I have a couple of good ideas for some simple apps I'd like to write for WinMo..
But as I look at what I find on XDA, or 1800pocketpc.com , or other sites, most of the very good programs I see are written by people like me and released for free..
Will any of these currently available apps make it into the Mobile Marketplace?
Not that I think I'll become a millionaire, but I'd like to write them specifically for the Mobile Marketplace simply because I think more common people will find out about it and be able to easily purchase and install it.. It would be a simple (but very specific) sports-score-ticker type app for like $2..
All the apps I see on here and elsewere are great and well written, but hardly any of the common WinMo users know about them, or already have mortscript installed, etc..
Is it even worth writing an app for the Mobile Marketplace, or should I just do like everyone else and release it on here for free..?
-Matthew
I'd rather like it here for free, I won't get it if I gotta pay $2 bucks, and I'm sure many other ppl won't get it either.
With the Windows Marketplace, you also have to pay like $100 yourself just to put an app up there. Then you can only put like 5 apps total, or you have to pay more. Unless you think you're gonna get like hundreds of people buying it, and you wanna make some money, then go ahead and do the Marketplace.
I would just be kind and make it for free at XDA though, and then make a donation box.
Btw, I'm not gonna get ur app, I don't care about sports...but...make a PS3 Upcoming Games tracker, and I'll get it!
I think you should post it on both places on the marketplace and here because a ton of people know nothing about xda let alone freewarepocketpc.net or handango. But they will know about the marketplace because it will be more publisized.
can you release apps for free, and in the marketplace? that seems counter productive. that just lessens the chance of getting back the hundred bucks you gave to ms.
ou2mame said:
can you release apps for free, and in the marketplace? that seems counter productive. that just lessens the chance of getting back the hundred bucks you gave to ms.
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Well, it'd work, because as he said, not everyone knows about XDA. The power WM users get it for free, then, and the average user pays, lol.
That is one of the main diferences!, here at XDA we share it for just the pleassure and of course donations are always accepted! and members donate!
Just my opinion,
if you release a free app on Marketplace you still need to pay the $99 development fee (for the first 5 apps). The best course for a developer to balance the two worlds is likely to release some free apps here for the base and some paid apps in the MarketPlace because there are far more people that will be using the marketplace than visit any forums or blogs. It's just reality...or maybe you want to release one version for the MarketPlace and a similar version for free here so you can make a few dollars off of the mass markets and give back to the community here. Also, some developers (like Herm's Software) release some free apps and some paid apps. Obviously, the free apps are intended to show people the quality apps you are producing and introduce them to the paid apps so they will get some free benefits and you still get some perks.
Well. Many people will and wont buy it.
You need it to stand out from other apps like it. If it doesnt stand out, or is more expensive than another app like it, no one will get it. You need a good looking app, or an amazing new version of an old one for it to sell.
If I liked sports, and this app worked well / looked good, I would buy it.
Think about it like this... even with the large amount of people that have jailbroken iphones and are able to get apps for free, there is still a VERY large number of people that make a killing selling their apps in the app store. I remember seeing an article not too long ago about a guy that came up with some simple game and because almost an instant millionaire off of his app. I prefer free, but trust me there are plenty of people out there that WILL buy it if its a useful app. And with football season upon us I think a sports ticker may do better than you think it will.
brownhornet said:
Think about it like this... even with the large amount of people that have jailbroken iphones and are able to get apps for free, there is still a VERY large number of people that make a killing selling their apps in the app store. I remember seeing an article not too long ago about a guy that came up with some simple game and because almost an instant millionaire off of his app. I prefer free, but trust me there are plenty of people out there that WILL buy it if its a useful app. And with football season upon us I think a sports ticker may do better than you think it will.
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Yet, most iPhone users are dumb highschoolers (like my friends). They don't care to do advanced things, they just wanna buy dumb apps, like an app that makes a light-saber noise when waving the phone, LOL.
Windows Mobile, on the other hand, is directed toward the advanced user. We have been trained to search for our apps. We have been trained to replace the WinMo interface as much as possible. We have been trained to flash custom ROM's so we can get the latest and greatest.
WinMo users are more advanced, and they know better than to waste money on apps. We will probably look for alternatives to a paid app.
So, SOME people would pay for your app, but others would most likely be more practical. I haven't paid for an app, since, ever. I don't think I'll start now.
I could be wrong, but I think we could agree that dumb blondes don't go out buying WinMo phones
Now, if your app was something killer, and exclusive, then yes, I might end up paying. But a sports score tracker? I'll pass.
Related
I am not a developer, but I was reading up on experiences that developers have with the Android Market.
Then I also came across a website that showed some statistics about paid apps and they were shocking. I can't remember the source right now, but it said that the Apple AppStore is a $200 million business per month, where the Android Market is only $5 millions per month. This is very discouraging for developers who are in it for money (usually companies who have the resources to create Games and more Complex Apps and have the ability to Partner with Services).
One developers said that he only got 23 downloads, in the first month. He mentioned then that over half of them used the 24 hour refund (could that be that those were leachers who downloaded the app and threw it on a P2P channel?), eventually he ended up with 11 sales. One guy sent him an email and said that $4.99 is too much to ask for, which I think is not unreasonable considering that there are many apps in the Apple AppStore that cost much more than that. Whether or not his app is useful or not to most users is sadly unknown by me. But looking at his perspective I think I would start developing apps for the iOS, who wouldn't that wants to make money?
The problem with these figures is that developers will eventually stop developing paid apps and the quality of the Android Market (from now on referred to Market) apps vs Apple AppStore (from now on referred to AppStore) apps will extremely decline. And there will be either many low rating apps in the Market or there will be an increase in the amount of Apps submitted the the Market.
We all want good Apps, Apple found out Apps are the number 1 reason a Plattform has success. Android has Google behind it which makes up for a good amount of Great apps and there are very good developers here that are not in it for the money, but eventually it all comes down to making money when it comes to professional businesses offering a product. Look at the games that are offered on the iOS platform vs Android, you can't tell me that an iPhone 3G or a 2nd Gen iPod has better graphics performance than some of the higher-end Android devices.
Also, are there too many free alternatives in the Android Market that the AppStore doesn't have? There are also many free apps in the AppStore.
What can be done about this? - Please post your ideas, since I am not a developer I am not the pro here when it comes to this issue I am asking for your opinion.
However, I am a business student so I have some insights of how companies will react to this as mentioned above.
The few ideas I have would be:
1. Google could increase the quality of design of the API and give different APIs to paid vs free Apps.
2. Sadly I have to mention it because of all the Leachers and then P2P distributors, remove the 24 hour refund policy.
3. Google to hire more developers in house who are paid and create free apps that can compete with the AppStore (which would cost Google a fortune). Maybe then charge a small amount for Google Voice to do some financial damage report.
4. Change the Markets way how people pay for apps? I noticed that in the past on my iPhone the decision to actually PAY for an app was much easier and faster for me, I didn't even bother to look for a free alternative.
5. Try to Market Android more towards people who are less geeks (who know where and how to find a free solution to the app they need), as in change the look of Android and make it much more simple for the average Joe day to day user (which I would hate because that means remove or hide many of the great features that make Android what I like so much about it and go back to a more primitive system like the iOS4). And tell hardware manufacturers to create more shiny phones.
--> Since most people who don't know how to get free alternatives, or who don't know and don't have the time to learn how to find free alternatives are people that are buying a product for the lifestyle and to show off (iPhone).
What are YOUR ideas to fix this issue? - Thank you for everyone posting solutions.
I don't think this is something we should worry about.
First, Android is open-source and many enthusiasts give their applications free of charge, which is not the case with Apple's closed OS. That is why about 65% of all apps in Market are free, and only 35% paid. In Appstore, about 70% are paid, only 30% free. Statistics: http://androidheadlines.com/2010/09/app-store-vs-android-market-how-much-is-paid-for.html.
Secondly, you'll find that Market currently supports purchases in only 13 markets while the App Store does so in 90. These numbers will change as time passes by and more markets will be included, but I'm sure that Android will always be a platform with much more free apps than iOS, and that's the beauty of Android.
As far as I'm aware the developers have a say regarding that 24 hour refund policy. An application can be made to be non-refundable if they choose to.
In comparing developers for iOS and Android, you have to also look at who they are individually. Sure, there are many apps developed across the board for all mobile devices, but I think the core of the Android Market are individuals who develop apps just for the sake of developing apps. They enjoy what they do and they would do it regardless of profit.
Of course you have a few that try to make money, but I believe they are the exception rather than the rule.
I mean no offense when I say this, but I believe that the iPhone attracts a very different type of user than Android does. Most people I personally know that use the iPhone do so more out of status and pretentiousness than its own usefulness. Many do not even know the majority of things they could do with the iPhone. Those I know who use Android use it because they root it and do their own modifications, overclocking, etc.
With this in mind, I believe that Android apps are generally created by a different kind of developer for a different kind of user.
shinji257 said:
As far as I'm aware the developers have a say regarding that 24 hour refund policy. An application can be made to be non-refundable if they choose to.
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We have absolutely no say in whether or not out apps are refunded. If I showed you the numbers of instant refunds you'd puke. And the OP states $200 million to $5 million which is ridiculously off. I believe Google just reported that they passed $1 billion in sales (profit) from the Android Market. Either way, it's way more than $5 million a month.
All that said I personally am happy with what I have been able to do with the Market. I expected a little better on my most recent app but it takes time for people to get word of a new app. That's pretty much the problem I've found. It's hard to get noticed. But I still think it's pretty good. There is a lot I absolutely hate about the Market and a bunch of things I like about it. I'd still rather develop for Android and ironically, none of the apps I have created would even work on iPhone. Two are root apps and one requires a modification of the browser which is not allowed on iPhone (for no apparent good reason, I might add).
I am glad to hear that this isn't as big of an issue as I read online, it would be sad to see a great plattform to be hurten, as you can see with the WebOS.
As for not getting recognized, a few tips I have about that is not to rely too much on people finding your app in the market, but rather advertise it yourself, use your facebook and twitter and even this forum (if the forum policy allow that, I am not sure on that again since I am not a developer). I love the QR codes, I actually see many of them in bathroom stalls and other places, and I always check on them since it's in my curiosity to find out where they get me.
I'm making an extra living off paid apps on the Marketplace.
Oh, and an extra living off free apps with Admob.
So now I'm making 3 livings worth. It's wonderful. I have no complaints.
I mean no offense when I say this, but I believe that the iPhone attracts a very different type of user than Android does. Most people I personally know that use the iPhone do so more out of status and pretentiousness than its own usefulness. Many do not even know the majority of things they could do with the iPhone. Those I know who use Android use it because they root it and do their own modifications, overclocking, etc.
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You're forgetting about Droid users. You'd be surprised how many people own an Android just for status and pretentiousness. It goes both ways. I even know a few people with Androids that don't even know that they have an Android.
1. Google could increase the quality of design of the API and give different APIs to paid vs free Apps.
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Wouldn't that mean closing the source? Or you think people will use opensource platform that only runs free apps over opensource platform that runs both?
I don't think I want closed source OS on my phone, if I did I'd probably use iPhone.
2. Sadly I have to mention it because of all the Leachers and then P2P distributors, remove the 24 hour refund policy.
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Pirates do buy software sometimes, how do you think it gets to P2P networks in the first place? One of them buys it, his friend cracks it and everyone else gets it 4free.
So it wouldn't solve anything, removing the refund would only make legit customers angry if the app doesn't work.
3. Google to hire more developers in house who are paid and create free apps that can compete with the AppStore (which would cost Google a fortune). Maybe then charge a small amount for Google Voice to do some financial damage report.
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I thought google did hire developers and they do create free apps. I don't think competing with appstore is their ultimate goal though, since appstore and iphoneos are completely closed.
Charging for services is something I agree with completely.
They should indeed make certain (not all) services cost money. But they should also keep the software free and open to ensure the quality.
4. Change the Markets way how people pay for apps? I noticed that in the past on my iPhone the decision to actually PAY for an app was much easier and faster for me, I didn't even bother to look for a free alternative.
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It was much easier and faster because apple paid someone to make it easier and faster.
I'm not so sure google is willing to invest money into closed source software, especially when you consider these 3 facts.
1. Closed source software has a limited amount of developers who are working to make it better, faster and more efficient.
2. More developers on a single project means more features, more bugfixes and faster development.
3. Opensource software in general is more secure because everyone can see the source code.
5. Try to Market Android more towards people who are less geeks (who know where and how to find a free solution to the app they need), as in change the look of Android and make it much more simple for the average Joe day to day user (which I would hate because that means remove or hide many of the great features that make Android what I like so much about it and go back to a more primitive system like the iOS4). And tell hardware manufacturers to create more shiny phones.
--> Since most people who don't know how to get free alternatives, or who don't know and don't have the time to learn how to find free alternatives are people that are buying a product for the lifestyle and to show off (iPhone).
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As I don't like being labeled, I think marketing should be focused on pushing Android for everyone, not just specific groups of people.
User knows what works best for him so let him decide what to buy. Wide selection of devices that share the base operating system is great, but user should decide what type of software he wants to use, not google nor apple.
User should also decide what type of service he wants to use and whether that service is free or paid.
Changing the look of Android to make it more simple is something I'd personally hate, but we should always have options.
It would be great to flash an extremely simple android OS for my grandmother's phone for example, while keeping my VNC and SSH on my own device.
Also, don't think there's much difference between android users and iphone users, they're just people anyway. And there's an equal amount of pirated iphone apps and android apps.
Only real difference is about the OS, where one offers you a choice and another forces you to pay and develops restrictions instead of new features.
What are YOUR ideas to fix this issue? - Thank you for everyone posting solutions.
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I don't think there is an issue, devs get paid from pushing ads, users are happy with a wide selection of apps. Some services are free some services cost money. Just my 2c
I'm working on a couple Android apps and haven't yet decided if I'd like to charge for some (something small like .99 or 1.99 USD), or make them free but have ads in them. I was leaning towards charging for them, but I noticed that Angry birds is a paid app on the iPhone, whereas the Android version is free and has ads. I thought this was interesting and I'm curious whether iPhone users are more interested in paid apps than Android users are. Anyone know anything about this?
They made Angry Birds available for free because they want everyone to play it, they are gonna make a paid-app later that removes the ads. I would gladly pay for that game even if I can get it for free.
So I actually don't think that iPhone users is more interesting in paid-apps than Android users.
Make one free app with ads and then have a paid-version that removes the adds, that way everyone can download and use it whether they are in a country with or without paid-apps. Or you can make a "premium" app that has more features than the free one. Just a couple of suggestions
When paid-apps wasn't available in Sweden, I got so frustrated on apps that were only available for paid-apps-countrys and had no free alternative with ads or less features and stuff.
Hope this helps.
EDIT:
And remember, if the apps are good quality they will probably sell, people don't want to pay for apps that look like crap and have no functionality. And also, have screenshots in Market because people want to be ale to check out how the apps looks and stuff before they make a purchase or download it
I used to try crippleware/nagware/adware on my PC and use a lot of it on my phone. I don't need a lot of apps so I don't buy many but I try hundreds.
Over the years, I have acquired lots of apps for my WinMo phone, many of which I still miss, INCLUDING A SIMPLE "PHONE TO OUTLOOK" APP! Make that app happen on Android and I will pay for it AND I won't mind iif you want to still collect ad revenue from it.
I bought all apps that were available as adware to remove the ads. Half my apps are paid apps. If the price is reasonable I have no problem paying for the app and supporting the developer.
I myself will only pay for what I feel are essential apps or if I feel the developer really just loves the community; I don't generally mind ads, but sometimes will be so annoyed i will buy the paid version.
Apps ive paid for up to this point:
Launcher Pro
Root Explorer
Rom Manager
Better Keyboard (Before i had swype)
Widget Locker
Set CPU
Chomp SMS (Really wish I didn't as the developer seems to be very confrontational with users)
I have donated to the following:
Smooth Calendar
Anderweb
and a few others ive sent a few dollars to for being supportive and not berrating their customers for not wanting to pay.
I do pay for apps if the price is reasonable . I think the most I have paid for an app is ~5 bucks
I've bought 3 apps for my phone so far. LauncherPro, BeautifulWidgets and SNesoid. Both Snesoid and LauncherPro have "trial" versions with limited functionality (but unlimited usage), whereas BW you just have to flat-out pay for.
I am definitely more inclined to purchase an app if I have chance to try it out first, if for no other reason than to make sure that it works correctly on my phone before I buy it, so having a locked-down version for free (and I mean, leave out some features for PRO users only), as well as maybe ads is probably a good move. that way you might get some money from ads in the free version, and a lump sum if the app is purchased.
Zeb
panguin said:
Right. Cause **** all those people who put in time and effort to make my phone do the things I want it to do, right? Bunch of no good leeching assholes. How DARE they try and collect recompense for all their hard work!
/s
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I agree 100%. I've paid for about 10 apps thus far and not just to remove ads, but to support the developer's efforts.
Yeah ive bought a lot of things, and like they are saying make a paid version and a trail to show people how it is if they like they will pay.
ya...i buy too.....
my phone
i`ve spend ~400€ on my phone and now spend more for apps?! no...not me!
one of the things who lead me to buy an android was the "open source thing".
i won`t ever buy an app for it!
allways search for a open source app that suits me instead of buying something.
ya, ya, ya...we must pay for all hard work and bla, bla, bla...so...by an WM or an iPhone
look at the example given. Angry Birds.
another? swype...allways beta
just my 5cents
i buy paid games and launcher pro plus as well ans a few other apps that are
payable and to all you people that say you support the xda but you have unpaid full app like pirating them you people suck. if you support something you shouldn't feel bad sending a few bucks to the dev.
rendeiro2005 said:
ya...i buy too.....
my phone
i`ve spend ~400€ on my phone and now spend more for apps?! no...not me!
one of the things who lead me to buy an android was the "open source thing".
i won`t ever buy an app for it!
allways search for a open source app that suits me instead of buying something.
ya, ya, ya...we must pay for all hard work and bla, bla, bla...so...by an WM or an iPhone
look at the example given. Angry Birds.
another? swype...allways beta
just my 5cents
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And yet you have a 'Donate to me' button. Well no support for you I guess.
I will always pay for an app if it's something I need or want. I generally like to buy from apps made by devs not companies who charge outrageous amounts for something. Like Documents To Go, if I had the knowledge I'd make the exact same thing for free and I guarantee people would donate to support my effort instead of charging $16, $17, $25 for an app.
So far I've bought:
SetCPU (even though you can get it for free in the thread here)
Rom Manager
'File Copy'
SU File Explorer
Mini Info
Some LWP's
Some games
and about 7 or so other apps
For me it's simple - I will spend my money on a good, quality app. I've got quite a few apps, and I love the fact that Google's market gives you the 24 hour trial period - so how can you go wrong?
I've paid for a lot of apps. About 90% of them I don't even use anymore.
I wouldn't charge too much for it. That would only lead to people paying, copying the apk, then refunding... Sadly.
ante0 said:
I've paid for a lot of apps. About 90% of them I don't even use anymore.
I wouldn't charge too much for it. That would only lead to people paying, copying the apk, then refunding... Sadly.
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Wow, I had never thought of that before
JGeZau said:
Wow, I had never thought of that before
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Good thing though is that they don't get updates...
More and more apps use license check now though, forcing you to redownload the app (Which I have noticed everytime I restore apps using Titanium backup). Which in that case wouldn't be possible since you refunded it
Google should make some license check too, everytime you open up the market it should check for apps that need licenses (i.e. paid apps), if none is found it could force you to uninstall it and not let you use the market until you have done so.
I think most people on this site are more willing to pay for apps then if you looked at some other forums because this is a forum for developers and they know the hard work that goes into these products. I buy a lot of apps, most under $3.00, If I don't find an app I want then I buy a soda there's not much of a price difference and people buy sodas millions of times a day so I don't see why so many people are so hesitant to buy apps. I think there needs to be an Android gift card like an iTunes card but that's for a different thread.
ante0 said:
Good thing though is that they don't get updates...
More and more apps use license check now though, forcing you to redownload the app (Which I have noticed everytime I restore apps using Titanium backup). Which in that case wouldn't be possible since you refunded it
Google should make some license check too, everytime you open up the market it should check for apps that need licenses (i.e. paid apps), if none is found it could force you to uninstall it and not let you use the market until you have done so.
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Yeah, I imagined they wouldn't get updates, but I wouldn't do it, I support Android development
I have paid for three applications, because they were the single best applications that delivered the most functionality.
This post has got me wondering, what sort of money would you expect to get from adverts and if there was an ad blocker installed on the phone would you still get paid? In other words would you get paid for having the advert built in or just on a paid per click basis?
Sent from my GT-I9000 using XDA App
Hi all,
As a new dev in the android ecosystem, I am looking for other devs feedback on the following.
I have an app with about a few thousands user base. Growing slightly, but also with a decreasing active ratio.
As my revenue is ads driven, I'd like to experiment a few tricks to encourage users to use the app more, without being too intrusive.
A few ideas:
- show a notification after a few days that the app hasn't been used, to encourage the user using it again.
- feature: user can share the app's install page with friends (stimulate organic growth), via a share intent.
-> Devs, any stories on trying something similar?
Any feedback appreciated.
I'm a new developer, old-time programmer. Put 2 apps out December 21, 2009 and I'm approaching a whopping 30 sales; be happy you have 1,000+ (or more)
Wish I could help with the question, but I'm not really sure how to expose apps to a wider audience. I've thought about porting to iPhone/iPad and Windows Mobile to expand my user base. But I'm still pretty new to Android development and want to get more into it before learning yet another programming language right now.
I've actually thought of going to local bars and trying to strike-up conversations with people using smartphones and showing them my apps. Maybe buy them a drink LOL.
I firmly believe that if you have a solid working app and one person uses it, they may tell 5 of their friends and maybe 2 of them will buy it and tell 5 more people of which 1 or 2 might but it. Pyramid type sales but it's slow moving.
What kind of bothers me is all the damn FREE apps out there; I think they should be segregated from the Google Market; I've yet to go to any type of Market and get something for free! LOL And I wonder about free apps sometimes. Take SMS pop-up or whatever it's called. It's a decent app...it's free. I saw it at "over 250,000 downloads". Well, why didn't they charge $1.00 or $0.50 for it (do the math, I'll take $125,000!!). Any possibility it's forwarding people's text messages? Just sayn'
adn37 said:
A few ideas:
- show a notification after a few days that the app hasn't been used, to encourage the user using it again.
- feature: user can share the app's install page with friends (stimulate organic growth), via a share intent.
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Click to collapse
Your first option sounds REALLY annoying. Your second option sounds perfectly fine. See later on for further points on what might help.
Rootstonian said:
What kind of bothers me is all the damn FREE apps out there; I think they should be segregated from the Google Market; I've yet to go to any type of Market and get something for free! LOL And I wonder about free apps sometimes. Take SMS pop-up or whatever it's called. It's a decent app...it's free. I saw it at "over 250,000 downloads". Well, why didn't they charge $1.00 or $0.50 for it (do the math, I'll take $125,000!!). Any possibility it's forwarding people's text messages? Just sayn'
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Not everyone is in it for the money. Some people just maybe write something that is missing on the market but don't want to make money from it. It might be just their hobby. Not everyone needs to be capitalistic, trying to turn everything into revenue.
The Android market is a lot about freedom, and there is high competition between free and paid apps. If your sole intent is to make money on apps, you will probably better off trying to target iOS. The most recent news I have is that an average iOS user will spend 7 times as much money on apps than an Android user. I think this fact kind of speaks for itself.
However if you still want to stick by, here are a couple of things I would suggest:
Offer a (free) lite version of your application as this will give users the ability to see whether your app means business or not, and if they'll like it they might go further to go for the paid version.
Android market uses keyword searching (there's probably a better term), so make sure your description hits as many possible words that may be applicable to your product while not being too heavy to read.
Advertising... don't ask me where as I wouldn't be able to help much with that. But if you're in it to make money, you probably have a business model so you should have some capital too that you can put into advertising.
That's about all I guess.
@Rootstonian
I have apps on the market, and in the last 3 months have made over $1k off ads in my free version, while only making about $250 off of the full paid version.
Very good responses there This forum does have some very intelligent people on it!
I'm anti-adware unfortunately. If that hurts my sales, then so be it; I can live with that. I won't allow ads in my apps.
As far as free versions, I would have to write "crippled" versions of the programs to limit full functionality. Well, not going to do that either. And to be honest, who can't afford $1.00?
Actually, the 15 minute return policy has hurt me I think. Some apps just can't be reviewed in 15 minutes, to wit, my current (almost done) Spam Text Blocker. There is no way someone can evaluate that in 15 minutes, so I have to code some type of limit on how many rows can go into the spam database.
Anyways, I'm way off topic (as usual) and being negative which is usually something I don't do. And I must remember, my stuff has only been out ONE month.
I do use a Macbook Pro, and I have downloaded the iPhone SDK; maybe I should take a break from Android OS and port a couple of apps to iOS and see what they do.
P.S. A smart man doesn't limit his options. How does the apps with ads stuff work?
Just apply to admob, its easy. They give nicely detailed usage statistics too
hi all,
Thanks for the feedback.
On "tell a friend about this app" feature:
Your second option sounds perfectly fine. See later on for further points on what might help.
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I'll just stick with that, then. Any idea what's best to link to? A blog? Android market?
I'm still looking for an app that does it in a nice way, as a case study.
I'm a new developer, old-time programmer. Put 2 apps out December 21, 2009 and I'm approaching a whopping 30 sales; be happy you have 1,000+ (or more)
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I feel you. Unfortunately, this is all about execution and idea potential. As coders, we are often thinking about code quality, this is only the 1st step.
On ads: at the end of the day, it might be a hobby to design apps, but fun decreases when it comes down to fixing bugs for the sake of it. Ihmo, a slight revenue is good, as it encourages devs to keep up enhancing their apps.
I'm anti-adware unfortunately. ... And to be honest, who can't afford $1.00?
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I'm not a big fan of ads neither. It's all about culture. On Android, people are reticent to pay.
Good points and well said Adn
I actually got into this starting with Google Market apps, but my true goal is to get into corporate mobile development. I feel this is a technology barely in it's infancy. Just as almost all business' needed a web page, I think the same will hold true for a mobile app.
I just put in my resume to a company looking for an iPhone developer (1 year contract), but they also wanted to talk to Android developers too (wish me luck LOL).
Now, I'm on the fence as to what platform to go with. I think with the iPhone AND iPad, that iOS is the way to go with regards to corporate coding; so I'm going to head in that direction for now.
In your opinion what has been better charging for apps or giving them for free with ad support? Also what kind of apps tend to do better with paid/ad based revenue?
Saw a few articles about that in the last few weeks. They talked about applications that have a free ad supported version and a paid ad free. The free version generates the most revenue. Paying seems a big threshold for some and is even impossible in a lot of countries.
Most banners are not intrusive in portrait mode but I do think they are mostly too large in landscape mode.
I do non-ad apps. The two that I have published are $1.00. Who can't afford a buck, really?
Perhaps having to sign-up for Google Checkout stops people from leaning towards the non-free apps.
Rootstonian said:
I do non-ad apps. The two that I have published are $1.00. Who can't afford a buck, really?
Perhaps having to sign-up for Google Checkout stops people from leaning towards the non-free apps.
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You would be surprised, ppl get defined all the time when trying to buy my app and its only 1.5 lol. Tho I guess there could be more reason why they are declined lol.
Sent from my Nexus One
If youre making a game... id say free version will make more money.
If its a utility... a paid version will make more money because the user wont have the app open for very long or use it very often
Lakers16 said:
If youre making a game... id say free version will make more money.
If its a utility... a paid version will make more money because the user wont have the app open for very long or use it very often
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According to google docs, the onBackPressed() simple calls finish(). So it would be the same.
Honestly this isnt making any sense, calling onBackPressed() *should* be teh same as pressing the back button, but its not...
Lakers16 said:
If youre making a game... id say free version will make more money.
If its a utility... a paid version will make more money because the user wont have the app open for very long or use it very often
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But if a user does not use it very often it is better to have an ad supported version as the user will not like to pay for it.
As a user, having to sign up for Google checkout did stop me from buying, but I got on it cause I figured out the can bill through my carrier.
But honestly, the thing that really keeps me from buying more apps - and specially games with downloadable content - is the 15 minute refund window.
Most of the times that is not enough for me to figure out if the app or game have this or that bug that could potentially turn me off.
Examples: I bought tapatalk, only to find out it FC on me frequently, at which point I am better off using g the free XDA app.
I also bought PSX4DROID only to find out later that it FC on my device when I change orientation - found out dropping the phone and loosing progress -
Lately I am opting for apps that have a free version or a fully functioning trial.
If I'm going to drop some cash then I want to make sure I'm getting something fully functional which will be supported by the dev.
Sent from my HTC Glacier using XDA App
I prefer ad supported apps over paid apps.
Two Reasons,
1) Ad Supported apps are free.
2) I'm only 13 (well almost 14 ) so I can't really pay for apps.
Not to mention a lot of people are broke.
It's all basic Economics (yes, I actually liked economics classes in college).
2 things: Supply and Demand and Economies of Scale
Which boils down to quality vs. quantity. Do you create and make that "KILLER APP" that sells 100,000 copies at a measly $1.00 each? Yeah, I would be happy.
Or do you create 100 "NICE TO HAVE APPS" and sell 1000 copies each at same price?
Still would be happy
I really still think the mobile app market (Android, Windows Mobile, iOS) are still in an infancy stage. Especially when it comes to corporate implementations; whether end-user or in-house.
Syn Ack said:
Not to mention a lot of people are broke.
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Broke? Explain to me how someone who has sh at least $50 phone eith the majority bring well over this can not afford $1-3 apps?
Do ad supported apps do better then paid? Generally yes, but its no2 bc ppl can't afford it. Fickle had create an environment where any person with a key board csen go out and make an app. Bc of this this the majority are free and crap.
Look at the iphone quality of apps, out far exceeds that of android by far. This had nothing to do eith number of users, but rather bc paid aps actually still on the iphone. Look at the best paid aps on android...less thrn 10k sales that's crap. A company can not operate on that number of sales.
Its all about mentality of the user and supply n demand...
Sent from my Nexus One
I prefer ad supported apps. That way, I can get the app for free, with no hassle on my end, but the dev is still making money. And when it's an app that I really like, I tend to just click the ads a bunch of times.
Where and how will you spend them?
I recently launched my new app, and are receiving dozens of emails from review sites ive never heard of, claming they have hundred thousands of readers each month.
I paid 99$ for a featured review, and sent out a press release through PrMac/pc, so far nothing measurable.
So, what are the actions that REALLY works to get more downloads?
Care to colaborate on this subject?
appfactory said:
Where and how will you spend them?
I recently launched my new app, and are receiving dozens of emails from review sites ive never heard of, claming they have hundred thousands of readers each month.
I paid 99$ for a featured review, and sent out a press release through PrMac/pc, so far nothing measurable.
So, what are the actions that REALLY works to get more downloads?
Care to colaborate on this subject?
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I guess you're trying to promote paid android app... Is that right?
anuloid said:
I guess you're trying to promote paid android app... Is that right?
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Yes, thats correct, and its that sort of app that isnt suitable with ads all over, otherwise i would for sure have made a in app ad vers of it...
appfactory said:
Yes, thats correct, and its that sort of app that isnt suitable with ads all over, otherwise i would for sure have made a in app ad vers of it...
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Maybe it'd be prudent to have a free version, so you can measure the demand of your app, plus use some marketing strategies to promote your app, and after then ask money for the full version (maybe via free app). Having only one app in your account will probably make people think deeper before buying, let alone bugs that might be in the app itself.
If you sure you've developed a great bug-free app that is unique and will be of a great help for users, than you can invest in promotion of the app, but I must warn you that it's some kind of tricky thing and you may lose more money than till now.
Anyway for paid apps and monetization purposes iOS is better based upon my experience. Is your app available at iTunes?
anuloid said:
Maybe it'd be prudent to have a free version, so you can measure the demand of your app, plus use some marketing strategies to promote your app, and after then ask money for the full version (maybe via free app). Having only one app in your account will probably make people think deeper before buying, let alone bugs that might be in the app itself.
If you sure you've developed a great bug-free app that is unique and will be of a great help for users, than you can invest in promotion of the app, but I must warn you that it's some kind of tricky thing and you may lose more money than till now.
Anyway for paid apps and monetization purposes iOS is better based upon my experience. Is your app available at iTunes?
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Yes, ive been considering that myself, its amazing how cheap people are, even with "useful" apps for .99 bucks.
A bugfree app is essential free or paid, naturally... It has been going through extensive testing for 8 months, a new vers is currently in the que at Apple, but no crash bugs have been discovered so far, this vers only fixes a problem when words are split in two after a line shift, nothing else.
iOS is here, i have some promocodes if you would like to try it out
https://itunes.apple.com/us/app/medicall-app/id878350761?ls=1&mt=8
appfactory said:
Yes, ive been considering that myself, its amazing how cheap people are, even with "useful" apps for .99 bucks.
A bugfree app is essential free or paid, naturally... It has been going through extensive testing for 8 months, a new vers is currently in the que at Apple, but no crash bugs have been discovered so far, this vers only fixes a problem when words are split in two after a line shift, nothing else.
iOS is here, i have some promocodes if you would like to try it out
https://itunes.apple.com/us/app/medicall-app/id878350761?ls=1&mt=8
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Send via pm, will try.
So what are your stats so far as for download in the App Store and on Google Play ?