I'm searching for an Android game developer for a game project.
Decent code difficulty, modular design. Heavy 2D graphics, multiplayer added later on.
Project is divided into modules, payment upon completion. Or, percentage from game sales on Android Market.
Please contact me directly for details.
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Hello,
I am currently looking for a programmer who is fairly skilled in game development and android system to collaborate with. The idea is to create a small yet expandable game through updates. Maybe even a interactive wall paper with gameplay mechanics.
I myself am an amateur 2D artist. I had been working on a project, creating sprite sheets for a xbox 360 project. However I feel that it would possibly do much better in the android market. By no means do I consider myself a professional, but I would dedicate a large amount of time, working daily to tweak and create sprite sheets to make them look as fluid as possible. I would hope the programmer also has the right amount of dedication and time to invest in this type of project.
Game Play Video
Currently can not add links to thread, but search youtube for CranialAcidTeam and you should see the page with a few videos.
If interested send me a email at acidgraphit3 (AT) gmail (dot) com
Thanks again, and I hope to hear from somebody soon.
No story is complete without its origins. We love to share with you the very first white-box environment of XnO!
XnO began its origins from the name "Ice Breakers", the way the cylindrical blocks were breaking. We had 3 walls couple of boxes from unity asset packages. And began the journey. We wanted to take a simple idea and implement in it all the possible depths.
When we began majority of the games were 2D or side scrollers, that never gave the player full satisfaction of real life interaction with physics of the objects. So we chose a 3D engine, as to why "unity" - the amount of tutorials, community support and ease of start was a key factor in choosing that engine.
To be a team you would need atleast 3 components to begin with - programmer, 2D/3D artist and level designer. Not to say one person can handle more than one aspect. As a team we were all on the same page, we want to make a physics based game with focus on gameplay first.
We followed the following steps:
i) Create first level - We used very basic components - rectangle, sphere, cylinder to create a game play scenario.
ii) Create a flow through of the game - Main Menu, Options and Level Select Screens. Once this was done adding new levels was very easy.
iii) In Game HUD - To enter and exit from any level
iv) Uploaded a web version for our friends/family to play.
Once we had all the pieces then we focussed on exploring all the possible depths and variations in the gameplay that can be achieved to make the game engaging and fun. In our case - target variations, introducing obstacles, power-ups, use of accelerometer to enhance gameplay. Once we had built the key features in, we explored on how to increase difficulty of the levels as the game progressed. At this stage we made some of our models, used some from unity and still used royalty free music.
Once we had good 20 levels working with all the above, we started showing it to people who either played a lot of games or were in gaming. This gave us a good insight on how improve.
As an indie developer it was so much easier for us to do the white-box the way we did because we focussed on Gameplay and Game Design, not so much on the art in the beginning. So when we got the feedback to change, it was so much easier to do it. We were never set in stone.
XnO is our attempt at making a 3D game with as close as possible to real physics without sacrificing the gameplay and memory footprint of the game. XnO is now available on Google Play and Amazon App Store.
Hi guys,
I have started getting into app development for Android and iOS. Quick Strike Math is the first Android app I designed on my own.
Description:
A fun and challenging math tutor for the budding math expert!
Aims to help kids and young students with memorization and to enable them to respond quickly to different levels of addition, subtraction, multiplication and division. A countdown timer option is available to vary the difficulty and to test their problem-solving efficiency. As their skills improve with basic math tables, users will be rewarded with one of a few fantastic special effects shows!
Play Store Link:
https://play.google.com/store/apps/details?id=com.dislam.qsmath
Screenshots are attached.
If you like it, please leave 5 stars and/or a review, which will help improve my app rankings Thanks!
Hi everyone,
Wanted to let the community know that we've created a game modding driver called MantaMod, which works directly at the OpenGL ES stream by intercepting it before passing on to the actual Android device gpu driver. Since it works at the driver layer, control or modding of Android games can be done without needing to change the original game APK package.
We are a small team and haven't had a chance to try it out ourselves on the Ouya device though, so it'll be great if someone could give it a shot. Any feedback or 'wishlist' for desired features / supported games is much appreciated! Do drop us a note at [email protected], we'll be glad to hear from you.
Some background: Things that can be done with MantaMod include:
- Texture Replacement: run-time dynamic insertion of custom textures into games allowing you to change the game graphics without needing to modify the original APK.
- Unlocked view camera: via run-time gpu shader replacement, you can unlock the game view camera and freely move it around anywhere in the 3D game scene without moving your player character
See some screenshots of the free-camera feature in the DeadTrigger zombie shooter game, as well as screenshots of various graphics mods done in Clash of Clans, SubwaySurf, AngryBirds Star Wars, etc on our website www_mantamod_com or our twitter / facebook pages
Cheers
The MantaMod Team
sounds interesting. Especially the texture replacement feature would be amazing to make HD texture packs for some games.
Also, is there any way to squeeze some more performance out of the Tegra 3 like lowering the resolution ?
Yep we actually already have the resolution change as one of the internal features, we can expose that via the web control UI for end-users if you're interested.
Let us know if there's a specific game you're interested to try this out with, we'll be glad to do up an interceptor driver for that game.
Cheers
nex86 said:
sounds interesting. Especially the texture replacement feature would be amazing to make HD texture packs for some games.
Also, is there any way to squeeze some more performance out of the Tegra 3 like lowering the resolution ?
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Hey everyone!
I've just released a new game. It's a avoider game in the style of old arcade vector graphics games. Feedback is appreciated!
Features :
- Gradual increase in difficulty. The more you stay alive, the more enemies appear. How much will you manage to survive?
- Simple, yet colourful vector graphics with a sleek neon feel of old arcade and atari titles.
- Responsive and easy to use touch based control system.
- Share your score with your friends.
- Compete against other players with Google Play Achievments and Leaderboards!
- This game uses in-game ads on the menu sections only!
play.google.com/store/apps/details?id=com.QGames.NeonVector