any body know a way to insert ads from mobclix or adsense or anything into appinventor apps? Like decompile enter code needed and any resources and compile it back?
would it be possible?
No. Not until google implements that feature.
Related
I have seen some apps which have ads a the botting of it's form.
Is there a way to implement it?
Can someone show me a snippet of give some directions?
How can a third party app like WhatsApp plus access all data and functionality of WhatsApp?
Is there any API for WhatsApp messenger?
It's possible to unzip an apk and dex2jar the classes.dex and then import it to your own project and then use unfortunate design choices on the app developers side to instrument the code that's available to add to the existing functionality.
Same thing can kind of be done for native .so libraries by creating a shim binding in your own project.
I have a free application published on Google Play. I want to add some new features and ask users to 'pay' for them with Facebook shares or tweets.
Scenario:
1. User updates application
2. New features are available in settings but they are not active
3. To activate feature user has to share information about my application on FB or on Tweeter
4. Only if sharing was successful feature will be available to the user.
For me it seems like a good idea to spread information about application in social media... however I can't find any 'out of the box' solution (library or code). Is there any?
Has anybody tried this approach and was it successful?
Also I'm trying to find out if this method is compliant with Google Play policy. I've read play.google.com/about/developer-content-policy.html with great care but I didn't find any clues. Has anyone got any policy violations emails from Google after implementing this method?
Maybe you can find something in the Facebook API.
have ebinks
What do you use to code? There's tons of assets for Unity that'd do what you're trying to do.
Clem_Superhippo said:
What do you use to code? There's tons of assets for Unity that'd do what you're trying to do.
Click to expand...
Click to collapse
I'm not using Unity but develop my app in 'pure' Android SDK.
Just found this library: http://www.codeproject.com/Tips/457153/How-to-integrate-Facebook-Twitter-Linkedin-in-Andr
It looks promising so I'll give it a try.
You mean reward users for posting on Facebook or any social share, sure I dont think its that hard,
just everytime a user presses on the Share button add some coins to him ingame, you can also make
alot of money if you reward useres for watching a video ad in your game like a Vungle ad.
Is there a well written tutorial out there for using these two?
I'm trying to write a simple image sharing program that would use google app engine's data store to pass the images around from
the android devices.
I followed a tutorial in github.
Can't link the tutorial but a google search on 'helloendpoints' will turn it up.
at step 2, where he connects the android app to the back end, the code he supplies is filled with errors, and I don't udnerstand it well enough to
try to debug it. He also doesn't specify where to insert the class, in the back end module? In the cliend module?
No matter where I put it it seems to be missing a whole set of libs, and doesn't offer to import them.
Would any of you guys talk me through this?
So far I got the standard 'template' backend (Mybean etc.) and deployed that locally. I deployed it onto a google app engine project I made. But I can't actually connect it to my app,
Also once deployed I have no idea if it's working.
When I hit "say hello" it doesn't say "hi, <inserted text>" like it does when I deploy it locally. I'm thinking maybe that result is being sent somewhere but I'm not sure where on appengine's dev console to find it.
Please help.
Hello guys, we are close to release a a new free Android App. How ever, we dont want to put ads, we would hate that.
We have one question:
If we put in-app billing for receiving donations on a free App, is it against Google Policies? or ilegal?
will our app be in danger of being removed?
Anybody knows?
Thanks a lot!
In-app isn't illegal.
Better integrate an donate version instead of use in-app or a pro key.
Why in danger or removed? If your app isn't against any copyright just go for it and release it, just remember if you use external libs or code, don't forget to give proper credits where it should belongs to and of course it should be noted somewhere in the app and in google play. The benefit to not integrate inapp is that it does not need internet permissions, you can host it in F-droid if you maybe gonna release the source and of course people like me are thankful to use as less as possible google things in your app.