Nexus 7 and multiple independent gamepads? - Nexus 7 Q&A, Help & Troubleshooting

Hi people, so I was pumped for a multiplayer game of super smash bros with some friends on a n64 emulator, but ran into a brick wall. So I'm able to get all three Logitech controllers (pretty much ps3 controllers) connected (via otg and usb hub) and able to control the nexus 7, but they all seem to control "player 1", tried messing around with all the in app settings, but no use. So my question is, is it possible for this to work? as it seems the button output isn't recognised as coming from a particular gamepad, just that the particular button was pressed.
Hope I'm making sense....would appreciate suggestions or if any has this working! Multiplayer would be so awesome on this device

Guess its impossible lol....

Related

[Q] Using two usb gamepads at the same time

is this possible? I've had two of them hooked up in an attempt to play a two player game through emulation. Both controllers worked, but they act as one controller. For example, any action on either controller moved both characters and any button press did the same on both characters. I had both pads enabled in the options. Is this a limitation with the tablet only being able to assign one set of buttons for one gamepad at a time? If so,is there a way to work around it? Thanks in advance. P.S. I'm using the emulator "snesoid".
Edit- I think this is in the wrong section.
I'm not sure about devices though USB, but I'm pretty sure if you had Wii controllers you can hook up 2 of those to the tablet at a time. You would need a special app for that though. With the app you can map all the keys for different functions.
hardslog said:
I'm not sure about devices though USB, but I'm pretty sure if you had Wii controllers you can hook up 2 of those to the tablet at a time. You would need a special app for that though. With the app you can map all the keys for different functions.
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Oh really? Could you tell me the name of the app? I might try going this route then.
It's called Wiimote controller. Its free in the market. I have never physically tried 2 controllers but I'm pretty sure it works because of all the mappings you can do. It takes a bit of leg work to get it up and running, but you can also connect the nunchuks and the classic controllers to it.
I'll look into that. I hope it works. Me and my buddy are trying to play through some games at work during our breaks. This will definitely help pass the time if it works.

[Q] A Gamepad-related question.

So, here's the situation:
I have 3 gamepads, one is a fake dualshock, which isn't compatible with my nexus 7 at all, not to my surprise, and 2 other normal pc usb gamepads.
One is a fairly cheap Logic3 gamepad and the other a Logitech Rumblepad 2. The Logic3 one actually belongs to my little brother, so I can't really use it all the time.
Now, I was trying to hook up my Logitech gamepad to my nexus 7 with an OTG cable, might I interject I'm running PA 2.99 beta 2 with the stock kernel it comes with (if this is important for some reason), to use it as a gamepad for emulation. I'm playing a game on Gameboid, the GBA emualtion software. Now, it recognises both the gamepads. The problem is, my own gamepad doesn't function well in that, when assigning "hardware buttons" in Gameboid itsself, all buttons except the D-pad show up as '<unknown>', and don't do anything. The logic3 one I borrowed from my brother to test gives the same message '<unknown>' for every button, but it DOES work. Every button is recognised, and functions seperately when playing the game, so I can actually play with the Logic3, but not with my own gamepad.
Does anyone know what might be the cause, does this mean my gamepad won't really be compatible, or is this kernel-base/ROM-base? Are there drivers/kernel modules I should look for?
Any help would be appreciated!
Sincerely
MajorMonodon
A... Anyone?
No one?
MajorMonodon said:
So, here's the situation:
I have 3 gamepads, one is a fake dualshock, which isn't compatible with my nexus 7 at all, not to my surprise, and 2 other normal pc usb gamepads.
One is a fairly cheap Logic3 gamepad and the other a Logitech Rumblepad 2. The Logic3 one actually belongs to my little brother, so I can't really use it all the time.
Now, I was trying to hook up my Logitech gamepad to my nexus 7 with an OTG cable, might I interject I'm running PA 2.99 beta 2 with the stock kernel it comes with (if this is important for some reason), to use it as a gamepad for emulation. I'm playing a game on Gameboid, the GBA emualtion software. Now, it recognises both the gamepads. The problem is, my own gamepad doesn't function well in that, when assigning "hardware buttons" in Gameboid itsself, all buttons except the D-pad show up as '<unknown>', and don't do anything. The logic3 one I borrowed from my brother to test gives the same message '<unknown>' for every button, but it DOES work. Every button is recognised, and functions seperately when playing the game, so I can actually play with the Logic3, but not with my own gamepad.
Does anyone know what might be the cause, does this mean my gamepad won't really be compatible, or is this kernel-base/ROM-base? Are there drivers/kernel modules I should look for?
Any help would be appreciated!
Sincerely
MajorMonodon
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Click to collapse
Does this happen only on Gameboid or on other android emulators as well? It could be the gamepad is just not compatible with it since your using an OTG cable. I would double check the rom's thread and see if anyone else is having issues with using wired controllers just to be sure. I can't even play Gameboid for too long without it crashing my Nexus 7 and making it restart on its own. I'm still trying to figure out why this happens.

[Q] 2 controllers, 1 NPlayer

So things are going pretty well in terms of gamepad playing on my NPlayer using my F710. My roommate plugged in his wired controller to see what would happen. We were both controlling the same character.
Does android allow for multiple gamepad inputs for things like emulators and whatnot? I haven't had a chance to check and don't know when I'll be able to. There doesn't appear to be any local multiplayer games for android yet. (while double dragon is listed as local multiplayer, it is actually local in terms of using bluetooth on separate devices)
Try to test it with Age of Zombies, it has 4 player local co-op.
I actually managed to find the answer to this question. Multiple game pad input has to be programmed into the app, so the facilities are there in the API, but the developer has to make it work. I guess we'll just have to wait for more NPlayer friendly games to show up.
Wait, so you had your F710 and then someone connected another controller? USB hub? Or did you manage to pair the F710 without the dongle?
FreemanAMG said:
Wait, so you had your F710 and then someone connected another controller? USB hub? Or did you manage to pair the F710 without the dongle?
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F710 uses the unifying receiver from Logitech. You have to use the dongle. I have a USB hub with storage, F710, and another gamepad connected and they all work.
I have one official controller and a xb360 controller and was able to play Bombsquad and Riptide GP2 perfectly well with 2 players. I really wanted to play MAME, but couldn't get the emu to identify them as two separate controllers. I think it's app specific.
Sent from my Oneplus One with Tapatalk Pro.

[Q] Can't get wireless Xbox 360 controller to be recognized?

Hi, I've got a bit of an issue.
I'm trying to use a wireless Xbox 360 controller to play gamesd on my Lg G2.
The device is rooted, running stock Android 4.2.2, and is the At&T model.
This is my setup: Xbox 360 wireless reciever (aftermarket, but it confirmed works on my pc),
connected to a USB-OTG cable (confirmed working, with a usb drive, keyboard, and mouse),
connected to the micro USB port on my device (again, confirmed working).
The LED's on the reciever light up, and I can "pair" my controller with it, but after "paring", all four lights on the controller are still blinking, and my phone does not recognize it as a controller.
I've searched around, and could not find much help on this topic for this device.
If anyone knows what's going wrong here, any help would be appreciated.
Thanks!
I'm not sure if that would work, I would imagine the phone would need the drivers for that dongle.
You can pair a Wiimote or a PS3/4 control to it though.But you can always get a wired control for the 360, I would presume that should work.
I got it to work, using the methods described here.
But, now there's just a small issue. In any game i play with the controller, it's rather hard to control, as there is virtually no thumbstick "dead zone". What I mean, is, if the thumbstick is moved even millimeters from its default point, the character on screen starts to move. And 360 controller thumbsticks have a bit of wiggle-room for moving the sticks before it's actually supposed to do anything, so this is rather annoying.
Does anyone know how i can adjust the dead-zone of my controller?
(I've tried this in multiple games; Modern Combat 5, Dead Trigger, and the like.)

Xbox 360 Controller issues with local multiplayer through Gamestream/Moonlight

Hi everyone! This might be a long post, but I figured I'll give as much detail as I can in the first post. I recently got an Nvidia Shield TV over the holidays and I've been loving it, incredibly powerful device that's totally exceeded my expectations. However I've been having one nagging issue, and that is in the topic of getting 4 controllers to work through Gamestream/Moonlight.
To give a quick background on what I'm working with - I have a Shield Gamepad with an official Microsoft Xbox 360 Wireless USB Receiver and 3 Xbox 360 Gamepads.
With Gamestream, multi controller support doesn't seem to work at all. When disabled, the Shield Gamepad works perfectly without a hitch in single player games. However, as soon as I turn it on through the menu, the controller instantly stops working. I can still navigate the menus of Gamestream, but the actual input of my controller is no longer being sent to my PC in the other room.
Now, Moonlight seems to solve this problem, but only partially. Installed with no customizations, Moonlight will support multiple controllers, but will stop at 3, meaning that I can have my Shield Gamepad and two Xbox 360 controllers functional, but the last controller's input will not go through, even though it is connected to the receiver and able to send inputs to the Shield itself.
I am able to get all 4 controllers working simultaneously with Dolphin, Mupen64Plus AE, ePSXe... You get the picture. It works GREAT with everything, but I have these weird issues whenever I try to get this to work with the official Gamestream app and Moonlight.
I've tried even hooking up a wired Xbox 360 controller to the Shield in an attempt to fix both issues, but the same thing happens. Weirdly enough, when I go to my PC and hook up a controller, then that controller can take over the 4th controller slot! But then you have 3 people gaming in one room with the last player in a completely separate room using the PC.
Thank you so much for reading!
TL;DR - Gamestream multi controller support doesn't function at all, no controller input will go through. Moonlight only supports 3 controllers, but for some reason not 4. Using Shield Gamepad + Xbox 360 Controllers.
Anybody know the solution? I'm still running into issues with this
-Mythic- said:
Anybody know the solution? I'm still running into issues with this
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when you start a stream, as soon as the game starts, hold the Play/Pause button. A new menu will pop up and on the right side is a 3-dot menu. Select "multi-controller" enabled. You have to do this with each stream.
I just bought a 2nd Shield controller a couple days ago, and through my adventures trying to get multiplayer in gamestream i stumbled on this menu. Don't know why nvidia "hid" it in a menu rather than having a giant button on the screen or something.
kscasper13 said:
when you start a stream, as soon as the game starts, hold the Play/Pause button. A new menu will pop up and on the right side is a 3-dot menu. Select "multi-controller" enabled. You have to do this with each stream.
I just bought a 2nd Shield controller a couple days ago, and through my adventures trying to get multiplayer in gamestream i stumbled on this menu. Don't know why nvidia "hid" it in a menu rather than having a giant button on the screen or something.
Click to expand...
Click to collapse
The weird thing is that whenever I try that, controller inputs on Gamestream stop working entirely.
I guess that's partially irrelevant now though. My Gamestream app has decided to stop working entirely (claims my PC is asleep when it's not). I now use moonlight for all my Gamstreaming purposes, but am still running into issues with the 3 controller cap.

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