an ARM Linux Forth that I have developed and this runs just fine from adb shell. I have placed this in my assets directory and copied it out to /data/data/blah.blah/ and tried to execute it there from my app. it runs but is instantly killed. dmesg tells me it was killed because it is an untrusted app.
How is one supposed to execute native binaries from within a security enhanced android? or has this functionality been buggered up by google now?
P.S. i click yes this is a question and am told im breaking the rules. I back out, i follow what LOOKS like the links to the Q/A forums which leads me right back to here so if im breaking the rules YOUR site is screwed up.
p.p.s the capcha that you have implemented for the registration with this site is PERFECT. the capcha you have chosen for posting is a HORRENDOUSLY BAD capcha, its almost completely and utterly unreadable by a human... i bet a bot could read it just fine though!
Plese delete this dumbass capcha and use only the one used for registering here.. i.e. the one that asks you to enter the numbers not totally butchered words that are so skewed as to be incomprehensible!
Click to expand...
Click to collapse
nobody can tell me how to spawn native processes without them being instantly killed?
You didn't post any code or something...
Regards
1. Post your code.
2. Since more than half of your question was about complaints, go here.
www.xda-developers.com/contact/
Code.
EmptinessFiller said:
You didn't post any code or something...
Regards
Click to expand...
Click to collapse
would it be possible for you to private message me an email address, my code is not "secret" but it is not released yet and the site i host my projects on is currently down due to my domain name expiring. this will take a few days to resolve still.
Basically i have an ARM forth compiler that I developed on my BeagleBoard XM (in ARM assembler). This runs on the XM, the raspberry pi and of course android. Well, it runs in adb shell on a rooted device just fine, if my java launches it as a native process (not a native application) it is instantly killed due to being an untrusted executable. This does not happen on older androids but I would like this to run on any newer device too.
I would be MORE than happy to send you the entire sources to my ARM forth so you can observe the instant death first hand. I will also post the "java" code i use to launch it from my main android app - im not yet ready to release this arm forth to the general public yet so im not going to be posting it on any site like github etc.
Part of the problem is that on launch the Forths process resides within a contiguous 1 meg region (code and data) that I mprotect to +r +w +x. If i cannot have the entire process space readable, writeable AND executable then this forth will never run on a security enhanced android. I seriously hope this is not the case and that there is a fix.
I think it's better to post smallest part that is necessary for ur problem public in this forum, so that all the other great members can help u too. You needn't post everything.
Regards
code..
EmptinessFiller said:
I think it's better to post smallest part that is necessary for ur problem public in this forum, so that all the other great members can help u too. You needn't post everything.
Regards
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create any native executable using the NDK or any other armv6/v7 compiler/assembler. put this in /data/data/com.somewhere/ then use the every so INCOMPLETE example snippet provided by google at developer.android.com/reference/java/lang/Process.html to run that executable from within some hello-world android app. I do this with my forth compiler (www dot isforth dot com/a4.tar.bz2) and the executable is instantlhy killed by the android security enhancement bs.
it only took about 200 ish tries on this stupid capcha to finally be able to HUMANY FREEKING READ IT!
hate this bull****
mark4th said:
create any native executable using the NDK or any other armv6/v7 compiler/assembler. put this in /data/data/com.somewhere/ then use the every so INCOMPLETE example snippet provided by google at developer.android.com/reference/java/lang/Process.html to run that executable from within some hello-world android app. I do this with my forth compiler (www dot isforth dot com/a4.tar.bz2) and the executable is instantlhy killed by the android security enhancement bs.
it only took about 200 ish tries on this stupid capcha to finally be able to HUMANY FREEKING READ IT!
hate this bull****
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Click to collapse
well nobody seems to be able to tell me why i cannot spawn a native process so i converted my native process into a native dynamic library. this instantly segfaults any time i try exeucte a swi 0 opcode. can someone please tell me why i am not able to make system calls in native code? please dont tell me to link to some external library, this IS the external library.
some code...
.section userData, "w" @Nobits
userList:
.space 0x00100000
this enlarges the resultant object module by 0x01000000 bytes so the android NDK seems to be ignoring the @Nobits
ldr r1, = userList
str r1, [r1]
this segfaults so the android NDK seems to be ignoring the "w" flag.
:/
any swi 0 anywhere inside my library, no matter what the system call instantly segfaults. is there some perms i need to set in my manifest to allow my library to make system calls?