Hi, I want to control the system settings "auto brightness", setting it ON or OFF.
I'm able to control the brightness level but only if AUTO is OFF.
From what I read until now there is a SCREEN_BRIGHTNESS_MODE in Settings.System but only for API level 8 or higher and also not recommended to mess wit it.
But currently my phone has Android 2.1 (API 7) and there are widgets that can control this setting (enable/disable auto brightness and set the level), so I'm sure it is possible.
Tried also with IHardwareService but couldn't find anything about this.
How is this done ? Thanks.
Ok, solved
Could you kindly post your solution so when others find this thread in a search, they don't cuss and throw things when they find out that it doesn't help them at all?
Actually, I it like in API 8, except that you define the strings. It works in API 7, don't know if it's working in lower versions.
private static final String SCREEN_BRIGHTNESS_MODE = "screen_brightness_mode";
private static final int SCREEN_BRIGHTNESS_MODE_MANUAL = 0;
private static final int SCREEN_BRIGHTNESS_MODE_AUTOMATIC = 1;
Settings.System.putInt(resolver,
SCREEN_BRIGHTNESS_MODE, mode);
Settings.System.putInt(resolver,
Settings.System.SCREEN_BRIGHTNESS,
lev);
Related
XDA Developers,
Years ago I downloaded the RIL .dll and API from this site. Then it was only half complete and I had to patch it my self.
I am sure development has been completed since then.
Can anybody tell me if RIL is still maintained by this site? In which case, where can I get it?
Specifically I need signal quality on XDA II upwards. If anybody can help me?
Kind Regards,
Ben
After posting, my text RIL was shown with a link to most of the information.
There is one think I can't understand. The stucture returned as as follows:
int nMinSignalStrength; // @field TBD
int nMaxSignalStrength; // @field TBD
int nLowSignalStrength; // @field TBD
int nHighSignalStrength; // @field TBD
Which have the values (On XDA IIs) of -113, -51, -110, -60
Would any member know what the meaning of these values is?
I have then tried to convert the quality to a percentage. But the percentage always reads way to high, or zero.
My guess is that these are DB and therefore logarithmic. Would any member know how to convert to a linar scale?
My guess is something like: log10(n / 3) where n is any of the above or retuned figure.
Any ideas would be very useful!
Regards, Ben.
Hi,
Code:
HRESULT RIL_GetSignalQuality(
HRIL hRil // @parm handle to RIL instance returned by <f RIL_Initialize>
);
returns the following structure:
Code:
typedef struct rilsignalquality_tag {
DWORD cbSize; // @field structure size in bytes
DWORD dwParams; // @field indicates valid parameters
int nSignalStrength; // @field TBD
int nMinSignalStrength; // @field TBD
int nMaxSignalStrength; // @field TBD
DWORD dwBitErrorRate; // @field bit error rate in 1/100 of a percent
int nLowSignalStrength; // @field TBD
int nHighSignalStrength; // @field TBD
} RILSIGNALQUALITY, *LPRILSIGNALQUALITY;
Why don't you just use nSignalStrength? Sounds pretty simple and linear to me? Nothing to calculate...
In trying to make my posting simple. I think I forgot to clarify my problem
First is the problem that the nSignalStrength falls between two values.
But there are two fields it can fall between:
nMinSignalStrength <= nSignalStrength <= nMaxSignalStrength
nLowSignalStrength <= nSignalStrength <= nHighSignalStrength
Which one should be used? Why are there two?
Secondly, I want to show a percentage result between one of the above. But these figures are, I belive, Decibels (BD). Each 3 DB = a doubling of the value. So 1 = 10%, 4 = 20%, 7 = 40% etc...
Therefore a liniar percent placement of nSignalStrengh tells me nothing. Most values are close to Max, and then suddenly zero.
My math is a little rusty I was hoping somebody may have a nice function for returning the linear range from the logarithmic rageā¦.
Thanks again to any members who can offer some help
Ben
Hmm... but what if min and max are just values currently encountered in your local cell? When you move to another cell you may receive different min/max values. Or maybe these are the values of the farest and nearest cell? I don't know either, but your explanation of min/max sounds worse to me than does mine...
This could be correct. The values I have are on my XDA IIs using O2 are:
Min -113
Low -110
High -60
Max -51
Therefore:
Min < Low < nSignalStrength < High < Max
So I am using Low = 0% and High = 100%. But this returnes figures of above 50% when signal is quite low.
I think the linear conversion is exp(value / 3)
Therefore percent is:
percent = (exp(nSignalStrength / 3) - exp(Low / 3)) / (exp(high / 3) - exp(Low / 3)) * 100;
Which seems to give better figures. But I am not sure how accurate it is..
Any experts on signal quality out there, I'd love to hear from them!
Ben
If anybody is following this thread, this *seems* to return a good percentage for signal quality. I am not sure of the quality or accuracy. But it works
static double dValue, dMax;
dValue = (int)data->nSignalStrength; // (int) to convert twos complement signed integer correctly.
dMax = (int)data->nHighSignalStrength; // (int) to convert twos complement signed integer correctly.
dValue -= (int)data->nLowSignalStrength;
dMax -= (int)data->nLowSignalStrength;
dValue = pow(dValue / -3.0, 2);
dMax = pow(dMax / -3.0, 2);
dValue /= dMax;
dValue *= 100;
if (dValue > 100) dValue = 100; // never
if (dValue < 0) dValue = 0; // never
Regards,
Ben
Hi there, i've been following this thread with interest I have a very limited knowlege of C++ but not even on the PPC.
Would you mind attaching or even PMing your cpp so i could possibly learn more ?
I find i learn more by examples, and am quite interested in making an application that can disable the radio then re-enable it after a set ammount of time (so i can swap between sims, i have a dual sim adapter)
Best thing to do is follow the sample code supplied by these nice gues from xda-developers, by clicking on this RIL link.
BUT replace the ril.h in the .zip archive with the ril.h you will find from the link.
(nb: if the author of this .zip archive is reading, it's way out of date to the ril.h on this site. ps, hows the ril development going?)
If you get the sample code working, this will give you some idea of what is possible. Your options may not be possible. But look at the ril.h and the functions listed. If one of them does what you want, give it a go.
Regards,
Ben
I am trying to set the volume to my needs then put it back after. I have use the code from ppc developer network and when that did not set the correct volume I also did the registry as well. Don't worry about "reg", its my registry class and it works fine.
DWORD oldReg=0;
oldReg=reg->readDWORDfromReg(name,path);
reg->saveDWORDtoRegistry(name,path,0xffffffff);
WAVEFORMATEX wf;
wf.wFormatTag = WAVE_FORMAT_PCM;
wf.nChannels = 1;
wf.nSamplesPerSec = 8000 * 1000;
wf.wBitsPerSample = 8;
wf.nBlockAlign = wf.nChannels * wf.wBitsPerSample / 8;
wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign;
wf.cbSize = 0;
HWAVEOUT hwo;
DWORD dwVolume=0xffffffff;
DWORD oldVolume=0;
int waveDevice=-1;
UINT numberOfDevices=waveOutGetNumDevs();
for(UINT id=0;id<numberOfDevices;id++)
{
if (waveOutOpen(&hwo,id,&wf,0,0,CALLBACK_NULL)==MMSYSERR_NOERROR)
{
waveDevice=id;
waveOutGetVolume(hwo,&oldVolume);
waveOutSetVolume(hwo,dwVolume);
waveOutClose(hwo);
break;
}
}
.........playing sound here all ok....
//put the volume back
if(waveDevice!=-1)
{
if (waveOutOpen(&hwo, waveDevice, &wf, 0, 0, CALLBACK_NULL) == MMSYSERR_NOERROR)
{
waveOutSetVolume(hwo, oldVolume);
waveOutClose(hwo);
}
}
reg->saveDWORDtoRegistry(name,path,oldReg);
I can set the volume to any value below the origional volume but any attempt to set a volume higher just dose nothing. There are no errors (checking left out here), just the same level. I did not seriously expect the registry part to work as I guess there is some event to trigger that change, but others seem to get results from waveOutSetVolume.
Well, I never tried changing volume by code, but I know TCPMP player does it well and it's open source so might be worth taking a look at.
Thanks levenum, I will give it a look.
Before I got a chance to look at that code I got a result. I have been using PlaySound to play a resource with no volume change working. When I use waveOutWrite to play a buffer containing the same data I can get the volume change I am after. There is still something wrong with my code because the sound gets garbled but I think I will figure that part out. I also want to next test playsound with a file instead of a resource.
<edit>
using playsound with the same file plays clear sound but the volume change is not working. Its a pity because to get the waveoutwrite to work properly i had to fill in the WAVEFORMATEX with the CORRECT values. This means that if I am allowing the user to specify files to play I will have to find out the samples per second and bits per sample info before I can use the file.
Hi,
I am trying to simulate a PictureBox.Click event. I have searched these forums and the ones on MSDN with many different combinations of search terms.
However I cannot find anything!
Basically what I am trying to achieve is to fire the picturebox's click event from within my code. What I have read so far seems to indicate that I need to make a call to SendMessage (COM interop?) to actually make windows perform the click.
This is for the compact framework version 1.0.
Any help you can give would be great because this is all very new to me, I'm a web application developer by trade so i'm a fish out of water on this one!
OK, the other method that I am investigating is the use of the mouse_event as demonstrated in this article by Daniel Moth.
However I am struggling to find the namespace Win32Api anywhere in the framework so I'm struggling with that also.
*Update*
I have been able to simulate a click using mouse_event in a call to the coredll using the following code:
Code:
[DllImport("coredll")]
static extern bool SetCursorPos(int X, int Y);
[DllImport("coredll")]
static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, int dwExtraInfo);
[Flags]
public enum MouseEventFlags
{
LEFTDOWN = 0x00000002,
LEFTUP = 0x00000004,
MIDDLEDOWN = 0x00000020,
MIDDLEUP = 0x00000040,
MOVE = 0x00000001,
ABSOLUTE = 0x00008000,
RIGHTDOWN = 0x00000008,
RIGHTUP = 0x00000010
}
bool tempVal = SetCursorPos(x, y);
mouse_event((uint)MouseEventFlags.LEFTDOWN, 0, 0, 0, 0);
mouse_event((uint)MouseEventFlags.LEFTUP, 0, 0, 0, 0);
however I have one outstanding problem (that I know of!).
I am struggling to capture the corrext X and Y co-ordinates of the control. I have tried many different methods and they all return values of 0 for both axis.
How do you guys do it?
Many Thanks
I haven't answered till now since I don't know .NET
But since you found your way to using native APIs I think I can help you.
This is how I would do it in C/C++:
Code:
RECT wndRect; //this is a structure that contains window top, left, bottom and right coordinates.
GetWindowRect(FindWind(L"[I]window class[/I]", L"[I]window name[/I]"), &wndRect);
x = wndRect.left + 1; //add 1 to window position to make sure the click is inside
y = wndRect.top + 1;
GetWindowRect returns the window position in screen coordinates for top left and bottom right corners.
For FindWindow to work you need to know the class and name of the window you want to find. You can find them using a utility called SPY++ which comes with any Microsoft C++ compiler.
The class is window type (so it will probably be something like 'PictureBox' or 'Image') and window name is most likely blank.
Hope this helps.
Thanks fo your help
I don't know if your code would have done the trick or not but I managed to work my way through the different class definitions to find what i needed.
Code:
int x = selectedButton.PointToScreen(selectedButton.Bounds.Location).X + 2;
int y = selectedButton.PointToScreen(selectedButton.Bounds.Location).Y + 2;
This still doesn't work but I really don't have time to work out why, all I know is that the call to SetCursorPos() returns false. I know the mouse_event code works because if I position the cursor over the Start button it opens the menu.
Time is of an essence so for now I'm just going to have to drop this and pray that I have time to finish this when towards the end of my project.
/me thinks writing my first Mobile 5.0 application in 4 days (I'm a web application developer by trade) was bad planning on the management's fault anyway
Thanks for your input though
use this method signature:
[DllImport("coredll")]
public static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);
int instead of uint or long.
For me it worked.
Does anyone know how to invoke the tactile feedback from an app. Specifically, I am writing my own keyboard but i would like to generate the little pulses when my virtual keys are pressed. I cant find anything on how to actually do this. presumably it's just one system call.
I have a HTC touch pro 2, so i want to get it working on this at first.
thanks for any help,
You just have to vibrate the phone for a very small time, around 20-50ms.
I don't think there's an API for "haptic feedback", it's just a vibration.
It is just touch-vibrate like you said
Just a tip:
The vibration motor is like the led on your device to handle.
Also the vibration/led id is different on different devices!
Hi,
That's what i was thinking too. I'm going to try the WM Vibrate/VibrateGetDeviceCaps/VibrateStop functions to see if they will do it.
If anyone knows if there's more too it than this, please advise.
thanks,
Unfortunately the Vibrate API does not work. These smartphones are actually pocketPC which doesnt support the API.
Intead i use the NLED interface with led=1. This seems to work to create a basic pulse, but i dont know of any way to adjust the strength of the pulse or even if that's possible.
this is what im doing:
Code:
static void LedOn(int id)
{
NLED_SETTINGS_INFO settings;
settings.LedNum= id;
settings.OffOnBlink= 1;
NLedSetDevice(NLED_SETTINGS_INFO_ID, &settings);
}
static void LedOff(int id)
{
NLED_SETTINGS_INFO settings;
settings.LedNum= id;
settings.OffOnBlink= 0;
NLedSetDevice(NLED_SETTINGS_INFO_ID, &settings);
}
static void key_hepatic_feedback()
{
LedOn(1);
Sleep(20);
LedOff(1);
}
No, the strength isn't adjustable. You can only control the duration.
Such a simple thing but it's literally driving me crazy.
How do I use WindowManager.LayoutParams and SeekBar in conjuction to adjust the brightness within the app (It doesn't have to change system wide settings, although if that's easier why not)
Supovitz said:
Such a simple thing but it's literally driving me crazy.
How do I use WindowManager.LayoutParams and SeekBar in conjuction to adjust the brightness within the app (It doesn't have to change system wide settings, although if that's easier why not)
Click to expand...
Click to collapse
It's very easy.
Basically, you have parameter "screenBrightness" in your LayoutParams object.
It's minimal value is 0.0, and it's maximum value is 1.0.
Let's say you have SeekBar with maximum value of 255.
So, in your OnSeekBarChangeListener you must have something like this:
Code:
[user=439709]@override[/user]
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
mLayoutParams=(float)(progress/seekBar.getMax()); //we need to scale our brightness from SeekBar max value to the value //between 0 and 1.
mWindowManager.updateViewLayout(mView, mLayoutParams);
}
mWindowManager is an instance of WindowManager.
mView is a View which you have to attach to the window. It can be a dummy view with no children, just don't forget to remove it before finishing your app.
Please note that this settings won't persist after you remover your dummy View.