Related
Major Changes to the UI and usage Check the market for the latest version or use the version attached to this post. If you have trouble with the posted version use the market version as it will always have the lastest fixes. The attached version might have an issue I did update the attached version but I won't manage it here.
1. Complete task ui revamp, easier building and management of tasks.
2. Added cron string builder, you can now build time string with rolling pickers and show you the next execution date (great for visualizing your time string). This will build 98% of the schedules most of us use.
3. Clicking on the clock in the Cron tab will now show all the active queued tasks (tasks that were active when cron was started).
4. Added option to run on boot for a task, this makes tasks execute if the option is checked and cron is set to auto restart. This allows a task to run only, at boot, and the task does not have to be active. (Sascha Kerkeling).
5. Added option to import scripts, you can now import the contents of a script file (Sascha Kerkeling).
6. You can now activate/deactivate a task from the tasks view.
7. I have kept the old tasks view in place for this update so that you can trasnfer any existing tasks over... it will be removed next update.
8. Added cron change log... this will automatically show once every update.
9. Added safe guard so that a reboot command cannot be fired with the execute on boot option (just in case).
10. Added better logging of why task commands fail, this will show as a complete stack trace in the execution log.
11. Added 6 new default tasks that might be helpful (Sascha Kerkeling, A. Simmons).
This is cron for your phone a small app I developed to allow me to restart/shutdown my phone on a schedule, but Cron has a billion uses and I wanted to see how others will use it I also use it to backup my market apps on a schedule.
**WARNING YOUR PHONE NEEDS TO BE ROOTED TO USES THIS APP**
This app can be dangerous if used wrong, if you use this app incorrectly and mess your phone up its your fault not mine. You wouldn't blame snap-on if the wrench you used breaks a bolt on your car, so don't try and blame me for what you do wrong with this tool. If you do I will only point at you and laugh.
**WARNING YOUR PHONE NEEDS TO BE ROOTED TO USES THIS APP**
Features:
Uses the standard Cron4Phone time string schedule.
Run all type of shell commands on any schedule you can think of.
Run tasks to shut your phone off on a schedule.
Auto restart so Cron4Phone continues to run even after a restart.
Small apk foot print.
unlimited concurrent tasks available.
Set a task as inactive/active.
Test execution setting to log commands only.
I'm really looking forward to seeing how others will use this tool. Please feel free to point out errors or suggestions. If you want help setting schedule I can give pointers.
Android market download
ooooh
as soon as I can liberate a copy from a market enabled phone I will begin tinkering... that might take a while
would you consider releasing it to f-droid.org if your license allows?
Here you go
Here's a copy... I haven't opened the source up although I probably will in the future, when I have more time to spend on it (working on a video game). This copy is signed with the same key as the market version and its ad supported I will slowing be updating the task management part of the ui.
this is the market description
*****YOUR PHONE NEEDS TO BE ROOTED TO USES THIS APP*****
This app can be dangerous if used wrong, if you use this app incorrectly and mess your phone up its your fault not mine. You wouldn't blame snap-on if the wrench you used breaks a bolt on your car, so don't try and blame me for what you do wrong with this tool. If you do I will only point at you and laugh.
*****YOUR PHONE NEEDS TO BE ROOTED TO USES THIS APP*****
-----------NEW INFO READ------------
After another full audit and help from Sascha Kerkeling and M. Porter, I redesigned Cron to no longer use long running service and instead now (correctly) uses AlarmManager to precisely execute tasks in a WakefullIntentService. This will will insure that all task are executed even when the phone is in deep sleep (even when the phoen doesn't hold any other wake locks) and barely uses any resources to accomplish this. I will now be able to focus on the UI... Dynamic task here we come!
-----------NEW INFO READ------------
Cron4Phone is a time-based job scheduler in Unix-like computer operating systems. Cron4Phone enables users to schedule jobs (commands or shell scripts) to run periodically at certain times or dates. It is commonly used to automate system maintenance or administration, though its general-purpose nature means that it can be used for other purposes, such as connecting to the restart your phone and backing up apps. This is a foreground service so that it is guaranteed to stay running, use the home key to back out of the app or double tap the back arrow to kill the app. Killing the app kills the service.
Features:
Uses the standard Cron4Phone time string schedule.
Run all type of shell commands on any schedule you can think of.
Run tasks to shut your phone off on a schedule.
Auto restart so Cron4Phone continues to run even after a restart.
Small apk foot print.
5 concurrent tasks available.
Set a task as inactive/active.
Test execution setting to log commands only.
This tool can be used to do endless amount of things, I'm really looking forward to see what you guys can use it for so please share your ideas, command and schedules.
I have provided 3 tasks that I thought would be the most useful to most users shutdown, restart, and backup apps.
Interesting
Sent from my SCH-I500 using XDA App
testing your application, it's really simple.., i'm hoping custom task can be added more
New version
EDIT: removed refer to the OP...
I attaching a new version to this post, it fixes a bug with the restart on reboot not registering your tasks. Basically if your phone reboots and you have active tasks and cron is started it will keep on running.
As for the ui I will slowly work on updating the task tab so that task can be managed dynamically, other than that the rest of the ui will basically stay the same, I want it to stay simple and small.
The market version has also been updated.
ttt for updates!
Very nice app, I would like to see more Linux tools working with Android.
Sent from my Zio using xda premium
Yes and this was one that I thought was needed, and while you can run cron on your phone through busy box, this app doesn't need that module and uses standard java to mimic cron all while putting a clean ui on top of it.
Thank you.
[EDIT]
ACK! Okay, I just stopped and started the cron and it is now working. Sorry about this post. :-/
[/EDIT]
I am going to resurrect this thread because I can't figure this out and I'm a Unix admin. I have tried to set a schedule for a job to run every 5 minutes (this was to test, the actual job will run every 30 minutes). I have tried to set */5 * * * *, /5 * * * *, and 0,5 * * * * and none of them work for every 5 minutes. Can you look into this or give an example in here? Thanks!
fstrim
If anyone is still out there -- I use Cron4Phone to schedule daily reboots and would like to add an fstrim command to run daily, maybe weekly. Can anyone help me with setting this up (command syntax, etc)?
Is there any chance to get the apk from somewhere? Thanks in advance!
[GUIDE | READ ME | DISCONTINUED-28/06/12 ] A Newbie Guide for your Galaxy Tab 7.7 ▓░░
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Do terms like ‘Android ROM’ confuse you? Is your understanding of ‘flashing’ limited to acts of exhibitionism? Do you feel left out or clueless when your friends talk about flashing the latest custom ROM to their Android device ? here is a guide for you to make your life easier
Hey guys, this is a guide which will help many people (new users).
The Very Beginning!
Android is an Operating System (OS), like Windows or OSX to your computer or iOS [1] to the iPad and iPhone. It controls how the phone reacts to your inputs, what's displayed on the screen and when. Many would argue, the OS is the most important factor of any mobile device. Whether or not you agree, it certainly has a massive impact on user experience, hopefully at the end of this, you'll be able to make up your own mind.
Note-
Red color means -> its important !!
Click to expand...
Click to collapse
Understanding ROM’s and Builds
A ROM is essentially a custom version of Android. Each tweaks, combines, or optimizes Android to offer something standard versions lack. Within ROM’s, you have what are known as builds (basic branches of Android code) that offer certain features and characteristics.
Think of it as a crude metaphor for Microsoft Windows. There’s XP, Vista, and Windows 7. All three are Windows operating systems and can typically run the same programs, but there are major differences between them. Within each OS, there’s further distinction between Vista Home, Vista Pro, and Vista Ultimate. Likewise, one ROM can spawn multiple versions. For instance, there are several flavors of Drake’s Hero ROM..
Be advised that some ROM’s require a wipe (erases all information stored on your phone) before or after installation. This is done when you enter the recovery mode and perform a “factory data reset.”
What is Firmware?
The read-only operating systems that we just discussed above are also called ‘firmware’, as they stay firmly in place without modification access to the users of the device. Modification of firmware is still however possible, just not under normal usage. Many devices require specialized hardware to be used for the purpose while other devices have the storage set as read-only through software protection only, which can be removed or overridden without the need for any specialized hardware, just by using software written for the purpose, often but not always requiring connection to a computer.
Thus, the terms ‘operating system’ and ‘firmware’ both refer to the same thing and can be used interchangeably when applied to such devices.
Flashing
The ROM memory used in smartphones and tablets etc. is often same as flash memory found in SD cards and USB flash drives, simply optimized for better speed and performance while running the operating system. As explained above, it is read-only under normal usage and requires a special procedure for any modifications to be made to its contents. The procedure of modifying or replacing the contents of such flash memory is known as flashing. Thus, in layman’s terms, flashing is essentially the same as installing or modifying the firmware of a device that is stored on its protected flash memory.
2 – Mobile Operating Systems
ROM as the Operating System
When it comes to smartphones and tablets, the term ROM is used to refer to the firmware stored in the internal memory of the device, rather than the internal memory itself. It can also refer to a file prepared for the purpose of replacing this firmware with another version of using a special method.
Thus, when you are told by someone to download a ROM, they are referring to the file that contains the firmware in a format ready to be installed to your phone to replace it’s existing firmware. Similarly, when asked what ROM is your phone running or when told by someone their phone is running a particular ROM, they are again talking about the particular variant of the firmware.
Types of ROMs->
Unlike most desktop operating systems, mobile operating systems can be found in installable format in multiple forms, which can be categorized as follows.
A)Truly Stock ROMs / firmware:
This is the operating system in its default form, without any modifications made to it except for any device-specific support required to run it on the particular device. Truly stock firmware provides the standard user experience of the operating system without any cosmetic or functional changes made.
B)Manufacturer or Carrier branded Stock ROM / Firmware:
This type of firmware has had enhancements added over the default operating system by the device manufacturer or the mobile service carrier. This often includes interface enhancements, proprietary applications and in most cases, restrictions intended to limit the use of the device with a specific carrier or region. There are often further restrictions preventing installation of firmware not released by the carrier or manufacturer.
C)Custom ROM / firmware:
Independent developers who like to customize their devices beyond the standard options provided often tend to release the fruits of their labor for the rest to enjoy, in form of custom ROMs.
3 – Stock Vs. Custom ROMs
Both stock and custom ROMs have their merits and demerits and choosing between the two requires careful consideration. In this section, we are going to make a comparison between the two types of ROMs to help you make the right choice. Let us begin by taking a look at their advantages and disadvantages.
Advantages & Disadvantages of Stock ROMs
Stock firmware is the result of a lot of research and testing done by the operating system vendor, the device manufacturer and/or the mobile service carrier. Therefore, it carries several advantages:-
1>It is usually quite stable upon release.
2>Almost all bugs are patched during the extensive beta testing before release.
3>It carries the official support by the firmware vendor, device manufacturer and the mobile service carrier.
4>Updates are pushed automatically to the device by the carrier.
Along with its advantages, stock firmware also carries its disadvantages and these include:
1>Updates aren’t frequent, as development is done mostly by corporations who have to follow a scheduled release cycle.
2>Providing feedback to the manufacturer in case of any issues is either impossible, unwelcome (often with Apple devices), or a long, tedious process.
3>Similarly, getting official support can be a hassle as well, involving a tedious process.
4>If the device manufacturer and operating system developer are different (as is the case with Android and Windows Phone 7), any updates released by thekoperating system vendor need to be edited by the device manufacturer or mobile carrier to add compatibility and additional software before release. Hence, some devices get updates delayed by months.
5>Updates are often released first in the United States, leaving the rest of the world waiting. (A world does happen to exist beyond the United States, we’ve confirmed it ourselves!)
6>Worse still, when manufacturers choose to no longer release official updates for their older devi#es in favor of newer ones, their users are essentially stuck with old versions of the operating system. This case is evident with many Android devices barely a year and a half old.
Advantages & Disadvantages of Custom ROMs-
Custom ROMs are as good or as bad as the effort put into them by their developers. Key advantages of custom ROMs are:
1)First and foremost, choice! There are thousands of custom ROMs out there for a range of devices, each offering a diverse set of features not found in the stock ROM.
2)Update frequency – custom ROMs are often under active development and newer releases of the core operating system are incorporated in them way before updated official ROMs are released.
3)Providing feedback is as easy as leaving a message on the development forum for the ROM in question.
Getting support with your issues at the forums is similarly easy, as not only the main developers themselves but also other experienced users of the ROM from the community are glad to help you with your issues and in the process, improve the ROM for everyone.
4)Custom ROMs usually have all the extra restrictions removed
5)Performance enhancements and optimizations found in many custom ROMs can make them much faster than stock ROMs ,enabling users to get the most out of their devices.
5)Overclocking options are built into some custom ROMs, further speeding up the devices.
6)Undervolting options found in some ROMs on the other hand result in improved battery life.
7)Old phones with little internal memory can benefit most from custom ROMs that allow them to use the external SD card memory for the apps exactly the way they would use the internal memory.
So with all these advantages, there should be no reason to stick with the stock ROM, right? Not necessarily! Like all things in life, custom ROMs come with their disadvantages as well:
1)Due to the lack of extensive testing prior to release, many custom ROMs can be buggy in the beginning and installing a ROM with missing or corrupt critical files can even brick your phone.
2)Several custom ROMs that are ports of ROMs from other phones can have missing functionality that hasn’t been made to work on your phone with the ROM yet.
Installing a custom ROM usually involves wiping your phone to factory settings, so you lose your data and start from scratch. Fortunately, Android’s built-in contact syncing along with apps offering message, call log and app backup/restore make this process easier, letting you retain your data.
The installation process can be cumbersome and requires you to root your phone and often circumvent its security features to allow for custom ROM installation in the first place.
Installing a custom ROM will in most cases void your phone’s warranty, though often the process is reversible, meaning you can turn your phone back to stock as long as it isn’t bricked.
Choosing the Right Custom ROM
With several custom ROMs available for most Android devices, choosing the right one isn’t always easy. The question of ‘which is the best ROM for _____ phone / tablet’ is as often frowned-upon at the forums as it is asked, since there is no universal answer for it. One ROM may be the best for me while another might suit you better. The only solution is to read a lot, go through the feature list, read user response and if required, ask the developer questions at the forum page for the ROM. Attempt to install the ROM only after you are fairly satisfied that doing so will not harm your device to the extent you can’t fix.
Nandroid BACKUPA Nandroid Backup is a backup file of your current ROM and its settings, you can do it manually using Clockwork Mod Recovery, it's fairly intuitive so you shouldn't have too much issue figuring these steps out.*IMPORTANT*
RISKS OF ROOTINGWhen a root exploit is initially found, it may or may not be stable. What this means is that it may not work reliably, or worse, it may cause a permanent failure of the phone, preventing it from booting up. A responsible phone hacker will therefore test the exploit extensively across many phones and modify the exploit as needed to make it stable. When the exploit has been proven to work safely and reliably, it is released to the public. However, this does not guarantee that the exploit will work with every single phone that it targets. The person or team that releases the exploit will make it clear that the exploit is "use at your own risk." Each person considering rooting their phone needs to understand this risk and decide whether it's worth proceeding or not.
Once the exploit has removed the NAND protection, the risk of permanently damaging your phone becomes very, very low. That's not to say that you can't get yourself into a bind, but with a little bit of know-how, rarely does a bad situation mean a bricked phone. If you haven't guessed already, a bricked phone is a phone that shares the qualities of a brick: it can look rectangular and do nothing.
As a preemptive safety measure, the custom recovery program installed as part of the root exploit contains a very useful tool called a NANDroid backup/restore. This utility backs up your internal memory and essentially is a save-state. No matter how you change your phone in the future, you can always bring your phone back to the state it was in at the time of the backup. It is highly recommended to make a NANDroid backup before flashing anything.
Knowledge is power here. If you've read this far, you already have a really good foundation into the Android rooting world. For more excellent infor-ation, I recommend reading this post: Quick INTRO TO ROOTING for those new to rooting, which will give you a broader vocabulary of root-related terminology. The more information you gather, the more you will realize that the risks of rooting are very low, while the rewards are very high.
And don't hesitate to use these forums to ask questions and seek clarifications. The rooting community is strong, and there are tons of people eager to help. Today's newbies are tomorrow's experts. Good luck in your endeavor%r1
The Android Family Tree
Android has a come a long was since its birth in 2008, however we're not here to fire into its history specifically, but what its history might mean for you! Android has been released in incremental versions. Each phone may differ in what version it has installed, usually the vendor decides what version it will choose, and develops Android into a specific ROM [2] for the device. To find out what version of Android your device is, navigate to the settings menu and select 'about phone', under 'Android version' there will be three numbers, the first two, will tell you what release you're running. There are currently 5 flavours of Android for phones, these are;
1.5 - Cupcake
One thing you'll learn, Android has quirky names! This version of android is likely the most basic version you'll meet, very few handsets still selling have this version. If you have a handset with version 1.5, you're limited in a big way! There are many features missing that means 1.5 just can't support many of the applications offered up in the market!
1.6 - Donut
Donut offered a few improvements over Cupcake; Voice search, turn-by-turn navigation and an improved market to name a few! It's still missing a few features that don't allow the more advanced apps to run. So don't be suprised if you're missing a few from the market.
2.0/2.1 - Eclair
Google picked up their game with the move to 2.1, it is arguably the largest and most important update Google made. Most applications will work on 2.1! It also included support for Microsoft exchange (if you don't know what this is, you don't need it) increased speed, smoothness, and improved the user interface immensely.
2.2 - Froyo
Currently the largest version in use, you're with a masses here and perhaps will find comfort in it. a few performance tweaks, faster browsing and the ability to run Adobe Flash 10.1 is among the few things you can do over your 2.1 bretheren.
2.3/2.4 - Gingerbread
Updated UI, higher resolution screens, VoIP calls, improved keyboard, introduced NFC to the world, faster performance, and a better battery life are among the benefits over your older bretheren. This released also improved voice-to-text engine input, copy and paste, audio effects, and enabled simultaneous multiple camera support.
4.0 - Ice Cream Sandwich
Ok huuuge update here, haven't played on it yet but this is shaping up to be the biggest update since 2.1, if not ever! Combining Gingerbread and Honeycomb, this is loooking a very mature and slick version of Android. Massive UI overhaul; hardware acceleration, no physical/permanent buttons, new Roboto font, Honeycomb task manager, new screen layouts, easily customisable folders, widget app drawer and a customisable launcher. Other improvements include new contacts or 'people' app, further improved copy and paste, further improved keyboard, visual voicemail with improved functionality, improved gestures, new lock screen, integrated screenshot capture, facial recognition unlocking, Android Beam utilising NFC, and awesome 3g data management software!
Click to expand...
Click to collapse
Power saving tips:
Dont use a live theme
Use a dark wallpaper
Turn off wi-fi & bluetooth when not in use
Stop friendstream, facebook & peep updating every 5mins. Set mine to manual.
Set email app to manual
Set screen brightness to auto or 40% (lower if you can put up with it).
How does one flash a kernel?
The process is a simple as flashing a ROM, put the .zip on ur sdcard, go into recovery,wipe cache,dalvik-cache, install .zip from sdcard, reboot phone and ur done.
How to Flash A Custom ROM-
Download a ROM of your choice from the All Things Root section (The Forum you are in) You can find direct links to each of them in the All Things Root Guide that is stickied at the top of this forum.
1- Once downloaded, its recommended to download it from your computer and place it on your phone, put it on the root of your internal or external sd cards. Root meaning not in a folder.
2- Reboot into recovery using Quick Reboot.
3- Using your volume keys to scroll and your power key to select, scroll down tand select "Wipe data/Factory Reset" then scroll to "Yes" and select.
4- Scroll down and select "Wipe Cache Partition" and then select "Yes"
5- Scroll down and select "Advanced" and select "Wipe Dalvik Cache" and then select "Yes" then scroll down and select "Go Back"
6- Sroll down and select "mounts and storage" then scroll down and select ONLY these 3 listed, "format data" and then select "Yes", then scroll down and select "format cache" and then select "Yes", then scroll down and select "format system" and then select "Yes". Then scroll down to and select "Go Back"
7- Then scroll down to "Install Zip From Sd", if you put the ROM on your external SD card select "choose zip from SD". If you put it on your internal scroll down and select 'choose zip from internal". Then after you selected one of those depended on where you put the ROM, scroll down and select the ROM and then Select "Yes".
Let it run and do its thing and once it says its done, select "reboot system now" and enjoy
How To Flash A Theme-
Download a theme of your choice from the All Things Root section (The Forum you are in) You can find direct links to each of them in the All Things Root Guide that is stickied at the top of this forum.
1- Once downloaded, its recommended to download it from your computer and place it on your phone, put it on the root of your internal or external sd cards. Root meaning not in a folder.
2- Reboot into recovery using Quick Reboot.
3- Using your volume keys to scroll and power button to select, scroll down and select "wipe cache partition" and then select "Yes"
4- Scroll down to and select "Advanced" and then select "Wipe Dalvik Cache"
5- Then scroll down and select "Go Back"
6- Then scroll down to "Install Zip From Sd", if you put the theme on your external SD card select "choose zip from SD". If you put it on your internal scroll down and select 'choose zip from internal". Then after you selected one of those depended on where you put the theme, scroll down and select the theme and then Select "Yes".
Let it run and do its thing and once it says its done, select "reboot system now" and enjoy
You can find stock firmwares here -sampro.pl
sammobile
Important (Read it carefully) -> Forum & Marketplace Rules & announcements
Some other guides by some great developers-
> [ROM&GUIDE] Official Firmwares SGT 7.7 P6800 + P6810 Download By xenix96
>[GUIDE] Root By Jade Eyed Wolf
> [Guide] Full Tutorial To Install Custom ROM [GT-P6800] BY haidharbbc
Useful posts -
> [FAQ] Com-on Issues with the P6800 and their Solutions (where available) By Theory
>Welcome To the Galaxy Tab 7.7 Forum -Please Read Before Posting- by original_ganjaman
>[REF] Partitions P6800 + P6810 By Chainfire
> Simple ways to speed up your tablet!!
HONYCOMB FULL PREVIEW USER GUIDE *IMPORTANT*
I will update it ,when there is a need.
--->I will add more. If I ever miss anything please send me a private message
That should be enough to get you started.
CHANGELOG-
UPDATE - 22/04/12 MAJOR UPDATE !! lot of information added!!!!
UPDATE -02/05/12 Android Terms,Slang & Definition added to guide see post #3 !!
UPDATE - 28/06/12-Due to fact, i dont own this tab anymore, there will be no updates.sorry!
Click to expand...
Click to collapse
I hope this guide helps you.......
Thanks..........
Please comment if you have any problems, or want to share anything.
Please give an REVIEW ,it means a lot to me.Thank you.
-------------------*Important Tips*---------------------
--- Important Tips ---
[1]THERE IS NO SUCH THING AS THE *BEST* ROM OR *BEST* TWEAKS
-everything that has *best* in it's name is mainly made by questioner's preference.
[2] STOP ASKING FOR ETA'S....Stop asking when will it be released or when will that be released.its silly you know. IT WILL COME WHEN ITS READY GET IT ?
[3]OK this will be quite simple. If it says DEVS ONLY leave it alone. Don't comment unnecessary trash and ask for ETA's.
It's unstable so don't go making a thread in general section asking if it's stable or not.ok ?
[4]RESPECT THE DEVELOPERS*IMPORTANT*
[5] Read or search before posting anything! GOOGLE is your best friend!
https://www.google.com (use me)
SEARCH SEARCH SEARCH SEARCH BEFORE DOING SOMETHING !!!!!
I hope i am clear.....
[6] Stop posting and posting the same stuff over and over and over again! If it says in the ROM description that ""This" is not working" Dont keep on asking is "this" working? or something like that.
[7] Post in the proper section. You will get more help if you do this.
For example... don't start a question thread in developers forum just because you think it's more active than general section. EVERYTHING HAS IT'S PURPOSE
[8] If a bug has been reported once,then THATS ENOUGH REPORTING < Read once more,enough said
[9] LOOK,READ AND THEN ONLY POST,If there is something you want to post,then look at thread,read the whole thread and then ONLY post.
Credits - DooAce ,prawesome
Android Terms,Slang & Definitions*Important* + How to Increase Battery Life !
PART #1
Android Terms,Slang & Definitions
Apps2SD:A method of storing applications and cache on the device's microSD card.
ADB:Android Debug Bridge (adb) is a versatile command line tool that lets you communicate with an emulator instance or connected Android-powered device. It is a client-server program that includes three components:
•A client, which runs on your development machine. You can invoke a client from a shell by issuing an adb command. Other Android tools such as the ADT plugin and DDMS also create adb clients.
•A server, which runs as a background process on your development machine. The server manages communication between the client and the adb daemon running on an emulator or device.
•A daemon, which runs as a background process on each emulator or device instance.
AMOLED:Active Matrix Organic Light Emitting Diode. Basically, a very colorful, bright, display found in some smartphones.
APK:Android application package file. Each Android application is compiled and packaged in a single file that includes all of the application's code (.dex files), resources, assets, and manifest file. The application package file can have any name but must use the .apk extension. For example: myExampleAppname.apk. For convenience, an application package file is often referred to as an ".apk".
Alpha:The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white box techniques. Additional validation is then performed using black box or gray box techniques, by another testing team. Moving to black box testing inside the organization is known as alpha release.[1]
Alpha software can be unstable and could cause crashes or data loss. The exception to this is when the alpha is available publicly (such as a pre-order bonus), in which developers normally push for stability so that their testers can test properly. External availability of alpha software is uncommon in proprietary software. However, open source software, in particular, often have publicly available alpha versions, often distributed as the raw source code of the software.
The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be a feature complete.
Boot Animation:Boot animation is a term for a graphical representation of the boot process of the operating system.
Boot animation can be a simple visualisation of the scrolling boot messages in the console, but it can also present graphics or some combinations of both.
Unlike splash screens, boot screen or boot animation is not necessarily designed for marketing purposes, but can be to enhance the experience of the user as eye candy, or provide the user with messages (with an added advantage of color coding facility) to diagnose the state of the system.
Bootloader:This small program's only job is to load other data and programs which are then executed from RAM.Often, multiple-stage boot loaders are used, during which several programs of increasing complexity load one after the other in a process of chain loading.
Bootloop:When your system recycles over and over without entering the main OS.
Beta: is the software development phase following alpha. It generally begins when the software is feature complete. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it.
The users of a beta version are called beta testers. They are usually customers or prospective customers of the organization that develops the software, willing to test the software without charge, often receiving the final software free of charge or for a reduced price.
Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, prototype, technical preview (TP), or early access.
Some software is kept in perpetual beta—where new features and functionality is continually added to the software without establishing a firm "final" release.
CPU:It stands for Central Processing Unit and handles all the complex mathematical formulas necessary to do everyday things like surfing the Internet.
Cache:A component that transparently stores data so that future requests for that data can be served faster. The data that is stored within a cache might be values that have been computed earlier or duplicates of original values that are stored elsewhere. If requested data is contained in the cache (cache hit), this request can be served by simply reading the cache, which is comparatively faster. Otherwise (cache miss), the data has to be recomputed or fetched from its original storage location, which is comparatively slower. Hence, the greater the number of requests that can be served from the cache, the faster the overall system performance becomes.
CDMA:Mobile phone standards called cdmaOne, CDMA2000 (the 3G evolution of cdmaOne) and WCDMA (the 3G standard used by GSM carriers), which are often referred to as simply CDMA, and use CDMA as an underlying channel access method.
CIQ:Carrier IQ. A piece of preinstalled software that runs with elevated access in the background of portable devices by default and records everything. Potentially can be exploited to steal information.
Dual Core:A dual core processor is a central processing unit (CPU) that has two separate cores on the same die, each with its own cache. It essentially is two microprocessors in one. This type of CPU is widely available from many manufacturers. Other types of multi-core processors also have been developed, including quad-core processors with four cores each, hexa-core processors with six, octa-core processors with eight and many-core processors with an even larger number of cores.
Dalvik:The Android platform's virtual machine. The Dalvik VM is an interpreter-only virtual machine that executes files in the Dalvik Executable (.dex) format, a format that is optimized for efficient storage and memory-mappable execution.
Dalvik Cache:Writable cache that contains the optimized bytecode of all apk files (apps) on your Android device. Having the information in it's own cache makes applications load faster and perform better.
EXT2:The ext2 or second extended filesystem is a file system for the Linux kernel. It was initially designed by Rémy Card as a replacement for the extended file system (ext).
ext2 was the default filesystem in several Linux distributions, including Debian and Red Hat Linux, until supplanted more recently by ext3, which is almost completely compatible with ext2 and is a journaling file system. ext2 is still the filesystem of choice for flash-based storage media (such as SD cards, and USB flash drives) since its lack of a journal minimizes the number of writes and flash devices have only a limited number of write cycles. Recent kernels, however, support a journal-less mode of ext4, which would offer the same benefit along with a number of ext4-specific benefits.
EXT3:Third extended filesystem, is a journaled file system that is commonly used by the Linux kernel. It is the default file system for many popular Linux distributions, including Debian. Stephen Tweedie first revealed that he was working on extending ext2 in Journaling the Linux ext2fs Filesystem in a 1998 paper and later in a February 1999 kernel mailing list posting, and the filesystem was merged with the mainline Linux kernel in November 2001 from 2.4.15 onward.Its main advantage over ext2 is journaling, which improves reliability and eliminates the need to check the file system after an unclean shutdown. Its successor is ext4.
EXT4:It was born as a series of backward compatible extensions to ext3, many of them originally developed by Cluster File Systems for the Lustre file system between 2003 and 2006, meant to extend storage limits and add other performance improvements.However, other Linux kernel developers opposed accepting extensions to ext3 for stability reasons,and proposed to fork the source code of ext3, rename it as ext4, and do all the development there, without affecting the current ext3 users. This proposal was accepted, and on 28 June 2006, Theodore Ts'o, the ext3 maintainer, announced the new plan of development for ext4.
FC/FC's:Short for "force close," meaning an app that has crashed.
Fastboot:A diagnostic protocol used primarily to modify the flash filesystem in Android smartphones from another computer over a USB connection. It is part of the Android Debug Bridge library.
Utilizing the Fastboot protocol requires that the device be started in a boot loader or Second Program Loader mode in which only the most basic hardware initialization is performed. After enabling the protocol on the device itself it will accept any command sent to it over USB via a command line. Some of most commonly used fastboot commands include:
•flash - Overwrites a partition in flash with a binary image stored on the host computer.
•erase - Erases a partition in flash.
•reboot - Reboots the device into the either the main operating system or the system recovery partition.
•devices - Displays a list of all devices (with Serial #) connected to the host computer.
Flashing:The ROM memory used in smartphones and tablets etc. is often same as flash memory found in SD cards and USB flash drives, simply optimized for better speed and performance while running the operating system.
Hotspot:A spot that offers Internet access over a wireless local area network through the use of a router connected to a link to an Internet service provider. Hotspots typically use Wi-Fi technology.You can connect wifi campatible devices to it.
HDMI:High-Definition Multimedia Interface) is a compact audio/video interface for transmitting encrypted uncompressed digital data.It is a digital alternative to consumer analog standards, such as radio frequency (RF) coaxial cable, composite video, S-Video, SCART, component video, D-Terminal, or VGA (also called D-sub or DE-15F). HDMI connects digital audio/video sources (such as set-top boxes, DVD players, HD DVD players, Blu-ray Disc players, AVCHD camcorders, personal computers (PCs), video game consoles (such as the PlayStation 3 and Xbox 360), AV receivers, tablet computers, and mobile phones) to compatible digital audio devices, computer monitors, video projectors, and digital televisions.
JIT:The Just-in-Time Compiler. Released with Android 2.2, it's a method of greatly speeding up apps in Android on the software side.
Kang:Someone writes a code,someone else modifies the code to make their own release,its concidered a kang release.
Kernel:A kernel is a layer of code that allows the OS and applications to interface with your phone's hardware. The degree in which you can access your phone's hardware features depends on the quality of code in the kernel. The homebrew (rooting) community for HTC has made several kernel code improvements that give us additional features from our hardware that the stock kernel does not. When you flash a custom ROM, you automatically get a kernel. But you can also flash a standalone kernel ROM on top of the existing one, effectively overwriting it. These days, the difference in custom kernels is less about new features and more about alternate configurations. Choosing a custom kernel is basically choosing one that works best with your ROM.
Launcher:Collectively, the part of the Android user interface on home screens that lets you launch apps, make phone calls, etc. Is built in to Android, or can be purchased in the Android Market.
LCD Density:Pixel density is a measurement of the resolution of devices in various contexts; typically computer displays, image scanners, and digital camera image sensors.
First of all you need to understand that the Android User Interface uses something called a "display independent pixel" or a "dip" (yes, it's confusing because the density settings are in "dots per inch" or "dpi" which are considered the same as "ppi" or "pixels per inch" as well).
The default LCD Density setting on Android is 160 dpi. As far as the operating system is concerned 1 dip @ 160 dpi = 1 screen pixel. It doesn't mean that's actually true, but you've gotta start somewhere. In my opinion it would have been a lot nicer if they'd chosen 100 dpi because then it would be an easy percentage thing, but they didn't so we're stuck with this formula.
Mod:The act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer.
Nightly:A build that is performed at the end of each day of development. If you use a continuous integration server, it will generally be configured to build the code and run the unit tests on every check in. At the end of each day you may want to run more extensive tests, regression test and integration tests for example, which take too long to run on each check in and these would be triggered after the nightly build. If you have a full continuously delivery pipeline the nightly build may also be used to deploy the built code to environments for user testing.
Open GL:An open source 3D graphics library used in many devices, including Android devices.
Open & Closed Beta:Developers release either a closed beta or an open beta; closed beta versions are released to a select group of individuals for a user test and are invitation only, while open betas are from a larger group to the general public and anyone interested. The testers report any bugs that they find, and sometimes suggest additional features they think should be available in the final version.
Overclock:To increase the speed of your CPU.
Partition:The phone's internal memory (not the SD card) is solid-state (flash) memory, AKA NAND. It can be partitioned much like a normal hard drive can be partitioned. The bootloader exists in its own partition. Recovery is another partition; radio, system, cache, etc are all partitions.
Here are the standard partitions on an Android phone:
/misc - not sure what this is for.
/boot - bootloader, kernel
/recovery - holds the recovery program (either clockworkmod or RA recovery for a rooted Evo)
/system - operating system goes here: Android, Sense, boot animation, Sprint crapware, busybox, etc
/cache - cached data from OS usage
/data - user applications, data, settings, etc.
The below partitions are not android-specific. They are tied to the hardware of the phone, but the kernel may have code allowing Android to interact with said hardware.
/radio - the phone's radio firmware, controls cellular, data, GPS, bluetooth.
/wimax - firmware for Sprint's flavor of 4G, WiMax.
PRL:The Preferred Roaming List, basically a way of telling your phone which towers to connect to first.
RUU:a complete software package released by HTC, it can contain many things they are trying to update. Radio, ROM, bootloader, etc... Installing an ruu is like installing an image on a hard drive it wipes the phone and installs the image. It will wipe everything data and all so if you install one be prepared.
Radios:On the HTC side of things,the radios persist of:
•WiFi, which operates at 2.4-5ghz depending on what channel it's running
•Cellular/3G, which carries voice and data
•4G/WiMAX, which only carries data
•GPS, which is receive-only
•Bluetooth, which talks to WiiMotes and headsets
Flashing a radio means updating the code that controls the phones way of sending and recieving a signal.
Root:The first level of a folder.
SBC:(the ability to charge your battery beyond the default safe limit). The concept is similar to overclocking a processor: you're overriding the safety limits established to achieve additional performance. The benefit here is that you may gain more use of your battery per charge. The drawback is that you can damage the battery and significantly reduce its longevity. Some kernels claim they are using a safe technique to prevent battery damage. Just be aware of the potential risks.
Sideloading:It means installing applications without using the official Android Market.
Splash Screen:A splash screen is an image that appears while android is loading.Splash screens cover the entire screen or simply a rectangle near the center of the screen. The splash screens of operating systems and some applications that expect to be run full-screen usually cover the entire screen.
Superuser/SU:On many computer operating systems, the superuser is a special user account used for system administration. Depending on the operating system, the actual name of this account might be: root, administrator or supervisor.
Normal work on such a system is done using ordinary user accounts, and because these do not have the ability to make system-wide changes any viruses and other malware - or simple user errors - do not have the ability to adversly affect a whole system. In organizations, administrative privileges are often reserved for authorized experienced individuals.
Script:The Scripting Layer for Android (abridged as SL4A, and previously named Android Scripting Environment or ASE) is a library that allows the creation and running of scripts written in various scripting languages directly on Android devices. SL4A is designed for developers and is still alpha quality software.
These scripts have access to many of the APIs available to normal Java Android applications, but with a simplified interface. Scripts can be run interactively in a terminal, in the background, or via Locale.
SDK:(SDK or "devkit") is typically a set of software development tools that allows for the creation of applications for a certain software package, software framework, hardware platform, computer system, video game console, operating system, or similar platform.
Stock:This is the operating system in its default form, without any modifications made to it except for any device-specific support required to run it on the particular device.
S-On:Security on,means no acces to the phones operating system.
S-Off:Security was exploited,now have access to the operating system.
Tethering:Means sharing the Internet connection of an Internet-capable mobile phone with other devices. This sharing can be offered over a wireless LAN (Wi-Fi), Bluetooth, or by physical connection using a cable. In the case of tethering over wireless LAN, the feature may be branded as a mobile hotspot.The Internet-connected mobile phone acts as a portable router when providing tethering services to others.
USB:Stands for Universal Serial Bus. Is a method of connecting devices to a computer. Most smartphones now use microUSB cables to charge and sync.
Updater Script:When Android devices install updates via 'update.zip' files using recovery mode they have to perform a wide range of functions on files and permissions. Instead of using a minimal shell such as {b,d,c}sh the Android designers decided to create a small functional language that can be extended by device manufacturers if necessary. Since the Android "Donut" release (v1.6) the scripting language is called Edify and is defined primarily in the bootable/recovery/{edify,edifyscripting,updater} directories of the Android source-code tree.
Wireless N:Wireless N technology increases wireless internet connection. Wireless 'N' routers also work with Wireless 'G' and 'B' wireless adapters.
WiiMax:(Worldwide Interoperability for Microwave Access) is a communication technology for wirelessly delivering high-speed Internet service to large geographical areas.
YAFFS:Yaffs1 is the first version of this file system and works on NAND chips that have 512 byte pages + 16 byte spare (OOB;Out-Of-Band) areas.[clarification needed] These older chips also generally allow 2 or 3 write cycles per page,which YAFFS takes advantage of - i.e. dirty pages are marked by writing to a specific spare area byte.
Newer NAND flash chips have larger pages, 2048 bytes + 64 bytes spare areas, and stricter write requirements.Each page within an erase block (128 kilobytes) must be written to in sequential order, and each page must be written only once.YAFFS2 was designed to accommodate these newer chips.YAFFS2 is based on the YAFFS1 source code,with the major difference being that internal structures are not fixed to assume 512 byte sizing,and a block sequence number is placed on each written page. In this way older pages can be logically overwritten without violating the "write once" rule.[clarification needed]
YAFFS is a robust log-structured file system that holds data integrity as a high priority.A secondary YAFFS goal is high performance.YAFFS will typically outperform most alternatives.It is also designed to be portable and has been used on Linux, WinCE, pSOS, eCos,ThreadX and various special-purpose OSes.A variant 'YAFFS/Direct' is used in situations where there is no OS, embedded OSes and bootloaders: it has the same core filesystem but simpler interfacing to the OS and NAND flash hardware.
Zipalign: An archive alignment tool introduced first time with 1.6 Android SDK (software development kit). It optimizes the way an Android application package (APK) is packaged. Doing so enables the Android operating system to interact with the application more efficiently, and hence has the potential to make the application and overall the whole system much faster. Execution time is minimized for zipaligned applications, resulting is lesser amount of RAM consumption when running the APK.
CREDITS-Diablo67
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PART #2How to increase battery of Your Tab !
While many of us, and our readers, are seasoned vets of the Android ecosystem, there are many that are just starting out. After spending the last hour looking for something to cover that was extreme, I had an idea. That idea is what you are seeing here. A newbie friendly series of posts that will outline various topics from the simple, to the more complex. Not always about some new root tool, some new device or some insane kernel. More focused on basic daily operations, things that can improve upon the newest users experience to the Android ecosystem.
In today’s newbie guide we are going to outline a few battery saver tips and tricks that can help extend the life of your battery.
Tip #1 - As much as we all love the look of live wallpapers, they suck battery. Sticking to a static, or regular picture, will help out. Alternatively, the best option for many devices is using a true black png image. This is particularly helpful on AMOLED based screens, as color pixels use power where as black does not. Click the link to head to a black png, long press on it and save it. Then apply it as your wallpaper. If you can set it as a lockscreen wallpaper too that would be a good idea.
Tip #2 – Cut back on the widgets. While widgets are pretty, fun and often times useful, over doing it can hurt you long-term. Not just in battery performance, but even device performance. For instance, using Beautiful Widgets, you can get the date, time and weather in one widget versus running three different ones. If you can’t live with out them, then at least adjust the settings for when they update. Instead of polling the weather every time you turn your screen on, set it to every 4 or 8 hours. Most widgets will also let you set them to only pol manually. While it might be a slight inconvenience, pulling data for updates uses power and it uses your data plan.Similar rules apply to apps like Hootsuit, Facebook and so on.
Tip #3 – Screen brightness can dramatically affect your overall battery life. Many devices have an auto brightness setting that will use your light sensor to adjust the brightness according to the current lighting conditions. It is recommended that you leave that turned on. I have found that while it is nice, I prefer to have manual control of my brightness. If you spend a great deal of time indoors, the lowest brightness setting is enough to see your screen and use your phone. While the next statement might seem to contradict the widget tip, not all widgets consume power. Most Android version have a ‘power control’ widget which gives you quick access to WiFi, Bluetooth, GPS, Sync and brightness. If your device doesn’t have one, you can locate single button widgets that offer the brightness control, such as this one. I personally keep it to the lowest setting and if I need more light, just tap the brightness button to make it brighter when I need it.
Tip #4 - This one is simple and easy. Keep Wi-Fi and GPS off unless you actually need them. Both are easily controlled with the power control widget ro any other number of apps to keep you from having to go through the settings all the time. Heck, many newer devices even have those in the notification drop down bar now.
Tip #5 – When traveling or staying in an area that has no reception, turn of the devices radios. Sounds silly right? But if you are somewhere that gets no service at all, your device is going to be constantly searching for service and your battery is going to drain like crazy. The easiest and most universal way to turn of your radios is to put the device in ‘airplane mode.’ That is generally under Menu > Settings > Wireless and Networks. Although some UI’s have it in a different location and there are also apps and widgets that can accommodate this function. This also works out well in an office environment where Wi-Fi might be present but cell service is non existent. You might need to toggle the Wi-Fi back on for data use, but your phone won’t be searching for cell connection the whole day either.
Tip #6 – Adjust your screen off time. Many of us seasoned vets just hit the power button when we are done on our phone to turn of the screen. While it is rare, some devices don’t have that option. Setting the screen off time to the lowest amount of time will help ensure your phone’s screen goes off in case you forget. Believe me, I have seen people set their phone down with the screen on for hours and wonder why their battery dies so quickly. This can be accessed via Menu > Settings > Display. Depending on your current device, it might be screen off timer or sleep. Maybe others, not sure.
Tip #7 – This tip has a few various parts. First, running your battery through a few charge cycles is always a good idea. This means fully charging the device, then running it until it powers off. While it is off, plug in and charge it to 100%. Then repeat the process at least twice, but three times is a good idea. Sadly, the batteries the manufacturers use, aren’t always of the highest quality. Bummer huh.
Tip #8 – Watch for ‘rogue’ apps. By that we mean, if you have recently installed an application and you have noticed that your battery life has also recently gotten worse, you may have a rogue app running. This is usually pretty easy to find by checking Menu > Settings > Battery. You can usually see what apps are sucking juice. If you locate one, you can kill that process to stop it from eating battery, or if it is an app you hardly use simply uninstall it.
Tip #9 – Final tip for this post. Your launcher. Yes, your current launcher might be the culprit as well and you may not even know it. The fantabulous Sense UI found on HTC devices, TouchWiz found on Samsung devices and MotoBlur found on Motorola devices can also attribute to battery brain. Often times switching to a new launcher such as Go Launcher EX, ADW Launcher EX or countless other launchers can provide not only a boost in battery performance, but also a boost in your devices speed. Not to mention the added benefit of fun UI elements, themes and tweaks.
While there are plenty of other tips and tricks that I am sure our readers will add to the comments, these are 9 that can really make a difference in your daily consumption. Give them a try if you haven’t already done so and give it a couple of days. Nothing happens over night.
CREDITS-> Stormy Beach.
Good guide for the noobs
Thread updated - Major update - 22/04/12
Please comment if you have any problems, or want to share anything.
Please give an REVIEW ,it means a lot to me.Thank you.
Great job. I'm sure it'll help newbies a lot. Too bad that there is still not much in the development section to put your guide to work. Hopefully that'll come soon.
Marand55 said:
Great job. I'm sure it'll help newbies a lot. Too bad that there is still not much in the development section to put your guide to work. Hopefully that'll come soon.
Click to expand...
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yes , you are right... there is not much in the development section ,it can be due to since its new tablet . hope it gets better.
Thanks for putting all this together... haven't read through it all yet as I think it probably covers a lot of what I know and have learnt since I joined the Android world last year, but I will bookmark it so I can point friends this way if they leave the iPhone flock.
Ruxin said:
Thanks for putting all this together... haven't read through it all yet as I think it probably covers a lot of what I know and have learnt since I joined the Android world last year, but I will bookmark it so I can point friends this way if they leave the iPhone flock.
Click to expand...
Click to collapse
Thank you
This is a fantastic guide not only for someone new to the p6800/p6810, but anyone new to the Android ecosystem in general. Thank you for clearing a lot up for me!
JemaKnight said:
This is a fantastic guide not only for someone new to the p6800/p6810, but anyone new to the Android ecosystem in general. Thank you for clearing a lot up for me!
Click to expand...
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Your welcome ;-)
Great information. I wish I had it to look at when I first started playing around with rooting my Nook Color! This is a good thread to keep handy when a real novice gets the bug. Thanks.
GUIDE UPDATED -2/05/12"Android Terms,Slang & Definitions" added SEE post #3
Thanks for using the siggy!
And thanks again for the effort on piling things up!
billy_overheat said:
Thanks for using the siggy!
And thanks again for the effort on piling things up!
Click to expand...
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Your welcome !
Thumbs Upz! This is amust read and priority post before u go to other topics.
Help
Great Post!
Please I know I am most likely in the wrong area or post, I have had a Desire HD before and been down the road of rooting and flashing roms on it, I now own a Galaxy tab 7.7 and feel as if this is all new for me again. unfortunately I am in South Africa and had bought my tablet online, I was not told it would be a Arabic region tablet. Could I please ask who to speak to or ask for help on roms, I have the build number (HTJ85B P6800JPKL4) and want to know what roms will work and what not to use on this.
Please, I know you guys have better things to worry about but your advise or help would be gladly appreciated
Thank you in advance!
evil_penguin said:
Tip #1 - As much as we all love the look of live wallpapers, they suck battery. Sticking to a static, or regular picture, will help out. Alternatively, the best option for many devices is using a true black png image. This is particularly helpful on AMOLED based screens, as color pixels use power where as black does not. Click the link to head to a black png, long press on it and save it. Then apply it as your wallpaper. If you can set it as a lockscreen wallpaper too that would be a good idea.
Click to expand...
Click to collapse
Does anybody have a link to the png? I have misplaced mine, and I miss it. There doesn't seem to be a link here anywhere. thx.
Thanks
Thanks, really helpfull covers many things I was wondering about
thx
very helpful
Hi! I saw that many (myself initially) fail to understand the discussions of various topics of modding on this and other forums because of certain terms that are now characteristic of speech in any argument.
-Android operating system for mobile devices based on Linux kernel. Android is an open source project developed by the Open Handset Alliance (OHA). Google was the first company to work on Android and HTC has designed and implemented the first Android phone.
-AOSP: The term stands for AOSP Android Open Source Project, which is an initiative created to guide the development of the Android mobile platform.
-ADB (Android Debugging Bridge): application via command line (command prompt, DOS), is used to flash rom, make changes to the system, backup, install applications (using the command: adb push nomeapp.apk / system / app /), copy files from your device to PC (via the command: adb pull / path / inside / of / Android / filename nome_file_destinazione) and more. ADB is a tool included in the SDK of Android that allows you to manage your phone simply by connecting it via USB. For programmers, ADB is also used to execute commands on a virtual machine Android. detailed instructions.
- Apk (short for Android Package): is the file format used to install the Android software (it works similar, more or less, that is for Windows. Exe). Renaming the extension of this file. Zip you can open it with any operator of compressed files.
-App or Apps: abbreviation of the term application or applications
-App2sd (A2sd): procedure inherent in many Roma coocked, to move applications installed, or install later, the memory card instead of phone memory. to use it you must have an ext2 or ext3 or ext4 on the memory card. part of the application (the Dalvik cache) is still stored in the smartphone does not reduce the speed of execution. app2sd this is not to be confused with the various applications on the market, as those of the market allow the movement or storage of only applications that allow it.
-Bootloader (FASTBOOT): phone mode (while connected to USB mode with usb debug enabled) through which you can do many things, including obtaining root permissions, flash ROM, make backups, pushare files, remove files etc. ... the bootloader mode varies from terminal to terminal, refer to those sections for how to go into bootloader on your device.
-Brick (brickare, brickato): literally (translated in Italian) "BRICK". making the cell like a brick, a something of unusable if not as paperweights.
-Digital compass: The digital compass is able to detect the direction in which the device is pointing. This information can be used together with an appropriate mapping software to assist in navigation to unknown places.
-BusyBox: BusyBox is important because it lets you install it on your Android poteziare with many basic Linux commands. In fact, some powerful programs, such as Titanium backup and others, use busybox to carry out the instructions. In virtually a few kb there are so many beautiful little programs. guide: using titanium or backup.
-Cache: a temporary memory in which data are stored as may be eliminated without compromising the functionality of the system.
-Digital certificate: encrypted code issued to two or more parties by an authorized organization, and used to verify the identity of those parties by exchanging their public keys.
-Cupcake: Android 1.5 or relaise first official operating system pounces April 13, 2009
-Encryption: Procedure for the encoding of a systematic bit stream before transmission, aimed at avoiding that the contents can be decrypted by third parties.
Dalvik-Cache: cache used by the system to increase the execution speed of programs.
USB-Debug: mode of Android that is (turning the feature on your device via menu / settings / apps / Development / Debug USB) to allow the system to undergo special modifications.
Direct-Push Technology: Direct Push technology (push e-mail capabilities), developed by Microsoft, lets you receive new e-mail messages on their device, they are not received by your mailbox Inbox or Exchange Server. Items such as contacts, calendar and tasks are immediately updated on the device if they are changed or added on the Exchange Server.
-Emulator: it is found in the SDK and is a software that allows you to emulate (simulate) an android device. usually serves to developers (developers) to test applications.
-Digital Signature: A digital signature assures the recipient about the identity of the person who sent the file, and the absence of alterations made after signing this.
-Firmware: Software comlpleto the phone, android rom often contains (the only operating system) the radio (software designed to handle all communications) and hboot (the part on the base, and boot management and partition of the phone) . The format depends on the parent company that issues them and shall be flashed through the tool or program.
-Flash (flash, flashed): install, installed.
-G. E. often written or GE (Google Experience): There are those phones that have the OS (see ROM for a definition) fully developed by Google without any addition or customization by the manufacturer that sells the device (for example the number of mobile Nexus is entirely GE). This designation often means that these phones are the first to receive updates of new versions of Android, because there being no additional software, as well as those developed by Google, the release is much quicker.
Another (more common) is that With Google.
Are those phones that despite having some customization software by the manufacturer, are fully compatible with the Google software and services with Android.
-GPRS: GPRS (General Packet Radio Systems - Radio systems for generic packages) is a data service for mobile devices. It is available for the devices that meet the GSM standard.
-GPS: GPS (Global Positioning System - Global Positioning System) is a radio navigation system based on satellites that allows the DENTIFICATION of a geographical position through a triangulation of points. The GPS is used on mobile devices for applications software for navigation.
-GSM: Short for Global System for Mobile communications (Global System for Mobile Communications), is the platform for mobile computing worldwide.
-HSDPA: HSDPA (High-Speed Downlink Packet Access) is a technology for mobile devices that allows higher data speeds than traditional networks. Often referred to as 3.5G for faster downloading.
-HSPA: HSPA (High-Speed Packet Access - High Speed Packet Access) is a technology for mobile devices that improves the speed at which you can send and receive information on their mobile device. HSPA technology is used in 3G networks.
HSUPA: The HSUPA (High-Speed Uplink Packet Access - access to packages for the high-speed) is a technology for mobile devices that provides (along with HSDPA) the possibility of having connections with fast download and upload very high by optimizing use of bandwidth.
-HVGA: The HVGA (Half-size Video Graphics Array) indicates a particular display resolution of 480 x 320 pixels.
-hboot: the part on the basis of partition and boot management and the phone
-Kernel: is the essential part of any operating system. Without going into technicalities, it manages hardware (drivers and other information about the hardware, for example). Android uses a modified Linux kernel and is entirely open source (ie source code is freely available and modifiable).
- Launcher: It 's the software that handles the desktop (icons, widgets, wallpapers etc..) Android operating system. In essence, is what appears when you access the phone after the unlock screen, called Lock Screen (see below) if it is enabled.
Android allows for excellent customization Lacuncher. Although all versions of Android will already have a default, it is possible (when this option is not blocked by the manufacturer) install as many as you want from those in the Market. Launcher The best known of those owners are not ADW Launcher, Launcher Pro, Helix Lancher.
Most producers customize more or less heavily, their phones (as long as they are not GE, see above), and modification of the launcher is usually the most common personalization. Motorola for example sviluppaMotoBlur (non-removable, and includes an additional set of changes including the Launcher), the HTC the Sense (removable; this also includes modifications to the deepest only launcher which also include the framework), Samsung TouchWiz the (removable) etc..
The change of Lacuncher makes it very often no longer available widgets developed for another Launcher.
-Leak Leaked or (escaped): this refers to the ROM or firmware that (strangely) escape to the Mother House, and is circulated on the net. are semi-official, in the sense that they are developed directly from 'manufacturer, but are not officially released (and therefore not fit to restore the guarantee of a device).
Screen-Lock or unlock screen: is the screen that appears after turning on and / or whenever you press the on / off the phone. Used to not press the keys when not using the phone. It requires a combination of specific touches, or gestures to be "removed"
-Nandroid (found in the recovery as amended): application that creates an image of the entire operating system, like norton gost and true image for windows.
-ODEX: type of compression that is used to free up memory and speed up your system. ODEX unzip the file compresses everything and creates a file. ODEX dall'apk deleting the file. dex then you end up with after launcher.apk and launcher.odex (so 'you have saved so much space and improved
the speed reading application). rom the ODEX can not be changed the subject.
-OTA: Over The Air - system that allows applications to receive updates directly from the network or system
Ext2/ext3/ext4-partition: partition on the memory card (which usually can be made using modified recovery) used to install applications on this media instead of filling up the phone memory. the ext is a type of file system used on Linux and is seen as part of the Android smartphone's internal memory. to partition the SD card in the sections and guides for your device.
-Profile A2DP: Advanced Audio Distribution profile (Advanced Audio Distribution) is a specification that refers to how two Bluetooth devices can transmit and receive streaming high quality audio. The A2DP allows the transfer of a unidirectional stream audio in stereo with two channels, such as music from one phone to a headset.
-Pull: used command in command prompt (eg adb pull / path / inside / of / Android / filename nome_file_destinazione) copy to your PC for a file or folder in the Android system.
Radio-or banda or baseband (not the FM radio): software designed to manage all the communications device (phone, wifi, bluetooth, gps, etc. ...
-Recovery: a kind of mini operating system that is used to retrieve the cell from critical situations (brick, malfunction, etc. ....), do nandroid backup, perform the wipe, flash rom coocked and file format. Zip. The Recovery is properly called Recovery Mode and means the recovery mode in which you can perform actions such as, installing updates, format the phone, format and partition the SD and more. Updating the recovery.img (you can also do without the root) with a different and we have modified provisions advanced features without having to do other steps.
-RSS: RSS (Really Simple Syndication - Guild simple): indicates an Internet protocol used to distribute information that is updated frequently, such as a blog on the Internet, audio or video broadcasts or news headlines.
-Rom: the operating system. coocked roms are usually in. zip and go through recovery flashate
Coocked-Rom: cooked rom, created by chefs (who put together parts of rom applications, modifications, patches and so on) composed and enriched with new features
-ROOT (I take verbatim from androidpedia): What is root? In Unix-like operating systems is denoted by the root user with the highest privileges, ie, system administrator, also known as super user or superuser. (Cited in Wikipedia). Android being a linux system, then the user is root, which allows you to have total control of the phone. What a privilege we have to have root permissions? We have TOTAL control of the telephone. rootare the procedure for your device varies from terminal to terminal, consult the relevant sections to find out how to make your root device ..
G-sensor (gyro): The G sensor detects the position and movement of your device. It helps to orient the display to view both vertically or horizontally depending on how you hold the device. The G-sensor can be used in games to control the actions and other applications that require a movement to be able to be activated.
-SDK (software development kit): Software development kit, which we find in the tools folder that contains the file ADB. You can download it from for all platforms (Windows, Linux, Mac OS).
-S.O. (operating system): see ROM. In fact ROM and SO tend to coincide but while the first term is used to indicate the contents of any memory or the memory itself (it is in fact for Read Only Memory), the second indicates more specifically at a very specific piece of software and not any content that a memory can accommodate.
-Streaming: The term indicates the transmission of streaming audio or digital video using the Internet.
-Superboot: method to become the superuser (root-administrator) of your smartphone, with which you can make changes to the system, such as flash ROM, modify system folders etc. ...
-Tap (capped, plugged): equivalent of left-click on PC, then click in, clicked. TAP LONG = equivalent to right click on pc
-Thetering (wifi, bluetooth and usb): Mode is a connection between the phone is another device (mostly PC), through which you can take advantage of the internet's first, and basically use it as a modem, the second ( which as I said before can be a PC or another phone yet). May be predominantly via USB connectivity, bluetooth or wifi phone.
-Tablet is a tablet device that differs from a smartphone to the screen size (usually greater than the 5 "and for its strong propensity to navigation and document management. It usually does not incorporate a module for telephone calls (one exception is the Galaxy Tab), but often have a data connection via 3G or 4G as well as the WIFI.
Google has developed a special version of Android, called HoneyComb (3.X) for release in 2011. Nevertheless, there are Tablet with Froyo.
-VGA The VGA (Video Graphics Array) indicates a resolution of the display of 640 x 480 pixels.
-WCDMA: The WCDMA (Wideband Code Division Multiple Access) is a protocol for the transmission of data in a 3G cellular network.
-WVGA: The WVGA (Wide Video Graphics Array) indicates a display resolution of 480 x 800 pixels.
Wipe Dalvik-CACHE: reset the system cache. amended by recovery takes place.
Wipe-DATE (factory reset): hard reset (reset phone to factory settings, deletes all data and applications in your phone, no memory card). some recovery in the wiping the data format factory, not a complete hard reset, but a reset of all data in your phone, for a complete hard reset you should also wipe the system and boot from the recovery of the advanced settings or proceed with the procedure manual keystroke! how to do the hard reset via keyboard shortcut see the guides in their respective sections of your smartphone.
-ZIPALIGN: A form of compression that is used to speed up execution of applications. zipalign unzip the file and aligns the compressing apk file limit so 4byte 'Android takes up less ram to read and read more' quickly and then recreates the file. apk ^ ^
If you know other terms that do not understand, this thread is yours.
P. S. I hope to be helpful
if you have another way to suggest you write
Nice work!
Another nice thread, great work again
Nice well detailed list of Android Terms. Will use this as a reference if needed. Great Job! :good:
bedalus said:
Another nice thread, great work again
Click to expand...
Click to collapse
thanks mate, always kind
jayjay3333 said:
Nice well detailed list of Android Terms. Will use this as a reference if needed. Great Job! :good:
Click to expand...
Click to collapse
thanks a lot, I can not beat thanks for today (already used)
updated
Thread moved http://forum.xda-developers.com/showthread.php?t=1756880
I figured i would post this thread to help all of the new members and experienced understand the Android slang,there are actually a few i did'nt know the meaning of until i made this thread.I have compiled most of the terms,definitions and slang i could dig up,if theres anything i missed,let me know and i will add it to the thread,otherwise i will update this thread as new slang,terms and definitions are presented to me.
Apps2SD:A method of storing applications and cache on the device's microSD card.
ADB:Android Debug Bridge (adb) is a versatile command line tool that lets you communicate with an emulator instance or connected Android-powered device. It is a client-server program that includes three components:
*A client, which runs on your development machine. You can invoke a client from a shell by issuing an adb command. Other Android tools such as the ADT plugin and DDMS also create adb clients.
*A server, which runs as a background process on your development machine. The server manages communication between the client and the adb daemon running on an emulator or device.
*A daemon, which runs as a background process on each emulator or device instance.
Android:A Linux-based operating system for mobile devices such as HTC EVO.Versions are alphabetically codenamed after snacks: Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, Jelly Bean.
AMOLED:Active Matrix Organic Light Emitting Diode. Basically, a very colorful, bright, display found in some smartphones.
APK:Android application package file. Each Android application is compiled and packaged in a single file that includes all of the application's code (.dex files), resources, assets, and manifest file. The application package file can have any name but must use the .apk extension. For example: myExampleAppname.apk. For convenience, an application package file is often referred to as an ".apk".
Alpha:The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white box techniques. Additional validation is then performed using black box or gray box techniques, by another testing team. Moving to black box testing inside the organization is known as alpha release.[1]
Alpha software can be unstable and could cause crashes or data loss. The exception to this is when the alpha is available publicly (such as a pre-order bonus), in which developers normally push for stability so that their testers can test properly. External availability of alpha software is uncommon in proprietary software. However, open source software, in particular, often have publicly available alpha versions, often distributed as the raw source code of the software.
The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be a feature complete.
Boot Animation:Boot animation is a term for a graphical representation of the boot process of the operating system.
Boot animation can be a simple visualisation of the scrolling boot messages in the console, but it can also present graphics or some combinations of both.
Unlike splash screens, boot screen or boot animation is not necessarily designed for marketing purposes, but can be to enhance the experience of the user as eye candy, or provide the user with messages (with an added advantage of color coding facility) to diagnose the state of the system.
Bootloader:This small program's only job is to load other data and programs which are then executed from RAM.Often, multiple-stage boot loaders are used, during which several programs of increasing complexity load one after the other in a process of chain loading.
Bootloop:When your system recycles over and over without entering the main OS.
Beta: is the software development phase following alpha. It generally begins when the software is feature complete. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it.
The users of a beta version are called beta testers. They are usually customers or prospective customers of the organization that develops the software, willing to test the software without charge, often receiving the final software free of charge or for a reduced price.
Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, prototype, technical preview (TP), or early access.
Some software is kept in perpetual beta¡ªwhere new features and functionality is continually added to the software without establishing a firm "final" release.
CPU:It stands for Central Processing Unit and handles all the complex mathematical formulas necessary to do everyday things like surfing the Internet.
Custom:Independent developers who like to customize their devices beyond the standard options provided often tend to release the fruits of their labor for the rest to enjoy, in form of custom ROMs.
Cache:A component that transparently stores data so that future requests for that data can be served faster. The data that is stored within a cache might be values that have been computed earlier or duplicates of original values that are stored elsewhere. If requested data is contained in the cache (cache hit), this request can be served by simply reading the cache, which is comparatively faster. Otherwise (cache miss), the data has to be recomputed or fetched from its original storage location, which is comparatively slower. Hence, the greater the number of requests that can be served from the cache, the faster the overall system performance becomes.
CDMA:Mobile phone standards called cdmaOne, CDMA2000 (the 3G evolution of cdmaOne) and WCDMA (the 3G standard used by GSM carriers), which are often referred to as simply CDMA, and use CDMA as an underlying channel access method.
CIQ:Carrier IQ. A piece of preinstalled software that runs with elevated access in the background of portable devices by default and records everything. Potentially can be exploited to steal information.
ClockwordMod: Also called as CWM is a popular custom recovery for Android phones and tablets developed by Koushik Dutta (Koush), a well*known name in the Android dev community. ClockworkMod recovery allows you to perform several advanced recovery, restoration, installation and maintenance operations on your Android device. It allows user to install custom ROMs, kernels, themes, mods and more however, installing custom kernel from CWM is not yet available to Xperia family.
Dual Core:A dual core processor is a central processing unit (CPU) that has two separate cores on the same die, each with its own cache time. It essentially is two microprocessors in one. This type of CPU is widely available from many manufacturers. Other types of multi-core processors also have been developed, including quad-core processors with four cores each, hexa-core processors with six, octa-core processors with eight and many-core processors with an even larger number of cores.
Dalvik:The Android platform's virtual machine. The Dalvik VM is an interpreter-only virtual machine that executes files in the Dalvik Executable (.dex) format, a format that is optimized for efficient storage and memory-mappable execution.
Dalvik Cache:Writable cache that contains the optimized bytecode of all apk files (apps) on your Android device. Having the information in it's own cache makes applications load faster and perform better.
EXT2:The ext2 or second extended filesystem is a file system for the Linux kernel. It was initially designed by R¨¦my Card as a replacement for the extended file system (ext).
ext2 was the default filesystem in several Linux distributions, including Debian and Red Hat Linux, until supplanted more recently by ext3, which is almost completely compatible with ext2 and is a journaling file system. ext2 is still the filesystem of choice for flash-based storage media (such as SD cards, and USB flash drives) since its lack of a journal minimizes the number of writes and flash devices have only a limited number of write cycles. Recent kernels, however, support a journal-less mode of ext4, which would offer the same benefit along with a number of ext4-specific benefits.
EXT3:Third extended filesystem, is a journaled file system that is commonly used by the Linux kernel. It is the default file system for many popular Linux distributions, including Debian. Stephen Tweedie first revealed that he was working on extending ext2 in Journaling the Linux ext2fs Filesystem in a 1998 paper and later in a February 1999 kernel mailing list posting, and the filesystem was merged with the mainline Linux kernel in November 2001 from 2.4.15 onward.Its main advantage over ext2 is journaling, which improves reliability and eliminates the need to check the file system after an unclean shutdown. Its successor is ext4.
EXT4:It was born as a series of backward compatible extensions to ext3, many of them originally developed by Cluster File Systems for the Lustre file system between 2003 and 2006, meant to extend storage limits and add other performance improvements.However, other Linux kernel developers opposed accepting extensions to ext3 for stability reasons,and proposed to fork the source code of ext3, rename it as ext4, and do all the development there, without affecting the current ext3 users. This proposal was accepted, and on 28 June 2006, Theodore Ts'o, the ext3 maintainer, announced the new plan of development for ext4.
FC/FC's:Short for "force close," meaning an app that has crashed.
Fastboot:A diagnostic protocol used primarily to modify the flash filesystem in Android smartphones from another computer over a USB connection. It is part of the Android Debug Bridge library.
Utilizing the Fastboot protocol requires that the device be started in a boot loader or Second Program Loader mode in which only the most basic hardware initialization is performed. After enabling the protocol on the device itself it will accept any command sent to it over USB via a command line. Some of most commonly used fastboot commands include:
*flash - Overwrites a partition in flash with a binary image stored on the host computer.
*erase - Erases a partition in flash.
*1reboot - Reboots the device into the either the main operating system or the system recovery partition.
*1devices - Displays a list of all devices (with Serial #) connected to the host computer.
Flashing:The ROM memory used in smartphones and tablets etc. is often same as flash memory found in SD cards and USB flash drives, simply optimized for better speed and performance while running the operating system.
Hotspot:A spot that offers Internet access over a wireless local area network through the use of a router connected to a link to an Internet service provider. Hotspots typically use Wi-Fi technology.You can connect wifi campatible devices to it.
HDMI:High-Definition Multimedia Interface) is a compact audio/video interface for transmitting encrypted uncompressed digital data.It is a digital alternative to consumer analog standards, such as radio frequency (RF) coaxial cable, composite video, S-Video, SCART, component video, D-Terminal, or VGA (also called D-sub or DE-15F). HDMI connects digital audio/video sources (such as set-top boxes, DVD players, HD DVD players, Blu-ray Disc players, AVCHD camcorders, personal computers (PCs), video game consoles (such as the PlayStation 3 and Xbox 360), AV receivers, tablet computers, and mobile phones) to compatible digital audio devices, computer monitors, video projectors, and digital televisions.
Hboot:Its mainly responsible for checking and initializing the hardware and starting the phones software. It can also be used for flashing official software releases, as well as a few other things. HBoot can be compared to the BIOS on a computer.
HAVS:a control system that dynamically adjusts the voltage based on CPU load. This has proven to be a battery saver, but it can actually have the opposite effect when multiple control systems are operating (like setCPU).
JIT:The Just-in-Time Compiler. Released with Android 2.2, it's a method of greatly speeding up apps in Android on the software side.
Kang:Someone writes a code,someone else modifies the code to make their own release,its concidered a kang release.
Kernel:A kernel is a layer of code that allows the OS and applications to interface with your phone's hardware. The degree in which you can access your phone's hardware features depends on the quality of code in the kernel. The homebrew (rooting) community for HTC has made several kernel code improvements that give us additional features from our hardware that the stock kernel does not. When you flash a custom ROM, you automatically get a kernel. But you can also flash a standalone kernel ROM on top of the existing one, effectively overwriting it. These days, the difference in custom kernels is less about new features and more about alternate configurations. Choosing a custom kernel is basically choosing one that works best with your ROM.
Launcher:Collectively, the part of the Android user interface on home screens that lets you launch apps, make phone calls, etc. Is built in to Android, or can be purchased in the Android Market.
LCD Density: Pixel density is a measurement of the resolution of devices in various contexts; typically computer displays, image scanners, and digital camera image sensors.
First of all you need to understand that the Android User Interface uses something called a "display independent pixel" or a "dip" (yes, it's confusing because the density settings are in "dots per inch" or "dpi" which are considered the same as "ppi" or "pixels per inch" as well).
The default LCD Density setting on Android is 160 dpi. As far as the operating system is concerned 1 dip @ 160 dpi = 1 screen pixel. It doesn't mean that's actually true, but you've gotta start somewhere. In my opinion it would have been a lot nicer if they'd chosen 100 dpi because then it would be an easy percentage thing, but they didn't so we're stuck with this formula.
Mod:The act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer.
Nandroid:To backup the current running rom.
Nightly:A build that is performed at the end of each day of development. If you use a continuous integration server, it will generally be configured to build the code and run the unit tests on every check in. At the end of each day you may want to run more extensive tests, regression test and integration tests for example, which take too long to run on each check in and these would be triggered after the nightly build. If you have a full continuously delivery pipeline the nightly build may also be used to deploy the built code to environments for user testing.
Open GL:An open source 3D graphics library used in many devices, including Android devices.
Open & Closed Beta: Developers release either a closed beta or an open beta; closed beta versions are released to a select group of individuals for a user test and are invitation only, while open betas are from a larger group to the general public and anyone interested. The testers report any bugs that they find, and sometimes suggest additional features they think should be available in the final version.
Overclock:To increase the speed of your CPU.
Partition:The phone's internal memory (not the SD card) is solid-state (flash) memory, AKA NAND. It can be partitioned much like a normal hard drive can be partitioned. The bootloader exists in its own partition. Recovery is another partition; radio, system, cache, etc are all partitions.
Here are the standard partitions on an Android phone:
/misc - not sure what this is for.
/boot - bootloader, kernel
/recovery - holds the recovery program (either clockworkmod or RA recovery for a rooted Evo)
/system - operating system goes here: Android, Sense, boot animation, Sprint crapware, busybox, etc
/cache - cached data from OS usage
/data - user applications, data, settings, etc.
The below partitions are not android-specific. They are tied to the hardware of the phone, but the kernel may have code allowing Android to interact with said hardware.
/radio - the phone's radio firmware, controls cellular, data, GPS, bluetooth.
/wimax - firmware for Sprint's flavor of 4G, WiMax.
PRL:The Preferred Roaming List, basically a way of telling your phone which towers to connect to first.
RUU:a complete software package released by HTC, it can contain many things they are trying to update. Radio, ROM, bootloader, etc... Installing an ruu is like installing an image on a hard drive it wipes the phone and installs the image. It will wipe everything data and all so if you install one be prepared.
Recovery Mode:A small separate operating mode you can boot your device into, used for device administration. Two popular custom recovery modes are Amon Ra and Clockwork.
Rom/Firmware:Read-Only Memory and technically speaking, it refers to the internal storage of a device, which is supposed to contain the operating system instructions that needn¡¯t be modified at all during the device¡¯s normal operation.
Radios: On the HTC side of things,the radios persist of:
*WiFi, which operates at 2.4-5ghz depending on what channel it's running
*Cellular/3G, which carries voice and data
*4G/WiMAX, which only carries data
*GPS, which is receive-only
*Bluetooth, which talks to WiiMotes and headsets
Flashing a radio means updating the code that controls the phones way of sending and recieving a signal.
Ram: (Random Access Memory) A group of memory chips, typically of the dynamic RAM (DRAM) type, which function as the computer's primary workspace. When personal computers first came on the market in the late 1970s, 64KB (64 kilobytes) of RAM was the upper limit. Today, 64MB (64 megabytes) of SDRAM is entry level for a desktop computer, a thousand times as much (see SDRAM).
The "random" in RAM means that the contents of each byte of storage in the chip can be directly accessed without regard to the bytes before or after it. This is also true of other types of memory chips, including ROMs and PROMs. However, unlike ROMs and PROMs, RAM chips require power to maintain their content, which is why you must save your data onto disk before you turn the computer off. To learn about the types of RAM chips and how to upgrade your memory, see memory module. To learn how memory is used to process data, see computer or memory. See also dynamic RAM and static RAM.
Recovery:RecoverySystem contains methods for interacting with the Android recovery system (the separate partition that can be used to install system updates,wipe user data,etc).
Root:The first level of a folder.
Rooting:A process allowing users of mobile phones, tablet PCs, and other devices running the Android operating system to attain privileged control (known as "root access") within Android's subsystem. Rooting is often performed with the goal of overcoming limitations that carriers and hardware manufacturers put on some devices, resulting in the ability to alter or replace system applications and settings, run specialized apps that require administrator-level permissions, or perform other operations that are otherwise inaccessible to a normal Android user. Rooting is analogous to jailbreaking devices running the Apple iOS operating system or the Sony PlayStation 3. On Android, rooting can also facilitate the complete removal and replacement of the device's operating system.
SBC: (the ability to charge your battery beyond the default safe limit). The concept is similar to overclocking a processor: you're overriding the safety limits established to achieve additional performance. The benefit here is that you may gain more use of your battery per charge. The drawback is that you can damage the battery and significantly reduce its longevity. Some kernels claim they are using a safe technique to prevent battery damage. Just be aware of the potential risks.
Sideloading:It means installing applications without using the official Android Market.
Splash Screen:A splash screen is an image that appears while android is loading.Splash screens cover the entire screen or simply a rectangle near the center of the screen. The splash screens of operating systems and some applications that expect to be run full-screen usually cover the entire screen.
Superuser/SU: On many computer operating systems, the superuser is a special user account used for system administration. Depending on the operating system, the actual name of this account might be: root, administrator or supervisor.
Normal work on such a system is done using ordinary user accounts, and because these do not have the ability to make system-wide changes any viruses and other malware - or simple user errors - do not have the ability to adversly affect a whole system. In organizations, administrative privileges are often reserved for authorized experienced individuals.
Script:The Scripting Layer for Android (abridged as SL4A, and previously named Android Scripting Environment or ASE) is a library that allows the creation and running of scripts written in various scripting languages directly on Android devices. SL4A is designed for developers and is still alpha quality software.
These scripts have access to many of the APIs available to normal Java Android applications, but with a simplified interface. Scripts can be run interactively in a terminal, in the background, or via Locale.
SDK: (SDK or "devkit") is typically a set of software development tools that allows for the creation of applications for a certain software package, software framework, hardware platform, computer system, video game console, operating system, or similar platform.
Stock:This is the operating system in its default form, without any modifications made to it except for any device-specific support required to run it on the particular device.
S-On:Security on,means no acces to the phones operating system.
S-Off:Security was exploited,now have access to the operating system.
Tethering:Means sharing the Internet connection of an Internet-capable mobile phone with other devices. This sharing can be offered over a wireless LAN (Wi-Fi), Bluetooth, or by physical connection using a cable. In the case of tethering over wireless LAN, the feature may be branded as a mobile hotspot.The Internet-connected mobile phone acts as a portable router when providing tethering services to others.
Userspace(Governor):This governor, exceptionally rare for the world of mobile devices, allows any program executed by the user to set the CPU's operating frequency. This governor is more common amongst servers or desktop PCs where an application (like a power profile app) needs privileges to set the CPU clockspeed.
Underclock:To reduce the speed of your CPU.
Undervolt:Undervolting means taking some of the voltage from the CPU which in return gives a longer battery life and lower temperature during intensive use of the CPU.
USB:Stands for Universal Serial Bus. Is a method of connecting devices to a computer. Most smartphones now use microUSB cables to charge and sync.
Updater Script:When Android devices install updates via 'update.zip' files using recovery mode they have to perform a wide range of functions on files and permissions. Instead of using a minimal shell such as {b,d,c}sh the Android designers decided to create a small functional language that can be extended by device manufacturers if necessary. Since the Android "Donut" release (v1.6) the scripting language is called Edify and is defined primarily in the bootable/recovery/{edify,edifyscripting,updater} directories of the Android source-code tree.
Wireless N:Wireless N technology increases wireless internet connection. Wireless 'N' routers also work with Wireless 'G' and 'B' wireless adapters.
WiiMax: (Worldwide Interoperability for Microwave Access) is a communication technology for wirelessly delivering high-speed Internet service to large geographical areas.
YAFFS:Yaffs1 is the first version of this file system and works on NAND chips that have 512 byte pages 16 byte spare (OOB;Out-Of-Band) areas.[clarification needed] These older chips also generally allow 2 or 3 write cycles per page,which YAFFS takes advantage of - i.e. dirty pages are marked by writing to a specific spare area byte.
Newer NAND flash chips have larger pages, 2048 bytes 64 bytes spare areas, and stricter write requirements.Each page within an erase block (128 kilobytes) must be written to in sequential order, and each page must be written only once.YAFFS2 was designed to accommodate these newer chips.YAFFS2 is based on the YAFFS1 source code,with the major difference being that internal structures are not fixed to assume 512 byte sizing,and a block sequence number is placed on each written page. In this way older pages can be logically overwritten without violating the "write once" rule.[clarification needed]
YAFFS is a robust log-structured file system that holds data integrity as a high priority.A secondary YAFFS goal is high performance.YAFFS will typically outperform most alternatives.It is also designed to be portable and has been used on Linux, WinCE, pSOS, eCos,ThreadX and various special-purpose OSes.A variant 'YAFFS/Direct' is used in situations where there is no OS, embedded OSes and bootloaders: it has the same core filesystem but simpler interfacing to the OS and NAND flash hardware.
Zipalign: An archive alignment tool introduced first time with 1.6 Android SDK (software development kit). It optimizes the way an Android application package (APK) is packaged. Doing so enables the Android operating system to interact with the application more efficiently, and hence has the potential to make the application and overall the whole system much faster. Execution time is minimized for zipaligned applications, resulting is lesser amount of RAM consumption when running the APK.
All credit of this information goes to Diablo67
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Baseband: is an adjective that describes signals and systems whose range of frequencies is measured from close to 0 hertz to a cut-off frequency, a maximum bandwidth or highest signal frequency; it is sometimes used as a noun for a band of frequencies starting close to zero. Baseband can often be considered a synonym to lowpass or non-modulated, and antonym to passband, bandpass, carrier-modulated or radio frequency (RF).
Brazilianwax(Governor):Similar to smartassV2. More aggressive ramping, so more performance, less battery
BFS:Brain Fxck Scheduler for Linux was created by veteran kernel programmer Con Kolivas and has been reported to improve responsiveness on light-NUMA (non-uniform memory access) Linux mobile devices and desktop computers with fewer than 16 cores.
Bloatware:Software or 'apps' that you don't need, but come preinstalled to a device's /system partition, meaning that you cannot remove them unless the device has been rooted. Usually, these are apps are sponsored by a company and included by a carrier for profit. For example, the Photobucket app included on the G2 by TMobile.
Compile:It translates (a android program)from a high-level language into another language, usually machine language.
Conservative(Governor):This biases the phone to prefer the lowest possible clockspeed as often as possible. In other words, a larger and more persistent load must be placed on the CPU before the conservative governor will be prompted to raise the CPU clockspeed. Depending on how the developer has implemented this governor, and the minimum clockspeed chosen by the user, the conservative governor can introduce choppy performance. On the other hand, it can be good for battery life.
The Conservative Governor is also frequently described as a "slow OnDemand," if that helps to give you a more complete picture of its functionality.
Decompile:To convert executable (ready-to-run) program code (sometimes called object code ) into some form of higher-level programming language so that it can be read by a human.
Deodex: Deodexing is basically repackaging of these APKs in a certain way, such that they are reassembled into classes.dex files. By doing that, all pieces of an application package are put together back in one place, thus eliminating the worry of a modified APK conflicting with some separate odexed parts.
GNU:A recursive acronym for “GNU's Not Unix!”; it is pronounced g-noo, as one syllable with no vowel sound between the g and the n. The GNU Project was launched in 1984 to develop a complete Unix-like operating system which is free software: the GNU system. “Free software” is a matter of liberty, not price. To understand the concept, you should think of “free” as in “free speech”, not as in “free beer”.
Governor:It controls the speed of the CPU.
Hotplug(Governor):The Hotplug governor performs very similarly to the OnDemand governor, with the added benefit of being more precise about how it steps down through the kernel's frequency table as the governor measures the user's CPU load. However, the Hotplug governor's defining feature is its ability to turn unused CPU cores off during periods of low CPU utilization. This is known as "hotplugging."
API:An application programming interface (API) is a specification intended to be used as an interface by software components to communicate with each other. An API may include specifications for routines, data structures, object classes, and variables. An API specification can take many forms, including an International Standard such as POSIX, vendor documentation such as the Microsoft Windows API, the libraries of a programming language, e.g. Standard Template Library in C++ or Java API.
An API differs from an application binary interface (ABI) in that an API is source code based while an ABI is a binary interface. For instance POSIX is an API, while the Linux Standard Base is an ABI.
Android Resolution:Android runs on a variety of devices that offer different screen sizes and densities. For applications, the Android system provides a consistent development environment across devices and handles most of the work to adjust each application's user interface to the screen on which it is displayed. At the same time, the system provides APIs that allow you to control your application's UI for specific screen sizes and densities, in order to optimize your UI design for different screen configurations. For example, you might want a UI for tablets that's different from the UI for handsets.
LDPI:Resources for low-density (ldpi) screens (~120dpi).
MDPI:Resources for medium-density (mdpi) screens (~160dpi). (This is the baseline density.)
HDPI:Resources for high-density (hdpi) screens (~240dpi).
XHDPI:Resources for extra high-density (xhdpi) screens (~320dpi).
NODPI:Resources for all densities. These are density-independent resources. The system does not scale resources tagged with this qualifier, regardless of the current screen's density.
TVDPI:Resources for screens somewhere between mdpi and hdpi; approximately 213dpi. This is not considered a "primary" density group. It is mostly intended for televisions and most apps shouldn't need it—providing mdpi and hdpi resources is sufficient for most apps and the system will scale them as appropriate. If you find it necessary to provide tvdpi resources, you should size them at a factor of 1.33*mdpi. For example, a 100px x 100px image for mdpi screens should be 133px x 133px for tvdpi.
Intellidemand(Governor):Intellidemand aka Intelligent Ondemand from Faux is yet another governor that's based on ondemand. Unlike what some users believe, this governor is not the replacement for OC Daemon (Having different governors for sleep and awake). The original intellidemand behaves differently according to GPU usage. When GPU is really busy (gaming, maps, benchmarking, etc) intellidemand behaves like ondemand. When GPU is 'idling' (or moderately busy), intellidemand limits max frequency to a step depending on frequencies available in your device/kernel for saving battery. This is called browsing mode. We can see some 'traces' of interactive governor here. Frequency scale-up decision is made based on idling time of CPU.
XDA-Developers was founded in 2003 as a small forum for users of original Windows Mobile PDAs, who wanted to try to improve or otherwise modify them. This led to a gradually growing community forming that worked to upgrade their devices beyond the last version given officially by the manufacturer of their device.
In 2008, XDA-Developers introduced Android-based phones to the site for the first time, with the T-Mobile G1.From that point onwards, XDA started to grow much more rapidly, as Android gained marketshare and momentum.
With a relatively open platform like Android, there will always be some people who want to do more! XDA and sites like it serve as a platform for those who want to improve their phones even further, enabling them to do so and to share their improvements.
With Android being open source, thescope for updating and tweaking your phone or tablet is much greater than ever possible with any other major mobile platform.Some people come to XDA-Developers to learn how toroottheir phone. Rooting your phone grants you the ability to access and change the files that control how your device operates. For example, you could remove pre-installedapplications with root access. You could also possibly improve the battery life of a device by tweaking or optimising the system, or installing a new Linux kernel.Others come to XDA-Developers to change how their device looks. Perhaps they dislike the user interfacethemeused by their OEM, or perhaps they simply prefer different colors to the default colours used.Perhaps, most commonly, people come to XDA-Developers to upgrade their phone to the latest version of Android, after their manufacturer or mobile carrierhas abandoned them on an older version, with no official way to reach the latest version of Android. This has led to a variety of “aftermarket” firmware distributions (often called “ROMs”), which aim to provide updates for devices no longer supported by their OEMs.
There are now over 4.6 million registered users on XDA (and many more reading the site)
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1.0:Android 1.0, the first commercial version of the software, was released on 23 September 2008.The first Android device, the HTC Dream (G1), incorporated the following Android 1.0 features:
•Android Market application download and updates through the Market app
•Web browser to show, zoom and pan full HTML and XHTML web pages – multiple pages show as windows ("cards")
•Camera support – however this version lacked the option to change the camera's resolution, white balance, quality, etc.
•Folders allowing the grouping of a number of app icons into a single folder icon on the Home screen.
•Access to web email servers, supporting POP3, IMAP4, and SMTP.
•Gmail synchronization with the Gmail app
•Google Contacts synchronization with the People app
•Google Calendar synchronization with the Calendar app
•Google Maps with Latitude and Street View to view maps and satellite imagery, as well as find local business and obtain driving directions using GPS
•Google Sync, allowing management of over-the-air synchronization of Gmail, People, and Calendar
•Google Search, allowing users to search the Internet and phone apps, contacts, calendar, etc
•Google Talk instant messaging
•Instant messaging, text messaging, and MMS
•Media Player, enabling management, importing, and playback of media files – however, this version lacked video and stereo Bluetooth support
•Notifications appear in the Status bar, with options to set ringtone, LED or vibration alerts
•Voice Dialer allows dialing and placing of phone calls without typing a name or number
•Wallpaper allows the user to set the background image or photo behind the Home screen icons and widgets
•YouTube video player
•Other apps include: Alarm Clock, Calculator, Dialer (Phone), Home screen (launcher), Pictures (Gallery), and Settings.
•Wi-Fi and Bluetooth support
1.1: 9 February 2009, the Android 1.1 update was released, initially for the T-Mobile G1 only. The update resolved bugs, changed the API and added a number of other features:
•Details and reviews available when a user searches for businesses on Maps
•Longer in-call screen timeout default when using the speakerphone, plus ability to show/hide dialpad
•Ability to save attachments in messages
•Support added for marquee in system layouts
Cupcake: 30 April 2009, the Android 1.5 update, dubbed Cupcake, was released, based on Linux kernel 2.6.27.The update included several new features and UI amendments:
•Support for third-party virtual keyboards with text prediction and user dictionary for custom words
•Support for Widgets - miniature application views that can be embedded in other applications (such as the Home screen) and receive periodic updates
•Video recording and playback in MPEG-4 and 3GP formats
•Auto-pairing and stereo support for Bluetooth added (A2DP and AVRCP profiles)
•Copy and paste features added to web browser
•User pictures shown for Favorites in Contacts
•Specific date/time stamp shown for events in call log, and one-touch access to a contact card from call log event
•Animated screen transitions
•Ability to upload videos to YouTube
•Ability to upload photos to Picasa
Donut: 15 September 2009, the Android 1.6 SDK – dubbed Donut – was released, based on Linux kernel 2.6.29.Included in the update were numerous new features:
•Voice and text entry search enhanced to include bookmark history, contacts, and the web
•Ability for developers to include their content in search results
•Multi-lingual speech synthesis engine to allow any Android application to "speak" a string of text
•Easier searching and ability to view app screenshots in Android Market
•Gallery, camera and camcorder more fully integrated, with faster camera access
•Ability for users to select multiple photos for deletion
•Updated technology support for CDMA/EVDO, 802.1x, VPNs, and a text-to-speech engine
•Support for WVGA screen resolutions
•Speed improvements in searching and camera applications
•Expanded Gesture framework and new GestureBuilder development tool
Eclair: 26 October 2009, the Android 2.0 SDK – codenamed Eclair – was released, based on Linux kernel 2.6.29.Changes included:
•Expanded Account sync, allowing users to add multiple accounts to a device for email- and contact-synchronization
•Exchange email support, with combined inbox to browse email from multiple accounts in one page
•Bluetooth 2.1 support
•Ability to tap a Contacts photo and select to call, SMS, or email the person
•Ability to search all saved SMS and MMS messages, with delete oldest messages in a conversation automatically deleted when a defined limit is reached
•Numerous new camera features, including flash support, digital zoom, scene mode, white balance, color effect and macro focus
•Improved typing speed on virtual keyboard, with smarter dictionary that learns from word usage and includes contact names as suggestions
•Refreshed browser UI with bookmark thumbnails, double-tap zoom and support for HTML5
•Calendar agenda view enhanced, showing attending status for each invitee, and ability to invite new guests to events
•Optimized hardware speed and revamped UI
•Support for more screen sizes and resolutions, with better contrast ratio
•Improved Google Maps 3.1.2
•MotionEvent class enhanced to track multi-touch events
•Addition of live wallpapers, allowing the animation of home-screen background images to show movement
2.0.1:The Android 2.0.1 SDK was released on 3 December 2009.It was a minor platform release deployable to Android-powered handsets, including minor API changes, bug fixes and framework behavioral changes
2.1:The 2.1 SDK was released on 12 January 2010.It was a minor platform release deployable to Android-powered handsets, including minor amendments to the API and bug fixes.
Froyo: 20 May 2010, the Android 2.2 (Froyo) SDK was released, based on Linux kernel 2.6.32.Its features included:
•Speed, memory, and performance optimizations
•Additional application speed improvements, implemented through JIT compilation
•Integration of Chrome's V8 JavaScript engine into the Browser application
•Support for the Android Cloud to Device Messaging (C2DM) service, enabling push notifications
•Improved Microsoft Exchange support, including security policies, auto-discovery, GAL look-up, calendar synchronization and remote wipe
•Improved application launcher with shortcuts to Phone and Browser applications
•USB tethering and Wi-Fi hotspot functionality
•Added an option to disable data access over mobile network
•Updated Market application with batch and automatic update features
•Quick switching between multiple keyboard languages and their dictionaries
•Voice dialing and contact sharing over Bluetooth
•Support for Bluetooth-enabled car and desk docks
•Support for numeric and alphanumeric passwords
•Support for file upload fields in the Browser application
•Support for installing applications to the expandable memory
•Adobe Flash support
•Support for extra-high-PPI screens (320 ppi), such as 4" 720p
•Gallery allows users to view picture stacks using a zoom gesture
2.2.1:The Android 2.2.1 update was released on 18 January 2011, and included a number of bug fixes, security updates, and performance improvements.
2.2.2:The Android 2.2.2 update was released on 22 January 2011, and fixed minor bugs, including SMS routing issues that affected the Nexus One.
2.2.3:The Android 2.2.3 update was released on 21 November 2011, and consisted of two security patches.
Gingerbread: 6 December 2010, the Android 2.3 (Gingerbread) SDK was released, based on Linux kernel 2.6.35.Changes included:
•Updated user interface design with increased simplicity and speed
•Support for extra-large screen sizes and resolutions (WXGA and higher)
•Native support for SIP VoIP internet telephony
•Faster, more intuitive text input in virtual keyboard, with improved accuracy,better suggested text and voice input mode
•Enhanced copy/paste functionality, allowing users to select a word by press-hold, copy, and paste
•Support for Near Field Communication (NFC), allowing the user to read an NFC tag embedded in a poster, sticker, or advertisement
•New audio effects such as reverb, equalization, headphone virtualization, and bass boost
•New Download Manager, giving users easy access to any file downloaded from the browser, email, or another application
•Support for multiple cameras on the device, including a front-facing camera, if available
•Support for WebM/VP8 video playback, and AAC audio encoding
•Improved power management with a more active role in managing apps that are keeping the device awake for too long
•Enhanced support for native code development
•Switched from YAFFS to ext4 on newer devices
•Audio, graphical, and input enhancements for game developers
•Concurrent garbage collection for increased performance
•Native support for more sensors (such as gyroscopes and barometers)
2.2.3:Released on 9 February 2011, Android 2.3.3 included several improvements and API fixes
2.3.4:Version 2.3.4 introduced support for voice or video chat using Google Talk.
2.3.5:Released on 25 July 2011, Android 2.3.5 included a number of system enhancements:
•Improved network performance for the Nexus S 4G, among other fixes and improvements
•Fixed Bluetooth bug on Samsung Galaxy S
•Improved Gmail application
•Shadow animations for list scrolling
•Camera software enhancements
•Improved battery efficiency
2.3.6:Released on 2 September 2011, this version fixed a voice search bug. The 2.3.6 update had the side-effect of impairing the Wi-Fi hotspot functionality of many Canadian Nexus S phones. Google acknowledged this problem and fixed it in late September.
2.3.7:Android 2.3.7 introduced Google Wallet support for the Nexus S 4G.
Honeycomb: 22 February 2011, the Android 3.0 (Honeycomb) SDK – the first tablet-only Android update – was released, based on Linux kernel 2.6.36.The first device featuring this version, the Motorola Xoom tablet, was released on 24 February 2011.Changes included:
•Optimized tablet support with a new virtual and “holographic” user interface
•Added System Bar, featuring quick access to notifications, status, and soft navigation buttons, available at the bottom of the screen
•Added Action Bar, giving access to contextual options, navigation, widgets, or other types of content at the top of the screen
•Simplified multitasking – tapping Recent Apps in the System Bar allows users to see snapshots of the tasks underway and quickly jump from one app to another
•Redesigned keyboard, making typing fast, efficient and accurate on larger screen sizes
•Simplified, more intuitive copy/paste interface
•Multiple browser tabs replacing browser windows, plus form auto-fill and a new “incognito” mode allowing anonymous browsing
•Quick access to camera exposure, focus, flash, zoom, front-facing camera, time-lapse, and more
•Ability to view albums and other collections in full-screen mode in Gallery, with easy access to thumbnails for other photos
•New two-pane Contacts UI and Fast Scroll to let users easily organize and locate contacts
•New two-pane Email UI to make viewing and organizing messages more efficient, allowing users to select one or more messages
•Support for video chat using Google Talk
•Hardware acceleration
•Support for multi-core processors
•Ability to encrypt all user data
3.1:The 3.1 SDK was released on 10 May 2011.Changes included:
•UI refinements
•Connectivity for USB accessories
•Expanded Recent Apps list
•Resizable Home screen widgets
•Support for external keyboards and pointing devices
•Support for joysticks and gamepads
•Support for FLAC audio playback
•High-performance Wi-Fi lock, maintaining high-performance Wi-Fi connections when device screen is off
•Support for HTTP proxy for each connected Wi-Fi access point
3.2:The 3.2 SDK was released on 15 July 2011,first appearing on Huawei's MediaPad tablet.Changes included:
•Improved hardware support, including optimizations for a wider range of tablets
•Increased ability of apps to access files on the SD card, e.g. for synchronization
•Compatibility display mode for apps that have not been optimized for tablet screen resolutions
•New display support functions, giving developers more control over display appearance on different Android devices
3.2.1:The Android 3.2.1 update was released on 20 September 2011, and included a number of amendments:
•Bug fixes and minor security, stability and Wi-Fi improvements
•Update to Android Market with automatic updates and easier-to-read Terms and Condition text
•Update to Google Books
•Improved Adobe Flash support in browser
•Improved Chinese handwriting prediction
3.2.2:The 3.2.2 update was released on 30 August 2011, and included bug fixes and other minor improvements for the Motorola Xoom 4G.
Android 4.0 – codenamed Ice Cream Sandwich, and based on Linux kernel 3.0.1– was previewed at the May 2011 Google I/O event,and officially launched at the Galaxy Nexus and Ice Cream Sandwich release event on 19 October 2011.
•Enhanced speed and performance
•Virtual buttons in the UI, in place of capacitive or physical buttons
•Separation of widgets in a new tab, listed in a similar manner to apps
•Easier-to-create folders, with a drag-and-drop style
•A customizable launcher
•Improved visual voicemail with the ability to speed up or slow down voicemail messages
•Pinch-to-zoom functionality in the calendar
•Offline search, a two-line preview, and new action bar at the bottom of the Gmail app
•Ability to swipe left or right to switch between Gmail conversations
•Integrated screenshot capture (accomplished by holding down the Power and Volume-Down buttons)
•Improved error correction on the keyboard
•Ability to access apps directly from lock screen (similar to HTC Sense 3.x)
•Improved copy and paste functionality
•Better voice integration and continuous, real-time speech to text dictation
•Face Unlock, a feature that allows users to unlock handsets using facial recognition software
•New tabbed web browser, allowing up to 16 tabs
•Automatic syncing of browser with users' Chrome bookmarks
•A new typeface family for the UI, Roboto
•Data Usage section in settings that lets users set warnings when they approach a certain usage limit, and disable data use when the limit is exceeded
•Ability to shut down apps that are using data in the background
•Improved camera app with zero shutter lag, time lapse settings, panorama mode, and the ability to zoom while recording
•Built-in photo editor
•New gallery layout, organized by location and person
•Refreshed "People" app with social network integration, status updates and hi-res images
•Android Beam, a near-field communication feature allowing the rapid short-range exchange of web bookmarks, contact info, directions, YouTube videos and other data
•Hardware acceleration of the UI
•Resizeable widgets – already part of Android 3.1 for tablets, but new for cellphones
•Wi-Fi Direct
•1080p video recording for stock Android devices
4.0.2:The Android 4.0.2 update was released on 28 November 2011,and fixed minor bugs on the Verizon Galaxy Nexus,the US launch of which was later delayed until December 2011.
4.0.3:The Android 4.0.3 update was first released on 16 December 2011.It included a number of bug fixes and optimizations, and offered improvements to graphics, databases, spell-checking and Bluetooth functionality,along with new APIs for developers,including a social stream API in the Contacts provider. Other features included Calendar provider enhancements, new camera apps enhancing video stabilization and QVGA resolution, and accessibility refinements such as improved content access for screen readers.
4.1 Jelly Bean:The report also mentions some interesting features that originally planned in the presence of ice Cream Sandwich is likely to be postponed and will be displayed on the jelly bean.
Reportedly,this is because these features are not ready until it came time to release the ice cream sandwiches.Google itself has not confirmed anything regarding this information.
Android 4.1, Jelly Bean, is the fastest and smoothest version of Android yet. Jelly Bean improves on the simplicity and beauty of Android 4.0, and introduces a new Google search experience on Android.
Jelly Bean features improved performance throughout the system, including faster orientation changes, faster responses when switching between recent apps, and smoother and more consistent rendering across the system through vsync and triple buffering.
Jelly Bean has more reactive and uniform touch responses, and makes your device even more responsive by boosting your device's CPU instantly when you touch the screen, and turns it down when you don't need it to improve battery life.
MIUI
(pronounced "Me You I", a play on the common abbreviation of the words user interface as UI),developed by Xiaomi Tech, is an aftermarket firmware for cell phones based on the open-source Android operating system. It features a heavily-modified user interface that does away with the Android app drawer and has drawn comparisons with Apple's iOS.It includes additional functionality not found in stock Android, including toggles on the notification pull-down, new music, gallery, and camera apps, and an altered phone dialer that displays matching contacts as a user enters a number.
MIUI is based on Android 2.3.7 and CyanogenMod 7.1 sources, and was initially developed in the Chinese language by Chinese startup Xiaomi.Xiaomi added a number of apps to enhance the basic framework; those include MITalk (a Blackberry Messenger clone),MINotes,MIBackup,MIMusic,and MIGallery.MIUI is made up of two parts, MI and UI, where UI stands for User Interface and MI, as stated by Xiaomi CEO Lei Jun, stands for Mobile Internet and Mission Impossible.
The modified operating system has been criticized for being similar to iOS.Due to the fact that MIUI is developed in China, some features that are not relevant to the Chinese market, such as WiMax support, are unavailable on MIUI, and without access to the source code, it is not possible for 3rd parties to easily add this support.
AOSP
The Android Open Source Project (AOSP) is led by Google, and is tasked with the maintenance and development of Android.According to the project "The goal of the Android Open Source Project is to create a successful real-world product that improves the mobile experience for end users."AOSP also maintains the Android Compatibility Program, defining an "Android compatible" device "as one that can run any application written by third-party developers using the Android SDK and NDK", to prevent incompatible Android implementations.The compatibility program is also optional and free of charge, with the Compatibility Test Suite also free and open-source.
Sense
HTC Sense is a graphical user interface developed by HTC Corporation for mobile devices running Android, Brew and Windows Mobile.Based on the TouchFLO 3D design,HTC has referred to HTC Sense as both a user interface in itself and also as a user experience layer on top of TouchFLO 3D.Announced June 24, 2009, the first phone running Android to feature HTC Sense was the HTC Hero,and the first Windows Phone to feature HTC Sense (an updated TouchFLO) was the HTC HD2,announced October 6, 2009.
At the Mobile World Congress 2010, HTC showed their new updated HTC Sense UI to debut on the HTC Desire and HTC Legend, with an upgrade available for the Hero and Magic. The new version is based upon Android 2.1 and has new interface features such as the Friend Stream widget (which aggregates all Twitter, Facebook and Flickr information) and Leap, which allows access to all the home screens at once.
Smartphones including the HTC EVO 3D and the HTC Sensation feature HTC Sense 3.0, which has major visual and functional changes to HTC Sense, including a new lock screen which allows users to access their favorite applications directly. Only HTC Sensation and later devices will run HTC Sense 3.0, but older devices will still get some of the new features from HTC Sense 3.0 via an over-the-air update.[citation needed]
While the Windows Mobile version of Sense is the successor to TouchFLO 3D, with information featured on separate tabs, the Android version presents information through Android desktop widgets and applications, and includes launcher, app drawer, and lock screen replacements.
Cyanogenmod:is an open source replacement firmware for smart phones and tablet computers based on the Android mobile operating system. It offers features and options not found in the official firmware distributed by vendors of these devices.
Features supported by CyanogenMod include native theming support, FLAC audio codec support, a large Access Point Name list, an OpenVPN client, an enhanced reboot menu, support for Wi-Fi, Bluetooth, and USB tethering, CPU overclocking and other performance enhancements, soft buttons and other "tablet tweaks", toggles in the notification pull-down (such as Wi-Fi, Bluetooth and GPS), app permissions management, as well as other interface enhancements. According to its developers, CyanogenMod does not contain spyware or bloatware.CyanogenMod is also stated to increase performance and reliability compared with official firmware releases.
CyanogenMod is developed as free and open source software based on the official releases of Android by Google, with added original and third-party code.
Although only a subset of total CyanogenMod users elect to report their use of the firmware, as of 24 August 2012, CyanogenMod has recorded over 3.1 million installs on a multitude of devices.
AOKP:AOKP stands for Android Open Kang Project. It is a custom ROM distribution for many Android devices. The name is a play on the word “kang” and AOSP (Android Open Source Project). The name was sort of a joke, but it just stuck, just like our infatuation with unicorns.
AOKP Versions
We have two different kinds of releases — Builds and Milestones. Builds are considered “nightlies” — they are released usually every week or two (sometimes even sooner, if there are any major bugs to fix). We have no set release schedule, we release Builds and Milestones as we feel they are ready.
Milestones: Most stable releases.
Builds: Newest releases with bleeding edge features and code.
Pacman: Paranoid + Aokp + Cyanogen = PACman
ROMs are compiled from source for Xperia Ray which is a msm7x30 device and is ported to Doubleshot [Mytouch 4g Slide] . This is a minimal port but with a lot of work done. It is still based on AOSP+CM source codes. The ROM packs all the tweaks from the three super ROMs into one.
4.2:Google was expected to announce Jelly Bean 4.2 at an event in New York City on 29 October 2012, but the event was cancelled due to Hurricane Sandy.Instead of rescheduling the live event, Google announced the new version with a press release, under the slogan "A new flavor of Jelly Bean". The first devices to run Android 4.2 were LG's Nexus 4 and Samsung's Nexus 10, which were released on 13 November 2012.
Android 4.2 takes the speed and simplicity of Jelly Bean to a different level – a completely new camera experience that’s beyond smart, a new form of typing that helps you power through your messages, and much more.
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Screen size: Actual physical size, measured as the screen's diagonal.
For simplicity, Android groups all actual screen sizes into four generalized sizes: small, normal, large, and extra large.
Screen density
The quantity of pixels within a physical area of the screen; usually referred to as dpi (dots per inch). For example, a "low" density screen has fewer pixels within a given physical area, compared to a "normal" or "high" density screen.
For simplicity, Android groups all actual screen densities into four generalized densities: low, medium, high, and extra high.
Orientation:The orientation of the screen from the user's point of view. This is either landscape or portrait, meaning that the screen's aspect ratio is either wide or tall, respectively. Be aware that not only do different devices operate in different orientations by default, but the orientation can change at runtime when the user rotates the device.
Pixel Density:is a measurement of the resolution of devices in various contexts: typically computer displays, image scanners, and digital camera image sensors.
Density-Independent Pixel (dp):A virtual pixel unit that you should use when defining UI layout, to express layout dimensions or position in a density-independent way.
The density-independent pixel is equivalent to one physical pixel on a 160 dpi screen, which is the baseline density assumed by the system for a "medium" density screen. At runtime, the system transparently handles any scaling of the dp units, as necessary, based on the actual density of the screen in use. The conversion of dp units to screen pixels is simple: px = dp * (dpi / 160). For example, on a 240 dpi screen, 1 dp equals 1.5 physical pixels. You should always use dp units when defining your application's UI, to ensure proper display of your UI on screens with different densities.
Android Resolution:Android runs on a variety of devices that offer different screen sizes and densities. For applications, the Android system provides a consistent development environment across devices and handles most of the work to adjust each application's user interface to the screen on which it is displayed. At the same time, the system provides APIs that allow you to control your application's UI for specific screen sizes and densities, in order to optimize your UI design for different screen configurations. For example, you might want a UI for tablets that's different from the UI for handsets.
LDPI:Resources for low-density (ldpi) screens (~120dpi).
MDPI:Resources for medium-density (mdpi) screens (~160dpi).
HDPI:Resources for high-density (hdpi) screens (~240dpi).
XHDPI:Resources for extra high-density (xhdpi) screens (~320dpi).
NODPI:Resources for all densities. These are density-independent resources. The system does not scale resources tagged with this qualifier, regardless of the current screen's density.
TVDPI:Resources for screens somewhere between mdpi and hdpi; approximately 213dpi. This is not considered a "primary" density group. It is mostly intended for televisions and most apps shouldn't need it—providing mdpi and hdpi resources is sufficient for most apps and the system will scale them as appropriate. If you find it necessary to provide tvdpi resources, you should size them at a factor of 1.33*mdpi. For example, a 100px x 100px image for mdpi screens should be 133px x 133px for tvdpi.
Dex: Dalvik Executable. Compiled Android application code file. Android programs are compiled into .dex files, which are in turn zipped into a single .apk file on the device. .dex files can be created by automatically translating compiled applications written in the Java programming language.
Action:An action is a description of something that an Intent sender wants done. An action is a string value assigned to an Intent. Action strings can be defined by Android or by a third-party developer. For example, android.intent.action.VIEW for a Web URL, or com.example.rumbler.SHAKE_PHONE for a custom application to vibrate the phone.
Activity:An activity is a single screen in an application, with supporting Java code, derived from the Activity class. Most commonly, an activity is visibly represented by a full screen window that can receive and handle UI events and perform complex tasks, because of the Window it uses to render its window. Though an Activity is typically full screen, it can also be floating or transparent.
AndroidManifest.xml:Every application must have an AndroidManifest.xml file (with precisely that name) in its root directory of the source tree. The manifest presents essential information about the application to the Android system, information the system must have before it can run any of the application’s code.
Application:From a component perspective, an Android application consists of one or more activities, services, listeners, and intent receivers. From a source file perspective, an Android application consists of code, resources, assets, and a single manifest. During compilation, these files are packaged in a single file called an application package file (.apk).
Broadcast Receiver:An application class that listens for Intents that are broadcast, rather than being sent to a single target application/activity. The system delivers a broadcast Intent to all interested broadcast receivers, which handle the Intent sequentially.
Canvas:A drawing surface that handles compositing of the actual bits against a Bitmap or Surface object. It has methods for standard computer drawing of bitmaps, lines, circles, rectangles, text, and so on, and is bound to a Bitmap or Surface. Canvas is the simplest, easiest way to draw 2D objects on the screen. However, it does not support hardware acceleration, as OpenGL ES does. The base class is Canvas.
Content Provider:A data-abstraction layer that you can use to safely expose your application’s data to other applications. A content provider is built on the ContentProvider class, which handles content query strings of a specific format to return data in a specific format.
Data:The data partition on the device contains the user-related data, such as installed applications and settings for those apps, as well as your SQLite database containing Android settings and messages. Normally, the directory /data/app is off-limits through the ‘adb shell’ command, as well as other terminal applications that can run on the device, since this directory contains the apk files for apps. On a rooted phone, using the ‘su’ command will allow full access to this partition. This partition can be flashed using Fastboot or Nandroid.
DDMS: Dalvik Debug Monitor Service, a GUI debugging application included with the SDK. It provides screen capture, log dump, and process examination capabilities. If you are developing in Eclipse using the ADT Plugin, DDMS is integrated into your development environment.
Dialog:A floating window that that acts as a lightweight form. A dialog can have button controls only and is intended to perform a simple action (such as button choice) and perhaps return a value. A dialog is not intended to persist in the history stack, contain complex layout, or perform complex actions. Android provides a default simple dialog for you with optional buttons, though you can define your own dialog layout. The base class for dialogs is Dialog.
Drawable:A compiled visual resource that can be used as a background, title, or other part of the screen. A drawable is typically loaded into another UI element, for example as a background image. A drawable is not able to receive events, but does assign various other properties such as “state” and scheduling, to enable subclasses such as animation objects or image libraries. Many drawable objects are loaded from drawable resource files — xml or bitmap files that describe the image. Drawable resources are compiled into subclasses of android.graphics.drawable.
Flash Memory:Flash memory, also known as NAND memory, is nonvolatile – keeping information even when the device is off. Flash memory in the device is equivalent to the hard drive in a computer. This is where the device’s operating system (sometimes called firmware) and applications are stored. Flash memory is slower than RAM, but is (almost always) faster than SD cards.
Logcat:While in adb (see ADB), type in “adb logcat > logcat.txt”. This will help you when resolving issues and bugs. There are also tools in the market you can use for this, one of which is called aLogcat. It can show different categories (severity of errors ect.) too, which is something adb logcat cannot do.
Playstore(Old:Market):The market on Android is a place where you can purchase or download applications for your phone. When you download through the market, the installation process is transparent (as in you don’t have to deal with the APK files yourself), and there is the facility to rate apps and post comments which are visible to other users. Frequently, the developers of apps actually take onboard the feedback in the comments (mainly the smaller apps with slightly less feedback to sift through).
When an app is installed from the market, it is copied to ‘/data/app/apkname.apk’, as the act of ‘installing’. An app can store its data in the folder ‘/data/data/apkname’. It is possible to clear the data stored by an application by using the Manage Applications feature in Settings | Applications | Manage Applications.
Intent:A message object that you can use to launch or communicate with other applications/activities asynchronously. An Intent object is an instance of Intent. It includes several criteria fields that you can supply, to determine what application/activity receives the Intent and what the receiver does when handling the Intent. Available criteria include the desired action, a category, a data string, the MIME type of the data, a handling class, and others. An application sends an Intent to the Android system, rather than sending it directly to another application/activity. The application can send the Intent to a single target application or it can send it as a broadcast, which can in turn be handled by multiple applications sequentially. The Android system is responsible for resolving the best-available receiver for each Intent, based on the criteria supplied in the Intent and the Intent Filters defined by other applications.
Intent Filter:A message object that you can use to launch or communicate with other applications/activities asynchronously. An Intent object is an instance of Intent. It includes several criteria fields that you can supply, to determine what application/activity receives the Intent and what the receiver does when handling the Intent. Available criteria include the desired action, a category, a data string, the MIME type of the data, a handling class, and others. An application sends an Intent to the Android system, rather than sending it directly to another application/activity. The application can send the Intent to a single target application or it can send it as a broadcast, which can in turn be handled by multiple applications sequentially. The Android system is responsible for resolving the best-available receiver for each Intent, based on the criteria supplied in the Intent and the Intent Filters defined by other applications.
Layout Resource:An XML file that describes the layout of an Activity screen.
Manifest File:An XML file that each application must define, to describe the application’s package name, version, components (activities, intent filters, services), imported libraries, and describes the various activities, and so on.
9-Patch:A resizeable bitmap resource that can be used for backgrounds or other images on the device.
Odex: Odex stands for “Optimized Dalvik Executable” file. The Android system, as identified above, utilizes compressed data stored in the .apk file at runtime. To speed up this process, the most critical elements of application will be placed uncompressed in an .odex file, thus enabling the Android OS to quickly interpret that important information before it continues to parse the rest of the application. Stock ROMs will come from the manufacturer as “odexed”, meaning that the application(s) will have a .apk file and an .odex file, i.e. Calendar.apk and Calendar.odex.
Resources:Nonprogrammatic application components that are external to the compiled application code, but which can be loaded from application code using a well-known reference format. Android supports a variety of resource types, but a typical application’s resources would consist of UI strings, UI layout components, graphics or other media files, and so on. An application uses resources to efficiently support localization and varied device profiles and states. For example, an application would include a separate set of resources for each supported local or device type, and it could include layout resources that are specific to the current screen orientation (landscape or portrait). The resources of an application are always stored in the res/* subfolders of the project.
Service:An object of class Service that runs in the background (without any UI presence) to perform various persistent actions, such as playing music or monitoring network activity.
SPL:The Secondary Program Loader is a piece of bootcode that initiates the startup of the phone, displaying the initial splash screen for the device, and loading the initial files from ROM.
It checks to see if a button combination is pressed on bootup (such as that to enter Recovery Mode or the bootloader), and loads the relevant system software. If no special instruction is given by holding keys, the bootloader loads the normal system software by initializing the boot process from the boot partition.
Flashing your SPL is risky, as the process failing will probably result in a broken, or bricked phone, since the SPL is executed very early on in the boot process, and any error here will prevent access to the recovery or bootloader features.
If you do flash the SPL though, it unlocks the Carrier-ID CID from the device, essentially allowing any RUU to be installed to the device, and allows flashing alternative or custom bootscreens.
Surface:An object of type Surface representing a block of memory that gets composited to the screen. A Surface holds a Canvas object for drawing, and provides various helper methods to draw layers and resize the surface. You should not use this class directly; use SurfaceView instead.
SurfaceView:A View object that wraps a Surface for drawing, and exposes methods to specify its size and format dynamically. A SurfaceView provides a way to draw independently of the UI thread for resource-intensive operations (such as games or camera previews), but it uses extra memory as a result. SurfaceView supports both Canvas and OpenGL ES graphics. The base class is SurfaceView.
System:The /system directory on your device is where the main operational software for the Android OS is stored. It has a number of sub-directories of which /system/apps (where application apk’s are stored) is probably the only one users would have need to access. The /system folder is read-only by default and needs remounted via ‘adb’ to allow write access.
Theme:A set of properties (text size, background color, and so on) bundled together to define various default display settings. Android provides a few standard themes, listed in R.style (starting with “Theme_”).
Update.zip:An update.zip (does not have to actually be called update.zip if you have a patched Recovery image) is a file containing some files which will be copied to the phone’s internal memory. Normally, a new system update or ROM is stored in the file, but update.zip files are commonly used to install modifications such as themes or applications that are installed on the System partition to prevent uninstallation.
To flash one of these files, which commonly would contain a custom ROM for your phone, you would boot your phone to a patched recovery image (whether using Fastboot, or the home+power method if you have a patched Recovery image flashed on your phone)
Update.zip files are cryptographically signed, and more information on how to sign your own files can be found online.
URI's:Android uses URI strings as the basis for requesting data in a content provider (such as to retrieve a list of contacts) and for requesting actions in an Intent (such as opening a Web page in a browser). The URI scheme and format is specialized according to the type of use, and an application can handle specific URI schemes and strings in any way it wants. Some URI schemes are reserved by system components. For example, requests for data from a content provider must use the content://. In an Intent, a URI using an http:// scheme will be handled by the browser.
View:An object that draws to a rectangular area on the screen and handles click, keystroke, and other interaction events. A View is a base class for most layout components of an Activity or Dialog screen (text boxes, windows, and so on). It receives calls from its parent object (see viewgroup, below)to draw itself, and informs its parent object about where and how big it would like to be (which may or may not be respected by the parent).
ViewGroup:A container object that groups a set of child Views. The viewgroup is responsible for deciding where child views are positioned and how large they can be, as well as for calling each to draw itself when appropriate. Some viewgroups are invisible and are for layout only, while others have an intrinsic UI (for instance, a scrolling list box). Viewgroups are all in the widget package, but extend ViewGroup.
Widget: One of a set of fully implemented View subclasses that render form elements and other UI components, such as a text box or popup menu. Because a widget is fully implemented, it handles measuring and drawing itself and responding to screen events. Widgets are all in the android.widget package.
Window:In an Android application, an object derived from the abstract class Window that specifies the elements of a generic window, such as the look and feel (title bar text, location and content of menus, and so on). Dialog and Activity use an implementation of this class to render a window. You do not need to implement this class or use windows in your application.
Credits
Diablo67 for great information
Android:A Linux-based operating system for mobile devices such as HTC EVO.Versions are alphabetically codenamed after snacks: Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, Jelly Donut.
correct that...jellybean
Dual Core:A dual core processor is a central processing unit (CPU) that has two separate cores on the same die, each with its own cache
time
and in these following lines....you forgot to put a space b/w : and (...so they turned into smily ...correct that part too
WiiMaxWorldwide Interoperability for Microwave Access)
RamRandom Access Memory)
SBCthe ability to charge your battery bey
Superuser/SUn many computer operating systems,
DKSDK or "devkit") is typically a set of software development tools
Radiosn the HTC side of things,the radios persist of:
i look a glance at it..seems great info....will read the whole guide properly when i get some free time.. :good::good::good:
ask for sticky to this thread
awesome thread:laugh:
it should be sticky
i wrote material for a similar guide some time ago.. but never made the thread.. so sharing some additional info you can add..
Bootloader: The bootloader is code that is executed before any Operating System starts to run. Bootloaders basically package the instructions to boot operating system kernel and most of them also have their own debugging or modification environment.As the bootloader starts before any piece of software on your device, it makes it extremely processor specific and so there is a wide range of ROMs available because of presence of different hardwares. Every manufacturer has their own version of bootloader.
Kernel: The kernel is the main component of most computer operating systems; it is a bridge between applications and the actual data processing done at the hardware level. Kernels have different types but for android users we talk only about monolithic kernels or simply modified linux kernels. Monolithic kernels execute all the operating system code in the same address space to increase the performance of the system.
ClockwordMod: Also called as CWM is a popular custom recovery for Android phones and tablets developed by Koushik Dutta (Koush), a well*known name in the Android dev community. ClockworkMod recovery allows you to perform several advanced recovery, restoration, installation and maintenance operations on your Android device. It allows user to install custom ROMs, kernels, themes, mods and more however, installing custom kernel from CWM is not yet available to Xperia family.
if need more info on any topic drop me a PM...
Thanks Cnc_Rocks for finding mistakes
Bootoader & kernel info is written already will add clockworkmod info only
Sent from my SONY WALKMAN using JellySony Rom
A summary of important terms regarding our phone, xperia x8, would be better. This is x8 general forum, anyone interested in general android knowledge should go to android general forum...
As mentioned in this thread, here is original post by Diablo67, the only thing I see here is Ctrl C + Ctrl V.
I just want to post because most off them are unaware & dint read that forum & I already gave credits to diablo67
Sent from my SONY WALKMAN using JellySony Rom
darkfrmr said:
A summary of important terms regarding our phone, xperia x8, would be better. This is x8 general forum, anyone interested in general android knowledge should go to android general forum...
As mentioned in this thread, here is original post by Diablo67, the only thing I see here is Ctrl C + Ctrl V.
Click to expand...
Click to collapse
well.. he gave proper credit to that guy.. and there is nothing wrong in copy paste.. it wasnt any development stuff.. and it is always better to have such a thread posted.. it benefits new comers and some lazy members :good:
Summary of important terms regarding our phone and any other phone is basically the same......because they all run android.. only differences are the cwm/kernel/flashtool and the unlocking method
CnC-ROCK said:
well.. he gave proper credit to that guy.. and there is nothing wrong in copy paste.. it wasnt any development stuff.. and it is always better to have such a thread posted.. it benefits new comers and some lazy members :good:
Summary of important terms regarding our phone and any other phone is basically the same......because they all run android.. only differences are the cwm/kernel/flashtool and the unlocking method
Click to expand...
Click to collapse
Xactly what i mean
:thumbup:Cnc_Rock
Sent from my SONY WALKMAN using JellySony Rom
here is idea...if you want it to be more readable
use this code for titles (Apps2SD,ADB,Android....) just replace "put title here" with title
HTML:
[B][SIZE="3"][COLOR="SeaGreen"][U]put title here[/U][/COLOR][/SIZE][/B]
Thanks taj..
Great thread here....
sent from my phone using hands and brain...
---------- Post added at 12:51 PM ---------- Previous post was at 12:48 PM ----------
Hey taj.
Correct your op, some words look like. " "
sent from my phone using hands and brain...
it's f___ing awesome! Very good!
very nice
minimum edition
Thread updated with xda info
Sent from my SONY WALKMAN using JellySony Rom
You forgot Android 1.6 - Donut.
Sent from my iPhone using Tapatalk
Royal Eagle said:
You forgot Android 1.6 - Donut.
Sent from my iPhone using Tapatalk
Click to expand...
Click to collapse
Its already there dude
Watchout carefully
Sent from my SONY WALKMAN using JellySony Rom
THREAD UPDATED WITH MOST INFO ON 4th POST
HAVE A LOOK
ENJOY
~>TAJ<~
Version Alpha 0.6.0 is now available
I'm back! Not dead yet, I promise. This is actually a relatively small update in terms of user-facing features, with only one really big new thing - support for file uploading - but that's a lot bigger than it might sound. It's the first write support I've implemented in the server, and it also required some fairly massive updates to the HttpServer component (support for binary requests, for POST parameters, for MIME multipart parsing). These will be built upon in forthcoming versions to add support for things like registry editing, in-browser file viewing (possibly editing), and so on. There are also a large number of small fixes and improvements that I've made over the last two-weeks-shy-of-a-year, which should make the server faster, more robust, better able to support concurrent connections, and lighter on device resources. Finally, while the app still targets WP8.0 and should run on 8.0, it now is designed for 8.1 compatibility (especially the AllCapabilities version).
Previous update (0.5.6): This version is mostly bug fixes and UI changes. The biggest changes are: clearer display of weird registry data types, the server now consumes fewer threads (it used to spawn them with wild abandon) and does faster string compares, the app version is now shown on the phone, error pages are now better, if you launch the app without a WiFi IP address it'll offer to take you to the WiFi settings page, connections are no longer closed as soon as the app starts sending a response, and the server now defaults to using the Connection: keep-alive header, with a two-minute timeout. The last change, combined with the second-to-last, should hopefully both do away with the tendency to have the app fail to display a page. However, I shouldn't have *needed* to switch it to "keep-alive" - using "close" should have worked - but it still veeeery occasionally would kill the connection early. Agh. Anyhow, this is better in the meantime.
DevDB offers me a support / Q&A thread. Please use that thread to ask questions; don't PM me unless it needs to be kept private for some reason!
ISSUES ON WP8.1:
It *should* work to deploy the app with "Application Deployment", but if you have a problem try deploying with "Windows Phone Application Deployment 8.1" instead.
Problems have been reported in the past when the app is installed to the SD card. It's small, though; putting it on internal storage shouldn't be a problem.
RESOLVED The AllCapabilities version included a few capabilities that were present in 8.0 but removed in 8.1. Those capabilities have been removed; the AllCapabilities version now deploys and runs on capability-unlocked WP8.1 phones.
IN CASE OF OTHER ISSUES: Please provide a *detailed* error report - what phone and OS version you have, what hacks you've installed, what Webserver version you're running, what you do to get the error to occur, and exactly *what* occurs - and I'll fix it as soon as I can! There's a DevDB section for posting bug reports, and you can also use CodePlex if you want.
I finally implemented file upload! I'll work on getting more stuff like that (file delete, possibly file rename/move/copy, various registry edits), hopefully soon! I also hope to add support for different areas, like an "Applications" path, a "Processes" path, a "Services" path... eventually. Many of those are really hard without good privileges. I'm also looking at moving the server to a background process and making the app just a control UI for it, adding support for authentication and/or HTTPS, adding some stylesheets to the web UI, adding caching, and much more. I did finally implement Connection header support.
Once again, the XAP is published twice. One is a fairly standard XAP that any phone can sideload, and the second has many exotic capabilities to enable viewing of (and writing to) slightly more of the file system and registry. The standard XAP has had its list of capabilities expanded to pretty much all of them that can be used without interop-unlock. The high-capability variant requires not just interop-unlock, but the additional capability-unlock hack available in the interop-unlock thread. The AllCapabilities version now works with WP8.1; sorry for the long delay on that!
An item of note: the AllCapabilities version (or either version, on WP8.1) can open other drives in the file system. On phones with an SD card, it is mounted at D: and you can browse it as normal. Credit to @hjc4869 for this discovery!
DESCRIPTION: This is a simple webserver app which can enumerate those files that are in folders readable from the sandbox, can download and upload (access permitting) files, can browse the registry, and can display the contents of registry values of any type. It runs on WP8.x (not yet tested on W10M). It is a spiritual successor to the Functional Webserver / WebServer (Mango) projects from WP7. This version is still missing a lot of functionality as I decided to implement it from scratch, but it is advancing swiftly. Note that there's no access controls implemented; use it on a public network only at your own risk!
Instructions are simple: sideload the XAP, connect to WiFi (required), run the app (called "WebServer Native Access"), point a web browser (on a PC or phone that is also on that local network) to the URL that the app displays. You should get a basic index page. Click on a Filesystem or Registry link to begin browsing the phone. There's a textbox near the top of all filesystem pages, type in a path there (for example, "C:windows" with no quotes) and hit Enter or click Get Files. You'll see a list of the contents of that folder. Click on a file to download it or a directory to open it. There's also a box for uploading files, one at a time, to the current directory. Navigating the registry is similar, except you'll need to specify the registry hive and then the path from that hive (or no path, to access the root of the hive).
As of v0.6.0, uploading files is finally supported! Other modifications (editing files, creating, deleting, or changing registry keys or values) are currently not supported. They will be "soon" although my personal testing suggests that basically the whole registry, and most of the file system, is off-limits for writing unless you use restricted capabilities.
You might see an error code (error 5 is "ACCESS_DENIED", you'll see it a lot; I should replace it with an appropriate 403 or whatever). Or you might see a status 500 message because of an exception in the server. Or the server may just crash (hopefully not so often anymore...). I'm making it more resilient, but there are still bugs. Please report any previously-unreported issues you find, including how to reproduce them, and I'll fix them if possible.
Also feel free to request features or changes; I'll implement them if reasonably possible. The app is a mixture of C++ and C# code; I could probably have done it all in one or the other but wanted to have a C++ component in case I ran into something that wasn't available in C#, and although it probably would have saved some time, I decided that hacking up a web server in C++ was maybe not the best idea.
The source code is on Codeplex, at the following projects: https://wp8webserver.codeplex.com/ for the server and the app (C#) and https://wp8nativeaccess.codeplex.com/ for the native access wrappers (C++). You may have to fix up the reference paths to get the C# component to see the C++ component correctly. The code is reasonably well documented, but let me know if you have any questions. Permission to re-use the code or components is granted under the MS-PL (Microsoft Permissive License) as posted on Codeplex.
Go forth and find cool stuff!
Version history (see the git commit logs for more detail:
07 July 2013 - 0.2.0: Initial release, FS only, 920 downloads (source: 652 downloads)
14 July 2013 - 0.3.2: initial registry, HTTP server and web app encapsulation, source on Codeplex, 225 downloads
0.3.3: bugfixes, 454 downloads
0.4.2: basic registry values display, 86 downloads
0.4.3: bugfixes, 326 downloads
0.4.6: multistring registry values, bugfixes, updated libraries, first AllCapabilities version (950 downloads), 453 downloads
25 Oct 2013 - 0.4.8: binary and long registry values, formatting and bugfixes, 451 downloads AllCaps, 201 normal
22 Dec 2013 - 0.4.9: all registry value types, better threading, proper resume, remembers port, 97 downloads AllCaps, 53 normal
24 Dec 2013 - 0.5.0: background operation using Location APIs. Downloads: 1011 AllCaps, 963 Normal
20 Jul 2014 - 0.5.1: More capabilities, better navigation. Downloads: 358 AllCaps, 352 normal
07 Aug 2014 - 0.5.3: .REG export, better traversal, bugfixes. Downloads as of 0.5.5 release: 260 AllCaps, 164 normal
10 Oct 2014 - 0.5.5: Bugfixes and back-end work. Downloads as of 0.6.0 release: 140 AllCaps, 113 normal
25 Oct 2014 - 0.5.6: Bugfixes and UI tweaks. Downloads as of 0.6.0 release: 1720 AllCaps, 1334 normal
12 Oct 2015 - 0.6.0: Binary requests, file uploads, bugfixes.
XDA:DevDB Information
WebServer Native Access, Tool/Utility for the Windows Phone 8 General
Contributors
GoodDayToDie
Source Code: https://wp8webserver.codeplex.com/
Version Information
Status: Alpha
Created 2014-10-17
Last Updated 2015-10-12
I'm going to use this space to mention something that's pretty cool:
J. Arturo of http://www.komodosoft.net is using a modified version of the HTTP server that powers this app in the ShareFolder app (http://www.windowsphone.com/s?appid=e2b9c82e-eaa1-4a3b-9d4a-8a2933a8bdb4) to support opening video files directly from Windows network shares! This was done to work around a limitation of the WP8 media control: it can only source from an isolated storage file or a HTTP URL. By running a server in the background and streaming the video file through it, and pointing the video player control at the localhost URL, it becomes possible to play the file on the phone without first copying it to the app's isolated storage. A very cool way to solve the problem! Also, reviewing the changes that were made to the network code of the server pointed me toward those threading fixes I made that have hopefully much improved version 0.4.9.
Please note that the updated version of ShareFolder with this feature may not yet be available, although it should be soon. It is a commercial (paid) app, but the author sought and received permission to use my code (although the license does not require such permission be received).
What exactly is the problem with sockets? I am battling myself with sockets atm too, maybe we can share knowledge?
Strictly speaking, the problem was with the phone's limited subset of the Sockets API forcing me to access it through functions I wouldn't normally use (asynchronous everything, SocketAsyncEventArgs and lambdas and AutoResetEvents and so on everywhere...) but I've got a pretty good handle on it now, at least for the System.Net.Sockets.Socket and its friends. The new .NET 4.x ones (using the async keyword and all) are in a different namespace; I didn't mess with them. They are more abstracted from the Bekeley sockets interface that I'm used to from C, but they are also (supposedly) more user-friendly, especially if you don't feel like writing all your own thread management code (and in fairness, I should re-write the webserver's threading to use threadpools; they're better for this type of work).
If you want to ask questions about the topic, I suggest starting a new thread (possibly in the Q&A subforum, although it's also dev related...) and I'll answer if I can.
GoodDayToDie, just an idea: how about sharing your source code via CodePlex or GitHub?
Oh man, this is pretty nice! GoodDayToDie does it again!
So far, I can read \Windows, the current install folder which you access just by typing "." with no quotes and the current application folder by typing ".." I can access the .dlls, .winmd and AppManifest.xml from the current install, but from everywhere else, it goes boom. This is a great step towards something awesome though!
EDIT:
I was wrong. For some reason, when you click on a folder it's trying to "download" it, rather than chdir. I can get pretty far into the Windows directory.
THAT's what you meant by "Click on a file (note: there's no current way to tell the difference between files and folders) to download it.
You might see an error code (error 5 is "ACCESS_DENIED", you'll see it a lot). Or you might see a status 500 message because of an exception in the server. It's getting a lot more resilient but there are surely still some bugs. ".
If you see a folder, just type the full path to it instead of clicking on it and you will be able to read the contents.
ANOTHER EDIT:
I just found a file inside of the \Windows\System32 directory named [guid].devicemetadata-ms (It's easier to just search for "devicemetadata-ms"). It's a cab file with some metadata about WP8 with a sign.cat and packagesign.cat file in the archive. I don't know what these files could potentially be useful for.
New version in a day or two (busy tonight). Features I plan to implement (not necessarily in the next version or at any particular time):
File upload (IsoStore and, of all crazy things, install directory are writable. I think I'll put a flag on each FS page that says whether the current dir is writable...).
File deletion (where possible, of course).
File and Directory distinction in the listing (clicking a dir should open it, not error out).
Filesystem index page with links to folders that can be accessed successfully (since the root isn't readable).
Some more file info (size, probably attributes, possibly permissions).
Possibly an option to preview a file (as plain text) without downloading it.
Some kind of background mode (the server uses minimal resources when not actively servicing a request, so I'll see if I can get it to work in the background, perhaps by abusing the music transfer agent...)
Some kind of offline mode (at least basic file browsing within the app, as an alternative to using the web interface, though I might just make a second app for that).
Source code changes: separate the server code from the webapp / phone app code (move it into its own project).
Source code changes: move to a hosted version control service, probably CodePlex (good suggestion sensboston).
Maybe add an icon and such...
Any other suggestions?
I also want to try experimenting with various non-standard capabilities and see if I can get access to more of the system . I've already added the ability to access removable storage, but I've also found a bunch of really weird and frequently undocumented capabilities in the OS's policy configuration files, and I need to look into those... The interesting (and possibly the uninteresting) ones are probably blocked for unsigned sideloaded apps, but it's worth checking on anyhow.
Yeah sorry, I should have been more explicit about clicking on dirs. not working in 0.2.0. Also, it's "unofficial" but if you check the URL bar you'll see a URL parameter called something like "pattern" (by default, it's *) and if you change that, you can filter the results. For example, "foo*.exe" (note: no quotes!) will search for EXE files whose names start with "foo". Among other uses, this makes it a lot faster to load large dirs like System32. This will be added to the UI at some point. Also note that URL decoding is applied correctly to querystring parameters (Probably already noticed with the path sometimes written using %5C for \) so you can add special characters that way if needed, though currently any of them but \ will probably just cause an exception.
...
Actually, does this filesystem support Alternate Data Streams? If so, you should be able to download them by appending a : and the ADS name to the filename in the download URL...
OK, so that was a new version in five days. Sorry, stuff takes time.
The source code is now on Codeplex. The native access portion is at https://wp8nativeaccess.codeplex.com/, and the web server portion is at https://wp8webserver.codeplex.com/. Both are licensed MS-PL and use Git for version control. The full XAP is also available for download from the Webserver project on Codeplex.
GoodDayToDie said:
OK, so that was a new version in five days. Sorry, stuff takes time.
The source code is now on Codeplex. The native access portion is at https://wp8nativeaccess.codeplex.com/, and the web server portion is at https://wp8webserver.codeplex.com/. Both are licensed MS-PL and use Git for version control. The full XAP is also available for download from the Webserver project on Codeplex.
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You are a god. I'll be sure to post my findings .
Hmm. When I first load up WebServer File Access then access from my laptop, I get the main page then the program crashes on my phone. It seems to hold a lock on to the socket as i can no longer access port 9999 from any other device when re-opening the app. I can access it again when I reboot, but the same thing happens.
EDIT: I think it may be due to the WiFi at work... it's junky. I'll try again when I get home. I was just able to browse some directories.
Wow, that's completely unexpected... I can beef up the error chacking and handling around the listener port though. That part of the code is really straightforward, so I actually haven't hardened it very much. I can also put in a Finally block to close the socket and/or mark the socket as re-usable so that other apps (or the same one again) can listen on it in the future.
I also plan to add support for setting your own port, but that doesn't solve the underlying problem. I'll put in more error reporting as well, to enable better debugging. Thanks for the report! Always good to have users report problems so I know where to prioritize fixes.
GoodDayToDie said:
Wow, that's completely unexpected... I can beef up the error chacking and handling around the listener port though. That part of the code is really straightforward, so I actually haven't hardened it very much. I can also put in a Finally block to close the socket and/or mark the socket as re-usable so that other apps (or the same one again) can listen on it in the future.
I also plan to add support for setting your own port, but that doesn't solve the underlying problem. I'll put in more error reporting as well, to enable better debugging. Thanks for the report! Always good to have users report problems so I know where to prioritize fixes.
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I tried the app at home and it DOES crash on the first hit of the home page, but I'm able to open it up again and it works fine.
The new version 0.3.3 should be more rebust; try it and let me know if you still have issues. If you do, let me know what the exception message is (and any other info you can provide) and I'll try to track it down.
Downloading really big files should also work now. The app will read and push files in smaller chunks (the code to do this existed in the NativeAccess library before, but wasn't used).
a simple SDK?
Dear Sir
Will it be possible for you to make some sort of SDK from this so other developers can integrate this into their apps and enable browsing isolatedstorage?
Sorry if it is a stupid question.
Bruce_X_Lee said:
Dear Sir
Will it be possible for you to make some sort of SDK from this so other developers can integrate this into their apps and enable browsing isolatedstorage?
Sorry if it is a stupid question.
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With the restrictions in permissions, this app only allows browsing of the app's isolatedstorage locally. You are able to use the IsolatedStorage API within your app to browse files and directories already.
snickler said:
With the restrictions in permissions, this app only allows browsing of the app's isolatedstorage locally. You are able to use the IsolatedStorage API within your app to browse files and directories already.
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That's right. What I want is to allow the end user to be able to browse the isolatedstorage. Imagine I have a video download app, I want the user to be able to transfer those downloaded videos from the app's isolated storage to, say, a PC.
One can do this by integrating the webserver code into the said app.
Bruce_X_Lee said:
That's right. What I want is to allow the end user to be able to browse the isolatedstorage. Imagine I have a video download app, I want the user to be able to transfer those downloaded videos from the app's isolated storage to, say, a PC.
One can do this by integrating the webserver code into the said app.
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Ahh I see what you mean now. That sounds like a pretty nice idea. I think more research needs to be done to see whether it would even be allowed in the marketplace.
The webserver portion is stand-alone (builds to its own .NET DLL with no dependencies on the other parts) and has a pretty clean interface. You'd need to implement the web application portion of it yourself - the thing that generates the response pages for a given request - but the HttpResponse class in the server does a lot of the work of that for you; you basically just specify the content you want to send (as a String or byte array) and it sends it.