Hi there,
You may know of The Impossible Game (couldn't post a link due to restrictions), which has been one of the best selling Xbox Live Indie Games and has remained in the top ten since its release. It was also released on iPhone and Apple chose it as "App of the Week" and it reached number two in paid apps in the US and Canada.
Well now's your opportunity to get in on it, because I'm looking for someone to make it for Android! I can provide all the graphics and music, and snippets of code that will help to build the engine. Essentially I'm looking for an exact clone of the iPhone app on Android.
So why am I getting someone else to do it? After already making TIG twice I'm not up for making it again, and I have other projects I want to work on. We'll split revenue 70-30 (you get 30%), and considering the success it's had so far this could be a very good opportunity for you.
If you're interested please email me at info AT flukedude.com, showing all your past work related to games, and we can discuss this further.
Thanks,
-Ed
Are you talking about the impossible level game? If so, its already on android.
Sent from my Nonsensikal Froyo using XDA App
mskash said:
Are you talking about the impossible level game? If so, its already on android.
Sent from my Nonsensikal Froyo using XDA App
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No this is a different game. See flukedude DOT COM
oh that game. how are you going to port it over? android is a touch screen device. even for those phones with keyboard (Droid etc) i think it would still be rather unwieldy.
info5i2002 said:
oh that game. how are you going to port it over? android is a touch screen device. even for those phones with keyboard (Droid etc) i think it would still be rather unwieldy.
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What are you talking about?? The only thing that the game needs is a touch screen! No buttons. So why do you think that it couldn't be played on android devices? It can be played even on an iPhone!
Oh right. My bad. I thought it was this impossible multitask game.
This game is a must for android ! It has an amazing concept and an amazing soundtrack anyone can easily spend hours playing it it would be amazing if it were transfered
ok so what your saying is you want someone to build this game(well port it over) and then you want to make all the money from it while leaving the person who ported the game a measly 30%? shouldnt it be the other way around...like you get 30% and they get 70%?
I found this today:
http://developer.bada.com/events/bada2.0-Power-App-Race?rlWlfcp=duq&isReturn=Y
and I thought that it is a great idea of Samsung to do that because money is of course a huge motivation factor to develop apps.
Contest runs from the 18th of October til the 31st of December.
First 10 developers who develop an App and put it on Samsung Apps will get a chance to win $100000 if their App will be downloaded 100000 times in the above called time-range. The App has to be developed with the bada SDK 2.0 tool (or above).
For further information visit the link above.
So please all of the great devs who are around here please develop great apps for Bada because it is Bada`s biggest problem to have a lack of useful apps but I like Samsung`s approach to this kind of problem, they are really trying to push their OS higher and higher.
I hate the idea of that contest and i announce it from now
We (Team VEA) are not going to enter that challenge because we are not sure if bada users will make 100,000 downloads of Voluntas in that short time
it is contest for games in our eyes not apps
Best Regards
If they wouldn't be sure of this, they wouldn't have set the download numbers so high
There are many millions of Bada handhelds, so I don't think that would be the problem
mylove90 said:
I hate the idea of that contest and i announce it from now
We (Team VEA) are not going to enter that challenge because we are not sure if bada users will make 100,000 downloads of Voluntas in that short time
it is contest for games in our eyes not apps
Best Regards
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if Voluntas works well and will be uploaded gratis on the market I think it'll reach 100'000 download in about 10 days or minus.
However I also don't like this type of contest, the download counter could be increased with some stupid tricks.
polaris office ? XD
uhmmmm
Voip ?
sms free
browser
Voluntas
editor photo, Video
It is also kind of weird that Samsung starts a Bada 2.0 contest when Bada 2.0 isn`t even officially released yet. I mean devs have to test the developed App on the device itself before putting it up on Samsung Apps (or am I wrong here?), so Samsung insists that developers who already start to develop an app do early testing of their app on a Beta Firmware, which isn`t the best thing to do I guess.
I don`t know if this is a smart move from Samsung starting a contest when the main firmware for it isn`t even out yet...
I have CM7 2.3 ROM on my TMOUS HD2.
Every time I start Let's Golf 3 HD, I get the notification "Your Device is not compatible with this game. Please request a refund".
Is there any way to get this game working before I get the refund. I really like Let's Golf series and Let's Golf 2 working flawless. Is it because this game requires 3D display?
Asphault 6 crashes after the demo video and I can't get that to work as well. Any suggestion if you are running this game on your HTC Hd2!
Im not sure abt Lets Golf, but for Asphalt 6, it will definitely work. Did you download the correct version for your phone(for HTC Desire or Evo...etc)?...Ive tried it myself, but uninstalled it because it was slightly laggy.Its bearable lag,so its your choice. One more thing, is yours the android market version or...?
I tried both ways (Downloaded from Market and then partial download with Wi-Fi) and .APK download for Desire and copied Asphault6 folder to my SD card from a working handset. If you have already tried it and it was laggy then I'll probably stay around with Asphault6
I really like both these games on my friend's Samsung Galaxy SII so thought I'd also be able to play.
Can you try Let's Golf 3
Please find both .APK files if you want to give it a try
umm...i dont think you should post the apks here mate. Im not gonna give you any ideas and get into trouble,but the market version wont really work. Mine is not the market version. Hope you understand what im trying to say
what dpi you running the screen at?
I just bought it without any problems from the market. It's currently downloading levels so I'm waiting to see the performance on my phone. Oh... and for the posted APK's...? yeah... ibtl.
Hi, Is these working for any please?
Today i bought this for very low price from Good Market promotion, Market rejected first, I changed the device name as HTC Phone, could install then.
While opening it says your device is not compatible ask for refund and closes! :-(
Anyone could make it work and pass me how? lIke device name and DPI
I was following ouya development but I have to say its a surprise for me that I will not be allowed to play already bought games.
For me ouya was a nice looking google tv with pads, probably it will end up that way since devs will hack the living **** out of it Anyway the freemium/microtransaction model might be in conflict with the whole sourcy openness.
Who prefer cm based ouya rather than stock ouya market thingy?
I'm not to worried about it. The Kindle Fire have a closed system, but was able to get Play Store sideloaded. The Ouya is most likely going to get CM ported to it.
Sent from XDA app
yeah but the whole issue is to tweak pads controls so it will be useful on touch controlled apps. not sure if it will worm
It has sideloading, you just install Play like any other app. It's probably the 2nd or 3rd thing I plan on doing when I eventually get mine in
noted for future reference on my Note 2
This is going to be a great device to tinker with :victory:
Would just sideloading the play store .apk work?
From what I remember, the OUYA will only be running on Android - it won't have the Google apps framework. If that's the case, I think the Play Store by itself won't work unless gapps are installed as well. I'm sure that won't be hard to overcome (simply flash gapps.zip from recovery or something) but it's worth thinking about.
And on that note, if it's possible and/or necessary to flash gapps, do you think that will open up (easy) access to all Google apps on the OUYA? I'd love to see some kind of in-game chat through Babel or something. (Of course, that could be what's coming with the android games code found in the MyGlass app...)
GAPPS is just Google apps you can't download.
It may be possible to load the Play stare. Just depends all what it required to it to work. I don't know if there is something that has to be installed within the framework or not.
The bigger problem I see is that Google Play may not have listing for the Ouya and thus not a lot of apps will show up or be downloadable within Google Play if it did install.
lovekeiiy said:
GAPPS is just Google apps you can't download.
It may be possible to load the Play stare. Just depends all what it required to it to work. I don't know if there is something that has to be installed within the framework or not.
The bigger problem I see is that Google Play may not have listing for the Ouya and thus not a lot of apps will show up or be downloadable within Google Play if it did install.
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I think the other problem is that the controller may not play well with most of the apps on the market.
madmofo145 said:
I think the other problem is that the controller may not play well with most of the apps on the market.
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that may be an issue for anything not delivered through the Ouya Store. I think if you want an idea what may happen, if you have another android device, rooted, and have Sixaxais App installed and Playstation3 synced, try running the app with it turned on.
.
Just get an mk908 Android mini pc, run all of the emulators, XBMC, Play Store, and Bluetooth PS3 controller. Oh, an air mouse also.
I have to say I am very underwhelmed and disappointed by my OUYA. Besides the fact that I had to look online to see how to even install the batteries in the controller because there was ZERO instructions in what's laughably called a manual, I had completely forgotten about the touch pad and spent a while trying to figure out why I couldn't play Saturday Morning RPG on it. I was really hoping to better the experience by either grabbing apps from GPS or worse case sideload them, but after reading the comments here and elsewhere I think I'm best off just using my phone and tablet for Google gaming and sell this so I can put the $ towards an Xbox One....now THAT is a "smart device" if I've EVER seen one!! :good:
sternrulez said:
I have to say I am very underwhelmed and disappointed by my OUYA. Besides the fact that I had to look online to see how to even install the batteries in the controller because there was ZERO instructions in what's laughably called a manual, I had completely forgotten about the touch pad and spent a while trying to figure out why I couldn't play Saturday Morning RPG on it. I was really hoping to better the experience by either grabbing apps from GPS or worse case sideload them, but after reading the comments here and elsewhere I think I'm best off just using my phone and tablet for Google gaming and sell this so I can put the $ towards an Xbox One....now THAT is a "smart device" if I've EVER seen one!! :good:
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I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
misfit410 said:
I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
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ha yeah, i hope he was being sarcastic. Xbox One is a joke....to gamers anyway
it looks good on the surface until you get to the details they didnt share at the conference
a few thoughts
- when i'm gaming, i'm gaming. i'm not switching to TV or Movies or IE every few minutes.
- not always online....but it has to check every 24 hrs (according to one report). what if u have no internetz or are in the military or my bro in law who cant get internet at his house (without paying thousands to have lines run)?
- pay a fee on top of the price you paid for a used game (need to hear gamefly & gamestops reaction)
- kinect always has to be connected. (also what if someone comes in the room & says "turn that XBOX OFF" there goes your progress.
- the exclusives are probably kinect titles for kids
- non-removable HDD (should be just in case of failure)
- indie developers cant self publish
- for our fellow earthlings, a lot of this wont work outside of US
- it's GINORMOUS!
- the XBOX ONE is so forward-thinking, it's not even backwards compatible with gamers.
anyway, finally got my distribution center email for my OUYA today.
reading up on all this stuff while bored at work.
I've shown a lot of people the Ouya, most of them actually wanted one after seeing all of the things it would do. I've had a few who just don't get it and I understand it's not for everyone, but what does kill me are the ones who are like "ok so it plays movies at 1080P and XBMC is nice and all, but why would I pay $99 for something to watch movies and play a few phone games".. .the facepalm comes in when I find out they say this while owning an AppleTV.
misfit410 said:
I've shown a lot of people the Ouya, most of them actually wanted one after seeing all of the things it would do. I've had a few who just don't get it and I understand it's not for everyone, but what does kill me are the ones who are like "ok so it plays movies at 1080P and XBMC is nice and all, but why would I pay $99 for something to watch movies and play a few phone games".. .the facepalm comes in when I find out they say this while owning an AppleTV.
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hah, thats hilarious.
i actually asked for a refund last friday, but heard nothing until the distribution center email today. ha. oh well.
we'll see if i actually have any time to mess with it.
I'm of the tinkering type so it was a no brainer for me, but I found I'm enjoying it even more than I thought I would, there are so many games out there I don't even want to throw down $2 for because they just don't look good... but here everything can be played for free, so I find myself trying every single game out there, I've gotten so many gaming time for nothing... and i found I loved some of these games I would have otherwise passed over.
misfit410 said:
I'm of the tinkering type so it was a no brainer for me, but I found I'm enjoying it even more than I thought I would, there are so many games out there I don't even want to throw down $2 for because they just don't look good... but here everything can be played for free, so I find myself trying every single game out there, I've gotten so many gaming time for nothing... and i found I loved some of these games I would have otherwise passed over.
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cool.
so what all have you tinkered with so far, just trying games or some other more complicated things.
basically i want to know where to start when i get mine. should i try some games or sideload some other stuff on it, etc
Sideloaded Emulators, Web Browsers, Onlive, etc..
put the Amazon app store on so I could load up Opera Mobile, Dolphin and Maxthon browser, as well as file explorer..
you can sideload apps without any external tools if you just use the built in browser to download then go to the settings menu, storage, downloads and you can launch an APK from there.
the one thing to know is that all sideloaded apps go to the developers MAKE section.. but most stuff I've loaded runs well, still hoping to get my hands on a generation 2 googletv netflix apk.
misfit410 said:
Sideloaded Emulators, Web Browsers, Onlive, etc..
put the Amazon app store on so I could load up Opera Mobile, Dolphin and Maxthon browser, as well as file explorer..
you can sideload apps without any external tools if you just use the built in browser to download then go to the settings menu, storage, downloads and you can launch an APK from there.
the one thing to know is that all sideloaded apps go to the developers MAKE section.. but most stuff I've loaded runs well, still hoping to get my hands on a generation 2 googletv netflix apk.
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sweet, thanks yo.
i'll be reading up on everything on these forums for the next 2 weeks.
thanks for the head start
misfit410 said:
I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
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Click to collapse
I disagree 100% in that the op will be indicative of most general consumers that buy this at retail stores. That said, common sense suggests the retail units will have clear and concise guides as soon as you open the box. None the less, most retail buyers are going to balk at a proprietary market.
Their model depends on it, but most consumers will not care about that and will expect a simple, easy to start experience.
The bubble of this forum is not the best sample of tech knowledge level for mass market game systems. Lower the bar. If Ouya assumes otherwise, they may see good sales followed by a lot more returns than expected.