Hi, What do we know about the ati graphics chip in the x1. i know it gas 128mb of ram but what can it do in terms of graphical power?
I think he has a gpu (ati infineon) but he don't had his driver as others HTC...
yeah, and are there any graphic demos, which show the power of the 3d accelerator? is tf3d accelerated?
Once and for all. Diamond/Pro/HD/X1 all have 3d drivers! It's just that not every application is using it and the performance isn't groundbreaking. But they have those drivers!!
any 2d drivers? Thats really the only thing important to me. If i just wanted 3d drivers I would stick with my kaiser.
Related
Hey there,
Was doing alot of research online about the graphic chipset from ATI on Athena but not even ATi has any infomation on their Webby.
Anyone know the specs of this w2284 chipset? Would really like to have more information on the chipset.....
Cheers
i agree with you, i tried to find info on the chipset to but i couldn't so i was like fu*k it and bought it anyways
Interesting thing, I was looking for IntelĀ® PXA270 and found out all things are over to Marvell. Pretty confusing but ATI is just part of that chip, not a special chip
I saw some posts at the Coreplayer (comercial version of TCPMP) forum that ATI has refused to make the specs of that chip available to the Coreplayer developers, effectively crippling the chip for being used my alternative media players.
that very intersting, will i think we all need to find a player that ati likes
ATI W2284 not only for processing video and graphics, but also for handling the camera. Particularly, calculating autofocus algorithms and settings of automatic white balance are done with the help of this graphic subsystem
hmm... i think tt is known.... But if i m not wrong my old blueangel also uses ATI chipset...
problem is like example nVidia's Goforce 5500 is known to have a clock speed of 150 to 200 mhz....
how much is ATI's W2284??? Secondly does it have hardware encoding N decoding of H.264 videos??
Blah blah blah... Lots of qns left unanswered.
Anyone knows??
Cheers....
bLiTz^ said:
hmm... i think tt is known.... But if i m not wrong my old blueangel also uses ATI chipset...
problem is like example nVidia's Goforce 5500 is known to have a clock speed of 150 to 200 mhz....
how much is ATI's W2284??? Secondly does it have hardware encoding N decoding of H.264 videos??
Blah blah blah... Lots of qns left unanswered.
Anyone knows??
Cheers....
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Read here:
http://ati.amd.com/products/handheld/imageonfaq.html
http://ati.amd.com/products/imageon2282/index.html
and here:
http://ati.amd.com/products/handheld/products.html
Not very definitive I know, but never really found much else about them since last year and I believe ATI is remaining tight lipped for a reason...also not releasing info to Corecodec so they can support the chipset properly.
Notice also in the 3rd link, 2282 is listed,......but where is the mention of 2284?
I give up with ATI/AMD/Imageon....Imagine if we could get the best out of it via hardware decoding...how sweet that would be.
Just have to settle for using the Imageon driver for now, as it still yields visually better results thatn Rawframe buffer mode or direct draw and outperforms both in benchmarks fo speed.
Sorry can't help any more than that. Good luck on finding anything else useful.
no probs mackaby007......
Hmm i wonder...... mayb W2284 is actually a Modified Imageon W2282...
W2282 supports 3MP Cam.....
bLiTz^ said:
no probs mackaby007......
Hmm i wonder...... mayb W2284 is actually a Modified Imageon W2282...
W2282 supports 3MP Cam.....
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That's what I thought too.
Ive noticed a real delay between image and sound when playing some games.
Games in question are FIFA 2002 from EA Sports and also Smart Tennis from SIMBSOFT.
Did anybody noticed something similar??
Any news? I'm waiting for optimized Ati W2284 driver for HTC Athena... May be it will be supported in CorePlayer...
Any news? I'm waiting for optimized Ati W2284 driver for HTC Athena... May be it will be supported in CorePlayer...
up )
bLiTz^ said:
Hey there,
Was doing alot of research online about the graphic chipset from ATI on Athena but not even ATi has any infomation on their Webby.
Anyone know the specs of this w2284 chipset? Would really like to have more information on the chipset.....
Cheers
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Click to collapse
Hey, thinks for your work.I'm sorry I don't konw how to help you.But i think it maybe like qualcomm 7200's graphics chip.because the first ppc phone base on qualcomm 7200 is kaiser/TyTN II has the same problem as our 7500 at first.but someone solved it by modfy the 7201a driver for diamond for it.and the 7200 is the first product after ati sold the handheld products to qualcomm.so i think they maybe a little like.
i'm sorry for my poor english!
http://forum.xda-developers.com/showthread.php?t=592663
do you guys think something similar will be necessary/possible for the nexus?
May or may not be necessary. I had an HTC TyTN II when HTC was refusing to put out a real gpu driver for windows mobile. It was a pain. But this being Android, I do not think that will be necessary. We will need to do some benchmarks and compare it to Windows Mobile and see if they are ballpark close. If not then we got a problem
https://www.codeaurora.org/index.php?qhep
might have some interesting stuff. They have an X driver that I havn't been able to get to build yet
The Nexus One, as shipped, includes OpenGL ES drivers that take good advantage of the GPU. Features such as the active wallpapers, homescreen app picker, Navigation in Maps, and so on make heavy use of the GPU, and the GPU is also used by SurfaceFlinger (Android's compositing engine).
Enjoy!
swetland said:
The Nexus One, as shipped, includes OpenGL ES drivers that take good advantage of the GPU. Features such as the active wallpapers, homescreen app picker, Navigation in Maps, and so on make heavy use of the GPU, and the GPU is also used by SurfaceFlinger (Android's compositing engine).
Enjoy!
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are you suggesting that there is no need to improve the drivers like there was in the wm phones?
I can't speak for WM phones, but the state of the QSD8250 GPU driver for Linux/Android is quite good. We're working with Qualcomm to continue to improve it in future updates (software's never done), but I'm not aware of any horrible performance limitations.
Are you trying to run good 3d games like NOVA, NFS Shift, Gameloft HD games on your galaxy 3 and when you ran them you only saw beatiful white textures on the screen and then started to abuse your phone's GPU. Actually you are there isnt any problem with galaxy 3's hardware it can run all the gameloft HD titles without any lag.
You can see on the youtube that a phone (crap) like LG GT540 Optimus can run gameloft HD games. It has only 600mhz processor and 156 mb RAM and not a very powerful GPU.
The actual problem with galaxy 3 is that its opengl drivers cant render 32-bit graphics and are replaced by white ones. It is probably possible it get its opengl drivers get updated after it gets official froyo update or it also possible if some developers finds way to put drivers in the phone.
I would be very grateful to the man who develops the drivers for this....eagerly waiting 2 play 3d games on my phone !!...
Since we have no one who could even build a AOSP build for our phone (Well, i'm personally trying, but it's quite hard to find doc), i don't think it will come..
But ask samsung on their open source website
apoorv28 said:
The actual problem with galaxy 3 is that its opengl drivers cant render 32-bit graphics and are replaced by white ones.
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Are you sure? I think it's because of OpenGL ES2.0, but I don't know too much about rendering system in android...
Yes 100% sure.
I am 100% sure. If anyone wants a proof then could check out youtube with Samsung GT-I5510 running NFS SHIFT smoothly. It has the same hardware as g3 the only difference is a QWERTY keypad. Also must be already knowing that LG GT540 and ATE blade dont have a powerful GPU. On youtube you would find former running BIA2 HD, NOVA HD etc and latter running Asphalt 5 smoothly.
I myself dont way to fix this problem so try to contact samsung or find a way to fix this.
apoorv28 said:
Are you trying to run good 3d games like NOVA, NFS Shift, Gameloft HD games on your galaxy 3 and when you ran them you only saw beatiful white textures on the screen and then started to abuse your phone's GPU. Actually you are there isnt any problem with galaxy 3's hardware it can run all the gameloft HD titles without any lag.
You can see on the youtube that a phone (crap) like LG GT540 Optimus can run gameloft HD games. It has only 600mhz processor and 156 mb RAM and not a very powerful GPU.
The actual problem with galaxy 3 is that its opengl drivers cant render 32-bit graphics and are replaced by white ones. It is probably possible it get its opengl drivers get updated after it gets official froyo update or it also possible if some developers finds way to put drivers in the phone.
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is there a way to check the opengl version?
(or Glide as they called it back in the voodoo days
Just a note for 3d games i would love to see half life 1 ported to android how awesome would that be!
I5500 and LG phone CPU HAS 3D ACCELARATOR!
If you carefully saw my post it is GT-I5510 not GT-I5500. I dont much about the LG phone but GT-I5510 has the same hardware as g3.
i5510 has the same processor as Spica.
I5800 DOESN'T have 3D HW accelarator.
Szaby59 said:
i5510 has the same processor as Spica.
I5800 DOESN'T have 3D HW accelarator.
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.
.
I already know that g3 hasnt got a 3d hardware accelerator. Why arent you ready to accept the truth. G3 is not that crap as you think. Want this link out this video shows GT-I5510 running NFS SHIFT super smooth!!!!!!!
Link- http://www.youtube.com/watch?v=Wjd5X9pe5aA&feature=youtube_gdata_player
But without 3D accelarator is crap for games.
I5510 has, that's why can run NFS Shift.
Man it wud b damn awesum if iv can play dem on our G3....
-Devilgod (United Devils)
i5510 have a Samsung S3C6410(Spica's) CPU with 667MHz clock, and 512MB RAM
i5800 have a Samsung S5P6422 with 667MHz clock, 256MB RAM
The CPU itself is the same(ARM1176JZF-S). Only differences at tech - our's is 45nm, Spica is 65nm.
And at all - our processor is cutted version(DMA channels, GPU, etc) of Spica's.
6410 have a dedicated graphics unit, with OpenGL ES 2.0 support. That's why games are running at 5501
Technically, the Spica does not have a GPU either.. Just have a look at it's perf on benchmark on 2D/3D.. Pretty much the same as the i5800.
JoHnNy08PL said:
i5510 have a Samsung S3C6410(Spica's) CPU with 667MHz clock, and 512MB RAM
i5800 have a Samsung S5P6422 with 667MHz clock, 256MB RAM
The CPU itself is the same(ARM1176JZF-S). Only differences at tech - our's is 45nm, Spica is 65nm.
And at all - our processor is cutted version(DMA channels, GPU, etc) of Spica's.
6410 have a dedicated graphics unit, with OpenGL ES 2.0 support. That's why games are running at 5501
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The specs that the mentioned about I5510 is totally wrong. You must have saw them link- onpdadb.net/index.php?m=specs&id=2582&c=samsung_gt-i5510
It neither has i5700 cpu (if you know i5700 wasnt able to run proper 3d games even worse than i5800 although it had better gpu) nor any 512 mb RAM. The origional specs are found on link- gsmarena.com/samsung_galaxy_551-3515.php
I dont blame you though cause many people know the wrong. This message is also for Szaby59.
"The specs that the mentioned about I5510 is totally wrong."
No, you can see here the complete spec, not just MHz: http://pdadb.net/index.php?m=specs&id=2582&view=1&c=samsung_gt-i5510
CPU: Samsung S3C6410 downclocked to 667, then "Browse devices based on S3C6410" or http://pdadb.net/index.php?m=pdamaster&posted=1&cpu=a6410
And see devices...
"It neither has i5700 cpu (if you know i5700 wasnt able to run proper 3d games even worse than i5800 "
No it's the i5700 CPU, and can run 3D games with PROPER DRIVERS, which in Spica's case missing that's why i5700 can't run 3D games.
I5800 will never run any 3D game, because doesn't have the hardware to render it (ok you can play laggy white textures if it's enough for you).
I thank Szaby59 for taking interest in the thread. Now lets just gets rid off that i5510 (I have already tried my hands on it it has a slower UI than g3 and it has only 256 mb RAM not 512 mb as listed in your link but I am not sure about its CPU) topic it has gpu or not it dosent matters to us. We should think about galaxy 3. I actually a very big gamer yet I am in 9th grade only and have more than five years of extreme gaming experience. I am one of those guys who cant live without gaming even for 3 hrs. When I saw gameloft launching HD games for android I thought they would be supported on all android phones and resulted buying this crap. I already knew g3 had a bad gpu but my parents wont buy me a better phone.
Lets get down to the topic - Although g3 had problems with gpu I tried running some real 3d games on it and some of them even worked like raging thunder 2. Many people have problem running it on g3 and phones better than it. People usually see white textures on it but it ran it with full speed without any texture problem ( I going to upload its gameplay on youtube and paste its link here by tomorrow). Fifa 10 also worked on phone with only the texture of the field missing and rest of the details were ossom and the gameplay didnt lag. So after a plenty of research concluded that maybe the opengl drivers have problem rendering 32 bit textures just like spica. If there would have been a gpu problem rt2 wouldnt have ran so beautifully. So according to many people if its the gpu is weak then why does rt2 works on the phone? Please answer it.
What does it mean 'working' for you?
For me: good framerate, minimally 25 FPS, and correct textures.
In RG2 the whole car is a big white texture and lags.
If you wan't play some good game download angry birds or Sega Genesis Emulator and play old classics.
HD games maybe work, if the game doesn't require 3D accelarator.
Gsam101 said:
Since we have no one who could even build a AOSP build for our phone (Well, i'm personally trying, but it's quite hard to find doc), i don't think it will come..
But ask samsung on their open source website
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I Found this link of 3d drivers for the Spica, can it be modded on our G3.
http://forum.samdroid.net/f55/3d-driver-spica-1224/
http://forum.samdroid.net/f55/graphic-drivers-mix-3574/
For what?
Spica's CPU contains an OpenGL 2.0 ES 3D accelarator.
I5800 CPU only OpenVG and 2D.
Helo,
recently I've started to think how can I improve my Toshiba G910. I've read that it is almost impossible to cook new ROM so I thought that maybe new graphic driver would help. I found out that this phone is on Qualcomm msm7200 and Adreno 130.
In specification that GPU supports hardware acceleration for 2D and 3D, is it possible to rewrite opensource drivers for snapdragon so it would work on WM 6 based devices?
Thanks for replays
ZawadaZSE
I think it maybe more complicated than that. The Snapdragon CPU's utilize newer hardware, which the GPU is Adreno 200/205 models. They have OpenGL 2.0 mobile drivers and such. The drivers, i believe, are written for them.
That being said, I do not think that writing open source drivers written for snapdragon will not work on the processor you currently have. I am using a Touch Pro and it has the same CPU as your device (mine has a higher clockspeed). They are completely different drivers, snapdragon's core is different, and do not forget these are "system on a chip (SoC)" cpu's.
There maybe drivers floating around to utilize the full power of the snapdragon on a WM6.x device because the Toshiba TG01, HTC HD2, and LG eXpo all have the same 1Ghz Snapdragon Processor. Again, these drivers would be not compatible with your device seeing you have a different chip.
I would say to try and install the touch diamond 3D drivers. The hardware/software set in our processors used to be ATI Imageon. I have the drivers installed on my device and the 3D games do run at full FPS. Before installing the driver, the 3D games (Xtrakt and Experiment 13) ran at 2 FPS. with the drivers, i get about 23 FPS. maybe its worth looking at these drivers that already exist. Can not tell you how to cook a ROM because i am not a chef but for drivers to try out i would say the touch diamond 3D drivers maybe a good starting place.
does sgy has gpu or 3d driver as in my sgy it does not plays 3d games
amitjoshi007 said:
does sgy has gpu or 3d driver as in my sgy it does not plays 3d games
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it does not work that way,
just because you have a GPU that does'nt mean you have the capacity to render all 3d graphics,
get a year 2004 PC,
play call of duty 5 with it,
it does not run but the old PC has a GPU too,
its the same with smartphones,
i'm not saying we have a old GPU
we just have a less capable GPU for our phone compared to others,
and btw SGY has 3d rendering of 20 fps max
its simple as that
the problem isn't on the GPU...our screen is too small and the openGL driver is a lil bit old. in term of price and performance, our GPU is great. too bad that broadcomm made it close source.
kurotsugi said:
the problem isn't on the GPU...our screen is too small and the openGL driver is a lil bit old. in term of price and performance, our GPU is great. too bad that broadcomm made it close source.
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Yes, our gpu is good its Broadcom 4 gpu and u know, Nokia n8 has a broadcom 3 gpu! So,i think Our gpu is better than a costly phones gpu......