So I was running quadrant today and noticed something about the system info for the Flipout. Either by hardware limitations or software limitations Motorola has disabled the PowerVR sgx 530's frame buffer. I have other devices like the Defy for example which has the same gpu and it shows it having a frame buffer. Anyone have any ideas as to why?
This is ODD. There should always be a framebuffer, or opengl es doesn't work.
Related
Hi, so I tried xcpuscalar at 624 and i get the crash everyone else get, if you try to scroll down using the scroolbar (say, in roxo explorer, windows folder), it freezed and a soft reset is needed.
HOWEVER, some people have suggested that using xcpuscalar at 520 still hold a performance boost, as somehow the xscale processor would throttle back the cpu to lower speed if it wasn't for that tool.
So my question is, is it true?
The HTC Universal uses the PXA 27x series of Xcales for its running. Yes, it auto-underclocks to save power. However, mine stays on 624 MHz for periods of one weeks, each of after which I give it a one day break at underclocking to 416 MHz. Kinda sluggish, but oh well
Hello,
I changed a little while ago my device from a Prophet to a Trinity (mainly because of the bad Prophet Processor overlocked at 140...)
But I'm feeling quite disapointed with the Trim as even basic action take as much time as before with the prophet... moreover, I tried some game from Resco which are lagging as hell.
I was expecting better.
Now I just looked into TCPMP oprtion and I'm seeing that the Proc clock is 100 mhz... sometime it reach 404 Mhz but it almost always 99 ~ 100 Mhz. What the hell ?
Is there some good program to monitor that behavior. Any idea of what could be the problem?
I already tweaked the device by removing animations and I also removed all heavy today plugins like SPB pocket plus...
Thanks !
try Xcpuscalar
works great u can eahter adjust the cpu speed yourself, or u can select auto scale with cpu load, and let the device decide when to provide a fast cpu (when doing a lot of things) or a slow (when just standing in standby, and save battery)
If i am not mistaken current version of Xcpuscalar does not support the Samsung CPU.
Hi guys, I'm facing a weird issue and I can't find a way to fix it.
I own a Nexus 6p since september 2016 and it was all fine and dandy until I started noticing green blocky compression artifacts on some youtube videos (standard 2D ones). I initially though it was a connection issue (wi-fi or data network). Then i tryed to use the phone as a VR display with Riftcat and Vridge but I got horrible artifacts on the video stream regardless of the transmission method or codec chosen, I tried both wi-fi and USB tethering.
Now seeing that the issue kept going I tried installing the Within app from Google store and downloaded the 360 stereoscopic movie "Invasion!" on my phone storage and played it.
Green blocky lines are there, and it's not a network issue since it is now an offline file. They tend to appear along the "meridians" of the virtual sphere on top of which the 3d video is projected (it's not a display fault since these bands are not in a fixed position on the display, they are in the movie).
It certainly looks like a codec issue, almost like my CPU can't keep up with the data provided by the video file or the data stream.
Also the problem doesn't show if I use a realtime VR app like the Carboard demo, so it's definitely something with videos.
I tried monitoring cpu frequency with Cool Tool and the frequency usually ranges between 960 MHz and 1444 MHz during playback.
Is there something I'm missing? This phone shouldn't be that weak in decompressing videos.
I've recently received the Android N 7.1.1 OTA update, but I'm full stock since I bought the phone.
Any help would be appreciated.
Hi everybody, I'm using an XT1642 with RR 7.1.1 but had the same problem with stock nougat too (I thought RR would help but it didn't): Serious lagging in Angry Birds Pop. GameBench shows fps usually around 20, while on my old Xperia Z1 Compact it's almost always 60...
Does anybody have an idea what might be the problem?
It's possibly an issue with the kernel not online-ing cores. Even so, it shouldn't lag that far behind the Z1 (even though the Z1 does have a faster CPU).
I recommend installing an app called "Kernel Adiutor", and manually change the minimum/maximum cores of the "big" cluster of the CPU, or even offline the big cluster and see if Angry Birds scales better on 4 cores.
Thank you! Setting "minimum cpus big" to 3 did solve the problem. I assume that shouldn't be kept this way because of the battery. Is there a way to have the setting changed to 3 when I open the app and back to 2 when I'm not playing? Like in getools?
berliner77 said:
Thank you! Setting "minimum cpus big" to 3 did solve the problem. I assume that shouldn't be kept this way because of the battery. Is there a way to have the setting changed to 3 when I open the app and back to 2 when I'm not playing? Like in getools?
Click to expand...
Click to collapse
There are a couple routes to this. There should be 2 variables within the Kernel Adiutor (I use EX kernel manager which is definitely worth a buy, the dev also develops the ElementalX kernels) that are called "Up Threshold" and "Down Threshold" for the big cluster. Essentially, "Up threshold" marks the CPU load at which the CPU begins to online the big cluster cores, while "Down Threshold" is the CPU load at which the CPU begins to offline big cluster cores.
I set the minimum to 0, and my up/down load levels are 60 and 45, respectively (I'm a super light user, just some reddit and clash royale), and my maximum is 4. However, lowering up and down load levels may help as the load at which the CPU onlines is much lower.
However, this may not work regardless. Some apps scale weird on octa-core CPUs; I know that Chrome was very, very janky on early big.LITTLE designs.
With EX Kernel manager flar built in a "performance" and "battery saving mode" which can be toggled via a desktop widget. I find it super useful if I'm using my G4 for VR. Essentially, you can set the max frequency and CPU governor per each mode. It is a paid app however, but the dev is great (he has a kernel out for the G4 as well) and well worth the price.
Thanks again, I will loot into it!
Hi all,
I noticed that the Nexus6P turns off it's big cores when I start a graphics benchmark (It happens with other apps too but the big cores going offline is almost immediate when graphics apps are run).
One reason could be thermal governor trying to reduce power consumption when power hungry workloads are run.
So I logged the temperatures (there were 32 different ones). I logged them all along with a timestamp and how many cores were online.
I don't see any temperature numbers that are triggering this change. I can link my log file to anyone wants to take a look. I could not find a way to insert attachments here.
Can anyone shed some light on why this is happening?
Nexus 6P running Android 7.1
benchmark shown is passmark simple 3D test.