[Q] Trinity Kernal & fpse - Nexus 7 Q&A, Help & Troubleshooting

Hi,
I'm just wondering if anyone has see any significant improvement with fpse (specifically with the OpenGL plugin) by switching over to the trinty kernal?
/yes I want my copy of Chrono Cross to run at 60fps. Once you turn on OpenGL, it's hard to go back to those muddy graphic. lol.

Related

Does sound work on morphgear for you?

Been trying to get the snes to work with sound but even with gapi and overclocking at 240 it makes the games go very slow. Any ideas ?

Very Interesting Coreplayer results

Hi,
okay I was playing around with Coreplayer changing settings etc from Raw Framebuffer (which is currently the only stable way to play video) to GDI and then to ATI Imageon, which we all know causes problems (hence why we use Raw Framebuffer)
For some reason it became stable with one video that I was playing using ATI Imageon - so seized the opportunity to benchmark the video; first using Raw Framebuffer:
Results:
Speed: 71%
Original data rate: 1.60mbs
Bench data rate: 1.15mbs
Then using ATI Imageon (with a few jitters):
Speed: 197%
Original data rate: 1.60mbs
Bench data rate: 2.78mbs
And I gotta say apart from a few jitters and glitches the video when using ATI Imageon looked amazing like it was anti-aliased.
Can't wait to Coreplayer is optimised to work Samsung and ATI combo inside the Trinity!
Strange, I use tcpmp with ATI Imageon on almost all files... Works like a charm...
I use tcpmp with the ATI Imagion and it gives weird screen flickering (entire screen, not just video). After I switch forth and back between fullscreen and windowed mode a couple of times I can mostly get it to show the video. I do however not find the quality of the output particular good - rather bad actually and full of artifacts compared to the other modes
Exactly
What I am saying is when Coreplayer is optimised for ATI/Samsung combo it will work treat - hence the benchmark results. Showing a DRAMATIC performance increase.
This thread was designed to show what will come when software and or ROM's are worked on with the Trinity to use it's full potential.
core player
hey trinity ,
i m new in this forum
i need the core player ..will u plz send me the core player on [email protected] or on the same forum .....
bye
n take care
neeraj
niks2luv: http://tcpmp.corecodec.org/
Download it from there.

SNES updated Emulator

I've seen and posted alot of gripes about the few SNES emulators that work on a Titan. Heres a poster whos doing something about it! Test it out...
http://forum.xda-developers.com/showthread.php?t=518027
Yep Snes GO runs good.
I have tested the Snes GO Alpha 1 and its great.. Big improvement in most games speed with sound enabled. If you turn the sound off in the options games run smooth as silk.
I run them with sound enabled and this Snes EMU runs really good. Vast bug fixes, like being able to scroll down in the options menus, sound sync, and others.
The only thing I found is the button setup seems to be a little harder than the old Pocket Snes but once you get them set this EMU is a blast.
Thanks! I just downloaded it but won't be able to try any games until tonight (wish I could just plug my external drive into my Titan and transfer all the games).
what buttons are you mapping?
I've tried a couple of different ways - but playing a kart game is hard. any ideas?

[Q] doxbox and windows games

I'm in the process of trying to get Win95 to work via qemu on the xoom so I can play Chaos Overlords (possibly the best TBS game ever!) I'll probably also try to get Fallout to work.
I'm curious to see how well the controls will work and whether the games are functionally playable.
Has anyone else tried playing old dos or windows games? If so, which ones and what's the best method?
er.. I meant dosbox. stupid fingers.

Games issue

Games doesn't seem to be running on full resolution I played darkness rises and asphalt 9 both seem to be running on lower resolution or simply resolution slider is broken help
Yeah I've noticed this too, I am also playing both of the games you mentioned, but I think it isn't a problem with the phone. It's more on the game settings / configuration. Some games are automatically configured to run lower resolutions (maybe game devs wanted to give better stability / performance.)

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