Guys, i was about to give up on my service provider (3 hutchinson) content, until i learned this:
The pack uses a few of the current 3content providers such as Scoreboard, Sports Tonight, Fox, and adds the SBS Live TV streaming which will be released close to the opening of the World Cup.
Not everyone would be up streaming live TV considering the live games would be between 11pm 7am AEST, so the exclusive video highlights would cater those who can watch them the following day.
What does the pack include?
For $8 unlimited use, customers will be able to get access to:
• Video Highlights (1-4 minutes in length) – 2006 FIFA World Cup
o Match highlights from every game
o Day highlights
o Group highlights
o End of tournament highlights
• Video Highlights – 2002 FIFA World Cup
o Match highlights from every game
• SBS LIVE Mobile TV coverage:
o Including live matches, replays, World Cup show
• Live Scores; Tables; Schedule
o As part of Scoreboard
Click to expand...
Click to collapse
And so i need a few things:
1. I need to somehow make my lovely universal, appear to be one of the "approved" 3 phones, so that, it doesn't just kick me out, like it does at the moment, when i try to access certain services, and say "your device is currently not supported".
2. I need to be able to stream RTSP from within Internet explorer. I've tried downloading Real media mobile and all that.. but can't get it to budge. This is needed!!!
Please guys, any advice, i'm willing to try, because with work and the time difference, some games are going to be extremely hard to watch, and this service, that 3 will offer, just sounds incredible, and i can't bare to think, that my new super phone, which is flat out amazing in everything, except it's not offical approved by 3. Even though, it's by far and away the most technically advanced 3g phone on the market![/quote]
OK
1. Has been solved. My phone is able to connect to all 3 services now, with no problems, since using Opera 8.6 mobile. For some stupid reason, i was using mini (the java version) and it was giving me a very hard time. The mobile version is much better and works a treat.
However, i still can not work out, how to stream RTSP files to save my life.... anyone please!!!
I may start a new thread tomorrow, based purely on RTSP streaming, as i think it's a fairly important issue, and in it's own thread may gather more attention..
any luck
Did you have any luck with getting the streaming to work? I have the same problem.
Related
Has anyone got this feature working?
I know it isn't a listed handset, but I'm sure it must be compatible, as it does accept streaming media...
I follow the instructions which says to find the "Mobile TV" tab in T-Zones, but that tab doesn't show on my browser in either Opera or PIE.
Has anyone got this, *OR ANY* TV thing working.... to a watchable level...
Mobile streaming TV....blah!!
jmdrizen said:
Has anyone got this feature working?
I know it isn't a listed handset, but I'm sure it must be compatible, as it does accept streaming media...
I follow the instructions which says to find the "Mobile TV" tab in T-Zones, but that tab doesn't show on my browser in either Opera or PIE.
Has anyone got this, *OR ANY* TV thing working.... to a watchable level...
Click to expand...
Click to collapse
Yeah I got it working. I used at least 2 different apps, but to be honest, it wasn't worth the effort unless you want to watch strictly news channels or foreign documentaries at snails pace.
Even with wi-fi or HSDPA, the speed of the streams is simply below average IMHO, let alone picture quality.
I've downloaded the BBCNews24 bulletin from the BBC website whilst on the train to London, which was pretty cool, but kinda OTT just to see what was happening. Not tried it with normal telly, but the other thing to watch is, depending on what tariff you're on, you may struggle to get streaming to your Ameo via 3G. There's a thread elsewhere on the forum about T-Mobile woe's with streaming and IRC and how they're locking it down for people who arn't entitled to ie (i.e. those not on WnW+ or WnW Max).
Did a search but didn't see any threads dedicated to this yet. I have an 8525 on AT&T's network. Love the look and interface my bro-in-law has on his T-Mobile phone with the ESPN service. And while I have no delusions of accessing that, what is the best option for me?
After all, I've got HTC Album, the touch's clock and a version of the flash cube, and many other customizations. Seems like there should be SOME decent way of following sports on my phone.
Bump.
I am interested in this too.
The four I have used (but no longer for various reasons)
1) Google SMS - scores only, lately has not been very up to the minute
2) Yahoo go mobile app - Resource hog!, too many steps just to get to a specific location
3) AvantGo - requires updating/synching (more for articles than scores), I personally did not like the interface
4) SPB Insight - similar to #3, does have a today plugin. But again, more for articles and not scores.
here you go.
allows you to stream up to the minute scores to a today screen plugin. you can specify any sport and any team, etc.... NBA, NFL, NCAA Football, Hockey, etc...
later
Kudos
utexascg said:
here you go.
allows you to stream up to the minute scores to a today screen plugin. you can specify any sport and any team, etc.... NBA, NFL, NCAA Football, Hockey, etc...
later
Click to expand...
Click to collapse
Very cool How does one check for any updates to this app?
With many thanks
AT&T customers with a data plan can access the MEdia Net which allows up to the minute sports highlights and scores. I was out to dinner with my family tonight and we didn't miss a single point for the Penn State v. Michigan State game.. too bad PSU lost, but oh well. Anywho, I strongly recommend it if you're already paying for the service, why not use it? Plus you can get full team rosters with player bios, schedules, etc. Very cool, so check it out.
From the sounds of it, this app sounds great! However I was wondering if anyone has tried using it with wifi instead of a data plan. Everytime I try it does not recognize that I am connected.
From looking at the code of the program it looks like it tries to connect to "The Internet". I dont know much about this, but I'm guessing that is the name of the internet connection when connected through sort sort of data plan. Does anyone know if the connection name is different when connected through wifi? Or any other thoughts?
utexascg said:
here you go.
allows you to stream up to the minute scores to a today screen plugin. you can specify any sport and any team, etc.... NBA, NFL, NCAA Football, Hockey, etc...
later
Click to expand...
Click to collapse
Thanks, this is a great sports stream today screen plugin!
I'm also looking for a ppc simple stock market ticker today screen plugin...
THE PROJECT IS OVER. SORRY.
QUOTE FROM DAVE (Developer)
http://forums.geekstoolbox.com/showthread.php?t=14636
Today, I have some news that deeply saddens me.
As I am sure many of you are already aware, the StarPlayr project has been retired as it is in the best interests of all of those involved to do so.
This includes all Sirius XM projects I have worked on including SiriusWM5 and all products produced by NiceMac LLC under the StarPlayr name.
While the streams and user authentication were sourced directly from Sirius XM's content servers, my server software supplied all of the value added for the system including but not limited to album art, lyrics, purchase links and the sponsor marketing system. This coupled with the clients I had developed for Windows, Windows Mobile, and the almost completed BlackBerry and Android clients are something I am very proud of.
I started working on my first Sirius XM project in December 2005 called SiriusWM5 when I grew tired of reading "Acquiring Signal" while trying to listen to the Stern Show in my office building.
It was then I decided that I wanted everyone to be able to enjoy satellite radio on every cellphone, game console, desktop and media capable platform.
I never dreamed I would later find 3 others that all shared the same goal. We decided to combine efforts and package our individual pieces into a massive multi platform offering. We formed the NiceMac Team.
While I am no longer part of NiceMac LLC, I would like to sincerely thank everyone who has supported both GeeksToolBox and NiceMac.
If anyone is looking for a developer to work on a project unrelated to satellite radio, please feel free to contact me at geekstoolboxmail at mac dot com.
~Dave
__________________
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~Dave
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I've been testing StarPlayer and previous versions for awhile and I'm running the last release before it goes on sale. I love this program. He is going to sell it for $9.99. Anyhow, Dave (creator) has released it!.
http://forums.geekstoolbox.com/showpost.php?p=14351&postcount=1
This has been the best Sirius/XM solution I've found. I used to use selectradio, but it hasn't been updated in years and it's very buggy. The latest version of StarPlayer works perfect..at least for me...
sounds nice
do you have a mirror? I cba to register for just the cab
Starplayer's a great app! I was going to donate to Dave for his efforts, so I'll buy it as soon as it hits retail. Thanks for the heads-up!
It's released and some added features!
Added Presets, very nice!
updated version out!
see first post
Register as another receiver.
I'm assuming this is using the internet and you don't have to register your phone w/ Sirius as another receiver. But I was just wanting to verify. Thanks!
Snyper711 said:
I'm assuming this is using the internet and you don't have to register your phone w/ Sirius as another receiver. But I was just wanting to verify. Thanks!
Click to expand...
Click to collapse
Yes it's just like logging into sirius or xm on your home computer using the internet. You will be using data on you phone.
I haven't checked lately to see if it's been updated...hmm...
Latest Update see first post...
Where are the screenshots?
Best $10 ever spent
This is working great for over 1 month.
Anyone got a link to this? The app is not available.
Hmm... it is usually downloadable at: http://forums.geekstoolbox.com/showthread.php?t=11238 but it says "Temporarily Unavailable".
I notice a thread elsewhere on their forum where folks are having trouble logging in with Starplayr. (Running a backup at the moment, so can't try it myself) The issue is being worked on. So I suspect that's why it's unavailable and when the issue's resolved, it will be available again.
STARPLAYER HAS BEEN SHUT DOWN BY SIRIUS / XM
can someone say.. CEASE AND DESIST...
I hate lawyers..
that sucks, I loved that app!!! is there any other app that everyone's using for Sirius now?
c-apri has an app over at ppcgeeks that i've used in the past. it's kind of flaky and crashes alot if you listen for extended periods of time.
http://forum.ppcgeeks.com/showthread.php?t=26310
starplayr was the first app that worked flawlessly. plus the album art was kind of neat. as long as c-apri stays on top of things, we should still have a streaming app. i don't see selectradio as being a viable option since they don't seem to stay on top of releases (plus it's $25 per device and not a lifetime).
i wouldn't mind using xm/sirius' website to stream the music, if the site was compatible with WinMo.
Heres the BS part these idiots are to dumb to understand... they say you cant use a third party app to stream sirius with, but Internet Explorer, or Firefox, or whatever browser you use, IS A THIRD PARTY APP. You still have to have an account, Starplayer, SiriusWM5, C-apiSRO are just ways to interface the channels, thats all, no different than a web browser. In no way is the signal being rebroadcast or given away to anyone that is not a member to begin with.
I doubt it's the app per se, but the potential value-added stuff (ads, links to purchase music, etc). They knew what they were trying to do and SiriusXM knew what they were trying to do. I'm surprised they let them get this far IMO.
I am so sad!!!!
There must be a good reason why you have made this decision.
I would like to say that I had the Blackjack II and LOVED my sirius radio that was streamed on my phone. I had to get a new Blackjack with the upgraded 6.1 windows mobile and now can't find anything to work on my phone! I am so frustrated and need help!!! Any suggestions??
You are a genius and will be missed!!!!
Anything in the TV Guide realm that works on the Rhodium?
I have TV Guide Mobile made by Handmark but the interface is not finger friendly and the channel listing isn't exactly up to date. For example, not too long ago Comcast in the Bay area added Setanta Sports to their lineup, channel 300, but I cannot find that in the listing.
I can circumvent that by selecting DirecTV as the provider, but another limitation is that the app has realtime data downloads rather than a daily updated guide.
devis said:
Anything in the TV Guide realm that works on the Rhodium?
I have TV Guide Mobile made by Handmark but the interface is not finger friendly and the channel listing isn't exactly up to date. For example, not too long ago Comcast in the Bay area added Setanta Sports to their lineup, channel 300, but I cannot find that in the listing.
I can circumvent that by selecting DirecTV as the provider, but another limitation is that the app has realtime data downloads rather than a daily updated guide.
Click to expand...
Click to collapse
I too would love this! I don't even care if it uses realtime data, although daily update would be better.
TV Guide Mobile is no longer available for download.
Here it is...
the initial setup screens are a little screwed up mostly due to the different resolution. But you'll figure it out. Everything is changeable in the setup menu later anyway.
But you'll see that the realtime data is a bit of a pain, not to mention really not finger friendly. The nice thing is that it works on regular and panoramic screen formats.
There is always Zap2It for US listings.
I use a Program called Sage TV at home for a whole house A/V distribution system and it has a webserver plugin that I can get my guide data from. It even allows me to schedule recordings to watch when I get home and when I used to record in MPEG2 SD I could even stream recordings and live tv from my house to my WinMo phone over 3G. Unfortunately I am now recording everything in H.264 and usually HD so it won't squeeze thru my limited upload bandwidth.
S
devis said:
Here it is...
the initial setup screens are a little screwed up mostly due to the different resolution. But you'll figure it out. Everything is changeable in the setup menu later anyway.
But you'll see that the realtime data is a bit of a pain, not to mention really not finger friendly. The nice thing is that it works on regular and panoramic screen formats.
Click to expand...
Click to collapse
Thanks!! Does it have digital channels? The one I had previously did not, which is why I stopped using it.
it seems to me that this is another one of thoes north american programs that dont work any where else...
...confirm my suspicions...!
This is my last semester before I graduate.
So, I decided to add my own Android application to my portfolio.
After a few meeting with my friends, we decide to create a game.
Our rough game's specs (Could be changed).
1. Collect all statistic locally, No statistic/central server.
(Low budget project)
2. 2d turn-base game, have some but not much amimations.
(Imagine a multi-player board game)
3. Multi-player over Bluetooth, WiFi or 3G. No single player.
4. Should playable on most of the 2.1 device
What we know/are learning
1. 3 years experience in mid-level Java programing (J2SE, J2EE)
2. 3 years experience in SQL-base database
3. 3 years experience in HTML, CSS, Javascript and Ajax
3. A year experience in Mid-level of Python, OpenGL
4. A year experience in Design pattern, Project Planing, Application Development
5. Android Application Development with Eclipes, Android SDK, JRE (In progress)
6. Titanium Appcelerator (In progress)
7. WebView, PhoneGap (In progress)
8. Publish into Android Market
Now, what we don't know/are questioning
1. Communication between android device
We decided not to use a statistic/central server. Which mean a device have to communicate to each other directly. We are not sure is it possible or not and how to accomplish that. Also some issues such as handle communication failure.
2. Approch
I'm not sure which language will be suited between C++ and Java (Best gaming experience, less issue, library/add-on support). Also still no clue which approch to go. Standard (SDK + Eclipes + JRE) or Titanium or WebView.
3. Device hardware difference
It will be not cool if this game can run smoothly on one device but laggy/false display on others. Most important question is the screen resolution.
4. Game engine
Still don't know that we need a game engine or not. Which one is suited to our project.
5. Server
We plan to go for commercial version in the future which will have more features such as Matchup, Ranking, Upgrade character and else. By the time, we do need a server right? If we do, do we need more than 1 server to handle global incoming connections?
6. What else should be take a look?
I'm currently spend my time to understaning all above question but advise from you guys would be much help. Correct me if I misunderstanding anything.
Thanks in advance, Sincere.
Still looking for answers
1. You will still need to use a central server, this server would keep track of all active(logged in ) accounts. This server will have the soul purpose of linking players or sending request from one player to another. As the ip address of our phones dynamic i see no way around this. For local games this is obviously a different story.
2. Depends on how gfx intensive your program is, if you are even semi fluent in ogl i would use this. But if not the standard Canvas android offers should be fine for 2d. I like c++, so i use java & c through jni. But if time is an issue(and u dont want headakes) i would just stick to java.
3. Android offers a compatibility mode which adapts software meant for one res to fit on others. I have zero experience in this so i can not elaborate on its effectiveness. if not with ogl it wouldnt be hard to make your program scalable to other resolutions. Tho of course you would have to alot of backend work to make sure it looks good. Wide ranging of devices is a huge plus for android users, huge headake for us devs :S.
4. If you are doing just a 2d board game ish game i dont think an actual game engine is needed...but w/e floats your boat.
5. Go to question 1. hehe.
6. No time, will comment later.
I am probably not as skilled dev as should be commenting in this thread, just fyi lol.
You can check out AndEngine as well, it is a free 2d opengl engine. It has a multiplayer extension based on java sockets but this part is incomplete, you should look out for more info on java.net.* for multiplayer purposes.
Another free opengl engine is Rokon.
Both use opengl es 1.0 and are compatible from android 1.6 onwards. I´m actually starting a 2d project based on AndEngine and have no complaints so far.
Since its not that intensive i woudn´t sugest to go for c++. I heard that not all devices are compatible with the ndk, but it is just hearsay, if some one can confirm this better.
@jug6ernaut
Thanks for your comment. Clarify me a lot.
About the server, do you have any suggestion where should I place/rent a server?
I'm living in south-east asia. I'm worry about lag issue will accur to US and Europe user when they communicate with server in this region. Our infrastructure is 10-20 years behind yours.
@rastanthology
Thanks for your comment. As you suggest, I think we will stick to Java as we planned. Plus, I'll take a look on AndEngine and Rokon.
1.- You don't need a webbased server for gameplay. You can just pair the devices over bluetooth or send the data over wifi (hell, if you wanted to make it really expensive and laggy, you could send the data over sms ). I think, connectivity wise this would be the way to go, not only because people some have data limitations in their phoneplan.
However, sending the gameplay data to a central server and distributing it back to the other player would make data collection and tracking easy, but that would be equally easy (and less data intensive for your data costs on your server) with a robust log you send to your server as you grow the game. Of course, even your peer-to-peer game will have a kind of client/server infrastructure, internally/programmaticaly speaking: maybe both devices run a client and a server, as you'll need classes/threads which send data, receive data and process data. Depending on the speed of the game and send/recieve speeds, you might want to have one of the devices be the one which has absolute say over timings/positions, or you might allow both devices to keep track and have some kind of collaborative conflict resolution
2.- pick the programming language you're best in. If you have to pick up c/c++ whilst you make the game, you're only doubling your frustration Make that be a factor in your choice of framework/engine, too. For a 'simple' game, you might just use pure java and libraries. For the game you're describing, you don't need the speed of c/c++. Nowhere near
3.- that's not a question 2D boardgames have a better chance of scaling well than even a 2d fast moving action game; I'd say that if you don't make it too complex (hundreds of transparent .png's simultaneously moving), most android devices should be able to run a 2 player boardgame without AI. Be sure to use suitable (correctly scaled etc) graphics, maybe even have multiple data sets for diff. devices.
4.- depends Sometimes, learning to use a game engine takes as much time as building those few things you need from scratch or using smaller routines/code/libraries. Design your program, find out what you need and then stack up "how much time will it take to build these classes/systems ourselves, to our exact specs" against "how much time will it take to find an engine which does kinda what we want, learn how to use the systems we want and modify them for what we want (and maybe not end up with exactly what we want)". Sometimes the (learning of the) engine is simple to learn and use, and saves you much time ... sometimes it doesn't
5.- yes. Depends on traffic (amount of connections, size of data). If you only sends logs etc and not realtime (gameplay) communications, you might have enough with one server. If you have many, many users, you might need more, and if the data has to have low latency, you will have to get more geographically situated servers.
6.- don't forget sound. Test your game on people. Prototype first, fast and often and don't be afraid to change the gameplay if what you prototype doesn't seem to be found "fun" by the people test your game
Good luck!
@MacDegger
Thanks so much. You just gave me a lot of Idea. I mean I can see the whole picture more clearly with your answer. Cheers!!
One more thing I want to know. If this game can be play only via BT or WIFI. Will people buy it?
As we plan to sell it in the market in the future. Even the gameplay is fun, nice or whatever. But, the game cant be play unless you have a friend with Android device and this game installed. That's sound not so interesting game anyways (at least for me).
I woudn't like to be pessimist but i don't think so. The best approach would be to release a free version with webview adds and a payed version add-less. From what i heard you might be receiving the same profit from both versions
rastanthology said:
I woudn't like to be pessimist but i don't think so. The best approach would be to release a free version with webview adds and a payed version add-less. From what i heard you might be receiving the same profit from both versions
Click to expand...
Click to collapse
I'm thinking about that too.
Free version with adds and less feature.
Paid version without adds and full feature.
Still don't have a clue how google adds works. Pay for each view or something I guess.
XeCeL said:
I'm thinking about that too.
Free version with adds and less feature.
Paid version without adds and full feature.
Still don't have a clue how google adds works. Pay for each view or something I guess.
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Click to collapse
given my software is not very ad exploiting(live wallpaper so only shows ads in settings), but in my experience ads pay like crap. 4000+ hits and ive made like 36c. Most if not all coming from clicks on the ads.
jug6ernaut said:
given my software is not very ad exploiting(live wallpaper so only shows ads in settings), but in my experience ads pay like crap. 4000+ hits and ive made like 36c. Most if not all coming from clicks on the ads.
Click to expand...
Click to collapse
Well, 4000+ hits but 36c I would better exclude it