Can someone programe driver (or port quake 1 & 2) for Omap 850 that will use integrated DSP as a 3D acc. cause of its streaming and floating capabilities????
GPU is basicly DSP.....
I know 3 Apps which uses the 3d Drivers(I think)
OpenGL Cube
s2p OpenGL version (with qvga pics)
and TF3D QVGA
The graphics are amazing...
Does anyone know more of them?
OK, as on the latest builds our old tcpmp stopped working, and the only build I have found (taken from Omnia) didn't have ATI Imageon code - I have compiled my own version of tcpmp
It's compiled against ARM5VT CPUs with a mixed thumb code. That means two things: it WON'T work on the eldest machines, and - it will do better on the others.
The package is compiled in such a way it supports BOTH Intel XScale and ATI Imageon drivers.
I have tested it on:
- HTC Universal, Intel XScale, WM6.1 (21051)
- HTC Hermes, ATI Imageon, WM6.5 (23004)
Enjoy!
Will test. Did you compile this from the original 0.72RC1 source? VS 2005 or 2008?
There are some plugins/updates that may interest you if you plan to do an update to use it's code to update some of the TCPMP components:
1- FLV1 and FLV4 plugins based on FFMPEG. If you could merge these two FFMPEG components into a single plugin it would be awesome since currently I'm using the 2 plugins based on FFMPEG. The FLV4 plugin is only good for FLV4 unlike the FLV1 which seems to be a somewhat complete ffmpeg version (but doesn't play FLV4).
2- ID3 tags fix (?). Also there is a pocket scrobbler (Last.FM) plugin.
3- Subtitles plugin (doesn't work in Xscale mode which is a shame...).
4- Character number limit fix.
Some of these plugins were coded directly into core components of TCPMP (like player.exe, interface.plg and common.dll) which is not such a great idea...
Also there is this other recomp of TCPMP built with VS 2008.
PS: Just tested it and it. I get the feeling you recompiled a couple of files and mixed them with others from TCPMP GF5500. If that was it please check again because your build doesn't support h264 and the GF5500 does. Also the ffmpeg.plg in that build is flawed since flv1 doesn't work properly in Xscale and fullscreen and the flv4 is outdated (it was based on an older version of the same plugin I linked in point 1).
frmariam said:
Will test. Did you compile this from the original 0.72RC1 source? VS 2005 or 2008?
Click to expand...
Click to collapse
original sources with vs2008.
frmariam said:
There are some plugins/updates that may interest you if you plan to do an update to use it's code to update some of the TCPMP components:
Click to expand...
Click to collapse
cool, thanks a lot, I'll update a whole package then
i would like it if someone could figure out how we can play on2 vp6 codec .flv files on our mobile phones
does it work on diamond?
kakit526 said:
does it work on diamond?
Click to expand...
Click to collapse
just try and tell us... how can I know?
ok, in the first post there's an update - some fixes and the most important - support for H.264
does it work on a htc universal with a wm5 rom?
thx.
.It have a wrong to open the player.exe
sxtheone said:
does it work on a htc universal with a wm5 rom?
thx.
Click to expand...
Click to collapse
It does work on universal, but with wm6 and above.
kakit526 said:
.It have a wrong to open the player.exe
Click to expand...
Click to collapse
hm? I can't understand what you're talking (or asking) about...
utak3r said:
original sources with vs2008. cool, thanks a lot, I'll update a whole package then
Click to expand...
Click to collapse
Just hope you can merge the sources of the FFMPEG bits (add FLV4 plugin support to the FLV1 plugin so only this last one is needed).
About the other components it would be better if they were new compiles rather than used from GF5500 (since eoc didn't release the source to his build...). If possible get an "opensource" build of splitter.plg, ffmpeg.plg and subtitle.plg. The lyrics plugin source never really saw the light of day which means it's lost code that eventually won't work and will have to be recoded from scratch.
Also can you currently compile a AVC (h264) plugin from the sources you have? The h264 plugin I've been using (the avc.plg from GF5500) seems to be close sourced which is a shame (besides violating GPL)... Not having the source for the h264 is a big miss since it's an important component (great codec) and the plugin is old.
PS: What's the MortScript for?
My Diamond can't open it.
TCPMP crashing with crash.txt error
no luck either on a FUZE running a fairly clean WM6.5 install -- same deal, crashes right away.
Error: le plugin FFMPEG n'est pas compatible avec la version actuelle. What means that actual FFMPEG plugin is not compatible with this TCPMP version.
and after that crush.
Test done on HTC Polaris with 3D drivers/gfxboost on.
whitealien said:
Error: le plugin FFMPEG n'est pas compatible avec la version actuelle. What means that actual FFMPEG plugin is not compatible with this TCPMP version.
and after that crush.
Test done on HTC Polaris with 3D drivers/gfxboost on.
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Click to collapse
the same "actual FFMPEG plugin is not compatible with this TCPMP version." diamond 21921 vx + 3d old tcpmp works fine
anryl said:
the same "actual FFMPEG plugin is not compatible with this TCPMP version." diamond 21921 vx + 3d old tcpmp works fine
Click to expand...
Click to collapse
hm, that's really strange.... for me it's working, I've tested several clips encoded with ffmpeg...
It seems I have to rebuild ffmpeg - but it will take some time
utak3r said:
OK, as on the latest builds our old tcpmp stopped working, and the only build I have found (taken from Omnia) didn't have ATI Imageon code - I have compiled my own version of tcpmp
It's compiled against ARM5VT CPUs with a mixed thumb code. That means two things: it WON'T work on the eldest machines, and - it will do better on the others.
The package is compiled in such a way it supports BOTH Intel XScale and ATI Imageon drivers.
I have tested it on:
- HTC Universal, Intel XScale, WM6.1 (21051)
- HTC Hermes, ATI Imageon, WM6.5 (23004)
Enjoy!
Click to expand...
Click to collapse
utak3r... nice to see this. If you don't mind also pls post the source code to any compiled versions you release or a means to access the source code as to remain GPL compliant. Thanx!
beta_boy said:
utak3r... nice to see this. If you don't mind also pls post the source code to any compiled versions you release or a means to access the source code as to remain GPL compliant. Thanx!
Click to expand...
Click to collapse
I think he just recompiled the source from Picard's test page with a different compiler and parameters so the code should be the same...
The h264, subtitles and lyrics plugin are some old .plg files which source was never released by their authors (not him I presume).
exactly so. It's still 0.72rc1, just rebuilded.
utak3r
when the revised version is expected to Diamond?
I know ES 2.0 support was just released, but does anyone know of any apps on the market that use it already? Perhaps ports of iPhone games?
i just got these 2 games to work on omnia i900.. this will not be playable if no one help me out here!! THE RESOLUTION AND SCREEN SIZE IS TOO BIG (WVGA)!! Anyone FIX IT!! Omnia i900 is wqvga
and heres the softwares i used on my PDA to make these games work!:
3D Diamond Ati Drivers d3d (with the xtrakt game itself)
Omnia 3D Drivers d3d
OpenGL ES 3D drivers, v1 compatibility layer (from modaco)
This Will Be Really PLayable If You xda guru guys Just Adjust The Screen Size and resolution of the games!!
Pictures Are Here: modaco.com/content/i9x0-omnia-http-omnia-modaco-com/335059/tower-defense-and-xtrakt-working-on-omnia-i900/
Thank You
For the software download links and more info about this go here
omniahub.com/forum/index.php/topic,2282.0.html