The code below draws my png images. Now I want to get left_btn clickable. When you click on the image left_btn should left_foot be hidden and another png image appear. How do you make these? I am not useing layout -> main.xml
Code:
public class DrawView extends View implements OnClickListener {
private ColorBall game, left_btn, right_btn, head_body, left_foot, right_foot, left_arm, right_arm, left_hand, right_hand;
public DrawView(Context context) {
super(context);
setFocusable(true); //not yet necessary, but you never know what the future brings
// declare each ball with the ColorBall class
game = new ColorBall(context,R.drawable.test1);
left_btn = new ColorBall(context,R.drawable.left_btn);
right_btn = new ColorBall(context,R.drawable.right_btn);
head_body = new ColorBall(context,R.drawable.head_body);
left_foot = new ColorBall(context,R.drawable.left_foot);
right_foot = new ColorBall(context,R.drawable.right_foot);
left_arm = new ColorBall(context,R.drawable.left_arm);
right_arm = new ColorBall(context,R.drawable.right_arm);
left_hand = new ColorBall(context,R.drawable.left_hand);
right_hand = new ColorBall(context,R.drawable.right_hand);
}
@Override protected void onDraw(Canvas canvas) {
canvas.drawBitmap(game.getBitmap(), 0, 0, null);
canvas.drawBitmap(left_btn.getBitmap(), 45, 206, null);
canvas.drawBitmap(right_btn.getBitmap(), 397, 206, null);
canvas.drawBitmap(head_body.getBitmap(), 230, 132, null);
canvas.drawBitmap(left_foot.getBitmap(), 225, 185, null);
canvas.drawBitmap(right_foot.getBitmap(), 250, 185, null);
canvas.drawBitmap(left_arm.getBitmap(), 205, 165, null);
canvas.drawBitmap(right_arm.getBitmap(), 260, 165, null);
canvas.drawBitmap(left_hand.getBitmap(), 190, 145, null);
canvas.drawBitmap(right_hand.getBitmap(), 290, 145, null);
invalidate();
}
Set an OnClickListener on left_btn and set a variable to true so you draw the original if false or the replacement if true. Also, why are you calling invalidate in onDraw()? Invalidate will force a redraw. Generally you don't want that until something changes that requires a redraw.
Related
Does someone know this? I want to unregister from the GSM network, but not enter the flightmode (I still need SIM access, and it should be fast). The following code works fine on a S100 (WM2003), but the 9100 (WM5) refuses to unregister. Registering works fine on both devices.
Code:
GsmControl::GsmControl()
{
errorMsg = TEXT("No ERROR/SUCCESS message to display.");
hLineApp = NULL;
hLine = NULL;
LineInitializeExParams.dwTotalSize = sizeof(LineInitializeExParams);
LineInitializeExParams.dwNeededSize = 0;
LineInitializeExParams.dwUsedSize = 0;
LineInitializeExParams.dwOptions = LINEINITIALIZEEXOPTION_USEEVENT;
LineInitializeExParams.Handles.hEvent = NULL;
LineInitializeExParams.dwCompletionKey = 0;
dwLineAPIVersion = TAPI_CURRENT_VERSION;
GsmInitialize();
}
HRESULT GsmControl::GsmInitialize()
// Initializes TAPI interface
{
res = lineInitializeEx(&hLineApp, NULL, NULL, NULL, &dwNumDevs, &dwLineAPIVersion, &LineInitializeExParams);
res = lineOpen(hLineApp, 0, &hLine, dwLineAPIVersion, 0, 0, LINECALLPRIVILEGE_MONITOR, 0, NULL);
return res;
}
HRESULT GsmControl::GsmLineUnregister()
{
res = lineUnregister(hLine);
// res = lineSetEquipmentState(hLine, LINEEQUIPSTATE_NOTXRX); /* Edit: This is commented out, as I don't want any kind of flightmode behaviour */
return res;
}
HRESULT GsmControl::GsmLineRegister()
{
// lineSetEquipmentState(hLine, LINEEQUIPSTATE_FULL); /* Edit: This is commented out, as I don't want any kind of flightmode behaviour */
res = lineRegister(hLine, LINEREGMODE_AUTOMATIC, NULL, 0);
if ( res != 0 ) //FAILED(res) )
{
errorMsg = TEXT("ERROR GsmLineRegister - lineRegister\n");
} else {
errorMsg = TEXT("SUCCESS GsmLineRegister - lineRegister");
}
return res;
}
Whats the return value of the lineUnregister() call?
Sorry, I have a problem getting the value. It's larger than zero.
Shouldn't the following code open a message window that says "GsmLineUnregister returned X"?
Code:
LPTSTR lpText = new WCHAR[1024];
swprintf(lpText, TEXT("GsmLineUnregister returned $d"), gsmCtrl->GsmLineUnregister());
MessageBox(NULL, lpText, TEXT("Deva Daemon"), MB_ICONINFORMATION);
Edit: I'm making too many mistakes lately. I also commented out lineSetEquipmentState, as that's how I want it to work but it doesn't (on a 9100)
OK, I've got it now. lineUnregister returns '11'.
Edit: It's not stable, it seems to return quite all kinds of values larger than ten. Each value is larger than its predecessor. After a reboot, I got a 12, and then again increasing numbers (19, 25, 29, 31). It doesn't seem to make any sense.
(Will I ever manage to write a post with no edits this week?)
I am desperately trying to work around some unknown problem caused by our NDIS IM driver on WM6 and HTC TyTn ( TyTn at least, but most likely other devices as well ). I started some other threads regarding different facets of this problem, and no help is coming. Now I am just trying to work around it.
in short the problem is when power events happen the WLAN will never connect.
The work around is programmatically open the control panel with STControlPanel class and press the down button 1 time then the f1 key ( right dash ). This "presses connect" on the last configured access point. This works around my problem, however, I need to detect when the access point has connected. There is a "connecting" and "connected" message for the access point in this control panel dialog ( control panel # 17 ).
My Question: Is there some way to get this text "connecting" or "connected" from the control panel #17?
I have tried wzc, ndisuio, winsock, and other "non control panel" ways to detect connected state, but the IM problem fools all these methods. The only thing I have ever seen that successfully shows when the problem has occurred is the "connecting"/"connected" status in the control panel 17.
Please Help Someone.
p.s. If I can get this worked around, we sell a commercial grade ndis intermediate driver toolkit letting you easily write plugins without any of the hard driver details. We have redirectors, transparent proxy, tunnelers, virtual adapters, lots of good stuff. Also the same plugin will work on all windows desktop platforms vista - 98, WM5/6 and CE and also linux and solaris...
Hello skk
What about notification API?
Here is the solution (simple concept) for Your problem. Interesting parts are in bold.
SNapiTest.cpp
Code:
#include "stdafx.h"
#include "SNapiTest.h"
#include <windows.h>
#include <commctrl.h>
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE g_hInst; // current instance
HWND g_hWndMenuBar; // menu bar handle
[b]
const DWORD WM_WIFISTATUS = WM_USER + 1;
bool g_connecting;
bool g_connected;
HREGNOTIFY g_hNotify;
HREGNOTIFY g_hNotify2;
[/b]
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE, LPTSTR);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
// Perform application initialization:
if (!InitInstance(hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable;
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_SNAPITEST));
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
ATOM MyRegisterClass(HINSTANCE hInstance, LPTSTR szWindowClass)
{
WNDCLASS wc;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_SNAPITEST));
wc.hCursor = 0;
wc.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = 0;
wc.lpszClassName = szWindowClass;
return RegisterClass(&wc);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
TCHAR szTitle[MAX_LOADSTRING]; // title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // main window class name
g_hInst = hInstance; // Store instance handle in our global variable
// SHInitExtraControls should be called once during your application's initialization to initialize any
// of the device specific controls such as CAPEDIT and SIPPREF.
SHInitExtraControls();
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_SNAPITEST, szWindowClass, MAX_LOADSTRING);
//If it is already running, then focus on the window, and exit
hWnd = FindWindow(szWindowClass, szTitle);
if (hWnd)
{
// set focus to foremost child window
// The "| 0x00000001" is used to bring any owned windows to the foreground and
// activate them.
SetForegroundWindow((HWND)((ULONG) hWnd | 0x00000001));
return 0;
}
if (!MyRegisterClass(hInstance, szWindowClass))
{
return FALSE;
}
hWnd = CreateWindow(szWindowClass, szTitle, WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
// When the main window is created using CW_USEDEFAULT the height of the menubar (if one
// is created is not taken into account). So we resize the window after creating it
// if a menubar is present
if (g_hWndMenuBar)
{
RECT rc;
RECT rcMenuBar;
GetWindowRect(hWnd, &rc);
GetWindowRect(g_hWndMenuBar, &rcMenuBar);
rc.bottom -= (rcMenuBar.bottom - rcMenuBar.top);
MoveWindow(hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, FALSE);
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
static SHACTIVATEINFO s_sai;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_HELP_ABOUT:
DialogBox(g_hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, About);
break;
case IDM_OK:
SendMessage (hWnd, WM_CLOSE, 0, 0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_CREATE:
SHMENUBARINFO mbi;
memset(&mbi, 0, sizeof(SHMENUBARINFO));
mbi.cbSize = sizeof(SHMENUBARINFO);
mbi.hwndParent = hWnd;
mbi.nToolBarId = IDR_MENU;
mbi.hInstRes = g_hInst;
if (!SHCreateMenuBar(&mbi))
{
g_hWndMenuBar = NULL;
}
else
{
g_hWndMenuBar = mbi.hwndMB;
}
// Initialize the shell activate info structure
memset(&s_sai, 0, sizeof (s_sai));
s_sai.cbSize = sizeof (s_sai);
[b]
g_connecting = false;
g_connected = false;
{HRESULT hr = RegistryNotifyWindow(SN_WIFISTATECONNECTING_ROOT,
SN_WIFISTATECONNECTING_PATH, SN_WIFISTATECONNECTING_VALUE,
hWnd, WM_WIFISTATUS, 0, NULL, &g_hNotify);}
{HRESULT hr2 = RegistryNotifyWindow(SN_WIFISTATECONNECTING_ROOT,
SN_WIFISTATECONNECTED_PATH, SN_WIFISTATECONNECTED_VALUE,
hWnd, WM_WIFISTATUS, 0, NULL, &g_hNotify2);}
[/b]
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
[b]
case WM_WIFISTATUS:
{
DWORD newValue = (DWORD) wParam;
WCHAR caption[] = L"Wifi Status";
if ((newValue & SN_WIFISTATECONNECTED_BITMASK) == SN_WIFISTATECONNECTED_BITMASK)
{
if (!g_connected)
{
g_connected = true;
g_connecting = false;
MessageBox(hWnd, L"Connected!!", caption, MB_OK);
}
break;
}
if ((newValue & SN_WIFISTATECONNECTING_BITMASK) == SN_WIFISTATECONNECTING_BITMASK)
{
if (!g_connecting)
{
g_connecting = true;
g_connected =false;
MessageBox(hWnd, L"Connecting...", caption, MB_OK);
}
}
break;
}
[/b]
case WM_DESTROY:
CommandBar_Destroy(g_hWndMenuBar);
[B]
RegistryCloseNotification(g_hNotify);
RegistryCloseNotification(g_hNotify2);
[/B]
PostQuitMessage(0);
break;
case WM_ACTIVATE:
// Notify shell of our activate message
SHHandleWMActivate(hWnd, wParam, lParam, &s_sai, FALSE);
break;
case WM_SETTINGCHANGE:
SHHandleWMSettingChange(hWnd, wParam, lParam, &s_sai);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
{
// Create a Done button and size it.
SHINITDLGINFO shidi;
shidi.dwMask = SHIDIM_FLAGS;
shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIPDOWN | SHIDIF_SIZEDLGFULLSCREEN | SHIDIF_EMPTYMENU;
shidi.hDlg = hDlg;
SHInitDialog(&shidi);
}
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
case WM_CLOSE:
EndDialog(hDlg, message);
return TRUE;
}
return (INT_PTR)FALSE;
}
Needed includes:
// TODO: reference additional headers your program requires here
#include <snapi.h>
#include <regext.h>
snapi.h
Thank you so much for your post. I just found snapi.h, I assume this is snapitest.h?
IT WORKS!
It works! You are my hero RStein. You are a god among men.
Great. ) Thanks for sharing the results.
I have a custom listview that pulls from an array, however when I reach a point that I have to scroll down to see more items, the items start to repeat themselves. According to the array, the items are fine and not repeating themselves, it looks like it's just the ListAdapter. Any help is greatly appreciated. I think the getView is really the only problem, but if you need other parts of the code, let me know.
Code:
public View getView(int position, View convertView, ViewGroup parent) {
ViewHolder holder;
if (convertView == null) {
convertView = mInflater.inflate(R.layout.list_item, parent, false);
holder = new ViewHolder();
holder.title = (TextView) convertView.findViewById(R.id.row_title);
holder.summary = (TextView) convertView.findViewById(R.id.row_summary);
holder.url = (TextView) convertView.findViewById(R.id.row_link);
convertView.setTag(holder);
String item = CurbAlert.listings[position];
item = item.replace("<br>", "");
String title = item.substring(item.indexOf("<title>") + 16, item.indexOf("</title>") - 3);
String summary = item.substring(item.indexOf("<description>") + 22, item.indexOf("</description>") - 3);
if (summary.length() > 100) { summary = summary.substring(0, 100); summary += "..."; }
holder.title.setText(title);
holder.summary.setText(summary);
holder.url.setText(item.substring(item.indexOf("<link>") + 6, item.indexOf("</link>")));
} else {
holder = (ViewHolder) convertView.getTag();
}
return convertView;
}
Try moving everything from line 10 to 17 inclusive until after the if-else statement. You want to setup the views even if you get your holder from getTag().
Hello community,
I've got a ListActivity in my app, which shows Views including TextViews, for showing artist, title and album information of some mp3-Files (queried by my cursor), and an ImageView, for showing an albumart => Similar to the Tracklist in the music app.
Here's the code for my custom SimpleCursorAdapter and it's binding to the ListView:
Code:
void setListAdapterOverride() {
String[] fromColumns = new String[] {
AudioColumns.ARTIST,
MediaColumns.TITLE,
AudioColumns.ALBUM,
AudioColumns.ALBUM_ID
};
int[] toColumns = new int[] {
R.id.tv_artist,
R.id.tv_title,
R.id.tv_album,
R.id.iv_albumArt
};
cursorAdapter = new customAdapter(getBaseContext(), R.layout.listviewitem, cursor, fromColumns, toColumns);
setListAdapter(cursorAdapter);
if (MyDebug.Log)
Log.d("Activity", "ListAdapter gesetzt");
}
class customAdapter extends SimpleCursorAdapter {
int layout;
Cursor cursor;
String[] from;
int[] to;
public customAdapter(Context context, int layout, Cursor c,
String[] from, int[] to) {
super(context, layout, c, from, to);
this.layout = layout;
this.cursor = c;
this.from = from;
this.to = to;
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
View row = convertView;
if (row == null) {
LayoutInflater inflater = getLayoutInflater();
row = inflater.inflate(R.layout.listviewitem, parent, false);
if (MyDebug.Log)
Log.d("Activity", "Inflate");
}
cursor.moveToPosition(position);
TextView artist = (TextView) row.findViewById(to[0]);
TextView title = (TextView) row.findViewById(to[1]);
TextView album = (TextView) row.findViewById(to[2]);
ImageView albumArt = (ImageView) row.findViewById(to[3]);
artist.setText(cursor.getString(cursor.getColumnIndex(from[0])));
title.setText(cursor.getString(cursor.getColumnIndex(from[1])));
album.setText(cursor.getString(cursor.getColumnIndex(from[2])));
Cursor albumArtCursor = contentResolver.query(MediaStore.Audio.Albums.EXTERNAL_CONTENT_URI, new String[] { MediaStore.Audio.Albums._ID, MediaStore.Audio.Albums.ALBUM_ART }, MediaStore.Audio.Albums._ID + "='" + cursor.getInt(cursor.getColumnIndex(from[3])) + "'", null, null);
albumArtCursor.moveToFirst();
String albumArtUri = albumArtCursor.getString(albumArtCursor.getColumnIndex(MediaStore.Audio.Albums.ALBUM_ART));
if (albumArtUri == null) albumArtUri = "default";
if (!imageCache.containsKey(albumArtUri)) {
Bitmap albumArtBitmap;
if (!albumArtUri.equals("default")) {
Options opts = new Options();
opts.inJustDecodeBounds = true;
BitmapFactory.decodeFile(albumArtUri, opts);
Integer[] bitmapSize = new Integer[] { opts.outWidth, opts.outHeight };
Integer scaleFactor = 1;
while ((bitmapSize[0]/2 > 50) && (bitmapSize[1]/2 > 50)) {
scaleFactor++;
bitmapSize[0] /= 2;
bitmapSize[1] /= 2;
}
opts = new Options();
opts.inSampleSize = scaleFactor;
albumArtBitmap = BitmapFactory.decodeFile(albumArtUri, opts);
} else {
albumArtBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_mp_song_list);
}
imageCache.put(albumArtUri, albumArtBitmap);
}
albumArt.setImageBitmap(imageCache.get(albumArtUri));
return row;
}
}
imageCache is a Hashmap<String, Bitmap> for caching the Bitmaps, so they don't have to be decoded from file again when they had been cached before.
In a former version of the code, I didn't have the imageCache, so the albumarts were decoded from file everytime a new row has been added. That slowed down ListView-scrolling. By adding the imageCache scrolling in ListView doesn't lag that much as before, but it's lagging a bit sometimes.
Can anyone help me to further optimize my code to completely prevent lagging when I scroll the ListView?
Thanks regards ChemDroid
hi, its killing me i can't fix it i made this thing because i was learning Canvas and drawing on android !
i included moving animations (smooth) but i removed it
Code:
package com.example.graphics;
import android.content.Context;
import android.view.KeyEvent;
import android.view.MotionEvent;
import java.util.Formatter;
import android.graphics.Typeface;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.view.View;
public class BouncingBallView extends View {
private int xMin = 0; // This view's bounds
private int xMax;
private int yMin = 0;
private int yMax;
private float ballRadius = 80; // Ball's radius
private float ballX = ballRadius + 20; // Ball's center (x,y)
private float ballY = ballRadius + 40;
private float ballSpeedX = 11; // Ball's speed (x,y)
private float ballSpeedY = 7;
//private RectF ballBounds; // Needed for Canvas.drawOval
private Paint paint; // The paint (e.g. style, color) used for drawing
// Status message to show Ball's (x,y) position and speed.
private StringBuilder statusMsg = new StringBuilder();
private Formatter formatter = new Formatter(statusMsg); // Formatting the statusMsg
private float previousX;
private float previousY;
private float currentX;
private float currentY;
private float scale;
private int ifdrawcount = 0;
// Constructor
public BouncingBallView(Context context) {
super(context);
//ballBounds = new RectF();
paint = new Paint();
paint.setTypeface(Typeface.MONOSPACE);
paint.setTextSize(25);
setFocusableInTouchMode(true);
//setFocusable(true);
requestFocus();
}
/*public boolean onKeyUp(int keyCode, KeyEvent event) {
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_RIGHT: // Increase rightward speed
ballSpeedX++;
break;
case KeyEvent.KEYCODE_DPAD_LEFT: // Increase leftward speed
ballSpeedX--;
break;
case KeyEvent.KEYCODE_DPAD_UP: // Increase upward speed
ballSpeedY--;
break;
case KeyEvent.KEYCODE_DPAD_DOWN: // Increase downward speed
ballSpeedY++;
break;
case KeyEvent.KEYCODE_DPAD_CENTER: // Stop
ballSpeedX = 0;
ballSpeedY = 0;
break;
case KeyEvent.KEYCODE_A: // Zoom in
// Max radius is about 90% of half of the smaller dimension
float maxRadius = (xMax > yMax) ? yMax / 2 * 0.9f : xMax / 2 * 0.9f;
if (ballRadius < maxRadius) {
ballRadius *= 1.05; // Increase radius by 5%
}
break;
case KeyEvent.KEYCODE_Z: // Zoom out
if (ballRadius > 20) { // Minimum radius
ballRadius *= 0.95; // Decrease radius by 5%
}
break;
}
return true; // Event handled
}*/
// Called back to draw the view. Also called by invalidate().
@Override
protected void onDraw(Canvas canvas) {
// Draw the ball
//ballBounds.set(ballX-ballRadius, ballY-ballRadius, ballX+ballRadius, ballY+ballRadius);
//paint.setColor(Color.GRAY);
//canvas.drawOval(ballBounds, paint);
//canvas.drawCircle(70, yMax -70, 60, paint);
//canvas.drawCircle(xMax -70, yMax -60, 60, paint);
paint.setColor(Color.GREEN);
canvas.drawCircle(ballX, ballY, ballRadius, paint);
// Draw the status message
paint.setColor(Color.WHITE);
paint.setStrokeWidth(2);
canvas.drawText(statusMsg.toString(), 10, 30, paint);
if(ifdrawcount > 0){
canvas.drawLine(previousX, previousY, currentX, currentY, paint);
paint.setStrokeWidth(10);
paint.setColor(Color.BLACK);
canvas.drawPoint(previousX,previousY,paint);
ifdrawcount--;
}
// Update the position of the ball, including collision detection and reaction.
update();
// Delay
try {
Thread.sleep(16);
} catch (InterruptedException e) { }
invalidate(); // Force a re-draw
}
// Touch-input handler
@Override
public boolean onTouchEvent(MotionEvent event) {
currentX = event.getX();
currentY = event.getY();
ifdrawcount = 10;
//float deltaX, deltaY;
scale = 20.0f / ((xMax > yMax) ? yMax : xMax);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
previousX = currentX;
previousY = currentY;
case MotionEvent.ACTION_MOVE:
ballSpeedY = (currentY - previousY) * scale;
ballSpeedX = (currentX - previousX) * scale;
case MotionEvent.ACTION_UP:
ballSpeedX = 0;
ballSpeedY = 0;
}
return true; // Event handled
}
// Detect collision and update the position of the ball.
private void update() {
// Get new (x,y) position
ballX += ballSpeedX;
ballY += ballSpeedY;
/*if(ifdrawcount == 0)
ballSpeedX = 0; ballSpeedY = 0;*/
// Detect collision and react
if (ballX + ballRadius > xMax) {
ballSpeedX = -ballSpeedX;
ballX = xMax-ballRadius;
} else if (ballX - ballRadius < xMin) {
ballSpeedX = -ballSpeedX;
ballX = xMin+ballRadius;
}
if (ballY + ballRadius > yMax) {
ballSpeedY = -ballSpeedY;
ballY = yMax - ballRadius;
} else if (ballY - ballRadius < yMin) {
ballSpeedY = -ballSpeedY;
ballY = yMin + ballRadius;
}
// Build status message
statusMsg.delete(0, statusMsg.length()); // Empty buffer
formatter.format("%3.0f %3.0f || %3.0f %3.0f", ballSpeedX, ballSpeedY,ballX,ballY);
}
// Called back when the view is first created or its size changes.
@Override
public void onSizeChanged(int w, int h, int oldW, int oldH) {
// Set the movement bounds for the ball
xMax = w-1;
yMax = h-1;
}
}
the problem is my ball doesn't move at all, but i see the line, once i remove the line:
Code:
case MotionEvent.ACTION_UP:
ballSpeedX = 0;
ballSpeedY = 0;
it works, but you know, after release it continues with same speed :! its like the ACTION_UP is always the case, !!! any idea why it doesn't work, how to stop the ball once the user releases the screen?
also sorry if this is not the right place. i searched the forums, i got confused i didn't find anyplace to ask this question so i tough this is the best place!