Movie Mode Questions - Mogul, XV6800 General

Is there a way to get it bigger then 176x144? This is just pitiful for this camera... at least 320x240 should be possible.

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REAL 320x240 on Universal?.

I have been doing a loong research on the web without luck about this. This device has a good processor for gaming,
but the god damned screen resolution screws everything up having to scale the 320x240 graphics to 640x480.
It's not only the work of having to double every pixel on screen, but also to redraw 4 times the ammount of pixels that it was meant to.
The pixel rendering rate of this graphics chip can't handle 640x480 since it has no hardware acceleration for such a task.
​ I keep finding that Real VGA, 96DPI, 128DPI crap arround wich doesnt actually do anything but change the sizes of the fonts/enviroment
while rettaining the same 640x480 resolution.
I'm no developer, so im sending an s.o.s. call to any dev, technician or whoever with the knowlegde to tell me if there is a possible way
to switch the video resolution to REAL 320x240 or if its possible to hack this device video driver to use 320x240 instead of 640x480.
Thanks in advance for reading.​
I just realiced that maybe there is no need to modify any drivers at all, since i believe this device ati graphics chip is used on other devices running at 320x240 from htc aswell. Can someone verify this please?.
Even if it was possible, real 320x240 would physically cover 320x240 px on your device and therefore leave the better area of the screen unused. I doubt that it is possible to output QVGA and stretch it to match the screen and I dare not even think about how crappy that would look... Apart from games everything runs nice and fast and the Universal is quite responsive. Videos can be played back just fine in 320x240 and run perfectly with a decent player. Which apps are causing trouble for you?
Im having a hard time with high requirement games, like Legacy 2, Raging thunder,XIII zeal, Ancient evil, *.swf flash files... not to mention demoscene intros for ppc.
About the 320x240 output, probably the lcd panel can scale it to 640x480 with its hardware just like a regular tft monitor. It wouldnt look bad at all, remember how games look. Yeah you can actually see the the pixels with pixel doubling, but even with pixel doubling it still looks good enough since the screen size isn't that big to have such a huge impact.
I still believe that if this is possible it's worth a try, atleast for users that use this device for entertainment and gaming.

VGA recording just a fake???

Hi guys
I think Xperia doesnt really capture videos in VGA @30fps
I had a nokia n95 8gb and the videos were waaaay better.
but not only that
i recorded in vga mode a 40s video and that was 2.4MB that means around 60KB/s and that means 2KB per every frame.?????!!!!! if there are 30 frames per second.(and not forget that there is also the audio so the frame size is lower than 2KB)
The funny thing is that the video size IS 640x480. so in my opinion
the videos are caught in a low resolution for example 320x240 every frame gets interpolated to 640x480 and then saved as video.... could this be true ??? what do u think.
I don't know the details but most mpeg encoders deal with I and P frames. Something to do with they take a full frame picture, and then for the next x amount of frames encode only the delta between succesive images, then another full frame I.e. if the image does not change much, then not much data will be used as there has been not much change... etc
even if the X1 takes video at 640x480 and 30fps that doesnt say anything about the quality of the chipset, which quite crappy if you ask me. Video recording quality is horrible for such an expensive device.
man, it's seem you know nothing about video encoding and you complaint x1's capacity is fake. the msg above is correct and that's why action movie normally bigger in size due to massive different between frames. there are other tricks (color pattern), algorithm and compression to reduce the size even futher
The problem is the cmos camera - not the pixels at which it is stored.
Like most mobile phones, the cmos for capturing the image is too small and not sensitive enough, therefore the quality is usually crap! and it doesn't matter what resolution you store the image/video as, cause the source was crap to start off with.
informatico said:
Hi guys
The funny thing is that the video size IS 640x480. so in my opinion
the videos are caught in a low resolution for example 320x240 every frame gets interpolated to 640x480 and then saved as video.... could this be true ??? what do u think.
Click to expand...
Click to collapse
I thought so at first too, since the quality was so bad in VGA-mode. But if you record a video of a motionless view and hold the camera very still you will see there is a difference between QVGA and VGA. So I think the bad quality in VGA-mode is the result of very hard compression.
I really hope they fix that.
yeah ... you're right
I just noticed something that i find a bit weird, even though it supports my previous statement.
I recorded two videos with the X1. They are almost exactly the same length (it differs less than a second), and the scenes are also identical. One is VGA and the other is QVGA.
Since the size of VGA is four times bigger than QVGA I would expect the VGA recording to have a bigger file size. Maybe not four times bigger, but at least clearly larger.
But actually the QVA recording was slightly bigger. Only 40 kB though, so they are basically the same size.
No wonder we experience the VGA recording to be of low quality.

hd2 / 720

i remember that the nexus one could do 720... is it possible to do that with the hd2...
Well Im sure if it can be done it will, but as it stands that's seen as a luxury (720p) and not really a necessity. We still need fully functional camcorder..
Here's to hoping though!
The hardware is there, we just need a little help from developers.
Hmmm more to HD than resolution methinks
While I'm all for our devices doing more and unlocking their full potential, have you actually seen sample nexus one "720p" videos? It looks like badly upscaled 480p video (which in reality it probably is...). For me, 720p recording and playback ain't that big a deal when the gain in quality is so minimal in terms of the larger files. But I could totally go for some 720p video playback if for nothing more than bragging rights
If you think 720 resolution is going to dramatically improve video quality then you are mistaken. You will just have a larger version of the same video. The quality really hinges on the lens and our lens is not the best.

Youtube quality not HD

I noticed on an ipod touch 4, that the quality was HD.
I wonder why the the quality on the Android devices play in HQ.
Side by side, makes me cry to see what I am lacking.
Just odd Google's major product plays better on a non-Google device.
Sent from my SPH-D700 using Tapatalk
I haven't used YoutTube App much BUT is there a point of playing it at higher quality?
480p = 640 x 480
480p = 704 x 480
our screens = 800 x 480
The benefit we get from 720p -> 480p is fairly minimum as you can see :/
Kinda making this up, but it might be because of the higher resolution display that the iphone and itouch have.
Sent from my SPH-D700 using XDA App
yea the iphone 4 and ipod touch 4 does have a higher resolution
But when you're watching on a 4" screen does it really matter? Not trying to watch a movie off Youtube after all.
Sent from my SPH-D700 using XDA App
gTen said:
I haven't used YoutTube App much BUT is there a point of playing it at higher quality?
480p = 640 x 480
480p = 704 x 480
our screens = 800 x 480
The benefit we get from 720p -> 480p is fairly minimum as you can see :/
Click to expand...
Click to collapse
que? are those resolutions the old crappy TV lines that werent really even 480i?
480p= 720x480
720p ( i assume you meant) = 1280x720
So if our phones are 800x480, 480p would be a better image than a scaled 720p, I seriously doubt our phones have the scalers of most modern TVs or Monitors. Native resolution is pretty much always better. (the widescreen images being letterboxed 480p like out of a dvd player).
Yeah they have amazing, almost unnecessary resolution for a 3.5" screen. Great for text readability, but so is SAMOLED
So anyways, if a 960x640 (apple) device is actually defaulting to scaling 720p down, theyre actually shooting themselves in the foot... unless their scaler is a faroudja... but with iOS its all about status, so having that little indicator on the screen say HD, even though the device falls a bit short of actually delivering, and degrading the image by scaling when it is not necessary on such a small device (any phone), it just makes us look better . Wow, im used to having these discussions relating to CRT projectors, not phones So yeah, stick to native resolution or smaller.
That said, if our TV out option worked, then 720p or whatever the best output is would be a good default, if that option were plugged in.
ungovernable1977 said:
que? are those resolutions the old crappy TV lines that werent really even 480i?
480p= 720x480
720p ( i assume you meant) = 1280x720
Click to expand...
Click to collapse
I meant what I meant but I forgot one 720 x 480..there are multiple standards for 480p based on the sample such as4:3 (640x480)..
ungovernable1977 said:
que? are those resolutions the old crappy TV lines that werent really even 480i?
480p= 720x480
720p ( i assume you meant) = 1280x720
So if our phones are 800x480, 480p would be a better image than a scaled 720p, I seriously doubt our phones have the scalers of most modern TVs or Monitors. Native resolution is pretty much always better. (the widescreen images being letterboxed 480p like out of a dvd player).
Yeah they have amazing, almost unnecessary resolution for a 3.5" screen. Great for text readability, but so is SAMOLED
So anyways, if a 960x640 (apple) device is actually defaulting to scaling 720p down, theyre actually shooting themselves in the foot... unless their scaler is a faroudja... but with iOS its all about status, so having that little indicator on the screen say HD, even though the device falls a bit short of actually delivering, and degrading the image by scaling when it is not necessary on such a small device (any phone), it just makes us look better . Wow, im used to having these discussions relating to CRT projectors, not phones So yeah, stick to native resolution or smaller.
That said, if our TV out option worked, then 720p or whatever the best output is would be a good default, if that option were plugged in.
Click to expand...
Click to collapse
Regardless of the quality the iphone degrades, it still looks better...that's what he meant lol so if it looks better with a scaled down 720p, imagine regular 720p
Sent from my SPH-D700 using XDA App
I am not talking about the resolution of the screen. I realize the iphone/ipod have higher res than our phones, and that relates to the sharpness. But I am talking about the actual content quality is actually much higher definition, as it takes longer to buffer because of this aswell. I know the Android app is better overall vs IOS version.
I watch alot of HD [HQ on our phones] of car videos and such, and yes it bothers me that it is not the best it can.
Not anything worth whining about Would be cool if we had [3g/mobile] [HQ] and [HD] options.
This is XDA, maybe we can hack it lol
*Thanks for all the replies by the way
Duh, been too long since I dealt with SD... you are correct.
But as far as 'looks good', its subjective, and looking at my friends touch, I really dont think video is even close... text is awesome... but theres too many factors, such as were you using youtube apps, or the actual site? Really though, I guess it boils down that you really prefer resolution over color, clarity, etc of the samoleds.... But everyone has their preference, I still prefer my Barco 808s projector running 720p CRT at 120" over most 1080p TVs... But to be fair most TVs are crap...
hayabusa1300cc said:
I am not talking about the resolution of the screen. I realize the iphone/ipod have higher res than our phones, and that relates to the sharpness. But I am talking about the actual content quality is actually much higher definition, as it takes longer to buffer because of this aswell. I know the Android app is better overall vs IOS version.
I watch alot of HD [HQ on our phones] of car videos and such, and yes it bothers me that it is not the best it can.
Not anything worth whining about Would be cool if we had [3g/mobile] [HQ] and [HD] options.
This is XDA, maybe we can hack it lol
*Thanks for all the replies by the way
Click to expand...
Click to collapse
Yeah I noticed that too,compared even to my old iphone 3gs I just watch youtube videos using Dolphin Hd browser with AdobeAir flash installed,quality is definetly better than on YouTube app.
What I'm more concerned with now is actually watching a youtube video and not watching 3 seconds of it, it skipping, and then having to start over because it fails to load completely
The old youtube app was horrible and would always do that but the new one has been awesome so far.
Yea that's true, the new is way better for reliability lol
Sent from my SPH-D700 using Tapatalk
download a program called tubemate from the market. its free.
when you use this app, you browse it just like you would youtube , but when you watch a video you have 2 options. watch or download. when you watch it steams in poor quality, however if you download you can play it back in HD. its pretty cool. you can even download 720p ( on 4g its pretty quick)

TRUE 4k virtual cinema VR with Z5P incoming

i was SO frustrated looking at similar threads here and around the web so i got in touch with CMOAR virtual cinema and asked them if its rendering 4k or just upscaling from 1080p.
It seems like it's just upscaled BUT since in the past they talked about the chance to have it run at TRUE 4k...they answered me and said:
we have prepared special build with 4k support (Rendering in 4k), fps are of course low but I think we will prepare build for public, because we know that many people just like us want to test it
Please send us a reminder at the end of the month
So get ready. We will FINALLY be able to see TRUE 4k. Maybe at 15fps..but that will be the best chance we had so far..in VR. I think there could be the chance to play a movie in the void theater at good fps.
but the main question i have left is...why didn't you do the same months ago?! I would have done it instantly if i had the phone!
d3stroyah said:
i was SO frustrated looking at similar threads here and around the web so i got in touch with CMOAR virtual cinema and asked them if its rendering 4k or just upscaling from 1080p.
It seems like it's just upscaled BUT since in the past they talked about the chance to have it run at TRUE 4k...they answered me and said:
we have prepared special build with 4k support (Rendering in 4k), fps are of course low but I think we will prepare build for public, because we know that many people just like us want to test it
Please send us a reminder at the end of the month
So get ready. We will FINALLY be able to see TRUE 4k. Maybe at 15fps..but that will be the best chance we had so far..in VR. I think there could be the chance to play a movie in the void theater at good fps.
but the main question i have left is...why didn't you do the same months ago?! I would have done it instantly if i had the phone!
Click to expand...
Click to collapse
Is that not what I'm already doing.....?
if im not mistaken you posted this and showed that 1080p or 4k things got smaller but readability was exactly the same (reading the smallest line). Am i wrong? In that case, that's not true 4k
other than that i couldn't find in this whole forum a true list of true 4k applications. It's like looking for gold!!
d3stroyah said:
if im not mistaken you posted this and showed that 1080p or 4k things got smaller but readability was exactly the same (reading the smallest line). Am i wrong? In that case, that's not true 4k
other than that i couldn't find in this whole forum a true list of true 4k applications. It's like looking for gold!!
Click to expand...
Click to collapse
Don't know what you're referring to. If you look at the resolution, it is 4k. When you watch a movie in VR, your virtual void screen is not going to be 4k, it's going to be far less. When my phone is in 4k, the virtual screen resolution is a couple hundred pixels bigger than when at 2k or 1080p.
If it renders in 4k, it's not really going to matter because you're not getting anywhere close to that in void cinema anyways? You're getting about VGA worth of a virtual screen. I think the most important factor with 4k for VR is less screen door effect, not the resolution? Then again, I just started messing with this so I'm not too knowledgeable.
i don't think it works like that..
in virtual cinema now you just have a 1080p resolution upscaled to 4k. SDE has nothing to do with the output resolution and it's going to be the same even outputting at 480p the whole screen.
Even so, putting true 4k in virtual cinema will mean having twice the detail there is now since every pixel will have a "true" color instead of a fake one (with upscaling). That will result in a greater resolution overall.
The only way to really test this out, is with their true 4k output cinema version. Now we're 95% just fooled with upscaling (and as they said 4k will have very low fps)
d3stroyah said:
i don't think it works like that..
in virtual cinema now you just have a 1080p resolution upscaled to 4k. SDE has nothing to do with the output resolution and it's going to be the same even outputting at 480p the whole screen.
Even so, putting true 4k in virtual cinema will mean having twice the detail there is now since every pixel will have a "true" color instead of a fake one (with upscaling). That will result in a greater resolution overall.
Click to expand...
Click to collapse
If I'm not running AAA VR Cinema in 4K, then can you explain why my virtual cinema has a greater resolution then when running the phone at 2k or 1080p? Are you really going to notice that much more detail if you cram a 4k video into a VGA space or a 1080p one into that same space?
i guess the only way to find out would be 3 screenshots, one at each resolution from a 1080p source clip. 4k is twice as sharp as 1080p, for the same portion of screen. That means that something barely readable 1080p will be twice as sharp in 4k. The void size must be the same and 4k would actually display 2x times a 1080p image, not just 200px more
look, you posted these:
https://postimg.cc/image/nrqysn3y3/
https://postimg.cc/image/z5di3uegr/
the second is slightly higher resolution but the output is the same, resizing back the 4k to 1440p you have the same exact image...that's 100% upscaled, no true 4k happening at all, you would see a big difference going up (1440p is nowhere close 4k, it's jus 125% more than 1080p where 4k is 200% 1080p)
d3stroyah said:
look, you posted these:
https://postimg.cc/image/nrqysn3y3/
https://postimg.cc/image/z5di3uegr/
the second is slightly higher resolution but the output is the same, resizing back the 4k to 1440p you have the same exact image...that's 100% upscaled, no true 4k happening at all, you would see a big difference going up (1440p is nowhere close 4k, it's jus 125% more than 1080p where 4k is 200% 1080p)
Click to expand...
Click to collapse
Dude, the function of that app is only to tell you the resolution of the virtual screen. What's within it is for reference purposes. It's not going to change.
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