So, not having any luck finding JAVA games that are 480x800. They are all no bigger than 320 x too small. Do they make them bigger, or is there a JAVA applet or whatever that allows you to stretch or expand the screen?
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Most of the programs I have seen or used for converting videos like DVD's etc to run on mobile devices want a pixel ratio, ie 320 X 240 etc... I have seen a few that are used for psp or ipod that are device specific.
What video conversion program best suites the new Diamond VGA devices? Is it considered a 320X240 device?
Before you flame me to search, i know I would if it where me, I looked through all 9 pages of the diamond forum here to see if it had been posted. If i missed it, let me know.
Thanks,
Curious G
Diamond's screen is 640x480.
640 x 480
You can use Total Video Recorder to resize to any media. Search it in We do not support warez!. Register first. Thank me later
Hey All
Searched around, but wasn't able to find any info on how to convert a games resolution from 480x640 TO 480x800 or change the resolution on my TD2 to 480x640.
Installed Orions but realized the screen is cut off
Any suggestions? Is there something i can do to the registry?
Try this:
http://forum.xda-developers.com/showthread.php?t=455974
Thanks!
This is the info i was looking for... unfortunately i'm running wm6.5 and it's not yet compatable. I'll just have to wait.
Thanks again though
Hello,
I am also looking for a program like WVGAFix work on my WM6.5, I have a program need resolution 240 x 320 to be running on my WM6.5 machine with resolution 480 x 800.
Please help! Thanks!
hi... is there any way we can play wvga games on diamond? the idea is : is it possible to emulate wvga screen resolution on diamond's vga resolution?
How do you manage proper game screen scaling without changing the gameplay, without distorting the graphics(keep correct aspect ratio, avoid graphics pixelation) and without having black lines at fullscreen?
I currently use libGDX and i implemented my game(Space Thing-xda) using ExtendedViewport, but the gameplay still changes a bit or not depending on the device's resolution. I suppose, the only way to achieve the above, is to design your game like this: tutorial and use hi-res graphics to scale them down or different set of graphics sizes for each resolution.