DarkTremor question - Acer Iconia A500

I have 2 questions I am fairly new to the a500 although I have had an evo 4g for years and I have been flashing roms for many more.
I know thebquestion has been asked is there a way to move apps to the sd card. I am wondering if darktremors app2sdgui might work for our tablets and if so how to ise it. I have been seeing threads where people are using 64gb sdxc cards but whats the point if you cant move apps. Im starting to think thosbtablet sucks half the games dont work and you cant freely moves apps.
Anyway my other question is if there is no way to use app2sdgui is there any roms available that allow you to move apps and still have all the tablets good features? I have searched and from what I can tell most roms dont really say they can do it.
Thanks from the bomb
Sent from my A500 using xda premium

adambomb_13 said:
I have 2 questions I am fairly new to the a500 although I have had an evo 4g for years and I have been flashing roms for many more.
I know thebquestion has been asked is there a way to move apps to the sd card. I am wondering if darktremors app2sdgui might work for our tablets and if so how to ise it. I have been seeing threads where people are using 64gb sdxc cards but whats the point if you cant move apps. Im starting to think thosbtablet sucks half the games dont work and you cant freely moves apps.
Anyway my other question is if there is no way to use app2sdgui is there any roms available that allow you to move apps and still have all the tablets good features? I have searched and from what I can tell most roms dont really say they can do it.
Thanks from the bomb
Sent from my A500 using xda premium
Click to expand...
Click to collapse
Wrong forum. This should be in the questions section.
Sent from my SGH-T959 using XDA App

I don't have a full understanding of all this myself, but I *believe/think* that the A500 is already moving apps to the SD card -- the internal SD card. The 8, 16, or 32gb of memory that came with whatever model of A500 you purchased is considered the internal SD card, whereas the micro sd card slot is considered the external SD card. Your tablet has 1gb of RAM, which in phone terms is thought of as internal or system memory, like your (and my) EVO 4G has 512mb of RAM. Since the EVO doesn't have any internal SD card, in order to run the newer, larger footprint ROMs we have to use an apps2sd type utility to move as much as we can to the external micro SD card in the EVO 4G.
If you're running out of internal memory in your A500, you can move some data that seems to default there. This happens a lot with apps that aren't really designed for tablets because these apps think that your internal storage is your external micro SD card. I moved all my photos, music, and eBooks from internal storage (where they defaulted) to my external micro SD card. Now I'm only using around 4gb out of the total 16gb that came with my model of A500, and I have tons of apps, games, etc installed. Moving the data barely put a dent in my 32gb external micro SD card, which I mostly use for 720p movies/videos.
Anyone please feel free to correct me about Honeycomb tablet memory handling above!

It's a limitation of Honeycomb not the tablet. Hopefully ICS when it's released soon will solve this problem. I don't know why google designed the tablet specific OS Honeycomb like this it was stupid. There are several work around programs like GL to SD that work so so. I had GL to SD installed and it severely slowed down my tablet so I got rid of it. My first A500 I bought was the 8gb version which I returned a week later after buying the 32gb unit. The 8gb just didn't cut it without being able to take advantage of the sd card for game data.

internetpilot said:
I don't have a full understanding of all this myself, but I *believe/think* that the A500 is already moving apps to the SD card -- the internal SD card. The 8, 16, or 32gb of memory that came with whatever model of A500 you purchased is considered the internal SD card, whereas the micro sd card slot is considered the external SD card. Your tablet has 1gb of RAM, which in phone terms is thought of as internal or system memory, like your (and my) EVO 4G has 512mb of RAM. Since the EVO doesn't have any internal SD card, in order to run the newer, larger footprint ROMs we have to use an apps2sd type utility to move as much as we can to the external micro SD card in the EVO 4G.
If you're running out of internal memory in your A500, you can move some data that seems to default there. This happens a lot with apps that aren't really designed for tablets because these apps think that your internal storage is your external micro SD card. I moved all my photos, music, and eBooks from internal storage (where they defaulted) to my external micro SD card. Now I'm only using around 4gb out of the total 16gb that came with my model of A500, and I have tons of apps, games, etc installed. Moving the data barely put a dent in my 32gb external micro SD card, which I mostly use for 720p movies/videos.
No its not like this. The phones do have internal memory also. The ram has nothing to do with internal memory, even tho some advertise the ram and internal memory as greaterstorage
Click to expand...
Click to collapse

Thread belongs in q&a section not dev sorry all
Ok sorry but my testing with the gl to sd app...
the order of chaos game i used that app to move it.. The game took forever to load and ping times went so High you could not play the game..
I Have a pny class 10 16 gb sd card.. tested to get about 8.7 mb transfur rate. and that is about average on most so called 10 mb (class10 cards)
my tablet runs very smooth with no apps running in background.
so i DO NOT RECOMEND THESE APPS.. Just my openion dont bash me if yours is diffrent.. i also dont understand how people are filling up the 16 gb tablet.. that alone has to be slowing your tab down...

internetpilot said:
Your tablet has 1gb of RAM, which in phone terms is thought of as internal or system memory, like your (and my) EVO 4G has 512mb of RAM. Since the EVO doesn't have any internal SD card, in order to run the newer, larger footprint ROMs we have to use an apps2sd type utility to move as much as we can to the external micro SD card in the EVO 4G.
Click to expand...
Click to collapse
You're confusing RAM and FLASH storage. Many older Android devices have a very small area reserved for applications and ROMs, it has nothing to do with RAM. RAM is memory where applications are loaded when you wish to execute them and gets erased every time you power off the device, flash storage is where the applications are stored and loaded from.
---------- Post added at 06:35 PM ---------- Previous post was at 06:32 PM ----------
erica_renee said:
i also dont understand how people are filling up the 16 gb tablet.. that alone has to be slowing your tab down...
Click to expand...
Click to collapse
I've got the 32GB version + 16GB microSDHC and it's already filled to the brim. I just happen to consume lots of media, including comics, movies, music and books.
Also, the tablet doesn't specifically slow down by the amount of files on it, the process of indexing everything can temporarily slow it down but after indexing is done it doesn't consume resources anymore. Using some sort of an application that just loads everything to memory and doesn't care about trying to watch how it uses the memory is has reserved however can and will slow the tablet down, but that's an application issue, not a filesystem or OS issue per se.

So if the internal memory is like is primary I can't see why it wouldnt be easy to make the external micro sd and ext of the internal. Is that possable?
Sent from my A500 using xda premium

I found this post online for switching internal to external in honeycomb. I'm getting a 64gb sdxc for my 16gb a500 so it should come in handy.
I have had a mod to voold.fstab under previous Android versions so the OS looked at the physical MicroSD as the external card, not the internal 8 gigs in the Adam. Handy because some programs always wants to look for files on the external card. It was quite easy to do the same thing to Honeycomb, and in case anybody else needs it, here's the full code for the file (which is under \ETC, you need Root Explorer or simalar to edit/replace it):
Code:
## Vold 2.0 NVIDIA Harmony fstab
####################### ## Regular device mount ## ## Format: dev_mount <label> <mount_point> <part> <sysfs_path1...> ## label - Label for the volume ## mount_point - Where the volume will be mounted ## part - Partition # (1 based), or 'auto' for first usable par tition. ## <sysfs_path> - List of sysfs paths to source devices ######################
dev_mount microsd /mnt/sdcard auto /devices/platform/tegra-sdhci.2/mmc_ host/mmc1 # todo: the secondary sdcard seems to confuse vold badly dev_mount sdreader /mnt/external_sd auto /devices/platform/tegra-sdhci. 3/mmc_host/mmc2 dev_mount usbdisk1 /mnt/usb_storage auto /devices/platform/tegra-ehci
So the actual changes are in the fourth and third lines from the bottom, changing around a few numbers. You'll see the difference if you open the original. I have saved a copy of it on the SD card, so if (or rather when) the next update comes I can simply copy it to the \ETC directory with Root Explorer and do a reboot, and it's back where I want it.
Sent from my A500 using xda premium

richierich118 said:
No its not like this. The phones do have internal memory also. The ram has nothing to do with internal memory, even tho some advertise the ram and internal memory as greaterstorage
Click to expand...
Click to collapse
WereCatf said:
You're confusing RAM and FLASH storage. Many older Android devices have a very small area reserved for applications and ROMs, it has nothing to do with RAM. RAM is memory where applications are loaded when you wish to execute them and gets erased every time you power off the device, flash storage is where the applications are stored and loaded from.
Click to expand...
Click to collapse
Yep, makes sense now that you both mentioned it. Sorry about that. So, it would seem to me that HC actually isn't using any A2SD solution, it's just that tablets typically have significantly greater internal storage and Google didn't expect anyone to really need it. If that's the case then it at least makes a little sense to me that HC doesn't have that built-in and than not many devs seem to be working on this type of project, especially for an A500 which can so easily use external USB storage for the usual storage hogs like media files.

i cannot see why people are so hellbent on apps2sd. seriously, i cannot. well, okay. i admit that it /does/ free up space on your internal apps partition.... but i can't see the point of wasting space on your external SD card.
the apps partition on the iconia tab is roughly 1GB. that's not too bad, unless you've got HD games and crap. i remember Sonic CD and Gameloft's NOVA 2 download stuff to the internal storage; which doesn't clutter up your app partition (the game is like 5mb for sonic cd and like 20mb for nova 2 on the apps partition, the rest is loaded from internal SD).
also, the tablet doesn't suck, if you're having issues with games, they aren't optimised for the advanced hardware that is used in the Iconia Tab. this is tablet hardware, not a smartphone logic board with a few addons and a sexy HD screen. the app developer hasn't taken the time to develop for tablets, most likely.
i guess less is more for me, but w/e.

How does apps2sd actually work? I haven't paid any attention to what filesystem format the internal SD is, but wouldn't just symlinking files work? Or does the Android kernel support loopback filesystems? I'm just wondering, perhaps I'll dig some details myself just for the sake of curiosity and see if I can come up with a solution.

Apps2SD works by moving programs residing in /data/app to the SD card. This can be accomplished in two ways:
1. Classic Apps2SD - This form is mainly used for Android units prior to Froyo, but can be used on Froyo and Gingerbread (and I presume Honeycomb and ICS, but I have never tested it with those Android platforms). By using a Linux partition that is formatted on your external SD card, the /data/app directory is symlinked to that partition. This tricks Android into thinking it is still storing applications in your Internal memory when, in reality, the programs are being stored on your SD card. The upside to this format is that any program can be moved over (and it is done automatically). The down side is that you will need to create two partitions on your SD card (one Linux partition for Apps2SD and one FAT32 partition for SD card storage) and your kernel must be able to run scripts on boot.
2. Secure Apps2SD - Starting with Froyo, Google implemented their version of Apps2SD. Their version moves your programs to a secured area of your SD Card and creates binding mounts to the actual programs themselves so that Android can run them off the FAT32 SD Card. The advantage of this is that no special formatting or programming is needed to implement this, as it is part of Android. The downside to this is that, without special programs, not ever application can be moved to the SD card (the program must be recompiled using at least the Froyo SDK...however, this issue is becoming less noticeable as more programs are being compiled using either the Froyo SDK or Gingerbread SDK).
The Acer Iconia A500 uses neither of these methods. The tablet is equipped with 8, 16 or 32GB of internal storage. Your applications are still stored on the /data partition, but your SD Card is nothing more than a FUSE mount to /data/media, which means both data and apps have access to the full 8, 16 or 32GB of internal storage, so there's no compelling reason that I can think of that you would need Apps2SD on this tablet. If you want your tablet to treat the external SD card as the actual SD card rather than internal storage, you would be better off changing the symlink to /sdcard from /mnt/sdcard to /mnt/external_sd (note that, when you do that, you won't be able to move files from your computer to the tablet by simply mounting the SD card, as the FUSE mount is not pointed to the external SD card, but to internal memory...you will either need a creative solution to change the FUSE mount to /mnt/external_sd on boot or you'll need to use ADB).
WereCatf said:
How does apps2sd actually work? I haven't paid any attention to what filesystem format the internal SD is, but wouldn't just symlinking files work? Or does the Android kernel support loopback filesystems? I'm just wondering, perhaps I'll dig some details myself just for the sake of curiosity and see if I can come up with a solution.
Click to expand...
Click to collapse

Related

[Help] I want to move the app data to external sd card instead of internal sd card!

Hi everybody! I'm using SS Galaxy S i9000! I like play game very much and i installed many games on it especially Dungeon Defenders (600 mb data OMG)! So my internal sd card's memory is too low (my device is 8 gb version)! I want you help me how to use data on external sd card! Thanks a lot!
If you are using Froyo, you can probably move the app to your microSD card. You need to check the preferences in the app to see if you can move the data to the microSD card. If you cannot move the data, then moving the app will give you very little benefit.
mpierce said:
If you are using Froyo, you can probably move the app to your microSD card. You need to check the preferences in the app to see if you can move the data to the microSD card. If you cannot move the data, then moving the app will give you very little benefit.
Click to expand...
Click to collapse
I means the data of apps! It's like game HD gameloft with the location: /mmt/sd/gameloft and i want to change it to mmt/sd/external_sd/gameloft. If you play game HD gameloft you will understand
Also looking for an answer to this.
Hate it when idiots reply to threads when they have absolutely no idea.
I would love a reply for this.
Sent from my SGH-T959 using XDA App
Is this what we do in android development?
Just an idea: convert internal and external SD cards to ext4 (external should be easy, internal would be tricker but I believe that someone did it on nexus s forum) and create symlink folder from external SD to internal SD card.
What they are talking about is game data that is supposed to be stored on the external sd (because /sd/ is not usually used for the internal storage except for the sgs devices because it's way bigger than on most androids).
A symlink should solve their problem. How to do that shouldn't be hard to find.
But it doesn't require ext4 conversion. Converting both to ext4 would require modifications of the startup script in order for them to not have to mount the individual partitions every time.
Edit: the internal and external sd are fat partitions by default and I would recommend keeping it that way. Anything else brings significant complications.
As far as I know FAT filesystem doesn't support symbolic links.
dyallo said:
Also looking for an answer to this.
Hate it when idiots reply to threads when they have absolutely no idea.
Click to expand...
Click to collapse
I also hate idiots who post stupid questions in the Development section, and one of our opinions is supported by moderators. Guess whose it is.
Older Gameloft games allow you to specify where you want to install the game data. My Hawx game data is on the external SD. They seemed to have stopped supporting that though. Send them a email and see if there is a solution.
I'm also waiting for some kind of "symlink" tool!
Internal SD is too small for me...
I ran some searches on this topic when I also experienced low space left on the internal sd.
Apparently all those App2SD tools do not recognize the external sd card within the SGS when I tried them, I can only move the stuff to the internal card where the apps already are so no difference in regards to disk space.
Somewhere else I read you have to convert the sd to ext4 or something and do some other stuff to get this working.
Alternatively, it seems some custom ROMs support their own App2SD (never tested it, just read it somewhere), maybe it somehow works with those without using some ext4 solution, I don't know. Eventually I moved some videos (back from the days without an external sd) to the external sd and freed up space that way.
Concerning Ext4 - I also read that buzz.
But idea was - swapping internal and external SD, by modifying mounting sequence in kernel.
It's too complicated, and working solution was not founded yet.

[Q] Transformer SD card Transfer question.

I got my Transformer yesterday (32GB) and love it. Awesome screen and kills the Xoom! (returned my Xoom after a week).
Has there been any word if a future update will let you move content to an SD card? im aware 32GB is alot of space. Point is , im trying to see if i should invest in Tegra Games. Games are the only thing i wish i could move to SD.
What i come across in terms of answers, seam to be related to Honeycomb not built around extra storage. if thats the case, i dont see the point of having an extra 32GB of storage as an extra feature beyond just file transferring, picture look up ect.
Any info would be appreciated.
With Honeycomb you don't have to move to SD as there aren't static partitions like there were in the phone OS's. As you install more games, it will allocate more of the internal card for System Data. So you could have the whole of the internal SD card for nothing but games.
As for moving application data to the micro SD or Dock SD, this isn't supported by Honeycomb as of yet.
May have better luck email the developer and asking if they could support user specified paths for the game data.
lordgodgeneral said:
As for moving application data to the micro SD or Dock SD, this isn't supported by Honeycomb as of yet.
Click to expand...
Click to collapse
Is it just application data or any data? I can't copy ANY files/data to SD Card, even though I thought I once was able to do so...
File copying problems
I just cannot get files from my external SD to my transformer, just keeps bombing during the copying process at about 14mb.. is this a known issue?

confirm/explain internal storage

I read the FAQ thread and it says that of the galaxy s2's 16Gb internal storage, only 2Gb is user-available. Is that really true? I figured there was probably some other thread discussing this in more detail but I couldn't find it. Any pointers?
I can understand android + touchwiz taking up a little, but that difference is too huge. Does anybody know how the 16Gb is used, and how much is available for different purposes? Eg I could imagine maybe they have user-installed apps and user-data as two different partitions within the (16Gb - android - touchwiz).
For comparison my understanding of the sensation and evo 3d is that both of those have a 4Gb chip for internal storage and both have 1Gb user-available.
on my sgs2, there's about 2GBish of "device memory" (that's the default place for your apps, etc), 12GBish of "usb storage" (the rest of the internal memory) and 15GBish from my removable microSD card.
That 2GB is for installed applications storage, you get roughly 12GB of free flash memory storage to store whatever you want and the rest of it the phone uses for non-accessible things - system and OS-related, etc.
By the way, it's GB (GigaBYTE) not Gb (GigaBIT), or GiB (GibiBYTE) if you want to get more pedantic. A 'bit' is roughly 8x smaller than a 'byte'.
As I know, HTC sensation got 1gb internal storage for installing apps, and it had not extra space for storage.
thanks
Thanks everybody, having 2+12 Gbyte makes a lot more sense than just 2Gbyte. Glad to hear it does indeed have the space it's "supposed" to.
jasontschan said:
As I know, HTC sensation got 1gb internal storage for installing apps, and it had not extra space for storage.
Click to expand...
Click to collapse
it comes with an 8GB microsd card
So the SGS II has:
- internal memory : 2GB
- internal SD: 12GB
- external SD: up to 32GB
My question is, can you install an application on all of those mentioned above?
Or only on internal memory and external sd? Because on the app's properties page u have the option to move it only to internal memory or external SD.
Why?
Sorry if this question was asked before, I'm new to Android, and I did make a search before I asked, but I couldn't find this information.
I installed App2SD, but the movable apps only moved to the INTERNAL SD, not the external_sd.
All the things that installed and or created by the user or the apps themselves would go to the INTERNAL SD, and the external_sd is only used by the user manually putting things into it.
Since SGS II is one of the first Androids with 16GB "internal" Mem PLUS option to insert msd-card app2sd-apps are not modified to move to the "external_sd" which is actually a 2nd sd.
What I dunno if Android itself would allow to read apps from a second sd.
With time there will be an app that can manage this but not yet ............
Sticks02 said:
A 'bit' is roughly 8x smaller than a 'byte'.
Click to expand...
Click to collapse
Roughly?

[Q] Questions about Sprint S4 sizes and interla/external storage.

I was wondering if anybody could help answer a few questions about the Sprint S4 for me.
Currently I have an HTC Evo 3D, the internal storage is so small that I have made a 4gb ext3 partition on my SD card using Link2SD just to alleviate some of this annoyance. The 32GB counting the 4GB partition is actually almost full.
First of all, is there any word on a 32GB version? I saw some forum threads a while ago about Sprint supposedly not carring the 32+GB versions, but I saw no official word, if there has been one.
And also, how does the 16GB of internal work? The first time I saw a phone with large internal memory was the original Droid RAZR. And it basically partitioned off the majority of the space like a virtual SD card. Most to all apps on it saved to here instead of the actual SD card assuming it was an actual external storage. Does the S4 do this too, or is the entire 16GB (minus obviously what the system partitions take up) used as internal?
The reason I am asking is because I have many apps and games which download anywhere from 50MB to 3 gigs of additional data, and they almost never ask you where to download it, and just use the first "external" space they find, and many are hard-coded to only use that space. Like I said, my 32GB card on my Evo 3D is practically full, I do NOT not want those apps to install that data on the internal memory and fill it up, I want that space to keep the apps installed on, while photos, music, and video, as well as that app additional data, will be on the real SD card. I am planning to get a 64GB card for the S4.
Cyber Akuma said:
I was wondering if anybody could help answer a few questions about the Sprint S4 for me.
Currently I have an HTC Evo 3D, the internal storage is so small that I have made a 4gb ext3 partition on my SD card using Link2SD just to alleviate some of this annoyance. The 32GB counting the 4GB partition is actually almost full.
First of all, is there any word on a 32GB version? I saw some forum threads a while ago about Sprint supposedly not carring the 32+GB versions, but I saw no official word, if there has been one.
And also, how does the 16GB of internal work? The first time I saw a phone with large internal memory was the original Droid RAZR. And it basically partitioned off the majority of the space like a virtual SD card. Most to all apps on it saved to here instead of the actual SD card assuming it was an actual external storage. Does the S4 do this too, or is the entire 16GB (minus obviously what the system partitions take up) used as internal?
The reason I am asking is because I have many apps and games which download anywhere from 50MB to 3 gigs of additional data, and they almost never ask you where to download it, and just use the first "external" space they find, and many are hard-coded to only use that space. Like I said, my 32GB card on my Evo 3D is practically full, I do NOT not want those apps to install that data on the internal memory and fill it up, I want that space to keep the apps installed on, while photos, music, and video, as well as that app additional data, will be on the real SD card. I am planning to get a 64GB card for the S4.
Click to expand...
Click to collapse
The way samsung does it is actually very anoying. First thing they do is cut off 8.5 gigs of storage, thats your "internal memory" for system stuff. That's untouchable. You then have 9gigs give or take left for apps and the like which is EMULATED external storage. This emulated bit confuses android and so your real external sd card is only usable for movies and music. The only way to put apps on it would be to root your phone and use folder mount (which for some reason isn't working for me yet). So to sum it up:
16gb +ext sd card (lets say 32 gb)
8ish gb- system internal
9ish gb-apps EMULATED external
32 gb- movies, music, books/media BUT NO APPS UNLESS YOU ROOT REAL external
AAAAUUUUGGGHHHHH!</CharlieBrown>
Wow, I can not possibly think of a worse way for Samsung to handle it. The low internal memory giving me problems installing and updating apps was a major reason for wanting to upgrade. With this, it means I actually have less space for apps than my current phone, since I can't actually install to SD and the apps that download hundreds of megs to gigs of additonal data will be downlioading it to the internal instead of external.
I... honestly have no idea which phone to get now.
I know the Sprint S4 is unlocked, is there any way to use rooted tools or a custom rom to just make the memory internal and make it mount a SD as an actual SD? I am worried that unofficial roms might be lacking in features or glitchy.
Cyber Akuma said:
AAAAUUUUGGGHHHHH!</CharlieBrown>
Wow, I can not possibly think of a worse way for Samsung to handle it. The low internal memory giving me problems installing and updating apps was a major reason for wanting to upgrade. With this, it means I actually have less space for apps than my current phone, since I can't actually install to SD and the apps that download hundreds of megs to gigs of additonal data will be downlioading it to the internal instead of external.
I... honestly have no idea which phone to get now.
I know the Sprint S4 is unlocked, is there any way to use rooted tools or a custom rom to just make the memory internal and make it mount a SD as an actual SD? I am worried that unofficial roms might be lacking in features or glitchy.
Click to expand...
Click to collapse
Well this is an issue with all honeycomb plus android phones. Google is trying to phase out the external sd card while increasing the internal memory. Well that's all good and fine EXCEPT that we are right in the middle of the phase out process where the sd cards are too small for that. 2-3 years from now googles plan will work, but samsung has to be on board for that to happen. For now the only thing you can do is use folder mount or wait for ext2intSD script. It will swap it so your external sdcard works as your internal and vice versa. However, we will have to wait for that to be released.
I don't get what phasing out the SD slot has to do with emulating the external SD storage when all apps can work on internal storage anyway.
What is folder-mount? And I tried link2sd on my evo 3d and its kinda problematic, I wanted to get AWAY from these problems by upgrading.
Cyber Akuma said:
I don't get what phasing out the SD slot has to do with emulating the external SD storage when all apps can work on internal storage anyway.
What is folder-mount? And I tried link2sd on my evo 3d and its kinda problematic, I wanted to get AWAY from these problems by upgrading.
Click to expand...
Click to collapse
The reason why is that android its self, the code that google supplies, has to create partitions in order for it to work with only one internal sdcard so that the average user does not corrupt the system somehow. The emulated external storage is what google expects you to use so that you can't mess up. However, samsung just adds in an sdcard without changing anything which means its not set up correctly. This is a problem with all new sd card phones and finally think of folder mount as a better link2sd
But aren't the system partition and the internal storage partition separate partitions? I don't understand why the rest of the memory outside of the system partition needs to be an emulated external instead of just being an internal storage partition like on phones that do not have a large amount of internal memory.
Also, why do we have to link folders or use link2sd scripts and other such work-arounds? Can't we re-partition the internal memory with a custom recovery or through the bootloader?
not work brother
Sent from my ST18i using xda app-developers app
deadger said:
not work brother
Click to expand...
Click to collapse
.... what? I have no idea what that means.
So, can the phone be repartitioned if you have root access? And is only the Sprint version partitioned like this, or all of them?

HD+ Operational floor 3GB?

As especially folks in this forum know, Android likes having free storage space for data and app updates. Depending on the apps you use and what you are trying to update, an Android device can start having install errors and start also slowing down anywhere on average from 500MB to 1GB.
The Nook HD+ though seems to start getting freaky if less than 3GB. I noticed this after reinstalling NFSMW, which needs 2.26GB to operate. Everything was fine when I installed this game with more space, but I had about 2.9GB free after installing that game as one of my apps to remain on the Nook. Once going below 3GB, all apps were very-very slow to start (5 to 10 seconds) and a lot of app crashes. I booted to the image disk and cleared cache, but the only thing that worked was to unintall NFSMW (I also had to manually delete the 1.8GB data file, since it did not uninstall).
The Nook HD+ from that point went from a speedy great device to near junk. I have tested this several times with other large apps with the same result.
On a positive note, the Nook HD+ works great with all Bluetooth gamepads I tested and the emulators. Did not try a PS3 controller, since did not expect it work.
With the Nook HD/HD+, the /data storage system is different than many older devices. If you look at my HD/HD+ Tips thread linked in my signature you will learn more. The bottom line is that /data and /media (sdcard) share the free space on the device. The HD+ comes with either 12GB or 28GB of free space depending on which model you have. As you add media files you start restricting /data. So to get more /data space, delete files on sdcard or move them to external SD.
Sent from my Nook HD+ running CM10.1 on emmc.
Given your great results making the device better, your word holds firm meaning for me. The issue here though is I see discrete totals in the storage tab for both internal and micro sd and see no aggrergate total for both. I have had 624mb free in the 32gb micro sd since getting the Nook and had about 5.5GB free with internal. Everything is fine until the internal gets below 3GB and the tablet turns to mud. The micro sd content has not deviated. Added: I have also used without the sd card installed and same issue. Performance is awful if near or less than 3gb.
Also, even after getting storage back to 5.5GB free, the device does not seem as zippy in spite of claering the cache as well. The device is not getting hot, so not an issue of a rogue app sucking up cpu cycles. I thought maybe the battery saver mode was activated, but it is not. That would not have slowed things down that much anyway.
Also, for some reason games like Asphalt 7 take forever to load up. Some big games are about normal, some take literally six to ten times longer to load up (on average). A7 seems the worst of the games for loading slow. I think I recall a few reviews commenting on this, but did not understand what they were talking about. Must be the way the data is compiled and placed in storage.
Added: Actually after more review, all the games I have tested load slowly. This is in contrast to when games install, it is faster than other devices. I did not notice when testing since was more a focus on gameplay. Some games load up real fast on other devices, so I did not notice when others were slow. Was testing off and on through several days with no time contraints. The big data games are the snail slow loaders.
That is odd to have the device that is the fastest installing games and updating, but the absolute slowest loading them to play. They are not slow during gameplay, but do slow down when levels load.
rushless said:
Given your great results making the device better, your word holds firm meaning for me. The issue here though is I see discrete totals in the storage tab for both internal and micro sd and see no aggrergate total for both. I have had 624mb free in the 32gb micro sd since getting the Nook and had about 5.5GB free with internal. Everything is fine until the internal gets below 3GB and the tablet turns to mud. The micro sd content has not deviated. Added: I have also used without the sd card installed and same issue. Performance is awful if near or less than 3gb.
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Part of the problem is you are confusing "SD card" and "sdcard". They are two different things. "SD card" in settings is your external SD. And internal is the combined /data and /media (sdcard). If you were to look at "sdcard" with your file manager, you would see the same amount of free space available as it shows in settings for internal. If you look at /mnt/ext_sdcard with your file manager, you will see it has the same amount of free space shown in "SD card" in settings.
So how the confusion comes about is that apps use the internal "sdcard" to store their media data files instead of the external SD. This decreases the amount of free space for new apps to install to and operate.
If you want your apps to use the external SD for storing their media files, I have a zip on my HD/HD+ CWM thread linked in my signature that will swap the internal "sdcard" and the external "ext_sdcard" so that apps will use the external SD. Doing that helps in two ways. It stops your apps from clogging up your internal space with media files, leaving more room for your apps themselves. Second, generally large external SDs have even more media space.
Now, about your 32GB external SD having only 624MB free, you must have your CWM SD or a Hybrid SD inserted in the slot for it to only show 624MB free. Either that or you have a HUGE amount of media files there.
If you have your CWM SD inserted, you should not be using it for external storage, it should be removed and stored away and another card used.
If you have the Hybrid SD inserted, you need to flash my zip from my Hybrid thread that lets stock see the large media partition on the Hybrid SD instead of just the small boot partition.
I know it is confusing, but once you understand it, you can set your system up to hum.
Sent from my Nook HD+ running CM10.1 on emmc.
I appreciate the difference between the storage and that is what I am referring to. Mapping has been that way since ICS. It was changed after HC due to Android team getting rid of apps2sd. App data needs to be mapped to the first concurrent "sd" that is mapped. The internal "sd". My external sd is loaded with MAMEreloaded and PSX roms, so yes, it is filled up with 624mb left and the internal sd (called same thing on all ICS and JB devices) has 5.5gb free.
That was my point about the operational floor, since the HD+ appears to not like going below 3gb. BTW' though I missed the the terminology on permissions and unknown sources, it does not mean I am a tech illiterate In my defense though, from a framework standpoint, they are the same thing as far as permissions to access secure layers of the framework. If Android team had their complete way, no side loading would be allowed and external sd cards would be gone as well. They seem to strive to be more like iOS more each year.
In summary, I appreciate that the external card is mapped with an ext suffix. At least that is how it shows on all my current devices via ES Explorer.
rushless said:
I appreciate the difference between the storage and that is what I am referring to. Mapping has been that way since ICS. It was changed after HC due to Android team getting rid of apps2sd. App data needs to be mapped to the first concurrent "sd" that is mapped. The internal "sd". My external sd is loaded with MAMEreloaded and PSX roms, so yes, it is filled up with 624mb left and the internal sd (called same thing on all ICS and JB devices) has 5.5gb free.
That was my point about the operational floor, since the HD+ appears to not like going below 3gb. BTW' though I missed the the terminology on permissions and unknown sources, it does not mean I am a tech illiterate
In summary, I appreciate that the external card is mapped with an ext suffix. At least that is how it shows on all my current devices via ES Explorer.
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Well, since your external SD is loaded with non HD+ stuff, why not get another SD, do the swap zip, and have plenty of room internally so it does not turn to mud.
Sent from my Nook HD+ running CM10.1 on emmc.
Having issues with my connection, so my edit was parsed. Now complete in the reply above.
All I was asking is if the floor for internal storage was 3gb, since that is when I ran into mud. I have plenty of cards, but apps can not be installed to the external card. I have a lot of Gameloft and EA games, so run out of space quickly. Since the Nook seems to have read issues with large data files, I will remove the large data file games. Problem solved! I have them all on my 128g iPad 4 anyway. Just mainly wanted to test them out on the Nook to see if it could handle them. I guess the answer is "kind of", due to the apparent read issues it seems to have with those games. Compared to my Excite 7.7 and TF300, all large games load slower, but seem to play fine when finally loaded and until new data needs to be read into ram. The iPad makes them all seem slow in comparison.
rushless said:
Having issues with my connection, so my edit was parsed. Now complete in the reply above.
All I was asking is if the floor for internal storage was 3gb, since that is when I ran into mud. I have plenty of cards, but apps can not be installed to the external card. I have a lot of Gameloft and EA games, so run out of space quickly. Since the Nook seems to have read issues with large data files, I will remove the large data file games. Problem solved! I have them all on my 128g iPad 4 anyway. Just mainly wanted to test them out on the Nook to see if it could handle them. I guess the answer is "kind of", due to the apparent read issues it seems to have with those games. Compared to my Excite 7.7 and TF300, all large games load slower, but seem to play fine when finally loaded and until new data needs to be read into ram. The iPad makes them all seem slow in comparison.
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One final note. If you do the swap, those large data files for the gameloft games, etc, get installed to external SD. They are designed so those extra files run from SD even if the app itself must be on /data.
Sent from my Nook HD+ running CM10.1 on emmc.
Not to question per say, but I do not think data goes to the external card. All is installed to the internal storage with no option to do otherwise for any of the games I have tested. I had a 16gb that was empty when I first got the tablet and installed Nova and MW3. The external card was empty until I put game roms on it. It eventually became my image disk for flashing unkown sources.
What am I missing? Thanks.
rushless said:
Not to question per say, but I do not think data goes to the external card. All is installed to the internal storage with no option to do otherwise for any of the games I have tested. I had a 16gb that was empty when I first got the tablet and installed Nova and MW3. The external card was empty until I put game roms on it. It eventually became my image disk for flashing unkown sources.
What am I missing? Thanks.
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You are missing the fact that you did not flash my swap zip and reboot so that the external SD becomes sdcard and the gameloft will install the data files there.
Sent from my Nook HD+ running CM10.1 on emmc.
Cool! I might check that out, but then I will probably be confined to that one card since both treated as one- correct?
I might not need it, since every large data game I have tried loads up a lot slower (in some cases like Asphalt 7 and Need for Speed Most Wanted, WAY too slow). I will stick with smaller games, emulators, web and media and leave the big dogs to my other tabs.
For $200 with a great display on an Android device, I will put up with the odd behavior with large data games by not installing them anymore
rushless said:
Cool! I might check that out, but then I will probably be confined to that one card since both treated as one- correct?
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Yes, anytime you would want to run that large game that had the data files on that one SD would have to be run with that SD inserted.
But most folks that do this swap have one very large SD (32 or 64GB) and always leave it inserted and all of their app's data is stored there. Books, game data, music, etc. Then they never fill up internal memory with media files that potentially could choke /data.
Sent from my Nook HD+ running CM10.1 on emmc.

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