Hi guys,
I see that in some case/options parts of the line are hidden/incompleted... probably is caused by the font too bigger!
Is possible to select or view, like tooltip fot ex., all the contains of the line?
Related
As the title says, I just want to know how to rename an application.
Go to 'File Explorer', click and hold on the application, and you will be shown a menu, with 'Rename' as one of the alternatives.
Or select the application, go to 'Menu' and select 'Rename'.
Would this change the name on the title bar as well, because thats mainly what I want to change?
Also, how can I change the icon for the keyboard trigger button?
No this will not change the title bar.
It may not be possible to change at all.
Best case scenario it is a string in a resource, and you need to use resource hacker or similar program to change it.
But it could also be hard-coded (though i suppose IDA could help with that).
Same goes for the keyboard icon - it is a resource in the DLL of the specific SIP.
Can you tell me how to change the icon and name please? Can I maybe replace the DLL with the same name?
The answer to your question is still the same - google "Resource hacker".
but I am beginning to wonder - why are you trying to do this?
No offense, I am not accusing you of anything, but the only reasons that come to mind are trying to pass someone else's program for your own or trying to pass one program (maybe bad) for another.
Hey all,
I'm definitely a fan of threaded messaging on the Diamond. But the implementation has a few problems, and I've been unable to find any solutions out there. Perhaps someone here knows (or can write!) a solution.
First Problem: when you start a new message, you can see your character count under your text. But as soon as you get to the second line of entry, the count is pushed out of view, and stays there! You have to scroll down (in that tiny box) to see it again. Which brings me to...
Second Problem: History and new message are shown in two separate boxes, with separate scroll bars. It'd be so much nicer if my new message was just being typed at the bottom of history, like a new entry. You could more easily see the entirety of your message as you type it (pushing the history further up, but that's a small loss compared to being able to check for typos before hitting Send.)
Anyone know of improvements out there?
eurotwelve said:
Second Problem: History and new message are shown in two separate boxes, with separate scroll bars. It'd be so much nicer if my new message was just being typed at the bottom of history, like a new entry. You could more easily see the entirety of your message as you type it (pushing the history further up, but that's a small loss compared to being able to check for typos before hitting Send.)
Anyone know of improvements out there?
Click to expand...
Click to collapse
You can avoid the 2nd problem by clicking/touching on the SMS itself inside your TF3D.
That will take you to the history and give you the ability to reply. As opposed to going Menu > Reply. Which starts a blank message.
Don't know if this is really what you mean but
You can make the small new sms typing 'box' larger by..
Open the directory 'Windows' and then click 'File' and choose 'Find Files'
Type 'Thread' into the box and it should find 'thread_sms.htm' after a few seconds.
With 'thread_sms.htm' highlighted click 'File' then 'Edit'.
Scroll down through the file until you find the line
'<Inbox:content id="COMPOSESUBJECT" width="98%" height=35'
Change the value for height from 35 to something more suitable. I did 50, but you can do more if you please.
Once you've done that click 'File' then 'Save'.
Now do a soft reset on the phone, and when it starts up your space for typing a message should be bigger
Click to expand...
Click to collapse
This was talked about some time ago... can't remember who said this...
Thank you, at least that gives me some control over it. Ideally the box would start only one line tall, then grow naturally as you type, up to some limit.
Anyway, with its current size, if your message is 3 or more lines tall you can only see the last two lines, and the box is too small to scroll using a finger. Making it larger should help a bit.
First of all, I'm sorry if this is in the wrong section. I posted this to androidforums too but it seems the topic was complicated so people didn't even bother to answer my thread.
Hi, I'm new to android. I am used to code in C#, and I'm also developing an application for Windows Phone 7. I found out that creating a simple layout in android took a lot more of effort comparing to Windows Phone 7.
I'm going to create this main menu layout that looks similar to Robo Defense's main menu (the menu where you choose to start game, view achievement, etc).
note: I already added the landscape screen orientation and the fullscreen mode to the AndroidManifest. xml.
If you have already played robodefense, you can understand what menu that I'm talking about.
It was easy to create that kind of main menu in Windows Phone 7, but I had difficulties in Android when trying to design it from the main xml file.
I was thinking of using a LinearLayout, and then put a TextView inside the LinearLayout. And after that, I put a TableLayout for the buttons under the TextView. What bugs me is that the table didn't show up, only the text view was displayed.
Then I changed to using LinearLayout again but then put a TableLayout, then put the TextView inside the TableLayout (into a TableRow), hoping that it would be centered inside the table above the buttons. The result is still bad.
The "Title Bar" isn't centered inside the table, and the table layout creates a tablerow with two elements, one of which is empty, and the rows below it change their widths to fit the rows above them.
So that's it, i'm stuck here. What should I do? Any help is appreciated, thank you
Hi ppl,
I want to make a drop down menu, like a status menu, that is hidden when the activity starts, and when it's pressed or slid it opens like the image below..
i[dot]stack[dot]imgur[dot]com/jeq5z.png
My layout currently has a RelativeLayout for the top bar and a ScrollView for the text.. between those, i'd like to put the menu..
Thanks in advance
Use a SlidingDrawer. Its deprecated but works just as well.
In case you want to pull it from top to bottom, take a look at this implementation.
http://w2davids.wordpress.com/android-slidingdrawer-top-down-style/
Hi guys!
I need a strikethrough text; unfortunately it's not supported in Silverlight.
I can't use line over the text 'cause TextBox control has a text wrapping (can be one or two lines) and located in the CheckBox template.
Any thoughts?
sensboston said:
Hi guys!
I need a strikethrough text; unfortunately it's not supported in Silverlight.
I can't use line over the text 'cause TextBox control has a text wrapping (can be one or two lines) and located in the CheckBox template.
Any thoughts?
Click to expand...
Click to collapse
RichTextBox?
Nope, no strikethrough in blocks.