CM10: Tablet mode with 240 lcd_density - Galaxy Tab General

The Galaxy Tab sports a pretty low DPI, so CM builds are shipping with a lowest than normal lcd_density, which causes horrible blurriness. Using the CM10 nightly builds, I can set the lcd_density to 240 and everything's fine. However, official CM builds don't have the tablet mode patch yet.
Using the HumberOS builds, I tried to switch the lcd_density to 240, but the dock in the homescreen gets all screwed up when I do so, regardless of me using tablet mode or not. Is it possible to set the device to its proper, native resolution on the HumberOS builds, or are they fully broken in that aspect? If so, is there any way to use tablet mode with the GT's native resolution, or tablet mode simply cannot handle a resolution that low?
Thanks!
I would have posted this in the proper thread at the development forum where it belongs, but apparently I don't have the permissions to do so.
EDIT: This is the same doubt this user had in here.

Have you tried ParanoidAndroid? It should allow you to do what you're asking. I've only tried the ROM for like 5mins and I always set it to 160 dpi because I prefer it that way but I believe that ROM SHOULD allow to do what you're asking, give it a try.

Related

Changing DPI and new market makes apps incompatibility

Hello.
Im currently using Cognition V1.31, this rom includes the new Market.
What happens when I changed the DPI is that some apps wont install trough market, it says that my device is not supported. (The install button isnt present)
If I delete the new Market, and replace it with the old market everything works again.
Apps that wouldn't install using new market and DPI is, Skype and Lookout
Anyone else that have the same issues?
Yeah, Im having this problem with a lot of apps. I didn't know it was because of the DPI change, i thought it was just the new market that was having these problems?
Set dpi to 240, install apps and then set dpi back to desired custom dpi
For me it happens also with old market app.
Keeping the old market until its fixed.
Sent from my GT-I9100 using XDA Premium App
App incompatibility with custom dpi = Android bug?
I'm on an Evo, but have the same problem. I spoke to the developer of one affected app, (AutoKiller,) and to the best of their knowledge the incompatibility issue is not related to their code.
The problem is also evident at market.android.com, which identifies many apps as incompatible as of late, when using custom dpi scaling.
After picking through the manifest files of a handful of apps, I've found no relation between the apps that exhibit this problem, or even anything that sets them apart from apps that will still install normally. AutoKiller even specifies in the manifest that any density screen should be supported. Additionally, there is no apparent connection to the target and required SDK versions.
I'm about ready to call this an Android bug, maybe a Market bug, even. The Android Dev Guide page on "Supporting Multiple Screens" implies that valid ranges for an hdpi display are between 200 and 279. I tested this range on my Evo and found that not a single framework resource breaks within it. Immediately outside this range - i.e. 199 or 280 - certain screen elements fail to display properly.
Honestly, it's getting annoying really fast. If I have some more time to look into it later, I may file a bug at Google Code. At the very least, the cause of this "incompatibility" nonsense should be documented in the Android Dev Guide, so that it can be anticipated, understood, and avoided when appropriate.
(I can't post links yet, so find the "Supporting Multiple Screens" document @ developer.android.com/guide/practices/screens_support.html if interested.)
Im running on an Xperia Play with a DPI of 200 (Default: 240) and cant download essential apps that have said bug (Ex. Facebook). Hopefully we find a solution.
I thought I was the only one with this problem. I just recently started using Gingermod asop rom and everything was working perfect until I changed DPI and tried to update some apps.
doesnt do anything with the dpi but.
http://amip.tools-for.net/wiki/android/marketaccess
It's not a bug, it's a feature. The market checks your device resolution against what the dev reported to work. If it's too high the app might not work at all or draw incorrectly. Some apps have HD versions which work with higher DPI's check those out.
GIR said:
It's not a bug, it's a feature. The market checks your device resolution against what the dev reported to work. If it's too high the app might not work at all or draw incorrectly. Some apps have HD versions which work with higher DPI's check those out.
Click to expand...
Click to collapse
Devs I have spoken to report that they have NOT intended for this to happen. Additionally, I have yet to find a single APK which suffers from this problem and has DPI constraints defined within its AndroidManifest.xml.
I have ripped apart over half a dozen apps trying to find the cause of this, and as a matter of fact, the first one I opened up explicitly specifies compatibility with ANY screen density.
Feature? That's not what it's called when even the devs don't have control over it.
(For clarity, an optional declaration in an application's AndroidManifest.xml is what determines screen density constraints, if any. By default, applications willingly install and run on any screen density for which they have fitting resources. From the dev's standpoint, these densities are not measured in exact pixels, but instead in named ranges (ldpi, mdpi, hdpi, and xhdpi.) When outfitted with resources that match the screen density range, the system scales resources at runtime to meet its exact needs. For more information about how Android handles screen density, please review the article I referenced before.)
You guys are on the right track.
Custom dpi (lcd density) seems to cause the "incompatible" problem with the new market.
http://forum.xda-developers.com/showthread.php?t=1196417
Going back to 240 dpi and clearing market data makes everything work as it should.
You can then go back to your custom dpi, but most users are reporting the problem comes back after a while.
Thanks for the heads-up - I had no idea it would have been from the DPI setting.
It would be great if there were a way to spoof density, so the market always identifies at 240dpi, (or appropriate.) Switching and rebooting all the time sucks. Anyone with some smali skills want to try hard-coding it into the new Market.apk? I will be trying, but I've had zero luck with APK modding thus far
Sent from gingerbread-evo-deck
Google is apparently aware of the problem and considering what to do about it. Post: "Anyone with different LCD density and Market issue, look here"
In the meantime, I have found that doing a soft-reversion to 240 with LCDDensity For Root when I want to run updates is not too much hassle.
thanks bazofia
bazofia said:
Set dpi to 240, install apps and then set dpi back to desired custom dpi
Click to expand...
Click to collapse
Thanks man!
Check out this thread, worked for me:
http://forum.xda-developers.com/showthread.php?t=1839871
Just download one of the attached files and flash in CWM.
Sent from my GT-I9100

[BOUNTY] DPI Spoofing tool for individual Tablet & Phone Apps

I created a bounty thread for this tool in the i717 Galaxy Note General forums but wanted to make it know to the n7000 users too as it should work on all Galaxy Note models (And hopefully many other phones).
The Goal: A tool to spoof DPI at a per-app level to enable use of both Tablet and Phone apps without changing the default system DPI​
Please keeping pledging in the original thread...
http://forum.xda-developers.com/showthread.php?t=1594559
Thanks
Why would you want to use an app not designed for a certain dpi to work in a crippled way ??
It would be much wiser to find a way to change the dpi 'on the fly' as you can do in windows for example. Maybe Google will make it possible one day, as we can already run apps in 'window mode' in ICS
friedje said:
Why would you want to use an app not designed for a certain dpi to work in a crippled way ??
Click to expand...
Click to collapse
You're looking at it the wrong way around.
Telling apps like Gmail, YouTube and tablet specific Apps you have a Tablet DPI enables UI layouts specifically designed for tablet viewing, they are not crippled, they are enhanced.
The Note's display resolution makes it a perfectly capable mini tablet that can run UI layouts designed for tablets. Samsung insist the Note is a phone and have gimped the system by removing tablet support despite the device having a 1280x800 screen.
Some may prefer using tablet mode, others may say it's too small, this tool is for the former rather than the latter.
I have attached pics of the awesome tablet views of Gmail, Youtube and BeyondPod running on my Note.
yes but it makes no sense to run them in tablet ui if you are set on a dpi of 320 even in 1280x800...
friedje said:
yes but it makes no sense to run them in tablet ui if you are set on a dpi of 320 even in 1280x800...
Click to expand...
Click to collapse
In Android DPI is an arbritrary measurement, dont get it mixed up with PPI, all you have to do is tell the App you are at 200 DPI and it will display that way
If that were true, then there would be no need to reboot when changing dpi, it could be done on application level which is, as far as i know, not possible.
However I could be mistaking, i will catch up on it....
As I see it now you would just only get your Gmail in tablet UI, displaying only half of it's content because the rest will fall beside the screen.
I think its a great idea +1
Gmail tablet UI is awesome.
Sent from my GT-N7000 using Tapatalk
DOGSofDOOM said:
I think its a great idea +1
Gmail tablet UI is awesome.
Sent from my GT-N7000 using Tapatalk
Click to expand...
Click to collapse
Don't get me wrong, i think it is a great idea as well.
But i doubt it is actually possible in the current android architecture
I don't care about UI differences. I want the stupid apps to install from the market.
So, far, they all look the same even when they're "incompatible". Typical lame crap.
It is done in the Asus Padfone, so it can't be impossible.
And how do you cope when the apps try scaling to the different LCD Density and half of the display is off the side of the screen, or things are bunched up in the corner of the display?
Wow, this is extremely needed thing! I realy like Tablet Mode on my Note, but can't use it because of many FCs. Sometimes I prefer Tablet Mode (Opera Mobile, Apex Launcher, File managers, Aquamail, Youtube official app and others), and sometimes standart "Phone" mode (Phone apps, S Memo, some small script apps, some games and others). Don't listen to those fools who say that this program is not needed.
This is exactly what I'm longing to see but I don't think it's possible for now as it's rather an OS related issue then just a software issue. I belive Asus padfone works only in low tablet dpi too. Apps only open in tablet mode . You can't change resolution on the fly
Sent from my GT-N7000 using xda premium
The problem is not changing the resolution on the fly,
but changing the dpi on the fly, keeping the same resolution
Totaly agree. I'd love to use those apps in tablet mode with spoofed DPI:
- Poeple
- Calendar
- Mail
- Music
- Calculator
- Settings
But the rest ? I really prefer phone UI for messaging, lockscreen, homescreen and the keyboard cause tablet keyboard is a nightmare to use.
There are some mods to force Settings.apk to work in tablet mode while in phone ui - but that's just wrong cause everything is ugly-huge and not readable. Would be great to force those apps to work AND display like in 180-200dpi while the phone ( and the rest ) works in 320dpi.
But is that even possible ?
That's it!
That is exactly waht I want for the Note!

tablet mode gapps

I know I can put my nexus 7 into tablet mode with a DPI change, but I like the way it is now but want the gapps in tablet mode. I read its possible and the apps can be modified and all that jazz. Has this been done and are the apks available somewhere? My gmail is already split but I'd like the gallery and YouTube in tablet mode.
Also, is there a tweak that can add a number bar on the stock keyboard since long presses aren't there?
http://forum.xda-developers.com/showthread.php?t=1885935 this is what you wanted right? You can specify DPI for EACH individual app, like gmail in tab mode while email in phone mode. Hope this helps!
Kind of. I don't want to use the Paranoid ROM. Read here: http://forum.xda-developers.com/showthread.php?t=1903519 Each app can be set to be in tablet mode or not. That thread has GTalk and GMail set, but no others. I'm looking for the Gallery app and Youtube. I was looking to see if anyone has tweaked the apps individually and have them ready to flash/install with tablet mode enabled. I'm not a fan of the full tablet mode on my Nexus7. It makes things just a bit too small for me.
No, you can set the workspace to phablet which is the interface on the n7. Then, you set a lower DPI for the YouTube app for example, so you can have YouTube app only running in tablet mode, while all other apps and the system ui in phablet n7 mode. That's hybrid. It will look the same as stock, except the apps you lower the DPI for tab mode.

[Q] DPI and Screen Recording

Hi everyone, I was hoping someone might have the patience to explain to me what I'm doing wrong or if this is just a by-product of the nightly I'm using.
I'm running Beanstalk latest nightly for jflte, I own a USC S4. I've been trying to configure the Screen Recorder to show various functions/themes of a launcher, except when I play it back (I've only tried on the phone with various media players) I get this super imposed discolored fraction of my bottom screen over the top of my video. I can record well enough at lower resolution settings but I'd like to put the best quality I can.
Beanstalk gives me the option to use a custom LCD Density and I've ran through the mid 350's to 480. If I'm not mistaken the S4 DPI is suppose to be 441 at a resolution 1080x1920 but I can not seem to get that to work. I've also notice this issue with other ROMS that allow recording and I've actually had to stop using them because they don't have the option to change recording resolution, with BeanStalk I'm able to change the resolution so I'm able to record at least something.
I'll probably end up being a SCR app so I can bypass the whole problem but if someone could explain to me what I might be doing wrong that would be awesome.
Best Regards, Michael.

Note 4 - how to improve 3D performance (root required)

For the sake of completeness (most of you will have noticed this app already): For a change, Samsung have done a fantastic job and released a great app called "Game Tuner". It's simple to use, doesn't even need root, and renders all of the stuff I wrote below obsolete!
What it does is, it renders each game at an individual screen resolution, frame rate, and texture quality (texture quality only working for me since MM upgrade).
All you have to do is install Game Tuner from Google Play (above link), start it, follow the instructions to install GameMode through Galaxy Apps, and you're good to go. Create a custom profile, set default values (e.g. 75% resolution=1080p), activate the profile. Set different resolutions for other games. And if you want to control apps other than games, tap top left menu, and chose "Apps".
I've done the same benchmarks as with the method below, and the results were exactly the same, so it's really working, but without messing up the UI or impairing system apps like the camera.
Hey folks,
I've decided to put together a little wrap-up of the stuff I found regarding the sometimes rather poor 3D performance of the Note 4. This is only for experienced users who are familiar with things as rooting, backups, adb, in general: unbricking their phone if bad things happen. As usual, I don't take any responsibilty if you brick your phone or destroy it in any other way. Just make sure to activate USB debugging, and if anything goes wrong, either follow this guide, or simply reflash your ROM.
Just make sure you make a Nandroid or at least Titanium backup before you try this. Better safe than sorry...
It comes as no surprise that running a cpu at almost 3GHz takes its toll. Demanding games such as Real Racing 3 or XCOM:EW, or emulators such as PPSSPP cause the cpu to heat up rapidly, until it reaches ~80°C, before it gets mercilessly downclocked to cool down. At this point, you start noticing more or less pronounced performance drops. There isn't really much you can do, except using a custom kernel to downclock cpu & gpu, before your phone does.
But apart from that, there is another, even greater performance hog, which is also one of the main reasons for the overheating issue: the QHD resolution of our Note 4's screen. We're talking about a 3.69 megapixel resolution, that's almost twice as much as Full HD (2.07 MP), and exactly four times as much as HD (0.92 MP). Gorgeous and brilliant, beautiful to look at during everyday use, but pushing the Adreno gpu to its limits when it comes to gaming.
So, an ingenious guy called NOMone has created a nifty little tool called "NOMone Resolution Changer", already some time ago. It's available for free at Google Play. It's been widely discussed here on xda and on other forums, but I want to share my experience specifically on the Note 4.
Btw, it seems he only posted here two times, so he's most likely not active anymore, but you should head over and thank him anyway.
Now, if you're thinking "no way, why should I deliberately sacrifice my QHD resolution?", read on nonetheless. Because this tool is extremely easy to use, and if you only switch the resolution before playing a game, and revert afterwards (it's only one click), you won't have to sacrifice any visual quality. The settings stick after a reboot, so make sure to really restore defaults if you want to go back to QHD.
The trick is to use the appropriate resolution and dpi values, so your screen doesn't get mixed up.
The results are impressive, sometimes even staggering. Has anyone ever wondered why PPSSPP doesn't perform better on a Note 4 than it does on a Note 2? Here's the reason. PPSSPP gains so much performance , it's almost unbelievable.
I've also done some benchmark runs to measure the improvements (yeah, I know, benchmarks are bad, but still :angel: ). The improvement is clearly visible and, even more important, reproducable:
GFXBench GL Benchmark 3.1 (Manhattan):
1. 1440p: 449,4 frames, 7.2 fps
2. 1080p: 800,6 frames, 13 fps (+78%)
3. 720p: 1621 frames, 26 fps (+261%)
4. 480p: 2728 frames, 44 fps (+507%)
This is plain awesome. The Note 4 is listed even lower, with 434 frames, in the device list, while the 1080p Galaxy S5 reaches 775 frames.
AnTuTu (gpu score only):
1. 1440p: 16210
2. 1080p: 21253 (+31%)
3. 720p: 22524 (+40%)
4. 480p: 22523 (+40%)
Obviously, by comparing scores 3 and 4, the Note 4 hits the fps limit at HD resolution, so there's no more room for improvement in AnTuTu.
Seascape Benchmark (detail setting: Very High):
1440p: 26.9 fps
1080p: 46.6 fps (+73%)
720p: 53.4 fps (+99%, sometimes hits the frame limit of 59.0 fps)
480p: 59.0 fps (+119%, hits the frame limit constantly).
This is a beautiful OpenGL ES 2.0 test, so no cpu scores interfering with the result. Again the fps limit prevents a higher score, but nonetheless, this is pretty amazing.
Other benefits: if you're using a custom kernel, you can run gpu-intensive games at lower cpu speeds to keep the cpu temperature in check. In my case, XCOM:EW runs smoothly @ 30% (!!) cpu speed. This way, the cpu doesn't heat up to more than 60°C, which means it doesn't get downclocked while playing. If you like, you can also automate the process of setting the cpu speed with the aptly named app "Automate" . Which is fantastic, btw.
Now what about visual quality?
Seriously: it's hard to tell the difference. If you look very closely, you can see the display isn't as sharp in FHD as in QHD. But if you look that closely, you're in constant danger of triggering some random app with the tip of your nose. At normal viewing distance, especially while gaming, it's impossible to tell the difference.
So, are there any drawbacks?
Yes, there are: the UI gets messed up a bit (e.g. bigger status bar, some Samsung apps don't fit on screen anymore), and NOMone Resolution Changer doesn't seem to work with CM12.1. Well, at least for me, and other users reported so as well. I tested it some time ago, while I was on CM12.1, and even thought it was a fake app, which it isn't! Seems that the resolution is somehow hard coded into CM12, and you can only switch dpi. There's probably nothing you can do when you're running CM, except try your luck.
But if you are running a Touchwiz ROM, stock or custom, it should work as intended (Emotion Revolution ROM r10.1 in my case). And you can simply ignore the UI issues, as long as you only switch the resolution for gaming. It's not a real issue then, because the status bar is hidden anyway while the game is running.
If you want to keep your device running at FullHD permanently, it's a bit more complicated: first, you'll need Xposed, so you can use the App Settings module to set Android System and SystemUI to 480 dpi. This'll fix the UI (Not needed. Just reboot)
Some apps like phone, contacts, S-Note scale down to the lower dpi setting, whereas Samsung keyboard and the camera won't (camera works, see post #10 below).
So you'll have to install another keyboard like SwiftKey (if you don't have it already), find a working camera app (3rd party or hacked Note 4 camera), and clear your Google Play data (at least I had to, it wouldn't install any apps after the changes), and you're good to go. There might also be other issues I'm not aware of yet. But apart from the ones I described, everything's working fine so far.
Have fun!
you don't need root to change the dpi and the resolution.
enable usb debugging and adb the following:
adb shell wm density 480
adb shell wm size 1080x1920
adb reboot
if you want to revert back:
adb shell wm size reset
adb shell wm density reset
adb reboot
the changes persist after reboot.
I am using it like that for some time. Everything is much faster. Even the browsing..
the only 2 bugs I noticed is the Samsung keyboard (i switched to swiftkey) and the action memo (c'mon Samsung devs, code properly..)
mitko76 said:
you don't need root to change the dpi and the resolution.
enable usb debugging and adb the following:
adb shell wm density 480
adb shell wm size 1080x1920
adb reboot
if you want to revert back:
adb shell wm size reset
adb shell wm density reset
adb reboot
the changes persist after reboot.
I am using it like that for some time. Everything is much faster. Even the browsing..
the only 2 bugs I noticed is the Samsung keyboard (i switched to swiftkey) and the action memo (c'mon Samsung devs, code properly..)
Click to expand...
Click to collapse
You're right, you don't necessarily need this tool. All it does is simplify the process. And you should really be able to use adb commands to fix your phone when you mess it up. But NOMone's tool comes in very handy when you're away from your pc and need to switch resolutions quickly. In my case, it's when I want to use the camera: the UI is messed up at 1080p and I haven't found a way to fix it yet, except switch back to QHD. Or the other way round: if you want to play a demanding game on the train at lower resolution, but go back to QHD again.
I'm using 1080p resolution permanently now, because I get a smoother UI, a cooler phone, better battery life, and much better performance. I hope they don't give us 5" UHD screens next...
Could you please explain what is wrong with the camera on 1080p 480dpi? I am using these settings and have 0 problems with the camera. Just curious.. If possible please attach a screen shot. Cheers
The UI is messed. I can't see most of the buttons, and can't take a photo, see attached screenshot.
Xelasarg said:
The UI is messed. I can't see most of the buttons, and can't take a photo, see attached screenshot.
Click to expand...
Click to collapse
Using my method and my values, it is absolutely fine for me. Do you restart after changing the resolution and the dpi?
I am on UK BTU 5.1.1
mitko76 said:
Using my method and my values, it is absolutely fine for me. Do you restart after changing the resolution and the dpi?
I am on UK BTU 5.1.1
Click to expand...
Click to collapse
I even wiped /cache and /dalvik. Strange. My device is a Snapdragon N910F. Is yours an Exynos N910C perhaps? If not, would you mind sending me your camera apk for testing?
Thanks!
Xelasarg said:
I even wiped /cache and /dalvik. Strange. My device is a Snapdragon N910F. Is yours an Exynos N910C perhaps? If not, would you mind sending me your camera apk for testing?
Thanks!
Click to expand...
Click to collapse
very strange indeed. My device is n910f as well. Not rooted and fully stock. I used the Debloater app to disable all unused apps (works via adb) and the method descried in my other post to change the resolution and dpi. The camera is working absolutely fine i.e. no visual changes or glitches. As I am not rooted I am not sure if I can give you the camera apk. It is basically the same apk as in the stock 5.1.1 BTU rom. Try my method on the stock rom with my values and I am sure it will work.
Cool
mitko76 said:
very strange indeed. My device is n910f as well. Not rooted and fully stock. I used the Debloater app to disable all unused apps (works via adb) and the method descried in my other post to change the resolution and dpi. The camera is working absolutely fine i.e. no visual changes or glitches. As I am not rooted I am not sure if I can give you the camera apk. It is basically the same apk as in the stock 5.1.1 BTU rom. Try my method on the stock rom with my values and I am sure it will work.
Click to expand...
Click to collapse
Well, I went ahead and downloaded _alexndr's COI3 stock debloated rom base (Deodexed), extracted SamsungCamera3.apk, replaced the one in my /system/app dir, set permissions, rebooted, and everything's working fine now. :good:
No idea what the Emotroid guys did to the camera app.
I've attached the apk to this post in case anyone else is having this issue.
Man, I've been playing XCOM:EW at 720p, and my phone didn't get warmer than 59°C, even after 2+ hours. And the performance boost is just so incredible... Turns out I don't even mind the 720p resolution in 3D games, it didn't bother me at all.
Just a warning:
I just managed to render my phone useless with this. After changing resolution and DPI, the phone did a soft reboot (as it should), startet booting, then, after the initialisation of systemUI reboots. Has been Bootlooping the past hour. ADB doesn't work, as reboot it's unauthorised and boot loop doesn't allow for any authorisation. Tried resetting via build.prop and userinit.sh. Even Direct Script Injection into init.rc didn't work.
Cache wipe -> no chance
System wipe and reflash -> Nope
In the End i ended up factory resetting and reflashing complete rom. This did work. Not to rant or anything, just a little story for those that are not capable to troubleshoot problems: This might screw your Installation!
domsch1988 said:
Just a warning:
I just managed to render my phone useless with this. After changing resolution and DPI, the phone did a soft reboot (as it should), startet booting, then, after the initialisation of systemUI reboots. Has been Bootlooping the past hour. ADB doesn't work, as reboot it's unauthorised and boot loop doesn't allow for any authorisation. Tried resetting via build.prop and userinit.sh. Even Direct Script Injection into init.rc didn't work.
Cache wipe -> no chance
System wipe and reflash -> Nope
In the End i ended up factory resetting and reflashing complete rom. This did work. Not to rant or anything, just a little story for those that are not capable to troubleshoot problems: This might screw your Installation!
Click to expand...
Click to collapse
Hence the warning at the beginning of the thread.
But seriously: which method did you use? The NOMone app or the adb commands? Because only the adb command needs a reboot to take effect, NOMone does not reboot: it changes the resolution on the fly, then waits 10 seconds for confirmation and switches back to default resolution otherwise.
It's impossible to tell what went wrong in your case, might have been anything from a bad adb command to a malfunction of the app or your rom. I guess if you enter bad values, both methods might break your SystemUI. I managed to do so by using Automate to activate the shell commands on app launch (no bootloop, though, only permanent FC of SystemUI), but I was able to fix it with adb easily.
It's a shame it didn't work for you, most people who are using this method are very happy with it.
THANKS !
dooes this improve battery as well /
gonna try this
Boody hegan said:
THANKS !
dooes this improve battery as well
Click to expand...
Click to collapse
Yes, it does, at least a bit. The screen does still burn a lot of juice because it's so big and bright, but the cpu stays much cooler. Less heat=less power consumption.
Thanks alot , i'm on simplrom v5c and googy max kernel v2
can this still work ..
Xelasarg said:
Hence the warning at the beginning of the thread.
But seriously: which method did you use? The NOMone app or the adb commands? Because only the adb command needs a reboot to take effect, NOMone does not reboot: it changes the resolution on the fly, then waits 10 seconds for confirmation and switches back to default resolution otherwise.
It's impossible to tell what went wrong in your case, might have been anything from a bad adb command to a malfunction of the app or your rom. I guess if you enter bad values, both methods might break your SystemUI. I managed to do so by using Automate to activate the shell commands on app launch (no bootloop, though, only permanent FC of SystemUI), but I was able to fix it with adb easily.
It's a shame it didn't work for you, most people who are using this method are very happy with it.
Click to expand...
Click to collapse
It was completely my fault. I knew what i was getting into, so no problem. It's just that, the "mistakes" i did could easily be done by accident by some less experienced users.
First off, i'm on CM12. NOMones Sollution doesn't seem to work there. CM does a "Hot Reboot" to reload the system UI. No matter what you set in NOMones app, the resolution doesn't change. DPI does though. This seems to be a CM related issue. Maybe they hardcode the resolution at build time...
After that i tried another app, which had the Orientation labeled backwards. So it set 1920x1080 landscape instead of portrait. After that the Phone Bootlooped the System UI. It would always boot up to the PIN Enter Screen and then reboot.
As said, no big Problem. I knew what to do and was able to bring my phone back to working state. Just make sure that you are 100% sure about the numbers you put into such apps and keep in mind that even with such "small" changes you should always have a up to date Backup of everything.
Boody hegan said:
Thanks alot , i'm on simplrom v5c and googy max kernel v2
can this still work ..
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It should, unless SimplROM is CM12-based. NOMone Resolution Changer, as well as similar apps and the adb method, aren't limited to specific devices. In theory, they may all work on all Android phones. You'll have to try it out yourself, just make a backup before you do so!
domsch1988 said:
It was completely my fault. I knew what i was getting into, so no problem. It's just that, the "mistakes" i did could easily be done by accident by some less experienced users.
First off, i'm on CM12. NOMones Sollution doesn't seem to work there. CM does a "Hot Reboot" to reload the system UI. No matter what you set in NOMones app, the resolution doesn't change. DPI does though. This seems to be a CM related issue. Maybe they hardcode the resolution at build time...
After that i tried another app, which had the Orientation labeled backwards. So it set 1920x1080 landscape instead of portrait. After that the Phone Bootlooped the System UI. It would always boot up to the PIN Enter Screen and then reboot.
As said, no big Problem. I knew what to do and was able to bring my phone back to working state. Just make sure that you are 100% sure about the numbers you put into such apps and keep in mind that even with such "small" changes you should always have a up to date Backup of everything.
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Right, thanks for clarification. I don't remember the hot reboot in CM12, but I know the resolution switch didn't work when I tried it on my Note 2 some time ago. Funny that for once Touchwiz is more customizable than CM.
If you're still interested, but hate the Samsung colour scheme (like me), you can try out Emotion Revolution ROM r10.1. It's based on the latest COI3 TW firmware, but they themed the notifcation/status bar and toggles to somewhat more like stock Android, see attached screenshot. Looks pretty sleek, performance is easily on par with CM12, and the Emotion kernel has tons of great tweaking options. Or you can go for their Port Note 5 r2.1 ROM, also based on COI3, which should offer full Theme Store support. That's the one I'll flash next. :good:
Xelasarg said:
Right, thanks for clarification. I don't remember the hot reboot in CM12, but I know the resolution switch didn't work when I tried it on my Note 2 some time ago. Funny that for once Touchwiz is more customizable than CM.
If you're still interested, but hate the Samsung colour scheme (like me), you can try out Emotion Revolution ROM r10.1. It's based on the latest COI3 TW firmware, but they themed the notifcation/status bar and toggles to somewhat more like stock Android, see attached screenshot. Looks pretty sleek, performance is easily on par with CM12, and the Emotion kernel has tons of great tweaking options. Or you can go for their Port Note 5 r2.1 ROM, also based on COI3, which should offer full Theme Store support. That's the one I'll flash next. :good:
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Nah, TW is no option... I choose CM because of the straight forward no bllsht Apps approach. Plus Nightly builds via OTA... In no possible way am i going back to TW
AnTuTu Benchmark @ 1080p, performance governor, stock cpu frequency (2.65 GHz): :highfive:
(OK, cpu was also very cool when benchmark started, 28°C).

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