Does anybody have the function and parameter for the Camera.dll from the XDA2
I get it working with Cam_Open and Cam_Close but i don't the other parameter like Cam_Read
What are the parameters for the methods you have been using?
I asked IA about the availability of the APIs, and they replied that it was up to O2 (who of course refer you back to IA). After a bit of chasing, they said...
No word yet from O2 about the next step (we send our question through a third company who in turn contacts them.) As I mentioned, our policy is that we do not make available the APIs for cameras or other hardware products that come bundled with our software unless we are specifically asked to do so by our customers at O2.
If or when we do hear from the O2 team, we will post information about APIs on our website. I am not sure if you know, but our company has recently been purchased. We will continue to answer email until the end of April, and our website will be online until August of 2004.
Click to expand...
Click to collapse
Andy,
You said that you had got two of the functions to work? Have you got a code sample? Or even the parameter list for those methods?
Cheers
Not me...
...and what can we do?
i'm trying trought my provider, but no way. I think this is a very ridiculous situation.
Why don't we insist all together to IAstyle!?
sims
I agree, I've emailed IA already, but no response as yet. Their official seems to be that they are talking with the hardware manufacturers to see if they can release the APIs. Meanwhile they have been taken over, which has in itself caused some headaches. We need to get something soon because apparently after April they will not be responding to user requests...
hello,
i got answer form IAStyle. As follows:
Hello, I am sorry to say that IA Style does not make available the APIs for cameras or other hardware products that come bundled with our software. My understanding is that our customers, the seller and distributor of the hardware system - in this case I assume it would be O2 - has the ability to provide APIs to their customers if they wish.
We have sent this question to the team at O2 (we need to go through a third company that actually makes the phone and camera hardware)to find out how they wish to move forward, but so far we have not heard back.
If or when we do hear from them, we will post information about APIs on our website. I also assume O2 will make the information available on their site -- I am not sure if you know, but our company has recently been purchased. We will continue to answer email until the end of April, and our website will be online until August of 2004.
Sorry about the negative news.
Click to expand...
Click to collapse
What do you think?
sims
No 'IA Camera Wizard Application Integration SDK' anymore...
Hi,
iastyle's website was just scrubbed from some previous interesting content. Just look at the page http://www.iastyle.com/camera_app/index.asp and you'll see the website gets some new tabs at the top... This page lists the 'IA Camera Wizard Application Integration SDK'. I asked their sales department about licensing and availability a few weeks ago and got no reply.
It's clear HTC made them kill this department/product/service to keep a leading edge in camera applications.
bigmac :x
so i see, that the only ones who can provide us of a correct API are providers who buys directly to HTC or carriers. right?
sims
Camera Functions
Hi Everyone,
I took apart the Camera.dll which is located in windows on the XDA11. The following functions are avaliable. Soz I cant extract any more information at the moment - will keep working on it!:
CAM_Close
CAM_Deinit
CAM_Init
CAM_IOControl
CAM_Open
CAM_PowerDown
CAM_PowerUp
CAM_Read
CAM_Seek
CAM_Write
Dan
great job!
by my part i'm still waiting for my providers news.
let's see....
sims
Re: Camera Functions
damcmillan said:
CAM_Close
CAM_Deinit
CAM_Init
CAM_IOControl
CAM_Open
CAM_PowerDown
CAM_PowerUp
CAM_Read
CAM_Seek
CAM_Write
Dan
Click to expand...
Click to collapse
Hi Dan,
managed to get this data too using dumpbin.exe.
Have you (or anyone else) managed to gain any more info about the function types and parameters.
Cheers,
Ben
I think they are pretty standard, and just map to the
createfile("CAM1:")', readfile, writefile, deviceiocontrol, etc.
functions that all devices implement.
the IoControl function is the most interesting, you would have to reverse it to see what ioctls it supports.
itsme said:
I think they are pretty standard, and just map to the
createfile("CAM1:")', readfile, writefile, deviceiocontrol, etc.
functions that all devices implement.
the IoControl function is the most interesting, you would have to reverse it to see what ioctls it supports.
Click to expand...
Click to collapse
Any chance you could go into a bit more detail?
Thanks,
BBB
a little bit more research; these are the required dlls for camera.exe
aacdll.dll Path not Found.
aygshell.dll Path not Found.
colorconvscaling.dll Path not Found.
coredll.dll Path not Found.
gsmamrdll.dll Path not Found.
gsmamrenc.dll Path not Found.
gx.dll Path not Found.
h263videoenc.dll Path not Found.
mfcce300.dll Path not Found.
midilib.dll Path not Found.
mp4_reader.dll Path not Found.
mp4spvd.dll Path not Found.
mp4writer.dll Path not Found.
mpeg4spvideoenc.dll Path not Found.
note_prj.dll Path not Found.
imports for MP4Writer.dll:
// Type : Imports
// gCreateMP4Movie Information not available
// gCloseMovie Information not available
// gMakeH263Atom Information not available
// gAddToStsdBox Information not available
// gMakeGSM_AMR_NB_Atom Information not available
// gCloseTrack Information not available
// gGetMovieAtomSize Information not available
// gAddNSamplesToTrack Information not available
// gAddSampleToTrack Information not available
// gGetTrackSize Information not available
// gAddTrack Information not available
// gMakeEsdsAtom Information not available
imports for MP4_Reader.dll
// gOpenMP4File Information not available
// gGetMovieInfo Information not available
// gGetTrakIds Information not available
// gGetNextSyncPoint Information not available
// gCloseTrakSession Information not available
// gReadSample Information not available
// gGetMaxSampleSize Information not available
// gIsSyncPoint Information not available
// gOpenTrakSession Information not available
// gGetTimeOfSampleNum Information not available
// gGetSampleNumForTime Information not available
// gCloseMP4File Information not available
// gGetTotalSamplesInTrak Information not available
// gGetDecoderCfg Information not available
can anyone post camera.dll here? i cannot get it off the device so i can't try to more infos about its export/imports
Hello,
What about "HTCCamera.dll" in "\Windows" ?
I've found this entrypoint in the dll :
Code:
start
Camera_Init
Camera_Begin
Camera_End
Camera_GetPreviewImage
Camera_GetStillImage
Camera_Deinit
Camera_GetStatus
Camera_GetProperty
Camera_SetProperty
Camera_GetSensorSupport
Camera_ReadRegister
Camera_WriteRegister
CreateFileW
CloseHandle
DeviceIoControl
SOFTWARE\\Drivers\\HTCCAMERAAPI
I'm not a developper, so i can't do anymore
Hi folks,
I've investigated the Pocket LOOX 720 and found the following: When I run the camera application, that comes with the device, then close that application, and after that execute this code below, then can I see the last picture from the camera on the display.
Code:
HINSTANCE hd = LoadLibrary(L"HTCcamera1.dll");
typedef int(*t)(void*);
t Camera_Init = (t)GetProcAddress(hd, L"Camera_Init");
t Camera_Begin = (t)GetProcAddress(hd, L"Camera_Begin");
int test[1000];
memset(test, 0, 1000*sizeof(int));
int rt = Camera_Init(test);
//test[3] = 1; // if value set -> no picture will be displayed
rt = Camera_Begin(test);
It means, the Camera_Init and Camera_Begin functions are something doing, but no new picture will be taken. Making the camera full running seems to be only a little step.
Related
Hi,
I try to make a widget for gmail in order to have the number of unread messages in my gmail box (the only existing app I found is not free and for a such basic feature, that's a shame!). To manage it, I thought about using the GmailProvider package, especially the android.provider.Gmail.LabelCursor class, you can find its documentation here.
I use dynamic loading because I don't have the source code so I can't do a regular import statement (see here).
But I can't manage loading the class in my application, always get an ClassNotFoundException...
Code:
final String apkFile = "/system/app/Gmail.apk:/system/app/GmailProvider.apk";
[...]
dalvik.system.PathClassLoader clsLoader =
new dalvik.system.PathClassLoader(apkFile,ClassLoader.getSystemClassLoader());
Class<?> gmailProviderHandler =
Class.forName("android.provider.Gmail.LabelCursor", true, clsLoader);
Method m = gmailProviderHandler.getDeclaredMethod("getNumConversations", (Class[])null);
int nbConv = ((Integer)m.invoke(gmailProviderHandler, (Object[])null)).intValue();
Any idea ?
An other solution would be to use the atom feed, but using this package seems nicer to me.
Alternatively, is there a way I can get the source of this package, maybe the class name has changed since the javadoc (not official) has been written ???
Thanks,
LTourist
It's me again...
Nobody can help me ?
On my side, I've made some progress : I finally get some classes from the package. I did a dexdump on the package in xml, and it seems that the classes names do not match the ones in the package... That's kind of strange...
But now, I'm facing another problem... Whatever I do, I'm facing a NullException when I'm calling gmailProviderHandler.NewInstance((Class[]) null), and just for information, gmailProviderHandler seems to be not null, as an equals(null) is false...
Any idea from where this could be coming from ???
greetings
was referred to this forum from someone at androidcommunity.com regarding this...
i searched the forum but couldnt find any relevant posts - can anyone point me in the right direction for doing this properly?
specifically how could one set an image resource based on a string variable being used for part of the image's file name
i tried this based on a post i saw elsewhere:
myContext.getResources().getIdentifier(myStringVariable + "_thumbnail", "drawable", myContext.getPackageName()));
but it returnes a string(or an integer?) of numbers (the resource id?) that setImageResource couldnt use unless i just wasnt doing it properly.
is there perhaps a way to get the resource name based on that id number or whatever it is that im getting?
apreesh
33 views
dang
getIdentifier() returns int and yes, it could be used in setImageResource() method.
But why you want to set resources from strings?
because the image being set is based on user selection and is not just one image its several associated images so there is a number sequence to the image file names as well that i did not show in the snippet i posted.
but i went back and plugged some of those returned values (resources ids?) from getIdentifier() into setImageResource() and it does indeed work so thanks for that - i have an idea what i was doing wrong before but for the sake of moving on im using a different solution now - in short i am now defining each group of images as a separate class member int[] and i will probably use a switch case to plug the correct one into the gridview. its ugly, but i currently only have 11 different groups and no more than 16 images per group so it will work for now until i can study the resource object more and figure out a way to get counts of associated image resources based on a part of the resource name, like with a regular expression or something, because thats the next problem i will have to deal with if i am not pre-defining all of these arrays.
if you know of a way to do that that would be awesome but ill will probably look into it more myself once i get this app closed up and can go back and fix stuff. im pressed for time right now.
thanks
It's really bad thing to use getIdentifier() method, we should always use R class. I think your problem resides somewhere before, you try to do something, that you shouldn't
How do you get these strings? You mentioned they are from user, but he doesn't write them by hand, right? If this is some selectable list, etc., they should be ints, enums, or some objects from the beginning. Not strings. Parsing strings is always ugly.
Ahh and if you have group of many small images, it is usually better to concatenate them into one big image - it's more efficient and you don't have to use 200 R constants in your code.
the string comes from the tag associated with a clickable imageView selected from the previous screen - a menu item if you will. the string will serve several purposes, retrieving related data, etc, but the first thing i needed to work out was retrieving the correct images and displaying them. i dont know how i could concatenate the images into one big image because each one needs to be clickable itself and handle certain events associated with itself.
i will go ahead and admit this is my first app so im basically figuring stuff out as i go. and learning most of my oop from flash has probably handicapped me
i appreciate your help dude
Brut.all said:
it's more efficient and you don't have to use 200 R constants in your code.
Click to expand...
Click to collapse
the only other thing i could think of trying was creating an xml doc to group the associated resource names together and figure out how to read from that to know which images to set
i dont see any methods in the R class i could use for sorting, grouping and then retrieving certain resources based on user interaction
switch cant eval string types...!?
kadmos said:
switch cant eval string types...!?
Click to expand...
Click to collapse
Nope
As I said, strings aren't good for identifying things - regardless of the language used. This is why people created int constants and/or enums.
And no, I doubt there are some mechanisms of grouping resources, etc. It must be simple, you are trying to complicate everything
I have a strong feeling that you should change your app architecture and get rid of strings. But here quick general fix (not a good solution! but just works).
Map your strings to R ints:
Code:
Map<String, Integer> map = new HashMap<String, Integer>();
map.put("button_normal", R.drawable.button_normal);
map.put("button_pressed", R.drawable.button_pressed);
// etc
Accessing will be done:
Code:
map.get("button_" + state); // Return int id, use as you need.
This is a bad practice, but it will work. Consider re-archirecturing your app.
@Brut.all: do you have any plans on updating apktool with 2.2 support?
@kadmos
Full example:
Code:
public static enum Planet {
MERCURY(R.string.planet_mercury, R.drawable.planet_mercury),
VENUS(R.string.planet_venus, R.drawable.planet_venus),
EARTH(R.string.planet_earth, R.drawable.planet_earth),
MARS(R.string.planet_mars, R.drawable.planet_mars);
public final int nameResId;
public final int imageResId;
public static Planet findByNameResId(int nameResId) {
for (Planet p : values()) {
if (p.nameResId == nameResId) {
return p;
}
}
return null;
}
private Planet(int nameResId, int imageResId) {
this.nameResId = nameResId;
this.imageResId = imageResId;
}
}
You have enum of planets, each of them has its name and image. Then you could do something like:
Code:
@Override
public boolean onCreateOptionsMenu(Menu menu) {
for (Planet planet : Planet.values()) {
menu.add(0, planet.nameResId, 0, planet.nameResId);
}
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
Planet planet = Planet.findByNameResId(item.getItemId());
doSomethingWithPlanetImage(planet.imageResId);
return true;
}
You identifies planets by ints (nameResId in this example - of course it must be unique), not by strings. Operations on ints are several times faster, than on strings, this is why Google decided to identify all things: resources, menu items, etc. just by ints.
Ahh and no, writing switch-cases to do something depending on given object isn't true OOP. OOP is above: enums know, which drawable is connected to them, there is no need for switches.
AuxLV said:
@Brut.all: do you have any plans on updating apktool with 2.2 support?
Click to expand...
Click to collapse
Yeah, of course, I want to work on apktool this weekend. Unfortunately baksmali doesn't support Froyo yet, so I can't support it fully neither.
@Brut.all:
Ha, I recognise that example It's from the Java Trail/tutorial on enums isn't it? Except they used gravity rather than drawable references.
@kadmos:
Are all the images known from the beginning? In other words, is the user creating them at runtime or are you including them with your app? If they are included with your APK then normally, as Brut said, you should be able to use the identifiers directly.
Concatenating the images all into one isn't hard to do, as you can still draw the specific bitmaps out using the Bitmap.create(bitmapToGetAPartOutOf, ....) method. You can then make those individual bitmaps into ImageViews and only have to remember the 'grid reference' for where they came out of the big image. That said, you'd have to balance the added complexity of creating the big images against the ease of not having loads of R constants. I can't really say anymore because I'm not fully following what you're trying to achieve.
Steven__ said:
@Brut.all:
Ha, I recognise that example It's from the Java Trail/tutorial on enums isn't it? Except they used gravity rather than drawable references.
Click to expand...
Click to collapse
I took planets example, because it's good, but everything was written from scratch
Steven__ said:
Concatenating the images (...)
Click to expand...
Click to collapse
I'm pretty sure I saw this concatenating approach somewhere in official Android's guidelines for performance, but now I can't find it :-/ Also I don't have much experience in Android development, so if no one else suggest this approach, then I think kadmos could forget about it.
Brut.all said:
You identifies planets by ints (nameResId in this example - of course it must be unique), not by strings. Operations on ints are several times faster, than on strings, this is why Google decided to identify all things: resources, menu items, etc. just by ints.
Ahh and no, writing switch-cases to do something depending on given object isn't true OOP. OOP is above: enums know, which drawable is connected to them, there is no need for switches.
Click to expand...
Click to collapse
i know its not true oop i didnt want to have to do that but i have not yet seen a way to pass any value from a selected item into a method that could use that value to retrieve x amount of associated resources (images in this case).
Steven__ said:
Are all the images known from the beginning? In other words, is the user creating them at runtime or are you including them with your app? If they are included with your APK then normally, as Brut said, you should be able to use the identifiers directly.
...I can't really say anymore because I'm not fully following what you're trying to achieve.
Click to expand...
Click to collapse
using the planets example, say i had x (varying) amount of pics of each planet's surface in my drawables and wanted only those planet's pics to display in a grid view when a user selects whichever planet. thats really all this is. being new to this i just dont know the most efficient way to do it. if this was Flash i could just group all the images file names/paths in an external xml doc and use that to load them from whatever folder at runtime - i wouldnt need any of those 200 or so images declared as anything or even as assets in my library (and i would only need the xml because flash cant access a file system on its own to see and filter files that it would or wouldnt need based on, say, a string comparison - though there is third party software like Zinc that gives Flash that capability.)
so i did get this to work by passing a number as a tag (string) in a bundle though an imageView click event and then casting the string as an int to use in the switch - which as of now leads to one of 11 different int arrays of resources names (images) ive got declared in my ImageAdapter class to populate my gridView.
the way i wished i could made this work would have been to use a string (like a planet name) ,passed from whatever planet image/menu item/whatever was clicked, and use that string to compare and determine which and how many images in drawables were associated with that planet and then use that to create my gridView at runtime.
kadmos said:
so i did get this to work by passing a number as a tag (string) in a bundle though an imageView click event and then casting the string as an int to use in the switch - which as of now leads to one of 11 different int arrays of resources names (images) ive got declared in my ImageAdapter class to populate my gridView.
Click to expand...
Click to collapse
I see what you're saying, that makes sense. Just as a quick note though, if you're declaring your ImageViews programmatically, you don't have to use a string object for the tag. You can directly give the integer and then cast it back when you get the tag. Just remember to use (Integer) as the tag is actually just an unspecified object.
kadmos said:
the way i wished i could made this work would have been to use a string (like a planet name) ,passed from whatever planet image/menu item/whatever was clicked, and use that string to compare and determine which and how many images in drawables were associated with that planet and then use that to create my gridView at runtime.
Click to expand...
Click to collapse
Yes, I can see why you'd want to do it this way. Your current problem is that if you add more images, you have to manually update your arrays. Unfortunately I can't think of a better, 'clean' way of doing it.
@kadmos
Now I have problems understanding you ;-) But if you don't want to declare all images in sources, but in XMLs, then you could use XML arrays.
Code:
<resources>
<string-array name="planet_names">
<item>mercury</item>
<item>venus</item>
<item>earth</item>
<item>mars</item>
</string-array>
<integer-array name="planet_images">
<item>@array/mercury_images</item>
<item>@array/venus_images</item>
<item>@array/earth_images</item>
<item>@array/mars_images</item>
</integer-array>
<integer-array name="mercury_images">
<item>@drawable/mercury_0</item>
<item>@drawable/mercury_1</item>
<item>@drawable/mercury_2</item>
</integer-array>
<integer-array name="venus_images">
<item>@drawable/venus_0</item>
<item>@drawable/venus_1</item>
<item>@drawable/venus_2</item>
</integer-array>
<integer-array name="earth_images">
<item>@drawable/earth_0</item>
<item>@drawable/earth_1</item>
<item>@drawable/earth_2</item>
</integer-array>
<integer-array name="mars_images">
<item>@drawable/mars_0</item>
<item>@drawable/mars_1</item>
<item>@drawable/mars_2</item>
</integer-array>
</resources>
When user will open planet selector, you will iterate through contents of R.array.planet_names array, each item (planet) in this selector will have itemId set to array index. When user will click on something, you will get itemId of clicked item, then you will find array of its images as R.array.planet_images[itemId] (not exactly - it's conceptual example).
You will be able to add new images or even planets through XML editing.
Steven__ said:
Yes, I can see why you'd want to do it this way. Your current problem is that if you add more images, you have to manually update your arrays. Unfortunately I can't think of a better, 'clean' way of doing it.
Click to expand...
Click to collapse
Brut.all said:
But if you don't want to declare all images in sources, but in XMLs, then you could use XML arrays...
...You will be able to add new images or even planets through XML editing.
Click to expand...
Click to collapse
as i posted earlier this was the idea that i had - i havent tried it yet because i wanted to get some feedback from you guys just to see if i was completely off base. so right now its coming down to what would make for the more memory efficient final product - declaring all these images as class array constants (which i already have working) or using xml and coding the operations for parsing, counting, filtering, assigning, etc?
again thank you guys for your time and help
kadmos said:
or using xml and coding the operations for parsing, counting, filtering, assigning, etc?
Click to expand...
Click to collapse
Do you mean parsing XMLs? My example above uses standard Android resources. You don't have to parse these XMLs, you will get them as arrays And yes, it's super efficient, because they are compiled to easy-to-read form
ok then im going to go ahead and try it
be back soon
i hope
Has anyone tried reverse engineering the Odin3 application? It would be nice to have source code, or a tool that we know how works, so that it's possible to make command line tools and scripts and better tools...
And I'm really skeptical about downloading dodgy binaries that have been copied from somewhere online by someone I don't know and made available on some random downloader site. I don't want trojans, so I always prefer to compile code myself or get my software from a trusted source.
Where does the odin3 application come from, anyway? Did Samsung make it? I've tried looking through the Kies and New PC Studio installs, but I couldn't find it in either of them.
Search: Heimdall
Sent from my GT-I9000 using XDA App
As psmorgan mentioned, I started on this months ago. Heimdall is well and truly stable now, it's substantially more reliable than Odin. I'll also be making a new release sometime in the next week that adds an optional user interface and a few other features.
Brilliant! I've got the source code now, will check it out. Is there a a git/svn repository? What would be the best way to contribute?
kf999 said:
Brilliant! I've got the source code now, will check it out. Is there a a git/svn repository? What would be the best way to contribute?
Click to expand...
Click to collapse
The best way to contribute is by donating Functionality-wise there isn't that much that could/should be changed in the existing code-base as the vast majority of the Odin protocol has already been implemented. Even functionality that isn't exposed to users, or doesn't work because the Galaxy S doesn't support it properly, is already there in code.
As a general rule I'd like to be responsible for maintaining the code, however you can definitely contribute patches if you find problems. There isn't an official git repository yet but I will be adding one soon.
Other than that, information is extremely useful. For instance there is one particular part of the protocol that I don't understand just yet, it can be seen on line 251 main.cpp.
Code:
// TODO: Work out what this value is... it has been either 180 or 0.
if (unknown != 180 && unknown != 0)
{
fprintf(stderr, "Unexpected device info response!\nExpected: 180 or 0\nReceived:%i\n", unknown);
// TODO: Check if this is a good or bad idea!
if (!bridgeManager->EndSession())
return (false);
bridgeManager->RebootDevice();
return (false);
}
180 and 0 is what has been returned by my own Galaxy S (GT-I9000). Captivate, Vibrant and other Galaxy S phones are working so they must also be returning a value of 180 or 0. However a user's Galaxy Tab was found to be returning a value of 3. Other than that the whole flashing process works fine (NOTE: The 1.1 update will support Galaxy Tab's).
The field doesn't vary enough for me to be able to discern anything particularly useful.
I'm developing an organizer app as my bc. thesis and I don't have any real Android developer to consult, so I made this thread and hope somebody will help me and point me in the right direction.
I just started to work on it and I have roughly 1 month to make something useable out of it.
So... the first thing that comes to my mind right now is synchronization.
1. I don't know if I should implement it or not.
I have a hosting with 1.5 GB space, a relatively fast connection. Would syncing data (text (probably xml) only) with this server slow it down significantly ? How many users could an average server take ?
And another one regarding sync:
2. I'd like my application to exchange data with my server under the google account on which the device is logged in, so no registration will be neccessary (I suppose the majority of devices are loggen in with google). I'll probably need to get the user's google account name on every sync session. Is that possible ?
The app will already have a server-side app to edit your events and stuff, so I'll need the user's login information again to retrieve his data from my database, but I won't have his password, so I can't make a usual login form. I guess Google has some API to figure out if a user is logged in, doesn't it ?
Any advice will be appreciated.
Can I open a menu with a simple button click ? Like a context menu but for short clicks.
// I solved the **** outta this one.
Still waiting for answers on the first post.
"Organizer App" really doesn't tell us what you're trying to do. It's hard to answer questions if one doesn't know that basic plan of the project you're trying to create.
Check this -> Basic info about my bc thesis
Nice web page...ambitious project for a 4 week time frame.
As a programmer, you know to start small and add functionality as your program grows.
I would start by making a simple"To Do" list: Add item, Delete item, Edit item, Mark item done, Save this list, Recall a list, Delete a list.
Post back when that's done
Rootstonian said:
Nice web page...ambitious project for a 4 week time frame.
As a programmer, you know to start small and add functionality as your program grows.
I would start by making a simple"To Do" list: Add item, Delete item, Edit item, Mark item done, Save this list, Recall a list, Delete a list.
Post back when that's done
Click to expand...
Click to collapse
Agreed 100%.
@ OP:
I don't know much about syncing, but it won't have a large cost of the server's resources - syncing an CSV or XML file is pretty trivial. Even if you have a low bandwidth cap, text files are quite small. So you should be fine in terms of that.
Nobody can give you a "set number" - ie. the server can take "X people." It greatly depends on the server type, how much bandwidth is allocated to you, your traffic priority, etc. I mean if it's one server with like a xeon processor then it can probably handled a pretty heavy load (say 50 probably? (and yes, I'm kind of pulling that number out of my ass)). Though most web hosts don't just dedicate one server to each customer. Typically, now-a-days, everything is virtualized. Everything is unified using server farms (ie. multiple servers or computers) virtually, then virtual chunks of resources are distributed to clients. So even if somebody could give you exact numbers (which is impossible), they'd most likely be wrong. That is unless you paid extra to have a particular server or particular number of servers dedicated to you...but even then, there's a high chance that it's just a chunk of a virtual server farm.
He's right, this is pretty ambitious in a 4 week period, especially if you have other activities going on as well. It's even more ambitious if this is your first app. You may want to reconsider your objectives given your time frame.
As for the google login, you'd need to look at the google API, and see if there's a way to verify peoples' usernames and passwords. If you can, then it's just a matter of encrypting them and storing them in a properties file or something.
Hope that helps ya out some.
Rootstonian said:
Nice web page
Click to expand...
Click to collapse
Thank you
I know, I know. I could have started 4 months ago. But I didn't, the lazy bastard I am.
This is the practical part of my bc thesis. The ultimate deadline is 3rd of june, but I have to have my theoretical part (30-50 pages of text, if IIRC) done by then, all printed out and ****. So I plan to work as hard as I can on this till the end of this month and then start to work on both at the same time. I really don't have any other duties in school, since I have a nice reserve of credits so this is my priority #1.
The main objective is geo-tasks, since that's what the name of my thesis says. Everything else is just an addition (i.e. the widget, that was just an idea, I doubt I will have time for that). So I'd rather start with that (I know, It's the hardest part). Or do you still think I should start with the to-do's ?
You can check out my last night's post to see what I've been up to the last 2 days and what I'll be up to next.
What is your level of Android programming experience (None, Basic, Intermediate, Advanced)?
And I'm a little fuzzy on the whole "Geo" thing. Is it like I have a list "Get milk, bread eggs", "Pick-up dry cleaning", "Get oil change" and then your app is going to "sense" when I'm by the grocery, dry cleaner's and oil change place? Which grocery? I use 4 different stores. Same dry cleaner and oil change though usually.
If so, you are going to need to code in lat/long coordinates for these places and then compute your location vs one of the merchants, compare that merchant to an "active" TO DO list item and pop-up an alert of some sort if you're within a mile. Wow
Your project, you know your skill level. Start where you want I guess LOL.
I think it's more of an agenda type thing - that syncs.
@Rootstonian
I'd say basic, but quickly crawling up to intermediate.
It's almost like you said, but there's only one location for every task. Maybe in a later version...
Well, good luck. Keep us posted
Will do. Hope you guys will keep on helping me
I need to use my database object in more than one activity. How do I pass it from one activity to another ?
Should I create a new instance in each activity ? Or should I create a content provider ? (I'd rather not - they're quite complicated for me and I only need to access the DB in this app).
I'm going to assume you are using a database helper type class.
No need to pass data from Activity to Activity; just open, use and close the database in each Activity as required.
I have a problem.
I created a LinearLayout for all the tasks in the database. Now I want to register all of them for a context menu. I can do that, but I can't figure out which one's menu was triggered.
LinearLayout has a setId method, but it only takes integer values, which is no good for me, because I have 3 types of tasks and if I assign them their id from the database, then the same ID will probably be assigned to 3 different views.
I could use some sort of multiplication, like for timed tasks I would multiply the ID by 10 000, but that's not elegant at all, and it would crash after a few months of using the app.
So what do I do now ?
I'll paste some code.
Code:
public void drawTasks() {
TextView emptyText = (TextView) findViewById(R.id.empty_todo);
if (tasks.isEmpty()) {
emptyText.setVisibility(View.VISIBLE);
} else {
emptyText.setVisibility(View.GONE);
Iterator<Task> it = tasks.iterator();
//create views
while (it.hasNext()) {
//create a temporary object
Task tmpTask = it.next();
//get it's properties
long id = tmpTask.getId();
String title = tmpTask.getTitle();
String description = tmpTask.getDescription();
int important = tmpTask.getImportant();
int finished = tmpTask.getFinished();
//create new LinearLayout for this task
LinearLayout newTaskLayout = new LinearLayout(this);
newTaskLayout.setId((int)id);
newTaskLayout.setOrientation(LinearLayout.VERTICAL);
newTaskLayout.setPadding(5, 0, 0, 10);
taskLayouts.add(newTaskLayout);
//create new views for these properties :
//title
TextView newTaskTitle = new TextView(this);
newTaskTitle.setText(title);
newTaskTitle.setTypeface(null, Typeface.BOLD);
//important tasks are highlighted
if (important == 1)
newTaskTitle.setTextColor(Color.RED);
//finished tasks are italic
if (finished == 1)
newTaskTitle.setTypeface(null, Typeface.ITALIC);
//description
TextView newTaskDescription = new TextView(this);
newTaskDescription.setText(description);
if (finished == 1)
newTaskDescription.setTypeface(null, Typeface.ITALIC);
//add views to this tasks' LinearLayout
newTaskLayout.addView(newTaskTitle);
newTaskLayout.addView(newTaskDescription);
//add new linearLayout to tasksRootLayout
tasksRootLayout.addView(newTaskLayout);
}
}
}
This is self-explanatory. taskLayouts is an ArrayList of LinearLayouts where I keep the pointers to all layouts that need to have a context menu.
There are 2 other similar methods: drawTimedTasks() and drawGeoTasks() which do basically the same (I couldn't figure out a way to do it with one universal function).
Here's how I register them for context menu:
Code:
private void registerViewsForContextMenu() {
//register control bar buttons
registerForContextMenu(newGeoTaskButton);
registerForContextMenu(newTaskButton);
Iterator<LinearLayout> it = taskLayouts.iterator();
while (it.hasNext()) {
registerForContextMenu(it.next());
}
}
And here's how I'm checking for context menu trigger:
Code:
public boolean onContextItemSelected(MenuItem item) {
switch (item.getItemId()) {
case ...
return true;
}
...
}
return false;
}
What am I doing wrong ?
Anyone ?
----
I haven't really been following this thread so I don't know all the details of your app, but I'll try to help.
So each task has 3 views for it? Each task is in the db once? I'm a little foggy on how you're storing them and what the correlations are between views, events, and types of event, more specifically the latter.
If you explain that a little more clear, I can try to help a little better.
There are 3 types of tasks : simple, timed, and geo tasks. Each type has its own table in the db, hence it's own IDs. That means, the first geo task, first simple task, and the first timed task ever added have all the same ID = 1. That means if I want to give their views unique IDs, I can't use their IDs from the database.
So I'm trying to figure out a way how to give the view ID's so I can find out which database record they represent.
In an ideal world, I would be able to define a string ID (i.e. geo_1, simple_1, timed_1), but this is not the case. I dunno why... in XML you give your views string IDs, but programatically you can't.
grandioso said:
There are 3 types of tasks : simple, timed, and geo tasks. Each type has its own table in the db, hence it's own IDs. That means, the first geo task, first simple task, and the first timed task ever added have all the same ID = 1. That means if I want to give their views unique IDs, I can't use their IDs from the database.
So I'm trying to figure out a way how to give the view ID's so I can find out which database record they represent.
In an ideal world, I would be able to define a string ID (i.e. geo_1, simple_1, timed_1), but this is not the case. I dunno why... in XML you give your views string IDs, but programatically you can't.
Click to expand...
Click to collapse
If all of the tasks have common elements (even if they don't really), you can merge them into one table. Then define an enum or something for the task type, as a simple field in the table. This removes the issue with duplicate ID's, while still being able to differentiate what type they are. You can typically leave fields blank in a database, so you wouldn't have to worry about what's filled in for tasks that don't have particular fields associated with them, just verify all fields prior to mutating the database.
If you're hellbent on keeping three separate tables you can hold a global ID, which can be an intersection between all three tables. So this wouldn't be the primary key, just a global ID, and you can key them up by that. Not entirely sure where you'd keep it to persist over power cycles unless you just make a 4th table with one row and store it in there. Or just throw it in the program's data somewhere.
The reason you can define things in the XML is he XML is compiled into the R class at compile time...though everything in there *should* have a corresponding methodology to get it done programatically. Though if you're talking about the primary key, as far as I know that is always numerical. So the ideal world may not apply - BUT, that doesn't mean you can't create a field that stores a string id (which I wouldn't, because string comparisons take a lot of time, but whatevs).
Hope that helps you out some, I don't really touch databases and am very new to Android programming, just know what I know from absorbing info from others - but I know a pretty decent amount about programming in general and know Java pretty well so I can probably help you out the best I can in some respects.
Hello everybody,
I'm experimenting with Google Cloud Messaging and I was following the tutorial at https :// github. com/ GoogleCloudPlatform/gradle-appengine-templates/blob/master/GcmEndpoints/README.md (I beg pardon but I can't post links). Unfortunately I spent the last two days struggling with solving all the dependencies but I still miss one.
In this code (taken from the tutorial at point 2.2) I cannot resolve the class "Registration"; I've been trying looking for it but given such a vague name I got back millions results that had little to do with my problem.
I also tried to add to my project all the suggested libraries but none of them contained the class I need.
Code:
public GcmRegistrationAsyncTask() {
Registration.Builder builder = new Registration.Builder(AndroidHttp.newCompatibleTransport(), new AndroidJsonFactory(), null)
// Need setRootUrl and setGoogleClientRequestInitializer only for local testing, otherwise they can be skipped
.setRootUrl("h t t p : / / 10.0.2.2:8080/_ah/api/")
.setGoogleClientRequestInitializer(new GoogleClientRequestInitializer() {
@Override
public void initialize(AbstractGoogleClientRequest<?> abstractGoogleClientRequest) throws IOException {
abstractGoogleClientRequest.setDisableGZipContent(true);
}
});
// end of optional local run code
regService = builder.build();
}
Could somebody point me in the right direction?
Thanks in advance for the help!
Bye
Mario
I was just following the same instructions today and I am experiencing the same problem unfortunately.
thvranken said:
I was just following the same instructions today and I am experiencing the same problem unfortunately.
Click to expand...
Click to collapse
Well, at least it means probably we are not dumb
At any rate if I should find something I'll post it here so it's available to whoever needs it and pls do the same...
Hmm.. I couldn't find a "Registration" class or import anywhere in their source code so it may be included in one of the dependencies, try checking your build.gradle files against the one given in their source code to check for the correct dependencies.
In any case, their method is (IMO) an extremely weird and complicated way of doing something very simple, if you haven't found the solution by Monday (when I should have more free time) I'll put together a package (including the html/php/MySQL server back-end files) with how I managed to do GCM messaging (which includes multicast messages)
Jonny said:
Hmm.. I couldn't find a "Registration" class or import anywhere in their source code so it may be included in one of the dependencies, try checking your build.gradle files against the one given in their source code to check for the correct dependencies.
In any case, their method is (IMO) an extremely weird and complicated way of doing something very simple, if you haven't found the solution by Monday (when I should have more free time) I'll put together a package (including the html/php/MySQL server back-end files) with how I managed to do GCM messaging (which includes multicast messages)
Click to expand...
Click to collapse
Hi Jonny, tnx for taking time and having a look! I checked the gradle file but it seemed everything in order...
At any rate I started studying better the code (I should have done it earlier actually) and noted that in the backend Android Studio created before a class with the methods I invoke in the app and before the declaration there is annotation:
Code:
@Api(name = "registration", version = "v1", namespace = @ApiNamespace(ownerDomain = "backend.rtalert.rt_finance.com", ownerName = "backend.rtalert.rt_finance.com", packagePath=""))
public class RegistrationEndpoint {
private static final Logger log = Logger.getLogger(RegistrationEndpoint.class.getName());
Now, searching on the web seems like I would somehow need to compile the backend module and import it as a lib into my app (despite is all within the same project). I imported both the zip file and the discovery one and then synced gradle, but still nothing.
Tomorrow after a few hours sleep I'll try again...
Good night
Mario
Ok apologies for being a bit late, life's been busier than I was expecting over the last few days...
Anyway, the web server files are all located in the following zip file >>> http://darkforest-roms.co.uk/Misc/AndroidGoogleColudMessaging.zip
There is also a table.txt file that contains the MySQL database base table I'm using - the setup is for an app for my school where the staff can send messages to individual year groups or to all year groups.
Assuming whatever webhosting service you are using has phpMyAdmin or similar you can just change the table columns in the table.txt file and import it. Then you need to go through register.php, update.php, possibly unregister.php and index.php to modify the website code to your specific application.
You will also need to edit the parameters in config.php for your Google API key and database name, user and password.
Thats it for the website side code, give me a couple of days to sort out the app-side java code, I need to modify some stuff in my current code before uploading it
Jonny said:
Ok apologies for being a bit late, life's been busier than I was expecting over the last few days...
Anyway, the web server files are all located in the following zip file >>> [
There is also a table.txt file that contains the MySQL database base table I'm using - the setup is for an app for my school where the staff can send messages to individual year groups or to all year groups.
Assuming whatever webhosting service you are using has phpMyAdmin or similar you can just change the table columns in the table.txt file and import it. Then you need to go through register.php, update.php, possibly unregister.php and index.php to modify the website code to your specific application.
You will also need to edit the parameters in config.php for your Google API key and database name, user and password.
Thats it for the website side code, give me a couple of days to sort out the app-side java code, I need to modify some stuff in my current code before uploading it
Click to expand...
Click to collapse
Hi Jonny, don't worry, I was quite busy these days myself, plus I really appeciate your help... In the weekend I'll set it up so I can test it and let you know...
Thanks again
Mario