Motorola released the source code of the Webtop application at sourceforge!!!
Does this mean devs can now easily integrate and improve webtop?
I don't know how the guys at CM7 are going about hacking it or how much they have done towards their own webtop, and even with the source it probably still depends in lots of motoblur hacks and dependencies that are not part of CM7. However, it is indeed more then a big step in the right direction and should help dev's immensely! Very good news, thank you sir
Sent from my MB860 using Tapatalk
Did some more digging, the OP meant to link this URL: http://sourceforge.net/projects/motorola-webtop.motorola/files/ which does contain jaunty jackalope 9.04 as 1.2.0 and maverick meercat 10.10 as 1.3.0...
Just ordered a lapdock so going to start hacking on this. Has anyone tired building a Maverick webtop for the atrix? I am assuming if done then it will be supported by ubuntu till april 2012, so the repositories should work?
i sure hope so, cuz I tried every web top hack on this site and none of them have worked....maybe there is a solution somewhere in those 100 pages filled with mostly noobs asking how to flash or do they need to be rooted to do it lol
Has anyone actually tried building this yet? I don't have a dev box set up that I can use yet but want to play around with this when I get a chance....
would this possibly mean, that there's a chance to port the webtop-function to other devices/smartphones that have HDMI- and USB- Ports?
For example an Xperia Arc working with the Lapdock...
I don't understand the links. From what I can tell, all of these are Jaunty. They are are listed as delta's of each other, but the build instructions all indicate they are still Jaunty.
This is from a quick lookover, not in depth. It may very well be that the readmes are wrong, but I'm not encouraged by the firefox packages I see. I'm going to try to put together the build environment they describe to see if I can build one. If so, then I'll see what can be done after that...this is very back burner, so don't be expecting anything soon no matter how much of an obsession this has become
After some wget magic I was able to download all 4 releases into independent folders, and I've tried building webtop 2.0.0 on 11.10 setup.. didn't work so well. missing dependencies...
I am confused myself on the read-me's they all seem to indicate that you seed with jaunty. and if 1.3.0 is based on maverick then their build process is wrong?!
I've had success using rootstock (slick program) and chroot getting into a emulated amr7 root environment. I've even used my current install of webtop pulled out of my phone (from webtop2sd) and put into my dev machine and got that working well. but getting the packages to build in the explained environment alludes me.
I'm going to try building 1.3.0-133 tonight using a new rootstock pull of maverick. if people are interested I'll post how I grabbed all of the packages off of sourceforge later tonight using wget in 3 easy steps. this is a side project of mine, but I would really like to try and build webtop packages from scratch so that I can build a repo to allow us to up date our webtops with just apt-get to get to the latest edition.
Has any one else had success building the packages?
cpuchip
cpuchip said:
After some wget magic I was able to download all 4 releases into independent folders, and I've tried building webtop 2.0.0 on 11.10 setup.. didn't work so well. missing dependencies...
I am confused myself on the read-me's they all seem to indicate that you seed with jaunty. and if 1.3.0 is based on maverick then their build process is wrong?!
I've had success using rootstock (slick program) and chroot getting into a emulated amr7 root environment. I've even used my current install of webtop pulled out of my phone (from webtop2sd) and put into my dev machine and got that working well. but getting the packages to build in the explained environment alludes me.
I'm going to try building 1.3.0-133 tonight using a new rootstock pull of maverick. if people are interested I'll post how I grabbed all of the packages off of sourceforge later tonight using wget in 3 easy steps. this is a side project of mine, but I would really like to try and build webtop packages from scratch so that I can build a repo to allow us to up date our webtops with just apt-get to get to the latest edition.
Has any one else had success building the packages?
cpuchip
Click to expand...
Click to collapse
I agree with all you said about the build...I just don't see any of them built on Maverick based on their instructions. Please post your wget magic. There 's lots of files and I didn't take time to figure how to do it.
I've gotten as far as you have. I've got the rootstock environment and packages installed. I haven't looked closely at everything, and I don't think the custom moto packages get installed (like I don't see Firefox installed, and what's in the repository is not firefox 8). And no, I haven't figured out from their instructions how to generate the system image to put on the phone. My first goal is to do just that...generate a stock webtop image per the instructions and get it onto the phone. If I can do that, then I was going to try new packages.
I've also downloaded the mentioned cross compiler and installed it, but I haven't gotten much further that that on figuring it out.
Eventually, I would like to get a PPA on launchpad with new packages that everyone can use. I've read that launchpad will now support armel PPAs.
Seems like we're both stuck at the same part. I was thinking of doing the same thing as you, start a PPA at Launchpad.
I believe I can help you with getting a base ubuntu.img that you could work with.
if you follow the torial on this website: https://wiki.ubuntu.com/ARM/RootfsFromScratch
it instructs you on how to build an ext2/ext3 .img file and then unpack the tar into it.
say you want an ubuntu-arm.img file that'll contain your ubuntu system.
mke2fs -F ubuntu-arm.img (we want ext2 or ext3 not ext4, android doesn't support it yet)
dd if=/dev/zero of=ubuntu-arm.img bs=1MB count=0 seek=4096
sudo mount -o loop ubuntu-arm.img /directory/to/mount/to
now finally unpack the tar into the mounted image!
sudo tar -C /mnt -zxf armel-rootfs-200904151837.tgz
sudo umount /mnt
that should get you want you want to start with.
haven't done the maverick build yet. I'll post the wget magic next after I look it up.
---------- Post added at 09:48 PM ---------- Previous post was at 09:32 PM ----------
okay now for the wget magic!
first download the index.html page of the WT-1.3.0-105 page (I assume you want 2.0.0 or 1.3.0 release)
mkdir WT-1.3.0
cd WT-1.3.0
wget http://sourceforge.net/projects/motorola-webtop.motorola/files/WT-1.3.0-X/WT-1.3.0-105_DBN-1/
next strip out everything but the table tags that make up the list of downloads, injecting a <html><body> above the <table> tag replacing what you removed
and </body></html> after the </table> tag replaceing what you removed.
next start wget with the index.html file just saved by first running wget.
wget -i index.html --force-html --content-disposition
on ubuntu I had to add the --content-disposition flag in order for it to properly save the file names. on fedora it did the right thing without that flag.
then wait an hour and you should have in that WT-1.3.0 will have all the 105 files in it!
I've got a two more scripts to unpack all the files. I'll have to look them up. but that should get you going.
AIW that and webtop-panel (and supposedly evbridge...)
those are the packages I care about in the port.
Do you know what package on the source code page contains AIW? (that's the android in window application.)
I haven't had a chance to work on this lately. However, I suspect that those components are pure Moto code, and therefore not required to release. Probably only the binaries are included. That's pure speculation, though.
The readme's say that it's not one to one for the packages they posted and the programs installed from them in our webtops. though reading the new releases on that webtop sourceforge project.. it says it's only the packages they were required to release by oss licensing... so it's probably not posted. the readme file inside of /usr/share/aiw says it's copyrighted and proprietary. So that really only gives us a few options... the easiest of which is isolated the packages we want to maintain and find all the libraries they link/load to dynamically and create a motorola/compatibility/lib/folder to put them all in, and make their execution start up using a change of library path, that way we can update the operating system without affecting those packages.... not my favorite method, but doable.
I've attached an lsof and an ldd of the aiw program. It'd be no small feat to isolate that package.. but it might not be so bad to take the webtopscripts1.6 and find out what packages they hold back.. and then use that list to find what libraries to move across the system. just ideas at this point.
after looking around, it looks like we do not have the source to the motorola specific software (webtop parts). If we do want to move to a later version of ubuntu but still keep things like aiw (android in window) then my thinking would be to jail the current applications that we like (aiw, webtop-panel) those with which we do not have the source to. and then move us to the latest ubuntu (11.10)
My hope is though that the new update to the Atrix will be the latest webtop. That would be much less painful because I believe it's based on 10.10 and we have current support for that through april and then I wont have to bother with this until then............
but I think I'll create a few scripts and automate the whole process of jailing the critical parts of webtop, and see if I can get them to work through the jailed environments.
what do you think?
Yes, definitely we will need to somehow isolate the pieces that have library dependencies moving forward.
Also, in trying to get a non-gnome xfce4 environment while still using webtop-panel, I've come to the conclusion that webtop-panel is a modifed gnome-panel application. It seems to need gnome-settings-daemon, and doesn't like it when you kill gnome-settings-daemon. So I would love to see the source for that to see what they are really doing...probably not going to happen.
Hey are you running a newer webtop then stock 1.2
I see that you're running 2.3.6 (is that from fruitcake derivitive? or 4.5.140?) if so is the firefox/ubuntu newer in it?
I kinda can't wait for the new update to push, I really hope we're getting an update to webtop that would move us to 10.10 or better. That would make my day.
There is another thread where this was discussed, but in short:
webtop 2.3.4: original firefox
webtop 2.3.5: firefox 6 or 7 (I think 6, nut I don't remember offhand)
webtop 2.3.6: firefox 8
Sorry if this is answered elsewhere (and please point me to the correct thread) but does webtop use some kind of modified xorg or some custom x11 derivative? If it's modified that should be published and could help with building our own app.
Sent from my HTC Desire using XDA App
Parastie said:
Sorry if this is answered elsewhere (and please point me to the correct thread) but does webtop use some kind of modified xorg or some custom x11 derivative? If it's modified that should be published and could help with building our own app.
Sent from my HTC Desire using XDA App
Click to expand...
Click to collapse
It looks like they are using a custom xorg install:
http://sourceforge.net/projects/motorola-webtop.motorola/files/WT-1.3.0-X/WT-1.3.0-105_DBN-1/
http://sourceforge.net/projects/mot....3.0-105_DBN-1/xorg-7.5+6ubuntu3.tgz/download
I don't know how far different it is, but there should be a changelong inside that .tgz file.
Related
This project is no longer being updated. Feel free to use the code.
Android Builder (AB v.5)
kiel123 has joined the AB team!
Thanks to dsixda, Armin Coralic, and cteneyck. I do have permission to reuse their code.
Requirements:
Ubuntu Linux or variant
dsixda's HTC Android Basic Kitchen - http://forum.xda-developers.com/showthread.php?t=633246
In my crazy quest to learn more about Android, I decided to create a companion to dsixda's kitchen that will take some of the drudgery out of downloading and compiling AOSP and the HTC kernel.
Here's what the current menus looks like:
Code:
Select the device that you would like to build for.
1) HTC Droid Eris
a) About Builder
0. Exit
Please enter option number:
and then
Code:
1. Sync AOSP - Cupcake (1.5) repo
2. Sync AOSP - Donut (1.6) repo
3. Sync AOSP - Eclair (2.1) repo
4. Sync AOSP - Froyo (2.2) repo
0. Exit
Please enter option number:
You can follow these two steps, and you will get a freshly compiled, but unsigned ROM in the original_update folder. After running it through the kitchen, it boots up just fine. Of course, most of the hardware doesn't work. That's the part that I am working on now (seriously, I am). I've been working on this for a while, because as I said - this is really about me learning. If I can make a tool that someone finds useful, then great!
Install instructions:
1) download and unzip dsixda's kitchen to whatever directory you want
2) download Android Builder into kitchen's scripts/plugins folder and unzip
3) back out and start the kitchen
4) select 'Run plugin scripts' from Advanced menu and select 'Android Builder'
5) you're there!
NOTE: This will try to install/update all of the packages that it needs, including Java5. Please look at the code so that you know what it's doing. That's just a good general practice with any code that you can actually look at and that you have to run as root...
Future plans:
1) add more kernels (devices)
2) add more vendor trees (goes along with devices)
3) add more repos (CM5, CM6, AOSP Master)
I hope someone finds this useful, and feel free to post useful suggestions/bug reports.
DOWNLOAD - (https://github.com/gnarlyc/android_builder)
CHANGELOG -
v5. - kiel123 re-wrote v.4 as a plugin to dsixda's kitchen with me testing afterward, minor fixes, removed Java6 as no longer needed by kitchen
v.4 - re-wrote to add structure to support more devices in the future
added option for Cupcake, Donut, and Froyo
added .config files that enable touchscreen in kernel by default
v.3 - unreleased build
v.2 - corrected misspellings in code and dialogs
added sudo to launch setup script (Still need to sudo bash first. Sorry.)
v.1 - initial release
Very nice. I have been doing the same. I have used darchstar's post here as the basis of my work. But, I am always glad to look how others are doing things. Thanks for the post.
arockj said:
Very nice. I have been doing the same. I have used darchstar's post here as the basis of my work. But, I am always glad to look how others are doing things. Thanks for the post.
Click to expand...
Click to collapse
Thanks for the thanks! I don't quite get the vendor tree thing, but I just need to look at it again a few times. And, that's where I'm at. It would be really neat to be able create a working AOSP ROM from scratch with minimal manual intervention. It might not be possible, but I haven't found that out yet. (But wait! If you can do it manually, it can be scripted. Right?)
there's typo in your install script
look for line: android_builder*
should be android-builder*
and your install script should use mv command instead of cp to avoid files duplication
EDIT: also you should use sudo command along with ./ab_setup script or include within script as well.
When i ran ./abmenu and i get this message
Code:
Please copy 'menu-kd' to the root of your kitchen folder with 'menu'
menu-kd?.... don't you mean abmenu? turned out it was looking for menu file which i had it renamed to kitchen_menu but I fixed that on my part and all is working well.
Dont let any of my criticism scare you away, I can see there's a lot of potential use for this scripts, great start by the way.
firestrife23 said:
there's typo in your install script
look for line: android_builder*
should be android-builder*
and your install script should use mv command instead of cp to avoid files duplication
EDIT: also you should use sudo command along with ./ab_setup script or include within script as well.
When i ran ./abmenu and i get this message
Code:
Please copy 'menu-kd' to the root of your kitchen folder with 'menu'
menu-kd?.... don't you mean abmenu? turned out it was looking for menu file which i had it renamed to kitchen_menu but I fixed that on my part and all is working well.
Dont let any of my criticism scare you away, I can see there's a lot of potential use for this scripts, great start by the way.
Click to expand...
Click to collapse
I renamed all of the scripts at the last minute and thought that I had them fixed. I'll make the corrections and repost. The goal is to get this thing working well. Your criticism is just more motivation. Thanks!
I'm new to all this but I would love this to work with Froyo source.
Geo411m said:
I'm new to all this but I would love this to work with Froyo source.
Click to expand...
Click to collapse
The current 'internal' build works with Cupcake (1.5), Eclair (2.1), and Froyo (2.2). It's not ready to release though. Give me another week or two. I'm working on proprietary bits now, so that you get a more usable ROM from the start.
Although from your sig, it appears that you don't have an Eris, so you probably don't care much about it's proprietary bits. If you want it to get Froyo instead of Eclair, you can just change 'eclair' to 'froyo' in the script that creates the repo.
I'm with you on Froyo. I have a feeling in a month or two very few people will want to run a pre-Froyo ROM. It's really nice.
rm error on install
i keep getting "rm: cannot remove './bkup': No such file or directory"
the file is there untill i run the ./install script then it disappears and shoots me an error any help would be appriciated
Sjflowerhorn said:
i keep getting "rm: cannot remove './bkup': No such file or directory"
the file is there untill i run the ./install script then it disappears and shoots me an error any help would be appriciated
Click to expand...
Click to collapse
That files was used by me while developing the code. It's not needed. I'll fix the install script for v.5, but if you really want to fix the script now... Just remove the line -
'rm ./bkup'
from the 'install' script
You should still be able to start Android Builder by typing './abmenu', as long as it's in the same folder with the kitchen's menu. The error shouldn't matter.
gnarlyc said:
That files was used by me while developing the code. It's not needed. I'll fix the install script for v.5, but if you really want to fix the script now... Just remove the line -
'rm ./bkup'
from the 'install' script
You should still be able to start Android Builder by typing './abmenu', as long as it's in the same folder with the kitchen's menu. The error shouldn't matter.
Click to expand...
Click to collapse
k thanks i think it worked the same even with the error but got it =)
Sjflowerhorn said:
k thanks i think it worked the same even with the error but got it =)
Click to expand...
Click to collapse
Good deal. Let me know how it goes.
gnarlyc --
Have you thought of making this into a .plugin file that can be placed in the scripts/plugins folder of the HTC Android Kitchen? Then that way you won't need to update your scripts each time I update my kitchen
In my thread I could provide a link to your tool, so that people can add that plugin if they want.
dsixda said:
gnarlyc --
Have you thought of making this into a .plugin file that can be placed in the scripts/plugins folder of the HTC Android Kitchen? Then that way you won't need to update your scripts each time I update my kitchen
In my thread I could provide a link to your tool, so that people can add that plugin if they want.
Click to expand...
Click to collapse
The thought has occurred to me.
Give me a bit. A link in your thread would be great. It might even motivate me to add more devices. Getting stuck on adding Eris proprietary bits has lead me down the road of making a ROM (http://forum.xda-developers.com/showthread.php?t=725447) and documenting the process. I'll get back to Android Builder soon though.
Ok, so...
TO-DO
-------
1) rewrite AB as a plugin to dsixda's HTC Android Kitchen
2) add proprietary bits for Eris
3) add more devices
4) add CM repos
5) add Gingerbread repo
6) add compatibility with more distros
i am getting line 28: update-java-alernatives: command not found?
lord194409 said:
i am getting line 28: update-java-alernatives: command not found?
Click to expand...
Click to collapse
Interesting... I've tested from a freshly installed Ubuntu installation several times. It should install everything you need.
You could try 'update-alternatives --config java' and let me know what it says. You could also look for a file called 'setup_ran' in the root of the Kitchen, and delete it. Start './abmenu' after that and try again.
thanks for answering. Could the problem be that i installed it on cygwin.
lord194409 said:
thanks for answering. Could the problem be that i installed it on cygwin.
Click to expand...
Click to collapse
Yes. Android Builder will not work under cygwin. I don't know that it ever will. That's on the TO-DO list, but it's so far down that it's not on the posted TO-DO list.
I've only tested under Xubuntu 10.04 and minimal Ubuntu 10.04.
If you happen to work it out on cygwin, let me know! I'm sure others would be happy to have the option. Heck, I might even be. I'm mainly using Ubuntu because of AB anyway. (Although, it is kind of growing on me.)
thanks i will look in to it.
Sent from my Eris using XDA App
just wanted to let you know that it didn't work for me. It runs, gives some errors and outputs a update.zip called AOSPbase but the file is only 1.1kb in size.
Geo411m said:
just wanted to let you know that it didn't work for me. It runs, gives some errors and outputs a update.zip called AOSPbase but the file is only 1.1kb in size.
Click to expand...
Click to collapse
make sure you have java5 and java6 jre/jdk installed. it should work then. i had a similar issue the first time through... took it literally 10hours plus, then output was the 1.1k AOSPBase.zip file.
manually installed all java components, and everything worked perfectly then (and took half the time)
[SCRIPT] A Handy Script to build CyanogenMod from source: "It does stuff" [v0.2]
I know everyone's probably like, hey, since CM is officially released, why do we need this? I'll tell you why. You know how all of the other phones get nightlies? I feel left out. That's why I've created this handy script to walk you through everything from getting source to building and eventually flashing. The script will be updated somewhat frequently as I add features and such. To start off, I'll walk you through how to use it. There are several switches that you can use, such as setup, init, clean, or dirty. Setup will do the initial setup for you, installing packages and repo and rebooting your computer. Init will initialize the CyanogenMod repository on your computer. Clean will build with a "make clean" to be sure everything is fresh. Dirty will, you guessed it, build what I consider a "dirty" build, with no make clean. Much faster, but more prone to glitches. Usage is simply cd'ing to where you saved the file, possibly chmod a+x'ing it (I'm not sure if mediafire retains the permissions set on a file locally), and then running ./buildscript.sh your_option_here. (Example:
Code:
./buildscript.sh clean
will clean your repositories and build from scratch.) Thats it! Have fun, and be safe.
*I am not responsible for any damages, emotional harm, dead puppies or goldfish caused by using this script.
Download: HERE
Come here to report issues, glitches, and/or enhancements.
https://github.com/ytt3r/buildscripts/issues
v0.3(Coming Soon)
Fixed running the radio script
A few minor changes
More aesthetic changes
v0.2
Added an option not to reboot on setup of repo
Aesthetic changes
Added copying of modules to the correct locations
Other stuff I can't remember (maybe, I'm too lazy to diff) lol
v0.1
Initial script: enables users to do several things very easily
You're just trying to make me boot into Linux more often, aren't you? I will definitely be taking advantage of this.
Sent from my CM7 powered captivate
Brilliant.
I still haven't synced the repo, I started to but it ate up so much bandwidth on my network.
This'll do it for you
Sent from my Captivate using XDA App
I am wondering if you can give the exact process we need to run this script in and what os it supports.
Currently trying to run it on an ubuntu install and having some problems. I run setup and it eventually asks to reboot and continue the script, i hit yes and it exits the script. nothing more. I reboot and then try to do the script with init but complains about missing directories.
found some errors when doing setup
E: Unable to locate package lib32z1-dev
E: Unable to locate package lib32ncurses5-dev
E: Unable to locate package lib32readline5-dev
./buildcaptivate.sh: line 22: curl: command not found
Click to expand...
Click to collapse
Are you on a 64 bit system?
Sent from my Captivate using XDA App
ytt3r said:
Are you on a 64 bit system?
Sent from my Captivate using XDA App
Click to expand...
Click to collapse
Its in vmware an very well could be 64-bit, or 32-bit.
looked it up and its 32-bit i guess.
Is the script for only 64-bit?
for the sake of learning something, could i get a laymans explanation of what this does?
or am i on the right track by...
it builds a captivate CM rom from (Android? not samsung) source?
ccdoggy said:
Its in vmware an very well could be 64-bit, or 32-bit.
looked it up and its 32-bit i guess.
Is the script for only 64-bit?
Click to expand...
Click to collapse
Only runs on a 64 bit system.
Trusselo said:
for the sake of learning something, could i get a laymans explanation of what this does?
or am i on the right track by...
it builds a captivate CM rom from (Android? not samsung) source?
Click to expand...
Click to collapse
You can run it every night by saying something like
Code:
./buildcaptivate.sh clean
which will build CyanogenMod clean for you, as an unofficial self-built nightly.
Do Not Run Current Version
This script makes some alarming system-wide changes:
Code:
sudo rm /bin/sh
sudo ln -s /bin/bash /bin/sh
and that's just in the first few lines, I haven't even read through the rest of the way through the script yet.
y3ttr, you need to go through this script and find ways of doing this with less system wide impact, and you need to spell out in the OP exactly what system changes are still made (the new apt repositories, for instance, which is a system change you likely won't be able to get around, for instance). Also, I recommend having stuff like the source location and stuff to be a variable that can be changed (for instance, lots of people would prefer to keep source in /usr/src, etc).
Another option you could look into is using a chroot jail for a lot of the build process, so you don't impact the wider system. Also, add some if/else statements so that this can run on something other than Ubuntu 64bit. Shouldn't be that hard.
Edit: i've read through some more of the script, here are some more thoughts:
no need to reboot, use source ~/.bashrc. But even for that, you shouldn't be adding stuff to a users' PATH permanently. Just do it in the script leave it at that.
to make it i386 or x64 compatible, use a uname -p to determine the arch type and a switch statement
do not change the default shell. there should be no need.
too many hard coded paths. use some variables, $PWD, and which to figure out locations and paths.
to make this really cool, have an option to automatically copy it to /usr/local/bin and have it run from cron every night.
have an variable to set where the build root is located, and another one to set where the final builds will be dumped (for instance: build in /usr/src, but place the final builds in ~/cyanogenmod/).
DamnMersault said:
This script makes some alarming system-wide changes:
Code:
sudo rm /bin/sh
sudo ln -s /bin/bash /bin/sh
and that's just in the first few lines, I haven't even read through the rest of the way through the script yet.
y3ttr, you need to go through this script and find ways of doing this with less system wide impact, and you need to spell out in the OP exactly what system changes are still made (the new apt repositories, for instance, which is a system change you likely won't be able to get around, for instance). Also, I recommend having stuff like the source location and stuff to be a variable that can be changed (for instance, lots of people would prefer to keep source in /usr/src, etc).
Another option you could look into is using a chroot jail for a lot of the build process, so you don't impact the wider system. Also, add some if/else statements so that this can run on something other than Ubuntu 64bit. Shouldn't be that hard.
Click to expand...
Click to collapse
This removal of sh is required as ubuntu defaults to using dash for some god-forsaken reason instead of bash. so the symlink must be placed in (most people won't even notice a difference for the remainder of their ubuntu lifespans) to guarantee that bash is used for all the building process (as it's required).
also, this isn't meant to truly be "configurable" as you're describing, it's merely meant to be simple/easy for people to build their own nightly (at their own risk)
Kaik541 said:
This removal of sh is required as ubuntu defaults to using dash for some god-forsaken reason instead of bash. so the symlink must be placed in (most people won't even notice a difference for the remainder of their ubuntu lifespans) to guarantee that bash is used for all the building process (as it's required).
also, this isn't meant to truly be "configurable" as you're describing, it's merely meant to be simple/easy for people to build their own nightly (at their own risk)
Click to expand...
Click to collapse
If the build process requires bash, then the build scripts should specify #!/bin/bash, not #!/bin/sh.
E: Unable to locate package lib32z1-dev
E: Unable to locate package lib32ncurses5-dev
E: Unable to locate package lib32readline5-dev
Click to expand...
Click to collapse
I believe are
lib64z1-dev
libncurses5-dev
libreadline5-dev
on a 32bit system. At least from what I gathered reading a CM forum post.
Hopefully that will save a little bit of time for anyone trying to build on 32bit, there are some extra steps once you start compiling, but I still haven't been able to to figure out why I'm getting fatal errors during the syncing/download process. So I have no idea if the workarounds for a 32bit system work for CM7 during the build process.
Here is the CM thread, post #21. Link.
ytt3r, regarding your script...
It does stuff !
Truly priceless quote.
Sent from my SAMSUNG-SGH-I897 using XDA App
Thank you for this! It seems to be working... I don't know if it's the repo or my ubuntu acting weird....
Kernel don't want to build (either manually or with this)
But I was able to do it 2 days ago with the same computer.! Will try again later.
I would like to mess with trying to install my own customized ROM's to my Nexus 7, but the first place to probably start is with being able to build AOSP as-is from source.
As I understand currently, building is only supported on Linux and OS X, but I can easily get Ubuntu 10.04 and re-partition my HDD to give it about 100GB (if that much is even needed).
Looking at:
http://source.android.com/source/initializing.html
I need to choose a branch and setup the Linux environment. I'm a bit confused as to what branch I should choose though. I want the latest source of Android available at the time, so I should pick the master branch? Or since I'm only building for the Nexus 7, should I choose it's device-specific branch instead? Although looking at:
http://source.android.com/source/build-numbers.html
the Nexus 7 is only at android-4.1.1_r1.1, but I could of sworn I heard there was r4 out already.
As for setting up the Linux environment, I hope I can just follow all the commands listed there without any problem.
Proceeding on with:
http://source.android.com/source/downloading.html
It looks like a pretty straightforward process that I'm also hoping can be done successfully if I follow the commands exactly as presented. I don't have a proxy nor the need for a local mirror either.
And then moving onto:
http://source.android.com/source/building-devices.html
Some stuff there I find a little bit confusing. It would seem I have to first get proprietary drivers, which all 4 seem to be placed conveniently at:
https://developers.google.com/android/nexus/drivers#grouper
From there, I imagine I can move the script that's bundled inside to the root of the source folder, run it, and follow the instructions. I don't exactly know what the root of the source folder is, but it would probably be obvious once I did start trying to build this. But once I did find it, I would run (using Nvidia's Graphics driver for the example) sh extract-nvidia-grouper.sh in Terminal, and it would place the right files where they need to be.
I don't understand the make clobber part too well at all; should I run this on the very first build, later builds, or all builds?
And once the source and drivers are all downloaded and available, I should then run lunch full_grouper-userdebug and then finally make -j# (# being some number in accordance with how many cores on my CPU I have). I have a triple-core CPU at 3.5Ghz, and I have the ability to unlock to quad-core at 3.3Ghz (but prefer to stay on triple). Should I just run -j32? Also will this build the Kernel as well, or will I have to get the source for that and compile it separately?
And once the build completes, my plan from there was to just go back to Windows and flash it. And if I managed to get it to flash and boot properly, I assume I would of succeeded with compiling AOSP from source
I noticed that userdebug part on full_grouper-userdebug gives "root access and debuggability". Does this mean it comes with some program like Superuser or SuperSU already installed? Or does this mean I can easily install those?
Perhaps after I get comfortable with the basics of flashing AOSP as-is, I can then try to mess with different types of optimizations, like Linaro and perhaps even messing with many types of optimizations from different kernels like faux123 has done .
I also have a 360kb/s DSL connection, so downloading the entire source the first time will probably take a good while. But once I have the source, I take it I don't have to redownload the entire thing for patches and stuff?
Any and all guidance is welcome
Bump before I go for tonight
Bump
You have a bunch of questions. I will answer some. And while I whole-heartedly support learning to build you don't need to build to flash roms.
The best advice I can give you is to just start building. You have found a bunch of instructions and links, obviously. Go ahead and begin, and tackle problems as they arise.
Environment
Okay...really the hardest part is setting upi the environment, if you don' t know linux. After downloading and installing Java and the SDK, make sure you add them to your path.
Most guides will have adding the path in the directions. But make sure to check that it works! It will be extremely frustrating, and you won't know what is wrong. Go to a random directory, Documents would be good, and enter java -version and then adb devices. If the computer says it cannot find the commands, then your path is the problem.
Make sure to setup udev. It is easy, Google it.
Building
Branch
You want to build from the tags.
Code:
repo init -u https://android.googlesource.com/platform/manifest -b android-4.1.1_r4
For the proprietary blobs, whatever directory you repo sync from (~/android/system or whatever) is the root directory. run the extraction from there.
when the proprietary blobs are extracted, and the source has been downloaded, these are your commands.
Code:
. build/envsetup.sh
lunch
Lunch will return a list of devices, Grouper is the Nexus 7, it is number 4. eng and user-debug do have root access, but SU and SuperSU are more than just root, they manage the root access for your apps as well. You can download them from Play or install them as a flashable-zip.
Choose 4 and then
Code:
make otapackage
don't worry about the -j# part. Your machine almost definitley cannot handle -j32. It is -j4 by default, that should be fine for your cpu.
If you want to enable faster builds, you can enter
ENABLE_CCACHE=1
before make otapackage, but it will take up a lot of space on your hd. Your subsequent builds will use some thing from your intial build instead of rebuilding them each time (kernel and other things). So even if you repo sync, some changes won't be reflected in your later builds. For instance, if you do not clean your prebuilts and build system, your build date in the build.prop will always stay the same as the first build.
The way you clear the build directory and make new everything is with make clean or make clobber. You can run it before any build, but the build will take much much longer than one that uses prebuilts. Non-clobbered and with ccache enabled are the fastest of all. But subsequent builds are pretty fast even without ccache.
When you want to update your source, you can just go to your root dir and repo sync. It will only update your source, it won't take nearly as long.
Okay, I answered more than I intended. There are a million guides that show you every step in the process.
Don't ask anymore generic worry questions...you're ready. You understand more than most people do before their first build before I even posted. Get started and if you run into problems, search. If you can't find the answer, then come back and ask us.
Good luck. it is easy, and very satisfying.
I finally got around to installing a Virtual Machine, and Ubuntu 10.04 After doing that, I fully updated Ubuntu, installed VMWare Tools, and then proceeded to start trying to acquire the AOSP source.
Getting sun-java-6 was a bit tricky, but not too hard (I ran the commands exactly as listed on the site, but the package didn't exist; had to get it from somewhere else). After that, I proceeded to do everything else, except CCache (I didn't know what .bashrc was, but I'll look further into this with future AOSP builds).
I then made the folder, did repo sync, and I'm now acquiring the source now from android-4.1.1_r4. As a quick question, does it matter whether I choose to build from android-4.1.1_r4, or master? Would master be more up-to-date?
espionage724 said:
I finally got around to installing a Virtual Machine, and Ubuntu 10.04 After doing that, I fully updated Ubuntu, installed VMWare Tools, and then proceeded to start trying to acquire the AOSP source.
Getting sun-java-6 was a bit tricky, but not too hard (I ran the commands exactly as listed on the site, but the package didn't exist; had to get it from somewhere else). After that, I proceeded to do everything else, except CCache (I didn't know what .bashrc was, but I'll look further into this with future AOSP builds).
I then made the folder, did repo sync, and I'm now acquiring the source now from android-4.1.1_r4. As a quick question, does it matter whether I choose to build from android-4.1.1_r4, or master? Would master be more up-to-date?
Click to expand...
Click to collapse
Sorry for late answer, no, use the r4 branch as it is more up to date. Also, make clobber every time isn't needed but you should as it remove then entire out folder (wich is where compiled stuff go) and this make sure you rebuild a clean thing.
Building CyanogenMod 10
Dunno if this is of any interest, but I have a thread started with a complete walkthrough for building CyanogenMod10 for Nexus 7.
Most of the info is the same, and there are some tips in the comments as well.
espionage724 said:
I would like to mess with trying to install my own customized ROM's to my Nexus 7, but the first place to probably start is with being able to build AOSP as-is from source.
Click to expand...
Click to collapse
So, how did you get on? I've been following the same path I think - repo sync the source and follow Google's own tutorial on compiling Android but with the added step of incorporating the binary drivers for the grouper.
I've built the .img files using make -j8, that all works, fastboot flash worked, but I get no video out when booting up using the new OS. I can ADB into the Nexus and it's certainly booted and working okay apart from, I'm guessing, the missing binary drivers.
I've used each of the 5 binary driver scripts to populate the "vendor" directory in the root of the downloaded source before compiling from scratch, but perhaps I've missed a step, so I'm curious as to whether you've got a fully working AOSP+binary driver compile working.
(By the way, my build environment was Ubuntu 12.04 64bit, SDK r20.0.3, Android 4.1.1 (JRO03R) source, Sun Java 1.6, and it all seems to work well using 8 threads on a Core i5 2500K + 4GB RAM).
Edit:
I re-ran the binary extraction, did a make clean; make clobber, and re-compiled - and now video works. Everything works now apart from the compass, camera and rotation sensor. I also tried compiling CyanogenMod from source, too, and had the exact same three problems. Everything works, and works well, apart from camera, compass and rotation sensor. All of which work in the stock Google ROM. Weird.
OK, So I've just compiled an OTA update package from AOSP source... my question is this:
I already have unlocked the bootloader on my wife's Nexus 7, installed Clockworkmod, rooted it, installed busybox, etc, manually on the stock 4.2 update I downloaded from Google on the device when it asked me to upgrade.
Is the otapackage I just compiled going to replace my custom recovery if I flash it as is? I've looked, and it has a "recovery" folder in the .zip, whereas any of the custom ROMs I have downloaded for my phone do not. Do I simply delete this recovery folder, and flash away? Do I need to edit the updater-script? I'm still trying to read and learn about this, but I haven't gotten a good answer from google or searching this site for my specific problem... maybe I'm wording my searches incorrectly.
I would just rather not have to go back and reinstall Clockworkmod... I know that if I want to have busybox, SuperSU, and other apps installed when I flash I'm going to have to add them to the zip and resign... I just don't want to mess my recovery. And being that this is my wife's tab (and not mine to play with, as she pointed out ) I don't want her to get the impression that I'm having to "fix" something I "broke" lol.
hallowed.mh said:
OK, So I've just compiled an OTA update package from AOSP source... my question is this:
I already have unlocked the bootloader on my wife's Nexus 7, installed Clockworkmod, rooted it, installed busybox, etc, manually on the stock 4.2 update I downloaded from Google on the device when it asked me to upgrade.
Is the otapackage I just compiled going to replace my custom recovery if I flash it as is? I've looked, and it has a "recovery" folder in the .zip, whereas any of the custom ROMs I have downloaded for my phone do not. Do I simply delete this recovery folder, and flash away? Do I need to edit the updater-script? I'm still trying to read and learn about this, but I haven't gotten a good answer from google or searching this site for my specific problem... maybe I'm wording my searches incorrectly.
I would just rather not have to go back and reinstall Clockworkmod... I know that if I want to have busybox, SuperSU, and other apps installed when I flash I'm going to have to add them to the zip and resign... I just don't want to mess my recovery. And being that this is my wife's tab (and not mine to play with, as she pointed out ) I don't want her to get the impression that I'm having to "fix" something I "broke" lol.
Click to expand...
Click to collapse
Sorry if a bit late, but here are some answers:
yes, the rom will replace your recovery. but if you delete the recovery folder and delete every line containing the word "recovery" in the updater-script, you should be good to go.
And if you accidentally remove the recovery, you can always flash it back very easily using: "fastboot flash recovery [filename.img]" (your n7 has to be in the bootloader)
And again, yes, you will have to put the extra apps into the zip and update the updater-script to install them too.
Also, you will need the gapps package if you want to use the play store and other google apps.
Hope this helped
Nexus 7 3G does not boot after flashing AOSP
Hi,
I followed the steps provided on source.android.com to build and flash the AOSP for Nexus 7 3G Tilapia. After successful flash, the device does not show anything after Google logo. Please help me out.
Thanks,
Veeren
Compile with ccache makes build time extremely fast.
How to do:
_Open a terminal
_Install ccache:
sudo apt-get install ccache
_Open .bashrc:
sudo gedit ~/.bashrc
_Add these lines:
#ccache
export USE_CCACHE=1
_Save and exit
_Sync source code
_After source synced, run in same terminal (in root directory of your source):
prebuilts/misc/linux-x86/ccache/ccache -M 20G (20G is the size in giga of space allocated for ccache, change it as you want)
_Start building
How to see if ccache works:
_Open another terminal in the root directory of your source and type:
watch -n1 -d prebuilts/misc/linux-x86/ccache/ccache -s
First build using ccache may be a little much longer but the others will be faster...
veerndra said:
Hi,
I followed the steps provided on source.android.com to build and flash the AOSP for Nexus 7 3G Tilapia. After successful flash, the device does not show anything after Google logo. Please help me out.
Thanks,
Veeren
Click to expand...
Click to collapse
Did you pull the proprietary files for your nexus and include them in the build? I believe things like your video drivers are included in there, so if those are missing....
I think the prop files are available for download from Google on source.android.com... If not, they tell you how to use an included script to pull them via adb. I can't remember... It's been a while since I built vanilla AOSP.
Sent from my Inspire 4G using xda app-developers app
Modifying stock AOSP
I have built AOSP following the Google tutorial.
I am compiling using the master branch and
Code:
aosp_grouper-userdebug
.
I have downloaded and extracted the appropriate proprietary binaries.
I am modifying two files in the source tree (see attachments; search for "// MODIFICATION ADDED HERE" to find my changes). Will these changes work? I am using Eclipse, set up in the exact way the tutorial explains, and I am not receiving any new errors.
When I compile the source using the following commands
Code:
$ . build/envsetup.sh
$ lunch aosp_grouper-userdebug
$ make fastboot adb
and flash it to my device with
Code:
$ fastboot -w flashall
BEFORE my modifications, it works just fine. The android-info.txt file and all the image files are produced properly.
However, AFTER adding the modifications, the build completes with no errors, but android-info.txt and all image files are no longer produced.
Why am I experiencing these problems? What can I do to make it work the way I want?
P.S. YES, I am aware that my modifications are not secure; these are for my own purposes, not for a public build.
Hi all!
Many of us are dreaming of having a real native desktop operating system on Galaxy Note 10.1 as a second system. Of course, the software there is not touch-optimized, but you can attach keyboard and mouse via USB-OTG and Bluetooth and imagine it's a netbook
exception13 showed us that it's possible and shared his work on in a forum and repo. X-Stranger could use it and shared compiled images of ArchLinux. But what if you want to do something more specific for your own needs and you are not such a great developer as both of them are?
My project is for all of you who want to have native GNU/Linux, who want to participate but don't know how yet. It's a guide how to build it from scratch. The problem is - I am not a superdev too and I couldn't do many things. Frankly speaking, all the remaining things seem to be small but I don't know how to overcome them. Maybe it's because I'm studying economics but not programming
Link to the guide.
I need help from anyone who knows how to overcome any of the problems on every step! Everything I managed to do by myself is already written there and currently I have a compiled kernel which is booting a partition on external SD but it freezes there.
If you have any ideas - you can just make a pull request out of Github's webinterface, if you don't know how to edit this html but know something about building Linux - you are welcome to open an issue or write it here and I will include it in the guide.
Let's make our Galaxy Note 10.1 better together!
,I just got my Note 101.1 earlier today. I'll look into the missing information and add to the webpage. Is there anything that you think I should look into first?
I actually had a question.
Looks like you have the section "Harder Way - how to prepare binaries" split into Ubuntu and Arch. Instructions for compiling the kernel are the same.
I guess my question is why the choice to show the arch kernel being compiled under arch?
Might be easier to read the guide with all the kernel compiling done in Ubuntu.
**Edit**
What I didn't originally mention is that i really like it. Hoping to help contribute as well.
darksabre_x said:
I actually had a question.
Looks like you have the section "Harder Way - how to prepare binaries" split into Ubuntu and Arch. Instructions for compiling the kernel are the same.
I guess my question is why the choice to show the arch kernel being compiled under arch?
Might be easier to read the guide with all the kernel compiling done in Ubuntu.
**Edit**
What I didn't originally mention is that i really like it. Hoping to help contribute as well.
Click to expand...
Click to collapse
Good question. The reason for that are that despite how close Arch Linux and Ubuntu are, the environments are different. Ubuntu usually has some sort of bash completion enabled by default whereas Arch Linux doesn't and of course each of them requires diferent packages installed to perform the same functions. I believe thermatk did each distro separately as to make things simpler for the end user. Pick a distro and go as each distro's guide can be tuned independent of the others.
Soul_Est said:
Good question. The reason for that are that despite how close Arch Linux and Ubuntu are, the environments are different. Ubuntu usually has some sort of bash completion enabled by default whereas Arch Linux doesn't and of course each of them requires diferent packages installed to perform the same functions. I believe thermatk did each distro separately as to make things simpler for the end user. Pick a distro and go as each distro's guide can be tuned independent of the others.
Click to expand...
Click to collapse
Doesn't really answer my question considering the end kernel will be the same regardless of the distro being used. I think you took my question as "Why are there 2 options for kernel compilation?", which wasn't what I was asking.
Looks like thermatk actually addressed the question with a page update.
It now gives separate options depending on which distro you want to end up with on your Note 10.1, in addition to separate kernel compilation options.
What I was referring to was when it was Ubuntu only instructions from kernel compilation all the way to deployment on the tablet and Arch only instructions. The kernel and linux image instructions weren't independent of each other, as they currently are.
Update
I'm really happy to hear that someone else wants to use it and contribute! :victory:
darksabre_x, you are right I separated the guide into parts yesterday because the system where you compile kernel doesn't really affect anything on the tablet.
Soul_Est, thank you for helping with questions in the thread :good:
Now I understand that tabs are not the best way to do it, will start this day from trying to rewrite this to a navbar constantly on top which lets you choose options from a dropdown.
Also yesterday got the guide to the point when one path through can get ypu to a bootable distro! You can compile kernel wherever you want, you should be on stock based rom and choose to install Arch on separate partition which probably will be a partition on SD. What you have to add at the end is
Code:
pacman -S lxde
and copy xorg.conf from X-Stranger's post. Once rebooted, you will be able to enter android:changeme and
Code:
sudo lxdm
and the gui will start if you don't have USB-OTG and keyboard you won't be able to enter password but you can poweroff from the interface's right corner :good: Attention: if gui says that it has no permissions to write logs do
Code:
sudo mount -n -o remount, rw /
and retry but do not forget to write here about it!
What are the current problems:
Why exception13 and X-Stranger both hardcoded the whole cmdline for kernel and forced it not to be changeable from bootloaders. It's easy to fix in the config but there should have been some idea or i'm paranoic?
What's wrong with LinuxDeploy, separate partitions and CyanogenMod? hiruna filed a bug but meefik seems to be away for a week. If anyone else with CM has an idea on how to overcome this maybe with some special unmount commands CM is thinking that ext4 partition is th extSdCard and mounts it so that LinuxDeploy can't install anything there (seems that it's the problem) while stock can't mount ext4 as extsdcard and is not touching the partition.
How do we make Debian/Ubuntu to boot? Both ways - for separate partition and img are stuck one the problem that not any mkinitramfs or abootimg or their combinations could get to a better state than initramfs shell. Separate partition should be easier so focus should be on it for the start.
Adapt X-Stranger's guide about booting Arch from *.img. It's there and should be tested, rewritten and easied and some whitespaces should be filled. I know there are some as i have spent many hours in Arch with little dirty hacks like
Code:
ln -s /proc/self/fd /dev/fd
that are needed but no one ever wrote that they are.
What's wrong with basic video? While we get bootable Arch if you add lxdm and xorg.conf it should work with lightdm and boot there without console commands. If you try to install lightdm you will get nothing but a black screen if you start it with
Code:
sudo lightdm
... and it should boot automatically without touching console.
Oh and why is kernel from exception13 not building at all? XD
Redesign #2
Anyone dislikes the new design idea with navbar selectors instead of tabs?
I hope it's better.
Will soon update the guide with last steps to have Arch with LXDE bootable from separate partition.
That's fun as I started this project to get Ubuntu working... :angel:
If anyone can understand what should be done with mkinitramfs to make debian/ubuntu rootfs bootable - please do it.
First success!
If you choose any pc distro, arch on sgn with lxde on a seaprate partition you will now get a fully working guide that will give you a native bootable GNU/Linux =)
That's first success for me but still i hope to get help as i don't know things I asked two posts ago and it's difficult to move forward.
XFCE problems
XFCE is booting (not in the guide yet) but for working with fingers in XFCE one should probably disable multitouch S-pen works fine.
http://lists.x.org/pipermail/xorg/2012-July/054626.html
http://xfce.10915.n7.nabble.com/Xfwm-window-borders-do-not-respond-to-touch-screen-td17348.html
Will find a way to enable onscreen keyboard on LightDM and update the guide with XFCE. Still I was hoping to make it my primary DE and they are not supporting fingers moving windows upstream :crying:
I was hoping to contribute this weekend but unfortunately my only machine is down after mucking up the /lib folder when heimdall. To add insult to injury, I have no backups. Installing Arch Linux or Debian and configuring everything to my liking again will take a few hours.
Sent from my GT-N8010 using Tapatalk 2
How to setup WiFi using wpa_supplicant.conf
How to setup WiFi using wpa_supplicant.conf​
1. Copy the "wifi" folder to "/opt"
- You will need gedit to edit the nameservers.
- You also need two dependencies before installing gedit.
- The two dependencies are : gtksourceview3-3.6.1-1-armv7h.pkg.tar.xz and libpeas-1.6.1-1-armv7h.pkg.tar.xz
2. Download them and copy over to ArchLinux
3. Install the dependencies first then gedit:
Code:
sudo pacman -U gtksourceview3-3.6.1-1-armv7h.pkg.tar.xz
sudo pacman -U libpeas-1.6.1-1-armv7h.pkg.tar.xz
sudo pacman -U gedit-3.6.2-2-armv7h.pkg.tar.xz
4. insmod the drivers:
***NOTE*** " 3.0.31-gedcc915 " is my kernel name. Change it to your
kernel name if it is different.
Code:
sudo insmod /lib/modules/3.0.31-gedcc915/kernel/net/wireless/cfg80211.ko
sudo insmod /lib/modules/3.0.31-gedcc915/kernel/drivers/net/wireless/bcmdhd/dhd.ko op_mode=0 firmware_path=/opt/wifi/bcmdhd_sta.bin nvram_path=/opt/wifi/nvram_net.txt_murata
5. Enable the wlan0:
Code:
sudo ip link set wlan0 up
6. Setup wpa_supplicant and ip address:
Code:
sudo wpa_supplicant -B -i wlan0 -Dwext -c /etc/wpa_supplicant/wpa_supplicant.conf
sudo ip addr add 192.168.1.33/24 dev wlan0
sudo ip route add default via 192.168.1.1
7a. Add nameservers:
Code:
sudo gedit /etc/resolv.conf
7b. Go to the next available line and type:
Code:
nameserver 8.8.8.8
7c. Next line :
Code:
nameserver 8.8.4.4
7d. Save it
8. Go back to the terminal and edit the wpa_supplicant file:
Code:
sudo gedit /etc/wpa_supplicant/wpa_supplicant.conf
- wpa_supplicant.conf file should be like this:
Code:
ctrl_interface=/var/run/wpa_supplicant
eapol_version=1
network={
ssid="NETWORKNAME"
scan_ssid=1
proto=RSN
key_mgmt=WPA-PSK
pairwise=CCMP TKIP
psk="NETWORKPASSWORD"
}
9. And finally, to connect to your network, run
Code:
sudo dhcpcd
Open up a web browser and enjoy!
:good: :good: :good:
WiFi
I am currently including WiFi in the main guide as it's something everyone needs :laugh:
Soul_Est said:
I was hoping to contribute this weekend but unfortunately my only machine is down after mucking up the /lib folder when heimdall. To add insult to injury, I have no backups. Installing Arch Linux or Debian and configuring everything to my liking again will take a few hours.
Sent from my GT-N8010 using Tapatalk 2
Click to expand...
Click to collapse
I will be happy if you join :good:
thermatk said:
I will be happy if you join :good:
Click to expand...
Click to collapse
I'll get right on the Arch Linux instructions once I get an Arch based OS installed. Hopefully that'll be tomorrow.
Written on my Galaxy Note 10.1
is this project dead ?
Equilibrio said:
is this project dead ?
Click to expand...
Click to collapse
Great job! This is awesome.
Anyone else having dependency conflicts with bluez and obexd-client?
cctoro said:
Great job! This is awesome.
Anyone else having dependency conflicts with bluez and obexd-client?
Click to expand...
Click to collapse
I did before but it really depends on what you have install at the time when you do the update.
Having a small issue
Ok, so I followed all the instructions and set the kernel up to boot from mmcblk1p2 (my ext4 partition on my sdcard I made for linux), and used dd to copy the prebuilt arch to the partition, and it boots and eveything seems to work but the wifi.... I repeated the process from the beginning all over and recompiled to make sure i didn't miss anything, but still no wifi... And since I'm using the prebuilt image copied to the sdcard for the distro, and everything works in it if i boot the .img from the internal storage and use the premade recovery, I'm assuming maybe there's something missing from compiling the kernel? In either case, if anyone has any ideas about this, please help, or if someone can make a properly compiled recovery.img that boots from mmcblk1p2, that would be super awesome.... I'm only mediocre in linux skill so any help would be appreciated!
K, so i was an idiot and forgot to copy the compiled kernel modules to /lib........ OOPS!
Arch linux distro booting from mmcblk1p2 with 1p3 as swap... all work awesome! Working on dri2 for the mali now.....
Sent from my GT-N8013 using xda app-developers app
Could you post a prepared .IMG, possibly? Thanks.
Sent from my GT-N8013 using xda app-developers app
I put this here because I have only tested with my s5, and its not done yet so wanted a general topic for feedback before putting in a dev section. But please feel free to move this as you see fit moderators.
While playing with making the hotspot mod and other general investigation into things on my s5, it dawned on me that its kind of a PITA to keep things organized. Kitchens do a pretty good job at helping to give you a method to the madness when making ROMs but I haven't found anything too helpful for making mods. So that gave me an idea, I have decided to call it modStudio for now, a place to keep needed tools and a workflow to keep things organized and not chaotic.
This project is far from complete but I think its in a good place now and was hoping to possibly get a little feedback.
I am running on a 64 bit linux machine, and right now that is all that is supported. If you are already building things for android chances are you have a machine like this around already anyway.
I don't have a full tutorial written up, and I would rather spend time adding functionality for now but you can pull down the latest copy by doing:
Code:
git clone https://github.com/miked63017/modStudio.git
There are some examples in the readme, but basically go into the directory that the repo created and source the toolbox file
Code:
source tools/toolbox
This sets up a few commands that I find useful, and hopefully you will too
I will paste what I have in the readme for now, and work on the tutorial as functionality is added, please let me know what you guys think. Any comments, suggestions, requests or contributions are welcome.
In the README.md:
This is a tool I made to aid in the process of making mods for Android phones.
I was tired of having multiple tools in different places and wanted to bring everything together with some easy shortcuts.
This should work on any 64 bit linux distro at the moment, but I have only tested on OpenSuse 13.1 since that is what I use.
Things that are assumed:
you are running on linux 64 bit
you have adb correctly setup and in your $PATH
you have aapt and java setup and in your $PATH
you know how to make changes once you have a decompiled apk
A few commands require you to have your phone plugged in, plug it in.
Some general notes for now:
You must always generate a source directory from which files will be used to modify
The source directory always stays untouched, so if you want to start over you can clean your playground and begin again
If you deodex an apk or ar that does not have a .odex it will be basically the same thing as the playWith command
If you have a source dir populated from your phone decompiling will take a while to search for framework files, unless you trim your source dir down
Example usage:
Code:
#setup modStudio, only need to do once
git clone [url]https://github.com/miked63017/modStudio.git[/url]
cd modStudio
#Need to source this file in your shell everytime you want to use modStudio
. tools/toolbox
#Basic workflow working with a stock odexed system image, must be rooted and have busybox installed
#example given for services.jar but should work with any
cleanSource
cleanPlayGround
pullSystemFromPhone
deodex services.jar
decompile services.jar
#make your changes in playground/system/framework/services.jar.out
build services.jar
odex services.jar
installFromPlayground
#Workflow from zip file, assuming already deodexed ROM
cleanSource
cleanPlayGround
pullSystemFromROM romname.zip
playWith services.jar
decompile services.jar
#make your changes in playground/system/framework/services.jar.out
build services.jar
installFromPlayground
Very nice will check this out when I get some time. Great work this could prove very helpful to the devs.
Sent from my SM-G900P using Tapatalk
vinman12 said:
Very nice will check this out when I get some time. Great work this could prove very helpful to the devs.
Sent from my SM-G900P using Tapatalk
Click to expand...
Click to collapse
Made a few updates, if anybody is testing please do git pull often
Sent from my SM-G900P using XDA Free mobile app
Wicked cool! I assume the re-odex happens right on the phone? I need to get a VM setup so I can play with it..
Sent from my SPH-L710 using Tapatalk
rocket321 said:
Wicked cool! I assume the re-odex happens right on the phone? I need to get a VM setup so I can play with it..
Sent from my SPH-L710 using Tapatalk
Click to expand...
Click to collapse
The re-odex does happen on the phone and the files are pulled back onto the pc so you can install them when ready. The install command puts everything from your "playground" into the right place on the phone. I plan on still making a function to create a flashable zip, but haven't gotten there yet. Even without the flashable part it still makes things a lot quicker for developing and testing. Also plans on storing mods as patch files and scripts to log your work so you can repeat the same processes on different base systems in one command.
Sent from my SM-G900P using XDA Free mobile app