The sweet vision of the Holy Grail
Drove me from all vainglories, rivalries,
And earthly heats that spring and sparkle out
Among us in the jousts, while women watch
Who wins, who falls; and waste the spiritual strength
Within us, better offered up to Heaven.
The Holy Grail (1869)
Click to expand...
Click to collapse
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
The Holy Nook ST supports:
-input/output devices:
- usb keyboard support - on screen keyboard disabled when using it- DONE! http://forum.xda-developers.com/showthread.php?t=1457971
- usb mouse support
- usb sound card - 3,5 jack headphones, mic
-network connections:
-usb 3G connection support - possible hardware mod
-usb GPS support - possible hardware mod
-apps, system fixes:
-full greyscale by varying density/contrast in b/w no-refresh mode - DONE !http://forum.xda-developers.com/showpost.php?p=23554978&postcount=72
"always on" for no-refresh mode
video support - DONE! http://forum.xda-developers.com/showthread.php?t=1550886
-all Gapps working, calendar and contact syncing - DONE! http://forum.xda-developers.com/showpost.php?p=21123816&postcount=6
- Multi-touch - DONE! http://forum.xda-developers.com/showthread.php?t=1563645
And the point of this thread was...?
And the point of this thread was...?
mrWax said:
-input/output devices:
- usb keyboard support - on screen keyboard disabled when using it
Not sure about the OSK being disabled, but there is USB Keyboard support now, even though it's hard for some people to get working.
- usb mouse support
Would probably need drivers, but there is USB host.
- usb sound card - 3,5 jack headphones, mic
I think you can break things by attempting this...
-network connections:
-usb 3G connection support - possible hardware mod
I don't know of any drivers for android that would allow you to use 3G, and I don't expect any seeing as Android is made mostly for phones, and USB 3G dongles are made for computers
-usb GPS support - possible hardware mod
I think someone got this working partially
-apps, system fixes:
-full greyscale by varying density in b/w no-refresh mode, always on, video support
The NST only supports 16-bit greyscale, do you suggest replacing the screen with one of those new color E-Ink displays or just getting an LCD display? (*cough* Nook Color *cough*
-all Gapps working, calendar and contact syncing
Click to expand...
Click to collapse
If I get this right, you're wanting someone to make all these mods for you. I've made my responses in bold text in the quote.
check the no-refresh thread for the last comment
Googie2149 said:
If I get this right, you're wanting someone to make all these mods for you. I've made my responses in bold text in the quote.
Click to expand...
Click to collapse
check the no-refresh thread for the last comment on http://forum.xda-developers.com/showthread.php?p=23306909
Googie2149 said:
And the point of this thread was...?
Click to expand...
Click to collapse
point is:
- proposing the ultimate mile stone for NST developement
- fun
I've got OSK disabled.
I just want to enable the settings in Settings so I can switch.
Right now the control key pops up IME method and I can switch between Android and my Null Keyboard. Without settings I have to remember to switch it back before disconnecting.
I'll cover this in a post soon.
mrWax said:
check the no-refresh thread for the last comment on http://forum.xda-developers.com/showthread.php?p=23306909
Click to expand...
Click to collapse
Yes, but he wants full greyscale. I don't care what you do, but it's not physically possible for that to happen. The Nook's display is 16-bit grey scale.
... Just put android on a kindle fire.
modifing post?
Googie2149 said:
Yes, but he wants full greyscale. I don't care what you do, but it's not physically possible for that to happen. The Nook's display is 16-bit grey scale.
Click to expand...
Click to collapse
-I've just wanted to get some sort of gray scale - for example varying contrast or something to prevent too dark images. However I am not so sure how to explain it in the post. If you could point out some more precise short explanation I'll modify the post.
-I see however "always on" option of no-refresh mode as most important regarding this part of post
on step closer to The Holy NST
thx to Verygreen and Renate NST at thread http://forum.xda-developers.com/showthread.php?t=1457971
brendan10211 said:
... Just put android on a kindle fire.
Click to expand...
Click to collapse
Again? It already runs Android.
---------- Post added at 07:59 PM ---------- Previous post was at 07:49 PM ----------
Googie2149 said:
If I get this right, you're wanting someone to make all these mods for you. I've made my responses in bold text in the quote.
The NST only supports 16-bit greyscale, do you suggest replacing the screen with one of those new color E-Ink displays or just getting an LCD display? (*cough* Nook Color *cough*
Click to expand...
Click to collapse
The NST is 16 shades of gray (4 bit), is it not?
---------- Post added at 08:01 PM ---------- Previous post was at 07:59 PM ----------
mrWax said:
[...] The Holy Nook ST supports:
[...]
Click to expand...
Click to collapse
I notice your list doesn't mention battery life. In that case, isn't 6-10 hours on a Samsung Galaxy Tab 7 Plus hitting your Holy Grail in a meet-or-exceed sort of way? The thing is pretty damned small and light. 'Course, it costs more, but you also didn't list price. You didn't seem to be too focused on any of the NST's strong points.
bobstro;23379901
[/COLOR said:
The NST is 16 shades of gray (4 bit), is it not?
Click to expand...
Click to collapse
Yes, that's correct. I just wasn't... meh, I don't really have an excuse. Too tired to think of one.
Speeedy gray scale by Marspeople
another leap in the quest thanks to Marspeople! No-refresh mode can now do grayscale due to contrast settings!! http://forum.xda-developers.com/showpost.php?p=23554978&postcount=72
mrWax said:
another leap in the quest thanks to Marspeople! No-refresh mode can now do grayscale due to contrast settings!! http://forum.xda-developers.com/showpost.php?p=23554978&postcount=72
Click to expand...
Click to collapse
Why do I feel the need to say something about leveling up.
Leveling up? Item get!
Googie2149 said:
-full greyscale by varying density in b/w no-refresh mode, always on, video support
The NST only supports 16-bit greyscale, do you suggest replacing the screen with one of those new color E-Ink displays or just getting an LCD display? (*cough* Nook Color *cough*
If I get this right, you're wanting someone to make all these mods for you. I've made my responses in bold text in the quote.
Click to expand...
Click to collapse
I think he means stimulate greyscale by dithering/patterns like how you print greyscale using a black and white printer.
Levelling up !
thx to osowiecki, Nook now plays video with subtitles using no-refresh mode by Marspeople
http://forum.xda-developers.com/showpost.php?p=23664434&postcount=90
Legend of Zelda Level Up sound
apps for video thread
there is thread for video players on NST
http://forum.xda-developers.com/showthread.php?t=1550886
Levelling up !
Gcalendar and Contacts SYNC! thx Cert
http://forum.xda-developers.com/showpost.php?p=21123816&postcount=6
Legend of Zelda Level Up sound
Related
After a few days/weeks of development, here comes the first release of PocketGravity !
First off, consider this release as an early alpha. It has potential crashes that could damage your brain, etc... I cannot be held responsible for any damage done to you or your surroundings...
Current features :
- Circle and box plotting
- Drag 'n Drop, angle changing
- Cloning
- Advanced joints
- Gravity control
- 100 undo/redo levels
- Save/Loads, share your scenes with your friends
Discuss this game and share your scenes on the official forum...
Download PocketGravity​
Some people asked for a donation link, so here it is (or you can click on the donation widget on XFlib.net)
US $ donation link
Euro donation link (avoids converting euros to dollars to euros again, as my account is already in euros...)
If you have any scenes to share, I'll be glad to host them on the server and edit the topic to add the links
Edit : oh, and I'm looking for anyone willing to redo the art to have a nicer/smaller interface, with more consistent objects/buttons ^^ The bottom menu should actually be more like a tabbed menu...
Quick video : http://www.palib.info/blog/flvplaye...lib.net/Games/PocketGravity/PocketGravity.flv
Here are the first scenes that have been submitted !!!
Ball and Squares.pgs
Engine.pgs
Ramps.zip
String.pgs
Torture Room.pgs
Towers.zip
Changelog :
0.02
- Quick VGA support, nothing major, and non-optimal (just upscaling for now)
- New graphics by TWolf
- Cloning now also clones the static state
- Fixed bug when moving objects
- Action button now pauses simulation
- Added gravity control !!
- Added gravity to saves and undo/redo
- New exe icon
- More accurate saving/loading (experimental)
- Multiple pages on save/load
- Fixed save/load of more than 16 scenes
0.01
- Initial Release
Wow .. nice!!!!
Thanks!
Aweomse program! Thanks a lot for developing this application.
Holy crap I'm excited!
edit: Haha that's so fun. Thanks a lot for developing.
thank you!!
met3ora said:
Holy crap I'm excited! Downloading now!
Click to expand...
Click to collapse
Don't expect too much, it's only version 0.01...
Mollusk I love you
I'll test it right now, while sitting on the toilet
I was waiting so long for your app
Edit:
GREAT GAME for 0.01 Alpha
Wow, looks nice on Tytn I
Will in future come a VGA version?
nice work!
bye
It should work on VGA (with upscaling). I might do a VGA version later on (not for the buttons though) as it's all vectorial anyways. But I'd rather concentrate on a base portrait QVGA version for now, sorry :/
FANTASTIC.....
Nice job Mollusk...
You'll receive my donation very soon...
And I hope everyone here will do a donation....
Think about the time Mollusk has spent (and he's spending) to developt this fantastic app for us....
I hope people would understand what kind of job Mollusk has done......
flaviopac said:
You'll receive my donation very soon...
And I hope everyone here will do a donation....
Click to expand...
Click to collapse
Thanks ^^ But to be honest, I would prefer people submitting graphics/scenes/ideas (not fancy stuff but good ideas like the ones I got by PM or posted on the wiki ). What makes this kind of app interesting is having a strong user database submitting stuff, not money
Mollusk said:
Thanks ^^ But to be honest, I would prefer people submitting graphics/scenes/ideas (not fancy stuff but good ideas like the ones I got by PM or posted on the wiki ). What makes this kind of app interesting is having a strong user database submitting stuff, not money
Click to expand...
Click to collapse
Sorry, but... I have already thanks you using my "way"....
And, don't worry, ideas/scenes will come very soon......
Thanks for this! Gonna work out what to do now...
Just got one problem... If you delete the base (red) bar, you can't replace it... So everything starts falling off the screen. I know you can just restart, but I think the option to make boxes or objects similar to the red one would be beneficial.
Edit: just found out you can so now I look like an idiot
omg very nice! Thanks
l3v5y said:
Thanks for this! Gonna work out what to do now...
Just got one problem... If you delete the base (red) bar, you can't replace it... So everything starts falling off the screen. I know you can just restart, but I think the option to make boxes or objects similar to the red one would be beneficial.
Click to expand...
Click to collapse
You can... you change the icon in the bottom right area of the icons on the left hand side of the screen to toggle whether the objects are fixed (like the red bar at the start) or if they move.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
(ignore the arrow - look at the circled icon (its actually squared but you know what i mean)). You click the circled icon to toggle fixed objects/moving objects.
Just worked that out but thanks!
Two ideas:
1) Be able to draw straight lines
2) when selecting/dragging objects the ability to select multiple objects within a rectangle or something similar...
Brilliant! Donation on the way.
Idea-wise - how about being able to zoom out and user a larger space than 320x240?
Surur
Maybe use the d-pad to move around a larger area?
It's a shame our phones don't have an accellerometer (sp?), to detect the physical orientation of the phone. But a cool feature, and purely cool, not that practical, would be to change orientation of the screen and make all the objects fall to the new center of gravity.
Not sure about how possible this would be... But is there any way to build a bunch of accelerometers into a package, attach that to the back of a device and then somehow link it up to an SD card?
An idea based on the one above would be to have a grab style option to move the whole game area around and rotate it.
Hi,
I'm proud to announce a new game especially made for the Diamond...
Caver is based on a black&white game I played years ago on a Palm...
The difference: my game uses the g-sensor to navigate your ball through the cave...
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Features:
- Online Highscore list!
- Different difficulty levels
- Build your own levels simply by creating png files! (a howto will follow - but I think it's pretty self-explanatory... just look in the gfx/Level 1 folder and build your own levels according to my example level... and don't forget: POST THEM HERE!! The levels don't have to be black and white... everything that's white is a valid zone for the ball)
- Highscore list
- Calibration of g-sensor
Todo list:
- Special zones where you get more points
- Obstacles you have to fire in order to pass
- Adding options to adjust the tilt sensor sensitivity for non-online highscore mode
Changelog:
http://www.ageye.de/index.php?s=caver/changelog
Donations so far:
http://www.ageye.de/index.php?s=donations
Thanks to all who have donated
If you like the game, support it by submitting bugs (just pm me/post them here), by building levels (post them here), by suggesting features or by donating... THANKS
I hope you like it!
ageye
Download
from ageye.de: http://www.ageye.de/index.php?s=download​
.
jea! nice!
downloading, will try and let you now
It's nice, but..after game over I every time have to restart the game since it simply just won't go back to the splash screen?
OW ow I can see the well designed pieces of art coming when making levels as PNG is possible.
But as you are developing, you say the ball goes on the white. Its a pity for levelmakers to NEED white, it doesn't look good. Making a road for instance you want textures in your png.,
So:
Can't you make, in future, usage of a black and white layer? Or white and other colors (speed down, speed up )
Nice idea! Only kinda small levels when i look at the png files. (not installed the game tho) can you make it so we can make wider levels so the game scrols?
I can't steer the ball, keeps going in 1 direction ...
do you have isntructions?
Riel said:
I can't steer the ball, keeps going in 1 direction ...
do you have isntructions?
Click to expand...
Click to collapse
Same here
akito said:
It's nice, but..after game over I every time have to restart the game since it simply just won't go back to the splash screen?
Click to expand...
Click to collapse
this is a know limitation right now. I just wanted you to present the first version as soon as possible and then spend time in making it better and adjust it to your needs... Next version can restart/change levels without exiting the whole game...
Riel said:
OW ow I can see the well designed pieces of art coming when making levels as PNG is possible.
But as you are developing, you say the ball goes on the white. Its a pity for levelmakers to NEED white, it doesn't look good. Making a road for instance you want textures in your png.,
So:
Can't you make, in future, usage of a black and white layer? Or white and other colors (speed down, speed up )
Click to expand...
Click to collapse
Yeah, this thought already came to me, too... I will try to change the "valid" color to magenta (for example) and make all parts of the image, that are magenta, transparent so the levelmakers can make custom backgrounds and are not bound to the white one...
The speed down, speed up feature sound's good... so I need at least 3 valid colors (normal speed, speed up, speed down...) I will try and let you know...
SurfHost said:
Nice idea! Only kinda small levels when i look at the png files. (not installed the game tho) can you make it so we can make wider levels so the game scrols?
Click to expand...
Click to collapse
you can design the level as large as you want them to be...
Riel said:
I can't steer the ball, keeps going in 1 direction ...
do you have isntructions?
Click to expand...
Click to collapse
mmh, strange... but did you try to steer the ball with the g-sensor? it should work like the Teeter game...
Downloading ASAP
Thanks very much this is what ive been waiting for! (aside for official Elite3.0)
Luck fellasss
Agree with akido, when "game over" it doesn't return to the menu, so you'll have to restart the game.
I'm also having problems controlling the ball. It moves, but not very well. Sometimes it seems to move in the correct direction, but it just keeps accelerating until it hits a wall.
I have tried to change the settings of sensitivity, velocity and radius, but no luck...
It's really unresponsive on the steering input by tilting, even set on easy.
And it doesn't remeber the chosen settings.
Neat idea, keep on!!
Agree with all the comments. It's a really nice idea, and I love the concept!
I'd like to see more responsiveness on the controls, and it might make it nicer if you were in control of a helicopter or some other "flying machine" rather than a ball...
No reponse
Same here, it doesn't really repsonse very well even after I have changed it to easy, it's not like the Tweeter game.
I'm sure he'll fix it, I really like his idea.
This game is fun D:!
I have it for the macbook pro aswell you move the laptop around too, great fun during class D:<!
v0.2 released!! for details/download look at the first page
hallur84 said:
Agree with akido, when "game over" it doesn't return to the menu, so you'll have to restart the game.
I'm also having problems controlling the ball. It moves, but not very well. Sometimes it seems to move in the correct direction, but it just keeps accelerating until it hits a wall.
I have tried to change the settings of sensitivity, velocity and radius, but no luck...
Click to expand...
Click to collapse
1. now you can restart the game
2. the controll of the ball should now be better... Please try it... My intention is not to make it "like Teeter" because Caver is a different game, but I agree that the ball should react smoothly and in a correct way...
Riel said:
But as you are developing, you say the ball goes on the white. Its a pity for levelmakers to NEED white, it doesn't look good. Making a road for instance you want textures in your png.,
Click to expand...
Click to collapse
3. I tried to make a color transparent and set a background image... well, but that doesn't work very well (it lags pretty much now), so I have to find another solution
4. Any other features are coming soon - had a long day...
Hope you like it!
ageye
hi..
v0.2 is not working for me om NL1.37 ROM. Didn't had the chance to try v0.1.
But after installing and clicking the icon everything is fine, but when hitting the start button game won't start.. error!
A soft reset didn't solved the problem..
Any idea ageye what could be the problem?
damn,i propably know the cause.i think a bg.png file is missing in level 1 folder.im not on my computer now.i'll fix that in about 9 hours
thx for the info and sorry
ageye said:
damn,i propably know the cause.i think a bg.png file is missing in level 1 folder.im not on my computer now.i'll fix that in about 9 hours
thx for the info and sorry
Click to expand...
Click to collapse
Fixed version online! See first page!
Have fun with it
Hi,
Here is a small application which uses the accelerometer and draws a small graph. It uses the g-sensor managed DLL from Koushilk Dutta (and you'll need the .Net Compact Framework 3.5 to run this on your Diamond)
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Here is the CAB : SeismoCAB (61KB)
Edit: 20th sept. version 0.12 of my Seismosaur detector
zoom in/out with nav button (circle clockwise / counter clockwise)
close button
screen should not turn black while Seismo is running
now the scale is inverse tangent like
Have fun (though fun won't last for a long time with this )
PS: and I already know that this is silly and useless, and ugly...
nice tnx. downloading now.
(the best GODZILLA detector there is XD
Thanks in deed... I was just looking forward for this thing... Pencil is a cute user interface
Just a couple of question or feedback let's say:
-- The seismo in iphone was much more sensitive than ours... Even somebody's walking in the room was enough to disturb needle. Is it all about hardware? The response of accelerometer?
-- This lovely program is only deviating in "normal direction to screen" as far as i observed... I haven't seen a real seismograph, but is it always the case? Or should it react against the "resultant acceleration of three directions"
Thanks for the program...
Great APP, I've waited long for Seismograph for Diamond.
However it would be nice to:
1) change the pencil with the proffesional needle image?
2) make it more sensitive (or let us choose the sensitivity ),
3) prevent the screen from fading when the APP is running,
4) add some sound?,
5) add the possibilty to save the session,
6) maybe add the Richter scale meter somewhere underneath?
Heh, a long list, but I hope it will help to improve the APP
Haha... Love it!
emre_aachen said:
Thanks in deed... I was just looking forward for this thing... Pencil is a cute user interface
Just a couple of question or feedback let's say:
-- The seismo in iphone was much more sensitive than ours... Even somebody's walking in the room was enough to disturb needle. Is it all about hardware? The response of accelerometer?
-- This lovely program is only deviating in "normal direction to screen" as far as i observed... I haven't seen a real seismograph, but is it always the case? Or should it react against the "resultant acceleration of three directions"
Thanks for the program...
Click to expand...
Click to collapse
I'm not sure about the sensitivity, maybe it's the scale i've used (a logarithmic one may be needed, as the iPhone version has)... I'll try some adjustments... but i'm not trying to compete with the iPhone version here nor the results can be compared. iPhone's Seismometer measures some "energy" and not the raw acceleration. Maybe they square it or they integrate it, i don't know...
You are also right: I'm only measuring "up and down" accelerations. It could also use the norm of the vector if you think that it makes more sense.
gerDiamond said:
I'm not sure about the sensitivity, maybe it's the scale i've used (a logarithmic one may be needed, as the iPhone version has)... I'll try some adjustments... but i'm not trying to compete with the iPhone version here nor the results can be compared. iPhone's Seismometer measures some "energy" and not the raw acceleration. Maybe they square it or they integrate it, i don't know...
You are also right: I'm only measuring "up and down" accelerations. It could also use the norm of the vector if you think that it makes more sense.
Click to expand...
Click to collapse
Here my ideas for processing of raw data coming out of port:
1- As you've suggested, a log scale may let you magnify the result. Actually it will not magnify but it will let the output be scaled on a narrower band (visually). it means you will have a bigger space to plot data's. So you can increase the output by some constant (multiply with 10 let's say), or even maybe take the cube of the output (taking square will cause problem because negative results will turn into positive then) So we can see even the very small disturbances. and since you use log scale, big oscillations will also not be problem, they will nicely fit on your log scale.
2- Secondly norm of the vector seems like a better idea. Because we're not looking for something scientific or something based on real scales, you can use a resultant vector. The users only want to see the movement of your pencil in any case of disturbance. So sqrt(x'2+y^2+z^2) will be a more useful raw data output just before multiplying with proportional constant and scaling on log paper.
One more time thanks for your effort....
Very very very cool.
thanks very much for your time and effort
Highly appreciated.
works flawesly no probs with sensitivity HR...try to put Dia od table and you will see some vibrations even without any "seismic activity: so maybe appreciate option to stabilise common distorsions caused by HW such a very small iregular deviations...but leave to measure also this small distorsions so to do some switch...but very very amazing app...
I hate iPhone and iPhonemania but its good inspirations for all WM community
Very nice app.
Some suggestions
-exit button
-You can also do this with sound (decibel meter?)
-scale option
-real needle image
Great work so far thanks
Thanks for your feedback and suggestions, I'll try to improve this draft - I did not spend a lot of time on this as you may have guessed
I'll try first to change the scaling, find or draw a "needle" picture and have an exit button.
Stay tuned...
I was finishing my seismo program last nigth but you got ahead
Aldo my program have more features yours have a lot better interface, this was my second WM program so i think its normal, could you share the sorce code so i see how you make the graph?
And i can share my formulas white you to, i was using this web site as base to all my formulas http://earthquake.usgs.gov/learning/topics/measure.php
Thx in advance
Hi Ikari,
I had seen the thread where you said that you may code something, but at this time my small Seismo was already on its way...
Of course I'll post my C# solution on this thread this evening/night (European time too) when i get back home and have 5 free minutes
Feel free to use it!
where I can take .net 3.5??
==> .NET Compact Framework 3.5 Redistributable
To Ikari - and all those interested - here is a link to the current zipped solution (VS 2008):
SeismoMeter.zip (696 KB)
The few interesting things are in SeismoMain.cs...
Video of the app here.
http://wmpoweruser.com/?p=1018
Surur
really cool app. kudos from me
several small questions - would it be possible to somehow save the data / the graphs?
and it'd be cool if the device didn't go to sleep after the wm-preset time...
Very nice one.. I wouldt be nice to save the graphs and for example put the phone on the table and If your girlfriend/wife took it for a few moments then put it back.. you can see that ... just an ideea
Nice app!
What to add a fullscreen mode ?
Hi all,
the new beta version of yrgo (2.3 beta 4) is prepared and has lot of new stuff. I'd be glad if you give me the feedback.
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Notice that Default desktops settings probably doesn't fit to any other then 320x240 screens. It is beta so I haven't focus on this yet.
Almost 100% support of all possible resolutions (including VGA, Touch HD resolution, etc.). There are a few situations where yrgo will not drawn everything correctly.
Multilanguage support - I'll provide the translation tool soon on my forum.
Improved graphical rendering. Animations and scrolling should be faster.
New headline in menus showing clock, battery and signal level.
Today plug-in Gadget: ability to Share one instance of the plugin on several desktops - this repairs bugs with some plugins that weren't able to show correctly on several desktops (or in portrait and landscape mode). You can even set the size of the Today Plugin Gadget (some Today Plugins doesn't support resizing correctly).
New Desktop switcher gadget - in Design mode you can set an icon to every desktop in yrgo. This icon is then used with Desktop switcher gadget.
New Volume gadget - it currently doesn't show the Volume state (on, off, vibrate) - will be implemented later.
New Gadgets using actions history: Most used actions, Most used settings, Most used applications, Most used calls, Most written SMSes
Gadget clock allows to show digital clock using fancy pictures - just set clock to digital and then to "Graphical clock"
Gadget Date - you can set the format of the date using the same parameters as you use them in Regional settings.
Small information panel when yrgo is processing action that take more time.
Added shadow to the texts
New color themes
The list items can be again controlled by the keyboard
More smart installer - the installation is finished when run yrgo first - after that some unnecessary files are deleted so the yrgo takes less space on your PDA.
Repaired bug - in VGA mode the Gadgets in design mode drew an trail while moving them.
Repaired bug - the Gadgets were rearranged when trying to change landscape/portrait mode and using Non-FullScreen mode.
Repaired bug - sometimes yrgo catches "fake" clicks when accessing the context menu.
There were some another changes but I just forgot on them ;-).
Enjoy and let me know.
The downloadable zip can be found here.
Thank you.
Regards,
Luky
Nice app. Very finger friendly. Have been playing around with it for a few minutes so far. I'm enjoying it. Thanks!
Downloading now. I'll let you know how it goes...
for the first impression is very fast.
the main screen is not in line on my diamond... too bad, the app looks really cool
hi ;;;;
THANKs .
nickytheshaft said:
the main screen is not in line on my diamond... too bad, the app looks really cool
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Hi,
I don't understand what do you mean by this.
Luky
2daysoft said:
Hi,
I don't understand what do you mean by this.
Luky
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here is a screenshot
Very Cool app.
I have been playing with it and it's very easy on the eyes.
Great work
Hi nickytheshaft,
that's exactly what I meant by this claim:
"Notice that Default desktops settings probably doesn't fit to any other then 320x240 screens. It is beta so I haven't focus on this yet."
But you can easily switch yrgo to the Design mode and redesign all the items in any way you want. Check the video on www.2daysoft.com
Luky
2daysoft said:
Hi,
that's exactly what I meant by this claim:
"Notice that Default desktops settings probably doesn't fit to any other then 320x240 screens. It is beta so I haven't focus on this yet."
But you can easily switch yrgo to the Design mode and redesign all the items in any way you want. Check the video on www.2daysoft.com
Luky
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ok, i'll take a look, thanks.
nickytheshaft said:
here is a screenshot
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same on my diamond...
robi_90 said:
same on my diamond...
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Guys,
I know about this bug but do not forget that you can completely redesign any of all 64 desktops! Just switch to the design mode (tap and hold anywhere on the desktop) and then you can move, delete, add or modify any gadget on the desktop.
Check video on www.2daysoft.com how it works. Thanks.
Regards,
Luky
Hmmm...
Is this really a beta?
If so how and why does one unlock it?
tricsio said:
Hmmm...
Is this really a beta?
If so how and why does one unlock it?
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Hi,
yes, it is a beta version - that means it is not version officially presented on my website or offered on various download servers.
yrgo is shareware - it works with limitations without purchasing a registration key. And the same condition is valid for the beta versions. The users that has already bought yrgo are able to unlock beta version with their registration key, but without this key, you cannot unlock it.
Regards,
Luky
very nice program, thanks
anyway to make the time non military time?
awesome program BTW
thanx!
justincredible said:
anyway to make the time non military time?
awesome program BTW
thanx!
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Hi,
not yet. Will be implemented in one of the upcoming versions.
Regards,
Luky
wow just awsome
Is there a way to make this a today plugin and takes up the whole screen?
I just saw a demo unit of the LG V20 and I'm planning to get this phone.
Has anyone else noticed that the color temperature of this phone is way too blue? Namely, the color temperature is rather on the high side?
Anyways, a quick check and it looks like this could be an issue:
http://www.phonearena.com/phones/LG-V20_id10202/benchmarks
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Is there any way to calibrate the LG V20 display to the optimal 6504k?
isn't there any app to calibrate in the play store? i dont have the v20 yet but i see the play store has some apps to play with, some of them might be fake but there might as well be some real ones.
It has the built in Comfort View which is a Blue light filter. It warms up the display but I kind of prefer it they way it is vs using the Comfort View settings.
This annoys me so much - all I want is control over colours like I have on my PC monitors. There's KCAL for a lot of rooted Qualcomm phones, but you need a custom kernel and I have an Exynos phone, so yeah.
The only solution I've found is an app called "Color Changer Pro." Its main downside is that it's technically an accessibility overlay, so it needs to be disabled to install apps etc. It re-enables itself automatically though, so could be worse.
I'd be interested to know whether it works on the V20 once root is achieved.
here is a calibration information from phonearena.com
the stock calibration is awful. Without root, anyone know of a solution other than color changer pro? they suggest turning on the blue light filter, but i'd like something a little more technical
Would like info as well! My reds look weird! It comes off a bit purplish and easily looks weird when compared to the Nexus 6p or note 7/5 screen ????????
gbert15 said:
Would like info as well! My reds look weird! It comes off a bit purplish and easily looks weird when compared to the Nexus 6p or note 7/5 screen ????????
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Turning on night mode on the lowest setting helps a bunch. Won't get to fine tune it until root comes out or if lg re-enable system ui tuner as Rgb calibration is sort of built into 7.0
Comfort mode on the "low" setting isn't too bad.
Thanks guys! I'll give those a try and see which looks more appealing ???? I hope we get root soon cuz I edit my photos on the phone at times and red cars look horrible as it is ????
---------- Post added at 05:25 AM ---------- Previous post was at 04:59 AM ----------
Can't anything be done at the Settings>Accessibility>Vision>Screen Color Adjustment>Manual option?
gbert15 said:
Thanks guys! I'll give those a try and see which looks more appealing ???? I hope we get root soon cuz I edit my photos on the phone at times and red cars look horrible as it is ????
---------- Post added at 05:25 AM ---------- Previous post was at 04:59 AM ----------
Can't anything be done at the Settings>Accessibility>Vision>Screen Color Adjustment>Manual option?
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Is there a guide for this?
venuugopal said:
Is there a guide for this?
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I was hoping for one too ????
I am a newbie and it won't let me post a link or a screenshot to show you so here goes nothing. Go to Accessibility/vision/scroll down to SCREEN COLOR adjustment and turn on. Choose MANUAL and drag the circle on the picture to top center in the clouds, with the circle almost out of the picture at the top. Sorry I can't post a picture to show you, but you can figure it out pretty easily and adjust it to your liking. Hit OK to save. If you still want it more warm, turn on Comfort View in low. This helped me adjust the colors much more to my liking.
Calibration
Under accessibility/vision/ there's an option to calibrate the colors of the device. It doesn't allow you to set a number but you can drag around until you get the colors that you like.
I know that this can be a silly question but where have you guys got the circle? When I make adjustments I can only either make it more blue/purple to the right or turquoise to the left. I don't see how we would be able to bring the blue down in this phone with this.
Thanks Ben
Madbullben said:
I know that this can be a silly question but where have you guys got the circle? When I make adjustments I can only either make it more blue/purple to the right or turquoise to the left. I don't see how we would be able to bring the blue down in this phone with this.
Thanks Ben
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https://forum.xda-developers.com/v20/themes/arent-satisfied-v20-screen-color-temp-t3492061
here you go
post 32
Thanks!