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Hi!
Anyone can recommend a good music player besides WMP10 Mobile with lots of effects settings like equaliser, 3D, surround, bassboost, preamp, reverb etc
GSPLayer2 have these effects but they have no effect on the sound output quality. Could be that its still not WM5 compatible although you can still use it.
So, any good one which is WM5 compatible?
Thanks
Pocketmusic bundle - www.pocketmind.com , has xtra bass stuff. Key mapping not working yet, developer updating but sound quality is great.
Or buy Sennheiser headphones with wmp10.
gavinfabl said:
...
Or buy Sennheiser headphones with wmp10.
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I concur. Its spooky that my Exec sounds better than my old JJ. But I use the Sony EX71SLBs and HiFi quality Sennheiser and the sound quality is good.
I use TCPMP to play my MP3s and it also sounds great.
Every program has its merits and downfalls, and this is a topic that's close to my heart. I wanna be using WMP as it's by far the nicest looking, but doesn't play .OGG which is in my opinion the best quality : compression format. MP3s are good, but they have to be at least 192 and you're pushing 80 - 100mb for a decent sized album. With AAC / OGG you get closer to 60.
TCPMP - so many good features but the obvious issues are around the look of the app, and the fact there's not much tag or playlist support (especially track number).
PocketMusic - good quality but a power and resource hungry beast. Probably the best overall, but quite expensive for what it is.
Pocket Player - the one I use at the moment. Though not as good as PM it's a more general all-rounder.
WMP - Probably the best PLAYER and the best visually, but not a great deal of features.
These are far and away the best set of players...I've tried the others and was disappointed with them all.
Ant
I just saw this a moment ago MORT PLAYER:
http://www.freewareppc.com/multimedia/mortplayer.shtml
Care to try. It's free.
PocketMusic 4.0.2 Bundle (PocketMind).
Simply the best.
Regards,
This is the best ;-) trust me
San
dreamtheater39 said:
This is the best ;-) trust me
San
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WinamPAQ only plays MP3s, though. :wink:
Ant
Anton.Valleyman said:
dreamtheater39 said:
This is the best ;-) trust me
San
Click to expand...
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WinamPAQ only plays MP3s, though. :wink:
Ant
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well, it plays .ogg files as well....
S
RE
OK, for the moment I'll settle with TCPMP for it has a preamp that can increase the sound level
I'll wait for GSPlayer to release its WM5 version and with its multitude of effects I can get better output sound control
Thanks for the feedback
I listened to my sisters ipod a couple days ago and realized that I was missing out on good quality music. So I purchased a Zune. I use skullcandy headphones. I compared the sound of the same tracks on my Xperia and on the Zune and the sound from my Zune rocked.
Hence my poll. How many of you carry an alternate media player, ipod, zune iriver etc and have an Xperia?
I do, I carry my xperia for phone calls, text messages and internet and my creative zen V plus just for the music
i carry my walkman player.. sony walkman nwz-a728
Funny this post came up, now that its warmer and i'm not using my jacket to store my x1. I just literally started to charge and load up my zen vision m with my music for listening. Ill probably buy a hip case thingy for my xperia or just stash it in my bag.
ummm.... am i the only one wondering why everyone bought a pda if your just gonna use it for phone/internet? THEN getting an ipod for music? this seems totally ridiculous to me, the X1 is a big enough device without having an extra mp3 player in your pocket! may as well just carry an old nokia 3210 with your ipod for music, digital camera for photos, and laptop for internet
In my opinion my X1 sounds with good earphones like my Sennheiser CX500 or my Creative EP633 even better than every iPod with the same earphones. last year I bought a Creative ZEN and I just gave it back because my W960i sounded better. Even if the Xperia doesn't sound 100% as good as my W960i, it still sounds too good for me to take some other device with me...
SamAsQ said:
ummm.... am i the only one wondering why everyone bought a pda if your just gonna use it for phone/internet? THEN getting an ipod for music? this seems totally ridiculous to me, the X1 is a big enough device without having an extra mp3 player in your pocket! may as well just carry an old nokia 3210 with your ipod for music, digital camera for photos, and laptop for internet
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From a logical point of view your comment is valid. However sometimes life is not black and white. Windows Mobile devices have been able to play music from day 1 aka PPC2000. However, if sound quality or media player functionality is not a concern or issue for you then definitely play your jams with the X1 or any other windows mobile device.
However you've got to realize that PMP are specialized and offer more than just playing music with shuffle and repeat functions.
I thought I'd just list some reasons why I like using my Zune 120 over my X1 for music.
- Space: I have a large music library
- Battery life: I commute an average of 4 hours everyday
- Sound quality:It's not all about headphones; the device has to produce the frequencies
- Bit rate :X1 cannot play lossless 320kb audio
- Screen size :This is trivial but I like the big screen
- Sync speed : Even though the X! is USB 2.0 capable you have to switch it to USB mode else it take forever to sync files. I had a 16GB sdhc card
- Seamless : The Zune just works. It's seamless and doesnt get bogged down. I can even sync it wirelessly and has tons of features.
Mind you, a lot of the reasons I listed can be recreated directly or with 3rd party apps on most WinMo devices ie sound improvement with SRS WOW HD or Conduits pocket player for more functions but my point is that my Zune just works. It does what it does best without any hacks or 3rd party purchases or freeware.
Now I'm not trying to sellup my Zune because I'm sure the same goes for an ipod or Iriver or Creative device. Until MS integrates such seamless functionality into WinMo device PMPs will do the job.
No longer since I have the X1. Battery life is still okay. I charge every night and listen to music about 6 to 8 hours a day. But now I might consider switching back to carrying a MP3 Player because I bought Sennheiser MX W1 wireless (in-ear) headphones and it might be that the Kleer Wireless Audio @ 2.4 Ghz interferes with WCDMA @ 2.1 Ghz. At least the signal is interrupted quite often compared to bluetooth connections, also over short distances < 1m "through" a human being. I will definitely experiment with that. Sound quality is awesome.
Firefall! said:
No longer since I have the X1. Battery life is still okay. I charge every night and listen to music about 6 to 8 hours a day. But now I might consider switching back to carrying a MP3 Player because I bought Sennheiser MX W1 wireless (in-ear) headphones and it might be that the Kleer Wireless Audio @ 2.4 Ghz interferes with WCDMA @ 2.1 Ghz. At least the signal is interrupted quite often compared to bluetooth connections, also over short distances < 1m "through" a human being. I will definitely experiment with that. Sound quality is awesome.
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Music quality on new generations of MP3 Players, Phones, and Computers is just a placebo effect. Music quality is a "lie". What determines music quality = head phones or speakers. What mp3 player you use is just plain old placebo BS.
I mean seriously people have done tests in which you see listeners who listen to high fidelity and low fidelity and they couldn't find any difference. This includes music producers and artists, and even the producers who claim th be able to tell the difference between a .wav and a .mp3 is straight up BS.
We humans can only hear a certain amount of frequencies.
poetryrocksalot said:
Music quality on new generations of MP3 Players, Phones, and Computers is just a placebo effect. Music quality is a "lie". What determines music quality = head phones or speakers. What mp3 player you use is just plain old placebo BS.
.
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LOL! You obviously have no idea what you are talking about. However that's ok! The media is crucial when it comes to sound quality. You can have the best and most expensive media player but if the media player cant output the frequency nor process at the bit rate then you are screwed.
Windows Media Mobile cannot process lossless audio. The difference in disparity between media encoded in 192VBR/F and 320KB /f is ridiculously clear regardless of headphones.
Please utilize the internet before quoting "false" facts. Nice try though.
Sony NWZ A818 is my music player.
I carry y Xperia for messages, telephone etc,
and my iphone for music.
i hate it to use the xperia for music with the headset, because i cannot skip the music with the headset, just like with the iphone
ash969 said:
I carry y Xperia for messages, telephone etc,
and my iphone for music.
i hate it to use the xperia for music with the headset, because i cannot skip the music with the headset, just like with the iphone
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That's pretty unique
I use my X1 for phone internet and videos and music/podcasts but also have a Meizu M6sl... pretty much because I had that before I got my loverly X1... I still use both though...
poetryrocksalot said:
Music quality on new generations of MP3 Players, Phones, and Computers is just a placebo effect. Music quality is a "lie". What determines music quality = head phones or speakers. What mp3 player you use is just plain old placebo BS.
I mean seriously people have done tests in which you see listeners who listen to high fidelity and low fidelity and they couldn't find any difference. This includes music producers and artists, and even the producers who claim th be able to tell the difference between a .wav and a .mp3 is straight up BS.
We humans can only hear a certain amount of frequencies.
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BS
Everything factors into sound quality from your headphones, the bitrate, the quality of the MP3 conversion software, to the amplifiers in the listening device. The chain is only as good as the weakest link.
On cheap equipment (most consumer stuff), it is hard to tell the difference between a good .mp3 and a .wav. On professional equipment, the difference is night and day. A professional sound engineer/mixer can probably tell the difference even on cheap equipment.
So there probably is a difference in the sound circuitry of a standalone media player as opposed to a do-it-all smartphone.
poetryrocksalot said:
Music quality on new generations of MP3 Players, Phones, and Computers is just a placebo effect. Music quality is a "lie". What determines music quality = head phones or speakers. What mp3 player you use is just plain old placebo BS.
I mean seriously people have done tests in which you see listeners who listen to high fidelity and low fidelity and they couldn't find any difference. This includes music producers and artists, and even the producers who claim th be able to tell the difference between a .wav and a .mp3 is straight up BS.
We humans can only hear a certain amount of frequencies.
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Depends. Arguably an audiophile would argue that a portable source in general is compromised when compared to a home source as the former doesn't have the space for a proper amp output stage. Though I get what you're saying.
Moreover the nature of the amplifier used in the output stage of the digital audio player can have adverse or preferable effects on the final sound (I hesitate to say "sound quality" as this is more of a "sound signature"). Hence why some players might sound comparatively warm and mellow, with rounded-out midrange and toned-down treble (my old Cowon iAudio X5, Meizu M6 MiniPlayer SP, and Nokia N86, for example). Conversely, other players might sound a bit colder, trading a rich midrange for some more emphasized treble. And of course there is always the sterile ground of neutrality that some may prefer (I think my iPod Video 5.5G 80GB fell under here).
I can't quite figure out where the sound signature of the X1 belongs. It doesn't sound like it offers as much body compared to the N86, but its bass is around the same level. Regardless, I believe the sound signature of the Zune is what the OP might prefer. Although all modern players are capable of reproducing the full audible spectrum audibly, many reproduce them in subtly different ways.
Plus there are externalities such as hiss, which is prevalent on my X1 (and on my M6 SP, but less so) but wasn't a concern on my N86 or X5 or iPod.
But the components between a high-end smartphone and a dedicated portable media player are negligibly different. Due to the size of their components and the compromises that are made for that portability, they are both in the same range of circuit quality. You'd have to get something like a $500 Kenwood Japanese import MP3 player to get an amp output stage that is noticeably superior, and even that difference is arguable.
I've read much speculation on the head-fi forums (admittedly before the "Sound Science" forum was created) and most people there concluded that for all but perhaps two or three portable media players (the Kenwoods I mentioned above), 192kbps MP3 is virtually lossless. On the home front it was generally believed that 320kbps performs the same effect, being indistinguishable from FLAC, ALAC, WAV, WMA-L, et al. As your bitrate strays down from these values in the respective setups, you (depending on your level of hearing) are prone to hearing more compression artifacts.
Then there were a few that claimed they could hear stark differences. These few were the kinds that invested upwards of ten thousand U.S. dollars on audio cables. I'd like to scream "snake oil" but I can't, as I haven't tried such extravagant setups myself.
I used to care a lot about this, and spent so much time debating on sound quality that I forgot what was really important: the music. I sold all my MP3 players, stuck to the X1 and my Sennheiser HD25-1s, and I couldn't be happier for it. Much better to appreciate what's great than to worry about what little is wrong and could be improved.
alabij said:
LOL! You obviously have no idea what you are talking about. However that's ok! The media is crucial when it comes to sound quality. You can have the best and most expensive media player but if the media player cant output the frequency nor process at the bit rate then you are screwed.
Windows Media Mobile cannot process lossless audio. The difference in disparity between media encoded in 192VBR/F and 320KB /f is ridiculously clear regardless of headphones.
Please utilize the internet before quoting "false" facts. Nice try though.
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According the the wikipedia page WMA lossless does play on windows media player mobile http://en.wikipedia.org/wiki/Windows_Media_Audio#Windows_Media_Audio_Lossless
I just downloaded a sample file and it played on my xperia - or am I missing something? Arn't there 3rd party players that will play FLAC and other formats too?
Personally I think the media and headphones matter the most, whats in between makes little difference to all but self confessed audiophiles who will claim that using gold plated oxygen free cable makes a difference too. (ie BS)
scote said:
According the the wikipedia page WMA lossless does play on windows media player mobile http://en.wikipedia.org/wiki/Windows_Media_Audio#Windows_Media_Audio_Lossless
I just downloaded a sample file and it played on my xperia - or am I missing something? (ie BS)
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Hmm . . . You've got me there. I wish you would post a link to this sample file. Last I checked WMP Mobile 10 could not and does not support WMA 320Kb/s F Lossless. Mind you this is not the same as .wav which is supported by the hardware though playing/loading a full song 03 3 mins r above in .wav might take a min or two and probably freeze your device.
???? 320kbps != lossless.
Lossless = FLAC, ALAC, APE, WMA-L, WAV, et al.
WAV is generally 1411kbps, the rest are inherently VBR as there is a variable amount of lossless information in a track per time. I think FLAC is around ~700 ABR for most of my tracks.
Regardless, 320kbps and lossless are transparent to most people (regardless of setup) anyway so it doesn't really matter. Lossless arguably doesn't benefit portable sources, which are generally transparent to 192kbps.
Also I am unsure that WAV would freeze a device, especially if it is in solid-state memory. In hard disks it generally requires a lot of seeking and consequent power consumption, but hard disk players are phasing out anyway. The point is that WAV requires no decompression as it isn't compressed at all, and therefore uses the least processing power. WAV is less taxing on non-hard drive portable media players than even MP3s.
Hope someone can offer me some advice. Video playback is very high on my priorities. I currently have an Omnia which is pretty flawless playing back DIVX or XVID encoded files. I am not interested in playing back High Def content, only xvid/divx avi files that I download such as TV and DVD Rips.
How good is the Touch HD with Coreplayer, I am pretty worried from all that I read about HTC/Qualcomm drivers not working properly and this is a deal breaker for me. I don't know if the Touch Pro 2 is the same, I know it has the same processor.
I have been out of contract for a couple of months and was waiting to get an Iphone but I will have to encode all my xvid files in order for them to play, at least until Coreplayer for Iphone is released. I was happy with my Omnia but I seem to have endless problems with getting programs working as they should and of course there is no official support on this site.
If video playback is ok for these type of files I may go for either the Diamond 2/Touch Pro 2 or Touch HD as they all seem to be a similiar spec.
Booo, DivX on HD
One of the main reasons I bought my Touch HD was for playing Divx. I have a couple of old Dell Axims which have been great but the attraction with the Touch HD was it was a phone aswell, GPS, bluetooth for the car and I could watch films on the train to work in high res still.
Actually, it's a bit rubbish in my opinion. The screen is amazing but you cannot use TCPMP that well as it judders too much. So you have to resort to using the pretty limited Coreplayer (no AC3 support which is annoying when you only realise after you have boarded your train to work!). No easy way of fast forwarding as you cannot program all the soft touch buttons. No easy way of raising / lowering the volume either.
Oh yes and it still skips and judders in Coreplayer unless you are watching a boring movie about paint drying as it has no movement on the screen.
I bet you will get a ton of positive responses but this is what I think. If you are still tempted after my rant about the HD then I would suggest trying it.
of course if you are interested in buying it then it is an amazing DivX player and works flawlessly.
I will second Damians post, although Rubbish might be a little harsh...
Like you I was very excited to basically just drop a couple of TV shows on the Storage Card without any interaction and start playing them on my way to work but it didn't take long to realize that was merely a dream...
I consider myself being picky about quality and as of now the quality in such a setup is not watchable. At the moment I encode with Super and then transfer to Storage Card (got it setup fairly automatic with MobSync). I am holding on with hopes of better compatibility from CorePlayer (support for the chip), a better player or any other major breakthrough in the issue since I do think that for me there is no phone on the market that can beat the incredible screen... that I believe was made for watching media such as described.... sigh...
On a small note.... I had the Diamond2 to compare (benchmarked and simple visual comparison) side by side and though benchmarking exceeds the Touch HD (HD: 75-90% vs D2: 105-120%) as well as the visual appearence.... the screen really is a major difference that might be worth waiting for a better HD solution...
2 cents... signed and delivered...
//Nik
Thanks for the advice. I was hoping for something more positive re playback but you more or less just confirmed what I thought. I think I'm going to go for the new Iphone this summer if I need to convert files anyway.
I havn't found it too bad to be honest (and I'm another perfectionist). I was annoyed for weeks and spent ages scanning this forum and different options, but as it stands, on the newest stock rom (which only uses up 29% of ROM), using SDcard tune-up, and the best options in Coreplayer (turning sound to mono-join etc), I get no skips in films or TV shows. I'm perfectly happy with it, although I do make sure to check the videos play once I've dropped them on (and 8 out 10 of thousands of Divx/Xvid/Avis from loads of sources work on the box).
So 8/10 for me. I'll try to provide more info if you need.
There is a tool, called "HTC Touch HD Video Converter", just search the forum. Works very fast, esp. on two core machines. In my opinion, this is the best converter, every movie i've converted with this tool runs just gorgeous on my touch HD using the built-in player Album. No delays, no sound issues at all - just like it should be, smooth and the picture is brilliant.
I used different converters and I don't know what's so special about this one but it just works, other didn't (in my case). I was kinda disappointed with the touch HD, videos didn't run smoothly, I even wanted to buy the ipod touch, before I used this tool.
here we go
http://forum.xda-developers.com/showthread.php?t=467112
meddleuk said:
was waiting to get an Iphone but I will have to encode all my xvid files in order for them to play
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I think this information is'nt correct. You have tried out the free vxflash from Cydia store? You should be able to play divx, xvid, and flv files directly with iPhone with no conversion.
See http://www.iclarified.com/entry/index.php?enid=3895
smeddy said:
I havn't found it too bad to be honest (and I'm another perfectionist). I was annoyed for weeks and spent ages scanning this forum and different options, but as it stands, on the newest stock rom (which only uses up 29% of ROM), using SDcard tune-up, and the best options in Coreplayer (turning sound to mono-join etc), I get no skips in films or TV shows. I'm perfectly happy with it, although I do make sure to check the videos play once I've dropped them on (and 8 out 10 of thousands of Divx/Xvid/Avis from loads of sources work on the box).
So 8/10 for me. I'll try to provide more info if you need.
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Would you mind sharing your config.xml located in Application Data/CorePlayer?
(...or specify your settings manually, but I think above would be easier)
I feel like I've tried all possible settings with no success. It would be greatly appreciated!
//Nik
I was also very excited when i finally got my Touch HD, espacially for watching TV series like you guys. 3 hours on the train is not bearable without some kind of entertainment . Well at first i also was very frustrated cause i am one of those people that instantly pick up jerky movement in a movie or when the sound lags just a few frames behind. Ever tried watching 4:3 content on a 16:9 tv, but stretched? Everytime i see something like that, i feel the urge to cry But there are many people that do not pick up such things.
Got a bit offtopic here, sorry. What i wanted to say is, i got accustomed to the slight jerky movement while watching something. The luxury of being able to pull out your phone, attach your headset and simply watch something while on the train, the bus or somewhere else, simply outweighs the not so fluent playback. As already mentioned the display is absolutely gorgeous. This is of course my oppinion. Using coreplayer on Topix 2.1.
Hey I've uploaded it (as a text file). For this, anything xvid, avi, divx, mpg etc. just seems to work (well, 9 out of 10 files, ranging from 174mb TV shows to 1gb movies).
Will be interested to know your thoughts or offer any further feedback,
Another thumbs up for Projections Video Encoding GUI - films I've converted are very smooth and audio and video are all in sync. A great app.
Try this program too. It'll help you find and open your video files with the HTC Album. Click on the link for more details.
http://forum.xda-developers.com/showthread.php?t=520604
Hi, I tried TCPMP and then Coreplayer to play standard resolution Divx files. With coreplayer I get very good results after increasing the buffer it uses for video and audio.
I'm using regular Divx or xvid movies, with MP3 audio. I'm using episodes from House M.D. for example, in high definition, and they look perfectly good. A movie like Terminator, with high movement, a lot of explosions, etc, is more difficult to handle. But overall I'm satisfied with what you get with the correct software and settings.
Unfortunately I have come to realize after trying several devices and hundreds of programs that Windows Mobile programming is still on it's infancy and 95% of the programmers cannot reach an aceptable level of ussability. I'm tired of big slow programs, that cannot display the simplest of 2D screen while in others you can pan or zoom a photo fast, or display video full screen at 20 - 25 fps. That shows you that the hardware is capable of fast processing and screen redraw, just most programs are too big and too slow.
As far as I remember in some Magic custom ROM at least FLAC got a support.
It's be great, esplecially with FLAC which is lossless.
Well, I am missing this, too, so I am looking into building a FlacPlayer and had very little success so far. However, I am blaming it on the fact that I have plenty of "real work" to do, so I don't really have time to study the FLAC-code in detail.
I'll keep you updated if I make any progress.
I love flac, but I also love free space. With flac taking 30mb per song. Ouch is needed. but again i know its lossless but you really need decent headphones to notice.
Danie1 said:
Well, I am missing this, too, so I am looking into building a FlacPlayer and had very little success so far. However, I am blaming it on the fact that I have plenty of "real work" to do, so I don't really have time to study the FLAC-code in detail.
I'll keep you updated if I make any progress.
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Excuses....
OGG (audio) files already play fine (at least it does via the default HTC media player).
Why in hell would want flac on your mobile phone?
The DAC (Digital to Analog Converter) which handles the conversion to analog signal in the headphone jack is very compact and will not take advantage of flac on a mobile phone. Not to mention You would require hifi headphones, the battery would drain A LOT faster and it would take a lot of space on SD card.
Four reasons:
1. FLAC is lossless.
2. FLAC is easier to decode than MP3 (and thus uses less CPU)
3. My earpieces are hifi.
4. Why not?
Uqbar said:
Four reasons:
1. FLAC is lossless.
2. FLAC is easier to decode than MP3 (and thus uses less CPU)
3. My earpieces are hifi.
4. Why not?
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2. Probably not even true . FLAC can take a surprising big amount of CPU time to decode (edit: compared to MAD mp3 decoding) and uses a bit more RAM (if the FLAC's are encoded at >= q7 or q8). And playing back MP3 / AAC might even use (a bit) of hardware acceleration. Anyway you cut it, FLAC files are bigger, so it requires more read-actions from the SD card and that takes up more battery in the end.
3. Good for your earpieces. But the quality the phone can output over the 3,5mm jack is abysmal at best. Even worse, on my Hero I prefer to use my ultra cheap bass-heavy in-ear-headphones instead of my $130 Sure's because that cheap ones kinda mask the crappy quality. There is quite a lot of hiss and static noise on the output (Signal-to-noise ratio is to-pee-yourself-laughing-so-bad).
Any quality-gain the FLAC format would have, the phone is not able to output that through the headphone jack or USBext connector, so it's useless. Use a proper iriver or iAudio mp3 player for that kind of stuff .
4. The above 2 reasons.
And please remember that Android development at the moment is all Java based (I don't know if the NativeSDK is already useable or not). That means any kind of audio decoder has to be completely CPU based and has to be written in Java. Doesn't mean it can't be done (or isn't already done), but most libraries and implementations floating around aren't in Java so they would require porting. And porting lowlevel stuff to Java is simply something a lot of developers aren't happy doing.
Why flac support?
The answer for me is simple, I have all my CDs ripped as flac for use with my Squeezebox and iAudio S9. I don't like taking my S9 out with me when I'm going for a beer or two, which means the Hero is my choice music player in those situations. As there is no flac support on Android by default, I have had to convert my entire collection to mp3, I don't like having to have two copies of the same file, it annoys me.
Flac is supported in CyanogenMod ROM from version 3.9.3 onwards.
Florida.
dipje your 130 dollar Shures are not high end... It's spelled with an H by the way. High end would be westone labs or JH or Ultimate Ears. If this guy wants to listen to flac it's his choice. The truth of the matter is mp3 320 (the maximum you can go) cuts off EVERYTHING above 20,000. Whether you hear this or not is inconsequential because a: there is empty bandwith now and that means less dyanmics for the rest of the frequencies and b: there is a second selective bandpass filter employed by mp3 encoding that cuts all the way down to 16,000 and YOU DO hear those frequencies even on the MOST TERRIBLE OF TERRIBLE devices.
The size of the jack has very little to do with the quality of the output. 1/8" or full size 1/4" it does not matter. FLAC is BY FAR easier to decode than mp3 just like it is BY FAR easier to ENCODE than mp3. When I encode WAV to FLAC it is practically done as soon as I hit encode. Of course, you know how long mp3 takes I hope. You do rip and encode your own music right?
Anyway, I could prefer FLAC just because my battery would run longer.
The lossless and dynamics things would just add some more benefits, as well as the freedom that's in there.
By the way, FLAC can be (of course) written in Java: http://jflac.sourceforge.net/ but native code would allow my battery to run even longer.
nikonmikon said:
dipje your 130 dollar Shures are not high end... It's spelled with an H by the way.
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Didn't say they were high end. Trust me, I know better . And sue me for a spelling error, that's what you get with auto-correcting on-screen-keyboards .
nikonmikon said:
If this guy wants to listen to flac it's his choice.
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No denying that! Sorry if it sounded like it, but I _really_ don't mean to say something like "FLAC on a Hero is stupid, so stfu" or anything like it. Ofcourse, the choice is there for everybody.
I was just noting arguments what would be against FLAC on a device like the Hero. If anybody would say "I don't care about those points" then by all means, feel free .
nikonmikon said:
The truth of the matter is mp3 320 (the maximum you can go) cuts off EVERYTHING above 20,000. Whether you hear this or not is inconsequential because a: there is empty bandwith now and that means less dyanmics for the rest of the frequencies and b: there is a second selective bandpass filter employed by mp3 encoding that cuts all the way down to 16,000 and YOU DO hear those frequencies even on the MOST TERRIBLE OF TERRIBLE devices.
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Here you make a very good point, the basic lowpass filters applied with almost all MP3 encoders out there indeed destroy a lot of detail that even something like the crappy DAC in the Hero will miss.
nikonmikon said:
The size of the jack has very little to do with the quality of the output. 1/8" or full size 1/4" it does not matter.
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Where did I say something like that??
The jack output indeed doesn't matter. But the fact is that the internal design of a small phone / device will have an impact on the shielding and interference on the audio signal. Dedicated audio devices / mp3 players are (hopefully) designed with this in mind, but on phones it can affect quality (much). On my old Diamond for example you hear ticking and a static noise appear suddenly on the line (quite high volume actually) the moment the GPS is activated. If there are more things like this that affect audio quality, I don't know. I think there are, and quite some of them are audible, specially by someone who prefers a format like FLAC. But I don't know this fore sure at all.
nikonmikon said:
FLAC is BY FAR easier to decode than mp3 just like it is BY FAR easier to ENCODE than mp3.
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You actually tried it? You know the reason why a lot of devices like Cowon iAudio devices only support FLAC's encoded with the quality parameter set to 7 or lower? Take any kind of software on a Windows Mobile (for example) device with a Qualcomm 72xx chipset, let it play a q8 or q9 FLAC file. Measure the complete system load while doing so. The device struggles. The I/O calls on an embedded platform like that make for a huge impact, making even normal FLAC files harder to decode than most MP3 files. Make it a q8/q9 file with 24bit and the CPU will struggle. The memory needed for decoding also increases very rapidly with q8/q9 files.
nikonmikon said:
When I encode WAV to FLAC it is practically done as soon as I hit encode. Of course, you know how long mp3 takes I hope.
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It ofcourse all depends on your system configuration. But if you let LAME 3.98+ encode on with the default --vbr-new method, you now it doesn't take long _at all_. Ripping an entire CD from WAV to FLAC (or direct from CD with EAC or something similar) takes (still) less CPU than MP3 yes, but the disk activity of writing more data makes it pretty much the exact same speed as ripping to MP3. But now we're getting off topic, this was just to give you a little more insight on my thinking.
nikonmikon said:
You do rip and encode your own music right?
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Let's not start any kind of flaming, ok? (Just as a precaution). Ofcourse I do. And I don't just state things I make up in my mind, I state them because I noticed those things myself, and maybe even researched it for my work.
Anyone make any progress about the equaliser app that we are missing on the HTC?
I dont know why we are wasting time talking about lossless audio crap when we can make any badly ripped mp3 sound good by tweeking the eaqualiser.
I heard HTC were going to make it available in the new ROM, but it aint there.
Whats the verdict?
dipje said:
"buncha stuffs said"
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I did not realize you were posting from a device with a limited keyboard.
It did seem like you were coming off as telling him to give it up but, I can see how you were bringing those points up to make sure he knew what he would be up against. It only takes one developer who is actually enthusiastic about FLAC though and those all fall away.
For the jack, I agree that the device has a relatively small footprint which makes isolating things difficult and traces undoubtedly get put next to one another that would never be true in such a case as a preamp or amplifier. Noise will certainly be introduced. I thought you said that the tiny jack would be terrible in sound quality. I was mistaken. Someone who does enjoy flac will hear these ticks and such but, they do not negate the higher frequencies gained by using FLAC over a lossy compression. It would be akin to some insane audiophile who prefers vinyl over digital on a $500,000 (or euro) stereo and simply ignores the pops and clicks that comes with vinyl. (This happens often in the audiophile world)
I am pretty sure Cowon devices support all the way to 8. I don't believe you can encode a "9" as 8 is the maximum. My girlfriend has a Cowon s9 that I bought for her so I know this to be true (about the 0-8 support). I believe the website also says this. However, it is likely that FLAC playback uses more power than mp3. I don't know to be honest. Accessing a card takes much power? I figured it wouldn't matter because it's not mechanical. The multiple IO actions happen all the time on the phone doesn't it?
Relatively speaking I was saying that FLAC encodes and decodes MUCH faster than mp3. Regardless of the system configuration unless it somehow had mp3 hardware encoding/decoding. The disk activity is not actually called by EAC if you recall EAC does not encode to anything. It merely rips wav from the disc in question.
I don't think I was flaming just considering you not knowledgeable in this area but you definitely proved me wrong
Oh also, I should state that the selective filter is adjustable with mp3 encoding but it defaults at 16khz.
Those noises appearing at low volume parts, especially when fading between tracks. Are they totally hardware related. And are they always appearing equally. Sometimes i think it's worse than others. And after i started using Meridian player. I don't have the funny skipping, that sometimes appeared at the beginning af a song, with the original player.
I've tried everything to improve the horrible sound on the Galaxy s II (poweramp,equilizer,etc.)...nothing beats the combination of Cyanogen Music Player and DSP Manager...just installed both on my S2 and its FINALLY sounding like a decent music player! Download and install from here:
www.theandroidsoul.com/galaxy-s-ii-s2-gets-cynogenmod-7-music-app/
Sent from my GT-I9100 using XDA App
Tell me what you guys think
Sent from my GT-I9100 using XDA App
I guess I'm ignorant, I listen to music every day with headphones and the music sounds all right. Stock 2.3.3 unrooted, using Ubermusic and google music as players.
zkyevolved said:
I guess I'm ignorant, I listen to music every day with headphones and the music sounds all right. Stock 2.3.3 unrooted, using Ubermusic and google music as players.
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same here with stock player
+1 stock music player user. I'm kinda ignorant about this too. Maybe its because the SGS2 audio quality is already far better than my nexus one, therefore I'm quite satisfied with my upgrade.
Sent from my non-Apple device via XDA App
Likewise same as last two post . But with an enormousness variation in hearing and music played its only to be expected that some need adjustments .
Crap music is crap music no matter how you try to improve the sound .
Worth a look/try anyway .
jje
Combined with Poweramp equalization and an AKG K319 my stock SGS2 with 2.3.3 sounds quite good ... no need for further hassle.
PS: It might be worth mentioning, that I only play Ogg in 224 Kbit ... MP3 is junk even at 320 Kbit
I for one thank you sir for posting this. I actually despise the sound of music on this device without an EQ as when you turn up the bass the preamp maxes out and the sound distorts. DSP manager does a MUCH better job (had it on my HTC Hero with CM7) at managing that and I had no idea it could be installed as an APK. I thought it was integrated into CyanogenMod. YIPPEE!
Aymara said:
Combined with Poweramp equalization and an AKG K319 my stock SGS2 with 2.3.3 sounds quite good ... no need for further hassle.
PS: It might be worth mentioning, that I only play Ogg in 224 Kbit ... MP3 is junk even at 320 Kbit
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Possibly why my music is not a problem Encoded as AAC+ at 192 KBps and no need to distort my music by ramping up the bass .
Noticeable that many who complain are looking at false bass sounds .
jje
Actually to my ears it isn't just music on this phone that sounds bad. When I play Gun Bros and things explode, the explosions distort as well.
I suppose I also use the expression of sounding "bad" as a relative term. Music doesn't sound "bad" I guess but I prefer mine to have much more bass and clarity, and I just don't get that with straight up stock. I do with DSP Manager however.
IMHO, Cyanogen Music Player has much better output than stock. The sound is also much clearer. Power Amp is a very good music player and the equalizer is top notch, but it just doesn't provide the punch I like in my music, I find myself playing with pre-amp a lot, but it tends to distort the sound to a high degree. For now, DSP Manager combined with Cyanogen Music player has been the solution to my problem. Sound is clear, punchier than stock player and PowerAmp, and gives a fuller/bolder music experience. Any one try it out??
I will give it a try. I had been using poweramp on my HTC Hero, with no EQ, just tone, plus DSP Manager with EQ. Sounded perfect for me, but I will give CM player a try and see if I like it as much as you do.
I got excited when I saw DSP Manager and got too lazy to try the music player too right away.