Q Gaming Controller? - myTouch 4G Q&A, Help & Troubleshooting

I'm looking for an app where I can use my phone as a wireless/wired controller for gaming emulators on my laptop. If there is such a app or maybe a way to do can any one point me in the right direction.

MannyPhrezh said:
I'm looking for an app where I can use my phone as a wireless/wired controller for gaming emulators on my laptop. If there is such a app or maybe a way to do can any one point me in the right direction.
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Sorry i cannot help you with this one. i only console game. refuse to play on a PC.

Your better off using an actual controller an remapping it for the game. In theory it is possible to do, but I don't have the tools or ability at the moment to do do.
From my fist to your face, enjoy.

neidlinger said:
Sorry i cannot help you with this one. i only console game. refuse to play on a PC.
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LOL whut? why do you REFUSE to play on Pc, everyone here knows that Pc gaming is much better if you have the gear.

tristan6100 said:
LOL whut? why do you REFUSE to play on Pc, everyone here knows that Pc gaming is much better if you have the gear.
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I'm not dropping thousands of dollars on a rig so i can play Minecraft. and dropping the extra money to update every piece of hardware every year or two so i can stay upto date with the newer games. Not to mention i don't have anyone in my circle of friends that PC game, everything is console based.

neidlinger said:
I'm not dropping thousands of dollars on a rig so i can play Minecraft. and dropping the extra money to update every piece of hardware every year or two so i can stay upto date with the newer games. Not to mention i don't have anyone in my circle of friends that PC game, everything is console based.
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I disagree on your last statement, not everything is console based. Battlefield was designed on an dir the computer, with 64 player support. The console version supports only 12, cause are console can not handle the graphics an physic engines that are used by some mid-ranged computers. Also you don't have to spend thousands of dollars on a computer to play 99% of the games, then only reason why people spend that money is to have the top of the line products. The same could be said to us as well in the views, why would I spend $600+ on a cell phone. You might need to open your mind to more aspects of people views in there areas, not calling you dumb or stupid stuff like that.
Sent from my HTC Glacier using xda premium

Mr.Highway said:
I disagree on your last statement, not everything is console based. Battlefield was designed on an dir the computer, with 64 player support. The console version supports only 12, cause are console can not handle the graphics an physic engines that are used by some mid-ranged computers. Also you don't have to spend thousands of dollars on a computer to play 99% of the games, then only reason why people spend that money is to have the top of the line products. The same could be said to us as well in the views, why would I spend $600+ on a cell phone. You might need to open your mind to more aspects of people views in there areas, not calling you dumb or stupid stuff like that.
Sent from my HTC Glacier using xda premium
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I'm not taking it as an insult.
But my last statement still stands. In my circle of friends, i don't have anyone that PC games. EVERYONE Console games. So for me to get a computer to play multi-player would be point less. And i'm not saying you guys are wrong either. For me, in my situation, PC gaming is pointless. It's fun playing with people over the wire, and i play Mw2 over the wire alot. But it adds a different realm of feeling when you know the people you are fragging.

Back to the question at hand...try Gmote...might be too laggy for games, but controls my HTPC perfectly fine.

neidlinger said:
I'm not taking it as an insult.
But my last statement still stands. In my circle of friends, i don't have anyone that PC games. EVERYONE Console games. So for me to get a computer to play multi-player would be point less. And i'm not saying you guys are wrong either. For me, in my situation, PC gaming is pointless. It's fun playing with people over the wire, and i play Mw2 over the wire alot. But it adds a different realm of feeling when you know the people you are fragging.
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I mainly play on xbox live, an I also agree with you on the last part, it just makes the nade kill do much better
Sent from my HTC Glacier using xda premium

Related

Whats up with the games available for our device?!?

I have been irritated with this for a while now -sure there are a bunch of games for windows mobile, but they are not up to par with our HD2's specs....it is disappointing. This is one of the reasons I am patiently awaiting to see android on the HD2, since the android market seems to have better games....sure games are not the sole reason I got the phone, but figuring that it can perform so much better than what they provide it- it is frustrating...
Well here is my theory on this:
Maybe it has something to with the fact that the HD2 came out recently (the USA ver just came out last month, the other came out less than a year ago I believe)
...a good supporting example is the iPhone, I remember when I first had the iPhone it did not have any games and not to mention it did not even have an app store for a while....but now look at it -sure it is practically completely inferior to our device, but it has a large dev community which leads to some nice apps/games (sure there are a lot of stupid ones, but you can look over those because their 'good ones' are better than our 'good ones' --besides the emulators, mind you).
I am just holding onto hope that the winmo community will be putting out nice games soon since devices similar to ours are going to be more common...also I have the hope that there will be android on our device one day which hopefully will bring some more options as well....
Other wise I guess I will have to develop my own?.....
Your thoughts/Ideas?
It's not just the games that's lacking, it's every other apps available on the market for windows versus android is lacking..
I cannot imagine that windows have a headstart of >5yrs in windows mobile while android is like <3yrs, but ANDROID have apps and games that are useable, fun and good and free or cheap to buy (JUST LIKE THE IPHONE apps)!.
What's up with microsoft ? I don't know. One thing's for sure, I will buy the android when my telco contract is up or when I sell my HD2 whichever is ealier.
See, I am still within the 30 days where I am able to return my HD2....(until the 24th that is...) but I do not think I will do so,but I am thinking about it a lot...
I do not think I will do so for a few reasons - It is actually one of the best phones out right now, also it is a lot nicer than my past phone (iPhone 2g) except for the issue discussed in the OP ...also I have not used my chance to upgrade for a few years and so I thought I might as well take advantage of it because I could have upgraded twice by now with how long I waited for a new phone ... now my final reasons for keeping it: there's nothing better for T-Mobile (for the price I got it for at least) and that I have a lot of hope of what I stated in the OP about games coming some day otherwise android will hopefully come through...
I tried to get the Nexus One, but I have a family plan and would have to pay about 500$ for it which is ridiculous to me.
BTW wj888- what do you mean 'I will buy the android..."...sounds like you are referring to a device named 'the android' which there is none (of which I know of at least)....
thoughts/Ideas?
i think that now the HD2 is available in the states that there is a good chance more apps will appear. however, it could be that developers are waiting for windows 7 on the phone and then microsoft may well provide more interest in growth.
Mike
I wonder if there is anyone with an opposing theory or something to change my mind...
return
Just return it, get, or wait for something that will make,& keep you happy. Don't second guess yourself, & wish you had waited for new device.. This will be around after the others come out, look them all over, then decide,,,, I love mine!!
erebusting said:
I have been irritated with this for a while now -sure there are a bunch of games for windows mobile, but they are not up to par with our HD2's specs....it is disappointing. This is one of the reasons I am patiently awaiting to see android on the HD2, since the android market seems to have better games....sure games are not the sole reason I got the phone, but figuring that it can perform so much better than what they provide it- it is frustrating...
Well here is my theory on this:
Maybe it has something to with the fact that the HD2 came out recently (the USA ver just came out last month, the other came out less than a year ago I believe)
...a good supporting example is the iPhone, I remember when I first had the iPhone it did not have any games and not to mention it did not even have an app store for a while....but now look at it -sure it is practically completely inferior to our device, but it has a large dev community which leads to some nice apps/games (sure there are a lot of stupid ones, but you can look over those because their 'good ones' are better than our 'good ones' --besides the emulators, mind you).
I am just holding onto hope that the winmo community will be putting out nice games soon since devices similar to ours are going to be more common...also I have the hope that there will be android on our device one day which hopefully will bring some more options as well....
Other wise I guess I will have to develop my own?.....
Your thoughts/Ideas?
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With WinPhone 7 coming soon, you're not going to see as much development for WinMo. I wouldn't expect many more games being made for it. And don't plan on an android port anytime soon. If you don't like the device now, return it while you can. There are going to be plenty of comparable phones in the coming months. If you don't like it now, you're gonna be wishing you weren't stuck with it for 2 years when you keep seeing all these other phones coming out that you wish you could get. Remember, WinPhone 7 is coming at the end of the year with X-Box Live support and much more gaming options. If gaming is that important to you, you should wait for something else. I'm happy playing all the old playstation games on my HD2... that's plenty of gaming for me.
zarathustrax said:
I'm happy playing all the old playstation games on my HD2... that's plenty of gaming for me.
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How? Is there an emulator available?
Edit: Found on google FPSEce
yeah I like everything about it except the fact of the non existent games. So I think I will return it and have to return to using my iPhone 2g (sigh...haha)...
is there anything out there with a 1Ghz+ CPU that works with Tmobile USA 3G? ...besides the Nexus One ?
Also, I was thinking if I keep it, I can try and sell it then use that for another phone? I guess that is not really a smart idea though right ?....
As for all of you who say you really love the phone, do you not game much on your phone to care about this issue ? What do you do with your phone, if I may ask?
I am in a tough spot ....
also another thing which might change some minds : I upgraded in the store, now Online it still will let me upgrade the same line to another phone again as if I did not even upgrade at all? Is that usual?... I Was excited when I noticed this, but I am not sure if this is how it usualy is or whats going on....so if I return it , I may loose the chance to upgrade twice ? IDK
Please advise....
Well to reply to ur question what i do with it (absolutely love everything about it)
besides using it for texting, calling, mailing i watch youtube movies, series with coreplayer. and i also play games. i am going to explain what.
you can find a lot of fun flash games on the web, use this and u can play them on ur hd2!
I also use FPsece for some fun psx games. buy a msi bluetooth gamepad if u really want optimal gaming experience. also i found some fun games in this topic. especially the one where there is only a demo available for looks really good
i hope i helped you
There are quite a lot of games out there that work for the HD2, ones I have on mine:
Kiwi
Sonic Racing
Tower Defence
Galaxy Hopper
Caver
Experiment 13
G-Invaders
PocketSand
Crayon Physics
Hunting
Tripplix
Worms
Mini Galf - Wacky World
Flight Commander
Prince of Persia
Pocket Mini Golf 2
Totem Star
Splinter Cell Conviction
Spinballs
You just gotta look for them, good places to look at the EA mobile store and Gamesloft - just to name a couple.
Quite a few are appearing on the Market Place now.
I am looking for more graphic intense games...at least some which would put some of that nice hardware to good use....
Those flash games look decent -I will try them out...
I dont know what to say I may just return my HD2 and wait for something else to come out....? Does anyone have anything to add/ mention in that regard ?
MalekoUK said:
There are quite a lot of games out there that work for the HD2, ones I have on mine:
Kiwi
Sonic Racing
Tower Defence
Galaxy Hopper
Caver
Experiment 13
G-Invaders
PocketSand
Crayon Physics
Hunting
Tripplix
Worms
Mini Galf - Wacky World
Flight Commander
Prince of Persia
Pocket Mini Golf 2
Totem Star
Splinter Cell Conviction
Spinballs
You just gotta look for them, good places to look at the EA mobile store and Gamesloft - just to name a couple.
Quite a few are appearing on the Market Place now.
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Click to collapse
If you want simple and fun games WM is not for you simple as that. I love the fact that I can play old PSX games on my phone as I've found most of the games available on the iPhone below par. Sure they might look better, but the bottom line is that great graphics not a good game make. FF VII still blows anything available on either android or iphone away. Tekken 3 runs pretty good as does Gran Turismo 2 and I got em both for under 10€.
Doubt we'll see great mobile games on a windows based phone until WP7.
erebusting said:
yeah I like everything about it except the fact of the non existent games. So I think I will return it and have to return to using my iPhone 2g (sigh...haha)...
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Buy a PSP if you want a games console, it's a phone, and a very powerful one at that. With a handful of addictive games, and the entire PSX/NES/SNES/GBA back catalogue I am very happy with the games avaliable, not that I use it for playing games that's why I have a PS3, that I never use... But that's another story.
There are tons of games for Windows Mobile, and part of them work fine in HD2. So far, I have installed more than 20 games on it and I am still going for more. A lot of games have WQGA version which is good for HD2. Even VGA version is fine.
well come to Windows Mobile world.
For those who wants a good app store....buy Iphone, Android devices or Palm pre webOS.
MS dont want HD2 owners upgrade to WM7, because they want we live in dead WM app store.
PS: But we have a lot o based stock roms....nice.....we can flash HD2 with a diferent version rom, every days...lol
Doesnt anybody have the intelligence anymore to RESEARCH before going out and buying a product? Another thread where someone saw the HD2 and said "Oooh, shiny!) and bought it without having a clue what OS it runs or how it works and now moans about lack of this, lack of that. All that seems to matter to people now is whether it is free or cheap, I wonder how many people would be willing to work for free?
I despair of the human race, stupidity seems to be the new Black!
efjay said:
Doesnt anybody have the intelligence anymore to RESEARCH before going out and buying a product? Another thread where someone saw the HD2 and said "Oooh, shiny!) and bought it without having a clue what OS it runs or how it works and now moans about lack of this, lack of that. All that seems to matter to people now is whether it is free or cheap, I wonder how many people would be willing to work for free?
I despair of the human race, stupidity seems to be the new Black!
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wth are you talking about this thread has nothing regarding that I "knew nothing about the OS"...
this is just another post of some condescending person looking to talk down to someone when they do not even read the specific issue...stop trying to up your post count....
any ways -I was well aware of windows mobile and I had it before in the past actually, but man I thought the games would be improved for the most part they are still the same type of games provided in WM5 - 2D cheap excuse for an 'arcade' game...they are actually the same kind of games found on every other phone out there (just about!)...believe me I had many phones and I may be young but I have seen these types of games on phones for ages and honestly since this is such a big improvement in a phone then I would have though the games would suit the hardware but no...so I guess I will be returning the HD2 and waiting for something else to happen in the phone scene...
erebusting said:
wth are you talking about this thread has nothing regarding that I "knew nothing about the OS"...
this is just another post of some condescending person looking to talk down to someone when they do not even read the specific issue...stop trying to up your post count....
any ways -I was well aware of windows mobile and I had it before in the past actually, but man I thought the games would be improved for the most part they are still the same type of games provided in WM5 - 2D cheap excuse for an 'arcade' game...they are actually the same kind of games found on every other phone out there (just about!)...believe me I had many phones and I may be young but I have seen these types of games on phones for ages and honestly since this is such a big improvement in a phone then I would have though the games would suit the hardware but no...so I guess I will be returning the HD2 and waiting for something else to happen in the phone scene...
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The main issue is that there are so few WinMo devices with specs this good... HD2, LG Expo, maybe a couple other. It's not really worth it to design a game that makes use of this hardware when it won't work with most WinMo phones.
But actually, I'm VERY happy with the gaming options for the HD2 with being able to play almost any psx, nes, snes, gba, etc game out there with multitouch onscreen controls. What other phone can do that? It's the only phone I can play final fantasy 7,8 & 9 on at full speed... so even if i was a big gamer, i would still pick the HD2 for the huge library of games it can emulate VERY WELL. I wouldn't want to much more gaming on my phone... I'd get a PSP for portable gaming if I was a big gamer.
not to say I am a big gamer though, just when I sit down to play some games I would like there to be some nice games available besides emulators which I can play on my PC and otherwise I do not mind not playing them so much....
This phone is already outdated as many have said and when wm7 comes out there may be people developing games for that (which would not work with previous WM devices...) so I believe by the time that comes around I will probably go and purchase a new phone since I will return this one and have some patience for a while....
and honestly, why would I spend 2-300$ on a phone, then spend another 2-300 on a PSP, then the PSP I would have to buy each game (no free games)....so I would be spending more when in actuality I am not looking for such an intense gaming experience just one sufficient to the hardware provided would do fine....
The only thing it has are emulators which I am sure other 1ghz phones can run decently as well....
In the end if I return my phone while I have the chance I can always come back and buy it again later on when something good comes up....

Someone to port The Impossible Game onto Android

Hi there,
You may know of The Impossible Game (couldn't post a link due to restrictions), which has been one of the best selling Xbox Live Indie Games and has remained in the top ten since its release. It was also released on iPhone and Apple chose it as "App of the Week" and it reached number two in paid apps in the US and Canada.
Well now's your opportunity to get in on it, because I'm looking for someone to make it for Android! I can provide all the graphics and music, and snippets of code that will help to build the engine. Essentially I'm looking for an exact clone of the iPhone app on Android.
So why am I getting someone else to do it? After already making TIG twice I'm not up for making it again, and I have other projects I want to work on. We'll split revenue 70-30 (you get 30%), and considering the success it's had so far this could be a very good opportunity for you.
If you're interested please email me at info AT flukedude.com, showing all your past work related to games, and we can discuss this further.
Thanks,
-Ed
Are you talking about the impossible level game? If so, its already on android.
Sent from my Nonsensikal Froyo using XDA App
mskash said:
Are you talking about the impossible level game? If so, its already on android.
Sent from my Nonsensikal Froyo using XDA App
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No this is a different game. See flukedude DOT COM
oh that game. how are you going to port it over? android is a touch screen device. even for those phones with keyboard (Droid etc) i think it would still be rather unwieldy.
info5i2002 said:
oh that game. how are you going to port it over? android is a touch screen device. even for those phones with keyboard (Droid etc) i think it would still be rather unwieldy.
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What are you talking about?? The only thing that the game needs is a touch screen! No buttons. So why do you think that it couldn't be played on android devices? It can be played even on an iPhone!
Oh right. My bad. I thought it was this impossible multitask game.
This game is a must for android ! It has an amazing concept and an amazing soundtrack anyone can easily spend hours playing it it would be amazing if it were transfered
ok so what your saying is you want someone to build this game(well port it over) and then you want to make all the money from it while leaving the person who ported the game a measly 30%? shouldnt it be the other way around...like you get 30% and they get 70%?

Gameloft

Huuu , is gameloft ading tf101 support ?
If so finally !!!
Web site is shows 1 game for tf butthere is no game ,think they just added it so waiting time !!!
Sent from my Transformer TF101 using Tapatalk
Where is the link?
cabalestra said:
Where is the link?
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lol try gameloft
Sent from my Transformer TF101 using Tapatalk
I did read on their uk blog when finding out about their android club that they are aware of the transformer and will be coding games for them at some point.
Jason.
Should be easy as the Xoom etc is the same
Reading eh? Same as me. Earley here
http://wapshop.gameloft.com/wifi/hd...honeId=5108&c=170&sv5815=a15321362555a32253b8
Here is link to TF gameloft store...there is 0 games for now xD
There are actually games for the Transformer, but they aren't showing up on that page for whatever unknown reason. Apparently Asphalt 6 HD, Dungeon Hunter 2 HD, Spiderman HD, Uno HD, and a couple others are available for purchase. I'm probably going to purchase the DH2 once I see if the one I downloaded works. Also, keep in mind that it might not show up, but if you go to check out and select your device properly, if you can't buy the game for that device it'll show you what games are available for it below. Thats how I figured out what was available. But it's ONLY on the gameloft website (which I accessed from the PC I'm typing this up on, trying to access it via my transformer's browser brings up the same old 'no games available for your device' screen).
What a small world as i am just around the corner from you mate.
also thanks for the heads up about using PC to access gameloft website.
Jason.
Jisonga said:
What a small world as i am just around the corner from you mate.
also thanks for the heads up about using PC to access gameloft website.
Jason.
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When I was still living with my parents (about 5 years ago) I lived near Denver. I actually went to Reading more often than not simply because they had better stores than Lancaster. Now, I hardly ever go out to Reading. =P
Need modern combat
I long since given up on Gameloft. While they finally dipped their toes in the Android Market, their service is as great as the McDonalds in my Queens neighborhood. I really hope some other company can step up to the plate as the go to company for Android gaming. Recently com2us and Glu (sorta) has filled the void. Though I am craving for a graphic intense game. I just wished all these companies would stop over looking Android. The day "Infinity Blade", "Back to the Future" comes out to our devices is the day Android would be a few steps behind IOS gaming wise.
fliparsenal said:
I long since given up on Gameloft. While they finally dipped their toes in the Android Market, their service is as great as the McDonalds in my Queens neighborhood. I really hope some other company can step up to the plate as the go to company for Android gaming. Recently com2us and Glu (sorta) has filled the void. Though I am craving for a graphic intense game. I just wished all these companies would stop over looking Android. The day "Infinity Blade", "Back to the Future" comes out to our devices is the day Android would be a few steps behind IOS gaming wise.
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Click to collapse
Not gonna disagree with you there. But I see the real problem with Android in how it's entirely too easy to pirate in comparison to IOS. About the only statistic that I'm willing to believe is the one about the percentage of IOS users that buy apps compared to Android users. I'm as guilty as anyone, I've bought approximately 10 applications so far.
I'd like to see a really nice 3D game come to Android, and only Android. I had been considering developing my own, but sadly it's not something I can pickup and do in my free time given my life at the moment. Until someone does something like that (probably similar to Infinity Blade, but something more fun and something that has a longer lifespan than playing it once and being done), Android will continue to be IOS's bastard step child as far as games are concerned.
http://wapshop.gameloft.com/php5/us...1=1113b14656a181a480d9&from=ADID-147084&csp=y
have support !!!!
nice
wow, i hope they can add nova 2 or modern combat to that list soon.
it would be nice to get dead space to have native support without rooting too.
Downloading apks does have an effect on some companys bringing new apps to android but as the quality goes up and the pricing becomes more competitive i think this will become less of an issue, at least i hope so.
For me if i know that its going to work out of the box i will happily pay for an app, as i have have done with my collection of tegra games but if there is any dought then i may do a little try before i buy just to find out if its going to work and then delete if it does,nt or buy if it does.
I would love to play GT Racing on my tablet so fingers crossed things do improve.
Jason.
DO PEOPLE NO KNOW HOW TO USE THE SEARCH FUNCTION?I know this question has been posted multiple times.
All the games that work on the Xoom should work on the TF. However you have to use the Xoom link in order to buy & download the games.
jadesse said:
DO PEOPLE NO KNOW HOW TO USE THE SEARCH FUNCTION?I know this question has been posted multiple times.
All the games that work on the Xoom should work on the TF. However you have to use the Xoom link in order to buy & download the games.
Click to expand...
Click to collapse
Mr. Attitude,
You're wrong.
jadesse said:
DO PEOPLE NO KNOW HOW TO USE THE SEARCH FUNCTION?I know this question has been posted multiple times.
All the games that work on the Xoom should work on the TF. However you have to use the Xoom link in order to buy & download the games.
Click to expand...
Click to collapse
uhhhhhhh.....wrong. The Xoom games do not work on the TF. In some cases you can change the build.prop file and get a few working. The list is in a thread in the "Themes and Apps" section. This was not a new question posted by the OP. The subject may have been the same but he was stating that Gameloft was going to start supporting the TF specifically and was wondering where this support was.
http://forum.xda-developers.com/showthread.php?t=1159975
http://forum.xda-developers.com/showthread.php?t=1219212
Those 2 threads don't exactly scream "Gameloft" when searching but they will get you started
morell2 said:
http://wapshop.gameloft.com/php5/us...1=1113b14656a181a480d9&from=ADID-147084&csp=y
have support !!!!
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Click to collapse
Asus Eee Pad EP101TC???
That isn't the Transformer...
Anyone knows if it will work anyway?
Thiesen said:
Asus Eee Pad EP101TC???
That isn't the Transformer...
Anyone knows if it will work anyway?
Click to expand...
Click to collapse
http://forum.xda-developers.com/showpost.php?p=17725928&postcount=7
Go to post #7 (my post). It should have instructions on how to purchase games for the TF101. Yes, the games in that link are the ones that are currently available for the TF101. I downloaded DH2 last night, and I have been playing it today without ANY issues whatsoever. Same with the latest Order and Chaos, been playing that today, but it is not officially supported.....You have to use the Xoom version. It does work. 1.0.3

Paid apps on OUYA from Google Market

I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
JLCollier2005 said:
I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
dibblebill said:
I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
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*hint*
/mnt/asec/<name of app>/pkg.apk
Sent from my Nexus 7 using xda premium
JLCollier2005 said:
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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You can transfer them by using the post above me's method (basically, use root access to rip the APK), but sometimes you'll hit copy-protection snags. I really am just responding to weigh into the first comment of this selected quote.
It is actually a legal issue, and a pretty nasty one at that. Both devices being Android is wholly irrelevant, because it's not the operating system that matters, but the rules and EULA of each platform. It's easy to mix the two with Android, since almost no one runs "bare" Android-- most of us run the Google-flavored platform, complete with the Play Store and its own set of rules. When you buy apps from the Play Store, you basically agree to only run them on certified hardware and not to make unauthorized copies. I suspect there's similar terms in OUYA's store agreement (else you'd never get large studios to sign on).
Such being the case, any transferring of paid APKs (or even non-paid ones) is probably illegal. As to whether or not it's ever enforced (or indeed, enforceable)? Totally different question, and it's probably no on both counts.
I agree with overall with Rirere. This probably boils down to that we actually don't own the apps, but have licenses to use them. And most likely the license is tied to the hardware or device serial number. But Google build in easy transfer so we don't have to rebuy the licenses when each new device.
This is actually more on a old issue, but on a newer devices. The PC market has been dealing with softtheft since the 80s. You rarely ever buy the software. It's just license to use it.
The potential issue is DRM. The FCC clearly states using anything to break DRM encryption is illegal. This is why making copies or ripping DVD or blue ray movies, such as those at your favorite retailers, is illegal.
My guess, even if it is trackable, I don't think a developer is going to care as long as you actually purchases the game somewhere and you're just using it on your device. Not giving it to friends or others. Their issue is more that a game will be very popular, but half the people who have it, bit torrented it, which does not put food on their table.
I know on my Galaxy Note 2 for Sprint, GTAVC isn't available through Google Play. I bought on my Android tablet. Made an APK and put it on the GN2 and runs well. I wrote Rockstar what I did, so hopefully they can fix the issue. They have it in writing I did something illegal. Did not get a cease order or law suit threat. Got a thanks.
If you're that concerned, just use open source applications. There's a license but it's more about distribution channels and the environment it's used in. So you can side load all your want on the Ouya (with a very rare exception(.
Thanks for the replies.
My concern wasn't what would happen if I did get them to work/strip the DRM (It's easy enough to find the apps with their DRM stripped anyway), it was just more of a frustration at developers charging what would be double for the same app essentially, but after I posted this, I came to the realization that, as Rirere said, both being android was irrelevant. Just because they are programmed for the same base doesn't mean they should work on all pieces of technology with that base. OUYA is not a Google product in anyway and so therefore the licence I bought with my purchase has nothing to do with the licence I can purchase through OUYA.
It's a really interesting topic and goes back to something I first thought of when eBooks first came out. Is it wrong to download a copy of an ebook to a book that you purchased? It comes down to the fact that yes, they are two different licences, even if they contain the same information.
Anyway, thanks again, very interesting stuff!
it's a topic that gets more complicated as technology moves forward.
lovekeiiy said:
it's a topic that gets more complicated as technology moves forward.
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Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense.
Developers see a way to use their skills to make something that they (and hopefully others) value. If you value what they have made and want to encourage creation of similar products, you tell them by supporting their efforts (i.e. buying the "license", donating, etc). It benefits them (food on the table) and you (you didn't have to spend the time to learn the language and write the app but still share in the benefits).
Sent from my SCH-I535 using xda premium
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
mybook4 said:
Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense. ...
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True, some laws end up stinking because they're being applied to thing that weren't even imagined when the law was created. Some stuff just falls into a weird spot where it's illegal, but, probably not mean to applied to certain aspects of life. Like DRM on discs. It's meant to keep people from pirating the material. Yet, I don't think movie studios really expect us to buy a copy for every device we want to view the content on. Although, they would love it if we did. The just don't people consuming the content without paying in some form.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. ...
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What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
lovekeiiy said:
What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
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I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
Nate Rules said:
I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
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While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
JLCollier2005 said:
While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
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Well, I see where you are coming from. Ouya certainly doesn't have to let us do anything. But there are companies out there that will. I wish we never gave Microsoft so much control over our stuff. I don't view that as a good thing. Also, if Samsung tried to block the Play Store from your S3, would that be ok. Heck No. Everyone would be outraged. It's Android that will make this whole catagory awesome. But it isn't just the console, it's the whole ecosystem. http://www.mogaanywhere.com/about-moga/moga-pro-controller/
This is the Moga Pro. This plus your phone can do anything the Ouya can do. They have their own marketplace. But all it does is show you which games that have been optimized for the moga. It then links you to the Play store. No need to re-buy anything.
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
Nate Rules;42739819... I also own a Moga pro said:
And this may be where the issue lies with so many. Smartphones and the Ouya were not designed to meet the same needs. Yes, they made both run on Android and share hardware. End of the day, the Ouya was designed to be an Android based game system. Not just a general Android device that can be hooked up to the TV, ie a WiFi tablet with no screen.
You also touched the conflict I've had with the Ouya ever since it was announced on Kickstarter. The redundancy to other devices, specifically Android based smartphones and tablets. Serious, I can do everything on the Ouya with either my Galaxy Note 2 or Infinity Pad tablet. I just don't want to leave permanently attached to the TV. I also hoped that supporting it, it would show there is a market for an alternative gaming system, and maybe get developers attention, which hopefully can bring some good games to Android devices, versus just stuff like Angry Birds or ported classic games like GTA (which are still fun to play).
Nonetheless, Ouya store makes sense for both the consumers and as a business model. Whether it'll be successful, that I won't venture to guess. But it falls along the line I've seen in regards to OnLive. A lot people I know had issue with the face that there was no physical disc. They didn't like that they couldn't control having the game. Not exactly the same, I see that fact that people not having access to games on Google Play being following the same logic. The common theme, I'm not buying any games I can't use on all my Android devices.
That said, I'm not saying people shouldn't have that opinion. It's perfectly valid. Yet, to apply that thinking to any device build on the Android OS I believe is being obtuse.
On a side note, I didn't realize the MOGA could fit the GN2. I went with GameKlip and Clingo Neklit combo and use PS3 controller and Sixaxis Controller for my mobile gaming. I like it. I thought the MOGA could only be used with games that had MOGA code, so you couldn't use it with other games such as emulators. That was my issue with it.
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Yeah, the Moga Pro easily fits the Note 2 but it only goes about a centimeter more so I am hoping the Note 3 will fit in it. But it also has 2 modes. It does it's Moga optimized thing which is pretty awesome. And it has the regular bluetooth controller mode. So it works with all games and emulators that can do that.
http://www.engadget.com/2013/06/20/nvidia-shield-300-june-27/#comments
Just saw this on Engadget. This is the nVidia Shield and in the video it states that their store will show you what games work and then link you to the Play Store just like the Moga.
I may still get the Ouya in hopes that it will get hacked good. But it pains me to support such a company. I do appreciate that they are trying to advance mobile gaming.
But once the real Android consoles come out, they will have all of the games that the Ouya has and the Ouya will be forgotten. The Ouya 2 will be a failure and there will be a lot of people wondering why they bought games that are of no use to them now. This is the rout Ouya is taking, they just want to make a bundle off of the early adopters.
Nate Rules said:
... I do appreciate that they are trying to advance mobile gaming. ... they just want to make a bundle off of the early adopters.
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Thanks for sharing your experience on the MOGA. Very interesting. I don't think I would have gotten it, but they didn't explain that well on their site when I checked it out. I already had the Sixaxias app and extra PS3 controllers by that time.
Actually, Ouya isn't trying to advance mobile gaming. What they're really trying setup is more a platform for the small or independent game developers because many other platforms are entry costs are significantly more. It's because Android is open source, tools are developed, and other items related are also open source. Seriously, the Ouya we all get is a developer console. All you do is just register with Ouya as a developer and it opens up the developers menus--make, and builds. The rest is more just installing Android and Ouya developer kits.
I would say for the general consumer, most aren't going to feel jaded because they're not going to access to Google Play. It's a $100 gaming box that uses Android OS. Since it's so new, most games aren't that special. If anything, I've been disappointed about the controller with it's quality control. The console itself is fine. I'm not holding the lack of quality games against them. It's too new in release and concept. But maybe if they can get the numbers, we'll game developers making more full fledged games, like those on major gaming consoles. Consumers have shown that if it's a fun game, graphics are not a critical via the Wii.
As for the money grab, I'm not buying it. The real money is in the market and the 30% fee they'll get off the sales. Same concept with iTunes, Google Play. I don't know what the fee is, but it's what consoles do with their online markets and royalty fee to put a game on a disc for the console.
The MOGA is a cool concept, but honestly it's not something that is not in the same realm as OUYA. If I wanted a portable gaming system with full controls I'd carry around a DS. The MOGA adds a good amount of bulk and I would not carry it around all the time. In the end, the MOGA would be a waste of money (for me, it's a good concept for some I'm sure) even at $40. I'd rather spend the extra money and get something I can play on my TV. Like the post above me said, I have controllers laying around that I can use with my phone if I really wanted to play on that screen. The point of gaming on my phone is to do it when I least expect it (i.e. stuck in a line or waiting for someone) and the MOGA is just inconvenient
I may not have felt this way while I was in school, where I could stick it in my backpack and leave it there. I know there are probably a lot of people who would jump on getting the MOGA for $40 so I'm not putting it down, just saying they're two different things. One is essentially a bluetooth controller and the other is a home console.
Android is by far the cheapest platform to create hardware around right now, not to mention it's pretty stable. OUYA might be the first fully backed Android console, but it won't be the last and I can guarantee any developer who wants to make an impact in this new sub-genre of consoles will NOT include the google play market. If they did, there console would turn into nothing more than an old phone with an HDMI out port, a dead end when it comes to profit. Either that or they'd end up charging 500+ for it, which I don't think would sell.
Mad Catz M.O.J.O.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
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Hello Nate, this is Jose from Mad Catz, we are very excited about our upcoming M.O.J.O. launch and let all of you check how this new device will be. We worked to achieve the best Android Micro-console solution so far, and I think we achieved it.
Fresh updates will come shortly, by now you can check our new video which reflects our entertainment solution on Youtube: MadCatzCompany.
Enjoy!
J
Nate Rules said:
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
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That's FUD. Ouya doesn't do a thing to stop custom ROMs. The bootloader is unlocked. I also keep hearing that the recovery mode is crippled, but that's wrong too. You just need a USB keyboard to boot into recovery and to navigate the menus. There's a lot of people jumping to the worst possible conclusions anytime something doesn't work exactly the way they thought it would. Just this week, when people were having trouble installing The Cave, a couple of guys decided Double Fine and Ouya had conspired to implement some form of DRM scheme to block rooted consoles. Turns out it was just a firmware bug that affects large games. The fix was released today.
That said, until the StockPlus ROM finishes their version of Abominable Snowman (or someone else comes out with something) you're better off using rooted stock with Xposed mods for now.
Regarding MOJO and Shield vs Ouya, what they aim to do is somewhat different, and I think a lot of people are looking at Ouya backwards. MOJO and Shield specifically aim to bring Android gaming to hardware that's made for gaming, and I think that's a valid market. If that's what you want, go get those. Ouya aims to make what is a hobbyist and indie console first and foremost, which just happens to use Android as a means to that end. Ouya is Ouya before it is Android, just like Android is Android before it is Linux. The system ROM and OS for most '80s hobby computers was built around BASIC, but we don't think of them primarily as machines for running BASIC. We think of them as a Sinclair, or a Commodore 64, or an MSX machine.

Convince Me To Buy An OUYA

Hey everyone!
I've been on the edge about the OUYA for a while now and am thinking that this thing could either really take off or be a pretty big bust. At $99 I feel like this could be a great media streaming device with some basic games on the side. I'm currently deciding between this and the ROKU 3.
If the OUYA eventually gets some FPS games like MC4 where you can use online gampelay and get direct support from Netflix and other streaming services this could be a great product for me. My thing is, do I really wanna pay $99 for this thing only to find that it eventually gets no dev support?
Also, I understand you can sideload apps and do all that stuff, but this is an entertainment and gaming device. I have a rooted GS4 and N7, so if I wanna sideload apps and flash a bunch of custom roms I'll use one of them. When I turn on my OUYA I want a flawless experience without having to do anything to it.
So convince me why I should buy the OUYA.
Because its cool. What else are you going to spend a hundred bucks on?
Why should we convince you? It doesn't affect us whether or not you get one
Because you will be ahead if the revolution. You'll be cool before it was cool.
Sent from my HTC6435LVW using Tapatalk 2
Nxxx said:
Hey everyone!
I've been on the edge about the OUYA for a while now and am thinking that this thing could either really take off or be a pretty big bust. At $99 I feel like this could be a great media streaming device with some basic games on the side. I'm currently deciding between this and the ROKU 3.
If the OUYA eventually gets some FPS games like MC4 where you can use online gampelay and get direct support from Netflix and other streaming services this could be a great product for me. My thing is, do I really wanna pay $99 for this thing only to find that it eventually gets no dev support?
Also, I understand you can sideload apps and do all that stuff, but this is an entertainment and gaming device. I have a rooted GS4 and N7, so if I wanna sideload apps and flash a bunch of custom roms I'll use one of them. When I turn on my OUYA I want a flawless experience without having to do anything to it.
So convince me why I should buy the OUYA.
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I got my Ouya last week. I was excited at first, but I literally played with it for 10 minutes and it is a POS. It has since been listed on craigslist and is sitting in a corner of my room. And guess what, not one person on craigslist has contacted me about it. The firmware is buddy, the games look terrible, there is no Netflix support as of yet. Not ready for primetime.
For a media streaming device, its not really there yet. You would be better served with the Roku.
Remember though, the device hasn't even been released for the general public yet. It's only been out of most of the Kickstater for a few weeks (some are still waiting). I finally started tinking with mine yesterday. It's definitely in a more or less, beta stage.
Basically, what you said is basically what people are doing. Getting APKs from their other Android devices, side loading, and seeing what works. Some try tweaking the APKs to get to work better. Related, but not on point, there are no, or very few custom roms for the device thus far. It's not a device for the flashaholic.
As you implied, there is a bit of redundancy of having it and another Android, such as Galaxy S4 or Nexus7. This is device that you can leave hooked up to the TV, whereas the others, not really since you'll want to take them on the go; I don't believe the N7 can be hooked up the TV.
I say it something to get if you like tinkering with an Android device, And can live with it that it may not work exactly like you hope. For me, I like the Ouya device. Yet, it has all the things I like, and hate, about the Android platform. End of the day, it is still an Android device.
Although, the Roku 3 will serve your media stream needs, at least most of them, you're not going to get MC4.
acetkbez said:
I got my Ouya last week. I was excited at first, but I literally played with it for 10 minutes and it is a POS. It has since been listed on craigslist and is sitting in a corner of my room. And guess what, not one person on craigslist has contacted me about it. The firmware is buddy, the games look terrible, there is no Netflix support as of yet. Not ready for primetime.
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Click to collapse
You do know that you were correct in saying it's not ready for primetime yet, right? I mean they've even said that, maybe not in those words but still. If you've only messed with it for 10 minutes, then you have missed 99% of what it can do.
to OP: If you are looking for a super Android based media machine, this might not be for you. Why? Because it's a brand new concept, the first of it's kind. Will it have the capability to match or even surpass the Roku's of the world? I believe so, but not without some tinkering. There is a LOT it has to offer and at $99, it's a good deal.
The thing comes out of the box ready for apps to be downloaded both from the web and from the OUYA market. I think the term sideloading intimidates people, but the truth is getting an app on this thing is as easy as opening the built in browser, googling the app you want, and clicking download. This gets even easier when you install AirDroid and you can do it all from your laptop!
So what I'm trying to say is out of the box without tinkering you still have access to almost all non-drm Android apps. NOt all of them look right, but so far many work good.
As for the buggy stuff, as someone else mentioned, this is more of a beta phase than anything else, I suspect we'll see a large update in the next week before official release.
So if you want a rather powerful little device to play some good games (including the fact it has (or will have) all the emulators for Atari to PS1 on the OUYA market), with the potential to blow away what a ROKU can do, your $99 could not be better spent, but if you want something that is a sure thing for media only, get the ROKU.
Thanks for all the above everyone. I think I'm going to wait a little bit and see how things go. It sounds like a real cool device, but it really has its own little niche.
I'm not bashing on it or anything, but right now it doesn't seem to be really good at anything from what I've heard from you all.
It doesn't have great games and isn't a product for gamers. Doesn't have the media streaming services.
Until OUYA gets a deal with Netflix or a solid FPS comes out, I'm going to sit back and wait. I really want this product to succeed because it seems like it could be really functional and portable.
If I missed anything or you would like to correct me on anything please do. I'm open to all thoughts and opinions.
Sent from my SCH-I545 using Tapatalk 2
Netflix's app just need tweaking for the controller input. Some have had better luck with it. I know I can bounce around with Sixasis controller enabled on my Galaxy Note 2 better than I was getting on the Ouya. Kind of odd. This is going to true for all media streaming apps. Some just may work better from the get go, so the updating/tweaking may be very minimal.
There are some good games. Chrono Blade looked nice and played well. I only played a few minutes. I briefly checked out Monster Boxing. Reminded me of Punch Out!. Its typical of situation of when a console launches. Couple gems, lots a mediocre, and even more crap.
Some of of what you ask is subjective. We don't know what kind of games you think are good. We don't know unbuggy something can be and still be a good experience for you. Don't know how much you like, want, or need to tinker. We're just trying to give a more objective facts based on experience and reading so you can decide a little more informed.
And thing is true, it's definitely a niche product. And most likely, any Android "game" console is going to be niche
acetkbez said:
I got my Ouya last week. I was excited at first, but I literally played with it for 10 minutes and it is a POS. It has since been listed on craigslist and is sitting in a corner of my room. And guess what, not one person on craigslist has contacted me about it. The firmware is buddy, the games look terrible, there is no Netflix support as of yet. Not ready for primetime.
Click to expand...
Click to collapse
Did you try to get more for it than what you paid? Theres some one where I'm at trying to sell one for more than it cost them. Plus not knowing how to tell if he has the good controllers or the bad ones makes me nervous about buying his. Also you knew what you were signing up for right?
JLCollier2005 said:
Because it's a brand new concept, the first of it's kind. Will it have the capability to match or even surpass the Roku's of the world? I believe so, but not without some tinkering. There is a LOT it has to offer and at $99, it's a good deal.
So if you want a rather powerful little device to play some good games (including the fact it has (or will have) all the emulators for Atari to PS1 on the OUYA market), with the potential to blow away what a ROKU can do, your $99 could not be better spent, but if you want something that is a sure thing for media only, get the ROKU.
Click to expand...
Click to collapse
I wouldn't say this is the first of its kind. There are many China Android boxes out there that run pure Android. These Chinese boxes already do Netflix. However, none of the China Android boxes in the market right now have Tegra3. They're all dual core processors with some Mali400 graphics component. The difference in graphics ability is big enough between Tegra3 and the Mali chips on the China Android boxes to convince me to pick Ouya over the currently available choices. The China Android boxes can just play HD, but there's not a lot of headroom, and they cost about the same as the Ouya. The Ouya is a better value. You get a controller (now fixed) and a high profile American company over a non-responsive Chinese manufacturer.
If we don't get any developer support for a pure Android ROM, that means the Ouya could do 2 solid things:
1) local media player (XBMC). Local meaning media files from your network, not Netflix media.
2) small games and game emulator
That is enough to satisfy me for a $100 device. That's because I'm not a Netflix user. The Roku, for about the same price, wouldn't add any more capability. The China Android boxes might have a slight lead because they run pure Android. Realistically, the China manufacturers will eventually be making Tegra3 level Android boxes running pure Android. Probably by the end of this year. And these boxes would rival the Ouya in terms of functionality.
I haven't been keeping up with the development work. What are the chances that we'll see a pure Android ROM for the Ouya? I know that's a subjective question.
Asadullah said:
Plus not knowing how to tell if he has the good controllers or the bad ones makes me nervous about buying his.
Click to expand...
Click to collapse
A bit off topic but can you tell me what made the bad controllers bad? I have heard people say there were problems, but not what the problems were.
coachclass said:
I wouldn't say this is the first of its kind. There are many China Android boxes out there that run pure Android. These Chinese boxes already do Netflix. However, none of the China Android boxes in the market right now have Tegra3. They're all dual core processors with some Mali400 graphics component. The difference in graphics ability is big enough between Tegra3 and the Mali chips on the China Android boxes to convince me to pick Ouya over the currently available choices. The China Android boxes can just play HD, but there's not a lot of headroom, and they cost about the same as the Ouya. The Ouya is a better value. You get a controller (now fixed) and a high profile American company over a non-responsive Chinese manufacturer.
Click to expand...
Click to collapse
While the China boxes might be out there, it's not something I'd go through again...I've bought plenty of things from China that never worked or worked right. I will say you are right about there being other options, though, but I meant more official.
coachclass said:
If we don't get any developer support for a pure Android ROM, that means the Ouya could do 2 solid things:
1) local media player (XBMC). Local meaning media files from your network, not Netflix media.
2) small games and game emulator
That is enough to satisfy me for a $100 device. That's because I'm not a Netflix user.
I haven't been keeping up with the development work. What are the chances that we'll see a pure Android ROM for the Ouya? I know that's a subjective question.
Click to expand...
Click to collapse
XBMC already "kinda" supports OUYA. I say it that way because it's a known fact that you can get it up and running the same way you have to on your phone/tablet and that the people at OUYA are talking to the people at XBMC, so I think it's likely we'll see that in the market as soon as a stable release is found. I believe the same goes for Netflix. I am a netflix user and would love to see HD netflix on this thing, which shouldn't be hard, but it's not my main concern right now. WIthout the Google Architecture, them managing DRM on the thing shouldn't be too hard.
As for games, I'm not sure if "small games" is the correct term. Sure, they won't be Playstation 3/Xbox 360 quality, but I think people will be surprised at how much devs can push this thing! The ball is a good example of pretty good graphics, better than I originally thought possible, and it can only get better. While I didn't buy it with the thought of it being used as an Emulator, that's one of the main things I've done with it. Most recently I got PPSSPP to work on it and actually played a game.
As for development work, I know people are already working on builds, some already running in alpha, so I do believe we'll see some stable pure android ROM's sooner than later, although personally I wouldn't be using one. I like the structure that OUYA has laid over it and plan on keeping it that way, even if I am in the minority with that idea.
JLCollier2005 said:
A bit off topic but can you tell me what made the bad controllers bad? I have heard people say there were problems, but not what the problems were.
Click to expand...
Click to collapse
Buttons sticking and not reacting as quickly as they should. Ouya did offer to replace any ones that was messed up like that and fixed the problem but some people didn't know that.
Asadullah said:
Buttons sticking and not reacting as quickly as they should. Ouya did offer to replace any ones that was messed up like that and fixed the problem but some people didn't know that.
Click to expand...
Click to collapse
Ah okay. I should make sure I didn't get any messed up ones, I haven't tried my second controller. Thanks!
I regret buying the OUYA. There's not enough to it. Not enough games. The idea was great, and with the millions upon millions of kickstarter funds I sure expected more.
Wish I got the ROKU HD instead.
Muckrak3r said:
I regret buying the OUYA. There's not enough to it. Not enough games. The idea was great, and with the millions upon millions of kickstarter funds I sure expected more.
Wish I got the ROKU HD instead.
Click to expand...
Click to collapse
Not enough games? Can you tell me the last console that released with 154 (and counting since it's not officially released) games/apps? It's unprecedented. I don't know what you (or many others like you) expected, maybe you expected it to be more like a phone or tablet (and if that's the case, I can understand where you're coming from, I thought the same thing until I really thought about it).
The OUYA is doing things no other console has ever done, but people are not seeing it. The simple fact is that OUYA didn't (and shouldn't) put all the money into it day one, they need to think of the longevity of their product and their company.
Could they have done more? Sure! One thing is they should have thought about first party games. With the amount of money they made, they could have had a select few working on some top notch games for release. Being a brand new company, they struggled in getting support, however some big names have signed on to test the waters. With some good support, I wouldn't be surprised to see console quality games ported to the OUYA. Not as good graphics, of course, but that was never expected.
JLCollier2005 said:
Not enough games? Can you tell me the last console that released with 154 (and counting since it's not officially released) games/apps? It's unprecedented.
The OUYA is doing things no other console has ever done, but people are not seeing it.
Click to expand...
Click to collapse
I don't really think the Ouya is doing something that no other console has ever done. There has been several Android set-top boxes out before Ouya. They run pure Android. Ouya is just bringing a game store to the Android set-top box idea. I wouldn't say it's revolutionary. I think some of the games that are out are just existing games from the Android play store anyways.
And I'm saying this as a pre-order customer for Ouya.
I have a Roku 3 and it is amazing. I am a cord cutter and got my sisters Time Warner and HBO Go login. I have Hulu Plus and Netflix. I also use Blockbuster and Amazon on Demand. The roku3 is butter man. Two leagues of their own. The Roku has magnificent streaming capabilities and never drops video. It balances bandwidth but never drops. It has a wealth of video watching. Games on the Roku3 are fun but an afterthought/gimmicky.
Ouya is a game console primarily and should be considered as such. My android devices can do Netflix and stuff but typically drop and have to rebuffer often. Some video services like Hulu Plus don't even work on Ouya yet.
I want an Ouya and recommend getting both but I would buy the Roku3 over the Ouya first IMO.
It just all depends on your priorities. We can play games on our cellphones but the family can't watch TV on one. If you have an alternative TV service like cable and streaming is not a priority then pick up a Ouya and see if it will suffice in place of both. I know my wife wouldn't use a game controller to control the TV.
Like previously stated, the Ouya is merely a new interface right now. Once it gains its foothold I think unique games will start to spruce up and it will take off.
I'm buying one just for multiplayer controller support, something no other android device can successfully do from my experience. My MK808 and N7 all see multiple controllers as the same player1 controller. I'd like to be able to play some old school Mortal Kombat and Mario Kart with my son and buddies.
Sent from my Nexus 7 using XDA Premium HD app
Muckrak3r said:
I regret buying the OUYA. There's not enough to it. Not enough games. The idea was great, and with the millions upon millions of kickstarter funds I sure expected more.
Wish I got the ROKU HD instead.
Click to expand...
Click to collapse
I'll trade you my first gen Roku XDS and MK808 with external Antenna mod and a RC11 AirMouse.
Sent from my Nexus 7 using XDA Premium HD app
Muckrak3r said:
I regret buying the OUYA. There's not enough to it. Not enough games. The idea was great, and with the millions upon millions of kickstarter funds I sure expected more.
Wish I got the ROKU HD instead.
Click to expand...
Click to collapse
This kind of response astounds me, but I'll just address one tiny point. The money given to OUYA. I hope everyone realizes that even including the venture capital $$, OUYA funding barely matches the advertising budgets for the big two, right. I mean, the Xbox 360 took five (?) years to become profitable. The idea that a device running Android, funded by kickstarter, and planned and developed in a year for release to retail, and then immediately viewed as a bad value in comparison to the big two is just mind-boggling.
It's not perfect, but it's great for its intended use.
/end rant
Sent from my HTC One X using Tapatalk 4 Beta
I agree. I just launched. Right now it is piggy backing off of the Android market but that is just the icing on the cake. With Mobile games becoming more and more advanced, it is nice to have the ability to play both. But that isn't what the Ouya is about. The Ouya is about CREATING a platform for people to build games out of their basement and get them public. Not all great minds work for a big company. Look how Minecraft took off. Minecraft NEVER would have been able to build directly for a console.
There are tons of fun games to play right out of the box for free. No other console does this. Aside from emulators, the Ouya is about an idea, spawned from the little people who just want to make and play games. Buying an Ouya doesn't just buy you an Ouya, but supports the idea that games don't have to cost $60. Perhaps if MS/Sony/Apple/Nintendo wouldn't charge so damn much just for stupid licensing and fees, we might live in a totally radical world right now.
If you can't appreciate the Ouya, then you can't look past your nose to see the big picture. It just isn't a purchase but an investment into a totally new way of creating and playing games. I, for one, cannot wait to see how the Ouya blossums and develops over the next year. If you are looking for instant gratification then the Ouya might fail you today. I think it is a worth while purchase just to have a dedicated emulator machine that plays on the big screen.

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