how to you build a android image? - Touch CDMA General

i know with winmo there is a ppc kitchen we use, how do you devs build these system images? is everything done via a command prompt or something? im curios as i dabbled a bit into building roms before.

fixxxer2008 said:
i know with winmo there is a ppc kitchen we use, how do you devs build these system images? is everything done via a command prompt or something? im curios as i dabbled a bit into building roms before.
Click to expand...
Click to collapse
search back in for 'android system.img development' I did a writeup on how to do it. It's not a rom that your building though, just a system.img

Related

[TOOL/KITCHEN] - Android Builder v.5 (Dead)

This project is no longer being updated. Feel free to use the code.
Android Builder (AB v.5)
kiel123 has joined the AB team!
Thanks to dsixda, Armin Coralic, and cteneyck. I do have permission to reuse their code.
Requirements:
Ubuntu Linux or variant
dsixda's HTC Android Basic Kitchen - http://forum.xda-developers.com/showthread.php?t=633246
In my crazy quest to learn more about Android, I decided to create a companion to dsixda's kitchen that will take some of the drudgery out of downloading and compiling AOSP and the HTC kernel.
Here's what the current menus looks like:
Code:
Select the device that you would like to build for.
1) HTC Droid Eris
a) About Builder
0. Exit
Please enter option number:
and then
Code:
1. Sync AOSP - Cupcake (1.5) repo
2. Sync AOSP - Donut (1.6) repo
3. Sync AOSP - Eclair (2.1) repo
4. Sync AOSP - Froyo (2.2) repo
0. Exit
Please enter option number:
You can follow these two steps, and you will get a freshly compiled, but unsigned ROM in the original_update folder. After running it through the kitchen, it boots up just fine. Of course, most of the hardware doesn't work. That's the part that I am working on now (seriously, I am). I've been working on this for a while, because as I said - this is really about me learning. If I can make a tool that someone finds useful, then great!
Install instructions:
1) download and unzip dsixda's kitchen to whatever directory you want
2) download Android Builder into kitchen's scripts/plugins folder and unzip
3) back out and start the kitchen
4) select 'Run plugin scripts' from Advanced menu and select 'Android Builder'
5) you're there!
NOTE: This will try to install/update all of the packages that it needs, including Java5. Please look at the code so that you know what it's doing. That's just a good general practice with any code that you can actually look at and that you have to run as root...
Future plans:
1) add more kernels (devices)
2) add more vendor trees (goes along with devices)
3) add more repos (CM5, CM6, AOSP Master)
I hope someone finds this useful, and feel free to post useful suggestions/bug reports.
DOWNLOAD - (https://github.com/gnarlyc/android_builder)
CHANGELOG -
v5. - kiel123 re-wrote v.4 as a plugin to dsixda's kitchen with me testing afterward, minor fixes, removed Java6 as no longer needed by kitchen
v.4 - re-wrote to add structure to support more devices in the future
added option for Cupcake, Donut, and Froyo
added .config files that enable touchscreen in kernel by default
v.3 - unreleased build
v.2 - corrected misspellings in code and dialogs
added sudo to launch setup script (Still need to sudo bash first. Sorry.)
v.1 - initial release
Very nice. I have been doing the same. I have used darchstar's post here as the basis of my work. But, I am always glad to look how others are doing things. Thanks for the post.
arockj said:
Very nice. I have been doing the same. I have used darchstar's post here as the basis of my work. But, I am always glad to look how others are doing things. Thanks for the post.
Click to expand...
Click to collapse
Thanks for the thanks! I don't quite get the vendor tree thing, but I just need to look at it again a few times. And, that's where I'm at. It would be really neat to be able create a working AOSP ROM from scratch with minimal manual intervention. It might not be possible, but I haven't found that out yet. (But wait! If you can do it manually, it can be scripted. Right?)
there's typo in your install script
look for line: android_builder*
should be android-builder*
and your install script should use mv command instead of cp to avoid files duplication
EDIT: also you should use sudo command along with ./ab_setup script or include within script as well.
When i ran ./abmenu and i get this message
Code:
Please copy 'menu-kd' to the root of your kitchen folder with 'menu'
menu-kd?.... don't you mean abmenu? turned out it was looking for menu file which i had it renamed to kitchen_menu but I fixed that on my part and all is working well.
Dont let any of my criticism scare you away, I can see there's a lot of potential use for this scripts, great start by the way.
firestrife23 said:
there's typo in your install script
look for line: android_builder*
should be android-builder*
and your install script should use mv command instead of cp to avoid files duplication
EDIT: also you should use sudo command along with ./ab_setup script or include within script as well.
When i ran ./abmenu and i get this message
Code:
Please copy 'menu-kd' to the root of your kitchen folder with 'menu'
menu-kd?.... don't you mean abmenu? turned out it was looking for menu file which i had it renamed to kitchen_menu but I fixed that on my part and all is working well.
Dont let any of my criticism scare you away, I can see there's a lot of potential use for this scripts, great start by the way.
Click to expand...
Click to collapse
I renamed all of the scripts at the last minute and thought that I had them fixed. I'll make the corrections and repost. The goal is to get this thing working well. Your criticism is just more motivation. Thanks!
I'm new to all this but I would love this to work with Froyo source.
Geo411m said:
I'm new to all this but I would love this to work with Froyo source.
Click to expand...
Click to collapse
The current 'internal' build works with Cupcake (1.5), Eclair (2.1), and Froyo (2.2). It's not ready to release though. Give me another week or two. I'm working on proprietary bits now, so that you get a more usable ROM from the start.
Although from your sig, it appears that you don't have an Eris, so you probably don't care much about it's proprietary bits. If you want it to get Froyo instead of Eclair, you can just change 'eclair' to 'froyo' in the script that creates the repo.
I'm with you on Froyo. I have a feeling in a month or two very few people will want to run a pre-Froyo ROM. It's really nice.
rm error on install
i keep getting "rm: cannot remove './bkup': No such file or directory"
the file is there untill i run the ./install script then it disappears and shoots me an error any help would be appriciated
Sjflowerhorn said:
i keep getting "rm: cannot remove './bkup': No such file or directory"
the file is there untill i run the ./install script then it disappears and shoots me an error any help would be appriciated
Click to expand...
Click to collapse
That files was used by me while developing the code. It's not needed. I'll fix the install script for v.5, but if you really want to fix the script now... Just remove the line -
'rm ./bkup'
from the 'install' script
You should still be able to start Android Builder by typing './abmenu', as long as it's in the same folder with the kitchen's menu. The error shouldn't matter.
gnarlyc said:
That files was used by me while developing the code. It's not needed. I'll fix the install script for v.5, but if you really want to fix the script now... Just remove the line -
'rm ./bkup'
from the 'install' script
You should still be able to start Android Builder by typing './abmenu', as long as it's in the same folder with the kitchen's menu. The error shouldn't matter.
Click to expand...
Click to collapse
k thanks i think it worked the same even with the error but got it =)
Sjflowerhorn said:
k thanks i think it worked the same even with the error but got it =)
Click to expand...
Click to collapse
Good deal. Let me know how it goes.
gnarlyc --
Have you thought of making this into a .plugin file that can be placed in the scripts/plugins folder of the HTC Android Kitchen? Then that way you won't need to update your scripts each time I update my kitchen
In my thread I could provide a link to your tool, so that people can add that plugin if they want.
dsixda said:
gnarlyc --
Have you thought of making this into a .plugin file that can be placed in the scripts/plugins folder of the HTC Android Kitchen? Then that way you won't need to update your scripts each time I update my kitchen
In my thread I could provide a link to your tool, so that people can add that plugin if they want.
Click to expand...
Click to collapse
The thought has occurred to me.
Give me a bit. A link in your thread would be great. It might even motivate me to add more devices. Getting stuck on adding Eris proprietary bits has lead me down the road of making a ROM (http://forum.xda-developers.com/showthread.php?t=725447) and documenting the process. I'll get back to Android Builder soon though.
Ok, so...
TO-DO
-------
1) rewrite AB as a plugin to dsixda's HTC Android Kitchen
2) add proprietary bits for Eris
3) add more devices
4) add CM repos
5) add Gingerbread repo
6) add compatibility with more distros
i am getting line 28: update-java-alernatives: command not found?
lord194409 said:
i am getting line 28: update-java-alernatives: command not found?
Click to expand...
Click to collapse
Interesting... I've tested from a freshly installed Ubuntu installation several times. It should install everything you need.
You could try 'update-alternatives --config java' and let me know what it says. You could also look for a file called 'setup_ran' in the root of the Kitchen, and delete it. Start './abmenu' after that and try again.
thanks for answering. Could the problem be that i installed it on cygwin.
lord194409 said:
thanks for answering. Could the problem be that i installed it on cygwin.
Click to expand...
Click to collapse
Yes. Android Builder will not work under cygwin. I don't know that it ever will. That's on the TO-DO list, but it's so far down that it's not on the posted TO-DO list.
I've only tested under Xubuntu 10.04 and minimal Ubuntu 10.04.
If you happen to work it out on cygwin, let me know! I'm sure others would be happy to have the option. Heck, I might even be. I'm mainly using Ubuntu because of AB anyway. (Although, it is kind of growing on me.)
thanks i will look in to it.
Sent from my Eris using XDA App
just wanted to let you know that it didn't work for me. It runs, gives some errors and outputs a update.zip called AOSPbase but the file is only 1.1kb in size.
Geo411m said:
just wanted to let you know that it didn't work for me. It runs, gives some errors and outputs a update.zip called AOSPbase but the file is only 1.1kb in size.
Click to expand...
Click to collapse
make sure you have java5 and java6 jre/jdk installed. it should work then. i had a similar issue the first time through... took it literally 10hours plus, then output was the 1.1k AOSPBase.zip file.
manually installed all java components, and everything worked perfectly then (and took half the time)

Android emulator

Guys I need some help. Is there any way to load custom rom images to android emulator on windows 7? I have tried everything but I can't get an image to load. I really need this. I have installed the sdk and everything works except custom roms. Thank you all.
sent from my nokia 3210
You can load imgs
Create an avd
Now in the avd folder place your own img
cdesai said:
You can load imgs
Create an avd
Now in the avd folder place your own img
Click to expand...
Click to collapse
Yes...In theory it should work but it doesn't. Could it be that the avd needs a special configuration?
sent from my nokia 3210
Panos_dm said:
Yes...In theory it should work but it doesn't. Could it be that the avd needs a special configuration?
sent from my nokia 3210
Click to expand...
Click to collapse
And it worked too
Used a cm img long time back
On the official cm site/wiki/forum there is a way to build cm from source and load it into emulator
Search...

How to build AOSP for Nexus 7?

I would like to mess with trying to install my own customized ROM's to my Nexus 7, but the first place to probably start is with being able to build AOSP as-is from source.
As I understand currently, building is only supported on Linux and OS X, but I can easily get Ubuntu 10.04 and re-partition my HDD to give it about 100GB (if that much is even needed).
Looking at:
http://source.android.com/source/initializing.html
I need to choose a branch and setup the Linux environment. I'm a bit confused as to what branch I should choose though. I want the latest source of Android available at the time, so I should pick the master branch? Or since I'm only building for the Nexus 7, should I choose it's device-specific branch instead? Although looking at:
http://source.android.com/source/build-numbers.html
the Nexus 7 is only at android-4.1.1_r1.1, but I could of sworn I heard there was r4 out already.
As for setting up the Linux environment, I hope I can just follow all the commands listed there without any problem.
Proceeding on with:
http://source.android.com/source/downloading.html
It looks like a pretty straightforward process that I'm also hoping can be done successfully if I follow the commands exactly as presented. I don't have a proxy nor the need for a local mirror either.
And then moving onto:
http://source.android.com/source/building-devices.html
Some stuff there I find a little bit confusing. It would seem I have to first get proprietary drivers, which all 4 seem to be placed conveniently at:
https://developers.google.com/android/nexus/drivers#grouper
From there, I imagine I can move the script that's bundled inside to the root of the source folder, run it, and follow the instructions. I don't exactly know what the root of the source folder is, but it would probably be obvious once I did start trying to build this. But once I did find it, I would run (using Nvidia's Graphics driver for the example) sh extract-nvidia-grouper.sh in Terminal, and it would place the right files where they need to be.
I don't understand the make clobber part too well at all; should I run this on the very first build, later builds, or all builds?
And once the source and drivers are all downloaded and available, I should then run lunch full_grouper-userdebug and then finally make -j# (# being some number in accordance with how many cores on my CPU I have). I have a triple-core CPU at 3.5Ghz, and I have the ability to unlock to quad-core at 3.3Ghz (but prefer to stay on triple). Should I just run -j32? Also will this build the Kernel as well, or will I have to get the source for that and compile it separately?
And once the build completes, my plan from there was to just go back to Windows and flash it. And if I managed to get it to flash and boot properly, I assume I would of succeeded with compiling AOSP from source
I noticed that userdebug part on full_grouper-userdebug gives "root access and debuggability". Does this mean it comes with some program like Superuser or SuperSU already installed? Or does this mean I can easily install those?
Perhaps after I get comfortable with the basics of flashing AOSP as-is, I can then try to mess with different types of optimizations, like Linaro and perhaps even messing with many types of optimizations from different kernels like faux123 has done .
I also have a 360kb/s DSL connection, so downloading the entire source the first time will probably take a good while. But once I have the source, I take it I don't have to redownload the entire thing for patches and stuff?
Any and all guidance is welcome
Bump before I go for tonight
Bump
You have a bunch of questions. I will answer some. And while I whole-heartedly support learning to build you don't need to build to flash roms.
The best advice I can give you is to just start building. You have found a bunch of instructions and links, obviously. Go ahead and begin, and tackle problems as they arise.
Environment
Okay...really the hardest part is setting upi the environment, if you don' t know linux. After downloading and installing Java and the SDK, make sure you add them to your path.
Most guides will have adding the path in the directions. But make sure to check that it works! It will be extremely frustrating, and you won't know what is wrong. Go to a random directory, Documents would be good, and enter java -version and then adb devices. If the computer says it cannot find the commands, then your path is the problem.
Make sure to setup udev. It is easy, Google it.
Building
Branch
You want to build from the tags.
Code:
repo init -u https://android.googlesource.com/platform/manifest -b android-4.1.1_r4
For the proprietary blobs, whatever directory you repo sync from (~/android/system or whatever) is the root directory. run the extraction from there.
when the proprietary blobs are extracted, and the source has been downloaded, these are your commands.
Code:
. build/envsetup.sh
lunch
Lunch will return a list of devices, Grouper is the Nexus 7, it is number 4. eng and user-debug do have root access, but SU and SuperSU are more than just root, they manage the root access for your apps as well. You can download them from Play or install them as a flashable-zip.
Choose 4 and then
Code:
make otapackage
don't worry about the -j# part. Your machine almost definitley cannot handle -j32. It is -j4 by default, that should be fine for your cpu.
If you want to enable faster builds, you can enter
ENABLE_CCACHE=1
before make otapackage, but it will take up a lot of space on your hd. Your subsequent builds will use some thing from your intial build instead of rebuilding them each time (kernel and other things). So even if you repo sync, some changes won't be reflected in your later builds. For instance, if you do not clean your prebuilts and build system, your build date in the build.prop will always stay the same as the first build.
The way you clear the build directory and make new everything is with make clean or make clobber. You can run it before any build, but the build will take much much longer than one that uses prebuilts. Non-clobbered and with ccache enabled are the fastest of all. But subsequent builds are pretty fast even without ccache.
When you want to update your source, you can just go to your root dir and repo sync. It will only update your source, it won't take nearly as long.
Okay, I answered more than I intended. There are a million guides that show you every step in the process.
Don't ask anymore generic worry questions...you're ready. You understand more than most people do before their first build before I even posted. Get started and if you run into problems, search. If you can't find the answer, then come back and ask us.
Good luck. it is easy, and very satisfying.
I finally got around to installing a Virtual Machine, and Ubuntu 10.04 After doing that, I fully updated Ubuntu, installed VMWare Tools, and then proceeded to start trying to acquire the AOSP source.
Getting sun-java-6 was a bit tricky, but not too hard (I ran the commands exactly as listed on the site, but the package didn't exist; had to get it from somewhere else). After that, I proceeded to do everything else, except CCache (I didn't know what .bashrc was, but I'll look further into this with future AOSP builds).
I then made the folder, did repo sync, and I'm now acquiring the source now from android-4.1.1_r4. As a quick question, does it matter whether I choose to build from android-4.1.1_r4, or master? Would master be more up-to-date?
espionage724 said:
I finally got around to installing a Virtual Machine, and Ubuntu 10.04 After doing that, I fully updated Ubuntu, installed VMWare Tools, and then proceeded to start trying to acquire the AOSP source.
Getting sun-java-6 was a bit tricky, but not too hard (I ran the commands exactly as listed on the site, but the package didn't exist; had to get it from somewhere else). After that, I proceeded to do everything else, except CCache (I didn't know what .bashrc was, but I'll look further into this with future AOSP builds).
I then made the folder, did repo sync, and I'm now acquiring the source now from android-4.1.1_r4. As a quick question, does it matter whether I choose to build from android-4.1.1_r4, or master? Would master be more up-to-date?
Click to expand...
Click to collapse
Sorry for late answer, no, use the r4 branch as it is more up to date. Also, make clobber every time isn't needed but you should as it remove then entire out folder (wich is where compiled stuff go) and this make sure you rebuild a clean thing.
Building CyanogenMod 10
Dunno if this is of any interest, but I have a thread started with a complete walkthrough for building CyanogenMod10 for Nexus 7.
Most of the info is the same, and there are some tips in the comments as well.
espionage724 said:
I would like to mess with trying to install my own customized ROM's to my Nexus 7, but the first place to probably start is with being able to build AOSP as-is from source.
Click to expand...
Click to collapse
So, how did you get on? I've been following the same path I think - repo sync the source and follow Google's own tutorial on compiling Android but with the added step of incorporating the binary drivers for the grouper.
I've built the .img files using make -j8, that all works, fastboot flash worked, but I get no video out when booting up using the new OS. I can ADB into the Nexus and it's certainly booted and working okay apart from, I'm guessing, the missing binary drivers.
I've used each of the 5 binary driver scripts to populate the "vendor" directory in the root of the downloaded source before compiling from scratch, but perhaps I've missed a step, so I'm curious as to whether you've got a fully working AOSP+binary driver compile working.
(By the way, my build environment was Ubuntu 12.04 64bit, SDK r20.0.3, Android 4.1.1 (JRO03R) source, Sun Java 1.6, and it all seems to work well using 8 threads on a Core i5 2500K + 4GB RAM).
Edit:
I re-ran the binary extraction, did a make clean; make clobber, and re-compiled - and now video works. Everything works now apart from the compass, camera and rotation sensor. I also tried compiling CyanogenMod from source, too, and had the exact same three problems. Everything works, and works well, apart from camera, compass and rotation sensor. All of which work in the stock Google ROM. Weird.
OK, So I've just compiled an OTA update package from AOSP source... my question is this:
I already have unlocked the bootloader on my wife's Nexus 7, installed Clockworkmod, rooted it, installed busybox, etc, manually on the stock 4.2 update I downloaded from Google on the device when it asked me to upgrade.
Is the otapackage I just compiled going to replace my custom recovery if I flash it as is? I've looked, and it has a "recovery" folder in the .zip, whereas any of the custom ROMs I have downloaded for my phone do not. Do I simply delete this recovery folder, and flash away? Do I need to edit the updater-script? I'm still trying to read and learn about this, but I haven't gotten a good answer from google or searching this site for my specific problem... maybe I'm wording my searches incorrectly.
I would just rather not have to go back and reinstall Clockworkmod... I know that if I want to have busybox, SuperSU, and other apps installed when I flash I'm going to have to add them to the zip and resign... I just don't want to mess my recovery. And being that this is my wife's tab (and not mine to play with, as she pointed out ) I don't want her to get the impression that I'm having to "fix" something I "broke" lol.
hallowed.mh said:
OK, So I've just compiled an OTA update package from AOSP source... my question is this:
I already have unlocked the bootloader on my wife's Nexus 7, installed Clockworkmod, rooted it, installed busybox, etc, manually on the stock 4.2 update I downloaded from Google on the device when it asked me to upgrade.
Is the otapackage I just compiled going to replace my custom recovery if I flash it as is? I've looked, and it has a "recovery" folder in the .zip, whereas any of the custom ROMs I have downloaded for my phone do not. Do I simply delete this recovery folder, and flash away? Do I need to edit the updater-script? I'm still trying to read and learn about this, but I haven't gotten a good answer from google or searching this site for my specific problem... maybe I'm wording my searches incorrectly.
I would just rather not have to go back and reinstall Clockworkmod... I know that if I want to have busybox, SuperSU, and other apps installed when I flash I'm going to have to add them to the zip and resign... I just don't want to mess my recovery. And being that this is my wife's tab (and not mine to play with, as she pointed out ) I don't want her to get the impression that I'm having to "fix" something I "broke" lol.
Click to expand...
Click to collapse
Sorry if a bit late, but here are some answers:
yes, the rom will replace your recovery. but if you delete the recovery folder and delete every line containing the word "recovery" in the updater-script, you should be good to go.
And if you accidentally remove the recovery, you can always flash it back very easily using: "fastboot flash recovery [filename.img]" (your n7 has to be in the bootloader)
And again, yes, you will have to put the extra apps into the zip and update the updater-script to install them too.
Also, you will need the gapps package if you want to use the play store and other google apps.
Hope this helped
Nexus 7 3G does not boot after flashing AOSP
Hi,
I followed the steps provided on source.android.com to build and flash the AOSP for Nexus 7 3G Tilapia. After successful flash, the device does not show anything after Google logo. Please help me out.
Thanks,
Veeren
Compile with ccache makes build time extremely fast.
How to do:
_Open a terminal
_Install ccache:
sudo apt-get install ccache
_Open .bashrc:
sudo gedit ~/.bashrc
_Add these lines:
#ccache
export USE_CCACHE=1
_Save and exit
_Sync source code
_After source synced, run in same terminal (in root directory of your source):
prebuilts/misc/linux-x86/ccache/ccache -M 20G (20G is the size in giga of space allocated for ccache, change it as you want)
_Start building
How to see if ccache works:
_Open another terminal in the root directory of your source and type:
watch -n1 -d prebuilts/misc/linux-x86/ccache/ccache -s
First build using ccache may be a little much longer but the others will be faster...
veerndra said:
Hi,
I followed the steps provided on source.android.com to build and flash the AOSP for Nexus 7 3G Tilapia. After successful flash, the device does not show anything after Google logo. Please help me out.
Thanks,
Veeren
Click to expand...
Click to collapse
Did you pull the proprietary files for your nexus and include them in the build? I believe things like your video drivers are included in there, so if those are missing....
I think the prop files are available for download from Google on source.android.com... If not, they tell you how to use an included script to pull them via adb. I can't remember... It's been a while since I built vanilla AOSP.
Sent from my Inspire 4G using xda app-developers app
Modifying stock AOSP
I have built AOSP following the Google tutorial.
I am compiling using the master branch and
Code:
aosp_grouper-userdebug
.
I have downloaded and extracted the appropriate proprietary binaries.
I am modifying two files in the source tree (see attachments; search for "// MODIFICATION ADDED HERE" to find my changes). Will these changes work? I am using Eclipse, set up in the exact way the tutorial explains, and I am not receiving any new errors.
When I compile the source using the following commands
Code:
$ . build/envsetup.sh
$ lunch aosp_grouper-userdebug
$ make fastboot adb
and flash it to my device with
Code:
$ fastboot -w flashall
BEFORE my modifications, it works just fine. The android-info.txt file and all the image files are produced properly.
However, AFTER adding the modifications, the build completes with no errors, but android-info.txt and all image files are no longer produced.
Why am I experiencing these problems? What can I do to make it work the way I want?
P.S. YES, I am aware that my modifications are not secure; these are for my own purposes, not for a public build.

[Q] How new O.S.s are made?

Hi guys!
I have noticed that developers continue to develop new Android versions for the HD2, there is always something of new (KitKat it's already avaible).
Developers make Android Roms bootable from MicroSD through a partition without delete W.M.
They can edit the Linux Kernel in any way.
Surely you know projects like XDAndroid that use the "haret.exe" file.
But which sofwares and which coding languages do they use to "build" these Roms?
I read about
-Eclipse and Android Studio
-Gedit and Nano
-Kate and Vim
...
What do you know? Help me
Mich-C said:
What do you know? Help me
Click to expand...
Click to collapse
ROMs/kernels are written in C / C++. And are built/compiled usually from the terminal in a linux OS.
More info here -> http://xda-university.com/as-a-developer/introduction-how-an-android-rom-is-built.
HypoTurtle said:
ROMs/kernels are written in C / C++. And are built/compiled usually from the terminal in a linux OS.
More info here -> http://xda-university.com/as-a-developer/introduction-how-an-android-rom-is-built.
Click to expand...
Click to collapse
So Is the procedure to make Roms for native Android phones the same of the one to make Roms for not-native Android phones?
Right?
Mich-C said:
So Is the procedure to make Roms for native Android phones the same of the one to make Roms for not-native Android phones?
Right?
Click to expand...
Click to collapse
Well, yeah...
When you compile you rom you need to imstall ot this way:
You need 3 things:
1. Ext4 partition on your sdcard
2. Some recovery build for booting over haret ( you can take sd twrp's)
3. Your rom in flashable zip.
When you have all that, make a folder in your sd card, put your android flashable zip and extract your sd recovery there. Then run haret from that folder, and flash your android trough recovery. Then reboot, and go to the folder you have made for your android build, there should be a folder called NativeSD. Go in it an run haret an you will be booting in your android
ADD: You need to install w/ NaticeSD method only
Sent from my leo using XDA Premium 4 mobile app
Mich-C said:
So Is the procedure to make Roms for native Android phones the same of the one to make Roms for not-native Android phones?
Right?
Click to expand...
Click to collapse
In a way yes. A Rom is made up of a kernel which is bundled with a ramdisk (essentially boot instructions). to make a boot image.
On top of which is the system files which make up the OS itself. During compilation device specific details are taken from the files and baked in to the files that'll be running on the device itself.
The problem with making ROMs for non-Android devices is getting the device specific stuff - the HD2 is close enough / the same as a couple android phones (Nexus One / Desire S (??)) so getting these files was relatively easy.
You've mentioned haret.exe, which i believe just needs a rearranged ramdisk, other than being able to flash an open bootlader (magldr / lk in the HD2's case) that would be the only way to run android on a WM device.
The real question is, do you have working android kernel for your device..
Sent from my leo using XDA Premium 4 mobile app

[LOLLIPOP] Xperia AOSP Project

hi all
we have included this device in open devices project
you can check news about project on
http://developer.sonymobile.com/knowledge-base/open-source/open-devices/
feel free to fork, build, fix and push back
Br
J
jerpelea said:
hi all
we have open up gits for Xperia Z,Z1,Z2 devices
http://developer.sonymobile.com/201...-aosp-for-xperia-on-github-video-open-source/
feel free to fork, build and push back
J
XDA:DevDB Information
Xperia AOSP Project, ROM for the Sony Xperia Z1
Contributors
jerpelea
Version Information
Status: Testing
Created 2014-10-16
Last Updated 2014-10-16
Click to expand...
Click to collapse
WHooop Whooop WHHHHOOOOP!! :victory::victory::highfive::fingers-crossed::good::cyclops::victory:
Thank you jerpelea!!!! :victory:
ps; sorry for OT, Just so SUPER excited by this news!!!!!
would this lead to a better generation of AOSP roms for Z1? with good battery and camera functionality?
jerpelea said:
hi all
we have open up gits for Xperia Z,Z1,Z2 devices
http://developer.sonymobile.com/201...-aosp-for-xperia-on-github-video-open-source/
feel free to fork, build and push back
J
XDA:DevDB Information
Xperia AOSP Project, ROM for the Sony Xperia Z1
Contributors
jerpelea
Version Information
Status: Testing
Created 2014-10-16
Last Updated 2014-10-16
Click to expand...
Click to collapse
Like the guy above me asked. How does the camera react on this one? Same functionality? Or loss of important parts like bionz etc..
Very Nice
Read somewhere that modem and camera are disabled.
So we can't know how the camera react at this moment.
Thank you very much! Will such devices as amami, togari etc. be added too?
Attention: "For example, the camera is not working and the modem is not enabled, which means you cannot make phone calls."
Von meinem Sony Xperia Z1 gesendet. Mit Hirn.
Please @jerpelea can you put up a tut for building this! :crying:
I have downloded the source, and setup the build environment like you said on github but having issues with the final out directory.
It builds 100%, no issues whatsover, but mkbootimg fails to build the boot.img and it doesnt build the system.img :crying: I only have the userdata.img, kernel, and a system folder (others as well but these three are the important ones, oh theres also the ramdisk.img as well)
I have tried compiling the system folder using mkfs.yaffs2 to a system.img file and that flashes fine, userdata.img flashes too but the kernel I have tried a few combos and I can flash the boot.img file using files I have compiled before but it never boots. Its hard to see whats going on because I think the system folder never flashes properly so I dont have access to adb or anything. Its hard to trouble shoot this as well because it "bricks" my device everytime and its time consuming getting it up and running again. The build.prop looks fine and all folders in system folder look spot on but I am clearly missing something. I tried the fastboot flashall as well but that didtnt do anything, it gives me an error saying something about it must be an OUT_DIRECTORY... or something (yes I have tried it from the out/target/product/honami/ directory but same error, I think its because its looking for a system.img file..)
Please can you give me a kick in the right direction? I have been pulling my hair out trying to flash this but its a no go.
Desperately want to get it up and running (I am prepared to even go a few days without the radio just to test it and I can live without the camera as well)
PS: Sorry for being such a noob!
NanoSurfer said:
Please @jerpelea can you put up a tut for building this! :crying:
I have downloded the source, and setup the build environment like you said on github but having issues with the final out directory.
It builds 100%, no issues whatsover, but mkbootimg fails to build the boot.img and it doesnt build the system.img :crying: I only have the userdata.img, kernel, and a system folder (others as well but these three are the important ones, oh theres also the ramdisk.img as well)
I have tried compiling the system folder using mkfs.yaffs2 to a system.img file and that flashes fine, userdata.img flashes too but the kernel I have tried a few combos and I can flash the boot.img file using files I have compiled before but it never boots. Its hard to see whats going on because I think the system folder never flashes properly so I dont have access to adb or anything. Its hard to trouble shoot this as well because it "bricks" my device everytime and its time consuming getting it up and running again. The build.prop looks fine and all folders in system folder look spot on but I am clearly missing something. I tried the fastboot flashall as well but that didtnt do anything, it gives me an error saying something about it must be an OUT_DIRECTORY... or something (yes I have tried it from the out/target/product/honami/ directory but same error, I think its because its looking for a system.img file..)
Please can you give me a kick in the right direction? I have been pulling my hair out trying to flash this but its a no go.
Desperately want to get it up and running (I am prepared to even go a few days without the radio just to test it and I can live without the camera as well)
PS: Sorry for being such a noob!
Click to expand...
Click to collapse
Sent from my GT-I9505 using XDA Free mobile app
Try using the new mkqcdtbootimg repo for kernel building, put it in system/extra. I've compiled successfully with aosp l-preview branch. Haven't tested the compiled rom though
krabappel2548 said:
Sent from my GT-I9505 using XDA Free mobile app
Try using the new mkqcdtbootimg repo for kernel building, put it in system/extra. I've compiled successfully with aosp l-preview branch. Haven't tested the compiled rom though
Click to expand...
Click to collapse
Thank you Sir!!! Yes! :highfive: That makes perfect sense! *doh* :silly: (i feel silly now)
Will try that. Really appreciate it!!! Thank you for the heads up and responding :good:
@NanoSurfer did you manage to build boot.img after copying the repo source to system/extras/ ? I wasn't able to Let me know if you did. I must be doing something wrong
tejaswi.rohit said:
@NanoSurfer did you manage to build boot.img after copying the repo source to system/extras/ ? I wasn't able to Let me know if you did. I must be doing something wrong
Click to expand...
Click to collapse
Hey bro
Nope. I put mkqcdtbootimg in my /bin folder so I could execute it from anywhere but it still wouldnt work (by the way, you have to compile mkqcdtbootimg using "make mkqcdtbootimg", wish someone told me that before ). So I compiled the kernel seperately and got a boot.img, put that in /out folder and tried fastboot flashall, nope no go. Useless.
I cannot make a system.img during compile time! I managed to make a system.img though by executing "make snod". I tried flasing that, with my userdata.img, boot.img, system.img. NOPE ,ALWAYS BRICKS!!!! Arrrgh!!!! Wtf?? Btw fastboot flashall simply does not work.
Anyway, I wish I knew how @jerpelea did it because I have tried EVERYTHING! Im super frustrated by this because it seems there is either
a) critical stuff missing to succesfully build.
b) information is way to vague.
Ive wasted a lot of time on this and Im getting tired of having to recover my phone everytime. So do yourself a favour bro and rather leave this until a proper tut is posted or someone can explain the steps in more detail.
Cheers
NanoSurfer said:
Hey bro
Nope. I put mkqcdtbootimg in my /bin folder so I could execute it from anywhere but it still wouldnt work (by the way, you have to compile mkqcdtbootimg using "make mkqcdtbootimg", wish someone told me that before ). So I compiled the kernel seperately and got a boot.img, put that in /out folder and tried fastboot flashall, nope no go. Useless. ............
Cheers
Click to expand...
Click to collapse
@NanoSurfer I compiled the ROM successfully and flashed it too. It booted up just fine. This is what I did.
I downloaded the sources of mkqcdtbootimg and then extracted the openssl libraries from Android Source and placed it in the mkqcdtbootimg source folder (place it inside libdtd folder too, not sure of the exact folder name)and typed "make". Initially I had an error regarding some linker error got it fixed by installing this package libssl-dev I'm running Ubuntu 14.04. Ok, so that resulted me in a mkqcdtbootimg executable. What I realized what while compile the compiler is calling mkbootimg when mkqcdtbootimg isn't there, so I renamed mkqcdtbootimg executable to mkbootimg and placed it in out/host/linux-x86/bin . I replaced the original mkbootimg.
Once I did that my compilation went smooth. I got all the required images in the out folder. I tried fastboot flashall that didn't work for me either. So these are the partitions are flashed manually.
1. userdata
2. cache
3. system
4. boot
5. recovery
Crossed my fingers and typed "fastboot reboot" and BAM! it booted right to the home screen
P.S. I have a Xperia Z2. I downloaded the Android Source for 4.4.4_r2 but the blobs seem to be for 4.4.2 as of now at least for Z2 so I had some issues regarding sensors. Going to change my branch and compile again. But other than that the ROM was smooth as silk
Don't give up
tejaswi.rohit said:
@NanoSurfer I compiled the ROM successfully and flashed it too. It booted up just fine. This is what I did.
I downloaded the sources of mkqcdtbootimg and then extracted the openssl libraries from Android Source and placed it in the mkqcdtbootimg source folder (place it inside libdtd folder too, not sure of the exact folder name)and typed "make". Initially I had an error regarding some linker error got it fixed by installing this package libssl-dev I'm running Ubuntu 14.04. Ok, so that resulted me in a mkqcdtbootimg executable. What I realized what while compile the compiler is calling mkbootimg when mkqcdtbootimg isn't there, so I renamed mkqcdtbootimg executable to mkbootimg and placed it in out/host/linux-x86/bin . I replaced the original mkbootimg.
Once I did that my compilation went smooth. I got all the required images in the out folder. I tried fastboot flashall that didn't work for me either. So these are the partitions are flashed manually.
1. userdata
2. cache
3. system
4. boot
5. recovery
Crossed my fingers and typed "fastboot reboot" and BAM! it booted right to the home screen
P.S. I have a Xperia Z2. I downloaded the Android Source for 4.4.4_r2 but the blobs seem to be for 4.4.2 as of now at least for Z2 so I had some issues regarding sensors. Going to change my branch and compile again. But other than that the ROM was smooth as silk
Don't give up
Click to expand...
Click to collapse
Ahhhhhh dude!!! A 1000 thanks to you mate!!! :highfive: YESSS VICTORY! :victory: She works... FINALLY :victory:
Man THANK YOU!!! I love you bro! :laugh: You made my day :good:
And a SPECIAL thanks to @jerpelea!!!!! Flip it was painful trying to figure this out but finally I've got it. I owe you @tejaswi.rohit
NanoSurfer said:
Ahhhhhh dude!!! A 1000 thanks to you mate!!! :highfive: YESSS VICTORY! :victory: She works... FINALLY :victory:
Man THANK YOU!!! I love you bro! :laugh: You made my day :good:
And a SPECIAL thanks to @jerpelea!!!!! Flip it was painful trying to figure this out but finally I've got it. I owe you @tejaswi.rohit
Click to expand...
Click to collapse
Congratulations @NanoSurfer Glad I could help How's the build ? Do you face any issues regarding screen brightness,rotation, sound and mobile network ? Those were the problems I had on my 4.4.4 build
tejaswi.rohit said:
Congratulations @NanoSurfer Glad I could help How's the build ? Do you face any issues regarding screen brightness,rotation, sound and mobile network ? Those were the problems I had on my 4.4.4 build
Click to expand...
Click to collapse
Same issues as you here are the problems I found:
1) mobile network broken
2) wifi not working
3) screen rotation not working
4) sound not working
5) brightness slider has no affect
6) internal storage showing as about 70mb
7) phone resets when restarted (like it does a factory wipe)
8) camera broken
9) Bluetooth broken
I managed to get the sound working though by flashing the aosp kernel from Sony's github I think I can fix wifi as well because I compiled the prima module, but I couldn't push it to system/lib as adb wouldn't allow it (read only file system) I'm still trying to figure out how to compile that module inline.
I think a lot of the problems are kernel related.
Interestingly tho, the performance is way better than I expected! Graphics and scrolling are very smooth.
Busy working on the issues. Will let you if I make any breakthroughs
I think I fixed the sound, just busy doing another build to test a few more things...
I'm struggling though to get the sim to work :crying: Also trying to fix wifi but I'm crossing fingers that the build I'm doing at the moment fixes that :fingers-crossed:
By the way, I was wrong previously about a few things, the data partition is actually displaying 100% correct and it doesn't reset after each boot. However, this was happening to me after I flashed a boot.img I compiled, I think maybe because I used a stock ramdisk Im just guessing but I don't know why. The kernel it builds with works just fine. If the next build is ok, I will post my device config files for others to play around with...
krabappel2548 said:
Sent from my GT-I9505 using XDA Free mobile app
Try using the new mkqcdtbootimg repo for kernel building, put it in system/extra. I've compiled successfully with aosp l-preview branch. Haven't tested the compiled rom though
Click to expand...
Click to collapse
working on the guide
br
J
to be able to build kernel you need
cd build && git cherry-pick 612e2cd0e8c79bc6ab46d13cd96c01d1be382139 && cd ..
before building
br
J
tejaswi.rohit said:
@NanoSurfer I compiled the ROM successfully and flashed it too. It booted up just fine. This is what I did.
I downloaded the sources of mkqcdtbootimg and then extracted the openssl libraries from Android Source and placed it in the mkqcdtbootimg source folder (place it inside libdtd folder too, not sure of the exact folder name)and typed "make". Initially I had an error regarding some linker error got it fixed by installing this package libssl-dev I'm running Ubuntu 14.04. Ok, so that resulted me in a mkqcdtbootimg executable. What I realized what while compile the compiler is calling mkbootimg when mkqcdtbootimg isn't there, so I renamed mkqcdtbootimg executable to mkbootimg and placed it in out/host/linux-x86/bin . I replaced the original mkbootimg.
Once I did that my compilation went smooth. I got all the required images in the out folder. I tried fastboot flashall that didn't work for me either. So these are the partitions are flashed manually.
1. userdata
2. cache
3. system
4. boot
5. recovery
Crossed my fingers and typed "fastboot reboot" and BAM! it booted right to the home screen
P.S. I have a Xperia Z2. I downloaded the Android Source for 4.4.4_r2 but the blobs seem to be for 4.4.2 as of now at least for Z2 so I had some issues regarding sensors. Going to change my branch and compile again. But other than that the ROM was smooth as silk
Don't give up
Click to expand...
Click to collapse

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