Emulating Dock Remote Control - Acer Iconia A500

Need chroot ubuntu or native linux first.
apt-get install build-essential libxml2-dev libmcrypt-dev libssl-dev libldap2-dev libmhash-dev
Compile php5.3.8 with "--enable-fpm" option.
Download php-5.3.8.tar.gz
tar zxvf php-5.3.8.tar.gz
cd php-5.3.8
./configure --prefix=/usr --enable-fastcgi --enable-fpm --with-config-file-scan-dir=/etc/php.d
make -j2
make install
cp sapi/fpm/php-fpm.conf /usr/etc/
install nginx on a100/a500 or use ur current nginx web server.
1. install pcre。
f tp://f tp.csx.cam.ac.uk/pub/software/programming/pcre/
bzip2 -d pcre-8.11.tar.bz2
tar xvf pcre-8.11.tar
cd pcre-8.11
./configure --prefix=/usr
make -j2 install
2. install nginx
ht tp://nginx.org/download/nginx-1.0.8.tar.gz
tar zxvf nginx-1.0.8.tar.gz
cd nginx-1.0.8
./configure --prefix=/opt/nginx --with-http_gzip_static_module --with-mail
make -j2 install
add config to /opt/nginx/conf/nginx.conf
location ~ \.php$ {
root html;
fastcgi_pass 192.168.10.13:9000;//change to ur a500 ip
fastcgi_index index.php;
fastcgi_param SCRIPT_FILENAME /opt/nginx/html/$fastcgi_script_name;
include fastcgi_params;
}
build /opt/nginx/html/index.php
Code:
<?php
$act=$_REQUEST['act'];
switch($act){
case "wakeup":
system("cat /sys/devices/platform/gpio-keys.0/powerkey");
break;
case "home":
case "menu":
case "left":
case "right":
case "vup":
case "vdown":
case "up":
case "down":
case "enter":
case "back":
case "mute":
case "playpause":
case "previous":
case "back":
case "next":
system("echo ".$act." >/sys/dock/dock");
break;
case "":
break;
default:
echo "unknown cmd:".$act;
die();
break;
}
?>
wakeup
menu
home
mute
vup
vdown
<br />
up
down
left
right
enter
<br />
playpause
previous
next
back
<br />
chmod 777 /sys/dock/dock
open ht tp://192.168.10.13/index.php(change to ur a500/a100 ip
enjoy!
demo video: ht tp://v.youku.com/v_show/id_XMzEwMjI3MTcy.html

Related

[Guide][Ref][Z][BYO] Project Developer - AIO TUTORIAL

Project Developer
Welcome
This is a guide for all those who want to build for their Xperia Z Device but do not neccesasarily have the knowledge or experience.
This is an unofficial guide for the building of custom ROMs and other mods for the Xperia Z. This is a work in progress, with additions being made as often as possible. This thread has already grown with the help of the devs established in this forum. BMP777 began this project a year ago when I was using a Samsung GS II Skyrocket. BMP777 started another alike thread called PR II in the LGOG forum a while back as well. I have since moved on to a ONE, but both threads remain to this day. and Started by Me on Xperia Arc The point is this: everyone who uses this site has a desire for modding, customizing, and/or otherwise altering their device. Unfortunately, many have no idea how to go about doing these things for themselves. As such, there is a lot of dissatisfaction among developers about receiving constant demands, suggestions, and requests for updates. This thread is meant to give those who want to step up and build for themselves the means to do so. It is an ever-changing thread, with all assistance welcomed.
READ ME:
On one hand, it should go without saying that if you have no knowledge and/or experience with building, java, C++, and various other tools, you probably shouldn't begin here. At the same time, it is possible to learn to build, provided you can read, follow directions, and aren't too lazy to RESEARCH.
OH YEAH, and you better have patience. This isn't easy. It will be work. The quickest way to get flamed is to show yourself to be lazy. If you think that with a couple clicks, you can have your own flashy ROM, forget it. But, if you do want to learn, this is a good place to get started. I have no ego about this; I started the same way and just want to help everyone learn to build their own ROM. But, everyone will struggle to get to a successful point, and lazy, unmotivated people just irritate those who have had to learn from scratch too. Tutorials will be posted for any new thing learned and built as time and space allow. ALL ARE WELCOME AND ALL QUESTIONS ARE TOO. But, seriously, if it's a really ridiculous one, I/we reserve the right to screw with you about it.
ALWAYS REMEMBER:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Thread Disclaimer:
The instructions and extras posted here are to be used at your own risk. I am working hard to provide good, workable tutorials that will make successful building much easier. Nevertheless, I am not responsible if you lose your files, brick your device, or inadvertently cause a nuclear war. If you are seeking absolute perfection, RUN NOW WHILE YOU STILL CAN!!
Thread Navigation :
# 2 > Setting Up Build enviorment
# 3 > Building instructions & How To Build Using Linaro Toolchain
# 4 > Kernel building and CCACHE
# 5 > reserved for future
XDA:DevDB Information
Project Developer, a Tool/Utility for the Sony Xperia Z
Contributors
officiallysonyrebel, car vs driver , BMP777, @Saki3d , @FXP , @kali , @codeworkx , @cdesai
Version Information
Status: Testing
Created 2013-11-29
Last Updated 2013-12-03
Build Enviorment Set up :
This is a combination of the steps offered in the threads 'Compile JB on Ubuntu' and TeamChopsticks CyanogenMod.
Special thanks to dastin1015 and TeamChopsticks.
Tip: Allocate at least 75 gigs of space for the building of ONE ROM. If you install ccache, you will want 90. A complete build directory can use as much as 100 gigs, so make sure you have plenty of room. One of the ways to fail out a build is too use all of your partition before acquiring all the necessary files.
Here are the steps from those 2 tutorials in correct order:
0.1 ))
Install Gedit
Code:
# gedit
sudo apt-get install gedit
1) You need the following:
-JDK 6 if you wish to build Jellybean.
Code:
[COLOR="Black"]$ sudo apt-get oracle-java7-installer
-Python 2.4 -- 2.7, which you can download from python.org.[/COLOR]
Or:
Code:
[COLOR="black"]$ sudo apt-get install python
-Git 1.7 or newer. You can find it at git-scm.com.[/COLOR]
Or:
Code:
[COLOR="black"]$ sudo apt-get install git-core[/COLOR]
-Android SDK:
Download the SDK here: http://developer.android.com/sdk/index.html
Extract the SDK and place it in your home directory.
I renamed my SDK to android-sdk to make it easier to navigate to – this tutorial assumes you've done that as well.
Go to your home folder, press Ctrl+H to show hidden files, and open up your .bashrc file.
Add these lines at the bottom of the file:
Code:
[COLOR="black"]# Android tools
export PATH=${PATH}:~/android-sdk/tools
export PATH=${PATH}:~/android-sdk/platform-tools
export PATH=${PATH}:~/bin[/COLOR]
Find your .profile file and add this at the bottom of the file:
Code:
[COLOR="black"]PATH="$HOME/android-sdk/tools:$HOME/android-sdk/platform-tools:$PATH"
You have now successfully installed the Android SDK.[/COLOR]
To check for updates issue this into your terminal:
Code:
[COLOR="black"]$ android[/COLOR]
2) Install required packages. 64-bit (recommended)
Code:
[COLOR="black"]$ sudo apt-get install git-core gnupg flex bison gperf build-essential
zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs
x11proto-core-dev libx11-dev lib32readline-gplv2-dev lib32z-dev
libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown
libxml2-utils lzop schedtool[/COLOR]
On newer versions of Ubuntu such as 11.10 you may need to do the following:
Code:
[COLOR="black"]$ sudo ln -s /usr/lib/i386-linux-gnu/libX11.so.6 /usr/lib/i386-linux-gnu/libX11.so[/COLOR]
Code:
[COLOR="black"]$ sudo apt-get install git-core gnupg flex bison gperf build-essential
zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev
libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386
libgl1-mesa-dev g++-multilib mingw32 openjdk-6-jdk tofrodos
python-markdown libxml2-utils xsltproc zlib1g-dev:i386
$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so[/COLOR]
3) Configure your USB.
Code:
[COLOR="black"]$ gksudo gedit /etc/udev/rules.d/51-android.rules[/COLOR]
Inside of this blank text file insert:
Code:
[COLOR="black"]#Acer
SUBSYSTEM=="usb", ATTR{idVendor}=="0502", MODE="0666"
#ASUS
SUBSYSTEM=="usb", ATTR{idVendor}=="0b05", MODE="0666"
#Dell
SUBSYSTEM=="usb", ATTR{idVendor}=="413c", MODE="0666"
#Foxconn
SUBSYSTEM=="usb", ATTR{idVendor}=="0489", MODE="0666"
#Garmin-Asus
SUBSYSTEM=="usb", ATTR{idVendor}=="091E", MODE="0666"
#Google
SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", MODE="0666"
#HTC
SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", MODE="0666"
#Huawei
SUBSYSTEM=="usb", ATTR{idVendor}=="12d1", MODE="0666"
#K-Touch
SUBSYSTEM=="usb", ATTR{idVendor}=="24e3", MODE="0666"
#KT Tech
SUBSYSTEM=="usb", ATTR{idVendor}=="2116", MODE="0666"
#Kyocera
SUBSYSTEM=="usb", ATTR{idVendor}=="0482", MODE="0666"
#Lenevo
SUBSYSTEM=="usb", ATTR{idVendor}=="17EF", MODE="0666"
#LG
SUBSYSTEM=="usb", ATTR{idVendor}=="1004", MODE="0666"
#Motorola
SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", MODE="0666"
#NEC
SUBSYSTEM=="usb", ATTR{idVendor}=="0409", MODE="0666"
#Nook
SUBSYSTEM=="usb", ATTR{idVendor}=="2080", MODE="0666"
#Nvidia
SUBSYSTEM=="usb", ATTR{idVendor}=="0955", MODE="0666"
#OTGV
SUBSYSTEM=="usb", ATTR{idVendor}=="2257", MODE="0666"
#Pantech
SUBSYSTEM=="usb", ATTR{idVendor}=="10A9", MODE="0666"
#Philips
SUBSYSTEM=="usb", ATTR{idVendor}=="0471", MODE="0666"
#PMC-Sierra
SUBSYSTEM=="usb", ATTR{idVendor}=="04da", MODE="0666"
#Qualcomm
SUBSYSTEM=="usb", ATTR{idVendor}=="05c6", MODE="0666"
#SK Telesys
SUBSYSTEM=="usb", ATTR{idVendor}=="1f53", MODE="0666"
#Samsung
SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", MODE="0666"
#Sharp
SUBSYSTEM=="usb", ATTR{idVendor}=="04dd", MODE="0666"
#Sony Ericsson
SUBSYSTEM=="usb", ATTR{idVendor}=="0fce", MODE="0666"
#Toshiba
SUBSYSTEM=="usb", ATTR{idVendor}=="0930", MODE="0666"
#ZTE
SUBSYSTEM=="usb", ATTR{idVendor}=="19D2", MODE="0666"[/COLOR]
4) Save the file and close it and then issue this command:
Code:
[COLOR="black"]$ sudo chmod a+r /etc/udev/rules.d/51-android.rules[/COLOR]
5) Install the repo:
Code:
[COLOR="black"]$ mkdir ~/bin
$ PATH=~/bin:$PATH
$ curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
$ chmod a+x ~/bin/repo[/COLOR]
Create your work directory:
Code:
[COLOR="black"]mkdir ~/"your directory name here" For example: mkdir ~/cm10
cd ~/cm10[/COLOR]
Setup local manifest:
Code:
[COLOR="Black"]mkdir .repo/local_manifests
touch .repo/local_manifests/sony.xml
gedit .repo/local_manifests/sony.xml[/COLOR]
Necessary Files for Xperia Z :
Tip :For Building any Rom for Xperia Z u need these specific device files
1 . first is "sony.xml"
Code:
<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<project path="device/sony/fusion3-common" name="CyanogenMod/android_device_sony_fusion3-common" remote="github" revision="cm-11.0" />
<project path="device/sony/qcom-common" name="CyanogenMod/android_device_sony_qcom-common" remote="github" revision="cm-11.0" />
<project path="device/sony/yuga" name="CyanogenMod/android_device_sony_yuga" remote="github" revision="cm-11.0" />
<project path="vendor/sony" name="CyanogenMod/proprietary_vendor_sony" remote="github" revision="cm-11.0" />
<project path="kernel/sony/apq8064" name="CyanogenMod/android_kernel_sony_apq8064" remote="github" revision="cm-11.0" />
<project path="hardware/sony/DASH" name="CyanogenMod/android_hardware_sony_DASH" remote="github" revision="cm-11.0" />
</manifest>
Building Instructions : For CyanogenMod :: AOKP :: Carbon roms :: Beanstalk
Unofficial
To get started with Android/CyanogenMod, you'll need to get familiar with Git and Repo.
To initialize your local repository using the CyanogenMod trees, use a command like this:
first create folder named " cm "
Code:
mkdir cm
enter into cm
Code:
cd ~/cm
For CM - 11.0 kitkat 4.4.x
Code:
[COLOR="black"]repo init -u git://github.com/CyanogenMod/android.git -b cm-11.0[/COLOR]
Then to sync up:
Code:
[COLOR="black"]repo sync[/COLOR]
Please see the CyanogenMod Wiki for building instructions.
For more information on this Github Organization and how it is structured, please read the wiki article.
Create and edit semc.xml in .repo:
Code:
[COLOR="black"]gedit .repo/local_manifests/sony.xml[/COLOR]
Add this to the semc.xml:
For CM 11.0 KitKat 4.4.x
copy paste semc.xml for kikat 4.4 from above
then
Code:
[COLOR="Black"]repo sync[/COLOR]
Code:
[COLOR="black"]. build/envsetup.sh (notice the period and space)
vendor/cm/get-prebuilts
[/COLOR]
then
Code:
brunch yuga
Special thanks to scott.hart.bti for his hard work -
From terminal
1. type
Code:
[COLOR="black"]cd[/COLOR]
.
This will bring you to your root folder.
2. type
Code:
[COLOR="black"]mkdir beanstalk[/COLOR]
.
This will create a folder named beanstalk.
3. type
Code:
[COLOR="black"]cd beanstalk[/COLOR]
.
This will take you to the beanstalk directory created from previous step
4. type
Code:
[COLOR="black"]repo init -u git://github.com/scotthartbti/android.git -b kk44[/COLOR]
.
This will setup the folders to be synced.
5. For Beanstalk KitKat 4.4.x
copy paste sony.xml for kikat 4.4 from above
then
Code:
[COLOR="Black"]repo sync[/COLOR]
apply patches for 4.4
9. Outside of terminal, navigate to beanstalk/vendor/cm. Double click on the get-prebuilts file and select run in terminal. This will fetch necessary files needed to build and place them where they need to be.
10. Type
Code:
[COLOR="Black"]. build/envsetup.sh && brunch yuga[/COLOR]
11. Previous step will start building beanstalk for your device. The process takes anywhere from 1 - 3 hours depending on your computer.
12. Once completed, it will say package complete and you will have a beanstalk named zip file in your out folder.
Unofficial
Special thanks to spleef and ktempleman for laying this out
This set of instructions is unverified. If you build successfully or have build issues, please post here so we can confirm or fix what isn't working
First:
Code:
[COLOR="Black"]mkdir aokp[/COLOR]
then
Code:
[COLOR="black"]cd aokp[/COLOR]
then
Code:
[COLOR="black"]repo init -u https://github.com/AOKP/platform_manifest.git -b kitkat[/COLOR]
after it does its thing
Code:
[COLOR="black"]mkdir .repo/local_manifests
touch .repo/local_manifests/sony.xml
gedit .repo/local_manifests/sony.xml[/COLOR]
copy paste semc.xml for kikat 4.4 from above
save and exit then
Code:
[COLOR="black"]repo sync[/COLOR]
after everything syncs
Code:
[COLOR="black"]gedit vendor/aokp/vendorsetup.sh[/COLOR]
and add this to the bottom:
Code:
[COLOR="black"]add_lunch_combo aokp_yuga-userdebug[/COLOR]
save and exit.. then
Code:
[COLOR="black"]. build/envsetup.sh[/COLOR]
Code:
[COLOR="black"]brunch yuga[/COLOR]
For more on AOKP building, try here: http://aokp.co/learn/so-you-want-to-build-aokp-jb-ubuntu-1204
And Here: https://github.com/AOKP
Unofficial
Getting Started
To get started with the Carbon-Dev sources, you'll need to get familiar with Git and Repo.
Create the Directories
You will need to set up some directories in your build environment.
To create them run:
Code:
[COLOR="black"]mkdir -p ~/carbon[/COLOR]
Install the Repository
You may need to reboot for these changes to take effect. Now enter the following to initialize the repository:
Code:
[COLOR="black"]cd ~/carbon[/COLOR]
Repositories:
Before you continue --> run this in the terminal
Code:
[COLOR="black"]repo init -u https://github.com/CarbonDev/android.git -b kk[/COLOR]
after it does its thing
Code:
[COLOR="black"]mkdir .repo/local_manifests
touch .repo/local_manifests/sony.xml
gedit .repo/local_manifests/sony.xml[/COLOR]
copy paste sony.xml for kikat 4.4 from above
save and exit then
Code:
[COLOR="black"]repo sync[/COLOR]
after everything syncs
Code:
[COLOR="black"]gedit vendor/carbon/vendorsetup.sh[/COLOR]
and add this to the bottom:
Code:
[COLOR="black"]add_lunch_combo carbon_yuga-userdebug[/COLOR]
save and exit.. then
Code:
[COLOR="black"]. build/envsetup.sh[/COLOR]
Code:
[COLOR="black"]brunch yuga[/COLOR]
To get started with AORP, you'll need to get familiar with Git and Repo.
To initialize your local repository using the AORP trees, use a command like this:
first create folder named " AORP "
Code:
mkdir AORP
enter into AORP
Code:
cd ~/AORP
For kitkat 4.4.x
Code:
[COLOR="black"]repo init -u git://github.com/AORP/android.git -b kk[/COLOR]
Then to sync up:
Code:
[COLOR="black"]repo sync[/COLOR]
Please see the CyanogenMod Wiki for building instructions.
For more information on this Github Organization and how it is structured, please read the wiki article.
Create and edit sony.xml in .repo:
Code:
[COLOR="black"]gedit .repo/local_manifests/semc.xml[/COLOR]
Add this to the semc.xml:
For KitKat 4.4.x
copy paste sony.xml for kikat 4.4 from above
then
Code:
[COLOR="Black"]repo sync[/COLOR]
Code:
[COLOR="black"]. build/envsetup.sh (notice the period and space)
vendor/cm/get-prebuilts
[/COLOR]
then
Code:
brunch yuga
Next Tutorial is Strictly Not for beginners
Building with Linaro 4.8 toolchain
Go into Terminal and navigate to the root folder of your source tree, then:
Code:
[COLOR="Black"]prebuilts/gcc/linux-x86/arm/[/COLOR]
Run:
Code:
[COLOR="black"]wget http://releases.linaro.org/13.06/components/toolchain/gcc-linaro/4.8/gcc-linaro-4.8-2013.06.tar.bz2[/COLOR]
Run:
Code:
[COLOR="black"]bunzip2 *.tar.bz2[/COLOR]
Run:
Code:
[COLOR="black"]tar -xvf *.tar[/COLOR]
Using your file manager, navigate to the root folder of your source tree again.
Navigate To "/build", in your root folder.
Run:
Code:
[COLOR="black"]gksudo gedit envsetup.sh[/COLOR]
change the line in bold, to look exactly like this one:
Code:
[COLOR="black"]case $ARCH in
x86) toolchaindir=x86/i686-linux-android-4.6/bin
;;
[B]arm) toolchaindir=arm/gcc-linaro-4.8-2013.06[/B] [COLOR="Red"]<--------[/COLOR]
;;
mips) toolchaindir=mips/mipsel-linux-android-4.6/bin
;;
*)
echo "Can't find toolchain for unknown architecture: $ARCH"
toolchaindir=xxxxxxxxx
;;
esac
[/COLOR]
Exit out and open new. Initialize and build. That's it! Makes you wonder why you never did it before, right?
Not so fast. You may have build issues, you may not. I had a few lengthy sets of errors in gsm calltracker and another .java file that was solved by using Meld and making it look exactly like a successful build's file. More as I learn.......
Thanks to infected_ for this tut; his post can be found here: [/COLOR]
http://forum.xda-developers.com/showpost.php?p=42976693&postcount=12
This is a work in progress. Many more pieces of information will be added and this is meant to be an ever-changing thread. If you see something that is outdated or incorrect, please let me know ASAP, so I can make the correction. Also, make sure that any info offered can be and has been confirmed as functional.
Thanks to:
CyanogenMod
scott.hart.bti
Team Carbon
david279
MallardDuck
ktempleton
AdhvanIt
matthew0776
spleef
M4570D0N
car vs driver
mikeioannina
BMP777
Kernel Building and Ccache
Building your first kernel
:
This is a set of steps to get you building your first kernel. Special thanks to thewadegeek for putting this tutorial together. His thread can be found here: http://forum.xda-developers.com/showthread.php?t=1748297
Step 1. Build Environment
A. Install Ubuntu 12.04(Not holding your hand here, if you can't do this you shouldn't be messing with kernels)
B. Required packages: git-core, gnupg, flex, bison, gperf, libsdl-dev, libesd0-dev, libwxgtk2.6-dev, build-essential, zip, curl, libncurses5-dev, zlib1g-dev, ia32-libs, lib32z1-dev, lib32ncurses5-dev, gcc-multilib, g++-multilib, and Adb.
C. Open a terminal
D. Type
Code:
[COLOR="black"]mkdir android[/COLOR]
E. Type
Code:
[COLOR="black"]cd android[/COLOR]
G.Type
Code:
[COLOR="black"]mkdir kernel[/COLOR]
Step 2. Your Source
A. Open your Terminal Prompt
B. Type
Code:
[COLOR="black"]cd android/kernel[/COLOR]
C. Type
Code:
[COLOR="black"]git clone git://github.com/DooMLoRD/android_prebuilt_toolchains.git toolchains[/COLOR]
D. Now comes the tricky part, you need to have some-type of source for your kernel. Check the following two sites for your device as appropriate. Once you have it download it is extracted/cloned into a folder in your kernel directory.
http://developer.sonymobile.com/wpor...ads/opensource
Step 3. Modifications
This is the part people are curious about, they want to make modifications to the kernel to make it "special". Start all these from the root directory of your kernel source.
Mod 1. Applying a patch
A. Download the patch you wish to apply, in this case this one should work.
B. Save that file as "kernelPatch" in your kernel directory.
C. Open a Terminal
D. Move into the root directory of the kernel you wish to patch.
E. Type
Code:
[COLOR="black"]patch -p1 < ../kernelPatch[/COLOR]
Mod 2. Adding a Governor Alone
A. Open "drivers/cpufreq/Kconfig"
B. Add the following lines in appropriate spot amongst the other govenor's
Code:
[COLOR="Black"]config CPU_FREQ_DEFAULT_GOV_SMARTASS
bool "smartass"
select CPU_FREQ_GOV_SMARTASS
select CPU_FREQ_GOV_PERFORMANCE
help
Use the CPUFreq governor 'smartass' as default.
[/COLOR]
Code:
[COLOR="Black"]config CPU_FREQ_GOV_SMARTASS
tristate "'smartass' cpufreq governor"
depends on CPU_FREQ
help
smartass' - a "smart" optimized governor!
If in doubt, say N.[/COLOR]
C. Open "drivers/cpufreq/Makefile"
D. Add the following line in the appropriate spot.
Code:
[COLOR="Black"] obj-$(CONFIG_CPU_FREQ_GOV_SMARTASS) += cpufreq_smartass.o[/COLOR]
E. Create a file called "drivers/cpufreq/cpufreq_smartass.c"
F. Put the following code in that file.
http://pastebin.com/f0Bk9kVZ
G. open "include/linux/cpufreq.h"
H. Under the "Cpufreq Default" section add
Code:
[COLOR="Black"]#elif defined(CONFIG_CPU_FREQ_DEFAULT_GOV_SMARTASS)
extern struct cpufreq_governor cpufreq_gov_smartass;
#define CPUFREQ_DEFAULT_GOVERNOR (&cpufreq_gov_smartass)[/COLOR]
Ok there is a governor added, do the exact same steps for any other one's you would like to add.
Step 4. Getting a Config file
Option A. Pulling a config file from a kernel.
A. Hook up a device that is using a kernel similar to one you are using as your base.
B. Open a terminal
C. Change to your root kernel directory
D. Type
Code:
[COLOR="black"]adb pull /proc/config.gz[/COLOR]
E. Type
Code:
[COLOR="black"]gunzip config.gz[/COLOR]
F. Type
Code:
[COLOR="black"]mv config arch/arm/configs/<your_config_name>_defconfig[/COLOR]
Option B. Using the manufacturers config.
Unfortunately as stated above, not all kernels support the "/proc/config.gz" method. You can typically find a manufacturer's configuration file in "arch/arm/configs". I believe the one for my HTC Flyer was called "flyer_hc_defconfig", so look for a layout similar to that one. Also read the README to get a better idea of how to modify it. I would personally make a copy of it called "<your_config_name>_defconfig" and use that as my base.
Step 5. Building
Time to start the real "build" section of this tutorial.
Part A. Pre-build Steps
A. Open terminal and change to the root of your kernel directory
B. Type
Code:
[COLOR="black"]export ARCH=arm[/COLOR]
C. Type
Code:
[COLOR="black"]export CROSS_COMPILE=~/android/kernel/toolchains/arm-eabi-linaro-4.6.2/bin/arm-eabi-[/COLOR]
Part B. The First Build
A. Type
Code:
[COLOR="black"]make <your_config_name>_defconfig[/COLOR]
B. Type
Code:
[COLOR="black"]make menuconfig[/COLOR]
and make the required changes to use any modules you added or similar changes.
C. Type
Code:
[COLOR="black"]make -j<maximum number of jobs>[/COLOR]
Part C. Re-Builds
A. Type
Code:
[COLOR="black"]make clean[/COLOR]
B. Type
Code:
[COLOR="black"]make oldconfig[/COLOR]
C. Type
Code:
[COLOR="black"]make -j<maximum number of jobs>[/COLOR]
Part D. Building Modules
You have two options:
A. Type
Code:
[COLOR="black"]make modules[/COLOR]
B. Type
Code:
[COLOR="black"]make path/to/your/module.ko[/COLOR]
The above steps explained:
Part A.(These steps are required every time you close your terminal and re-open it to build again.)
A. Ok shouldn’t need to explain this.
B. This command sets your target architecture.
C. Defines the path to the toolchain we are going to use to compile our kernel. You can change this to point towards whatever toolchain you have downloaded or feel like using, the way it is currently configured it will use the Linaro toolchain that we downloaded above.
Part B.(These only need to be run the first time you build a kernel.)
A. Load's your configuration file from earlier.
B. Open up a menu to configure your kernel. It will use the config file you loaded in the previous step as a base.
C. Viola start the build. I typically allow 1 job per core, so on my quad core machine I put "make -j4". Just raising that number will not make your build faster, your processor needs to be able to support the number of jobs you are assigning it.
Part C. (Use the command's when you are building any-time outside of the first)
A. This command gets rid of any old/outdated binaries or modules you compiled before, and let's start fresh. I like to run it every I build unless my changes are really small and localized.
B. A very awesome command, it parses through what has changed and only prompts you about new options.
C. See the explanation for the above "Part C.".
Part D.(Use these for just building kernel modules.)
A. This will re-build all modules.
B. Will rebuild just the module you need. Very useful when you need to rebuild a WiFi module.
Step 6. Now what
Ok we have now started our build and we are waiting for it to finish, so there are two possible outcomes:
Outcome A. Build Succeeds
W00t!! You have a kernel built by your self from source. There are a couple things you need in-order to use this kernel on your device any ".ko" modules and the zImage binary. If you pay attention to the output of your compiler then you will see the location of those objects. However the following commands will make your life a bit easier(Thanks Recognized Developer Hacre):
A. Open a terminal
B. Change to your root kernel directory
C. Type
Code:
[COLOR="black"]mkdir ../<your_kernel>_output[/COLOR]
D. Type
Code:
[COLOR="black"]cp arch/arm/boot/zImage ../<your_kernel>_output/zImage[/COLOR]
E. Type
Code:
[COLOR="black"]find . -name "*.ko" -exec cp {} ../<your_kernel>_output \;[/COLOR]
The above steps explained:
A-C. Self-Explanatory
D. Move our kernel binary into our output folder
E. This handy bit of magic finds all ".ko" modules and also copies them into your output file.
You will also need to assemble a kernel image containing a initramfs for your device, along with the kernel binary and such. That however is beyond the scope of this tutorial. To get started though try searching the following phrases.
Code:
[COLOR="Black"]building android kernel image
xda build kernel image
xda unpack boot.img[/COLOR]
Outcome B. Build Fails
Oh dear. It failed. Well guess what...this is going to happen..a LOT. Get used to it, and get used to googling and experimenting with different solutions. The following are some tips that will help you with debugging your issues.
Running a "Clean" build
A. Backup your config file - Type
Code:
[COLOR="black"]cp .config ../backupConfig[/COLOR]
B. Re-run the build process using just your defconfig from earlier.
Limiting Output(Thanks Hacre.)
A. Another good tip is to run "make -j1" to get the error, as it will limit the amount of text you need to scroll through.[/COLOR]
[/CENTER]
Building TWRP recovery - http://forum.xda-developers.com/showthread.php?t=1943625​
Building CWM recovery - http://forum.xda-developers.com/showthread.php?t=1866545​
CCACHE​
Here is a brief tutorial on the installation of Ccache, which can shorten build times drastically :
If you have room on your build system you can speed
your builds up considerably by using ccache. ccache is a compiler
cache. It speeds up re-compilation of C/C++ code by caching
previous compiles and detecting when the same compile is
being done again.
Install it with apt-get:
Code:
[COLOR="Black"]sudo apt-get install ccache[/COLOR]
Set environment vars for Android use:
(I put these exports in my .bashrc)
Code:
[COLOR="Black"]export USE_CCACHE=1
export NDK_CCACHE=ccache[/COLOR]
Set a cache size of 10G for optimal results:
Code:
[COLOR="black"]ccache -M 10G[/COLOR]
Check the status of your cache with the command:
Code:
[COLOR="black"]ccache -s [/COLOR]
Returns:
Code:
[COLOR="black"]
cache directory /home/jocala/.ccache
cache hit 106673
cache miss 18379
called for link 3758
preprocessor error 5
not a C/C++ file 4425
unsupported compiler option 678
no input file 4565
files in cache 36758
cache size 3.2 Gbytes
max cache size 10.0 Gbytes[/COLOR]
Really Useful things
Here are some relevant topics/tutorials/sites:
Download | Ubuntu - www.ubuntu.com/download
Official Ubuntu Documentation: Help for all versions. - https://help.ubuntu.com/
How To Windows Dual Boot: - https://help.ubuntu.com/community/WindowsDualBoot
How To Use The Terminal: Commandline stuff. - https://help.ubuntu.com/community/UsingTheTerminal/
[HOW TO] Beginners Guide to Android ROM Development - http://forum.xda-developers.com/showthread.php?t=1272270 (courtesy of isidromxz)
[Tutorial] Compile JB on Ubuntu - http://forum.xda-developers.com/showthread.php?t=1762641 (courtesy of dastin1015)
[CM10] [PPA] Cyanogenmod Compiler v0.6 - http://forum.xda-developers.com/showthread.php?t=1789190 (courtesy of lithid-cm)
[Wiki] How to: Gerrit - http://wiki.cyanogenmod.com/wiki/Howto:_Gerrit
[Wiki] How to: Git - http://wiki.cyanogenmod.com/wiki/Howto:_Git
[Wiki] How to: Connect to device with SSH - http://wiki.cyanogenmod.com/wiki/Howto:_Connect_to_Device_with_SSH
Here is an easy-to-use page on common Linux commands: - http://www.pixelbeat.org/cmdline.html
Linux Newbie Guide : - http://www.unixguide.net/linux/linuxshortcuts.shtml
Also, Team Chopsticks has a good page with some useful tips as well, located here:
http://www.teamchopsticks.org/p/contributing.html (thanks to bdusmc for the tip)
Here is a link to LIFEHACKER's command line tutorials. Very good stuff!! : http://lifehacker.com/5743814/become-a-command-line-ninja-with-these-time+saving-shortcuts
CyanogenMod git : - https://github.com/CyanogenMod
LegacyXperia git : - https://github.com/LegacyXperia
Original Beanstalk thread : - http://forum.xda-developers.com/showthread.php?t=2091900
Beanstalk git : - https://github.com/scotthartbti?tab=repositories
The Muppets git : - https://github.com/TheMuppets
[/FONT][/CENTER]
Build Your Own ROM "Like a Boss" Share it!
lets roll the clock

[GUIDE CM11] How to build your own CyanogenMod 11.0 ROM from sources for the Moto G

Make your 'own' KitKat-ROM today!
V1.1 - 20140219 Repos changed
V1.0 - 20140218 Initial release
Thank you note: Many thanks to dhacker29 for dedicating his time developing for this fine piece if hardware.
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Overview
I. Preparation
II. Installation of the required packages
III. Installing Java
IV. The sources
V. Building the ROM
VI. Rebuilding with newest sources
I. Preparation
Things you need for building:
A computer
An internet connection
An open mind
Time
Patience
First of all, you need a running up-to-date Ubuntu/Linux system. I am using Ubuntu 13.10 64-bit.
Use the terminal to make the steps. A terminal window can be opened by pressing Ctrl+Alt+T. Every single command for the terminal is marked with a $ sign. Just paste every command (without the $ sign) to your terminal window and there shouldn't be any problem.
IMPORTANT: INSTALL EVERYTHING AS A USER WITH NORMAL RIGHTS. DON'T INSTALL AS ROOT!
II. Installation of the required packages (Ubuntu 13.10 64-bit)
Install packages:
Code:
$ sudo apt-get install bison build-essential curl flex \
g++-multilib gcc-multilib git-core gnupg gperf \
lib32ncurses5-dev lib32readline-gplv2-dev lib32z1-dev \
libesd0-dev libncurses5-dev libsdl1.2-dev \
libwxgtk2.8-dev libxml2 libxml2-utils lzop \
openjdk-6-jdk openjdk-6-jre pngcrush schedtool \
squashfs-tools xsltproc zip zlib1g-dev
III. Installing Java
You need a version 6 Java Development Kit for building CM11.0. Usually, the SUN JDK 6 is recommended. But there is another way: you can use the OpenJDK 6. When you installed the required packages as described above, you will just need to configure your Java installation.
Check your Java version:
Code:
$ java -version
Verify the symlinks. Javac, Java, Javaws, Javadoc, Javah, Javap and Jar should all point to the right Java location and version:
Code:
$ ls -la /etc/alternatives/java* && ls -la /etc/alternatives/jar
If they are pointing to the wrong versions you have to change that to OpenJDK6.
Select the default Java version for your system:
Code:
$ sudo update-alternatives --config javac
$ sudo update-alternatives --config java
$ sudo update-alternatives --config javaws
$ sudo update-alternatives --config javadoc
$ sudo update-alternatives --config javah
$ sudo update-alternatives --config javap
$ sudo update-alternatives --config jar
That's it.
IV. The sources
Install repo:
Repo is a tool that makes it quite easy to download and maintain the sources of Cyanogenmod.
Code:
$ mkdir ~/bin
$ PATH=~/bin:$PATH
$ cd ~/bin
$ curl http://commondatastorage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
$ chmod a+x ~/bin/repo
Create the working directory:
Code:
$ mkdir ~/cm11
$ cd ~/cm11
Initialize Repo:
Code:
$ repo init -u git://github.com/CyanogenMod/android.git -b cm-11.0
and enter your credentials.
Download the sources:
Code:
$ repo sync
Wait until it's finished - takes some time to download the hefty 12 GB of source code!
Have a break, have a KitKat!
If the process stops responding, use Ctrl+C to break out of it and resume the download with another
Code:
$ repo sync
If you are running into a lot of syncing errors the reason might be that the 'repo sync' command is establishing four threads automatically. This might be too much. So try to change the command to run with one thread only by using
Code:
$ repo sync -j1
Initialize the environment
Code:
$ . build/envsetup.sh
Obtain the files:
Add repositories for the MOTO G by creating two files in the local_manifests directory. To see this directory, you have to press Ctrl-H in your file manager. If the directory isn't already there, create it with
Code:
$ mkdir ~/cm11/.repo/local_manifests
Use this code to create the file falcon.xml
Code:
$ gedit ~/cm11/.repo/local_manifests/falcon.xml
Paste the following lines to the editor (20140219: repos changed to CyanogenMod)
Code:
<manifest>
<project name="CyanogenMod/android_device_qcom_common" path="device/qcom/common" remote="github" revision="cm-11.0"/>
<project name="CyanogenMod/android_device_motorola_qcom-common" path="device/motorola/qcom-common" remote="github" revision="cm-11.0"/>
<project name="[COLOR="DarkRed"]CyanogenMod[/COLOR]/android_device_motorola_falcon" path="device/motorola/falcon" remote="github" revision="cm-11.0"/>
<project name="[COLOR="DarkRed"]CyanogenMod[/COLOR]/android_kernel_motorola_msm8226" path="kernel/motorola/msm8226" remote="github" revision="cm-11.0"/>
<project name="[COLOR="DarkRed"]CyanogenMod[/COLOR]/android_device_motorola_msm8226-common" path="device/motorola/msm8226-common" remote="github" revision="cm-11.0"/>
<project name="CyanogenMod/android_hardware_qcom_display-caf-new" path="hardware/qcom/display-caf-new" remote="github" revision="cm-11.0"/>
<project name="CyanogenMod/android_hardware_qcom_media-caf-new" path="hardware/qcom/media-caf-new" remote="github" revision="cm-11.0"/>
<project name="CyanogenMod/android_hardware_qcom_fm" path="hardware/qcom/fm" remote="github" revision="cm-11.0"/>
</manifest>
Save the file.
Use this code to create the file vendor.xml (in case you already have a vendor.xml file because you are buiilding for multiple devices, just add the project line to your vendor.xml file)
Code:
$ gedit ~/cm11/.repo/local_manifests/vendor.xml
Paste the following lines to the editor
Code:
<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<project path="vendor/motorola" name="TheMuppets/proprietary_vendor_motorola" remote="github" revision="cm-11.0"/>
</manifest>
Save the file.
Run
Code:
$ repo sync
again to get the files needed.
Download the necessary prebuilts from cyanogenmod by running
Code:
$ cd ~/cm11
$ vendor/cm/get-prebuilts
And you're done syncing!
V. Building the ROM
Now build it:
Code:
$ brunch falcon
And the building process starts. Have patience now. Building takes around half an hour on fast systems and a lot more on older and slower machines.
When everything worked as it should you will find your new ROM-image in ~/cm11/out/target/product/falcon
It is called cm-11-DATE-UNOFFICIAL-falcon-zip. You can flash it via CWM/TWRP as usual.
VI. Rebuilding with newest sources
Whenever you like to update your sources and build a new version you have to run these four simple commands:
Code:
$ cd ~/cm11
$ repo sync
$ . build/envsetup.sh
$ brunch falcon
Compiling again takes less time than compiling took the first time because it's only building new parts while reusing old parts that haven't changed.
Happy building!
Reserved
Reserved
Good
Thanks for taking the effort to write this down.
Docker template for building CyanogenMod
Have you seen this?
http://forum.xda-developers.com/showthread.php?t=2650345
Guide changed
New V1.1 - 20140219 Repos changed
First post has been changed accordingly.
VI. Rebuilding with newest sources
Whenever you like to update your sources and build a new version you have to run these four simple commands:
Code:
$ cd ~/cm11
$ repo sync
$ . build/envsetup.sh
$ brunch falcon
Compiling again takes less time than compiling took the first time because it's only building new parts while reusing old parts that haven't changed.
Click to expand...
Click to collapse
Is it not necessary to also run this again?
Code:
cd vendor/cm
./get-prebuilts
cd ../..
PS: At the end of part IV youve got "get-prebuilts" instead of "./get-prebuilts".
if you could add option to build with Linaro-Toolchain
tazlooney89 said:
if you could add option to build with Linaro-Toolchain
Click to expand...
Click to collapse
+1
michalurban said:
Is it not necessary to also run this again?
Code:
cd vendor/cm
./get-prebuilts
cd ../..
Click to expand...
Click to collapse
It is the pre-built terminal program. You just need it the first time you build. Otherwise you would get an error message while compiling the ROM. It is unnecessary to get the program over and over again. Since it's pre-built, it gets its updates from the market/play store.
michalurban said:
PS: At the end of part IV youve got "get-prebuilts" instead of "./get-prebuilts".
Click to expand...
Click to collapse
Something got mixed up there. Changed my lines. But your solution works too, of course. Thanks for pointing me to it.
tazlooney89 said:
if you could add option to build with Linaro-Toolchain
Click to expand...
Click to collapse
Really depends on the time I will have on my hands and the interest the thread draws. Maybe I'll add some tweaks and tricks including a basic set of compiling against Linaro TC 4.8.x next week. We will see...
Is there an automatic way to have the build.prop file (the system/build.prop option ro.build.date) altered?
I have a script renaming the compiled rom - to make the filaname end with "-michalurban-$NOW" where $NOW is a variable containing date and time of creation. And I would like to remove the ro.build.date value and replace it with michalurban-$NOW so I would easily know if Im using Official NIGHTLY or my build ...
My Linux (Bash, whatever) skill is knee deep in manure Im afraid ... is this possible?
michalurban said:
Is there an automatic way to have the build.prop file (the system/build.prop option ro.build.date) altered?
I have a script renaming the compiled rom - to make the filaname end with "-michalurban-$NOW" where $NOW is a variable containing date and time of creation. And I would like to remove the ro.build.date value and replace it with michalurban-$NOW so I would easily know if Im using Official NIGHTLY or my build ...
My Linux (Bash, whatever) skill is knee deep in manure Im afraid ... is this possible?
Click to expand...
Click to collapse
I usually change the build.prop indirectly before the building process.
I delete a few files before rebuilding. E.g. the old build.prop with
Code:
rm -f out/target/product/falcon/system/build.prop
Whenever I am setting up a new build environment I edit the file common.mk in /vendor/cm/config
In line 317 or 323 you could try to change the value of CM_DISPLAY_VERSION or ro.cm.display.version to suit your needs.
Or you can do what I am doing - I usually add a time value to my ROMs (Rom-name and CyanogenMod-version under 'About phone'):
line 288 reads:
Code:
CM_VERSION := $(PRODUCT_VERSION_MAJOR)-$(shell date -u +%Y%m%d)-$(CM_BUILDTYPE)$(CM_EXTRAVERSION)-$(CM_BUILD)
and I changed it to
Code:
CM_VERSION := $(PRODUCT_VERSION_MAJOR)-$(shell TZ=":Europe/Berlin" date +%Y%m%d\-%H%M%S)[email protected]$(CM_BUILDTYPE)$(CM_EXTRAVERSION)-$(CM_BUILD)
I also added [email protected] You can change practically everything here.
Then save the file and rebuild.
The CyanogenMod Version in 'about phone' should look like this when you flash the ROM:
Happy building!
Is it possible to do this on a NTFS-formatted drive? Im running low on space on my linux /home directory but Ive got plenty of space on my Win7 NTFS drive ... Im just afraid of file permission troubles ...
you can make an image file on the NTFS partition loopmount it, then format it to ext4.
Sent from my XT1032
Rhyn said:
you can make an image file on the NTFS partition loopmount it, then format it to ext4.
Sent from my XT1032
Click to expand...
Click to collapse
You mean to create a file on the NTFS partition, format it as EXT4, mount it somewhere and then use it for compilation via Ubuntu but "on" the NTFS drive? Wouldnt it mean a hard hit to the performance? I suppose it wont but as my PC is not high-end everything matters ...
BTW I found some guide on the Net and Ive modified it for my needs (probably lol). Is it ok?
Code:
# Create file to store EXT4 partition on NTFS partition (100GB)
dd if=/dev/urandom of=/media/D/linux.img bs=2048 count=50000000
# Create and format loop device (of the EXT4 file)
losetup /dev/loop0 /media/D/linux.img
mkfs.ext4 -b 1024 /dev/loop0
# Mount the new EXT4 file
mount -o loop /media/D/linux.img /home/michal/NTFSdrive
EDIT: Script tested and running fine (I got so excited I wrote this edit in czech not english the first time lol).
yeah I meant exactly that. This guide seems ok. The performance won't be as good as with a native partition, but won't be terribly bad either
Sent from my XT1032
Another weird question of mine:
I deleted all files, set the CCACHE to be 100GB using command "prebuilts/misc/linux-x86/ccache/ccache -M 100G" which was confirmed and started the whole process. But after successfully finishing compilation the directory is again "only" 50GB ... why? I expected it to be twice as large ...
michalurban said:
Another weird question of mine:
I deleted all files, set the CCACHE to be 100GB using command "prebuilts/misc/linux-x86/ccache/ccache -M 100G" which was confirmed and started the whole process. But after successfully finishing compilation the directory is again "only" 50GB ... why? I expected it to be twice as large ...
Click to expand...
Click to collapse
You have to inform the compiler that the cache will be used first, then config a directory and last, set the cache size to xx GB which creates the hidden dir. (to see it, use Ctrl+H)
Code:
$ export USE_CCACHE=1
$ export CCACHE_DIR=/your_path_here/.ccache
$ prebuilts/misc/linux-x86/ccache/ccache -M 100G
Btw: it's a good idea to use a 'make clean' first...
To see what's going on while caching, open another terminal, go to your cm11 root dir and execute
Code:
watch -n1 -d prebuilts/misc/linux-x86/ccache/ccache -s
Now, Ive got a script building the ROM for me. It usually works fine for first sync and compilation as well as for any secondary syncs. But sometimes it returns a message that something isnt present in some file (it differs) and the compilation ends with "Error 1" which I found to be "Out of memory". Now, the guide at CM web says that I should
Code:
edit: system/build/tools/releasetools/common.py
change: java -Xmx2048m to java -Xmx1024m or java -Xmx512m
BTW the right file path is
Code:
build/tools/releasetools/common.py
But Im curious if this change could be done in an automated way by the script (and Im not really familiar with sed, awk and all this regular expressions) ... If not, I guess Ill put some READ command before the compilation itself, giving me time to change it - or just add "nano system/build/tools/releasetools/common.py". But still, automatic way would be better.
EDIT: Solution (with JAVAMEM being set in the beginning of the script):
Code:
sed -i 's/Xmx2048m/Xmx'$JAVAMEM'm/' build/tools/releasetools/common.py
ADD:
Weird, when I try to set the directory and size for CCACHE, nothing happens - it stays at /home/michal/.ccache and 100GB ...
About two days ago a new problem emerged. I followed the guide exactly but in the end, after "brunch falcon"
Code:
make: *** [/home/michal/Build/MotoG-CM11/out/target/product/falcon/obj/SHARED_LIBRARIES/hwcomposer.msm8226_intermediates/hwc_utils.o] Error 1
It happened before so I erased all content of the directory and did all the commands from scratch. But its the same ... even after changing Java memory something (Xmx2048m) to 1024, which was recommended in the CM guide.

[GUIDE]Compile CM 11 on Ubuntu 14.04 for Moto E

How to build your own CyanogenMod 11 ROM from sources for the Moto E
As you all know inorder to compile any rom based on source codes we need a linux environment. We can also use Virtual Machine on Windows but i find it slower when compared to a linux dual boot or linux os totally! So for budding developers i shall write this guide on how to setup Ubuntu 14.04 LTS Trusty Tahr 64 bit version to compile android roms. Please note that 32 bit is not supported to compile roms. So, lets get started!​
Requirements:
PC with
4gb RAM(minimum)
i3 or above processor(i7 recommended)
Ubuntu OS (installed)
Moto E
Good internet connection
Knowledge of logcat and debugging
Click to expand...
Click to collapse
I wont be doing through on how to dual boot or install Ubuntu there are many videos on youtube so search them up and get Ubuntu installed! Now open a fresh terminal and do the following:
1) Copy and paste it into a terminal window:
Code:
sudo apt-get purge openjdk-\* icedtea-\* icedtea6-\*
This will remove OpenJDK if you have it pre-installed.
2) Copy and paste the following into the terminal:
Code:
sudo add-apt-repository ppa:webupd8team/java
This will add the correct PPA to your system for updated builds of Java 6 JDK that are compatible with Ubuntu 14.04.
3) Now you need to install the package. Copy and paste the following into the terminal:
Code:
sudo apt-get update && sudo apt-get install oracle-java6-installer
Wait.
Follow the on-screen instructions. You must accept the Licensing Agreement to complete the install.
Press Enter to acknowledge the "OK", then tab over to "Yes" and press Enter again to accept the license. The installation will continue automatically.
4) Make sure the correct version of Java is activated. Run the terminal command:
Code:
java -version
You should see or something similar:
Code:
java version "1.6.0_45"
Java(TM) SE Runtime Environment (build 1.6.0_45-b06)
Java HotSpot(TM) 64-Bit Server VM (build 20.45-b01, mixed mode)
Close and open a new terminal.
5) Install the main build tools with this command:
Code:
sudo apt-get install git gnupg ccache lzop flex bison gperf build-essential zip curl zlib1g-dev zlib1g-dev:i386 libc6-dev lib32bz2-1.0 lib32ncurses5-dev x11proto-core-dev libx11-dev:i386 libreadline6-dev:i386 lib32z1-dev libgl1-mesa-glx:i386 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown libxml2-utils xsltproc libreadline6-dev lib32readline-gplv2-dev libncurses5-dev bzip2 libbz2-dev libbz2-1.0 libghc-bzlib-dev lib32bz2-dev squashfs-tools pngcrush schedtool dpkg-dev
6) When they are installed, run the next line in your terminal window:
Code:
sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
That's it packages are done! Now for the sources!
7) Install "repo" using this command:
Code:
mkdir ~/bin && curl http://commondatastorage.googleapis.com/git-repo-downloads/repo > ~/bin/repo && chmod a+x ~/bin/repo
8) Now open .bashrc using Nano:
Code:
sudo nano ~/.bashrc
9) At the end of the page paste this code to a new line:
Code:
export PATH=~/bin:$PATH
10) Save it using Ctrl+O and then Enter. Then Ctrl+X to exit.
11) Restart bash using this command:
Code:
source ~/.bashrc
11) In the terminal, navigate to where you would like to download the Android source code. I will be placing it in "/home/user/" modify according to ur wish.
Code:
mkdir ~/cm11
cd ~/cm11
Now configure Git using:
Code:
git config --global user.email "[email protected]"
Replace "[email protected]" with your mail id of github
and also
Code:
git config --global user.name "name"
Replace "name" with your name
12) Now initialize the repo using:
Code:
$ repo init -u git://github.com/CyanogenMod/android.git -b cm-11.0
The above command is for CM 11 you also do it for other flavours of custom roms too! I will add how to initialise repos for other flavours in second post soon!
13) Now start downloading the sources!!
Code:
repo sync
It takes around 11gb so here is where your internet connection plays a major role!! Sit back and do your other works till then!
And your ready to compile your rom when the sources are fully downloaded!!
14) Initialize the build environment:
Code:
$ .build/envsetup.sh
15) Add repositories for the MOTO E by creating two files in the local_manifests directory. To see this directory, you have to press Ctrl+H in your file manager. If the directory isn't there, create using
Code:
$ mkdir ~/cm11/.repo/local_manifests
16) Use this code to create the file condor.xml
Code:
$ gedit ~/cm11/.repo/local_manifests/condor.xml
17) Paste the following lines using an editor to the name.xml:
Code:
<manifest>
<project name="CyanogenMod/android_device_qcom_common" path="device/qcom/common" remote="github" revision="cm-11.0"/>
<project name="CyanogenMod/android_device_motorola_qcom-common" path="device/motorola/qcom-common" remote="github" revision="cm-11.0"/>
<project name="CyanogenMod/android_device_motorola_name" path="device/motorola/name" remote="github" revision="cm-11.0"/>
<project name="CyanogenMod/android_kernel_motorola_msm8210" path="kernel/motorola/msm8210" remote="github" revision="cm-11.0"/>
<project name="CyanogenMod/android_device_motorola_msm8210-common" path="device/motorola/msm8210-common" remote="github" revision="cm-11.0"/>
<project name="CyanogenMod/android_hardware_qcom_display-caf-new" path="hardware/qcom/display-caf-new" remote="github" revision="cm-11.0"/>
<project name="CyanogenMod/android_hardware_qcom_media-caf-new" path="hardware/qcom/media-caf-new" remote="github" revision="cm-11.0"/>
<project name="CyanogenMod/android_hardware_qcom_fm" path="hardware/qcom/fm" remote="github" revision="cm-11.0"/>
</manifest>
Save the file and exit.
18) Use this code to create the file vendor.xml using the command:
Code:
$ gedit ~/cm11/.repo/local_manifests/vendor.xml
19) Paste the following lines using an editor to vendow.xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<project path="vendor/motorola" name="TheMuppets/proprietary_vendor_motorola" remote="github" revision="cm-11.0"/>
</manifest>
Save the file and exit.
20) Now copy paste the command in terminal:
Code:
$ repo sync
To get the files needed.
21) Download the necessary prebuilts from cyanogenmod by copy pasting in terminal:
Code:
$ cd ~/cm11
$ vendor/cm/get-prebuilts
21) Now building the rom:
Code:
$ brunch condor
For any help or issues you can post your issues/doubts at this thread and people there will help you!
Congrats!!!You are now set to become a Developer soon!!
First building process will take from 3 hours to12 hours based on your computer specifications. Later builds will take lesser time!After the ROM has been successfully compiled you will find your new ROM in ~/cm11/out/target/product/name. It will be as cm-11-DATE-UNOFFICIAL-condor-zip. You can flash it via CWM/TWRP. Use adb and fastboot to logcat and debug your issues!
Credits:
@sylentprofet - setting up environment on Ubuntu 14.04
@Red Devil - repos, manifest and other info
@x10forevers - how to source build tutorial​
Click to expand...
Click to collapse
Build other flavours of android
Initialise repo for other android flavours of android:
Replace step #12 by these:
a) AOSP-4.4.2:
Code:
repo init -u https://android.googlesource.com/platform/manifest -b android-4.4.2_r1
b) CM-11:
Code:
repo init -u git://github.com/CyanogenMod/android.git -b cm-11.0
c) MoKee:
Code:
repo init -u https://github.com/MoKee/android.git -b kk_mkt
d) Omni:
Code:
repo init -u https://github.com/omnirom/android.git -b android-4.4
e) PAC:
Code:
repo init -u git://github.com/PAC-man/pacman.git -b pac-4.4
f) Carbon:
Code:
repo init -u https://github.com/CarbonDev/android.git -b kk
debug info
faq for common errors and solutions to help build process easier!
coming soon!
Click to expand...
Click to collapse
Thanks for the guide...:laugh:
So..... Nice guide that points to a device with no published sources yet...
It's not on cyanogenmod yet
The common folders won't be called 8210
This is a general waste of time. It's pointless having guides on every single device section for building.
Sent from my Nexus 7 using Tapatalk
cybojenix said:
So..... Nice guide that points to a device with no published sources yet...
It's not on cyanogenmod yet
The common folders won't be called 8210
This is a general waste of time. It's pointless having guides on every single device section for building.
Sent from my Nexus 7 using Tapatalk
Click to expand...
Click to collapse
perhaps could aspire users to develop and enable noobs to give a try!
cybojenix said:
So..... Nice guide that points to a device with no published sources yet...
It's not on cyanogenmod yet
The common folders won't be called 8210
This is a general waste of time. It's pointless having guides on every single device section for building.
Sent from my Nexus 7 using Tapatalk
Click to expand...
Click to collapse
Haha was thinking the same , cm without sources , looks like copy paste !
karthiknayak94 said:
Haha was thinking the same , cm without sources , looks like copy paste !
Click to expand...
Click to collapse
well not exactly, the part of setting up environment on Ubuntu 14.04 was referred from various guides and made noob free. Building part is my work. You can check around xda if you feel it is copy paste. Am building for Moto G and believe both processes are same so made a thread for people here to help develop easily.
sources
so the sources are out now, perhaps update the guide
yeshwanthvshenoy said:
Initialise repo for other android flavours of android:
Replace step #12 by these:
a) AOSP-4.4.2:
Code:
repo init -u https://android.googlesource.com/platform/manifest -b android-4.4.2_r1
b) CM-11:
Code:
repo init -u git://github.com/CyanogenMod/android.git -b cm-11.0
c) MoKee:
Code:
repo init -u https://github.com/MoKee/android.git -b kk_mkt
d) Omni:
Code:
repo init -u https://github.com/omnirom/android.git -b android-4.4
e) PAC:
Code:
repo init -u git://github.com/PAC-man/pacman.git -b pac-4.4
f) Carbon:
Code:
repo init -u https://github.com/CarbonDev/android.git -b kk
Click to expand...
Click to collapse
I think, if we are building PAC ROM, u will have to replace this command for step #14
Code:
$ ./build-pac.sh
kdomn37 said:
so the sources are out now, perhaps update the guide
Click to expand...
Click to collapse
TheStrix said:
i shall update the guide soon! exams till june 20! after that will get u guys!
I think, if we are building PAC ROM, u will have to replace this command for step #14
Code:
$ ./build-pac.sh
Click to expand...
Click to collapse
i ll check bro thanks havnt built pac till now!
What would be the expected build time in an i7 laptop with 8 GB ram ?
Sent from my XT1022 using XDA Free mobile app
raj.amalw said:
What would be the expected build time in an i7 laptop with 8 GB ram ?
Sent from my XT1022 using XDA Free mobile app
Click to expand...
Click to collapse
first build takes more time roughly around 1-2 hours after that all builds take 20 mins or so!
Motorola kernel msm 8210 repository removed
Hi,
I have been trying to clone the CM repository. The local manifest contains
device/motorola/msm8210-common and
device/motorola/msm8210 for which the repositories which has been either moved or removed. I found the the motorola kernel for the device at github.com/MotorolaMobilityLLC/kernel-msm but i'm not sure what changes in the local manifest has to be made. can anybody halp me out with it?
where's kernel source for device ?
Motorola kernel msm 8210 repository removed
andrman1 said:
where's kernel source for device ?
Click to expand...
Click to collapse
I've used the kernel forked from motorola by github.com/cybojenix/kernel_motorola_condor
Thread closed

Hacking Clarity Ensemble phone

The Clarity Ensemble phone is an Android-based captioning land-line phone. The newest model has an 8" touchscreen. Older model has 7" touchscreen. It comes with an app that runs at startup and keeps you from gaining access to the Android home screen or any other Android apps or settings. While booting up you momentarily see the time and can pull down to touch on Settings and bring up the regular Android settings but very soon as the boot process continues the splash screen and later the ThorB app will take over the screen.
In order to telnet to the device, you first need to start telnetd running on the Ensemble. This can be done by configuring your computer to appear to the Ensemble to be the update server. I directly connected the phone to a laptop Ethernet port. On the laptop, I installed a DHCP server, a DNS server, and a web server. I am running Windows and I used "DHCP Server for Windows" version 2.5.1, ApateDNS, and WWebserver with PHP 5.4.45. I set the laptop to a static IP of 8.8.4.4 since Wireshark revealed that the Ensemble was using that as the DNS server. I set ApateDNS server to return 8.8.4.4 as the IP address for all queries.
In my htdocs folder, I created a directory called thorbfota and inside that a directory called purple_prod. Inside purple_prod I created three files, download_file.php, query_site.php, and query_versions.php.
Code:
<?php
//download_file.php
ignore_user_abort(true);
set_time_limit(0);
//Replace with actual path to your files
$path = "C:/Users/User/Documents/ClarityEnsembleFiles/";
$dl_file = preg_replace("([^\w\s\d\-_~,;:\[\]\(\).]|[\.]{2,})", '', $_GET['filename']);
$dl_file = filter_var($dl_file, FILTER_SANITIZE_URL);
$fullPath = $path.$dl_file;
if ($fd = fopen ($fullPath, "r")) {
$fsize = filesize($fullPath);
$path_parts = pathinfo($fullPath);
$ext = strtolower($path_parts["extension"]);
switch ($ext) {
case "pdf":
header("Content-type: application/pdf");
header("Content-Disposition: attachment; filename=\"".$path_parts["basename"]."\"");
break;
case "bin":
header("Content-type: application/octet-stream");
header("Content-Disposition: attachment; filename=\"".$path_parts["basename"]."\"");
break;
case "zip":
header("Content-type: application/zip");
header("Content-Disposition: attachment; filename=\"".$path_parts["basename"]."\"");
break;
case "apk":
header("Content-type: application/vnd.android.package-archive");
header("Content-Disposition: attachment; filename=\"".$path_parts["basename"]."\"");
break;
//Add more headers for other content types here
default;
header("Content-type: application/octet-stream");
header("Content-Disposition: filename=\"".$path_parts["basename"]."\"");
break;
}
header("Content-length: $fsize");
header("Cache-control: private");
while(!feof($fd)) {
$buffer = fread($fd, 2048);
echo $buffer;
}
}
fclose ($fd);
exit;
Code:
<?php
//query_site.php
//This forum would not allow me to post links since this is my first post.
//Feel free to move the "h" below right up against the "ttp..."
echo "h" . "ttp://clarityengineering.us/thorbfota/purple_prod/";
?>
Code:
<?php
//query_versions.php
//Replace with actual path to your files
$path = "C:/Users/User/Documents/ClarityEnsembleFiles/";
//Replace file versions with your current version numbers
//To cause phone to update a file, use a number larger that the current version
$file = "ThorB.apk";
$file_ver = "2.63";
$fullPath = $path.$file;
echo $file . "=" . $file_ver . "," . strtoupper(md5_file($fullPath)) . "|\r";
$file = "thorb-ota.zip";
$file_ver = "20150305.182516";
$fullPath = $path.$file;
echo $file . "=" . $file_ver . "," . strtoupper(md5_file($fullPath)) . "|\r";
$file = "dcx.bin";
$file_ver = "b033";
$fullPath = $path.$file;
echo $file . "=" . $file_ver . "," . strtoupper(md5_file($fullPath)) . "|\r";
$file = "eep.bin";
$file_ver = "be25";
$fullPath = $path.$file;
echo $file . "=" . $file_ver . "," . strtoupper(md5_file($fullPath)) . "|\n";
echo "survey=0,0|";
?>
I found that eep.bin was actually just a shell script that is downloaded to the device and run as root. I put my update files in "C:\Users\User\Documents\ClarityEnsembleFiles" but you can put them anywhere you like, just make sure to update the php files above to reflect their location. So far I have only used eep.bin but to keep my php script happy I also created placeholder files, dcx.bin, thorb-ota.zip, and ThorB.apk and placed them with eep.bin in my ClarityEnsembleFiles folder. Below is my eep.bin that starts telnet and simulates pressing the Home button. Just touch "Home Sample" when the "Complete action using" window pops up on the Ensemble. The semicolon at the end of the line avoids having the carriage return kill the command. Alternatively, you could run dos2unix on the eep.bin file and not need the semicolon at the line end.
Code:
#eep.bin
telnetd -l /system/bin/sh;am start -a android.intent.action.MAIN -c android.intent.category.HOME;
Every time you change the eep.bin file and want to run it on the phone make sure to close the Software upgrade screen and touch "Check now" button and then "Upgrade" button.
To install apps on the phone, first download the apk file to the phone with wget and then run "pm install -r YourApp.apk".
I have not found a physical Home, Back or Menu button on the phone so one of the first things you may want to install is a software solution for those. I installed "To Home" and it didn't work when configured with the root option for "Floating Buttons". It works fine when configured with the non-root option for "Floating Buttons". I have not tried any of the several other soft button apps available.
There is a 14 pin connector on the underside of the phone that presumably is used in the factory to connect to a dock for programming. I have not investigated the function of any of the pins but I suspect USB is there as well as possibly serial port(s) and maybe JTAG.
Before connecting the phone to the internet, you probably will want to either disable/uninstall the ThorB.apk app or create a firewall on the phone or on your router to keep it from being able to automatically update and from being able to report back to it's maker.
Besides being available for purchase, the phone is also available from ClearCaptions at no charge if you provide them with a 3rd party certification of being hard of hearing.
As far as using the phone, "Federal law prohibits anyone but registered users with hearing loss from using this device with the captions on." So if your hearing it fine, make sure to turn captions off or don't turn them on.
Telnet is great but I wanted a more secure connection to the phone so I set up an Android cross-compiler and compiled the latest version of dropbear (dropbear-2016.73). I don't have a 64-bit computer so in order to use the latest version of the Android toolchain, I had to boot into Windows and install Cygwin.
Thanks to serasihay for patches to an earlier version of dropbear. I adapted them to work with the latest version of dropbear. The patch can be found by searching dropbear-2016.73-android-20160427.patch on pastebin. Most of the warnings generated during compile were from pre-patched dropbear code and can be viewed on pastebin by searching for "Compile warnings for compiling dropbear-2016.73.android"
After setting up the toolchain, dropbear can be compiled with the following commands:
Code:
tar jxf dropbear-2016.73.tar.bz2
cd dropbear-2016.73
patch -p1 < /path/to/patch/dropbear-2016.73-android-20160426.patch
./configure --build=x86-windows --host=arm-linux-androideabi --disable-zlib --disable-largefile --disable-loginfunc --disable-shadow --disable-utmp --disable-utmpx --disable-wtmp --disable-wtmpx --disable-pututline --disable-pututxline --disable-lastlog
make MULTI=1 SCPPROGRESS=1 PROGRAMS="dropbear dropbearkey scp dbclient"
arm-linux-androideabi-strip.exe dropbearmulti
This generates a single binary file, dropbearmulti which you will want to copy to the phone to /system/xbin/dropbearmulti. Next, you will want to create symbolic links like this:
Code:
cd /system/xbin
ln -s dropbearmulti dbclient
ln -s dropbearmulti dropbear
ln -s dropbearmulti dropbearkey
ln -s dropbearmulti scp
I should probably redo the patch to enable the -R option to create the host keys but for now you can do it with:
Code:
mkdir /etc/dropbear
dropbearkey -t dss -f /etc/dropbear/dropbear_dss_host_key
dropbearkey -t ecdsa -f /etc/dropbear/dropbear_ecdsa_host_key
dropbearkey -t rsa -f /etc/dropbear/dropbear_rsa_host_key
To start dropbear every time the phone boots, I put my startup command in /system/etc/install-recovery.sh since it is called by init.rc. I would have put it straight in init.rc but init.rc is recreated from boot.img every boot and I didn't feel like getting into changing boot.img yet. Just make sure to make install-recovery.sh executable. The following line is what I use to start dropbear:
Code:
dropbear -A -N root -R /data/.ssh/authorized_keys -U 0 -G 0
Next you will need to copy your public key(s) into /data/.ssh/authorized_keys. You should now be able to ssh to your Clarity Ensemble phone. You can also use scp to copy files to and from the phone. If you use Putty pscp to transfer files, make sure to use the -scp option to force SCP protocol. If not, you will get the error "/usr/libexec/sftp-server: not found" since pscp tries to use sftp which is not installed on the phone.
So can you post a video or pics of what the device screen looks like now? can you actually use the device as a tablet?

[GUIDE] build lineageOS for titan in ubuntu 16.04 (or Debian 8) environment

LineageOS is in an official state, so that's for the ones with no patience, like me. I want my nightlies!! So DIY!!
This is not about flashing. Only how to build a ROM in an Ubuntu (meanwhile Debian 8) environment! So I have nothing to do with what you do with the finished Zip-file.
I am not responsible for your phone or your computer! Everything you read here resulting in taking action is at your own risk!
All credits go to all devs and supporters here on XDA, CyanogenMod / LineageOS for all their work they provide for free on github. We just take thankful the benefit!! Mainly LuK1337 provided the best hints and informations!
## These sites will help you:
http://wiki.lineageos.org/titan_build.html
http://web.archive.org/web/20160722172103/http://wiki.cyanogenmod.org/w/Envsetup_help
http://web.archive.org/web/20160421170720/http://wiki.cyanogenmod.org/w/Build_for_titan
http://gojira.tokyo/?building_cyanogenmod_14_from_source
http://source.android.com/source/initializing.html
## GIT and repos
https://forum.xda-developers.com/showthread.php?t=2329228
## SET UP THE ENVIRONMENT
## Install (in VMware Player or Virtualbox?) 64-bit-Ubuntu 16.04.1 LTS / 8GB RAM / 100GB HDD
## All following is done in a terminal
## These are the packets you need (if you use debian some will fail (e.g. JAVA) -take them out of the list manually):
Code:
sudo apt-get install android-tools-adb automake bc bison build-essential bzip2 ccache curl dpkg-dev flex git gnupg gperf libbz2-1.0 libesd0-dev libghc-bzlib-dev liblz4-tool libncurses5-dev libsdl1.2-dev libwxgtk2.8-dev libxml2 libxml2-utils lzop make maven openjdk-8-jdk pngcrush python-networkx schedtool squashfs-tools xsltproc zip zlib1g-dev g++-multilib gcc-multilib lib32ncurses5-dev lib32z1-dev lib32readline6 lib32readline6-dev
## To install JAVA 8 in Debian:
Code:
echo "deb http://ppa.launchpad.net/webupd8team/java/ubuntu xenial main" | tee /etc/apt/sources.list.d/webupd8team-java.list
echo "deb-src http://ppa.launchpad.net/webupd8team/java/ubuntu xenial main" | tee -a /etc/apt/sources.list.d/webupd8team-java.list
apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys EEA14886
apt-get update
apt-get install oracle-java8-installer
## Add all needed paths and the ccache command (following two lines) to the end of ~/.bashrc
## copy the whole box to your terminal and the lines will be added...
Code:
echo "export PATH=~/bin:~/android/lineageos/toolchain:~/android/lineageos/external/v8/build/toolchain:~/android/lineageos/prebuilts/sdk/tools:$PATH
export USE_CCACHE=1" >> ~/.bashrc
## Maybe here is a good point to restart the Ubuntu machine once...
## I'm not sure if necessary you need an account at https://github.com but it complains when not...
Code:
git config --global user.email "your-GIT-REG-email"
git config --global user.name "your-GIT-REG-username"
Code:
mkdir -p ~/bin
mkdir -p ~/android/lineageos/
mkdir -p ~/android/lineageos/.repo/local_manifests
## get the repo command
Code:
curl https://storage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
chmod a+x ~/bin/repo
## The right git-repos to sync are in: ~/android/lineageos/.repo/local_manifests/roomservice.xml
## copy the whole box into the terminal and the roomservice.xml will be written:
Code:
echo "<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<remote fetch="ssh://[email protected]" name="bitbucket" />
<remote fetch="ssh://[email protected]" name="gitlab" />
<remote fetch="git://codeaurora.org/" name="caf" review="codeaurora.org" sync-c="true" />
<project name="LineageOS/android_device_motorola_titan" path="device/motorola/titan" remote="github" />
<project name="LineageOS/android_device_motorola_thea" path="device/motorola/thea" remote="github" />
<project name="LineageOS/android_device_motorola_msm8226-common" path="device/motorola/msm8226-common" remote="github" />
<project name="LineageOS/android_device_qcom_common" path="device/qcom/common" remote="github" />
<project name="LineageOS/android_kernel_motorola_msm8226" path="kernel/motorola/msm8226" remote="github" />
<project name="LineageOS/android_packages_resources_devicesettings" path="packages/resources/devicesettings" remote="github" />
<project name="TheMuppets/proprietary_vendor_motorola" path="vendor/motorola" remote="github" />
<project name="TheMuppets/proprietary_vendor_qcom_binaries" path="vendor/qcom/binaries" remote="github" />
<project name="TheMuppets/proprietary_vendor_asus" path="vendor/asus" remote="github" />
</manifest>" > ~/android/lineageos/.repo/local_manifests/roomservice.xml
## Get the github to the machine
Code:
repo init -u git://github.com/lineageos/android.git -b cm-14.1
## additional folders to put the repos and binaries for building
## O.K. lets start the first try
Code:
cd ~/android/lineageos/
source build/envsetup.sh
Code:
repo sync
## Wait VERY LONG (really hours) and IF STUCKS, press "ctrl+C" and once more "repo sync" again.
## Then Extract proprietary blobs from the phone
## the device must be connected via USB cable (adb has to be functional) and go to the TITAN directory:
Code:
cd ~/android/lineageos/device/motorola/titan
## and
Code:
./extract-files.sh
## and maybe (only once before the first time of building) configure the CCACHE, which makes compiling much faster:
Code:
prebuilts/misc/linux-x86/ccache/ccache -M 50G
##WHEN ALL IS DONE
## we now can forget all steps before! ...Until we run in trouble - then look at the bottom or restart from scratch.
## In my experience now it shows, that the compiling processes recompiles and replaces "new synced packets" in the out-directory and leave the untouched untouched. So we can (nearly) always restart a broken build process... maybe the devs will VETO this. Some delete the whole out-directory every time - I think you can easily start over
## However, what we should do everytime before we start building is:
Code:
cd ~/android/lineageos/
source build/envsetup.sh
repo sync
## OKAY, lets build.... Nooooooo! Not yet!
## The most Important question now:
## "Do you want to have a ROOTED phone?" If yes, then you have to
Code:
export WITH_SU=true
## If you don't want root then just start with:
Code:
brunch titan
## Now you can wait again for hours and hopefully got finished
## ~/android/lineageos/out/target/product/titan/lineage-14.1-2017****-UNOFFICIAL-titan.zip
------------------------------------------------------------------------
------------------------------------------------------------------------
## TROUBLE with compilation stops / stucks with error:
## JACK-SERVER error:
## reinstall the Jack Server
Code:
cd ~/android/lineageos/prebuilts/sdk/tools
jack-admin kill-server
jack-admin uninstall-server
jack-admin install-server jack-launcher.jar jack-server-4.8.ALPHA.jar
## sometimes a permission problem:
Code:
chmod 700 ~/.jack-server
find ~/.jack-server -type f -print0 | xargs -0 chmod 600
chmod 664 ~/.jack-settings
##Also helpful if Java stops compiling is to limit the usage of RAM:
Code:
export ANDROID_JACK_VM_ARGS="-Dfile.encoding=UTF-8 -XX:+TieredCompilation -Xmx4G"
##NINJA error:
## increase RAM of VM, or you cant put
Code:
export USE_NINJA=false
command to the .bashrc
## APPS/org.cyanogenmod.platform-res_intermediates error:
Code:
javac: file not found: ~android/lineageos/out/target/common/obj/APPS/org.cyanogenmod.platform-res_intermediates/src/cyanogenmod/platform/Manifest.java
Usage: javac <options> <source files>
use -help for a list of possible options
ninja: build stopped: subcommand failed.
build/core/ninja.mk:151: recipe for target 'ninja_wrapper' failed
make: *** [ninja_wrapper] Error 1
make: Leaving directory '~/android/lineageos'
#### make failed to build some targets (25:19 (mm:ss)) ####
When this happens, give a:
Code:
mka org.cyanogenmod.platform-res
This also works for most other Errors, which stop the process... Find the line with "****_intermediate" and give the "mka ****" WITHOUT the "_intermediate".
After compiling of the single package is finished - once more:
Code:
brunch titan
## New one: *** This repo is now deprecated. Move your blobs to your device's vendor repo..
Code:
find: "~/android/lineageos/out/target/common/obj/SHARED_LIBRARIES/libwifi-hal-mock_intermediates": Datei oder Verzeichnis nicht gefunden
build/core/package_internal.mk:143: Empty argument supplied to find-subdir-assets
./vendor/qcom/binaries/Android.mk:1: *** This repo is now deprecated. Move your blobs to your device's vendor repo..
The solution is given here by mirkosrc:
Code:
~/android/lineageos$ mv vendor/qcom/binaries/Android.mk vendor/qcom/binaries/Android.mk.bak
Now we have the proper solution given by kessaras in post #37 (thanks a lot!!):
the solution is not to rename the .mk or even remove that repo since we ignore it by renaming the .mk.
The proper solution is to edit the .mk and remove the 1st line that redirects to an error on purpose because its depricated (old).
This way, IF the .mk is needed during the build, it will get called.
If its not needed , then the compiler will just not use it.
At least thats my point of view here. We dont just remove things by renaming. We add them properly in case they r needed. If they are not needed then they wont be used.
Click to expand...
Click to collapse
## LAST OPTION:
When nothing works at all anymore you can delete the whole content of the out-folder:
Code:
rm -rf ~/android/lineageos/out/*
But then the first compiling last very long again...
## If the DISK runs full,
look into android/lineageos/out/target/product/titan/obj/PACKAGING/target_files_intermediates and delete the files...
## repo sync crashes with error:
Code:
repo sync -j1 -f --force-sync
------------------------------------------------------------------------
Thank you for this guide. I'll try to build CM14.1 here
Danilo-Sanchez said:
Thank you for this guide. I'll try to build CM14.1 here
Click to expand...
Click to collapse
Ah, great keep me informed, so I can make it better. Try myself from the scratch and have found some issues in the chronological order... is getting better. So look out for changes
mankokoma said:
Ah, great keep me informed, so I can make it better. Try myself from the scratch and have found some issues in the chronological order... is getting better. So look out for changes
Click to expand...
Click to collapse
Ok. As soon as I try I'll let you know
For the Ninja error:
export USE_NINJA=false
Has been asked for RAM usage. Battery life is as CM always have been - not the best, could be worse, so what?
mankokoma said:
Has been asked for RAM usage. Battery life is as CM always have been - not the best, could be worse, so what?
Click to expand...
Click to collapse
Thank you
It's almost the same RAM usage as CM13.
i will also try to build the rom from ur guide........really thanks.......so much for the guide
:laugh:Thank you for share!!!:good:
@mankokoma Can I extract proprietary files even if I'm not using CM14.1?
Danilo-Sanchez said:
@mankokoma Can I extract proprietary files even if I'm not using CM14.1?
Click to expand...
Click to collapse
Why not? As far as I can follow the scripts, the files will be extracted (in our case) to ~/android/lineageos/vendor/motorola/titan/proprietary/... (and maybe also to /android/lineageos/vendor/motorola/msm8226-common/proprietary...) I'm not sure if they are always the same for the different Android Versions, but I assume: Yes.
I put some more order in the guide and cleaned the chaos in case there is still interest in building LineageOS yourself. In fact preparing of the environment and the first setup and building of the ZIP lasts really (annoying) long but the following building processes are done within ONE and a HALF hours. So I enjoy immediately the last build when there has something good changed in the Repos: https://www.cmxlog.com/14.1/titan/
Have a lot of fun!
mankokoma said:
I put some more order in the guide and cleaned the chaos in case there is still interest in building LineageOS yourself. In fact preparing of the environment and the first setup and building of the ZIP lasts really (annoying) long but the following building processes are done within ONE and a HALF hours. So I enjoy immediately the last build when there has something good changed in the Repos: https://www.cmxlog.com/14.1/titan/
Have a lot of fun!
Click to expand...
Click to collapse
Did you managed to build Lineage OS 13.0?
I've tried to build Lineage OS 13.0 but unfortunately it didn't work.
Danilo-Sanchez said:
Did you managed to build Lineage OS 13.0?
I've tried to build Lineage OS 13.0 but unfortunately it didn't work.
Click to expand...
Click to collapse
No, I didn't. "Shoot from the hip": Downgrade Java to 1.7 first. Maybe it's easier to building up Ubuntu 14.x environment as I don't know about gcc or other libs-things for CM13
mankokoma said:
No, I didn't. "Shoot from the hip": Downgrade Java to 1.7 first. Maybe it's easier to building up Ubuntu 14.x environment as I don't know about gcc or other libs-things for CM13
Click to expand...
Click to collapse
Did you managed to include OMS support in Lineage 14.1?
Danilo-Sanchez said:
Did you managed to include OMS support in Lineage 14.1?
Click to expand...
Click to collapse
No, didn't have any efforts, though a dark notification panel would be nice.
I just take, what comes from the "normal" repositories.
@mankokoma any idea?
Makefile:795: *** multiple target patterns. Stop.
hashroot said:
@mankokoma any idea?
Makefile:795: *** multiple target patterns. Stop.
Click to expand...
Click to collapse
I'm sorry, have only very little time these days... can you provide some more lines before this error occurs?
Are you using Ubuntu or Debian?
I have read something about cleaning the "obj" folder could help
Hi, I am building klte version of CrdroidAndroid ( a LineageOS based ROM) on a ubuntu 16.04 LTS VM.
I am getting the following error. I am not sure what to do here. I have been cleaning the build folder and ccache and trying to build. I keep ending at this error. Any help to solve this issue is greatly appreciated.
----------------------------------
/usr/bin/x86_64-linux-gnu-ld: /home/sadanand/crdroid/android/system/out/host/linux-x86/obj/SHARED_LIBRARIES/libart_intermediates/base/allocator.o: relocation R_X86_64_PC32 against protected symbol `_ZN3art18g_malloc_allocatorE' can not be used when making a shared object
/usr/bin/x86_64-linux-gnu-ld: final link failed: Bad value
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
-----------------------------------------------------------
Thanks
Did you try just "mka libart" to compile only the package with the error?
Usually then it's finishing without errors and you can brunch again.

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