[REQ] WVGAFIX3-like Program with virtual D-Pad - Windows Mobile Development and Hacking General

Hi there,
is there any chance to modify WVGAFIX3, to get a VGA screen resolution on the WVGA-devices PLUS a virtual d-pad?? That would be great for many programs and a gift from heaven!
I hope, I'm not too cheeky, but that would solve many problems of many users, who need to use older software on their new devices.
thx a lot in advance!!!

I agree, would be a godsend!
Anyone interested in becoming my hero? I have an Omnia, very capable, but cannot use many java games because of touchscreen ....... I think many would benefit!

I would appreciate that!!

I vote FOR with both hands
An ideea 4 arrows and OK button in the middle like Cruise have.

Me too....

The Toshiba TG01 has some sort of virtual d-pad. Maybe someone can extract it to other WVGA devices?

about direct pad... probably good idea. maybe will look into at next WVGAFIX update.
The Toshiba TG01 has some sort of virtual d-pad. Maybe someone can extract it to other WVGA devices?
Click to expand...
Click to collapse
I think it doesn't work in games and fullscreen applications.

{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Wow! That would be a greeeat present !!

You should make it bounty !

+1
Perfect

Perhaps very helpful :-T

I'm willing to make the UI
I'm willing to contribute the user interface (you know, nice looking floating small D-Pad) as long as someone will teach me how to programatically control the arrows (probably some kind of a win32 API function that needs to be invoked...)

Great if it was done!!!!!!!!!!!!!

Cotulla said:
about direct pad... probably good idea. maybe will look into at next WVGAFIX update.
I think it doesn't work in games and fullscreen applications.
Click to expand...
Click to collapse
It works in some games and apps technically I view it even in opengles apps... but only few games uses it...

There was a pretty big discussion on this quite a while ago, but I think it kind of petered out eventually. One of the ideas was to implement a simulated multi-touch that uses virtual points in between the controls. This works very well in fact in Morphgear for playing games that require a direction and an A button for instance.
To see the multi-touch discussion check out here. To see how it was implemented in morphgear, check out this great skin here.
But even a simple cross with a select button without multi-touch simulation would be wonderful. Same implementation allowing direction + an extra button using simulated multi-touch even better!

+3
perfetct

Related

Full screen app?

Anyone know if there is a small app to allow you to toggle from a display with menu and task bars to full screen in any app?
TIA
Ed
You might want to take a look at this... VJ's contribution of the toggle tool for today.
http://forum.xda-developers.com/viewtopic.php?t=42038
I'm working on a new interface and possibly combined version of Fullscreen anything and VJToggleToday II. Hopefully this will allow fullscreen anything...
V
vijay555 said:
I'm working on a new interface and possibly combined version of Fullscreen anything and VJToggleToday II. Hopefully this will allow fullscreen anything...
V
Click to expand...
Click to collapse
thanks mate!
but what is "fullscreen anything" - i couldnt find it!!!
ed
"Fullscreen anything" isn't a program I've released (for now).
I was asked in another thread if I can make an app like VJToggleToday II but for all apps. I said that I made such an app once, but didn't release it because the OS sometimes doesn't know how to deal with "enlarged" apps.
However, since the code for VJToggleToday is nearly finished, but I now need to put an interface around it, I had the idea to combine it with that old unreleased app, to make a combined version.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
I spent a bit of time this weekend working on a new idea for this.
V
Lovely job!
I can't wait!
it'll be very good if it helps me have more screen space for apps like flexmail and pocketinformant! I tried the VGA method but it hurts my eyes to much!!!
Hopefully, and this is theoretical right now because I don't use Pocket Informant, it should work on just about any app. Good thing I wasted so many gazillions of hours writing VJSmallIcons II! Some apps need some "jiggery pokery" (that's a technical expression) to make them fullscreen. However, some apps just don't like to go fullscreen, although the worst that'll happen is you may get some graphical glitches (which is why I didn't release before). I like NewsReader in fullscreen mode, which it doesn't natively offer.
V
cheers vijay.
I looked at buttonmax but there is no wm5 version yet. Im sure your job will be smaller, slicker & better anyway. (schlurp schlurp, sucking up!!!)
Ed

|Multiple desktop|imho a very very good idea!!

I lack the prgramming skill to make this happen, but this idea is way to revolutionary to WM imo.
If someone could look into making this happen i would be more then grateful. It goes like this - A multiple homescreen switcher,
scrollable by flicking horizontally on the screen. Like touch cube or something totally different?,
customizable anims, etc. etc. Different plugins allowed on each homescreen.
Programmers join!
Could we live without his ??!
Any ideas welcome !!
something sismilar can be achieved with wisbar desktop, also a software likt that one you suggesting will eat a lot of resources in switching the today screens and to support a lot of today plugins...
it is not impossible, but it is hard to achieve
As you mentioned "homescreen", I would presume that you are using a smartphone rather than PDA-phone (i.e. with touch screen). There is a software out there that supports multiple Today screen (not freeware though). However, I heard from many that the software isn't that well written or just the fact that WM5/6+HTC stuff aren't powerful enough to run too many Today plugins.
rlToday and MortScripts
Actually you can do what you are asking using rlToday and MortScripts, By Creating MortScripts that Change Which Today PlugIns are enabled per "Page" and even which rlToday Skin is used. One Example of how to do this can be found here.
You can always look Here
V2R Multidesk is very neat piece of software, but it is a lil heavy
idea is as old as WAD is.
and it is BEST idea - since author made WAD standalone - without WA2, which is just ridiculous hog.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
,
WAD "todays" are not prefetched, so memory requirements are LOW(i said LOW).
of course, there's always POCKETAGE, which is best freeware thing i ever seen(and i've seen MANY things).
it takes more mem(preloading of today plugs and icons), but on other hand it uses png's with transparency for icons, WAD uses tga's which are 4x bigger.
if you are able to beat these, you are god.
any good links to Pocketage in english?
I was thinking of the cube always set to active, to act as your today screen. With your wallpaper on it,
with different icons/anims and ability to change size of icons and placement on the today screen .
Programmers join!
iggy said:
any good links to Pocketage in english?
Click to expand...
Click to collapse
erm.. soft is in english, but sites are not .. i will post links to soft tomorrow....
nothin said:
erm.. soft is in english, but sites are not .. i will post links to soft tomorrow....
Click to expand...
Click to collapse
Thanks that would be perfect.

OMNIA D-PAD and ACTION BUTTONS

Samsung OMNIA as a WQVGA (400x240) resolution, and most of all applications is designed for VGA and QVGA resolutions (640x480 and 320x240 respectively).
OMNIA game control is difficult if you want to use d-pad buttons or directional keys.
So, I was just wondering, if some one can develop an emulator that simulates d-pad buttons and action buttons on OMNIA and make use of the 1/3 of the screen unused for VGA and QVGA applications.
Here is my idea:
OMNIA DreamPAD
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
What do you think about it?
Any one to help me with the "development"?
.....
great idea! would be very nice if someone who has programming skills would help you!
(sorry my bad english... im german)
greetings
Alors ce programme il avance?
dennis1288 said:
great idea! would be very nice if someone who has programming skills would help you!
greetings
Click to expand...
Click to collapse
yes this will be nice program to have on omnia
great idea Impact!
i'not a programmer....
but i have a little suggest (i don't know if it can help you ):
on the java games (320x240... es: Block breaker deluxe 2) there is a similar virtual pad on the unused piece of screen....
sorry for my bad english
nice idea!
great idea also for other phones.
Please make HTC Touch HD compatible (WVGA 800x400 Portrait and 400x800 Landscape).
hell ive had this idea for a long time =D
would be the greatest thing ever for none-button-devices like the touch hd
it's just a sip, so why not create a skin for pocketcm and keyboard layout that does exactly this?
DreamPad as SIP
Hey look at this threat:
http://forum.xda-developers.com/showthread.php?t=483218
I think this is nearly what you are searching for.
(exept for your graphics - but perhaps you can integrate them somehow, I like your concept)
Please share!

Pocket quake problem

Hi, sorry for the new thread
i installed the free pocket quake for my uni, but i don't see anything in the game screen, white, but i hear sounds, in gameplay
any idea to fix it?
a picture:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Thanks for the help, and have a nice day
From what I remember of trying to get quake1 running on the universal its a waste of time.
The real issue is not the white screen as I did manage to run it eventually, its the fact that the universal is vga resolution. Pocket quake has only developed stylus movement for a qvga screen, so with a vga resolution its all out of wack as you have can only move around with the stylus at the top left-hand corner and not where you are actually pointing.
And if you think you don't mind just using the keyboard, think again...
Also the framerate is pretty crappy, maybe on average, less than 15fps.
Unless you are a programmer that can fix the problems. You should try something else. There are some other great games out there. Transport Tycoon and warfare incorporated were my favorites.
I will be releasing an updated version of Pocket Quake soon. I've already remedied the keyboard and display issues. I will post an announcement on these forums when it is available.
Thanks for the help
ok, apologies for barging into the thread with a request but can you add the option to enable/disable the auto-view-centering when you move? i find it really annoying. If there is and I didnt RTFA then apologies.
also could it be possible to remove any hardcoding on the ESC key? particularly to back out of a menu option, i bound the action to DEL but it ignores that in the menus
BTW for other people's info, i play in landscape on the Uni using the keys as a kind of joypad and have added this to my autoexec.cfg
vid_fullscreen_mode "2"
_vid_default_mode "2"
vid_mode "2"
one of these forces it to default to landscape, not sure which but it does the trick!
Are you talking about PQ1, PQ2 or PWolf3D? By auto view centering, are you talking about looking up or down, and then the view returning to the center when you move?
The latest versions allow you to bind any key to TOGGLEMENU, so you can use any key you want to bring up or close menus.
pocketquake 1 i think, will double check and yes, when you're looking up (at someone on a ledge high up for example) and you move (to track the enemy or avoid fire) it brings your view back to horizontal in a misguided attempt to be helpful.
Yeah, that's the default behavior of Quake. Fire up WinQuake or GLQuake and you'll see they do the same thing. I can add a custom variable to disable that though.
Dan
that would be fantastic, thank you very much in advance!
Has anyone tried these versions of quake?
http://www.herz-power.de/pq.php

Dosbox for Android

Can anyone pick up where the developer of aDosbox left off? There hasn't been any work on this project in forever and it's truely an awesome application that is pretty close to fully working.
It's open source and is available at http://code.google.com/p/adosbox/
Current need additions and changes:
Correct the Key inputs on the Virtual Keyboard.
Add full 101-key support so that F-keys are emulated and arrow keys.
Add support for controller device configuration (ie, map joystick buttons to keyboard keys as a visual representation on touch screen.)
Audio + Midi support.
Mouse emulation Support in running programs.
Speed Optimizations. (perhaps a compile with GCC to make it faster?)
Anyone think they can take this kind of challenge?
I'd already be working on it if I had enough programming background experience.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Oh man, I'd love to be able to play Master of Orion and Master of Magic (and tons of others I'm sure) on my new Android!
I've already been able to completely get into the Star Control II original PC game. Just can't control the ship once I'm in game. :/ Damned Virtual Keyboard needs correct key support and additional key support.
Able to completely run Dune II on aDosbox. Figured out the mouse support. However still no sound support, and it runs a bit slow. But for a first release and it works without a hitch, that's pretty amazing. Someone really needs to continue the support off the open source code.
sschrupp said:
Oh man, I'd love to be able to play Master of Orion and Master of Magic (and tons of others I'm sure) on my new Android!
Click to expand...
Click to collapse
I've bought Master of Magic of gog.com and it's running fine without keyboard (Nexus One), tried HOMM2 which works but bit too slow to play normally ....
Looking forward dosbox to be in development again ...
Oh man, Playing NORMALITY again
Any news on this?
Sent from my GT-I9000 using XDA App
question
i installed borland c 3.1 on the dosbox, the problem is i can't find alt key or mouse click key to use it on my HTC Desire, anyone has any idea?
I've only found this thread from the developer.
It's from April 2011 so quite a time ago.
I've posted some comments there for the 0.2x version.
However the dev works on the project, here you can download the last one (curently it's 0.2.5 WGA 480/800 from may 2011).
For some reason:
- the dev has not shown up from that time on xda forum.
- there is no feedback on users comments concerning bugs and other issues
- THERE IS NO HELP FOR MAKING GOOD SETTINGS (ESPECIALLY MOUSE EMULATION AND SO ON) ANYWHERE. EVEN ON THE PROJECT PAGE.
I love this work. I keep thumbs for it.
However the communication sucks.
Oh. And here you've got a link for adosbox for G2/Desire Z.

Categories

Resources