Related
http://lab.msdn.microsoft.com/vs2005/welcome/default.aspx
have anybody tried messing with the beta's to make pocketpc applications ?
Rudegar said:
http://lab.msdn.microsoft.com/vs2005/welcome/default.aspx
have anybody tried messing with the beta's to make pocketpc applications ?
Click to expand...
Click to collapse
I'm a MSDN subscriber and haven't received it yet. As soon as i get it will try to publish it somewhere in the net...
Cheers
well the link i gave will let you download the beta even if you dont subscriber to msdn
it does require a passport though
havent dl'd it myself though
infolink
Rudegar said:
well the link i gave will let you download the beta even if you dont subscriber to msdn
it does require a passport though
havent dl'd it myself though
Click to expand...
Click to collapse
I'm on my i-mate now & can't find any download links on that page. It is not even published at http://msdn.microsoft.com/downloads/recent.aspx download center.
Can you post a link to a pre-DL passport auth page?
http://lab.msdn.microsoft.com/express/visualc/
https://login.passport.net/ppsecure/uisecure.srf?id=42814
me
I'm using Visual Web Developer 2005 beta.
Completely new to web development.
HTML tags were completely beyond me as was data driving asp stuff.
BUT......
VWD is a dream to use.
I now have an asp site that lets XDA equiped engineers interface with our back office systems. The database integration is simple (tho there are a few bugs) and controls autosize for the target device.
Give it a go
well the only stuff relevant for me is c++ and maybe a bit of c# so i dont end up like some creepy dinosaur like those people who started coding Cobol back in the 70's and are still at it!
suppose one have to keep a bit up with the trend
VS 2005
Hi, there:
I'm using VS2005beta1, and I think its cool except a stupid bug on device application development. I attached some screen shots here. hope these information helpful.
Unlike evc+sdk developer tool set, vs2005 includes all stuff needed to build device applications, and it supports the latest emulator which running native ARM code on an emulated arm920 device, it's much faster than the legacy emulator, the legacy i486 emulator is still suported, check the attached platforms.jpg for supported platforms, notice wince 5.0 device is in the list. :lol:
now we can program in vb.net, c#, or c/c++. the attached screen shots show these different types of projects. convenient enough hur.
well, a big problem arised when develop in c/c++, i did not try vb.net and c# coz I don't like'em. when you create a new project, two platform configurations are created, one for device and the other for emulator. I mentioned the new emulator before, remember? its cpu is an arm920, check the screen shot. this emulator is used when deploy and debug for the project's emulator configuration. but unfortunately, under the emulator configuration, the compile and linker will generate x86 executable which cannot be run on the target emulator. what is worse is that you cannot change to use legacy i486 emulator, you can not even connect to the legacy emulator, the problem may related to the virtual machine network service driver installed by the emulator installation file. I'm still checking it. until this problem is solved can we finally debug on emulator, otherwise we had the only choice to debug on the device, btw I can debug on device with no problem, it can even attach to a running process on the device
at the predicatable future, vs2005 will certainly supercede evc+sdk to become the unified development platform.
why the screen shots appear in a reverse order of my attaching? I think it should be a list instead of a stack. :roll:
Well, I think I´ll have a look at it soon. Could you check if there are any project types for deployment? Means a "setup projekt" for devices?
yeah, I forgot this one, check the shot, it support device cab project.
Hello,
After a decade of not doing C, I find that alot of things have changed when programming c++ native for CE. Even things like:
string somestring;
no longer function. Wow!.
strcpy has been replaced with StringCchCopy. Wow, MS has done a number here... and so on...
Anyhow I searched xda and found allot of good threads. But what if I'm looking at re-learning C++, with a focus on CE programming only? What books and other resources would you recommend, its almost like starting from scratch. I got vs2005 + emu + been reading allot of MSDN, did some basic apps. etc.
BTW: How the .... do you declare a variable length string???
and in VS2005 is running the debugger the only way to get the app to start automatically ???
Thanks
*bump*, anyone?
Couple of notes:
1) I strongly recommend avoiding VS, it is unbearably slow and balky.
2) strcpy and all the other functions are still supported by c runtime on CE (VS 2005 complains about them but you can ignore it). The problem is all windows API on CE use UNICODE so you have to declare strings as WCHAR (thats MS speak for unsigned short) and use wcscpy, and such.
3) The only book I know on CE specifically is this and I only read the two sample chapters online, so can't really recommend it. (Though the sample chapters were very useful). What you need is to get a good book on Win32 programming that will get you well on your way.
4) There is an MFC class CString which wraps up all string related functions very nicely. If you are not using MFC but clean C/C++ the only thing I can think of is malloc and free or the C++ versions new and delete.
Check out the links in my sig if you want to see code examples of small but functioning apps.
I disagree with levenum's comment on VS, but agree at the same time (weird I know). I wouldn't use VS for native development because it has A LOT of extra features that I think would be useless for native developers. Also, the lighter eVC++ has pretty much everything you need to write native apps.
I had this book called "Programming Windows CE 3.0" or something along those lines a few years ago. I got it for like $3 on Amazon. If you can find an updated version of that (or even the old version would be useful) then you should buy it. It will show you all you need to know to get started. You can learn the new api's from browsing msdn.
If you're only a little rusty with C/C++ I would suggest jumping right in to the Sdk samples and seeing how they do things.
Thanks, the reason why I wanted to use VS is so that maybe later I wouldn't mind going into MFC. So having one platform would be nice.
So far I have done some basic things, like drawing, etc, but I find I'm having a harder time making strings and including the api's to work. Almost all of the msdn examples fail to compile properly.
I have an old book MFC for Windows 95 by MS, is it even worth looking at ?
robp said:
I disagree with levenum's comment on VS, but agree at the same time (weird I know). I wouldn't use VS for native development because it has A LOT of extra features that I think would be useless for native developers. Also, the lighter eVC++ has pretty much everything you need to write native apps.
I had this book called "Programming Windows CE 3.0" or something along those lines a few years ago. I got it for like $3 on Amazon. If you can find an updated version of that (or even the old version would be useful) then you should buy it. It will show you all you need to know to get started. You can learn the new api's from browsing msdn.
If you're only a little rusty with C/C++ I would suggest jumping right in to the Sdk samples and seeing how they do things.
Click to expand...
Click to collapse
could you provide some links for msdn. also i know how to program in c but how do i compile a program for windows ce could you recommend a free one. thanks
The only way to code for Windows Mobile for free is to use embedded Visual C++. You'll have to google it to find a link.
Once you have that downloaded, check out:
http://msdn2.microsoft.com/en-us/library/bb158662.aspx
The new solution files most probably won't open in eVC++ but you can create new projects and add the source files yourself.
You'll want to look at the samples in the Win32 folder.
robp said:
The only way to code for Windows Mobile for free is to use embedded Visual C++.
Click to expand...
Click to collapse
That's not entirely true - there's still ceGCC (it works on linux or windows using cygwin) - however this one lacks resource (window, forms, etc) editor (but if you have resources already created it will compile/link properly). But it works great with apps where you want to handle all the graphics and user interaction by yourself (like games, or programs with 100% custom UI), for example using SDL, pocketHAL, etc.
Also, wxWidgets seems to have support for windowsCE, and might be made to work with ceGCC, but i haven't tested it yet.
Sorry, I actually meant to put "(I think)" after that sentence lol.
Actually I think you should be able to use any C++ compiler as long as you have the necessary libraries, and I think all the libs you need are in the sdk download. But the easiest route for beginners in native coding is probably eVC++
Well, now i can agree with you
That is, unless you want to create games - in that case ceGCC+XFlib might be a good way to go for someone with general programming knowledge, but not familiar with winCE-specific coding. Some games coded with it (and their sources) can be found on XFlib homepage: www.xflib.net.
thanks for the info
Ok, as I wouldn't mind at a later time going into MFC, and building dll's for mobile. How much "harder" would it be for me to learn VS2005 native for ce instead of using evc++ ?
Just trying to weight the cons and the pros. BTW where can I get eVC ?
Thank you.
Two more free options: PellesC and Lazarus + WinCE add-on
I don't think it would much harder. Once you get the hang of it you'll find that it makes life much easier. If you buy a boxed retail version it comes with a nice book that will take you from n00b to master in a few hours (not really but it's still a great reference).
I think the hardest part of upgrading to newer versions of VS is learning the new project file setup. Atleast that's what it looks like from watching other students at my school go from VS6.0 to VS2k5 and 2k8.
Also, I should note that I prefer VS2008 hands-down, but I don't disagree with other people who say eVC++ is faster. While I haven't done any real native development since eVC++ 4 was new, I still dabble a bit (especially since getting active on this forum) and VS2005 works great to me.
So, my advice would be to use the newest tools available to you, unless money is an issue. But don't be worried about upgrading. Your life will only get easier once you do.
robp said:
Also, I should note that I prefer VS2008 hands-down, but I don't disagree with other people who say eVC++ is faster. While I haven't done any real native development since eVC++ 4 was new, I still dabble a bit (especially since getting active on this forum) and VS2005 works great to me.
So, my advice would be to use the newest tools available to you, unless money is an issue. But don't be worried about upgrading. Your life will only get easier once you do.
Click to expand...
Click to collapse
Well I just got eVC and will give it a try too. But I am pretty much used to vs2005. I do not think I can't afford the vs2008 right now. How much difference is there between 2005 and 2008 when it comes to programming for WM?
I'm looking to create some commercial applications for WM. For the last 10 years I'v been doing .com apps, now I figured I would do some for the mobile platform. We have all the graphics/design/marketing guys for .com, so it should work out just fine for WM.
One thing we noticed when working with exec type people is their frustration, I see exactly how we can help them resolve their frustration with WM, Symb, and java type phones...
Thanks
marek101 said:
Well I just got eVC and will give it a try too. But I am pretty much used to vs2005. I do not think I can't afford the vs2008 right now. How much difference is there between 2005 and 2008 when it comes to programming for WM?
I'm looking to create some commercial applications for WM. For the last 10 years I'v been doing .com apps, now I figured I would do some for the mobile platform. We have all the graphics/design/marketing guys for .com, so it should work out just fine for WM.
One thing we noticed when working with exec type people is their frustration, I see exactly how we can help them resolve their frustration with WM, Symb, and java type phones...
Thanks
Click to expand...
Click to collapse
Honestly I wouldn't rush to upgrade. VS2008 is better, but doesn't add much to the WM development arena.
And if you already have VS2005 and are used to it, I would stick with that and forget about eVC++. You should give the compact framework a try. I promise you'll love it
compact framework, that's a part of the .NET isn't it?.
For the time being, for learning purposes, I think I will stick with the native for now. Once I get a grip, I will explore .net. The thing is I really don't like bulky apps for WM. Most of the apps I came across that required the .net framework were slow, any apps that use the .net with a today plug in seem to really slow down my phone.
BTW is HTC Home plug in written with the .net?
Thanks
marek, it seems to me that you are under the impression that you need VS 2005 to use MFC.
eVC fully supports MFC as well as creating DLLs and MFC DLLs.
It admit the reason I don't like VS is because I only write in native and don't like .NET languages a lot.
Since you want to create commercial apps you should note that any app created with WM 5 SKD will not be backwards compatible with WM 2003 which reduces your clients range.
You should compile with WM 2003 SDK which is forward compatible.
Our primary target audience would be WM6. We will make every effort to make WM5 compatible apps. Yes it does reduces significantly the client base, but also there are many positives...
We are still looking for more programmers for the simple concepts we have developed. I believe this will work out just fine. Having WM5 support is a "would be nice" but not required. WM5 has a bag of problems, 2003 I don't even want to touch it.
Thanks
I have to admit that I love VS because I love using .net
But VS is also a much more powerful editor in general than eVC is. It's still nice but the experience isn't as smooth as it is in newer versions, which is expected since the newer versions build on the previous ones.
I'm trying to follow these instructions for creating a Today Screen Plugin, but I can't compile the unmanaged code. I can't even get eVC to run on my Vista machine, and I don't know enough about c++ to manually convert it to a VS.NET 2008 project.
Is there a reason that I have to compile it myself? Is there somewhere I could download a "pre-compiled" version without having to struggle through this?
I managed to get the eVC++ projects imported into VS.NET 2008 and built, hooray!.
Next I opened the "Managed" solution that is supposed to build the cab files for the device and an installer for my dev box. With some tweaking of paths, I was able to get this to build too.
However, it looks like it's building a new project type for vs.net2003, not 2005. So installing the custom project doesn't actually seem to work. And I still can't actually start working on what I *REALLY* want to do, which is writing a today screen plugin.
So now I have to figure out how to make this project type compatible with vs.net 2008.
What a convoluted and weird way to distribute this stuff. Why didn't they just distribute some binaries?
You could try memwatcher project from WM5 SDK which came with Visual Studio 2008 or to convert the project from WM6 SDK that is created for VS2005. The example shows free memory (SD card and RAM) and is useful as starting point for new projects in VC++ (unmanaged).
MemWatcher is written to support different screen sizes and orientation by calculating the size of bars according the device screen size.
Read more about Memory Watcher here:
http://msdn.microsoft.com/en-us/library/bb158711.aspx
I had no problems with these examples and created simple today screen for my needs with added to RAM/SD bars a battery level and large clock with date.
Thank you for the suggestion, but my C++ skills are negligible. I tried briefly to figure out how to write my own based on those samples, but since I don't even know string manipulation it was very much an uphill battle.
Later I found this, which allowed me to write something useable in C#. It's still alpha, but it seems to be stable. And it let me get on with the fun part of developing instead of trying to figure out linkers and static libraries.
Is there anything, besides codeproject, that has a repository for source code for windows mobile 5/6/6.1? I am looking for something similar to planetsourcecode.com/.net so I can learn from sourcecode.
Also, is there any development tool I can use to program today plugins besides Visual studio? I know of basic4ppc. But anything else? Anything similar to appforge out there?
Try embedded Visual C++/Basic from the MS Websites. (it's free)
...or ic#code if you intend to write managed code. Hey moderators what about a new forum here in XDA for open source code / class libraries / etc for windows mobile and HTC devices?
jdiperla said:
Is there anything, besides codeproject, that has a repository for source code for windows mobile 5/6/6.1? I am looking for something similar to planetsourcecode.com/.net so I can learn from sourcecode.
Also, is there any development tool I can use to program today plugins besides Visual studio? I know of basic4ppc. But anything else? Anything similar to appforge out there?
Click to expand...
Click to collapse
I recently went through this when making Manilla2D Customizer.
I found a lot of very useful information at the pocket pc developers network http://www.pocketpcdn.com/
Code project also has quite a few decent articles
When you get truly stuck with a problem the community over at stackoverflow.com will usually have an answer for you
Feel free to download the source for M2DC at http://code.google.com/p/manilla2dcustomizer/downloads/detail?name=M2DC_v0.11.133-src.zip&can=1&q=
As far as development tools... I was unable to find anything I was happy with other than Visual Studio. Microsoft has a 90 day trial of Visual Studio 2008 Professional for free download... and that is what I have been using for M2DC, it has worked well for me, but I know in 2 months I need to buy the full version (nearly $700 ) or convince my employer or contracting employer to buy it for me ( )
good luck
I have a similar issue. I can code command line, I am just bad at picking the "correct" compiler, worse at setting it up and I don't really care for Visual coding and IDEs (am perfectly happy with Notepad or Nano).
I was surprised that there is no sticky on these forums, not even in the roll-up, that discusses "recommended" tools (or available combinations) for writing mobile applications.
The only one I am aware of is Visual Studio et al described on MS' site here -
http://msdn.microsoft.com/en-gb/windowsmobile/bb264337.aspx
Now, obviously, I don't really like spending money, especially if I can do it for free (and legally, obviously), so I was pleasently surprised when I found that MS gives their tools away to students -
https://downloads.channel8.msdn.com/Products.aspx
So this gets Visual Studio (I elected for 2005 rather than 2008) and the rest of the tools as a developer environment. I just installed all of this and it seems to be working ok with minimum fuss, so I shall be bastardising some MS sample project in the near future to create a template program and then I should be away....
Beyond that, there's the option of embedded visual c++ 4 (download and service pack 4). Only problem was getting this to compile properly (as I said, I have problems with getting compilers to work. They a nemesis of mine, along with printers).
If there are other options (like ic#code, gcc etc...) that are also easy to set up, but not attached to Microsoft, I would love to be told about them especially if there is a walk-through about how to put the pieces in the right place or an IRC channel I can ask silly questions in (like what .
If you don't require C++, check out PellesC.
It's very straightforward to get it up and going, it's using lcc modified compiler.
When starting with Android development most people start so by using Eclipse, so did I. Unfortunately for me this was a quite frustrating experience no matter if I developed on Windows or Linux. I often had troubles launching projects after some changes and was forced to rebuild the whole workspace (which takes a while esp. if you included a couple library projects). So after a while I decided to switch to IDEA which is a lot more satisfying. I never had any issues with broken projects and everything just builds so much faster.
One big difference (and it seems many people have troubles with it) is IDEA's handling of library projects. Unfortunately I think this is done in a very logical way, as each "project" is handled as a model. Means you create a project ("My app"), add a module for your main app project, and add new modules for each library project you would add. For each modules you can set the dependencies and say on which modules it depends.
In the newest version (12) Jetbrains also added an Android UI designer, which was one of the features not available before.
If you are curious you can download and install IDEA from their website, or when you are using Ubuntu you can simply download it from Software center.
http://www.jetbrains.com/idea/
And here's a nice article given a quick introduction:
http://www.itwriting.com/blog/7083-intellij-idea-the-best-ide-for-programming-android.html
IDEA rocks, +1. It makes my little Arch box work like a real PC at times
i use idea too,just feel good
Sent from my Nexus 4
What about the on-the-fly analysis performed by IDEA during development? Does it detect many bugs?
Have you never used this functionality?
Nobody uses this feature of IDEA?
I've only had a brief play with it so far - updated the Android SDK and loaded 1 project from GitHub, but it compiles like lightning compared to Eclipse. Thanks for letting us know about this - it's much appreciated
So how does it handle multi-module projects? The advantage of Eclipse/Qt Creator is you can keep multiple projects open at once plus the plugin integration with Maven and Git.
I briefly tried out IntelliJ a couple months back and immediately stepped away when it failed multi-module requirement for me.
More speed than molasses Eclipse would be nice, though the Windows version runs tolerably on fast i5 and SSD.
If it supports .webp on the UI designer (unlike Eclipse), then I'll be all over it!
IntelliJ IDEA has no workspace concept like Eclipse, but its project can have multiple modules: http://www.jetbrains.com/idea/documentation/migration_faq.html .
I'm a total noob/beginner when it comes to programming - never really been into it. That said, I've recently been giving it a go using Eclipse - creating my own Android app. I've just installed IDEA and find it far better to use then Eclipse. Really loving it actually.
I never got into Eclipse. The only Eclipse project I tried using was IBM's Lotus version of OpenOffice. The thing was huge, bloated with Eclipse libraries.
Netbeans is my preferred IDE (also good for C++ and others) but it, unfortunately, falls short for Android.
Intellij worked first try. Glad to see a forum for this on XDA!
Really happy this gets some attention, I've switched from Eclipse to IDEA a while ago and I can't go back.
IDEA is just so smart and works so nice!
I think the best part of IntelliJ is that when you are programming you do it in one environment, from IntelliJ I can see Jira stories, commit svn/git and everything else I do while programming, without switching to 5 different applications
I hope more and more people will switch to IntelliJ, thanks for this thread!
Isn't anyone here bothered by the slow compile times compared to Eclipse? I'm working on a relatively large project, and each time anything is modified it seems to rebuild from scratch. Eclipse in comparision is able to launch the app with the new changes almost instantly.
I love IntelliJ when it comes to it's editor and project management, but in the end it takes about 20s to get my changes on the screen. I'm probably saving some time not having to bother with corrupted workspaces and such though.
I have been using it for more than a year now, haven't looked back at eclipse again.
One thing that bugs me about all of these options is that they don't work on Android itself. Not a big deal for me yet, but I see it becoming more important as we start to see Android devices with bigger screens and keyboards.
I know that AIDE is a decent IDE that runs on Android, but it only runs on Android and it doesn't compare with Eclipse or IntelliJ (yet).
I heard that the current version of Eclipse (4.2) enables some degree of GUI independence, and the next version (due in June) enforces that. That would be a good step forward, but still mostly a theoretical one.
If JetBrain were to undertake the rather large task of making IntelliJ work on Android, as well as existing desktop platforms, they would certainly get my $.
I wonder - is the new Gradle based build system compatible with Android itself?
I found the new-ish GAE Endpoints service to be quite interesting in that part of the build process (code generation) happens on the server as a service. This strikes me as very Googly and I wonder whether Google will provide Android build as a service sometime in the near to medium future. That would certainly help move us towards a platform independent future, though I guess AIDE has shown that it is not the build system, but the IDE, that is holding us back from developing on Android.
I've been using IntelliJ since just after I started Android development (2+ years ago). I had tried Eclipse before that, and besides the excellent feature set, always found the editor to be lacking in many ways (still no virtual space). So when starting with Android development I just hated it because I had to do it in Eclipse. No offense to the people who use and love it, I'm sure that it is a great IDE, it just does not suit me at all.
When I discovered IntellJ, I immediately felt comfortable within the IDE. This made me enjoy the coding that much more which, to me, beats out any feature that an IDE can ever have. IntelliJ has some shortcomings, but overall I find it an exceptional IDE for Android development. It can be a tad sluggish in large projects, but not to the point of annoyance. It is also insanely stable, and I have NEVER in 2 years of working with it had a single crash - just brilliant.
Also, having been using it over an extended period, I can safely say that they excellent developers at JetBrains have constantly been improving on the Android support within the IDE. Feature wise, I think that IntellJ is definitely almost on par with Eclipse, and they have done this without any official support from Google (as far as I know). If Google would take notice of IntelliJ and provide support (I'm thinking ADT) that would just make it even better - here's hoping.
I would highly recommend anyone attempting android development to give IntellJ a go - the Community Edition is free. Especially developers coming from Visual Studio
Thanks, tried it, but I prefer Eclipse.
I'm a new programmer (now learning), and it seems better for me now.
DubelBoom said:
Thanks, tried it, but I prefer Eclipse.
I'm a new programmer (now learning), and it seems better for me now.
Click to expand...
Click to collapse
I think this is an important point. Try all the options available, and make a choice based on what you prefer.
I'm just glad that at this point Android has at least two very capable IDEs to provide that choice.
I really cant figure out how to get IDEA to see my install of the android SDK. It looks like their setup tutorial assumes default locations for jdk and android-sdk on windows. How do you setup paths if android-sdk is somewhere else? (using a mac)
Also, second link on the first post seems to be dead right now.
truehybridx said:
I really cant figure out how to get IDEA to see my install of the android SDK. It looks like their setup tutorial assumes default locations for jdk and android-sdk on windows. How do you setup paths if android-sdk is somewhere else? (using a mac)
Also, second link on the first post seems to be dead right now.
Click to expand...
Click to collapse
Check my answer here: http://stackoverflow.com/a/16485929/104891 .
I am on my second attempt at using IDEA for Android dev and I am stuck at the same point as last time, and its the only thing that Eclipse has going for it: I want to create a new Android app, min SDK 8, target SDK 17 (or whatever). This is fairly easy in Eclipse and I can go though the wizard for a new project, choose my settings, even the app icon and end up with the bare outline of my app that has the ICS style (ie an ActionBar & Holo theme)... can I hell do this is IDEA. I know that there is something I am/am not doing that is causing this but I have followed tutorials for adding support libs and even had a go at ActionBarSherlock.
I think this is where a lot of users are scared off of IDEA - I think its interface and usability is better than Eclipse, hell, the GUI editor for the layout XML files is better in IDEA than in Eclipse! (Eclipse freaked out on me several times trying to put static, non moving buttons at the bottom of the screen with a vertical scrollview above them, IDEA, sure, no problem!).
If they could sort the basics out, like getting the wizards included and even if they could allow you to add in various other frameworks (ABS, ViewPager etc) then they would have a winner.
On that matter, anyone got a tutorial on setting up a new project in IDEA the same as Eclipse with Holo theme?
Thanks