Hi, just a question - has anybody tried converting the Lua library into WinRT / C++ ? I would really like to use Lua in my Metro app (I plan to port one great logic game), but sadly I'm not C/C++ programmer and there is currently no WinRT library for Lua to use.
In my opinion it should not be hard for someone, who knows C++ and to convert it to WinRT.
Lua is written in C, source code is here: http://www.lua.org/ftp/
Can anyone help me port Lua library to WinRT?
N3croman said:
Hi, just a question - has anybody tried converting the Lua library into WinRT / C++ ? I would really like to use Lua in my Metro app (I plan to port one great logic game), but sadly I'm not C/C++ programmer and there is currently no WinRT library for Lua to use.
In my opinion it should not be hard for someone, who knows C++ and to convert it to WinRT.
Lua is written in C, source code is here: http://www.lua.org/ftp/
Can anyone help me port Lua library to WinRT?
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Wait to rovio, angry birds uses LUA for their levels. Try to reverse the Angry Birds Metro App. I don't know if the released it yet if not wait till it's for downloading.
Then you'll see how they work with Lua / Metro.
Remember that the Metro apps are in Program Files too and you can get source code.
I've already disassembled their WP7 binaries some time ago - they use Lua for describing levels, but these Lua files are encoded scrambled somehow and as far as I know, it's just a subset of Lua codebase they use there.
There is also no Metro Angry Birds right now, but I'll definitely check the binaries once Angry Birds for Metro are released
Related
Hi everyone. I am starting a new Open Source project using VB.net to allow the community to build Adventure Games ala SCUMM / SCI / AGI etc... Users will be able to create games similar to Zak McKracken, Monkey Island, Maniac Mansion, Day of the Tentacle, Space Quest, Kings Quest, Police Quest, Full Throttle, etc...
Some Key Engine features:
*Point and Click game play
*GUI's
*Inventories
*Control of Multiple game characters
*NPC's
*Cutscenes
*Sounds
*Pathfinding
*Hotspots and Masks
*Lighting effects
*Z-Buffering
*Saving/Loading game states.
*And more
Game editing will be done eventually through an editor. But the files will consist of editing:
*Directory structure to contain images and sound and scripts
*XML Scripts
*Engine- Game Player
The game engine is open source. Although with every release, the compilation code will be modified as to make sure noone can get into the game contents.
The project is in design stage currently. So its fresh. What I need is a few experienced VB.NET developers. Not necessarily in .NET CF or Mobile development. But just in VB.NET. In particular I need help writing pathfinding functions.
I am also in search for a mobile VB.NET programmer who can help with the development of reading XML files more efficiently than I know how to write and also for someone to help with game compilation functions and Z-buffering. If you are interested, post here and let me know your sourceforge account and what your applying for. The site is here:
https://sourceforge.net/projects/mobilemage/
cool~looking forward to it!!!
Thank you. In a few days I should have basic Room loading done. That will probably be the first release for it.
Is there a good program to use to reverse smali to java code?
I think i successfully reverse engineer the LiquidLayout to java from the vending. However there might be bugs in mistakes I made.
So any projects going on that is making a smali to java convertor?
I think there is only one option: dex2jar + jd-gui. This isn't good enough for most apps, but dex2jar is rapidly developing, so you could look into it from time to time.
it seems like coverting dex to class doesnt seem that good.
it should be better to convert the smali to java
TheBuzzer said:
it seems like coverting dex to class doesnt seem that good.
it should be better to convert the smali to java
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It shouldn't. But keep looking
well i finished coverting google's vending liquid layout by hang with help from dax2jar and the raw asm code.
it seems like the part I mess up the most is the if statments when trying to compact them.
because if lot of time changes to for statement and usually is inverse from the if statement.
So i cant post links yet but I have the liquidlayout done.
I'm not a programmer, I just want to compile MAME for the Android. But, of course compiling code within the Android platform is not possible (as one would do it in Ubuntu or Debian), so I need the Android SDK and enough knowledge of java to call the native code, which needs to be packaged by the NDK, launched from within Cygwin.
Seems there will also be some video issues, beyond my comprehension. MAME developer R. Belmont posted this on porting MAME to Android:
The OpenGL support won't help you with GLES, that'll need to be an entirely separate code path
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Whatever that means, it sounds like a lot of work. Looking around for similar projects for examples on how to call native code like the source for MAME , I found the java activity source code for aDosBox. It's also an emulator, but also has video requirements and uses native source as it's base. I'm still decrypting what it does, but for a developer (perhaps you!) looking to port MAME, it might be a good place to start.
What would be cool, is a couple templates I could just plug the needed particulars into. One for the Android.mk file that adds any required libraries needed for video stuff when I use ndk-build, and one for the java activity that simply calls the native code.
The MAME source code also has an SDL backend in the included build system. The build system 'detects' what platform it's on and builds accordingly. Can SDL be used in the Android SDK?
Hi all,
Just wondering if anyone would be able to assist me in converting this from Basic (VB?) into Java using canvas for draw? It's Basic code for a simple Wizardry RPG clone that deals with rendering the step based pseudo 3d dungeon?
I have attached the source code and hope to use a Java conversion of this source to assist me with learning the language further as the example deals with primitive graphics/input and arrays etc.
Only if someone is bored and has the expertise and time to do it. Thanks in advance!
Thread moved to Q&A
Actually almost have it fully converted myself and will repost for anyone that wants and is interested. So ignore the initial request!
.NET decompiler with support for XAP applications. Allows hackers developers to decompile assemblies and resources in a code editor, make changes and compile the code back to the assembly.
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View on GitHub
Features:
Decompile .NET assemblies to C# and allow editing/compiling the high-level code back to CIL
Edit CIL instructions in method bodies
Modify assembly structure
Edit and extract assembly resources
Edit the contents of a XAP by adding, removing or swapping files, or using internal editors for certain resource types.
Integrated editors for text, hex, manifest, resource, XML and XAML.
XAP package manager (compatible with Windows Phone and Silverlight applications) allowing to view and extract XAP contents.
Does laundry, has mastered Italian cuisine, cleans and makes mind-blowjobs when asked kindly and treated right.
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Some of your skills that could be useful may be:
Blogging: You can write down the results of your testing, your ideas and stuff about .NET Rain the way you see it.
UI/UX design: You don't have to bother with WPF implementation. Photoshop designs are good enough.
C#/WPF programming: You can contribute to the code quality and all user-related features of the application.
C# Reflection mastery: The "core" is in a very alpha state and is full of bugs. The are many planned new features, too.
Donations: They will be wisely spent.
Crowd-funding experience: You can help with raising money to pay for community-hired professionals to write code that will later remain open-source.
Virgin goat blood: For recreational uses.
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Not going to lie, I laughed at that last part in the description. Very good work. Thanks for sharing!
I laughed at the git hub title for DLL editing : DLL Deep Throat XD
lol WUT!
Edit : Screen****s ? XD
jepp nice way to word some things , but please let us not use the kind of words here
and yes real good jop
I live to serve the forum rules, so fear not. GitHub is quite liberal, on the other hand
Let me know how do you like it because as of a while I'm experimenting with great new substances.
The effects of which include, but are not limited to, reviving this old project into The Tool for Windows 10.
So I'd love some (a lot of) "pre-"feedback. Try it out. Open issues on GitHub. Help me make it awesome.
Cheers