iBall instead iCube: - Windows Mobile Development and Hacking General

Here's an idea, I wish I had the knowledge to create this. Have a 3d ball, diameter can be from far left to far right..........has multiple cubes/squares on the face........that will allow up-down motion as well as left-to-right. Whatever is closest to you is larger than the squares further back on the top and bottom of the ball. So if you go top to bottom, the ball looks like it's rolling toward you.........can somewhat remind you of the wheel on Price is Right. If you go left to right, it would spin toward the right and vice versa.

What programs/utilities would I need to try to do this myself?

What a about the inside of a cube instead? Much more screen realestate

I guess that would look nice too, maybe one that is transparent and can also go left-to-right and top-to-bottom.

Inspiration
There's already an implementation of that idea (inside of a sphere) for Windows XP--search google for SphereXP. Really neat app.
UltimateLaunch has side to side scrolling--maybe if you convince the programmer this is a good idea he might add up-down scrolling.

Related

Left hand scroll bar in IE?!

Does anyone know if there's a setting to change the scroll bar from right to left in IE? I looked around but no joy. Thanks lads.
Other than using the unit upside down, I dont think this is possible! I am assuming that you are left handed ?
Nigel
It would be a nice option, not just for Universal, but for Win Mobile in general. I am left-handed, and the vertical scrolling is a PITA. I can not see where I am scrollling to because my left hand is covering the screen, and sometimes even accidentally touching it & activating links.
Same problem here Bill. Anyway, maybe someday Microsoft will make something for us the left handed ones. And thanks for the great tip veletron. lol (I can actually do more or less the same things with both hands but fot this I rather use the left.)
Couldn't you use the scroll buttons instead?
I'm working on something that could be hacked into assisting this, but it'd be a bit of a cludge.
If there's a need shout out and I'll see if I can get around to it.
V
I' m a lefty too, and would appreciate any help in the downfall of leftism
vijay555 said:
Couldn't you use the scroll buttons instead?
I'm working on something that could be hacked into assisting this, but it'd be a bit of a cludge.
If there's a need shout out and I'll see if I can get around to it.
V
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Click to collapse
I have tried using the scroll buttons, but they don't really scroll, rather they jump from link to link (in PIE) which resulsts in very jerky screen movements, and that is not very useful for me.
Then I tried a registry hack mentioned on another forum to make the button do real screen scrolling, but when I tried to use it, the device froze, and sent me to Hard Reset H*ll.
Ideal for me would be in PIE would be scroll bars on the left and buttons that really scrolled. Actually scroll bars on the left would be nice in every application.
It is not a necesity for me, but the bar on the right is an inconvenience --mainly in PIE.
Lefty here as well dude. Would be great to have a less discriminatory device :lol:
The worst thing is, that when you use the scroll bar with your left hand, you can't really see when to stop since your hand is covering most of the screen.
All leftys out there unite !!!
Grogo said:
The worst thing is, that when you use the scroll bar with your left hand, you can't really see when to stop since your hand is covering most of the screen.
All leftys out there unite !!!
Click to expand...
Click to collapse
nuther lefty beggin' for help...

Change Scroll Bar to Left Side of Screen?

As the subjects states, is there a registry edit that will move the scroll bar from the right hand side of the screen to the left? Being left handed, it is quite a pain to cover the screen with my hand when scrolling.
Thanks in advance for your help!
Bump - Anyone? Any ideas?
This is a possible deal breaker for me.
I think I just saw this feature in 8125. You could change the layout so that the scroll bar is on the left side and not right.
Check Display...
I've got two ideas - not exactly what you want, but hopefully better. One should work. One should be very very cool. But time frame is some way off - I'm working on one or two urgent things first. I apologise
But I'll be working on this once I clear my decks a little.
V
Thanks for your assistance. The 8125 does have a "Left Hand" mode, but only for Landscape. Since I use my 8125 90% of the time in portrait, it makes it very difficult for web browsing and scrolling email.
Thanks everyone for your help. I look forward to any ideas that you come up with (anything will be better)
General question: do you guys use your scrollbar with a stylus or thumb?
V
Thumb. Mostly because my stylus falls out if i put one in, so I just dont even bring one with me anymore.
Stylus
I ask because at some point I'm considering a third party solution to the problem, and I need to think about how big to make it graphically.
Evidently both thumb and stylus need to be considered.
V
Yeah, I gotta imagine there are alot of other Lefty's out there like myself that are running into the same issue. A 3rd party application sounds like it would be very useful.

A New User Interface Idea

A new user interface idea. I have created this new user interface though i have no coding skills i do have the the skills of ideas...hope u guys make it come to alive i will add more images on how it shud work and..the graphics behind it.
Desiflare999 said:
A new user interface idea. I have created this new user interface though i have no coding skills i do have the the skills of ideas...hope u guys make it come to alive i will add more images on how it shud work and..the graphics behind it.
Click to expand...
Click to collapse
That looks like it could be accomplished with Wisbar Advance Desktop. At least I think you could get real close.
well..im talkin about a whole new ball game, meaning for example: the arrow on the bottom can be pressed and drawn up by your finger to display things like programs running or etc. its lyk using one of the cube roll type, and while the arrow is being pulled up other menus such as the one on the right will automatically go right and the clock menu will go left to make space for the Arrow screen. The arrow screen will also be lyk a notification screen, lets say a new call came, the arrow screen will automatically go up to display an incoming screen but this time it will be transparent. The left menu will work like this: Lets say the music icon is chosen, the icon will light up and that menu only the box will move left and while its moving to the left the other menus that was with will move to the right, and the clock menu will move to the left, the arrow menu will go down. and it will expand to take over the entire screen to display the music player. The orb will roll to the right. and to exit music all the user gotta do is scroll their finger from left to right the opposite direction it came from.
Desiflare999 said:
well..im talkin about a whole new ball game, meaning for example: the arrow on the bottom can be pressed and drawn up by your finger to display things like programs running or etc. its lyk using one of the cube roll type, and while the arrow is being pulled up other menus such as the one on the left will automatically go left and the clock menu will go right to make space for the Arrow screen. The arrow screen will also be lyk a notification screen, lets say a new call came, the arrow screen will automatically go up to display an incoming screen but this time it will be transparent.
Click to expand...
Click to collapse
That would be hot!!
so you've just invented..WisbarAadvancedDesktop NG.
nothin said:
so you've just invented..WisbarAadvancedDesktop NG.
Click to expand...
Click to collapse
lolz..i used photoshop
In order to truly make this a reality, you'd have to use native C code. I mean, wisbar, and flash can do it, but at the expense of a lot of system resources. If no one takes it up, maybe I'll put aside some time to code it, especially if you give me more motivation by rolling out some more screenshots of your ideas .
thundershadow14 said:
In order to truly make this a reality, you'd have to use native C code. I mean, wisbar, and flash can do it, but at the expense of a lot of system resources. If no one takes it up, maybe I'll put aside some time to code it, especially if you give me more motivation by rolling out some more screenshots of your ideas .
Click to expand...
Click to collapse
yes I will post up more images but sad thing is I don't have much experience in creating flash images but I will post images. Well thundershadow I would be glad to assist u in this project because I seen wat u can do lolz I seen ur pocketmelody and extremely impressed keep up the good work
If you post up enough images, I can give it a whirl. No promises at all, cuz I'm pretty committed to PocketMelody. But I've been dieing for a new interface that is independent of wisbar and flash, and it is my opinion that user interfaces aren't generally so dazzling that flash is a MUST use application. Most of the animations etc are simple yet effective. And the strength of their looks is in good CLEAN LOOKING static graphics (which I'm no good at making).
So, what I'm saying is, if your ideas inspire , I'll set aside some time, but again, no promises.
help
Even if i'm not so god in programming, i'd be proud to help you, whatever te way I could help
(maybe as beta tester)
don't hesitate to ask !!!
i've post some of my ideas in the Elf's forum
here's some preview
another idea i called "colour"
more samples here:
http://forum.xda-developers.com/showthread.php?t=349583&page=5
it looks to cartoon like.
The above ideas can be 90% completed with pre-existing software.
Wisbar Advanced Desktop and possibly Mortscript to help with some of the multiple dock hiding/showing. A new version might exist that lets you slide/fade in and out docks...that'll make everything visually more appealing. Once you get to that point all you need to do is create a today plug-in to show you the current running programs as icons. The today plug-in will need to have an option to create height and width settings so that it'll be perfect in a slide in dock controlled by the up arrow.
The main thing that will be missing from your idea is the touch-style movement. The up arrow will be something you click on instead of the desired finger slide.
SeanFromSoCal said:
Wisbar Advanced Desktop and possibly Mortscript to help with some of the multiple dock hiding/showing. A new version might exist that lets you slide/fade in and out docks...that'll make everything visually more appealing. Once you get to that point all you need to do is create a today plug-in to show you the current running programs as icons. The today plug-in will need to have an option to create height and width settings so that it'll be perfect in a slide in dock controlled by the up arrow.
The main thing that will be missing from your idea is the touch-style movement. The up arrow will be something you click on instead of the desired finger slide.
Click to expand...
Click to collapse
Granted, but if you really want to make it usable to a wider range of devices, you can't beat coding it natively. I've used WA/WAD on my Wizard, and after a while it gets too slow.
Lol dat looks hot
Trigger9407 said:
Lol dat looks hot
Click to expand...
Click to collapse
Buy WAD2.
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Another Multitouch example

Hmmm... I just saw the idea of "multitouch" and played a bit with it.
So I made a program that shall show how a picture viewer could work...
Usage:
Put your stylus on the position you want the upper left corner of the rectangle to be. Don't move it. Then put another stylus (or pencil) on the place you want the lower right corner to be. You can now move the lower right corner. But don't move the first stylus, else it won't work...
This is only an example. No useful program
Net CF 3.5 required (maybe 2.0 works, too? )
xdatrion said:
Hmmm... I just saw the idea of "multitouch" and played a bit with it.
So I made a program that shall show how a picture viewer could work...
Usage:
Put your stylus on the position you want the upper left corner of the rectangle to be. Don't move it. Then put another stylus (or pencil) on the place you want the lower right corner to be. You can now move the lower right corner. But don't move the first stylus, else it won't work...
This is only an example. No useful program
Net CF 3.5 required (maybe 2.0 works, too? )
Click to expand...
Click to collapse
Wow...Wonderful !! and so ....why not making something like on the iphone with this multitouch ? ^^
this is great
A pictureviewer like this is possible, but you can only move one finger and not - like with an iPhone - two fingers. So you place one finger and then stretch the picture with your other finger. So its not so intuitive. Another problem is that both fingers have to push with the same pressure, else its not exact. You might have seen this in my application.
pretty good ... i hope that we will have a lot of aplications with multitouch !

[Idea] Improve touch screen accuracy through software

I have an idea that I think is unique; I can't seem to find anything related to it on xda or google, so forgive me if this already exists and is just too obvious for me to find it. Also I’m not sure if this is posted in the appropriate place since I’m not actually offering anything other than a simple idea. I am not a programmer and would have not way of testing or implementing this concept.
I often find myself repeatedly hitting little check boxes and links on my Windows phone. Even on a perfectly calibrated screen, it can be difficult for my fat finger to find the right spot. I particularly have problems with X/OK button and the Start menu at the top corners of the screen. I’m assuming that soft-buttons, text fields, etc in windows mobile have a defined border that accepts touch input. If the screen detects your touch outside of this box, it will not register. I propose a software solution to this.
I’ve included a simple illustration that hopefully makes this clearer. Also, anyone feel free to tell me this won’t work, that it’s already been done, etc. Rather than having a single box that is awaiting a single touch input, imagine if there were dozens of boxes surrounding the soft-key, each with an assigned value. As the boxes radiate out, the values would decrease. Input happens when the values add up to a predefined amount, which equals a touch. This way, if you click close to the box, but not quite, the screen will register where you are actually touching and make a decision (by adding up the values) of where you were actually trying to touch.
Hopefully the picture helps. I mentioned my lack of programming ability, and that applies to graphic design as well
All feedback is appreciated, and if anyone has the skills and knowledge to do this, let me know if you’re interested. I’d love to see the results.
That's pretty smart, actually; sort of like making our resistive touchscreens emulate capacitive ones.
I am another person who feels this is rather clever.
Sadly i am too a bit naff at programming :/
Thanks for the encouragement guys. I've made a better mock up now that I'm at home and have access to something besides MS Paint. I'm hoping to run across someone with the know-how, willingness, and energy to work up a proof-of-concept.
As a clearer example, in the new image, the red circles could equal 50, the green squares 25, and the blue squares 10. An equation taking sensitivity into account would be better (hard touch equals higher value with a multiplier for the closer circles). Say 100 was the thresh-hold for the screen to register a click on the box. Two reds, one red and two greens, and so on, anything that adds up to 100, would register. There could also be multiple boxes close together, each with their own set of concentric circles.
Another useful way of thinking about this is the elementary difference between accuracy and precision
http://en.wikipedia.org/wiki/Accuracy_and_precision
Screen calibration takes care of precision; I think this would provide accuracy.
Edit: I also wanted to add I was thinking of probability clouds when I came up with this. What can I say, I have a boring job.
Wow. Great idea, but I' not the one to program it! I'm surely someone will be up to the task though.
anything that makes hitting the stupid ok button easier is great in my book!
This won't work. There are no "boxes" like you speak of. The touch screen gives the OS the POINT where it was pressed. The OS converts that into pixels sees what is under the pushed pixel and selects that. Very similar to how a desktop works. The mouse only clicks one pixel and those interactive touch screen things you see at stores where you can see the moues move to where you pressed further illustrate it.
Multi Touch screens report that area that was pressed instead of just one point, but no WinMo phones have multi touch.
petard said:
This won't work. There are no "boxes" like you speak of. The touch screen gives the OS the POINT where it was pressed. The OS converts that into pixels sees what is under the pushed pixel and selects that. Very similar to how a desktop works. The mouse only clicks one pixel and those interactive touch screen things you see at stores where you can see the moues move to where you pressed further illustrate it.
Multi Touch screens report that area that was pressed instead of just one point, but no WinMo phones have multi touch.
Click to expand...
Click to collapse
That is helpful; thanks for the insight. I tried to find info on exactly how resistive touch screens worked, but it tended to be technical specs rather than how the OS used them. If it is narrowing it down to a pixel, then I see what you're saying: it won't work. If the point of contact was read as a larger, single area (as opposed to one pixel), it would be possible. Couldn't a GUI simply draw a circle around that single point? Then the area contained in that circle could be used to predict the button/icon you're trying to press using the values of the "boxes" or circles underneath.
Again, I was bored at work and was thinking about how hard it is to hit the OK button sometimes. Oh well, it killed about 2 hours

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