Change Resulution to VGA - Touch2 General

Hi is it possible to change the resolution of Mega to VGA , i treid Ndyitot Display but no use ....please help !

the screen is limited to QVGA. It doesnt physically support VGA.
if it did support the vga resolution via software method it'd look hideously downscaled.

It's like this my friend, if you have 1/4 of a sandwich, you cannot ever stretch it out into a full slice of bread, it will always be 1/4 of a sandwich because...it physically cannot be anything else.
I hope the metaphor (or is this an analogy?) explains it clearly

Related

A QVGA simulator, does it exist ?

Hi,
I don't know if it's due to the trueVGA resolution but many aplication doesn't work properly (especially games) on my Athena. I wonder if there isn't any QVGA simulator, I mean an application with which the QVGA application would work and would just be stretched on the VGA screen.
I hope that a such program exists !! (Or an another solution)
Thanks for any answer in advance.
disable true vga and you will get what you want

QVGA programs to WVGA

My question is simple...
I have been using QVGA screen devices for a long time and I have invested a good ammount on softwares that display well on QVGA screens.
Now I'm thinking of doing an upgrade and I have pinpointed the HD as my next device, but since I have invested a lot money on softwares, I don't want to upgrade to a new phone and find all these softwares unusable on a WVGA screen.
Will the programs designed for QVGA display properly on a WVGA screen?
My common sense tells me that no, it won't but I have read that it will display without problems.
Any thoughts anyone?
where did you read that it will display with no problems?
Very few apps are made for WVGA and I cannot image that HTC lets this be a show stopper, since it will take years and years before WVGA is as standard as QVGA is.
The same goes for VGA though, which is also just catching on in mainstream, yet my VGA Diamond has no problems running anything whatsoever. Some QVGA apps just get blown up to fit the screen and run just like on a QVGA screen, yet I wonder how this would work when the aspect ratio is no longer 4:3 (as with QVGA, HVGA and VGA) but instead 16:9 (WVGA). Stretching is ugly so with apps that need to maintain the aspect ratio (anything other than apps that can resize infinitely like Operah, Windows Mobile etc) we would likely see black boxes on top of and below the app.
Copy pasted one of my own old posts from another topic, which had the same question but for VGA on the Raphael.
WM has a so-called compatibility mode. If an app is not specifically compiled to tell WM it knows about resolution and DPI settings, WM presents your device to the program as 240x320 QVGA. This way, most QVGA apps simply run on VGA. (And I can verify that at least on the Diamond, most apps just work). WM then simply scales the application to fill the screen. (One way to notice if this is happening with an app is that you can see the text is smooth and looks high-res, except on the menu bar at the bottom)
Actually that was quite a nice move of MS. However, there is a bug with compatibility mode and 320x320 devices (like the Treo800w) that prevents some apps from running. Luckily, the Raphael is not one of those devices.
However, of course, some apps do tell WM they know about resolution and DPI, but aren't made to support 480x640 devices like the Axim v51, Diamond and Raphael, those apps may look weird (though they don't seem to be numerous), but generally still work.
Click to expand...
Click to collapse
If I recall correctly, however, non-resolution/dpi-aware applications ran on odd resolutions like WVGA for the Touch HD are still represented as 320x240, and will be stretched to use the entire screen (in other words: fugly). I know this is the case for 320x320, and I think it would be a safe bet to assume the same for 480x800.
For applications that are resolution/dpi-aware, it all depends on how the developers did it. Black border at the bottom and top, correctly scaled, etc, it's all possible and completely up to how the developer handled this in their code.
Chainfire
Thanks for the answer.
That was very well explained.
What I read that it won't have problems was perhaps with the fact that WM will stretch the program to fit the screen, but it wasn't as well explained as your post.
So now I know that it's possible that half of my programs will be stretched on the screen and it will look crappy, the other half will have black borders around...
WVGA Themes
I just wonder if all the (beautiful) themes created for Diamond will be correctly displayed with the Touch HD ?
As I'm creating my own (for Diamond) and first one, I hope I can use it with the HD WVGA screen.
Thanx for informations.
WVGA has the same aspect ratio of the WQVGA
WVGA 480x800 (Touch HD, Sony XPERIA)
WQVGA 240x400 (Samsung Omnia)
Being an owner of a Samsung Omnia I found out that there are very few software that wont run on non a standard QVGA resolution.
Good thing about it is that most important and recently updated software do take into consideration the modern variable display sizes and aspect ratios.
This is a promising trend, software companies tend to release fixes/upgrades for their software for these new resolutions
So I wouldnt worry so much!
ydg said:
I just wonder if all the (beautiful) themes created for Diamond will be correctly displayed with the Touch HD ?
As I'm creating my own (for Diamond) and first one, I hope I can use it with the HD WVGA screen.
Thanx for informations.
Click to expand...
Click to collapse
I recently installed Manilla2d on the omnia, the themes have to be modified for the omnias resolution 240x400 images, backgrounds, icon possitions etc, therefore no theme for diamond will be directly usable with the touch hd, there will have to be modifications on them to work
mkMoSs said:
I recently installed Manilla2d on the omnia, the themes have to be modified for the omnias resolution 240x400 images, backgrounds, icon possitions etc, therefore no theme for diamond will be directly usable with the touch hd, there will have to be modifications on them to work
Click to expand...
Click to collapse
With this Forum and community and the other WVGA topphone Xperia, these forums will be soon filled with people working on these modifications....
I am not worried at all about this
You can try Force high resolution. You can find it at pocketpcfreeware.com.

RealVGA on HTC HD -does it possible?

Hi,
does it possible (and if somebody tried yet) run RealVGA on HTC HD?
thx
For those who don't know what realVGA is, like myself before here is an explanation:
me2 said:
RealVGA is the name of a freeware application/hack for Windows Mobile 6. It supercedes hacks like oZVGA and TrueVGA which were around for WM5.
http://forum.xda-developers.com/showthread.php?t=327830
On a device with a VGA 640x480 screen, Windows Mobile uses pixel doubling to emulate a standard QVGA 320x240 screen. This makes most software display exactly the same as it does on QVGA, with the same sized fonts and number of lines etc., but with much smoother fonts.
Worse still, on a device with a 320x320 screen, WM "pretends" the screen is actually 240x240, so displays exactly the same info as you would see on a 240x240 screen (e.g. Treo 750, Ipaq 69xx), but with smoother fonts. Pretty pathetic really, when you consider you have a higher res screen, but can only display less information than a standard 320x240 PocketPC!
Microsoft's reason for all this is to allow you to run any WM application designed for an "old" QVGA screen, without it having to be VGA-aware. Much the same as hi-res 320x320 screens on PalmOS devices pixel-double all the menus and standard Palm applications that were written to work with the "original" 160x160 Palm Pilot screens.
The higher res does allows you to reduce the text size smaller than you would on a QVGA screen (e.g. to 6pt on the Today screen) but still be able to read it, and some applications will use the higher res mode internally if they specifically support it - but you still have to put up with the huge top and bottom status bars and OS menus / limited lines.
What the RealVGA application does is to force Windows Mobile 6 and above to dispense with the emulation and run everything at the native resolution of the screen. So on a VGA screen, all the title bars, menus and fonts are shrunk to 50%. This makes best use of the new hardware, but it also means text can be very small, as effectively you're just shrinking what people used to view on old 12-14" VGA PC monitors down to a couple of inches! This works fine on a 5 or 3.5" screen (e.g. HTC Advantage or Universal) but you need really good eyesight to use it on the common 2.8" VGA screened smartphone.
However, on a 320x320 screen, it works pretty well. I use it on my Samsung i780 and while the text is small, it is perfectly readable, and well worth the extra information you can squeeze onto the screen.
RealVGA allows you to switch between resolutions at will, with just a soft reset required to change. On a VGA device you get the choice of 144, 128 and 96dpi and on a 320x320 screen, 128 and 96dpi (96dpi is the highest res, smallest font mode the screen will do).
As for using it on the new Palms, although originally written for the HTC Advantage, RealVGA worked pretty much straight away on the i780 (which was the first WM device with a 320x320 screen), so hopefully it should be pretty straightforward to use on the Palm. The only real difficulty is with a few programs that use non-scalable graphics that need a bit of tweaking to look right (e.g. phone dialler skins, games etc).
Click to expand...
Click to collapse
So, did anyone try it yet (don't have mine yet)?
On the G900 it worked, so I guess it's quite possible that it will work on the HD, too!
zwuncki said:
So, did anyone try it yet (don't have mine yet)?
On the G900 it worked, so I guess it's quite possible that it will work on the HD, too!
Click to expand...
Click to collapse
hey, nobody tried this???
this is one of first thing I will try when I receive my phone next week...
Please, if somebody tried this, which one to download,
and does it work ok??
thx
I tried it and it worked very good. Some menues are too big, and sometimes the error site appears, but most of the time it works almost perfectly. But the 96DPI is way too small, even on such a big display. So I chose 128DPI and it works great.
I tried it on my HD, it works. HOWEVER, phone application doesn't work any more. I can't make or receive calls, even if I return back to original DPI. there is checkbox to disable phone skin, no matter if it is checked or not, my phone application will not run. I just bricked my phone, please help, I don't want to hard reset it and spend another month by tuning it.

Wasted Space on Liberated WinMo Screen

I have noted that the screen on the liberated WinMo shift has blank spaces to the right and to the left of the screen. The combined total area of wasted screen is almost 2 inches. Question is: is there a way one can utilize the full screen with WinMo for the the Today screen and for most of the programmes in their default application? I guess for the programmes that have full screen capability that might be possible. will check on that......
One other question which might be the subject of other threads here: is it possible to change the screen resolution in WinMo side? Sorry if I have asked something that may have been answered elsewhere.
Ed.
If I have understood what you mean ... everything is about switch from 640x480 to 800x480 (wide screen) but it is a well known issue and I think that nobody has been able to make it support the 800x480 resolution.. that's why you get this wasted space.
As the resolution is 640x480, you will never be able to get full today plugin or full screen program with 800x480 resolution... unless you get the 800x480 resolution to work.
You should ask "why not 800x480 by default from HTC?".... simple : no 800x480 support in WM6 sadly !
To get the 800x480 resolution, it first needs a rom with WinMob 6.1 (I think) or later .. which is not easy. And having that kind of rom may still be not enough.
koala996 said:
You should ask "why not 800x480 by default from HTC?".... simple : no 800x480 support in WM6 sadly !
Click to expand...
Click to collapse
Not true I'm afraid.
The Toshiba Portege G900 that I used to use runs WM6.0, and it supports 800x480. In fact, IIRC, it has the same CPU as the Shift/WinMo.
Regards,
Dave
Try this app (Danger: It can harm your device)
We use it for resolution switching in toshiba g900.
Just install SdkCerts and then main application. After that - launch WVGAFix.
Post result here if it is good or bad...
Remember - it can be dangerous, but it works great on my G900
I tried it, but only get an error saying "Sorry, WVGAFIX3 can't run on your system!"

Can someone explain VGA, WVGA etc please

HI,
When downloading cabs for the phone I see different versions. There's VGA/WVGA, and QVGA/WQVGA. I understand they are to do with resolution, and the W stands fro wide, but could someone put it into muppet terms exactly what it is please?
I've been informed that the HD2 is VGA/WVGA, but how do I find out what my device is for future reference?
Cheers
This will tell you everything you need (and then some!)
http://en.wikipedia.org/wiki/Display_resolution
The HD2 is a WVGA device
WVGA is 800x480 (wide vga)
VGA is 640x480 (er.. vga)
QVGA is 320x240 (quarter vga)
not sure about wqvga, but it's wide quarter vga. It'll be in the link above.
Happy reading
Edit:
The reason you'll see cabs that are vga/wvga or qvga/wqvga is because the width is actually height, in portrait mode. vga and wvga are the same width (480 pixels), so most apps will work for both resolutions. Similar with qvga and wqvga. The w one is just wider in landscape, therefore taller in portrait.
johncmolyneux said:
This will tell you everything you need (and then some!)
http://en.wikipedia.org/wiki/Display_resolution
The HD2 is a WVGA device
WVGA is 800x480 (wide vga)
VGA is 640x480 (er.. vga)
QVGA is 320x240 (quarter vga)
not sure about wqvga, but it's wide quarter vga. It'll be in the link above.
Happy reading
Edit:
The reason you'll see cabs that are vga/wvga or qvga/wqvga is because the width is actually height, in portrait mode. vga and wvga are the same width (480 pixels), so most apps will work for both resolutions. Similar with qvga and wqvga. The w one is just wider in landscape, therefore taller in portrait.
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Many thanks
snerkler said:
Many thanks
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Click to collapse
No problem mate

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