[Q] Screen resolution not correct, looks 'fuzzy'? - Wildfire General

Hi all,
I recently rooted a friend's wildfire for her and put Cyanogenmod 7 on there.
I put on the latest nightly build.
I gave her the phone back and she's generally loving it but has noticed the screen doesn't seem very sharp.
I had a look and it does seem like the icons and text etc are not very sharp.
Like when you run an LCD outwith it's native resolution.
Is there any way to check that its running the correct resolution or to sharpen things up a bit?
Does anyone else running CM7 notice the screen 'fuzziness'?
Thanks in advance.

If some icons are unsharp, try installing themes that alter the icons (in the development section for wildfire here [theme for theme chooser] topics), that might help
also, there is an app "LCD density changer" of which there is a topic here. Lowering it made everything a bit sharper I heard, but it made my smartphone crash (works for others) so use at own risk: http://forum.xda-developers.com/showthread.php?t=769645

Related

Opengl white textures problem and froyo 2.2

Has anyone ran into problems with Opengl textures on Froyo 2.2, cant seem to get the textured triangle sample to display a texture on my 2.2 nexus one, works fine on the 2.1 emulator. But when I build and run the API demos from the SDK and select the texture triangle it works fine, this is driving me crazy why the same code doesnt display any textures if it’s built as a standalown app. I have tried adding ‘nodpi’ and ‘drawable’ dir’s with the texture images too.
Oh I'm pretty sure it worked fine when my nexus one was running 2.1.
Thanks
Think I solved it, i will post the fix later.
So what was the problem? I'm experiencing this to. I noticed the issue happens if I have ndroid:anyDensity="true" in my app manifest, but if I use anything else, I don't get the full 800x480 screen resolution available to me.
Same issue is happening to me as well. My little opengl 2D test app ran fine in my Nexus 2.1 and after upgrading to 2.2 textures are completely white. Would you please tell us what was your problem?
Thanks!
I think I have your solution.
First, as people may already know, to get the full resolution you want <supports-screens android:anyDensity="true" /> in your application manifest.
The textures are white because when you load them from a Bitmap, android has resized them and the resizing has made them a size that is not a power of 2, so it borks when you load the texture into opengl.
So how to you stop Bitmap from doing that?
create a folder in your "res" directory called "drawable-nodpi" and move your images in to that folder and the system will stop resizing them.
this is only an issue if you are using resources, if you load your images from assets or some other place, then I don't think the system resizes them.
Hope this helps, it worked for me.
-James
Hey James, thanks for your insight
However I just did as you said but I'm still getting the same result. I never used power of 2 textures and they were perfectly rendered; I'm guessing GLUtils.texImage2D already does the dirty work.
anyDensity is set to true, bitmaps are inside drawable-nodpi, all screens are set in SupportedScreens... dunno; I'll guess I'll try to load the texture from elsewhere, not the resources, and see if I can pinpoint the problem.
Hi,
I almost forgot to post here. All James said is true and doing as he said (and using power of 2 widths & height for textures) made it work, but a special circumstance was blurring my point of view here.
The circumstance is that NPOTs seem to be supported in Nexus One with Android 2.1, but not 2.2. Why this support was removed remains a mystery to me
Sorry about not posting what I found and I dont have thread update email reminders turned on. All I did was strip down the api demo (which works) to just a single project and used it as a template.

[Q] Wallpaper - ugly banding in gradients

I've been searching, and have seen lots of threads about similar problems with the Evo and it's fairly low-color screen, but I was under the impression that the Droid X has a 24bit color screen so this shouldn't be an issue.
Anyway, I've got some wallpapers (cropped and resized for the Droix X from the originals at Ultralinx)
They look fantastic on the computer. They're the right dimensions. Tried saving as JPG and 24 bit PNG, but the outcome is the same. When I copy them to the phone and set them as wallpaper, the gradients don't look smooth; there is color banding all over the place.
I've got screenshots and originals up on the web, but can't link to them until my account is approved by a mod.
EDIT: Added attachments instead, but the forum super-compressing the images doesn't help their clarity at all.
Hey,
i've got the same problem.
That's not funny at all, I really don't know how to save it, that it looks like on my desktop pc!
4tticuz said:
Hey,
i've got the same problem.
That's not funny at all, I really don't know how to save it, that it looks like on my desktop pc!
Click to expand...
Click to collapse
Sorry to be off topic but I cant help but stare at your notification bar. What theme is it?
It's my own notificationbar.
Have to search the files first
It doesn't seem to be the screen. I dropped those images into my dropbox, and opened them in whatever viewer dropbox opened by default. The image was smooth as I zoomed in, until I zoomed in far enough to see a moire pattern. I also opened it in Astra's built in viewer; again there was no banding. However, when I set the image to be my wallpaper, I see the same banding you are seeing.
Bad news is, I don't know what the problem is; good news is it doesn't seem to be a screen limitation.
Thanks so far!
But what's the problem than?
I really have no idea :/
Ah ha! Google turned up this app: "Wallpaper Set and Save" (Sorry, can't post a link because I'm new, apparently. I attached an image of the QR code instead.)
It says it hasn't been updated for 2.x, but it worked fine on my droid x (running the stock rom with launcher pro.) Using it to set the exact same wallpaper, I now see no banding (although I did in the preview screen.) It's worth a try, although I'd still like to know what is causing this issue (since it obviously isn't a hardware issue.)
I attached a screen capture so you can see for yourself.
Edit: The forum's image compression adds some artifacts; it looks even smoother on my screen capture. Even here it's a big improvement over the others though!
Its probably the gallery app that is re-compressing the wallpaper and creating the bands

[Q] Decrease font size in Message thread in GB stock room on X10

Dear all,
I am having problem with the font size of message thread view since updating to Gingerbread, the font size is now quite big.
Is there any way to decrease it?
PS: I search the forum and try to find settings in the phone, but could not get one solutions.
Thanks you in advance.
Fantisto
I was also looking for some settings on this but with no luck, maybe just install Handcent and be done with it eh XD
I think the font size is standard among their current devices, for better visibility
Sent from my Transformer TF101 using Tapatalk
It can only be done by decompiling the apk and changing some xml values.
If anyone is interested, I can do it pretty easily.
Just send me the apk.
If u've got root you can make everything on ur phone smaller.
Edit /system/build.prop
Change ro.sf.lcd_density=240 to
ro.sf.lcd_density=200
It may cause some graphical glighes in badly programmed apps that expect the same screen size including some of the android pop up boxes and some stock SE apps. For example gaps may appear or not all the screen is used but most apps work fine and its def worth it for me at least.
Everything (font) seems to be fine besides message threadview... It cannot fit many message in one screen...
Sent from my X10i using XDA App

[Q] DPI and Screen Recording

Hi everyone, I was hoping someone might have the patience to explain to me what I'm doing wrong or if this is just a by-product of the nightly I'm using.
I'm running Beanstalk latest nightly for jflte, I own a USC S4. I've been trying to configure the Screen Recorder to show various functions/themes of a launcher, except when I play it back (I've only tried on the phone with various media players) I get this super imposed discolored fraction of my bottom screen over the top of my video. I can record well enough at lower resolution settings but I'd like to put the best quality I can.
Beanstalk gives me the option to use a custom LCD Density and I've ran through the mid 350's to 480. If I'm not mistaken the S4 DPI is suppose to be 441 at a resolution 1080x1920 but I can not seem to get that to work. I've also notice this issue with other ROMS that allow recording and I've actually had to stop using them because they don't have the option to change recording resolution, with BeanStalk I'm able to change the resolution so I'm able to record at least something.
I'll probably end up being a SCR app so I can bypass the whole problem but if someone could explain to me what I might be doing wrong that would be awesome.
Best Regards, Michael.

[Q] CM13 any way to change Resolution ? (mean not DPI)

Hi guys,
i tried many things to change the display resolution(to hd instead of fullhd), google'd a'lot ... but whenever i try to change the screen res with CM13, the phone restarts or doesn't apply the res.
the reason why i like to change is because of some heavy 3D games run much smoother (more fps, the phone becomes not hot, lower battery usage) which is working very good in TW roms.
If someone knows a method, or atleast a "per app resoluion change"(don't care about system UI res) please share your knowledge, thanks in advance
things i tried already:
'resolution changer'
'NoMONE' resolution changer
'Screen Shift'
result all in a phone reboot or bootloop
Update:
Ok, it did work over adb wm size, testing some things

Categories

Resources