Another annoying bug, this time accelerometer - Vibrant General

http://forum.xda-developers.com/showthread.php?t=730606
This bugs me now. Makes playing games like doodle jump or anything using accelerometer not good....
The app android sensor data does make it work correctly, but why is this?
This bug is a big one....

temperbad said:
http://forum.xda-developers.com/showthread.php?t=730606
This bugs me now. Makes playing games like doodle jump or anything using accelerometer not good....
The app android sensor data does make it work correctly, but why is this?
This bug is a big one....
Click to expand...
Click to collapse
I saw this while using or attempting to use Layer screen would go all crazy up down left right.

talltexan said:
I saw this while using or attempting to use Layer screen would go all crazy up down left right.
Click to expand...
Click to collapse
Close layers completely. Then run that app above and go back to layers. Should work now.. it works for the games... I just start that app after every reboot and it somehow calibrates the accelerometer. ...
Truly software not hardware or that apparently wouldn't make it work right...
I love this phone but Samsung needs to iron out some thing... that said ill keep it and hope Samsung delivers.. even if not its the best out IMO....
Common Samsung.

I noticed that when I reboot, the accelerometer functions well enough. It seems as if performance degrades over time.
When I first launched 'Homerun Battle', the shadow for the bat was completely erratic and impossible to use. After rebooting the device, it was playable. Once running that calibration app, it's smooth as silk. The device is definitely plagued by some annoying bugs. Who knows if Samsung plans to fix them or not. I wish they'd just come out with an official statement so we could stop worrying.
Asphalt 5 was super buggy. I didn't notice any improvements either way. The car would randomly teleport, sound would cut out and so forth. Papijump seems just as playable to me, either way (degraded, rebooted, calibrated).
Weird.

Jon C said:
I noticed that when I reboot, the accelerometer functions well enough. It seems as if performance degrades over time.
When I first launched 'Homerun Battle', the shadow for the bat was completely erratic and impossible to use. After rebooting the device, it was playable. Once running that calibration app, it's smooth as silk. The device is definitely plagued by some annoying bugs. Who knows if Samsung plans to fix them or not. I wish they'd just come out with an official statement so we could stop worrying.
Asphalt 5 was super buggy. I didn't notice any improvements either way. The car would randomly teleport, sound would cut out and so forth. Papijump seems just as playable to me, either way (degraded, rebooted, calibrated).
Weird.
Click to expand...
Click to collapse
Asphalt 5 runs well for me if I calibrate it using the app....

Related

i keep reading samsung is working on update

For GPS and compass issues, but never have seen any evidence. .. anyone got a link, I'd just like to see it with my own eyes instead of speculating. ... thanks
Didn't think there was a statement directly from them.
I think you're right that there's no official statement from them. I think it's just what people have heard from the tech support folks at Samsung (and now also from TMo).
i just spoke to a rep and they've stated that *there aren't any updates planned to be released by samsung* *if they do, there will be information on the website* i kindly told them that they need to fix the slow screen to screen scrolling, gps, error connecting when using friends feed and replying to someone
other than that, the phone is excellent.
wrong thread. ignore.
stepinmyworld said:
i just spoke to a rep and they've stated that *there aren't any updates planned to be released by samsung* *if they do, there will be information on the website* i kindly told them that they need to fix the slow screen to screen scrolling, gps, error connecting when using friends feed and replying to someone
other than that, the phone is excellent.
Click to expand...
Click to collapse
Try a game using the accelerometer. .. its extremely fubared. .. try doodle jump or hell a free one hyperspace lite. .. you will see how messed up the 6 axis motion sensor they tout is.
temperbad said:
Try a game using the accelerometer. .. its extremely fubared. .. try doodle jump or hell a free one hyperspace lite. .. you will see how messed up the 6 axis motion sensor they tout is.
Click to expand...
Click to collapse
Just tried hyperspace lite. Thanks for the suggestion. Its pretty cool.
That makes three games I have players that use the accelerometer for controls (also replica island labrynth) and so far I find the accelerometer to be excellent.
WAY better, or instance, than playing similar games on the wii.
I just emailed Samsung about the issue, and asked them what the time frame of it being publicly addressed and fixed would be. I suggest everyone having issues do the same. I have not heard back yet, but will post their response when I do.
I also just got off the phone with T-Mobile tech support. They said they will not swap the phone out for the GPS issue, as it's a known issue and a different unit will not make a difference. They also had me do the keypad fix, (*#*#ect.) and it didn't give me any different results from the last time I tried it, other than the loss of signal I had last time.
I asked what Samsung has said to them about the issue and her response was there is no timeframe on when this will be fixed, but Samsung is aware for of the issue and are working on it.
Basically the same stuff everyone else is saying. 6 days left for me before I return the phone. I hope something happens soon.
beren28 said:
Just tried hyperspace lite. Thanks for the suggestion. Its pretty cool.
That makes three games I have players that use the accelerometer for controls (also replica island labrynth) and so far I find the accelerometer to be excellent.
WAY better, or instance, than playing similar games on the wii.
Click to expand...
Click to collapse
On the contrare. . Try homering battle 3g. There you will see... after that you will no what I mean and every game using the accelerometer takes a split second to really orientate......
It is flawed. ..
Or try hyperspace again and pay attention... then close it and download android sensor data... open that app, now go back to the game and notice how Mich faster it moves and how Mich more it responds... another game is speedx 3d... so hard to control then open android sensor data and its smooth as butter...
Please check again, it works sometimes like the first time then after that you will notice slow response. ..
beren28 said:
Just tried hyperspace lite. Thanks for the suggestion. Its pretty cool.
That makes three games I have players that use the accelerometer for controls (also replica island labrynth) and so far I find the accelerometer to be excellent.
WAY better, or instance, than playing similar games on the wii.
Click to expand...
Click to collapse
Try papijump..... notice how when you tilt it takes a second for the dude to respond to ya movement. .. then close it completely, open android sensor data and try again, its a lot smoother...... like the app calibrates the sensors or something...
We need more people to see this issue as not many people know about it... but I play games using accelerometer and notice its not right until that apps started first.
Tried your sensor data trick. Not noticing any difference.
eta: I have always sucked at these types of games on the wii or other phones, but I am doing quite well (comparatively) on the vibrant.
beren28 said:
Tried your sensor data trick. Not noticing any difference.
Click to expand...
Click to collapse
OK have you tried homerun battle 3d? If you don't have it ill pm you... I need you to see this..... I know its there....
Downloading the lite version now.
beren28 said:
Downloading the lite version now.
Click to expand...
Click to collapse
Cool. That should work... it may be smooth on try 1. But exit completely and try again, the shadow on the bat chops around and its supposed to be smooth.... then once choppy try that app again...
Thanks for testing this.. I've read others have same issue just no one really can see. This game should do it though...
I pmed you also..
Edit: if ya already opened that sensor app it wont play bad....
Must reset phone, don't run app, then try game, then when ****ty open app it'll fix everygame... but since ya opened it it will run smooth... must reset.
After completely resetting the phone, I am no getting what you described. Was definitely not seeing this before reseting, meaning something else I had done had "fixed" it somehow. No idea what.
beren28 said:
After completely resetting the phone, I am no getting what you described. Was definitely not seeing this before reseting, meaning something else I had done had "fixed" it somehow. No idea what.
Click to expand...
Click to collapse
Its not major, just a slight stutter which in really meticulous games like asphalt 5 speeding around corners it will effect you...
But run that app after reset, even close it, for some reason now the sensor is flawless. Lime the app calibrates it somehow......
I was cool on all bugs till this, cause I'm a gamer, but luckily someone found that app in another thread, makes it flawless....
Its like first time ever playing the app, it plays fine, but then next time its wack... really strange. I can't believe no one else noticed on games like those, I notice the slightest weirdness.

Jerky scrolling with finger down, smooth when released

Has anyone noticed this? Wherever there's something to scroll, web pages, menus etc., the motion is sort of stuttering as long as you keep your finger on the screen. When you release your finger and "throw" the page, it goes smooth. This makes me think that it's not a graphic performance issue, but it's more like if the resolution of the capacitive touch screen was lower than the actual display. I hope I'm wrong and it's software related...
Software related, doesn't always do this.
Edit-
On second thought I am not sure, sometimes it does this really badly and other times it is completely smooth. If we didn't have full resolution touch you would notice it on a multi touch test app.
Sent from my GT-I9000 using XDA App
I think I have found the cause.
Cpu scaling!
Lock setcpu to 1 ghz and it is much smoother.
What is happening is the cpu speed keeps throttling and jumping back to full speed causing problems
Sent from my GT-I9000 using XDA App
Actually...still unsure...ideas anyone?
Sent from my GT-I9000 using XDA App
"Problems" with CPU speed jumping up and down? Those are not problems but a design decision (jury is still out on whether the implementation is done right) to save energy.
Of course you can crank everything up to the max and never put peripherals or the CPU to sleep, but please don't start complaining when your battery runs flat before the day is done.
They set the ramp down cpu speed timer far too short. This can be modded in a kernel anyway.
Using a multi touch test we have at minimum 600x300 touch resolution, way more then enough to have lag free scrolling.
There's an acer android phone out with only about 32x 24 touch resolution. They manage
Sent from my GT-I9000 using XDA App
I don't think it's related. I'm experiencing this even with the cpu locked in performance mode. On the other hand, using a multitouch test app, I was able to move a pointer pixel by pixel at what seemed to be the screen's full resolution, so touch res is not the cause.
It's quite annoying cause even if you want to launch a fast scroll of, say, your contact list, you get that initial ugly small stutter... when browsing the internet this ruins the experience even more, since you are likely to keep your fingertip on the screen more.
Dunno about you guys but uninstalling Gesture Search by Google fixed it for me.
Never had that on my phone...
Bump... am I the only one bothered by this?
Am I?...
Rizlo said:
Am I?...
Click to expand...
Click to collapse
Could be, I had a HTC HD2 and it suffered from that problem alot. numerous videos have been posted on youtube because of it as well.
One possible way of minimizing the problem is to electrically discharge your screen, by putting an electric conductor, such as metal on it to remove and negative/postive ions still hanging around. Read that up somewhere and it somewhat helped my HD2.
Personally i have only experienced once on my Sgs and have not been able to replicate it since.
If you have big fingers that could also be a problem as the touch sensor can't decide on where to locate your finger...
Thank you for your answer! The electrical conductor you mentioned should go somewhere to discharge though... I can't walk around with a ground wire hanging from my phone all the time Plus, I really believe it's software. I know it always goes there but... iPhones have similar technology but they always scroll smooth. maybe it's interpolation we're missing here.
Btw I have particularly small hands!
Discharging it only has to be done only when the problem seems to be worsening. just try not to place your entire thumb on it but rather use the tips of yours fingers, that way it doesnt jerk.
I have to say this problem is pretty consistent, hence not worsening (or improving) whatsoever in any circumstances. It's just not fluid, ah my Touch HD used to be, but that was because of poor GPU (driver); we know that can't possibly be the case here, and as a matter of fact, regardless of load, stuff in the background etc, it's there all the time.
But as soon as you release the fingertip, the "inertial" part of the scrolling just goes as smooth as possible.
So I'd dismiss the electrostatic explanation, it seems like it was a non-interpolated low touch resolution... except that it's not...
Hi Folks, I have noticed the same problem running eclair 2.1 with Ryan's one click lag fix applied (the lag fix did speed it up quite a bit too!). It seems to do it after coming out of 'sleep' mode i.e when I wake it up from blank 'screen saver'. After a few scrolls or taps it starts to smoothen out a bit, but still not as I would like it to be.... Just my observations and sorry I can't offer up any Solutions... Any word if 2.2 update will make things better? Also, does anyone know when the update will hit Australia?
Welcome to android world, iphone users.
The world where not everything is super-smooth.
Actually it might be related to smoothing of touch input. Btw my scrolling is quite ok, but I come from Sybian world, world of lag.
xan said:
Welcome to android world, iphone users.
The world where not everything is super-smooth.
Actually it might be related to smoothing of touch input. Btw my scrolling is quite ok, but I come from Sybian world, world of lag.
Click to expand...
Click to collapse
'smoothing of touch input'? could you please expand on this?
BTW - I Never owned an iFone, and don't really go for it's comunistic ways... (although some people take comfort in it! )
Hm, touchscreen sends raw data to driver (noisy, with peaks) to driver. Driver cleans and interprets them.. (unless its done in TS firmware)
I think that more cleaning and smoothing at this stage would result in smother scrolling, but not-so-precise tracking (when drawing, etc).
I'm just speculating here, because I have no real knowledge about this.
OK... Although it seems like there is a delay in reloading to short term memory when coming out of hibernation? Would this sound like a place to start looking? if so, anyone have any ideas on how to manipulate this function?

Why does the Evo have screen lag?

I noticed that the Evo has a touch sensitive lag that is more apparent than any other device. A lot of noobs here thought it was due to the FPS but obviously it wasn't. I can figure it out myself because logically, screen size does not change how heat is transfered between the screen. I'm really curious what exactly it is.... notice how on the iPhone/iPad/iTouch there is zero to no lag in touch display and movement which is what makes gaming on Apple so wicked. The Evo is by far the worst device for this.... Its not a deal breaker by any means, but it is very noticeable when switching between an Apple product and the Evo.
Anyone got any theories as to what it may be? The lag is definitely there but nobody is really talking about it. There MUST be a fix - and NO its not putting custom rom like CM6 on it... its not a rom issue.
I really hope that in future devices Android phone makers will focus on reducing lag times. If there is any apparent gap between iOS and Android besides that app market it would be the lag issue. The reason I even thought of this was when reading a gaming thread earlier today - made me curious...
Oh I totally agree! Just spent 30 mins on 1 level of angry birds trying to be precise and ugh....I'm still trying to calm down.....damn frustration. I've never really spent more than 5 mins with an apple phone so I can't compare. But I could totally tell the lag. But really I've only actually noticed it a couple of times so I dunno what's up
Sent from my Evo
werxen said:
There MUST be a fix - and NO its not putting custom rom like CM6 on it... its not a rom issue.
.
Click to expand...
Click to collapse
Well of course you're right...
Though I have seen the lag disappear with the addition of Kingx BFS11 kernel. So technically it's not a rom, but a kernel has fixed it for me.
willy900wonka said:
Well of course you're right...
Though I have seen the lag disappear with the addition of Kingx BFS11 kernel. So technically it's not a rom, but a kernel has fixed it for me.
Click to expand...
Click to collapse
Really? So it does not matter how fast you move left to right the screen stays perfectly in sync with the origin....?
werxen said:
Really? So it does not matter how fast you move left to right the screen stays perfectly in sync with the origin....?
Click to expand...
Click to collapse
Or even in circles.
Well, my EVO is pretty responsive, scrolling and pressing things is super responsive.
Kinda weird, but I open the App menu and just scroll through the apps list up and down, kinda weird but it's just fascinates me sometimes .
Maybe you have too much processes going on?
I'm using EvIo Caulkin ROM
Yeah, this problem was a big letdown for me... like you said, not a deal breaker, but very annoying. It just seems to be tiny things that they overlooked. But it appears not so tiny when a lot of other people notice the issue as well.
Sent from my PC36100 using XDA App
Weird. I'm using 100% stock Evo and I also have used an iPhone extensively, and I don't notice any difference to be totally honest... the complete opposite in fact. I've always concluded the Evo was one of the best.
I'm just an average user, maybe I'm not trained enough to notice lol.
Sent from my HTC EVO 4G.
No problems here
Sent from my PC36100 using XDA App
I only notice it with Sense UI... Other phones like the Epic or whatever, seem to have less of a lag with touch. The minute I install an AOSP ROM, it's butter smooth and more responsive.
And it's not a ROM issue, just a Sense issue.
DC 3.6 and net's 4.2.1 bfs. Responsive as hell. Though, before the fps fixes, lag and studder were very apparent.
Sent from my HTC SUPERSONIC
The iPhone's touch panel is just better.
dglowe343 said:
DC 3.6 and net's 4.2.1 bfs. Responsive as hell. Though, before the fps fixes, lag and studder were very apparent.
Sent from my HTC SUPERSONIC
Click to expand...
Click to collapse
That's not what the OP is talking about. You're thinking of "visual smoothness", the OP is talking about touch accuracy.
Here's a article that goes into it and shows how much better the iPhone is. It's from earlier this year, so no EVO or iPhone 4 comparisons, but it should be a similar case for both.
never had any issues with screen lag/responsiveness.
On a side note though, and very weird, I went to do a test in Angry Birds like someone had mentioned and Angry Birds was mysteriously no longer installed on my phone...bizarre....
Well, guess I misunderstood the OP as well. Mine is very responsive. Sorry.
Sent from my PC36100 using XDA App
I'm using MIUI and Zen kernel and have no noticeable lag, even when playing games. I will say, however, that the glass screen of the iPhone does give it a performance boost on touchscreen response.
i had some lag issues with fresh 3.4 with the stock kernel switched to kings bfs 11 touch lag gone don't know why but it was switched to net's and lag was back left that kernel on and recalibrated the touch screen by calibrateing the keyboard and lag disapeared again but that was me don't know if it will work for anyone else
Award Tour said:
The iPhone's touch panel is just better.
Click to expand...
Click to collapse
Actually, the touch panel on the evo is simply the best on the market. Look up Atmel MaXTouch... This might simply be a driver issue or even a design decision.
Atmel maXtouch: http://www.atmel.com/products/touchscreens/default.asp
Unlimited touches
Low power consumption
Fast response — completely redraws screen every 4/1000 of a second (4ms) to
eliminate recalibration issues
Excellent signal-to-noise ratio for superior precision — 3x better than competitive
products
Superior performance for first-touch response — 3x better than competitive
products
Unambiguous, unlimited touch support
Responsive user interface: > 250 Hz report rate for a single touch
Extremely low current consumption: < 1.8 mW in "touch-ready" state
Two touch adjacency of less than 10 mm on a 4.3 inch (10.9 cm) touchscreen
Small footprint with few external components
Supports stylus, fingernails, and gloves
Grip and face suppression functionality: avoids false touches
Size and angle of touch supported
Screen sizes up to 10.2 inches (25.9 cm) are supported by a single chip
Proximity channel support
Click to expand...
Click to collapse
It even supports gloved hands if the OEM wants that enabled.
The only lag I have is when the phone is plugged in/charging. Other than that there is absolutely no other lag on my Evo. Those that are experiencing lag make sure it's not during charging.
On a side note the OP is truly an iPhone bias according to his previous post. Thought It's pretty funny.
werxen said:
I noticed that the Evo has a touch sensitive lag that is more apparent than any other device. A lot of noobs here thought it was due to the FPS but obviously it wasn't. I can figure it out myself because logically, screen size does not change how heat is transfered between the screen. I'm really curious what exactly it is.... notice how on the iPhone/iPad/iTouch there is zero to no lag in touch display and movement which is what makes gaming on Apple so wicked. The Evo is by far the worst device for this.... Its not a deal breaker by any means, but it is very noticeable when switching between an Apple product and the Evo.
Anyone got any theories as to what it may be? The lag is definitely there but nobody is really talking about it. There MUST be a fix - and NO its not putting custom rom like CM6 on it... its not a rom issue.
I really hope that in future devices Android phone makers will focus on reducing lag times. If there is any apparent gap between iOS and Android besides that app market it would be the lag issue. The reason I even thought of this was when reading a gaming thread earlier today - made me curious...
Click to expand...
Click to collapse
If you're up-to-date and you have a significant amount of free space on your internal storage and your phone is still laggy... return it because it's obviously defective.
Try a factory reset and/or a new kernel. Then kill off some of the sprint and htc bloatware.
Going from HTC Kernel #11 to #17 there was a noticeable difference in performance for me.
Going from there to AOSP was a complete improvement.
The stock rom is unbearable once you use a tweaked rom.
If none of that works I would bet your phone is defective and you should go back to your iphone.
Want to supply us with a software version and kernel version of your phone?
Or atleast something more than "The Evo sucks and the iphone is great"

Touchscreen response jumpy/laggy with Angry Birds on A70

As the title mentions, touchscreen response on my A70 seems laggy or jumpy when playing AB.
Basically, when trying to do the fine adjustments to aim, the A70 wants to jump around several pixels worth of movement. (sometimes up to about 1/4 the hight of a bird) On my Nexus 1 and G-tablet I could adjust aim down to pixel sized movements.
It may be due to being close to the screens edge, but I was wondering if anyone else has noticed this. It is not a constant issue, but touchscreen response definitely seems less precise all around when playing the game. Most other apps I use do not need such fine adjustments, so I can not tell if this happens in them as well.
Edit: Downloaded a multitouch tester. (multitouch vis test) This app plots your finger with x,y cords and a visual dot. When moving slowly, both tracking methods made small jerky hops rather than following my finger smoothly. I have never had this happen with any other android device. And yes, I did try the screen calibration in settings several times.
No one else have this problem?
I have this as well... pretty annoying.
Sent from my HTC Legend using XDA App
If this is common, then thats unfortunate. If it is rare then we know that we need to talk to archos support.
Are you in fw 2.0.71 ? I think is firmware related problem. I downgraded to 2.0.54 and have much fewer problems. And a faster a70 (z4root and SetCPU 1000mHz)
Hi there, first Message from me and first Touchscreen device...
i think it is because the wires of the touchscreen are not so close together.
When i look at them, the distance of them seem to compare to the "jumps" you mentioned.
But i have no other device to look at.
Are you using an App Killer before starting Angry Birds? I use the System Monitor to kill all unneeded applications to get at least 90 MB of free RAM before started Angry Birds and it runs very smoothly with excellent response from the touchscreen.
Bye.
CrunchyDoodle said:
Are you using an App Killer before starting Angry Birds? I use the System Monitor to kill all unneeded applications to get at least 90 MB of free RAM before started Angry Birds and it runs very smoothly with excellent response from the touchscreen.
Bye.
Click to expand...
Click to collapse
No, but the multitouch test app is not a RAM heavy app and it also has this problem.
Marine6680 said:
As the title mentions, touchscreen response on my A70 seems laggy or jumpy when playing AB.
Basically, when trying to do the fine adjustments to aim, the A70 wants to jump around several pixels worth of movement. (sometimes up to about 1/4 the hight of a bird) On my Nexus 1 and G-tablet I could adjust aim down to pixel sized movements.
It may be due to being close to the screens edge, but I was wondering if anyone else has noticed this. It is not a constant issue, but touchscreen response definitely seems less precise all around when playing the game. Most other apps I use do not need such fine adjustments, so I can not tell if this happens in them as well.
Edit: Downloaded a multitouch tester. (multitouch vis test) This app plots your finger with x,y cords and a visual dot. When moving slowly, both tracking methods made small jerky hops rather than following my finger smoothly. I have never had this happen with any other android device. And yes, I did try the screen calibration in settings several times.
Click to expand...
Click to collapse
please try: Settings->Repair->Touchscreen Calibration
Hi _nz_
Did you read the op last sentence.
"And yes, I did try the screen calibration in settings several times."
I have noticed this same issue on my 70.
Hmm, maybe I should start a poll. Try to get a rough guess at the ratio of those with and without this issue.
I also have this problem with my 101. Sometimes the game has frozen completely. I mean freeze as: the screen freezes but the game continues. I can hear the audio still. If I am firing off a bird it will freeze and I can hear the bird continue to fly and break things but can't do anything about it. I have to exit the game and then jump back in. Really annoying when you are at the last move to beat the level. :-( There doesn't seem to be any fix that works for me of the things I've tried. Very frustrating. Still love the unit though!
I don't see this issue on my 70. I'm not too good at ab though, maybe that's the reason.
I see the same issue on my 101. Hard to make fine adjustments.
CrunchyDoodle said:
Are you using an App Killer before starting Angry Birds? I use the System Monitor to kill all unneeded applications to get at least 90 MB of free RAM before started Angry Birds and it runs very smoothly with excellent response from the touchscreen.
Bye.
Click to expand...
Click to collapse
Agreed. Kill other apps to gain more memory before playing AB. It will then plays smoothly.
Sent from my A70S using Tapatalk
bthoven said:
Agreed. Kill other apps to gain more memory before playing AB. It will then plays smoothly.
Sent from my A70S using Tapatalk
Click to expand...
Click to collapse
This has nothing to do with the game not playing smoothly. It is about touch screen response. I have the same issue when using a 150kb multitouch visualizer app on a fresh reboot.

Gyroscope problem

Hi guys
I seem to have a problem with the gyroscope on my nexus 7. I only noticed this when playing temple run, the character always veers off to the right. Has anyone else had a problem like this? Is it a known hardware issue and should I return the device or is there a fix for this?
Thanks
I had the issue on one and I have read quite a few accounts from other people too.
I tried all kinds of things to fix it myself and nothing worked permanently.
Returned it for a new one.
shaneydroid said:
I had the issue on one and I have read quite a few accounts from other people too.
I tried all kinds of things to fix it myself and nothing worked permanently.
Returned it for a new one.
Click to expand...
Click to collapse
Ok thanks, looks like I'll be returning it then. Frustrating through, this is my second nexus already and I only bought the first one 2 weeks ago. My original one had a blown speaker.
This is the most ridiculous thing I've ever heard. Use some other tool to determine if the accelerometer is working, NOT GAMES.
Many games do the accelerometer VERY wrong. I have one game that works on one device but not on two others, no tilt at all on one, the other it's 90 degrees off.
Install this and find out: https://play.google.com/store/apps/details?id=com.miian.android.sensors
It takes about 10s to detect the sensors, just leave it alone.. then tap the accelerometer one and watch the graph, turn it one direction and watch the graph, etc through the various poles. There might be other apps out there to more easily visualize it, but this one will give you very detailed information.
khaytsus said:
This is the most ridiculous thing I've ever heard. Use some other tool to determine if the accelerometer is working, NOT GAMES.
Click to expand...
Click to collapse
You must have lived a very sheltered life or stayed far away from any media for this to be the most ridiculous thing you have ever heard.
I don't see why to the lay person using a game that heavily makes use of the either the gyroscope or accelerometer would be ridiculous? Either way, the game worked perfectly on my first Nexus so I'm confident its not an issue with the game.
The accelerometer test in the Android Sensor Box app shows the ball falling to the right straight away when the app is opened with the device placed on a flat table. This correlates with what I have seen in Temple Run.
Using the app you recommended, well I'm not sure what it shows! Two lines stay in the middle of the of the chart whilst the blue line stays at the top of the scale (+8). No idea of this is normal or not.
I've got the same problem while playing GTA. Every other game i tried works nice. Can somebody confirm that it is a GTA specific problem?!
Sent from my Nexus 7 using xda app-developers app
Also suffering with this
Speedx is fine
Riptide gp steers to the right all the time when held properly. Have to hold about 30° to the left for it to go straight
Sent from my HTC One X using xda app-developers app

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