[Q] ESPGaluda + DoDonPachi Ressurection, why are these games not compatible? - Acer Iconia A500

I know I'm being a little bit specific for these two games, but the whole choice between buying my A500 (which rocks just fine btw), or an Ipad, was the ability to play these games, as up until now, they were only on the Itunes market, as well as google play, but in japanese version. They were finally brough to the US google play a short time ago, and they're STILL not compatible with my Iconia. I don't get it, especially with a Tegra 2, why shouldn't these games be playable? Does anyone happen to know what would cause certain games not to be playable, because they are other korean HD games that I would like to play as well, but they always crash when loading. Is there a way around this issue? Thanks.

Quantium said:
I know I'm being a little bit specific for these two games, but the whole choice between buying my A500 (which rocks just fine btw), or an Ipad, was the ability to play these games, as up until now, they were only on the Itunes market, as well as google play, but in japanese version. They were finally brough to the US google play a short time ago, and they're STILL not compatible with my Iconia. I don't get it, especially with a Tegra 2, why shouldn't these games be playable? Does anyone happen to know what would cause certain games not to be playable, because they are other korean HD games that I would like to play as well, but they always crash when loading. Is there a way around this issue? Thanks.
Click to expand...
Click to collapse
This is going to depend on if you are rooted? If you are, you can do this,
a. Open your "build.prop" file in /system and modify the line "ro.product.model=" to a different model, like instead of Acer-A500, change it to A500
b. Save and re-boot
c. Go to settings/apps and clear the cache on your Play store app.
Go to play store app and see if you can download it again.
or
You can download the Game.apk to a device that is compatible, and copy the apk to your device and install it through a file manager.
Note: in Settings/Apps or Settings/Security, you have to select "unknown sources". This allows you to install apps not downloaded via Play Store.
or
You can try this app as your country may be restricted from certain Play Store apps;
http://www.androidet.net/2012/04/re...trictions-with-google-play-store-app-v3-5-16/
I've checked the games you mentioned. Due to the fact I have installed several different Roms on my 501, most of them are "compatible", although it seems the original Stock systems were not.
But there is no promise these games will run correctly using the above methods.
MD

Moscow, you are the MAN! I FINALLY got both of them to work correctly. Had to root my tablet, install root manager, lucky patcher, etc. but in the end, everything works fine. I did end up having to install them both from a secondary file download, not through Google Play, but so what? Thanks for all your helpful information!

Quantium said:
Moscow, you are the MAN! I FINALLY got both of them to work correctly. Had to root my tablet, install root manager, lucky patcher, etc. but in the end, everything works fine. I did end up having to install them both from a secondary file download, not through Google Play, but so what? Thanks for all your helpful information!
Click to expand...
Click to collapse
No Problem Mate
Remember, I flash a lot of experimental roms, so according to Google Play, I have about 10 different devices. And the only 2 that said was not compatible, was Asus Transformer and my Stock A501. All the other 501's were ok. Probably I had 10 different buildprops :laugh::laugh::laugh:

Related

[Q] Android apps suddenly not compatible with my NC?

I've been collecting free apps from Amazon on my rooted NC for awhile now. At the time I got each of these apps, they were listed as "compatible" with my device.
Now suddenly a lot of them are not, and I am unable to go back and re-install the ones that I had removed.
Even worse, pretty much everything I've tried so far today to grab has come up as incompatible. Even really simple stuff that should have no problem running.
Oddly, at some point early on, Amazon listed my device as simply "Nook Color". Most of the apps are still showing as compatible with that device. Unfortunately, that's not what Amazon thinks my NC is anymore! I now have a second device on my list called "BarnesAndNoble NOOKcolor", which almost nothing is compatible with.
So then I wanted to check to see if Amazon was behind this, maybe to screw B&N fans. But nope! The Android Marketplace lists every game I've checked so far today as incompatible with my NC!!!
That's certainly news to me, considering some of the games I checked are currently installed on my NC and work perfectly.
I'm not sure what's going on here, but it's sort of scaring me. Who's locking down my rooted NC? If the official android marketplace says everything is incompatible... there aren't a lot of options for getting apps.
Do search with "Market" keyword, you will see about 10 threads with many responses and instructions how to fix this.
votinh said:
Do search with "Market" keyword, you will see about 10 threads with many responses and instructions how to fix this.
Click to expand...
Click to collapse
There are quite a few threads found that way, but none of the ones I read helped. I did the "stop/restart Framework/Google and reload" and nothing changed. Most of the others seem to be related to problems with the new market, which was working perfectly for me up until today, or problems run into right after rooting. I've been rooted for about 5 months with no market problems of any kind, and I haven't changed anything on my NC for over a month.
I also tried clearing the settings for the Amazon market and also deregistered the device from my amazon account, forcing it to re-register. Still no luck.
Anyone else seeing this, or have another suggestion?
My old market and new market were working fine too, just like yours, until a few days ago. If you try the 160 dpi/reboot/clear-data-from-market procedure below and that doesn't work, then you may have a totally unique problem that just happens to have the same variety of symptoms everyone else is having. (I'm doubtful.) This procedure seems to be fixing the problem for almost everyone else. Did you try it? It fixed mine.
1) set dpi to 160 in build.prop
2) reboot
3) clear market app data (force close first may help?)
4) restart market, accept terms, let it rebuild data at 160 dpi
5) profit
the above we all seem to agree on now. Next steps are more speculative
6) set dpi back to 161 (or whatever you had)
7) reboot
8) profit indefinitely (unknown how long this lasts; I rebooted >5 times including flashing a nightly w/o issue)
9) do NOT clear data again as this rebuilds data at the wrong dpi again.
Click to expand...
Click to collapse
Thanks, I had tried the first half, but not the second. I used manual nooter, so my dpi entries originally looked like:
ro.sf.lcd_density.xdpi=169.3333
ro.sf.lcd_density.ydpi=169.3333
I don't know if that makes a difference.
Anyway, I just tried the second half of the above process but I'm still showing as incompatible. I wonder if I need to re-noot.
Everyone trying to be helpful here seems to miss the poster's dilemma. He is talking about the Amazon Market, not the Android Market. Hopefully someone familiar with the workings of the Amazon Market will chime in with some suggestions.
My original problem was with Amazon's market, but it looks like that's just a symptom of the bigger problem that I noticed first because I use it every day, as opposed to much less frequent use of the android market.
But the Android market suffers the same problem and from what I've read online it sounds like the problem was started with changes by Google that Amazon also adopted.
Interestingly I noticed this for the first time last night on the Android market and this morning with the Amazon market. Ebook downloads presently are unaffected to my rooted NC. Amazon recognizes my device as an Android but when I tried to make an app purchase this morning it suddenly tried to download it to a BN Nook. Amazon emailed me this morning saying that unless I have their market preloaded by the manufacturer they do not support it. Collusion?
I got the "not compatible" message after installing the most recent update from the Amazon App Store. Fortunately, I have the very first app store apk. I uninstalled the updated app store, then installed the old apk, logged in and then updated it and for some reason that worked for me. You might try not updating also to see if that works. I am not using CM7 though and I'm not manualnootered. I'm minirooted meaning I can side load apps and have superuser access, but no Android Market access and some other things.
I have attached the apk I used. I hope it works for you.
unibroker said:
Interestingly I noticed this for the first time last night on the Android market and this morning with the Amazon market. Ebook downloads presently are unaffected to my rooted NC. Amazon recognizes my device as an Android but when I tried to make an app purchase this morning it suddenly tried to download it to a BN Nook. Amazon emailed me this morning saying that unless I have their market preloaded by the manufacturer they do not support it. Collusion?
Click to expand...
Click to collapse
A better question would be is Amazon trying to bork the Nook Color with their app?
Anyone else have a suggestion for getting the Android Market working again for me?
thanks for the APK, I'll try it when I have a chance... But since the Android market from Google doesn't work either I'm hoping for a fix to that.
If you make the change in your build.prop “ro.product.manufacturer=BarnesAndNoble” to “ro.product.manufacturer=samsung” then reboot the device. This seems to fix most of the device compatibility problems in the Amazon appstore. I went down the top 100 paid and free app list, and the only apps that came up with the compatibility problems after doing this are,
Soundhound
Peggle
Thumb keyboard
Trainz simulator THD
Chuzzle
Talking Tom Cat
flexT9
GrooVe IP
Ultra Voice Changer
TV.com
Compass
Also attached is the amazon appstore v.1.14, it has the double click buying fix, but does not give all the compatibility issues. With installing this version does fix the compatibility problem, but you will be constantly hounded with the update reminder.
I don't use Facebook, but I was able to find, install and open the Facebook app with the new market. Do the density change using 240. Its more stable than 160 for whatever reason.
GMPOWER said:
If you make the change in your build.prop “ro.product.manufacturer=BarnesAndNoble” to “ro.product.manufacturer=samsung” then reboot the device. This seems to fix most of the device compatibility problems in the Amazon appstore.
Click to expand...
Click to collapse
Thanks for the suggestion. Unfortunately it had no effect. The first four apps i tried not on your list all came up incompatible, as did stuff on the google market.
I'll try your attachment to see if it helps. Thx!
kayak and tripit does not install
Running MN4.5 on NC. Kayak and Tripit are visible in Market and downloads - but I get a window that just says "error".
Any suggestions?
GMPOWER said:
Also attached is the amazon appstore v.1.14, it has the double click buying fix, but does not give all the compatibility issues. With installing this version does fix the compatibility problem, but you will be constantly hounded with the update reminder.
Click to expand...
Click to collapse
The old version of the market is working! I was able to install a number of apps that didn't previously work.
Now if I could just get the Google market to work!
Thanks for that link!
I was having the same problem with the AMAZON appstore (but not the android marketplace, for some reason) but I couldn't find the old amazon appstore apk. Going back to it totally fixed the problem. But you're right, the constant reminders to update the apk are a pain in the whatsus.
Also try going into application management and goto market and tap uninstall updates. Also use titanium backup or similar program to freeze market updater.
By what I read, I bet amazon is trying to block the competition because they are fixing to come out with their own tablets and by horning something like the nook you might be enticed to buy their tablet.
I voided my warranty and your mum.
My markets all seem to do whatever the f*ck they want the moment i need an application that was perfectly available minutes before. What i've done to get around the issue if neither the market or the amazon store have what i'm looking for is: (i know its tedious but hey it works)
1) install astro
2) using your android phone assuming you have one, download the applications you want regardless of them being compatible with the nook color according to the android market.
3) once your files are installed on your phone use astro to create a backup of the .apk files you want (open astro > menu > tools > application manager/backup)
4) i then take my sd card out of my phone and pop it into my nook color and install my apps through w.e file manager it is i have on the nook color
all the games that i cant normally download onto my nook through the official methods i've been able to install and play through the method i've been using. not ALL apps will allow you to back them up though =/

[Q] How can I install non-Ouya apps?

Yesterday I received this little cube. I want to know how to install non-market apps such as Chrome and XBMC(android version not ouya exclusive version). Please advice.
By the way, do I need to root Ouya?
I did this:
http://forum.xda-developers.com/showthread.php?t=2347214
It works perfectly, use xbmc (the version for ouya) connected to the computer in my home where all my media is stored.
You can install ESFile Explorer, sideload apps and more.
Alexsandra said:
By the way, do I need to root Ouya?
Click to expand...
Click to collapse
I rooted mine (I suppose old habit) and flashed StockPlus 519r2 for good measure - it is NOT mandatory, but offers some added flexibility (GPU clock control, easier sideloading, Titanium backup).
While not super complicated, the procedure to load CWM and a ROM is a bit trickier than on other devices (perfect example is my Nexus 4 with Wugfresh Root Toolkit - graphical interface and worry-free operation).
But like I said, you'll be just fine loading ES FileMgr and then sideloading from flash. Several sites offer browser links to do it. ouyafree.webs.com is just one of them (no, it's not mine ). Same info is available in these forums too.
I have installed Chrome browser but is it not working OK. It turn off as soon as it is opened. Actually, the Opera dev version started to fail with the same problem after Chroe was installed. So, I don't know if all the Android apps will work on Ouya.
cabrerachaparro said:
I have installed Chrome browser but is it not working OK. It turn off as soon as it is opened. Actually, the Opera dev version started to fail with the same problem after Chroe was installed. So, I don't know if all the Android apps will work on Ouya.
Click to expand...
Click to collapse
Most def NOT all apps work on Ouya - remember we're bypassing the Google Play hardware check that would prevent apps to install if the dev did not consider a certain platform.
I even ended up a couple of times installing an app on a tablet, then taking a Titanium backup, move it to Ouya and "restore" it. Example of this are apps that require a swipe to move through initial demo screens before actually launching (Feedly...)
Ipse_Tase said:
Most def NOT all apps work on Ouya - remember we're bypassing the Google Play hardware check that would prevent apps to install if the dev did not consider a certain platform.
I even ended up a couple of times installing an app on a tablet, then taking a Titanium backup, move it to Ouya and "restore" it. Example of this are apps that require a swipe to move through initial demo screens before actually launching (Feedly...)
Click to expand...
Click to collapse
So the best is to install Google Play and install the apps from there?
cabrerachaparro said:
So the best is to install Google Play and install the apps from there?
Click to expand...
Click to collapse
Definitely. Google Play shoulda been standard on Ouya, IMO. Uploading APKs to Dropbox was also a pretty easy method before I went the Play route

CM12 Installed w/ Ouya Everywhere experience so far.

Thanks to Unjustified Dev for the hard work in porting CM12 over to the M.O.J.O.!
A lot of people have been wanting to update their M.O.J.O. for various reasons. Some have had more trouble than others getting through certain steps and there were just some other lingering questions about apps that are compatible. Here are the steps I took have my M.O.J.O. running CM12 w/ Ouya Everywhere and resolve the overscan issue that some people (including myself) are encountering.
INSTALL & SETUP
1) After initial setup. Performed the official update
2) I did not have the Male to Male USB cable, there for I side loaded TowelRoot.apk (Version 1. Not version 3 from the main site.), and successfully rooted this way.
3) Installed SuperSU
4) After rooting and installing SuperSU I installed Flashify (https://play.google.com/store/apps/details?id=com.cgollner.flashify&hl=en), and backed up the kernel and recovery. Followed by, moving them to the SD card to avoid accidental delete.
5) Used Flashify to flash TWRP 2.8.2.0 recovery. Obtained image here http://forum.xda-developers.com/showpost.php?p=57508890&postcount=1
6) I placed the latest build, recommended gapps onto an sd card from the CM12 page. http://forum.xda-developers.com/show...52&postcount=1
7) I used "Flashify" to enter recovery mode and followed the installation instructions from the CM12 page.
8) After installation and setup I installed the updated OuyaApks I posted here. http://forum.xda-developers.com/show...6&postcount=51
9) Enable root – Go to Settings, About Tablet, click on “Build number” 7 times to enable developer settings, back to pervious screen, Developer Options, click on Root access and make selection. – *Thanks to mrbill1357*
10) Re-Install SuperSU
11) From here is up to you.
Common Q&A I received…
Q: Is Ouya Everywhere compatible with CyanogenMod 12?
A: Yes, build 1.2.897 currently.
Q: How do I get my Ouya Exclusive games back on the M.O.J.O.?
A: Backup the Ouya exclusive games on the Ouya and Restore them on the M.O.J.O. Ouya Everywhere will still recognize the game and work properly.
Q: Is there a fix for the overscan/underscan problem on the M.O.J.O.?
A: Yes, but not on the Jelly Bean build. General apps that manage overscan only work on Kit Kat or higher unless the application is specifically targeting a device. More detailed answer here http://forum.xda-developers.com/showpost.php?p=59418974&postcount=7
Q: Where can I get an onscreen keyboard where I don’t use the mouse to press each key?
A: Leanback Keyboard - http://forum.xda-developers.com/show...65&postcount=1
Q: How are you installing applications to the USB drive by default?
A: Xposed Installer (Alpha2) and XInternalSD
Q: Google Play says ‘XYZ’ isn’t compatible.
A: Most (not all) are actually compatible. If you don’t know how to reconfigure Google Play (like me) just side load the app using another market like “1 Mobile Market” or “Amazon Appstore”.
As I did with the Ouya running CM11 w/ Ouya Everywhere here is my initial assessment.
Experience.
- Stability! Despite the next section, both Jelly Bean and Lollipop needs a little tinkering and setup before you are ready to go, but on Lollipop it appeared to be a smoother process once installed.
- My biggest disappointment was FIFA15 not working after reading the articles stating the game was going to work with the M.O.J.O.
- Controller Supported Games tested so far that are working: (Vector Unit, Ouya, Sega, BandaiNamco) BBRacing, Neon Shadow, Riptide GP2, Sonic4 epII, SoulCalibur, Tennis in the Face, and Zen Pinball. (Note: Have not tested games that need mapping yet.)
- Emulators are working perfectly. Wasn’t expecting there to be any issues here.
- Media Apps. All that I have used on the Ouya carried over and work nicely on the M.O.J.O. I’m Currently using CBS, NBC, FOX NOW, Watch ABC, CW, PBS Kids, UVideos, History, WatchESPN, GINIKO TV, SPB TV, Viewster, YouTube, Netflix, Hulu, Kodi
Current Issues I’m experiencing.
- Ouya Everywhere works, but is unable to install the application after download from the discovery store. The user must exit back out to CM12 and install manually after download. Also Ouya games/apps that are downloaded but not installed by Ouya everywhere will maintain a dimmed tile on the play menu (Side loaded Ouya games/apps will appear normally). This may be due to the structure of the lollipop framework for I didn’t see any rights issues with superuser. Still investigating.
- YouTube for Google TV no longer works (even though it state compatible). You will lose this ability but regular YouTube works fine.
- Gameloft games don’t work on Lollipop! Games will install, but when starting all is displayed is the loading icon. I’m not sure on the reason for this (May have something to do with XInternalSD). Other non-Gameloft games include Skiing Fred.
- Periodic ejection of the SD Card –
Case 1) The SD Card port depending on its use will occasionally eject and re-establish without warning (not physically). This happens more often when some apps or associated files are moved to the SD card and/or with card slower than Class 10.
Case 2) If A USB Hub is in use on the 2.0 port in conjunction with some apps or associated files in use on the USB drive, the device will occasionally eject and re-establish resulting in the running app to crash.
- Some games experience overscan, some aren’t properly aligned, some experience both. Surprisingly this is only occurring with games. I have not run into this issue with any media applications. Another overscan app I’m trying is “UI Tuner” (https://play.google.com/store/apps/details?id=com.bassel.uituner&hl=en) where I can specify resolution and/or overscan correction per application, but the service currently doesn’t seem to have any effect. (Games I have trouble with are “Zen Pinball HD” (alignment) and “BB Racing” (Overscan))
Yep, this pretty much sums up the experience. Also, foldermount still has a glitch at least for me but overall much better than stock OS. I wish my Ethernet connection would work forfor playing online in Gameloft games.
Gameloft Games?
disorder78 said:
Yep, this pretty much sums up the experience. Also, foldermount still has a glitch at least for me but overall much better than stock OS. I wish my Ethernet connection would work forfor playing online in Gameloft games.
Click to expand...
Click to collapse
So you have been able to play Gameloft game successfully on CM12? If so, which ones? I've been trying to get Asphalt 8 and NOVA3 among others.
Yea Ive been playing MC5, Asphalt 8, and Dungeon Hunter 5. Online for those games needs Wi Fi to work but my connection is poor. I can still play them just doing single player.
Cm5 works fine for me also.
Good how to post.
I have nova3 also but havent bothered.,. They dropped controller support last year.,... Crappy I know
regarding the overscan problems, has this affected the emulators or kodi in anyway, that is my only concern, and did you find a solution to the sd card constantly ejecting? did you get the same issue when connecting a usb drive or portable usb hard drive to the console?
that is a deciding factor if i will install lollipop on the mojo or not, i've also read that lolipop have performance issues on phones, does lolipop have issues on the mojo like lag or crashes?
Well from what I've experienced lollipop has a lot of performance issues on the MOJO. A lot of crashes and bugs when I launch apps or play games. I barley play games on my MOJO anyway because each time I try I can't, but at least the MOJO is not dead like the OUYA.
Still don't waste money and buy a MOJO : (
disorder78 said:
Well from what I've experienced lollipop has a lot of performance issues on the MOJO. A lot of crashes and bugs when I launch apps or play games. I barley play games on my MOJO anyway because each time I try I can't, but at least the MOJO is not dead like the OUYA.
Still don't waste money and buy a MOJO : (
Click to expand...
Click to collapse
From what i researched of the console in the past couple of days (which wasn't easy with so limited info out there for the console) and as a retro machine and the fact it's so cheap now it's pretty hard NOT to resist, with the Android shield tv not making a appearance in the uk i don't have the patience to wait around forever for any news or progress for something that may not ever release here.
disorder78 said:
Well from what I've experienced lollipop has a lot of performance issues on the MOJO. A lot of crashes and bugs when I launch apps or play games. I barley play games on my MOJO anyway because each time I try I can't, but at least the MOJO is not dead like the OUYA.
Still don't waste money and buy a MOJO : (
Click to expand...
Click to collapse
I haven't had those issue, it's been pretty stable for me playing games and now as an IP camera machine.
Any chance you can make a better ROM
Hey I still enjoy this ROM over Mad Catz's stock version piece of sh*t . Lazy ass company Mad Catz. Get some software help from OUYA
disorder78 said:
Well from what I've experienced lollipop has a lot of performance issues on the MOJO. A lot of crashes and bugs when I launch apps or play games. I barley play games on my MOJO anyway because each time I try I can't, but at least the MOJO is not dead like the OUYA.
Still don't waste money and buy a MOJO : (
Click to expand...
Click to collapse
I feel you man, I've been trying to work with cm12 for a while now and the lag is unbarable, chrome won't open and is stuck at the acept and continue screen and is completely unresponsive, I'm thinking of downgrading back to 4.2.2 so the mojo is at least useable, i can't play any games with the lag like this.
Also the good games in the play store show up as incompatible, so it makes it hard for me to actually play games that I want to play. These problems would never happen on PS3 or xbox 360.
the link of the OUYA APK is dead
HUYI said:
regarding the overscan problems, has this affected the emulators or kodi in anyway, that is my only concern, and did you find a solution to the sd card constantly ejecting? did you get the same issue when connecting a usb drive or portable usb hard drive to the console?
that is a deciding factor if i will install lollipop on the mojo or not, i've also read that lolipop have performance issues on phones, does lolipop have issues on the mojo like lag or crashes?
Click to expand...
Click to collapse
The overscan has not affected emulators and defiantly not Kodi since you can re-configure the overscan in the video settings. I've hooked a 1TB drive to the 3.0 port with a Thumb Drive in the 2.0 port and 8GB micro SD card. All functioned perfectly. Since the SD card issue, I've used the SD card for just storage instead of installing apps, and have not run into the ejection issue since. Hope this helps.
MlkeT said:
the link of the OUYA APK is dead
Click to expand...
Click to collapse
Here is another link location. http://forum.xda-developers.com/showpost.php?p=59461876&postcount=51
Dim icons
I found a hack for the dimmed icons w/ OuyaEverywhere and CM12.0 (I haven't tried CM12.1 but will do that on the new home theater MOJO).
Don't use Ouya DISCOVER to install games.
1.) Search for "Ouya apk download" and download the games you want. I found them @
www_totalouya_com /apps-and-games/
2.) IN THE OUYA LAUNCHER (or else the games/apps may not show up in the ouya menu) go to MAKE>PROGRAMS and launch your favorite file explorer (tested w/ ES file explorer).
3.) In the explorer, browse to where you downloaded the .apk's or your external drive where they are and click or select one and when prompted choose install.
4.) Lather, rinse, repeat.
5.) When finished installing .apk's go to your Ouya PLAY menu and find all your games non-greyed and playable from the PLAY menu even after closing Ouya or rebooting.
I found this after I would use Ouya DISCOVER to install games they would be playable and non-greyed immediately after install but would be greyed and unplayable after shutting down OuyaEverywhere or rebooting the MOJO and re-launching Ouya.
I wiped and re-installed CM12 and the OuyaEverywhere .apk's, tried installing 2 games (Sonic4 and BombSquad) from DISCOVER, rebooted and found the same result.
Then I installed more games using the method above, rebooted, and they were still in Ouya PLAY menu un-greyed and playable.
For games that are already installed via DISCOVER and are greyed an uninstall from game's menu and then using the procedure above to re-install SOMETIMES works (BombSquad=yes, Sonic4=no), but will still result in a greyed icon.
This worked for me in my situation and it's just another trick to try if you experience the same.
Links are dead re-upload everything please

[Guide] Installing Google Play Service on Non-Rooted Firestick 2

Here is how to fix an error similar to this: App "Won't run without google play services which are not supported by your device" on Firestick 2.
There was an older thread here: https://forum.xda-developers.com/fire-tv/general/installing-google-play-service-rooted-t3574088 that updated info from here http://www.aftvnews.com/how-to-inst...amazon-fire-tv-or-fire-tv-stick-without-root/ but both are outdated at least for the apps I am using. Also, they did not list the source for their working version for when the tutorial gets dated.
Only two steps are required.
For now, https://www.apkmirror.com/ has the most up to date version and seems to update daily. You can use a sideloaded Google Browser or the AFTV browser in the Downloader App (enable JavaScript in settings) that is provided in the Amazon Firestick Store.
1. Go to source website (they do not have an app) and search Google Play Store for ANDROID TV. Ensure you download the version that explicitly states (Android TV) in the title. The ones that were not titled did not work even though the description said for Android TV.
2. On the same website search and download Google Play Services for Android TV
That is it. No need to download anything else, no need to log in, or even click the apps you downloaded. Since the website does not have an app, it won't auto update but hopefully, your apps do not require a constantly updated store.
I did this and the play store never loads. Advice?
total7kaos said:
I did this and the play store never loads. Advice?
Click to expand...
Click to collapse
The play store does not need to load. This guide is not for getting a functioning play store but to allow apps that require Google Play Services to function.
Thank you, bro. Last time I downloaded 4 files including a PlayStore, this is excellent.
velayo said:
Thank you, bro. Last time I downloaded 4 files including a PlayStore, this is excellent.
Click to expand...
Click to collapse
You are welcome. I know, it was much simpler than the older tutorials made it out to be. Also by listing the source, hopefully, this tutorial can be relevant for a very long time.
What do you mean source web site?
Nm I got it thanks bunches
You rock, thank you!
Just to clarify as I got a bit confused at the beginning.
1. From APK mirror download 2 APKS with these names in the title, get the latest version.
-1. Google Play Store (Android TV)
apkmirror.com/apk/google-inc/google-play-store-android-tv
- 2. Google Play services (Android TV)
apkmirror.com/apk/google-inc/google-play-services-android-tv
2. They can be downloaded from the device via a browser (enable java)) or side loaded.
3. Once you have them on the device, install them but no need to launch them. I installed 1 and then 2.
4. Launch your app that threw the error before and now it should work.
melonboy666 said:
You rock, thank you!
Just to clarify as I got a bit confused at the beginning.
1. From APK mirror download 2 APKS with these names in the title, get the latest version.
-1. Google Play Store (Android TV)
apkmirror.com/apk/google-inc/google-play-store-android-tv
- 2. Google Play services (Android TV)
apkmirror.com/apk/google-inc/google-play-services-android-tv
2. They can be downloaded from the device via a browser (enable java)) or side loaded.
3. Once you have them on the device, install them but no need to launch them. I installed 1 and then 2.
4. Launch your app that threw the error before and now it should work.
Click to expand...
Click to collapse
Yes, that is all I did and it worked.
Side note. I personally use the https://apkpure.com/ because it has an actual app store. I could not find the correct version on there but once I used the APK mirror one, the Pure store was able to find and update it and it worked. Maybe it was a one time deal but thought I would mention it. That might make it easier than continuing to use a browser. However, apps don't seem to require the newest version of Play, so no big deal either way.
Didn't work for me
Did not work for me. Any chance to confirm the working versions?
I'm on:
Fire TV Gen2 / Fire OS 5.2.6.0 (FireTV Home version 6.0.0.0-264)
I used-
Google Play Store (Android TV) v. 8.0.2.8 ( 8.0.28.R-xhdpi (8) (PR) 163004339)
Google Play Services (Android TV) 11.7.46 (836-175121617) (11746836)
^^- There were newer versions, but the new versions were all betas and I didn't want to fool with that.
I get same errors as the OP- "App "Won't run without google play services which are not supported by your device"
For what it's worth I'm trying to use my (paid for) version of realMyst.
Any help? Thanks!
Racer_X_ said:
Did not work for me. Any chance to confirm the working versions?
I'm on:
Fire TV Gen2 / Fire OS 5.2.6.0 (FireTV Home version 6.0.0.0-264)
I used-
Google Play Store (Android TV) v. 8.0.2.8 ( 8.0.28.R-xhdpi (8) (PR) 163004339)
Google Play Services (Android TV) 11.7.46 (836-175121617) (11746836)
^^- There were newer versions, but the new versions were all betas and I didn't want to fool with that.
I get same errors as the OP- "App "Won't run without google play services which are not supported by your device"
For what it's worth I'm trying to use my (paid for) version of realMyst.
Any help? Thanks!
Click to expand...
Click to collapse
Hmm, even if it is an older version, it should give you an “update error” not a “not supported error”
My apkpure app has updated the Google Play Store but not the Services.
Currently my Google Play Services is 11.5.09 (836-164803921) Try this first.
and my store which just updated now is 8.3.75.U-all [0] [FP] 173942022
This is what is working for me right now. Let me know if that works.
allusernamestaken said:
Hmm, even if it is an older version, it should give you an “update error” not a “not supported error”
My apkpure app has updated the Google Play Store but not the Services.
Currently my Google Play Services is 11.5.09 (836-164803921) Try this first.
and my store which just updated now is 8.3.75.U-all [0] [FP] 173942022
This is what is working for me right now. Let me know if that works.
Click to expand...
Click to collapse
Hey, thanks for the quick reply... and for your help, generally. So- some slight progress, I guess.....
The app starts to load, but now I get the error- "This app requires the latest version of the Google Play Games app." with the option to cancel or install. Install leads to the error- This version of the app isn't compatible with your device. To fix this problem, go to Settings and uninstall updates for the Google Play Store app."
I guess I could try installing that next. I see there are (Android TV) versions of that app. Any suggestions which one(s) might be confirmed working for my OS?
Also- Is there not some way to modify an app so that it plays but doesn't need to reach out to google play? But that method probably wouldn't be the same method for all apps then (so not useful to try and figure out b/c limited use). These google apps eat up a lot of space on the very limited Amazon internal storage. Haven't tried to move them to external yet.
Also also- How did you get brakets ( ][) in your post? The site won't let me put them in, saying bbcode is forbidden.
allusernamestaken said:
Hmm, even if it is an older version, it should give you an “update error” not a “not supported error”
My apkpure app has updated the Google Play Store but not the Services.
Currently my Google Play Services is 11.5.09 (836-164803921) Try this first.
and my store which just updated now is 8.3.75.U-all [0] [FP] 173942022
This is what is working for me right now. Let me know if that works.
Click to expand...
Click to collapse
So I did go ahead and install a Google Play Games, just for fun. This one:
5.3.98 (174057789.174057789-046) (Not the most recent but only a couple weeks old)
Didn't work. Got a blank screen on loading realMyst. Then I tried something- I moved realMyst from the the SDdrive to internal storage. THAT seemed to help. For a bit.
With rM on internal storage, google play games started up. But it wanted me to log in:
x'ing out - went to a black screen permanently
choosing 'use an account' or 'login with account' somthing like that- went to a black screen permanently
choosing 'use google play services' - went to a black screen permanently.
I'm getting tired of that having to be on internal storage issue... The Fire TV has so little internal memory... what a hassle. Unless maybe if I move all 4 services out the sd drive......
And anyway it still doesn't work.
Any suggestions, generally, on google play games version, internal/sd location, etc. would be appreciated. But I'm coming up to my wall, at least for this round....
I bought this thing, secondarily, for the game capability. But their game selection stinks. (Chose this over shield b/c I only really want app games on tv, and I use it for tv/media as well. Seemed more solid. And less expensive.)
Anyway... les sigh.
The app starts to load, but now I get the error- "This app requires the latest version of the Google Play Games app." with the option to cancel or install. Install leads to the error- This version of the app isn't compatible with your device. To fix this problem, go to Settings and uninstall updates for the Google Play Store app."
Click to expand...
Click to collapse
Did it just start to work or did you wind up changing the versions? This would help future users. Slight progress but another snag for your issue I see.
Also- Is there not some way to modify an app so that it plays but doesn't neDidn't work. Got a blank screen on loading realMyst. Then I tried something- I moved realMyst from the the SDdrive to internal storage. THAT seemed to help. For a bit.ed to reach out to google play?
Click to expand...
Click to collapse
Way above my layman knowledge to answer that. It is stupid that apps even require Google Play unless needed to function.. There are many devices and stores that are not Google.
Now this method is really to fool apps that don’t really even need to use Google Play but for some reason require it. I am not familiar with Google Play Games but does your app actually need a FUNCTIONING Google service to work? If so than......
EDIT:
From my quick review Google Play Games says “Games get more fun with the Google Play Games app. Browse and compete with friends, track your achievements, and pick up where you left off, on any device. As you master more games, show off your skills in your gamer profile. Record your gameplay and share it to YouTube. Play the world, anywhere in the world, all from one place“.
So from this description it appears you might need the real and not fictitious Google since it seems the game actually utilizes its framework or api to “compete with friends, track achievements and pick up where you left off on any device”. If that is the case.......not an easy fix.
Also also- How did you get brakets ( ][) in your post? The site won't let me put them in, saying bbcode is forbidden.
Click to expand...
Click to collapse
I just used the iPad and [][]
allusernamestaken said:
Did it just start to work or did you wind up changing the versions? Slight progress but another snag I see.
Now this method is really to fool apps that don’t really even need to use Google Play but for some reason require it. I am not familiar with Google Play Games but does your app actually need a FUNCTIONING Google service to work? If so than......
I just used the iPad and [][]
Click to expand...
Click to collapse
Oh no, I should have specified- I installed the versions you suggested. Restarted, and open rM (realMyst). That's when I got to the Google Play Games requirement. Looking back, other versions I tried may have said that (Need-Games) and I didn't notice the difference. Moot point, we're on this path now.
So that's when I installed the above version of Google Games. Restarted. Started rM. Got to the 'choose a way to log in' errors, above.
To the best of my knowledge, rM doesn't need google play store or games. I'm not sure why it ever would, actually.. But it's single player, I think it's 'coninuous save', but you don't have multiple save games/points. There is no multiplayer, and no in-app purchases (that I recall). realMyst is a port of an old pc game, called Myst. They had a sequel, called Riven. This is just an android version of that old game. It's a first person explore and puzzle-solve game. Had great graphics for back then. Same kinda deal as like Out of This World (which will run on my Fire.)
And ur lucky with the brackets, I had to edit all the file names to remove then. And also just figure out that it was the brackets that were the problem. I have no idea what bbcode is, lol...
Racer_X_ said:
Oh no, I should have specified- I installed the versions you suggested. Restarted, and open rM (realMyst). That's when I got to the Google Play Games requirement. Looking back, other versions I tried may have said that (Need-Games) and I didn't notice the difference. Moot point, we're on this path now.
in-app purchases (that I recall). a...
Click to expand...
Click to collapse
Probably, I don’t see how an updated version of the correct file would error. Moot for you but not future users:angel:
I was editing my previous comment while you were apparently still here.
I added
From my quick review Google Play Games says “Games get more fun with the Google Play Games app. Browse and compete with friends, track your achievements, and pick up where you left off, on any device. As you master more games, show off your skills in your gamer profile. Record your gameplay and share it to YouTube. Play the world, anywhere in the world, all from one place“.
So from this description it appears you might need the real and not fictitious Google since it seems the game actually utilizes its framework or api to “compete with friends, track achievements and pick up where you left off on any device”. If that is the case.......not an easy fix.
allusernamestaken said:
Probably, I don’t see how an updated version of the correct file would error. Moot for you but not future users:angel:
From my quick review Google Play Games says “Games get more fun with the Google Play Games app. Browse and compete with friends, track your achievements, and pick up where you left off, on any device. As you master more games, show off your skills in your gamer profile. Record your gameplay and share it to YouTube. Play the world, anywhere in the world, all from one place“.
So from this description it appears you might need the real and not fictitious Google since it seems the game actually utilizes its framework or api to “compete with friends, track achievements and pick up where you left off on any device”. If that is the case.......not an easy fix.
Click to expand...
Click to collapse
My assumption was that newer versions would be better programmed to figure out that they were on a Fire and to stop working. Just like any kind of copy-protection. So that only older or 'adjusted' versions would work.
So I just loaded it up on my phone. First screen- permissions. Asks for camera, mic, other stuff, I forget what exactly. But I clicked 'don't ask again' and "Deny". The app says something about 'won't be able to save games without storage permissions'. Ok, fine for now, whatever.
Then, yes, Google Play does prompt me to create a Gamer ID (A google play account, I suppose.) My options are 'learn more' and 'Next'. This I've seen other apps do, sometime pretty insistently. But this time I can simply back out of it (The android back button on the phone). And this sends me straight to the game. The game opens, etc.
It does look like there are saved games (bookmarks). I can go back and play with the storage permissions (on my phone, at least.)
Many games will prompt to create a gamer ID. Some can be quite naggy. But at some point I can always back out and continue without.
Does that help at all? I kinda get that we're coming to the end of the road...
Racer_X_ said:
My assumption was that newer versions would be better programmed to figure out that they were on a Fire and to stop working. Just like any kind of copy-protection. So that only older or 'adjusted' versions would work.
So I just loaded it up on my phone. First screen- permissions. Asks for camera, mic, other stuff, I forget what exactly. But I clicked 'don't ask again' and "Deny". The app says something about 'won't be able to save games without storage permissions'. Ok, fine for now, whatever.
Then, yes, Google Play does prompt me to create a Gamer ID (A google play account, I suppose.) My options are 'learn more' and 'Next'. This I've seen other apps do, sometime pretty insistently. But this time I can simply back out of it (The android back button on the phone). And this sends me straight to the game. The game opens, etc.
It does look like there are saved games (bookmarks). I can go back and play with the storage permissions (on my phone, at least.)
Many games will prompt to create a gamer ID. Some can be quite naggy. But at some point I can always back out and continue without.
Does that help at all? I kinda get that we're coming to the end of the road...
Click to expand...
Click to collapse
You might want to start a separate thread asking about the Google Play Games error. I am not that technically savvy but I decided to create an account and pay it forward since the other outdated thread which showed how to install Google Play Music pointed me in the right direction. I noticed that most people just needed the Play Store, so I basically cut the steps to make it easier and showed them where to always get the most up to date version.
This thread almost got you there, so maybe like Google Play Music, someone will be able to chime in.
THIS MIGHT HELP but again I am no expert and just speculating.
The Google Play Music Tutorial which I linked to on my first post had two extra steps which allowed you to log in with your Google Account credentials.
Maybe that login is what you need here to fool it and bypass the error.
So maybe try on the same APK site installing Google Services Framework and Google Account Manager
allusernamestaken said:
You might want to start a separate thread asking about the Google Play Games error....So maybe try on the same APK site installing Google Services Framework and Google Account Manager
Click to expand...
Click to collapse
Ok, that sounds like a plan. Thanks for your help, I appreciate it!
Rx
it works but not 100% - teamviewer but not youtube.tv --- really need a solution swtched from directvnow to youtube.tv and it only works on chromecast and phones.
Got it working
Success after some trial and error: My intention was to get Minecraft working on the FireStick since the Amazon version has no joystick support. So I bought version 1.2.8.0 from Google Play Store for $7 (downloaded and installed to Android compatible device), used SDMaid to backup the .apk file and then sideloaded it to the Firestick using ESExplorer over my network (there are dozens of ways to get the .apk file and sideload it to the FireStick). I then dowloaded the exact versions of Google packages from this tutorial https://flixed.io/install-google-play-fire-tv-stick/
*I tried the newest versions and they do not work (as has been experienced in this thread), it has to be the older packages, regardless if the minimum API matches the Fire OS SDK 22 or whatever.
Again, there are dozens of ways to download the Google packages from apkmirror.com and install them to your Fire TV (no mystery).
Google Play version of MincraftPE 1.2.8.0 working with generic PS3 style bluetooth controller on Fire TV Stick 2 FireOS 5.2.6.1:fingers-crossed:

Can't find owned app on Play Store on Tablet

A few hours ago I've bought Minecraft from the play store via my phone so that my nephew could play.
Now I've opened the play store on my Fire Toolboxed HD 10 plus but Minecraft does not show up as owned. Instead of all gives me the price of 6,99€ to be able to install it.
Is Minecraft the first App on the play store that needs to be payed for multiple times depending on how many devices you want to install it on?
Just these days I've bought two tool apps on the play store via my phone and was instantly able to install them in the tablet as well.
If anyone has a clue what's going on and could help me out, that would be great.
Edit:
As an update for anyone reading... When I went to "My Apps & Games" on the play store and there to "Library" it was displayed as the first of 15 apps under recommended and I could simply install it from there.
Even though the issue is basically solved, I'd still be curious about what's up with that.
Sounds like amazon just making it harder and harder for world domination. I just realised how many amazon things I've now got. Scary
mojospur said:
Sounds like amazon just making it harder and harder for world domination. I just realised how many amazon things I've now got. Scary
Click to expand...
Click to collapse
In retrospect I want to believe that the play store just needed a 'little' more time to update things...
The HD tablet is the only Amazon device I own and with it toolboxed, it doesn't even phone home. I also don't use any other assistants and cortana on PC is switched off as well. And finally I use script blocker extensions in my pc browser, so that's that. I get why they want the data they can get, but no reason to help them by using devices that are not really necessary. Widgets on the phone and e.g. tasker can do the same (for those who can't do without)

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