Hi everyone. I am starting a new Open Source project using VB.net to allow the community to build Adventure Games ala SCUMM / SCI / AGI etc... Users will be able to create games similar to Zak McKracken, Monkey Island, Maniac Mansion, Day of the Tentacle, Space Quest, Kings Quest, Police Quest, Full Throttle, etc...
Some Key Engine features:
*Point and Click game play
*GUI's
*Inventories
*Control of Multiple game characters
*NPC's
*Cutscenes
*Sounds
*Pathfinding
*Hotspots and Masks
*Lighting effects
*Z-Buffering
*Saving/Loading game states.
*And more
Game editing will be done eventually through an editor. But the files will consist of editing:
*Directory structure to contain images and sound and scripts
*XML Scripts
*Engine- Game Player
The game engine is open source. Although with every release, the compilation code will be modified as to make sure noone can get into the game contents.
The project is in design stage currently. So its fresh. What I need is a few experienced VB.NET developers. Not necessarily in .NET CF or Mobile development. But just in VB.NET. In particular I need help writing pathfinding functions.
I am also in search for a mobile VB.NET programmer who can help with the development of reading XML files more efficiently than I know how to write and also for someone to help with game compilation functions and Z-buffering. If you are interested, post here and let me know your sourceforge account and what your applying for. The site is here:
https://sourceforge.net/projects/mobilemage/
cool~looking forward to it!!!
Thank you. In a few days I should have basic Room loading done. That will probably be the first release for it.
hi
I am the owner of a small, not-for-profit website. Hoping to find a free or inexpensive android coder to create a simple rss feed reader app for our website. I searched around and there seems to be plenty of open source rss readers that could be customized for this. I also will supply all of the icons/artwork necessary.
If you are interested, please contact me at ps2dev at gmail.com or by private message here.
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Hello everybody,
I'm experimenting with Google Cloud Messaging and I was following the tutorial at https :// github. com/ GoogleCloudPlatform/gradle-appengine-templates/blob/master/GcmEndpoints/README.md (I beg pardon but I can't post links). Unfortunately I spent the last two days struggling with solving all the dependencies but I still miss one.
In this code (taken from the tutorial at point 2.2) I cannot resolve the class "Registration"; I've been trying looking for it but given such a vague name I got back millions results that had little to do with my problem.
I also tried to add to my project all the suggested libraries but none of them contained the class I need.
Code:
public GcmRegistrationAsyncTask() {
Registration.Builder builder = new Registration.Builder(AndroidHttp.newCompatibleTransport(), new AndroidJsonFactory(), null)
// Need setRootUrl and setGoogleClientRequestInitializer only for local testing, otherwise they can be skipped
.setRootUrl("h t t p : / / 10.0.2.2:8080/_ah/api/")
.setGoogleClientRequestInitializer(new GoogleClientRequestInitializer() {
@Override
public void initialize(AbstractGoogleClientRequest<?> abstractGoogleClientRequest) throws IOException {
abstractGoogleClientRequest.setDisableGZipContent(true);
}
});
// end of optional local run code
regService = builder.build();
}
Could somebody point me in the right direction?
Thanks in advance for the help!
Bye
Mario
I was just following the same instructions today and I am experiencing the same problem unfortunately.
thvranken said:
I was just following the same instructions today and I am experiencing the same problem unfortunately.
Click to expand...
Click to collapse
Well, at least it means probably we are not dumb
At any rate if I should find something I'll post it here so it's available to whoever needs it and pls do the same...
Hmm.. I couldn't find a "Registration" class or import anywhere in their source code so it may be included in one of the dependencies, try checking your build.gradle files against the one given in their source code to check for the correct dependencies.
In any case, their method is (IMO) an extremely weird and complicated way of doing something very simple, if you haven't found the solution by Monday (when I should have more free time) I'll put together a package (including the html/php/MySQL server back-end files) with how I managed to do GCM messaging (which includes multicast messages)
Jonny said:
Hmm.. I couldn't find a "Registration" class or import anywhere in their source code so it may be included in one of the dependencies, try checking your build.gradle files against the one given in their source code to check for the correct dependencies.
In any case, their method is (IMO) an extremely weird and complicated way of doing something very simple, if you haven't found the solution by Monday (when I should have more free time) I'll put together a package (including the html/php/MySQL server back-end files) with how I managed to do GCM messaging (which includes multicast messages)
Click to expand...
Click to collapse
Hi Jonny, tnx for taking time and having a look! I checked the gradle file but it seemed everything in order...
At any rate I started studying better the code (I should have done it earlier actually) and noted that in the backend Android Studio created before a class with the methods I invoke in the app and before the declaration there is annotation:
Code:
@Api(name = "registration", version = "v1", namespace = @ApiNamespace(ownerDomain = "backend.rtalert.rt_finance.com", ownerName = "backend.rtalert.rt_finance.com", packagePath=""))
public class RegistrationEndpoint {
private static final Logger log = Logger.getLogger(RegistrationEndpoint.class.getName());
Now, searching on the web seems like I would somehow need to compile the backend module and import it as a lib into my app (despite is all within the same project). I imported both the zip file and the discovery one and then synced gradle, but still nothing.
Tomorrow after a few hours sleep I'll try again...
Good night
Mario
Ok apologies for being a bit late, life's been busier than I was expecting over the last few days...
Anyway, the web server files are all located in the following zip file >>> http://darkforest-roms.co.uk/Misc/AndroidGoogleColudMessaging.zip
There is also a table.txt file that contains the MySQL database base table I'm using - the setup is for an app for my school where the staff can send messages to individual year groups or to all year groups.
Assuming whatever webhosting service you are using has phpMyAdmin or similar you can just change the table columns in the table.txt file and import it. Then you need to go through register.php, update.php, possibly unregister.php and index.php to modify the website code to your specific application.
You will also need to edit the parameters in config.php for your Google API key and database name, user and password.
Thats it for the website side code, give me a couple of days to sort out the app-side java code, I need to modify some stuff in my current code before uploading it
Jonny said:
Ok apologies for being a bit late, life's been busier than I was expecting over the last few days...
Anyway, the web server files are all located in the following zip file >>> [
There is also a table.txt file that contains the MySQL database base table I'm using - the setup is for an app for my school where the staff can send messages to individual year groups or to all year groups.
Assuming whatever webhosting service you are using has phpMyAdmin or similar you can just change the table columns in the table.txt file and import it. Then you need to go through register.php, update.php, possibly unregister.php and index.php to modify the website code to your specific application.
You will also need to edit the parameters in config.php for your Google API key and database name, user and password.
Thats it for the website side code, give me a couple of days to sort out the app-side java code, I need to modify some stuff in my current code before uploading it
Click to expand...
Click to collapse
Hi Jonny, don't worry, I was quite busy these days myself, plus I really appeciate your help... In the weekend I'll set it up so I can test it and let you know...
Thanks again
Mario
If you're reading android code on the web, the Codota extension for Chrome can help you.
This extension analyzes code snippets on web pages and shows you all the relevant android API javadocs in nice bubbles.
It works for classes, methods and XML attributes.
get it from codota.com/extension
Thanks, very useful
drorwe said:
If you're reading android code on the web, the Codota extension for Chrome can help you.
This extension analyzes code snippets on web pages and shows you all the relevant android API javadocs in nice bubbles.
It works for classes, methods and XML attributes.
get it from codota.com/extension
Click to expand...
Click to collapse
Thank you for posting about this extension, it's very helpful. :good:
Hello everyone,
Been working on a new Library called picturePerfect (github.com/drose379/picturePerfect) which is being made to take the pain and confusion out of allowing your users to select photos from their gallery, and capture photos from their camera. So far in the README file, you will see that I am starting off with selecting and processing images from the Gallery.
As of now, I am looking for any feedback that the community here may have as to what they would like to see in this library. The question really is "In photo selecting, capturing, processing and handling, where do you feel your code getting messy or out of control?"
By providing some feedback with the answer to that question, I believe it will help me build this library to the very best it can be.
Keep in mind the library is under heavy development and is still in very early stages, if you would like to stay updated on the development, feel free to give the repository a "star" or "watch" it on GitHub.
Thanks a lot for the feedback, and I hope this library will be able to help you sometime in the future! :good:
-Dylan R.
Nice library , easy to use , I would recommend you to publish some of the repo , so you can import directly from build.gradle! :good: