Does anyone know a utility that you can run before a game, configure a key map for the game, set screen orientation and override the HTC typing function so it won't crash the phone / game?
I've found some good Touch Pro 2 compatible games but many need a D-pad or use of other hardware buttons. Others put the screen into the wrong orientation relative to the keyboard. Yet others allow use of hardware arrow keys but the directions are mixed up... If there is a utility to do this for all WM games the Pro 2 would be one of the best PPC games machines out there... Any ideas?
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Any programs out there that create a virtual on screen D-pad?
The lack of a hardware D-pad seems to be putting off a lot of people.
Given that virtual keyboards have D-pad arrows on them, does anyone know of any software that produces a virtual D-pad on the screen without the keyboard. This would obviously save a lot of screen realestate and provide some added functionality.
If there is no such software, would anyone be interested in programming a utility. I have no experience with programming but can assist if given help.
Thanks
Moved to General.
Yea, I know that this thread is nearly a year old, but with the recent announcements of all the new WinMobile phones with WVGA (480x800) screens but no D-pad, I was looking for such an utility too.
Possibly something that would give the top 480x640 to the app (making it think it is running on a VGA screen), and use the bottom 480x160 for a virtual D-pad and its up/down/left/right buttons.
There are a lot of older WM apps that expect and use those hard scroll keys, and without any updates possible for them, an utility like this would come in real handy.
Hello everybody,
Today, I have HTC Wizard with a lot of hardware keys . I like the blackstone but I'm affraid to see that there is no hardware keys (no Dpad). I use applications that work only with Dpad (no touchscreen functions).
Have you solution to have software direction pad when applications run (Like the soft direction keys on the virtual keyboard)?
The standard SIPs provided by HTC all have "virtual" arrow keys. Most apps will work fine with these, provided that they play nice when the SIP keyboard is enabled.
Also, I'm sure D-pad specific SIPs will appear soon, and I'm hoping for a virtual D-pad solution + WVGAFIX3 combo. The 160 rows of leftover pixels when in 480x640 mode would be just great for 4-directional buttons and and action/Enter key.
However, I've had the HD for a couple of weeks, and I can honestly say that I don't miss the D-pad at all. I migrated from a smartphone (HTC Vox), so I was definitely wary. I've found that most apps/games (and the WM 6.1 GUI) work fine with touch (as they well should, on WM Professional). For the really small buttons, a finger nail or stylus is needed, but I find these occasions to be rare.
The worst example I've come acroos is Opera Mini (essential on my Vox), which is practically unusable on the HD without the stylus. Then again, I don't miss Mini when I have Opera Mobile.
Would you care to elaborate a bit on the apps you need to use?
ugumba said:
Also, I'm sure D-pad specific SIPs will appear soon, and I'm hoping for a virtual D-pad solution + WVGAFIX3 combo. The 160 rows of leftover pixels when in 480x640 mode would be just great for 4-directional buttons and and action/Enter key.
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Yes I agree and I hope too
I hesitate between the touch HD abd the Xperia X1
I was wondering if anyone can help me get morphgear to work with landscape because it doesn't seem to want to change to landscape mode when i slide my keyboard and aswell i can't change my button configs.
Landscape
I set my Morphgear always to be in landscape, you set this under the "Global setting" - click the third icon from right and select "Global setting" and set "Orientation" to east. Remember to click on the word "Orientation" and not "East".
Also for configuring the buttons i use "K for Raphael" - have you managed to configure the keyboard in a different way?
I'm very interested by this topic.
It is possible to play the game in full screen WVGA 800x480 landscape?
And to configure every built-in keyboard's buttons to play games?
Thanks for your answers!
fluke73 said:
I set my Morphgear always to be in landscape, you set this under the "Global setting" - click the third icon from right and select "Global setting" and set "Orientation" to east. Remember to click on the word "Orientation" and not "East".
Also for configuring the buttons i use "K for Raphael" - have you managed to configure the keyboard in a different way?
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Hi, does the 'KforRaphael' really works? Because I tried 'kforTP' and it doesnt work on TP2...
Delete4Ever said:
Hi, does the 'KforRaphael' really works? Because I tried 'kforTP' and it doesnt work on TP2...
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Yes it really works When i start it it says:
"You can now map: A, S, Z, X, TAB, 1, 2, -, =, BACKSPACE, ENTER, UP, DOWN, LEFT and RIGHT in game."
and also you can toggle the TF3D
I've configured the keys and it works good. Then when it comes to the emulation, well you have to turn of the sound on the SNES - i haven't tried any other emulator - to make it really playable. Super Mario works fine though, with sound, a bit slower than original but still works. Im haven't figured out the most optimal setting and i don't know how to tweak the whole mobile to make the gaming experience faster.
Maybe someone else has managed to make this emulator go fast on a newer HTC device.
SNES module works with some problems - crashes if you slide out the keyboard while open. Genesis module is far too buggy and requires soft reset every coupld of minutes.
Yes... it's not superstable - that's for sure. If saying it works like playing the real deal, then i would say it doesn't work. It seems like the emulators are outdated and doesn't seem to be updated for newer handsets. It would be really great if someone could pick this up and make some really nice emulator that would work with as many different phones as possible.
For me it's just fun starting it up an play a little, even if slow. It hasn't crashed totaly on my Rhodium.
If you need it for serious gaming, no it doesn't work.
Morphgear solved
To get hardware key working on morphgear first enable both input in global section.
Then go key binding in emulator section. Slide hardware keyboard on. If you have problem go down use hardware cursors. Press option for key. Press "..." and window popup. Now enable virtual keyboard and input key. Close virtual keyboard. If you get 229 code try again. Go binding next key. accept ok. Play with hardware keyboard. Tested on my HTC Touch pro 2, 2409 morphgear version.
But please found solution for hardware keyboard in dosbox.
my tp2 works fine with morphgear.... to lanscape mode change the 100% zoom to window size, change the auto driver to GDI(in global settings) , orientation North(global settings) . to config the input u have to tap your virtual keyboard first , tap "other input methods" and tap keyboard. after that u tap the button that u want to config,tap the (...), tap your virtual keyboard and tap the virtual button (q,s,e,w,a. your wish). if u do something wrong u'll stay with the number 229(229 cause u don't change the input method in your virtual keyboard). if u does the right way u'll see numbers like 89,81,72,.... cause u config your virtual keyboard right. hope it helps....
here is what i posted on another emulator forum.
I have the (telus) TP2 and have got morph gear working if you have a ctrl key there is and easier way but to get it working on my phone i downloaded KforTouchPro and morphgear start KforTP and hit switch to M$ IME then minimize then slide out my keyboard and open morphgear (i have found sliding after causes plroblems) and then im free to play (however another issue if i touch the landscape Right side of the screen if gets all screwed up but if i touch the landscape Left side of the screen it goes full screen.
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there was the comment about going into global settings and changing the orientation to east that is also required
and yes KforTP works atleast on the telus model
Hey guys i just got the PS1 Emulator FPSECE 0.10, just wondering how you set the keys to buttons on the qwerty? I click the controller icon on the emu and i cant seem to map and buttons.
EDIT: Solved
i know that you solve the keyboard mapping problem of yours.
i just want to tell you to assign the keys on your screen and not on your keyboard. when you use the keyboard the framerate drops about 5- 10 fps depending one the game.
cheers
i never coded for android before, so i thought it's best to get into this forum here.
i just coded some homescreen stuff like quick wlan on/off for win mobile 6.1 so far, directx9, c++, and several scripting languages.
the IDEA i got is the following:
you are playing a flash game, but on a tablet with android 3+ you ain't got no arrow buttons or other buttons to play these games. so you can't play them or only play games that rely on left mouse click buttons or got their own soft touch gamepad in-game.
so all you need, is a configurable SOFT TOUCH GAMEPAD BUTTONS app that stays in front of all applicationsif you enable it in the taskbar.
fire up a browser flash game and enable the softtouch gamepad via taskbar.
on the left you got a 4way-arrow-key interface (looks half transparent like a 4-way gamepad buttons), on the right you got 2 or 3 soft touch buttons (also half transparent white).
settings for this app are complete keyboard bindings to all keys (4-way digi buttons left screen, 2 or 3 action buttons on the right).
v2:
second version of this app would include real usb gamepads to be used (onscreen soft touch gamepad display off), and i saw that android 3.1 has some useful classes and pointers for usb gamepads and joysticks.
"To support joysticks and gamepads, the InputDevice class includes these new input device sources:
•SOURCE_CLASS_JOYSTICK — the source device has joystick axes.
•SOURCE_CLASS_BUTTON — the source device has buttons or keys.
•SOURCE_GAMEPAD — the source device has gamepad buttons such as KEYCODE_BUTTON_A or KEYCODE_BUTTON_B. Implies SOURCE_CLASS_BUTTON
•SOURCE_JOYSTICK — the source device has joystick axes. Implies SOURCE_CLASS_JOYSTICK.
To describe motion events from these new sources, as well as those from mice and trackballs, the platform now defines axis codes on MotionEvent, similar to how it defines key codes on KeyEvent. New axis codes for joysticks and game controllers include AXIS_HAT_X, AXIS_HAT_Y, AXIS_RTRIGGER, AXIS_ORIENTATION, AXIS_THROTTLE, and many others. Existing MotionEvent axes are represented by AXIS_X, AXIS_Y, AXIS_PRESSURE, AXIS_SIZE, AXIS_TOUCH_MAJOR, AXIS_TOUCH_MINOR, AXIS_TOOL_MAJOR, AXIS_TOOL_MINOR, and AXIS_ORIENTATION."
is any android dev at xda able to code this ? should be an easy thing if anyone knows android sdk.
some/if not all of the emulators for NES/etc all have an interface like your description, you could likely pull what you/anyone would need from those (for the first half)
yeah i thought so, there are several games and stuff that already do have this interface, one would just need to code a settings page so android gets specific keypresses.
as i said, i am not into android sdk, and it would take me quite a month or more to get into that and will have problems at start to code that.
if any dev is into android sdk, please help.