what android game engine do you recommend. I played a little with rokon but there just wasn't really enough tutorials for some one new to java game development like myself to be able to learn the engine thoroughly. So I was wondering if there is a good engine with an extinsive amount of tutorials and training articles.
thanks
dutch85 said:
what android game engine do you recommend. I played a little with rokon but there just wasn't really enough tutorials for some one new to java game development like myself to be able to learn the engine thoroughly. So I was wondering if there is a good engine with an extinsive amount of tutorials and training articles.
thanks
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You tried the four tuts?
hansihe said:
You tried the four tuts?
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yes and that just wasn't enough for me. I've started to look into andengine which seems to have an extensive amount of training material, tutorials, and learning tools.
jpct-ae
Related
A new development tool is now available for Android devices: Basic4android.
Basic4android syntax is similar to Visual Basic with support for objects.
Basic4android includes a GUI designer that supports multiple screens and resolutions.
I believe that this tool is much simpler to start with than Eclipse + Java.
Compiled applications are regular APK files, and the performance is similar to Java performance.
You can see more information here: basic4ppc[dot]com
Does it have a tutorial or may some one leave a brief training here?
thanks for finding something like this. I've always wanted to create my own apps and now I can and with this program it looks pretty good.
Does it have a tutorial or may some one leave a brief training here?
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Click to collapse
There are several tutorials in the documentation center.
basic4ppc[dot]com/android/documentation.html
Sorry that I cannot post working links...
Erel said:
There are several tutorials in the documentation center.
basic4ppc[dot]com/android/documentation.html
Sorry that I cannot post working links...
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Godsend. I've been self-learning Java this week and slowing developing my first two apps using Eclipse. I've got a good grasp of the language but I was always better with vb.
Thanks heaps
I had Basic4PPC for WM Development, then Android came along. I'm glad the author has released Basic4Android as well!
Doug
Looks very promising!! Though I would have liked to see C# instead of visual basic coding. I can't even remember it anymore. It's been so long since I have used visual basic!! Lol. Maybe it's time to study up. I have refused to use have for a number of reasons!
Sent from my Droid using magical powers.
Does anyone have now experiences with that programm? I have an application written in VB for Windows Mobile. I want to change that to Android.
Would be nice to get some information before i buy this tool.
Wow, this looks interesting. Might pick this up
Edit: wow this was an old topic..
Sent from my Nexus S using Tapatalk
I tried it, seems to hard to get it to run any app, has a glitch
I tried it, seems to hard to get it to run any app, has a glitch
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It shouldn't be difficult. If you like you can post this issue in Basic4android forums. I'm sure that it will be solvable.
I use mostly b4a, it is very simple and there is a lot of help on the forums, and people developing libraries and code classes.
I am learning on android studio now, but I have been happy developing with b4a!
Hi guys,
I have successfully developed and released my game to the market. However I did this using Adobe AIR and the Starling Framework.
After many compatibility issues/limitations, I am now considering re-coding my game in Java. I have setup my IDE and SDKs according to how developer.android.com suggest.
Does anyone know of any good books or tutorials to help get me on my way quickly to getting my app up and running in Java.
I know this is a vague question, but any recommendations of tutorials or books will be very helpful.
Thanks!:laugh:
And I have heard that libgdx is a good framework to be using?
First of all you have to consider if you are going to use a 2D-3D engine or just go with full native android sdk.
What's your choice?
taomorpheus said:
First of all you have to consider if you are going to use a 2D-3D engine or just go with full native android sdk.
What's your choice?
Click to expand...
Click to collapse
Sorry for the delay. Well, probably 2D. Maybe somebody can take a look at my current flash game and then tell me if it is possible using only the android SDK. Wouldn't want to use an engine if it's not necessary.
I'm not trying to pawn downloads off you guys here XD
Link to Google Play (yes, it's free): https://play.google.com/store/apps/details?id=air.co.za.rainisfalling.SheepJump&hl=en
That's quite a good book for game devs : http://books.google.fr/books/about/..._Development.html?id=-IBpqY51DfwC&redir_esc=y
If you need to learn the basics of Android development, I recommend you watch thenewboston's 200 video tutorials series for beginners on youtube : http://www.youtube.com/watch?v=1j4prh3NAZE&playnext=1&list=PL33384E9848C4F55E&feature=results_main
I would love to create an android game. So I am planning to start learning it.
I have coded an application already and I think I know the basics. So now I want to get into game programming which is too complex if I heard it right.
I would like my fellow developers who have experience in coding games to give me some links and tutorials which will come handy for newbie like me.
Thanks in advance!
obscurant1st said:
I would love to create an android game. So I am planning to start learning it.
I have coded an application already and I think I know the basics. So now I want to get into game programming which is too complex if I heard it right.
I would like my fellow developers who have experience in coding games to give me some links and tutorials which will come handy for newbie like me.
Thanks in advance!
Click to expand...
Click to collapse
I think the best way to learn any new area of software development is to get stuck into a project. I've been working in various embedded and real-time environments for years but a couple of years ago myself and a couple of mates decided to try to make a game. At the time we wanted to learn C# so we dived into the XNA framework & made something that ran on Windows & XBox. It was never released, but I learned a lot of new stuff. Started with their tutorials and went from there. I can't help with links and so on for Android but don't be put off by the idea that games are too complex - the first software job I ever did was on a full size submarine simulator for the Navy & that really was complicated!
I think that this is a very good piece of advice: http://www.raywenderlich.com/12065/how-to-create-a-simple-android-game
It helped me very much.
Coding games has become very easy these days thanks to the superb engines but some do come at a premium price
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Hit Thanx Button if i helped you!
sak-venom1997 said:
Coding games has become very easy these days thanks to the superb engines but some do come at a premium price
Sent from my GT-S5302 using Tapatalk 2
Hit Thanx Button if i helped you!
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I agree. But Andengine is free and very good. Look at the link I gave above.
I used Unity3D for my class project before. It's very nice and easy to use. You should check it out
there is a great guide on xda: link.
ciao99 said:
there is a great guide on xda: link.
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Click to collapse
Thanks I have started learning!
Also another great resource is the new Boston. You can see them here and select Java Game Development. http://thenewboston.org/tutorials.php
You can also learn regular Java and Android development on that Site!
Sent from my Nexus 4 using Tapatalk 2
When I started to learn android game developing I found some very useful tutorials at: obviam.net. Look for the series 'Getting started in android development with libgdx'.
This series uses the framework libGDX, which enables you to write your game once and easily port it to many different platforms.
FĂghter02 said:
When I started to learn android game developing I found some very useful tutorials at: obviam.net. Look for the series 'Getting started in android development with libgdx'.
This series uses the framework libGDX, which enables you to write your game once and easily port it to many different platforms.
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I totally support this. I created my first Android game (Rock Ninja) with no previous game development experience thanks to the awesome Libgdx framework/community.
Yeah, LibGDX great thing and very easy to learn on GoogleCode's wiki page by simply reading topics one by one. Of course if you are familiar with java first
I'm also member of libGDX community, even helped to fix some bugs in particle editor. But after deeper look at this engine, you find some problems in deployment on other platforms. So, I'm looking at the Unity 3d now, besides it became free for android and iOS version.
Widesteppe said:
I'm also member of libGDX community, even helped to fix some bugs in particle editor. But after deeper look at this engine, you find some problems in deployment on other platforms. So, I'm looking at the Unity 3d now, besides it became free for android and iOS version.
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Click to collapse
True, iOS is still work in progress with Libgdx. Good news is that the new RoboVM backend(that will replace Monotouch/Xamarin) is looking really promising and a first app has already been successfully published to the Appstore.
I have a decent stash of books on mobile development. I would start with either monogame, libGDX(provided you know openGL), AndEngine, Unity3D, or use cross platform tools that turn HTML5/CSS3/Javascript into native code. Give me a PM if you need anything, best of luck :good:
Monkey_King said:
I have a decent stash of books on mobile development. I would start with either monogame, libGDX(provided you know openGL), AndEngine, Unity3D, or use cross platform tools that turn HTML5/CSS3/Javascript into native code. Give me a PM if you need anything, best of luck :good:
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You don't need any knowledge of OpenGL for Libgdx, everything is abstracted out for you.
ob1cat said:
You don't need any knowledge of OpenGL for Libgdx, everything is abstracted out for you.
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Isn't the GLSL used in LibGDX?
Monkey_King said:
Isn't the GLSL used in LibGDX?
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Click to collapse
Internally yes, but it's abstracted by the framework for you not to need to worry about it.
hey guys,
I am back on the forum after a long time like posting a thread. I just completed my school and heading to college as a computer science major, right now I have my summer vacations going on and so I was thinking of learning android app development in my free time by using some java knowledge I gained in my AP computer science class at my high school. I want to learn Game Development if that comes in the category of app development because everything in the market is an app so. I am not quite familiar with what engines are good or where can I have a good start. I know little bit that you need a Android APK but I have heard that it takes a lot of time and extrat coding to build an app in APK, so should I use engines out there? and if so which one? etc. I know there are many android app developers and so if you guys could help me out. Also my development is not just limited to games but also appilcation that are plugins or deal with networking etc.
I would highly appreciate your help.
Video Tutorials
JaZZyCooL said:
hey guys,
I am back on the forum after a long time like posting a thread. I just completed my school and heading to college as a computer science major, right now I have my summer vacations going on and so I was thinking of learning android app development in my free time by using some java knowledge I gained in my AP computer science class at my high school. I want to learn Game Development if that comes in the category of app development because everything in the market is an app so. I am not quite familiar with what engines are good or where can I have a good start. I know little bit that you need a Android APK but I have heard that it takes a lot of time and extrat coding to build an app in APK, so should I use engines out there? and if so which one? etc. I know there are many android app developers and so if you guys could help me out. Also my development is not just limited to games but also appilcation that are plugins or deal with networking etc.
I would highly appreciate your help.
Click to expand...
Click to collapse
I started android development by watching tutorial videos from 200 video series
Link : http://thenewboston.org/list.php?cat=6
You can start game development refering content on
http://www.kilobolt.com/game-development-tutorial.html
Thanks a lot for the tutorials man. I highly appreciate it.
JaZZyCooL said:
Thanks a lot for the tutorials man. I highly appreciate it.
Click to expand...
Click to collapse
Press thanks button dude.. Its best way to thanks..
Hey all,
I'm quite new to the Android development, but I have about a half a year of Java experience. I've been reading "Java Programming for Android Developers For Dummies" by Barry Burd, but I'm completely lost.
I need to make an Android app for school, so I just want to make a simple Tetris clone. Any help that anyone has would be very much appreciated!
First application
I would start with some easy application and after try to create something like tetris. For game you will need some framework not just Java and Android.
Yeah, something like http://libgdx.badlogicgames.com
dewsy96 said:
Hey all,
I'm quite new to the Android development, but I have about a half a year of Java experience. I've been reading "Java Programming for Android Developers For Dummies" by Barry Burd, but I'm completely lost.
I need to make an Android app for school, so I just want to make a simple Tetris clone. Any help that anyone has would be very much appreciated!
Click to expand...
Click to collapse
For learning android i suggest u take a look at the new boston tutorial series. For games, Beginning android 4 games is a very good read. It explains game development fundamentals in detail.
Super Wilmer
I'd suggest using libGDX as well, I'm starting to port our game Super Wilmer to it, the reason you want to go with a framework like this is so that you can port to other platforms, like iOS for example. They have a lot of good support material and getting started tutorials.
Here is the documentation to get you started...
http://libgdx.badlogicgames.com/documentation.html