Windows Mobile development - Windows Mobile Development and Hacking General

Hi,
I have a C++ project written for the Linux platform - the project is quite big and has a lot of .h and .cpp files.
I need to port this such that it can run on a Windows Mobile 6.1 device. So I have installed Visual Studio 2008 (free trial version) , SDKs, and emulator images.
Now I'm a bit confused as to what to do next. In VS should I go to File -> New -> Project from Existing code. ? After that what should I do?
Let's say I have a .h file (written to linux platform). Basically how should I start the porting process?
(I'm sorry, am new to this and I really appreciate some help)
Many thanks

nitro2u said:
Hi,
I have a C++ project written for the Linux platform - the project is quite big and has a lot of .h and .cpp files.
I need to port this such that it can run on a Windows Mobile 6.1 device. So I have installed Visual Studio 2008 (free trial version) , SDKs, and emulator images.
Now I'm a bit confused as to what to do next. In VS should I go to File -> New -> Project from Existing code. ? After that what should I do?
Let's say I have a .h file (written to linux platform). Basically how should I start the porting process?
(I'm sorry, am new to this and I really appreciate some help)
Many thanks
Click to expand...
Click to collapse
There is no automatic/magic porting process to start
You need to:
1 - Learn C++
2 - Learn win32 API
3 - Port the project by yourself - which means modify each file by hand so the original Linux code will be adapted to win32 code for Windows Mobile.

Related

Linux as a Development Platform

I don't know if this is the appropriate discussion, but I thought I'd ask anyway. If it needs to be in another location, please feel free to move it.
I've noticed that many of the tools available on this site start off being available for Unix/Linux and then are ported to Windows (at least, this has been my impression). I was wondering if anyone here actively develops PocketPC applications under Linux and if so, how do you do it?
I'm currently investigating moving away from Windows as it has nearly destroyed my source code on several occasions due to NTFS partition corruptions (thank goodness for backups). If anyone knows if this is possible and how to do it, I'd appreciate it.
Thanks!
You may take source code of my GCC port and reconfigure and compile it to linux. http://mamaich.kasone.com/ppc/src_all.rar 36498405 bytes
It contains GCC with C/C++, G77, ObjC and can be built as a Win32 cygwin compiler, linux or WinCE-based compiler. It contains good C runtime library.
I don't think that there exist other native linux compilers that can produce WinCE applications except this my port, Voxware port and one unreleased port of GCC. There exist several compilers that produce ARM linux binaries, but they are useless for you.
My port is based on Voxware code and provides more functionality and faster FP-emulation. And I'm thinking on porting a GNU Pascal compiler.
There is one problem with linux. The only debugger available is GDB, and it is extremely slow and inconvenient.
Thanks! I'll take a look at it and see if I can get it to work. I assume that you have had no experience getting the emulators to run under Wine? I haven't made the attempt myself, yet.
I don't use linux, but it should be possible to run eVC compiler under WINE. But probably debugging is not possible and emulator may not work.
You may use VMWare
VMWare under linux works fine. I'm using it. This is commercial software, but you can try 30 day limited version. www.vmware.org

Development for WM under Linux?

Hi all,
few weeks ago I deleted Windows and started using Ubuntu (nice OS), but it looks like it isn't possible to develop any applications for Windows Mobile.
Visual Studio 2005, Embedded VC++,... doesn't run under WINE.
I tried to use VirtualBox with WindowsXP, but it was terribly slow.
Is it possible to develop applications for WM under Ubuntu?
(Don't tell me to use dualboot, I want to have clean PC without some Windows sh*ts!)
Thanks
I would also like to know this.
you should trie Eclipse IDE!
If Eclipse doesn't fit, search for some of it's derivates.
There are several... many for Java, but also some for PHP (PDT) and
CSS/(x)HTML (Aptana Studio).
Hope I could help you!
If your VM is too slow,
start using a down-stripped version of WinXP!
(f.e. TinyXP -- nothing illegal, avail. via torrent -> u need a valid serial, of course!)
You can also create your own Tiny Xp..search fo a tool called
1. nLite For XP
2. vLite For Vista
ZaxXx said:
Is it possible to develop applications for WM under Ubuntu?
Click to expand...
Click to collapse
Check http://cegcc.sf.net
arm-wince-mingw32ce can be used to compile many wince programs
if you write/adapt the Makefiles
you can maybe make compact framework .net apps using http://www.mono-project.com/Main_Page
mono
Actually, you should think of downloading WM 5/6 SDK and... using it with right cross-GCC.
Yes, I was right: http://cegcc.sourceforge.net/

[Tips]Android Studio not starting, tips here.

Hello,
I ran into a couple problems having android studio to install and work. thought I'd share my findings!
First, it wouldn't install. Not finding Java JDK even though it was installed.
This is solved by changing the name of C:\Windows\System32\Java.exe to something else before the installation.
Don't forget to change it back to java.exe once installed.
After installing Android studio, it wouldn't run (normal or admin didn't change a thing).
You will need to create a system environment variable named JDK_HOME with your JDK installation path (in my case C:\Program Files\Java\jdk1.7.0_21\ ).
Android studio should now launch. (more help here )
Now that Android Studio launches, it asks for the latest android SDK
Just download and install the SDK 22 from Here
make sure you run the .exe as administrator after installation
NB :
dbarrera said:
For those having issues starting Android Studio in some Linux distros, such as Studio not finding JAVA_HOME, JDK_HOME, STUDIO_JDK, set any of those variables to the directory where Java is installed (e.g. /usr/java/jdk1.7.0_21) previously to the whole validation statements in the startup shell file (studio.sh) and everything should be fine...
Click to expand...
Click to collapse
Hope this saves some head scratching !
After installing Android studio, it wouldn't run (normal or admin didn't change a thing).
You will need to create a system environment variable named JDK_HOME with your JDK installation path (in my case C:\Program Files\Java\jdk1.7.0_21\ ). Android studion should now launch. (more help here )
Click to expand...
Click to collapse
worked perfectly for me. Thanks
Perfect!
Worked for me too...thanks for saving time. :good:
Window 7 with jdk 1.6
anishjhaveri said:
Worked for me too...thanks for saving time. :good:
Click to expand...
Click to collapse
Does Android Studio requires JDK 7 or greater ?? coz i have JDK 1.6 on my Windows 7 it doesnt start up even after setting JDK_HOME or JAVA_HOME. http://forum.xda-developers.com/images/icons/icon9.gif
madhucm said:
Does Android Studio requires JDK 7 or greater ?? coz i have JDK 1.6 on my Windows 7 it doesnt start up even after setting JDK_HOME or JAVA_HOME. http://forum.xda-developers.com/images/icons/icon9.gif
Click to expand...
Click to collapse
It should work fine on 1.6.
Maybe it depends if you're 32bit or 64bit?
My personal setup is Windows 8 64 bit running the 64bit version of Java 1.7.
Also, for the SDK issues, if you already have the SDK installed from using Eclipse, you can just point Android Studio to that SDK under Project Settings or something (I forget the exact wording of the setting and I'm not at my computer right now...)
Thank you! I was having trouble getting Android Studio to start once installed. Setting JDK_HOME fixed this.
Im using Windows 7 Ultimate 64 bit and set the JDK_HOME variable but it wont start...
/Edit: it works now.
HI
Thanks for this tips.
working fine for me
If someone is just beginning app development, starting with hello world app. Would you recommend him eclipse or android studio?
Sent from my HTC Desire S using xda app-developers app
I'm having a small issue with Android Studio for Mac, and was wondering if anyone was running into a similar issue or has any advice.
When running my application, I'm getting an error on the install, specifically a Failure: [install_failed_invalid_apk].
I'm sure it's something really simple and elementary, but it wasn't an error I'm familiar with seeing coming from Eclipse.
Try on Linux.
Intrepid90 said:
I'm having a small issue with Android Studio for Mac, and was wondering if anyone was running into a similar issue or has any advice.
When running my application, I'm getting an error on the install, specifically a Failure: [install_failed_invalid_apk].
I'm sure it's something really simple and elementary, but it wasn't an error I'm familiar with seeing coming from Eclipse.
Click to expand...
Click to collapse
I'm getting the same message on Android Studio (for Linux)
same error here.
using arch linux
13th Dev said:
If someone is just beginning app development, starting with hello world app. Would you recommend him eclipse or android studio?
Click to expand...
Click to collapse
android studio is in 0.1 version, while eclipse is a really good IDE for android coding.
i get used to Eclipse, and i love it more. but also i think that Google will make android studio to be the right tool for development.
Maybe android studio is in 0.1, but is based on intellij Idea which is not new, supports android already, and seems better and faster.
I don't know how it is for an experienced developer which already know ways to move, but I started with Eclipse about a year ago, and I can say that I hate it. I've lost hours and hours to wait the very slow build process of eclipse, to wait for recover from crashes, to wait for restarts because graphical editor goes mad, to clean and reclean project so eclipse be able to see a new resource added, fix and refix layouts because graphical editor shows them completely wrong(especially on dialogs).
I don't know how android studio or intellij Idea will be(I used it for very short time until now), but I find it better, faster and maybe easier(maybe because I'm more familiar with eclipse) and I think that I will spend less time to learn it that the time I'll loose with eclipse.
Fixed [INSTALL_FAILED_INVALID_APK]
Ok, so I was able to fix the [INSTALL_FAILED_INVALID_APK] error I was getting, and finally get my app running on my phone. I'm not saying this will work for everyone, but it worked for me.
When I examined Logcat, I found that my package name in the Manifest was what was giving me issues, specifically the default package name given by Android Studio on project creation. The package name in my Manifest was invalid, and did not have a "." separator. Once I corrected this, I was able to run my application.
Another error I found further down the line was that new activities do not appear to be automatically added to the Android Manifest at the moment, so keep that in mind as well.
Happy programming
A different problem, if Android studio doesn't start, could be that the studio must be run as administrator. So it was at least for me.
vepman said:
A different problem, if Android studio doesn't start, could be that the studio must be run as administrator. So it was at least for me.
Click to expand...
Click to collapse
Will add to op, thanks!
Sent from my HTC One using xda premium
Proxy Settings for Gradle/Maven
Hi,
just tried the Android Studio using a proxy on WindowsXP.
Even if configuring the proxy in the Settings I got an error when creating a new project.
First I had to download the "gradle-1.6-bin.zip" and had to copy it to ".gradle\wrapper\dists\gradle-1.6-bin\72.....\
After that Gradle couldn't connect to the maven repository.
Solution: create a "gradle.properties" file in the ".gradle" directory
with content like this
Code:
systemProp.http.proxyHost=
systemProp.http.proxyPort=8080
systemProp.http.proxyUser=
systemProp.http.proxyPassword=
After that the first test project was generated without problems.
And even running it from the IDE and deploying/starting on my device (Galaxy Note, N7000) succeeded.
Is anyone here using this on Win 7 or 8? It has the stupid taskbar problem like Eclipse where you pin the exe, but when you launch it, it adds a second icon to the taskbar for the actual running app. What's even more ridiculous is, IntelliJ, which Android Studio basically is, doesn't have this problem! Any solutions?

[Q] How to compile nitrogen for Win CE

This may be a rookie issue but i cant seem to get started here.
I need to compile nitrogen mp3 player, for Windows CE for my car audio (it runs WCE6.0).
I want to make some changes to the source, so therefore i cant just get a compiled copy.
I am using visual studio 2005. When i compile the solution, and try to run it on a Windows CE emulator, it doesnt open.
Running a download version, works fine, in the same emulator.
I think i maybe have the wrong SDK installed.
So my questios are, what SDKs i have to use, or do i have to use VS2008?
Or are the some other packages that i need to install, in order to make it work?
Why not simply use Pelles C instead of VS 2005?
jwoegerbauer said:
Why not simply use Pelles C instead of VS 2005?
Click to expand...
Click to collapse
It seems that Pelles C doesnt support compiling c++.
Im not able to open the .sln file provided with the nitrogen source code.
NeophyteDK said:
It seems that Pelles C doesnt support compiling c++.
Click to expand...
Click to collapse
Bingo.

New Java / Android programmer needs IDE advice

Programming Inerests: Java Linux/Windows and Java/Android
Tools: Eclipse w/WindowBuilderPro, Android Studio
Tools tried: Netbeans, Intellij. (Don't like non native code Window builder)
App Interests: Networking, System Utilities, service extending, games
OS: Linux Mint 17.1, Lolipop 5.1
Please give me an idea of what software you use so I can try it like I did Above
Android Studio is very good.
Android Studio - no question about it.
It also means you can switch to JetBrains other IDEs without much trouble e.g. PhpStorm, PyCharm, etc.

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