advanced java programm or emulator? - XPERIA X1 General

the included java programm(that with the "E" as symbol) only starts java programms in theyr nativ resolution wich is to small für the x1 display, is there any programm or emulator that can double the resolution? as is remember, every gameboy, n64 and psone emulator can do so, so it should be possible in java ,too i think..

It's not a direct answer, but IBM's Java implementation may be worth a look. It's highly acclaimed and runs fine on X1. When I tried it I could only start an app by typing the path but it's probably possible by other methods which I didn't figured out.

Related

may i play s60 java games on my JAM?

as object....I think i have to use a java machine emulator....but how do?THANKS :lol: SO MUCH
Probably not. The S60 game will likely use the keypad, something you don't have on the Jam.
i know the keypad problem...but i think that some games can be played...anyone know how to run with a virtual java machine emulator?
What about the preinstalled midlet manager?
i have tried but works only some java apps, game -----nothing :x
I cannot find any java file that works on my JAM
Every Java file I install, I get a "Failed to run midlet"
Can you link me to an example that works?
Thanks
I had a test of quite a few games some time ago.
The discussion can be found here
Basically from what I found, some games work, other don't. That's about the best help I can offer

x86 emulator for PocketPC

I'm looking for some x86 emulator that works on Windows Mobile 5 or 6. I used Pocket Bochs, but it doesnt work on my Qtek9100 with WM 5 nor WM 6. Is there any way how to run it on WM5/6 or is there some other x86 emulator for WM5/6? Google didnt found anything else than Pocket Bochs.
Pulsedriver_cz said:
I'm looking for some x86 emulator that works on Windows Mobile 5 or 6. I used Pocket Bochs, but it doesnt work on my Qtek9100 with WM 5 nor WM 6. Is there any way how to run it on WM5/6 or is there some other x86 emulator for WM5/6? Google didnt found anything else than Pocket Bochs.
Click to expand...
Click to collapse
plz NO MORE BOCHS name EVER!
there are some other versions and builds of x86 emulators...
dosboxes by n0p - ok on wizard,
n0p cvs build(only which lead me to launch fallout on ppc..13 mb RAM!, master of orion playable, even HOMM was ok, settlers in 800x600, settlers 2...and playable jack jazz rabbit ) - works ok on wizard,
n0p dosbox xscale optimised - cant remember if its ok on wizard,
dosbox 6.1 - didnt want to try,
dosbox for wm03se - i cant find it on HDD...
some older dosboxes(arent optimised),
pdosbox 1.1 - forget it..,
pdosbox 2.0 - damn fast DAMN unstable....didnt test it on wizard
pckdos(made as pdosbox 2.x, more stable than 2.0)-seems to be quite slow on wizard, best mouse control,
pocketdos(fast 286, until 386/486 plugins used, then slow like bochs, i launched fallout on that 1 too ...)....works fine on wizard...
qemm- did not test...
3/4 of speed is to set PROPER cfg options.... so if its slow... its wrong set, or you are trying to make it on improper device ...
i am on wizard now, i was earlier on 400 mhz xscale...trust me wizard is slow with pc emus, always , but dosbox cvs seems to be fastest...when we are talking about usability.
for 286 pocketdos may be best...though.
btw, do not waste time with 195 mhz..lol... start from 243-273 mhz ...
link to dosboxes by n0p..:
http://n0p.tonych.info/?Welcome
btw - theres port of WARCRAFT 2 too, and ONLY sega mega drive emulator, that is able to run EU roms(pirates, cannon fodder, lemmings, lemmings tribes, etc)...
n0p is great.
Guys and gals, don’t forget to check out my brand new, MS-DOS / x86 emulation-related article at http://forum.xda-developers.com/showthread.php?p=1276884
(Sorry for flooding – IMHO, this article certainly deserves attention because it answers ALL the questions a Windows Mobile user may want to EVER ask about emulating MS-DOS. Make sure you read it!)
wow, respect, seems to be very interesting article!

Java games on Diamond

Hi all.
I have some old java games I want to play on my Diamond, but I am missing the keypad and softkeys.
Is there a Java emulator that shows an onscreen keypad with softkeys and 0-9 numbers?
Kind of like PocketSNES but for java games.
Or maybe another solution?
Thanks.
Bump.
I'm interested in this too!Thanks!
same here too java apps tailored to the diamond!!
you can find ported to WM java games

WVGA Java for X1 ?

Hi,
is there a release of Esmertec (or other) Java Virtual Machine that supports native screen resolution? Using the one that comes with R2A, apps look really ugly...
TIA
I'm interested in this if anyone has any info to share!
i suspect that it's the java apps
fault if you try a vga java midlet you can
verify it
Rudegar said:
i suspect that it's the java apps
fault if you try a vga java midlet you can
verify it
Click to expand...
Click to collapse
No, I've installed a WVGA JVM once, but it was quite old and GPS connectivity didn't work. The app I was interested in displayed in WVGA, though.
Bump.......
Found one that works. Search the forum for "VGA Esmertec Jbed 20090217.5.1R2.CAB.zip".
I uninstalled the midlets before installing this CAB. It replaces the stock JVM.
Now I have full 480x800 resolution ;-)
Bump for great justice...

Question about Java and hardware acceleration

I am working on map/gps/navigation app using J2ME. I would like to make this app so great that it would replace Google Maps in daily usage for me. The main problem is graphic performance on Windows Mobile with WVGA screen. It is a university project and at this moment I cannot switch from Java to anything else. What I can do is reuse the code to make several versions for different runtime environments.
I have been searching for an working environment that would be able to run Java code using hardware acceleration on Windows Mobile. So far I have found only two solutions: MySaifu that supports Java3D and J9 that has JNI and theoretically could run OpenGL. I failed to find any J2ME virtual machine supporting hardware accelerated M3G (JSR-184) or OpenGL binding (JSR-239) that runs on WM.
MySaifu is incredibly unstable and I could not make it run any of 3d samples on HTC blackstone. J9 seems to lack an OpenGL wrapper at the moment. I think it would be relatively feasible to make a wrapper, esspecially using existing code from LWJGL or JOGL. I know that JBlend supports M3G but it does it software wise and performance is too low.
I would like to ask the XDA community: do you know any Java VM that supports hardware acceleration on Windows Mobile? Is there another way to approach my problem?
Thanks in advance,
dwaradzyn

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