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Hey
i'm really consedoring buying the legend , just wondering since the CPU is 600MHz , will it be good with intensive 3D gaming like Asphalt 5 , Raging Thunder and Deliverace ?
or should i get the Samsung Wave instead ? cause i won't buy a phone that don't game well
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
Click to expand...
Click to collapse
then why do they say that the legend is only a slight upgrade from the hero in terms of tech?
it runs 3d games smooth, that is the 3d games out now and support tilt control, and that are not a lot of games.
Asphalt, smooth but no tilt control
Raging thunder, smooth for 98%
Google Earth (almost a game) no support doesn´t boot up
simply said, if you want to go for a mobile that supports hardcore 3d games and thatw really important to you in the long term, then get the desire or nexus or iphone. Sure the Legend support and runs the current gen of games perfect. There will come a time in next couple of month when increasing spec demand on a mobile will get the Legend a step back.
But who knows, the Hero getting an upgrade to 2.1 and it performs 100% better then on 1.6 android.
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
Click to expand...
Click to collapse
hi mate can u please confirm any source regarding its dedicated GPU?
i am so excited if this is true since i have milestone which runs on a dedicated GPU and it plays asphalt much better than Nexus
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
Click to expand...
Click to collapse
The MSM7200 SoC in the Hero does have a GPU based on ATI Imageon technology. It's not a particularly capable unit, but it is there.
Regards,
Dave
jakontil said:
hi mate can u please confirm any source regarding its dedicated GPU?
i am so excited if this is true since i have milestone which runs on a dedicated GPU and it plays asphalt much better than Nexus
Click to expand...
Click to collapse
Take a look here: qualcomm.com/news/releases/2009/02/12/qualcomm-targets-sub-150-smartphones-versatile-high-performance-chipset-sup
The new MSM7227 chipset features a 600 MHz applications processor with a floating point unit, 320 MHz application DSP, 400 MHz modem processor, hardware-accelerated 3D graphics
Click to expand...
Click to collapse
Apparently it supports OpenGL 2.0 whereas the Hero's dedicated GPU only suppors OpenGL 1.0. So it should perform better, but so far there are hardly any Android apps that make use of a dedicated GPU so it's hard to actually say how big the difference is.
Jarune said:
Asphalt, smooth but no tilt control
Raging thunder, smooth for 98%
Google Earth (almost a game) no support doesn´t boot up
Click to expand...
Click to collapse
I tried these out on my Legend.
Asphalt does work and so does tilt control. You have to enable accelerometer in the game options. The game seemed incredibly fast though. But maybe that's how it's supposed to play.
Raging Thunder. No problems there. Pretty fun too.
And as you said, google earth doesn't even start up
is it asphalt 5 or 3?
pollokp said:
is it asphalt 5 or 3?
Click to expand...
Click to collapse
I suppose it is 3....
3D Gaming Tests
I have tested some 3d games from the market place. Some of them only in a lite version, but the graphics should be the same... ^^
There is a rating system om smoothness from 1-5
Speedx 3D
http://www.androlib.com/android.application.com-beepstreet-speedx-wFnn.aspx
Its product specification tells the truth. It delivers stunning 3D accelerometer controlled tunnel experience without any lags.
5
Armageddon Squadron
http://www.androlib.com/android.application.com-polarbit-asquadron-pmqD.aspx
By stopping all tasks with my advanced task manager it runs quiet well. But not as smooth as Speedx 3D. Looks like 20 FPS. Anyway its playable and its still fun...
4
Raging Thunder 2 Lite
http://www.androlib.com/android.screenshot.app.nwtE-tEiE.u.aspx
Wow! Amazing 3d graphics! But you reckognize that HTC maybe doesn´t use the full CPU capacity of the legend as it could use. Starting a Race it lags and after some seconds it becomes much smoother, but still a bit laggy. 15-20 FPS therefore you can play it,
3.5
Speed Forge 3D Demo
http://www.androlib.com/android.application.mag3dlite-speedforgedemo-qCmp.aspx
Perfect! Super smooth!
5
Magnetic Sports Soccer
http://www.androlib.com/android.application.com-revo-proto-tiqp.aspx
Runs very smooth with an occasional appearance of lags... Very seldom
4.5
ToonWarz - LITE
http://www.androlib.com/android.application.com-polarbit-toonwarzlite-pqtB.aspx
Oh my godness! At first I thougt hey it runs not bad. But then the first enemies appeared and the FPS crashed totally! Unplayable³!
1
Kwaak3 - Quake 3 Arena for Android
http://code.google.com/p/kwaak3/
Very nice! After change the lightning from "Lightning maps" to "vertex" and the texture quality to 50% it runs very smooth with only one enemy and quiet okay with 3 enemies...
4.5
For shortness of this post i will only name the game and put a number behind it.
Homerun battle 3D demo- 5
Wave Blazer - 4
Quake 2&1 - 2
Mystique Chapter 1 - 5
My Paper - 5
Lybyrinth - 5
Dice 3D - 5
Friday Escape Lite - 3.5
Armadillo Roll Demo - 5
Vacuum - 5
Raging Thunder 1 - 5
NO ASPHALT 5!!!!!!!!
Upcoming tests after putting money aside
Exzeus Arcade - unfortunately no lite version out there
Deliverace - Omg! trailers look amazing! Hopefully it will be quiet smooth (not available at the moment)
Light Racer 3d - But maybe you can test these games??
Super G Stunt
SpaceTracks
Welcome to Hell 3D (not available at the moment)
Crusade of Destiny (not available at the moment)
AVERAGE RATING: 4,27777
After the devs have some clues to upgrade legends performance it could be nearly 5.
i know this thread is pretty old but i would like to add Dungeon Hunter.
the only game from gameloft that seems to work nearly perfect on the legend (no display resolution problems).
so, without overclocking version 3.11 runs pretty well. some buttons are deformed thats all.
the game doesn´t run perfect, but its playable.
version 3.5.7 (HD) works, too. but the graphics are deformed and youll get errors instead of videos.
Version 3.1.1 = 4.7/5
Version 3.5.7 = 4.2/5
so from all 3d gameloft games just dungen hunter will work well ?
i havent tested all games sofar, i m not that interessted in racing games or football managers and stuff.
but from the games ive tested (assassins creed, sandstorm, nova, hero of sparta and some other i forgot) only dungeon hunter works with the right resolution, nova was basicly playable, too (for example). but playing wouldnt be fun.
Just an aside 'cos I don't think it's been mentioned in this thread, the MSM7227 has the same Adreno 200 GPU that is used in the 1GHz Snapdragon phones like the Desire. Not sure about the clock speed, but I'd imagine it bears at least some relation to the main CPU clock.
Remember though that the Legend has a lot less screen to fill up so the lower fillrate is not so much of an issue, if at all. In fact, when you look at the Neocore benchmarks, the Legend holds up pretty well.
This link* shows Neocore benchmark scores for various devices and although the Legend is not tested, the MyTouch Slide has the same MSM7227 so results are comparable.
A lot of the 3D games for Android look like fairly lazy ports of older iPhone apps (Gameloft, I'm looking at you!) and may not be particularly suited to one Android GPU or another. That's Android fragmentation and an immature market though, eh?
Having said that, if 3D performance is important then something like Galaxy S would surely be the choice handset. The 1+GHz high-resolution devices will be the target devices for any serious game development so you may find that 320x480 and lower handsets are ignored to a great extent. Whether a burgeoning budget market keeps these lower-end device on developers' minds remains to be seen.
Edit to add: The only 3D game I have and play regularly is Carrom 3D (great pool/snooker game) and this is smooth enough even with all the detail turned up. A lot of other apps 'running' in the background will cause occasional lag, but then this is the price we pay for a multi-tasking environment!
* Search for "high end android gpu showdown" to get link at Android&Me (can't link as I'm a new account)
The only game (that I tried) that lags on my legend is caligo chaser
FIFA10 lags too.
the legend isnt a real lower-end device (the wildfire is xD).
if google would optimize android and htc would optimize sense the cpu and gpu would have much more power to for example to play games more fluedly.
if coders would even try to optimize theyr games for legend (and it would be very easy for gameloft for example, htc legend is comparable to the iphone 3gs and most of there games are coded for exactly that device), they would work just perfect.
the lower cpu rate and the lack of ram isnt the real problem: compare the hardware of the phones to a pc 10 years ago, the snapdragon should reach better performance than an pentium 3/1ghz cause of the architectur, the gpu is far away from the power of a geforce 2mx, but still pretty good.
based on the better architecture (n45; arm) the 600mhz msm7227 should be comparable to a 800mhz pentium 3.
this hardware has to work with a smaller screen with a fixed resolution. they could reach so much better performance, graphics etc. they are just too lazy.
(ps: i know that smartphone hardware isnt really comparable to hardware that was in pcs back then, but mhz is mhz)
were2 said:
(ps: i know that smartphone hardware isnt really comparable to hardware that was in pcs back then, but mhz is mhz)
Click to expand...
Click to collapse
Yeah, but MHz to MHz rarely mean much, even in the same architecture. For example: The new Qualcomm CPU's, found in the Desire-Z (T-Mobile G2, 800MHz) outperform the 1GHz (1000MHz) CPU found in the Dersire by a long way (these are both ARM). If you look at AMD CPUs vs Intel CPUs then AMD almost always outperform Intel, even on a lower clock-speed. (Both the x86-64 architecture). MHz to MHz only has a real, measurable, bearing when applied to 2 of the same CPUs at to different clock speeds (overclocking)
Having said all that, I do agree with your post. The Legend is capable of so much more, if only people would take the time to code properly. Part of the problem is that people rely on the Dalvik VM (fairly phone-independent), so they rarely have to code on a "per-phone-model" basis. With the iPhone, as it's only ever 1 set of hardware, programmers can easily optimise it for the iPhone. It's much harder to optimise for Android, as it exists on so many phones, each with different specs. But that's the price you pay for choice...
Suprisingly the Legends GPU outperforms the Desire in 3D benchmarks. The CPU is certainly weaker in the Legend, but the comparison below is not quite far because the Legend is still on 2.1 and the desire benchmark was 2.2
Hopefully soon they can be compared like for like...
hxxp://wxw.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=true&certified_only=1&D1=HTC%20Legend&D2=HTC%20Desire%20(Bravo)&D3=Apple%20iPhone%204
THis is a good read:
hxxp://smartphonebenchmarks.com/forum/index.php?/topic/105-analysis-of-qualcomm-msm7x27-msm7227-msm7627-and-msm7x25-msm7225-msm7625-processors-how-good-are-they/
Are you trying to run good 3d games like NOVA, NFS Shift, Gameloft HD games on your galaxy 3 and when you ran them you only saw beatiful white textures on the screen and then started to abuse your phone's GPU. Actually you are there isnt any problem with galaxy 3's hardware it can run all the gameloft HD titles without any lag.
You can see on the youtube that a phone (crap) like LG GT540 Optimus can run gameloft HD games. It has only 600mhz processor and 156 mb RAM and not a very powerful GPU.
The actual problem with galaxy 3 is that its opengl drivers cant render 32-bit graphics and are replaced by white ones. It is probably possible it get its opengl drivers get updated after it gets official froyo update or it also possible if some developers finds way to put drivers in the phone.
I would be very grateful to the man who develops the drivers for this....eagerly waiting 2 play 3d games on my phone !!...
Since we have no one who could even build a AOSP build for our phone (Well, i'm personally trying, but it's quite hard to find doc), i don't think it will come..
But ask samsung on their open source website
apoorv28 said:
The actual problem with galaxy 3 is that its opengl drivers cant render 32-bit graphics and are replaced by white ones.
Click to expand...
Click to collapse
Are you sure? I think it's because of OpenGL ES2.0, but I don't know too much about rendering system in android...
Yes 100% sure.
I am 100% sure. If anyone wants a proof then could check out youtube with Samsung GT-I5510 running NFS SHIFT smoothly. It has the same hardware as g3 the only difference is a QWERTY keypad. Also must be already knowing that LG GT540 and ATE blade dont have a powerful GPU. On youtube you would find former running BIA2 HD, NOVA HD etc and latter running Asphalt 5 smoothly.
I myself dont way to fix this problem so try to contact samsung or find a way to fix this.
apoorv28 said:
Are you trying to run good 3d games like NOVA, NFS Shift, Gameloft HD games on your galaxy 3 and when you ran them you only saw beatiful white textures on the screen and then started to abuse your phone's GPU. Actually you are there isnt any problem with galaxy 3's hardware it can run all the gameloft HD titles without any lag.
You can see on the youtube that a phone (crap) like LG GT540 Optimus can run gameloft HD games. It has only 600mhz processor and 156 mb RAM and not a very powerful GPU.
The actual problem with galaxy 3 is that its opengl drivers cant render 32-bit graphics and are replaced by white ones. It is probably possible it get its opengl drivers get updated after it gets official froyo update or it also possible if some developers finds way to put drivers in the phone.
Click to expand...
Click to collapse
is there a way to check the opengl version?
(or Glide as they called it back in the voodoo days
Just a note for 3d games i would love to see half life 1 ported to android how awesome would that be!
I5500 and LG phone CPU HAS 3D ACCELARATOR!
If you carefully saw my post it is GT-I5510 not GT-I5500. I dont much about the LG phone but GT-I5510 has the same hardware as g3.
i5510 has the same processor as Spica.
I5800 DOESN'T have 3D HW accelarator.
Szaby59 said:
i5510 has the same processor as Spica.
I5800 DOESN'T have 3D HW accelarator.
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Click to collapse
.
.
I already know that g3 hasnt got a 3d hardware accelerator. Why arent you ready to accept the truth. G3 is not that crap as you think. Want this link out this video shows GT-I5510 running NFS SHIFT super smooth!!!!!!!
Link- http://www.youtube.com/watch?v=Wjd5X9pe5aA&feature=youtube_gdata_player
But without 3D accelarator is crap for games.
I5510 has, that's why can run NFS Shift.
Man it wud b damn awesum if iv can play dem on our G3....
-Devilgod (United Devils)
i5510 have a Samsung S3C6410(Spica's) CPU with 667MHz clock, and 512MB RAM
i5800 have a Samsung S5P6422 with 667MHz clock, 256MB RAM
The CPU itself is the same(ARM1176JZF-S). Only differences at tech - our's is 45nm, Spica is 65nm.
And at all - our processor is cutted version(DMA channels, GPU, etc) of Spica's.
6410 have a dedicated graphics unit, with OpenGL ES 2.0 support. That's why games are running at 5501
Technically, the Spica does not have a GPU either.. Just have a look at it's perf on benchmark on 2D/3D.. Pretty much the same as the i5800.
JoHnNy08PL said:
i5510 have a Samsung S3C6410(Spica's) CPU with 667MHz clock, and 512MB RAM
i5800 have a Samsung S5P6422 with 667MHz clock, 256MB RAM
The CPU itself is the same(ARM1176JZF-S). Only differences at tech - our's is 45nm, Spica is 65nm.
And at all - our processor is cutted version(DMA channels, GPU, etc) of Spica's.
6410 have a dedicated graphics unit, with OpenGL ES 2.0 support. That's why games are running at 5501
Click to expand...
Click to collapse
The specs that the mentioned about I5510 is totally wrong. You must have saw them link- onpdadb.net/index.php?m=specs&id=2582&c=samsung_gt-i5510
It neither has i5700 cpu (if you know i5700 wasnt able to run proper 3d games even worse than i5800 although it had better gpu) nor any 512 mb RAM. The origional specs are found on link- gsmarena.com/samsung_galaxy_551-3515.php
I dont blame you though cause many people know the wrong. This message is also for Szaby59.
"The specs that the mentioned about I5510 is totally wrong."
No, you can see here the complete spec, not just MHz: http://pdadb.net/index.php?m=specs&id=2582&view=1&c=samsung_gt-i5510
CPU: Samsung S3C6410 downclocked to 667, then "Browse devices based on S3C6410" or http://pdadb.net/index.php?m=pdamaster&posted=1&cpu=a6410
And see devices...
"It neither has i5700 cpu (if you know i5700 wasnt able to run proper 3d games even worse than i5800 "
No it's the i5700 CPU, and can run 3D games with PROPER DRIVERS, which in Spica's case missing that's why i5700 can't run 3D games.
I5800 will never run any 3D game, because doesn't have the hardware to render it (ok you can play laggy white textures if it's enough for you).
I thank Szaby59 for taking interest in the thread. Now lets just gets rid off that i5510 (I have already tried my hands on it it has a slower UI than g3 and it has only 256 mb RAM not 512 mb as listed in your link but I am not sure about its CPU) topic it has gpu or not it dosent matters to us. We should think about galaxy 3. I actually a very big gamer yet I am in 9th grade only and have more than five years of extreme gaming experience. I am one of those guys who cant live without gaming even for 3 hrs. When I saw gameloft launching HD games for android I thought they would be supported on all android phones and resulted buying this crap. I already knew g3 had a bad gpu but my parents wont buy me a better phone.
Lets get down to the topic - Although g3 had problems with gpu I tried running some real 3d games on it and some of them even worked like raging thunder 2. Many people have problem running it on g3 and phones better than it. People usually see white textures on it but it ran it with full speed without any texture problem ( I going to upload its gameplay on youtube and paste its link here by tomorrow). Fifa 10 also worked on phone with only the texture of the field missing and rest of the details were ossom and the gameplay didnt lag. So after a plenty of research concluded that maybe the opengl drivers have problem rendering 32 bit textures just like spica. If there would have been a gpu problem rt2 wouldnt have ran so beautifully. So according to many people if its the gpu is weak then why does rt2 works on the phone? Please answer it.
What does it mean 'working' for you?
For me: good framerate, minimally 25 FPS, and correct textures.
In RG2 the whole car is a big white texture and lags.
If you wan't play some good game download angry birds or Sega Genesis Emulator and play old classics.
HD games maybe work, if the game doesn't require 3D accelarator.
Gsam101 said:
Since we have no one who could even build a AOSP build for our phone (Well, i'm personally trying, but it's quite hard to find doc), i don't think it will come..
But ask samsung on their open source website
Click to expand...
Click to collapse
I Found this link of 3d drivers for the Spica, can it be modded on our G3.
http://forum.samdroid.net/f55/3d-driver-spica-1224/
http://forum.samdroid.net/f55/graphic-drivers-mix-3574/
For what?
Spica's CPU contains an OpenGL 2.0 ES 3D accelarator.
I5800 CPU only OpenVG and 2D.
Just wondered what everyone thought of the CPU GPU and RAM in the Xperia Play?
My personal thoughts:
The CPU:
I know the CPU is the fastest single core they do on the snapdragon and if it can be overclocked to 1.5ghz-2.0ghz I would be very impressed and it would make the device last a lot longer, I do think this phone should have had a dual core cpu but nothing we can do about apart from overclocking!
The GPU:
The Adreno 205 CPU is classed as a top spec gpu for CURRENT mobile devices at the moment, this gpu out performs the iphone 4, ipad, the adreno 200's, power vr's (up to a certain model) etc so am more than happy with the GPU and graphics the phone can produce.
The RAM:
My only other disappointment is the RAM on this phone, if it had 768mb so it had a full 512mb available for use after loading the os then it would have been fine but that isn't the case, 1gb would be been perfect.
The Play only has 340mb available to it and a lot of this is used by system processes, on mine I am lucky to see 240mb spare on idle and this is rooted with the bloatware removed,
I think this will be the major bottleneck of the Play and could affect some of the better looking games arriving later in the year and this is meant to be a Playstation certified GAMING phone!
My questions:
1, What are your views on the cpu gpu and ram?
2, How does the Play compare to the other Android phones out there? is this classed as a mid ranged phone due to the new dual cores out?
3, What are your concerns about the Play?
4, What would you like to see in the Play 2?
I wont get a play v2. It ends here for me so bring on the custom roms and make this phone shine.
Sent from my R800a using XDA Premium App
Keep in mind that free ram for games is not comparable to pc's. The current gen consoles have 256MB if I'm correct.
svenk919 said:
Keep in mind that free ram for games is not comparable to pc's. The current gen consoles have 256MB if I'm correct.
Click to expand...
Click to collapse
PS3 = 256 MB x 2 (one is dedicated to the CPU the other is dedicated to the GPU
Xbox360 = 512 MB
Nintendo wii = 24 MB
RacecarBMW said:
PS3 = 256 MB x 2 (one is dedicated to the CPU the other is dedicated to the GPU
Xbox360 = 512 MB
Nintendo wii = 24 MB
Click to expand...
Click to collapse
Correct and you can see the leap in graphics between the Wii and 360/ps3, could this be what will happen with the Xperia Play against the Galaxy S II?
It takes a whole lot more than just the cpu and mem To make the differences between xbox 360 and nintendo pi$$
Shader cells polygon counts resolution pipe lines hell of a lot really not to mention hasn't the 360 got like 8 cores?
The dreamcast was quiet low spec but the games where coded to use the hardware resulting in fairly high fps
Sent from my R800i using XDA Premium App
I would have liked dual core. I can live without dual core though.
well yes the play hasnt got the best specs
theres dual core now and the adreno 220 instead of our 205
but none of the newer higher spec phones have a dedicated gamepad
so they will be playing better quality graphic games
but still be pissing around on the touch screens trying to play them properly
waz000000 said:
It takes a whole lot more than just the cpu and mem To make the differences between xbox 360 and nintendo pi$$
Shader cells polygon counts resolution pipe lines hell of a lot really not to mention hasn't the 360 got like 8 cores?
The dreamcast was quiet low spec but the games where coded to use the hardware resulting in fairly high fps
Sent from my R800i using XDA Premium App
Click to expand...
Click to collapse
All of which require memory to run, without the ram there would be no resolution bump or being able to process so many polygons via the gpu, look at the many multi platform games on 360 and ps3, the 360 version is 90% of the time the better version as its easier to develop for, this is partly down to the dedicated 512mb ram.
And the 360 is a triple core PowerPC CPU with two thread processes per core, so three true cores and six total cores if you include the threaded cores.
does sgy has gpu or 3d driver as in my sgy it does not plays 3d games
amitjoshi007 said:
does sgy has gpu or 3d driver as in my sgy it does not plays 3d games
Click to expand...
Click to collapse
it does not work that way,
just because you have a GPU that does'nt mean you have the capacity to render all 3d graphics,
get a year 2004 PC,
play call of duty 5 with it,
it does not run but the old PC has a GPU too,
its the same with smartphones,
i'm not saying we have a old GPU
we just have a less capable GPU for our phone compared to others,
and btw SGY has 3d rendering of 20 fps max
its simple as that
the problem isn't on the GPU...our screen is too small and the openGL driver is a lil bit old. in term of price and performance, our GPU is great. too bad that broadcomm made it close source.
kurotsugi said:
the problem isn't on the GPU...our screen is too small and the openGL driver is a lil bit old. in term of price and performance, our GPU is great. too bad that broadcomm made it close source.
Click to expand...
Click to collapse
Yes, our gpu is good its Broadcom 4 gpu and u know, Nokia n8 has a broadcom 3 gpu! So,i think Our gpu is better than a costly phones gpu......
Hi,
I wanted to ask if someone was able to run the game smoothly on hd2 cartoon wars. Maybe someone knows how to do it? I've tried a few roms also with HWA and nothing. Chainfire 3d program did not help too.
The Adreno 200, that HD2 has, is just tooooo weak for playing games
Marek989 said:
The Adreno 200, that HD2 has, is just tooooo weak for playing games
Click to expand...
Click to collapse
And how has the desire hd graphics processor? on this hardware the cartoon wars runs smoothly.
Luniopl said:
And how has the desire hd graphics processor? on this hardware the cartoon wars runs smoothly.
Click to expand...
Click to collapse
I accidentally clicked thanks. Anyway, the Desire HD have Adreno 205, which have a lot more power
Hello. I have played many games on my hd2 and what i can say that modern combat series works well (even the third one), asphalt series is playble inc 7 heat but i dont like stering. You can play older gameloft games such as avatar, brothers in arms. Nova 2 and 3 are totaly unplayble. The greatets thing about adreno in our hd'2 is that you can run shadowgun and dead trigger (those two has a console graphics and they running very well). So im not totaly agreed with opinions that adreno 200 in hd2 is too weak to play games.
I play gameloft games too, they run well, yes, but not as fast. We need tweaks etc. for those games playing smooth. And, the Adreno 205 DONT need any tweaks. The Adreno 200 is Just too old, trust me.
Marek989 said:
I play gameloft games too, they run well, yes, but not as fast. We need tweaks etc. for those games playing smooth. And, the Adreno 205 DONT need any tweaks. The Adreno 200 is Just too old, trust me.
Click to expand...
Click to collapse
and how can we tweak it? (not with buying a new phone haha xD)
M3lloW1 said:
and how can we tweak it? (not with buying a new phone haha xD)
Click to expand...
Click to collapse
Unless you know what you're doing, you'll need to use chainfire to lower textures. It'll run good enough but not well.
Sent from my HD2 using Tapatalk 2
Marek989 said:
The Adreno 200, that HD2 has, is just tooooo weak for playing games
Click to expand...
Click to collapse
You're wrong.
Our HD2 is just too old for playing current games. Sorry. Other devices that run Adreno 200 have lower resolution (eg. 240x320 instead of 480x800). That's why it is so weak now. Maybe we will have next reovlution in HD2 development, but I don't think so. Other devices with native Android got faster by some tweaks, we had to get everything prepaired for our devices first (with base drivers too).
kubekpop said:
Our HD2 is just too old for playing current games. Sorry. Other devices that run Adreno 200 have lower resolution (eg. 240x320 instead of 480x800). That's why it is so weak now. Maybe we will have next reovlution in HD2 development, but I don't think so. Other devices with native Android got faster by some tweaks, we had to get everything prepaired for our devices first (with base drivers too).
Click to expand...
Click to collapse
I have also played a few gameloft games including NOVA 2 which was not ideal 'cause of lagging a little but still playable. I even could start NOVA 3 but playing that was like pain in the ass. I didn't have problems with Mass Effect Infiltrator, and other games mentioned above. the only thing I still can't handle with is Dungeon Hunter 2. I wish I could play that. BTW pozdrowienia dla ziomków