Games and Stylus use - 8525, TyTN, MDA Vario II, JasJam General

I have noticed with action games, that using the stylus will slow down the game dramatically as opposed to using the directional pad and/or hard buttons on my Cingular 8525. Essentially the games becomes almost unplayable since it slows down so much. Has anybody noticed this as well and are there any work-arounds?

Yup, this seems to be a major problem with both the Hermes and the Wizard. With the latter, overclocking helps though.

GermanGuy said:
I have noticed with action games, that using the stylus will slow down the game dramatically as opposed to using the directional pad and/or hard buttons on my Cingular 8525. Essentially the games becomes almost unplayable since it slows down so much. Has anybody noticed this as well and are there any work-arounds?
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Yes I have and the directional pad is not the best for games either:
http://forum.xda-developers.com/showthread.php?t=275710&highlight=games
Mike

I noticed exactly the same thing which is why I now rarely play any games on it that rely on the stylus on the screen. I tried Skyforce (and Reloaded) and it is so much better on my old SE P910i

Related

Problems with keyboard when using morphgear SNES emulator

I have recently installed the morphgear emulator with the SNES module. After a bit of messing around with the settings, I managed to get it working quite well. The only problem I have with it now is with the controls. Having mapped the keys, all function correctly until I press more than one key at a time. When I do, the key I was pressing first stops responding. This means that if, for example, I am playing a game where I am running left then have to jump or shoot, the charactor will stop running until I release then re-press the left key. This makes the controls very awkward. It also makes diagonal movements impossible.
I dont know if this is beacsue the XDA Exec only acknowledges a single key press at a time or if it is a problem with how the emulator has been written.
Does anyone have any ideas how to get round this? (I hope I explained myself clearly enough)
Has nobody else experienced this problem? Having tried some other games it seems that it is the device, not the software!
Half-topic
@ paul H
I dont know about your button-problem try 2 play rpg's instead ;P
anyway my question is which settings are u using ? because i tried it and it workes ok but a bit slow. already increased frameskip to 8 and used lower quality of sound but its still slow. I guess i can decrease window size or toggle the sound of but i want a emulator that can display full-screen with sound atleast.
gimme your perfect settings maybe i can run it faster
PaulH said:
Has nobody else experienced this problem? Having tried some other games it seems that it is the device, not the software!
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I've just experienced the same thing with my O2 Exec, playing the game Seal Ball. It seems that you cannot use 2 keys at once, you cannot even use the directional pad for diagnal movement, it's left, right, up or down and nothing else. Pushing it in a diagnal direction stops movement entirely. This really limits the types of games you can play on this device. Anyone know of a fix?
i was gonna say buy a snes bt thats mean. its a shame cos a good emulator canalways help pass the time at the office
gapi and omapclock are meant to speed it up - not sure about controls because ive just got it but i get an error when i pull the keyboard out!
And I cant get any sound on the snes so far... Any ideas?
I noticed the same thing. Very stupid because playing games is one of the tings I bought my MDA Pro for!! :x :x :x :x :x
Here's the topic I started:
http://forum.xda-developers.com/viewtopic.php?p=215253
I hope there will be a fix or something, and that this is not a hardware shortcoming.

Poor directional pad on the Hermes

I can't find any other references to this, but is anyone else having massive problems with the directional pad when playing games on the MDA Vario II? The pad is unresponsive at best during action games, and seems to be incapable of handling diagonals. For example, when holding 'up' and then pressing 'left' at the same time it still only registers that I'm pressing 'up'. This effectively makes playing such games as Anthelion II impossible, where diagonals are pretty much essential.
Is my handset faulty, or is this a known problem with the Hermes? I also have to say that the pad itself feels very poorly constructed after a few days of use. Compared to my old XDA II it's a bit of a letdown.
After giving a couple of other games a try I've discovered that it's actually worse than I thought. If you hold one direction down and slide your thumb around the d-pad to hold down a different direction, the handset thinks you're still holding down the original direction! The only way to change directions is to lift your thumb off the pad and then press a new direction.
I consider this a serious fault, but I'd like to know if other handsets are the same before I try to get a replacement.
I have the same.
Cannot do the diagonal.
Only one direction at a time.
Well I'd say the pad on the Vario II is imho pretty shabby too
I'm glad (?) to know I'm not the only one who thinks this is a problem. I wonder if there's any way to improve the fault, whether it be a new keyboard driver or a physical alteration? I'd be interested to know whether other Hermes users with different models have the same experiences.
Here:
http://www.tracyandmatt.co.uk/blogs/index.php/2006/08/30/hermes_dpad_bug_update
raymondu999 said:
Here:
http://www.tracyandmatt.co.uk/blogs/index.php/2006/08/30/hermes_dpad_bug_update
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Click to collapse
Thanks for the heads up!
At least HTC are aware... let's hope they can fix it with a firmware update. The problem with diagonals is obviously related to only being able to hold one direction at a time too, so hopefully that should get fixed at the same time.
The problem with the device is that the D-pad is only 5 way (up, down, left, right and action) and is incapable of diagonals. This has been the case with a number of HTC devices in the past.
I did ask if making the pad into 9 way was an option when they fix the bug.
I don't think this is a bug. It's a 5-way pad, not a 9-way pad. If the hardware doesn't support it, no software upgrade can change that.
Sorry, but this is a "feature."
Besides, this is an awfully expensive device to buy for playing games, don't you think? If that's what you're looking for, get a PSP or a Nintendo...
goestoeleven said:
I don't think this is a bug. It's a 5-way pad, not a 9-way pad. If the hardware doesn't support it, no software upgrade can change that.
Sorry, but this is a "feature."
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Well, yes and no. It's a 5 way pad, live with it - that's cool. There MAY be a way to recognize two buttons at once and interpret diagonals - that would be better, but the hardware may not support recognition of two buttons pressed at the same time.
HOWEVER, when changing directions quickly or sliding around and choosing a new direction results in the original direction still being recognized, I'd agree that's a BUG.
goestoeleven said:
I don't think this is a bug. It's a 5-way pad, not a 9-way pad. If the hardware doesn't support it, no software upgrade can change that.
Sorry, but this is a "feature."
Besides, this is an awfully expensive device to buy for playing games, don't you think? If that's what you're looking for, get a PSP or a Nintendo...
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Click to collapse
I already have a PSP and a GBA thanks, but that doesn't mean I'm not going to play games on my phone. It also actually worked out cheaper than a PSP considering I got it for £80 on a tariff identical in price to the one I was on before, so that makes your argument a bit redundant.
You could equally argue that it's an expensive device for using as a calendar, MP3 player or even a phone. Just because you choose not to play games, that doesn't mean other people shouldn't.
The fact is, there are good games for the Windows Mobile platform and I think it's reasonable to expect that a brand new device should be able to play them.
The only difference between a 5-way and a 9-way pad is that the latter has dedicated switches for diagonals, whereas the former should detect diagonals as combinations of two switches. Most modern 5-way pads can handle diagonals with the right driver.
Let's just see what HTC can come up with. I'd be very surprised if the hardware is physically unable to detect two button presses simultaneously as the main keyboard has no problem with this.
D-pad bug
I have a cingular 8525 and the phone is great except for the d pad bug . The D Pad does not recognize pressing two keys at the same time as a direction and it sticks in the last direction pressed if you roll you finger around the d pad to another direction.
This post started in August and it says htc has realizied the bug and now its december. Has anyone talked or heard from HTC? Are they ever going to come out with software to fix this problem?
You're talking about a problem or a bug. Actually, I don't think this issue is new to HTC because it was the same with the good selling Magician and they never released an update which solved this issue. I'm not even sure whether it's a hardware issue. If it is a software issue, it can be solved, if it's a hardware issue it can't be solved.
Many PPCs have this issue and it's bad for many action games. You could argue at the same time that the games should adapt to this situation on the hardware market and not vice versa, the hardware (resp. the firmware) should adopt to the software. It is a known issue, for quite a long time and both, the game designers and HTC should once and for all DO SOMETHING! It annoys me too.
Regarding the pad despite this issue, I think it's quite good. Not too soft, good klicking. I think it's quite precise. Maybe not as good as the Magician's but there are pads out there on the market you would never want to have as replacement (soft and unprecise).

QWERTY Keyboard Issue

One of the main reasons a friend of mine & I puchased the HTC PPC6800 from Alltel was that we intended on loading up Roms & Emulators from the original NES. However, while you can put an emulator onto the phone & run it, the QWERTY keyboard only allows you to push one keystroke at a time!! Anyone familiar with gaming, reguardless of the platform, can understand just how unplayable almost every game is without the ability to run & jump! You can run.. You can jump. You just can't do both simultaniously.
If there are any known fixes for this, please help.. I'm desperate. I'm guessing it's a software issue as there are already keys on the keyboard that support multi-button pushing such as the shift and function keys. I imagine there must be a work-around of some kind out there. Any help would be greatly appreciated.
Thanks for reading!
Turn the 6800 on it's side(closed) like a psp and use the d-pad for direction and the e-mail and internet buttons for A and B. From what I understand those buttons don't suffer from the one keystroke limitation.
The only issue with that is the emulator, and subsequently every emulator I've tried after for NES doesn't support the sideways resolution for whatever reason. The loading screen for booting a rom with turn just like any other window would but the second the actual game loads it flips back up vertical. SNES emulators seem to handle the horizontal resolution just fine but the controller on the SNES had 6 buttons so mapping just 2 really doesn't cut it.
I currently try to play on the tiny little controls at the bottom and none of them seem to be effected by the two buttons at a time issue but the Ok button can't be mapped so playing around it is unbearable to the point of just not wanting to play. Not to mention it kills the WOW factor of showing someone when you have to play the game with a controller that's the size of a quarter.
Good call. I forgot to mention the landscape resolution thing. I ran into this thread shortly after reading yours. If you haven't seen it check this one out. I believe one or more of those emulators address the landscape abilities (MorphGear and SmartGear). Hope that helps.
The program is really slick for emulation, I'll give you that. lol. It's pay for use so I'm just messing with it in the 5 min demo mode but so far it looks like it'd definitely be worth buying.. I'm still however running into the multi-key issue on the QWERTY. NES is fine without using the QWERTY as it only requires an A & B button but the SNES had 6 buttons that need to be mapped and getting them all in an accessable spot on the face of the unit just isn't happening.
Has anyone heard anything about a possible fix for this?

Anyone using MAMECE or PocketCultMAME?

I tried PocketCultMAME and MAMECE3
I can't seem to get the audio working properly for the Advantage (T-Mobile Ameo). It slows the games down up to a point where it becomes unusable. Without sound it's not as much fun though.
Also the keys on the screen part don't seem to work. Only the Vueflow key works. I cannot move the characters along with the joystick. It has to be with the keyboard. Which is awkward since the game is displayed vertically.
Anyone got this (or another MAME type emulator) running properly on his Advantage?

touchscreen issues with 2 games found

This is very odd behavour and I'm wondering if it's the games themselves or not.
Dungeon Hunter 4: When in the World Map screen, a small area near the lower right corner of the screen is completely unresponsive and won't scroll the map around nor respond to any touch at all.
Ravensword 2 Shadowlands: This happens on and off but it also happens in the same area of the screen as the other game. The attack button stops responding sometimes. This one is harder to pin down because it doesn't happen all the time.
I installed a multi touch screen testing app and it shows all areas of the screen working fine though. Has anyone noticed similar behavior with either of these 2 games? I wish I had another N7 to install them on to test so I could determine whether it's the games themselves or whether my unit's touch sensors are funky in that spot with certain games.
I have the same issue with the lower right in GTA Vice City. I'll be driving and go to hit the break and nothing happens. Really annoying!
I discovered it was the games causing it, not the tablet's fault.
omnius1 said:
This is very odd behavour and I'm wondering if it's the games themselves or not.
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Click to collapse
You may read my topic, my touch screen sometimes stops respondind too. http://forum.xda-developers.com/showthread.php?p=44601701#post44601701
i think the problem not in games..
For now i have only 1 question: is it hardware or software problem...?
It's the tablet, not the games.
Swipes and taps sometimes do not register on Candy Crush Saga and Bingo Blitz. Returned mine for good until they sort this out.
Sent from my Nexus 4

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