[Q] CM9 LCD Density + Soft Keys - Nook Color Q&A, Help & Troubleshooting

First...thank you to the CM team for unofficially releasing CM9 builds for the Nook Color.
I just loaded CM9 and like what I am seeing so far. Absolutely great!!!
My Q is...since I like to change the LCD density line in build.prop to 220 (easier on my aging eyes)...it seems the ICS soft keys are no longer visible/accessible. For those who who use different LCD densities, what solution are you using to navigate with soft keys? Soft Keys??? Button Savior??? I didn't initially see a tweak in CM9 for this or any solutions through searching. Or is there a mod/hack to allow ICS soft buttons (preferred) to be visible/accessible with different LCD densities?

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[Q] How to use application that need Dpad?

Hello everybody,
Today, I have HTC Wizard with a lot of hardware keys . I like the blackstone but I'm affraid to see that there is no hardware keys (no Dpad). I use applications that work only with Dpad (no touchscreen functions).
Have you solution to have software direction pad when applications run (Like the soft direction keys on the virtual keyboard)?
The standard SIPs provided by HTC all have "virtual" arrow keys. Most apps will work fine with these, provided that they play nice when the SIP keyboard is enabled.
Also, I'm sure D-pad specific SIPs will appear soon, and I'm hoping for a virtual D-pad solution + WVGAFIX3 combo. The 160 rows of leftover pixels when in 480x640 mode would be just great for 4-directional buttons and and action/Enter key.
However, I've had the HD for a couple of weeks, and I can honestly say that I don't miss the D-pad at all. I migrated from a smartphone (HTC Vox), so I was definitely wary. I've found that most apps/games (and the WM 6.1 GUI) work fine with touch (as they well should, on WM Professional). For the really small buttons, a finger nail or stylus is needed, but I find these occasions to be rare.
The worst example I've come acroos is Opera Mini (essential on my Vox), which is practically unusable on the HD without the stylus. Then again, I don't miss Mini when I have Opera Mobile.
Would you care to elaborate a bit on the apps you need to use?
ugumba said:
Also, I'm sure D-pad specific SIPs will appear soon, and I'm hoping for a virtual D-pad solution + WVGAFIX3 combo. The 160 rows of leftover pixels when in 480x640 mode would be just great for 4-directional buttons and and action/Enter key.
Click to expand...
Click to collapse
Yes I agree and I hope too
I hesitate between the touch HD abd the Xperia X1

[Q] DZ from HK, hardware keyboard symbol layout not match with Software???

Dear follow DZ owner:
Just bought my DZ today, and disappointed to find a hardware problem.
1. the "printing" of the symbol on the hardware keyboard doesn't match with the soft keyboard, this creates a lot of trouble for the user who get used to the standard HTC layout. e.g. # is on S key and $ is on D key while on soft keyboard @ is on S and # is on D
2. the strange thing is the symbol output from the hardware keyboard IS indeed still based on the soft keyboard layout, which means what you type on the hardware keyboard is NOT what you get from output on the screen.
e.g. printing of the # is on the S key, however output generates by long press S is @ and the worst is output by pressing FN + S gives #.
I didn't see anyone discussing this issue. Am I the only one that is bug by this problem/issue???
In your second picture, it shows that your on-screen keyboard is the English keyboard ("EN"). Press the soft key towards bottom left and you should be able to select different languages, is there one that matches better in that list ?
steviewevie said:
In your second picture, it shows that your on-screen keyboard is the English keyboard ("EN"). Press the soft key towards bottom left and you should be able to select different languages, is there one that matches better in that list ?
Click to expand...
Click to collapse
Sorry, what I was trying to point out is that, when a key combine with FN its output is not the same as long press on a key.
Will remapping keys help fix this problem?
I'm also using HK version, but I don't use the built-in IME since I type in PinYin普通话拼音, didn't notice that issue.
If you wanna have a look at the key-mapping, go
/system/usr/keylayout/vision-keypad-hk.kl
Click to expand...
Click to collapse
pull it to your computer and open it with text editor, notepad or UltraEdit etc.
The reason its like this is simple.
The hardware keyboard has its own design, made to make our use easier (according to the guys at HTC), however this keyboard still runs on the SAME software used to run the on screen touch keyboard this is why when you do things like long press you still get certain behaviours of the touch keyboard.
You will either need to remap, or just simply get used to the new layout, it will happen over time.
@OP: your key map doesn't match your physical keyboard.
@Lennyuk: No.
Lennyuk said:
The reason its like this is simple.
The hardware keyboard has its own design, made to make our use easier (according to the guys at HTC), however this keyboard still runs on the SAME software used to run the on screen touch keyboard this is why when you do things like long press you still get certain behaviours of the touch keyboard.
You will either need to remap, or just simply get used to the new layout, it will happen over time.
Click to expand...
Click to collapse
That's the whole point, the stupid HTC guy think the new key layout will help the user. The truth is they are re inventing the wheel.
Sent from my Desire HD using XDA App

[Q] SOFT-TOUCH Gamepad Buttons with Honeycomb 3.1, any dev ?

i never coded for android before, so i thought it's best to get into this forum here.
i just coded some homescreen stuff like quick wlan on/off for win mobile 6.1 so far, directx9, c++, and several scripting languages.
the IDEA i got is the following:
you are playing a flash game, but on a tablet with android 3+ you ain't got no arrow buttons or other buttons to play these games. so you can't play them or only play games that rely on left mouse click buttons or got their own soft touch gamepad in-game.
so all you need, is a configurable SOFT TOUCH GAMEPAD BUTTONS app that stays in front of all applicationsif you enable it in the taskbar.
fire up a browser flash game and enable the softtouch gamepad via taskbar.
on the left you got a 4way-arrow-key interface (looks half transparent like a 4-way gamepad buttons), on the right you got 2 or 3 soft touch buttons (also half transparent white).
settings for this app are complete keyboard bindings to all keys (4-way digi buttons left screen, 2 or 3 action buttons on the right).
v2:
second version of this app would include real usb gamepads to be used (onscreen soft touch gamepad display off), and i saw that android 3.1 has some useful classes and pointers for usb gamepads and joysticks.
"To support joysticks and gamepads, the InputDevice class includes these new input device sources:
•SOURCE_CLASS_JOYSTICK — the source device has joystick axes.
•SOURCE_CLASS_BUTTON — the source device has buttons or keys.
•SOURCE_GAMEPAD — the source device has gamepad buttons such as KEYCODE_BUTTON_A or KEYCODE_BUTTON_B. Implies SOURCE_CLASS_BUTTON
•SOURCE_JOYSTICK — the source device has joystick axes. Implies SOURCE_CLASS_JOYSTICK.
To describe motion events from these new sources, as well as those from mice and trackballs, the platform now defines axis codes on MotionEvent, similar to how it defines key codes on KeyEvent. New axis codes for joysticks and game controllers include AXIS_HAT_X, AXIS_HAT_Y, AXIS_RTRIGGER, AXIS_ORIENTATION, AXIS_THROTTLE, and many others. Existing MotionEvent axes are represented by AXIS_X, AXIS_Y, AXIS_PRESSURE, AXIS_SIZE, AXIS_TOUCH_MAJOR, AXIS_TOUCH_MINOR, AXIS_TOOL_MAJOR, AXIS_TOOL_MINOR, and AXIS_ORIENTATION."
is any android dev at xda able to code this ? should be an easy thing if anyone knows android sdk.
some/if not all of the emulators for NES/etc all have an interface like your description, you could likely pull what you/anyone would need from those (for the first half)
yeah i thought so, there are several games and stuff that already do have this interface, one would just need to code a settings page so android gets specific keypresses.
as i said, i am not into android sdk, and it would take me quite a month or more to get into that and will have problems at start to code that.
if any dev is into android sdk, please help.

[Q] Issues on phisical keyboard with new GB leak

I installed MS2GingerBeta5 and it works like a charm!
But I found a issue with the phisical keyboard. Anyone is having problems when introducing numbers with the ALT + qwerty keys?
It seems that the config is wrong.
And someone knows how to uninstall the rubbish apps?
Thank you guys! my M2 is a qwerty one.
same problem here :/
qwerty too..
would get back if it happens on AZERTY..still flashing looking good so far
also I found other issues:
- Screen orientation not working properly. Only if I open the keyboard it rotates.
- Keyboard backlight doesn't work
thankyou
camera is upside down as well
This is not a GB bug, it's a Rom bug. Actually to fix it replace the /system/usr/keychars with M2 stock rom. I think so...not sure.
@Milestone 2 (Finnaly on Gingerbread!)
rename /system/usr/keychars/umts_milestone2-keypad.kcm.bin as umts_jordan-keypad.kcm.bin
rename /system/usr/keylayout/umts_milestone2-keypad.kl as umts_jordan-keypad.kl
I'm using a mix of walter's rom with the /system/lib and build.prop from the latest chinese leak.. and I have no issues at all with keyboard layout or screen rotation sensors..
I'm working on the blur apps to see if I can get the AccountSetup working again

Second layout for physical keyboard

Hi all,
I've been playing around with my wife's MS2, running Tezet's CM10. I've been trying to get her phone to be able to have two seperate keyboard layouts for the physical keyboard, namely English (QWERTY) and Hebrew.
So far the only solution I've found is to use AnySoftKeyboard with the Hebrew plugin from the market which allows me to change the layout on the soft keyboard and then when I pull out the physical keyboard the layout remains as selected. Any other keyboard (stock or otherwise) that I've tried reverts back to QWERTY when using the physical keyboard, although once I shut it the soft keyboard remains as selected.
Isn't there any way to have the same behaviour as AnySoftKeyboard on the stock keyboard or even better, on Swiftkey? Or some other way of doing it?
Thanks for any help!
Edit: Posted here and not on the CM10 thread because this has been the case on every ROM I have tried...

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