How PromotedApp is helping solve the problem of App Discovery for good! - General Marketing & SEO

A question was asked on a forum " Why does Google Admob & Facebook not work for promoting my app "
The reason admob, facebook and others are not particularly effective is because they 'exploit' app discovery by charging per install. This is a very expensive and un-scalable option for most app developers. According to a Gartner report released in January 2014, less than 0.01% of apps will be viable. That is a massive problem which should concern app developers.
App Developers need to learn the concept of broader marketing and branding and how it can be done cost effectively. So, PromotedApp Dot Com wants to help app developers achieve consistent downloads and user retention, through evangelism and branding of your app.
If you want sustainable marketing and long term discovery of your app with growing followers and sharing, then simply post your app on
PromotedApp
PromotedApp is a Visual & Social Media Startup helping solve the critical problem of app discovery and user retention. PromotedApp is like the Pinterest for apps!
Most importantly, its very affordable.. only $50.00 to post once, or $50.00 per month to create your own App Media Board. This can include all your gorgeous app screenshots, videos and articles. Developers can also message followers and users on the platform with app updates and incentives.
PromotedApp is at the beginning of helping solve a huge problem and we are developing algorithms and other attributes to help with app discovery.
It's important to realize facebook, google, twitter and co, were not built from scratch to help solve the problem of app discovery and user retention which is even more critical. What they do is exploit app discovery through cost per install, or pay per click ranging from $0.30 to $4.00. That is ok for them, but it really is not the cost effective way to scale your app brand.
App Developers should think like fortune 500 brands and understand the full spectrum of media & marketing to achieve sustainable retention with app consumers. For instance, if your app media board includes videos and article reviews about your app, users will start to integrate more closely with your app brand and share your content. This is the long term solution PromotedApp provides.
Apps can be shared and downloaded agnostically on any device and every piece of media uploaded can be followed, and also shared on major social networks.
Users can curate lifetime app boards for free, from developer postings they love. This way, your apps & updates can be downloaded more frequently, followed and shared with friends.
Hope all the above information helps App Developers learn how PromotedApp aims to help solve the problem of discovery.
We are Crowdfunding too! See the following link below if you'd like to become a Sponsor and have your app amplified as we scale! :
fundly dotcom/promotedapp

Related

How to increase google Play Downloads

I have created my first android app. I have created a nice icon, title contains the main keyword, article contains keyword around 5 6 times. I have promoted it on twitter and facebook. Submitted on almost every review site. But downloads are not starting. What can i do to promote my app and increase installs.. Thank you
Google Play Link
Click to expand...
Click to collapse
Waiting for your suggestions.
Thank you
increase installs
Hi,
I see that your app contains ads. I'm just wondering if the monetization brings you any revenue? (as users don't use your app all the time).
I think that best way to promote your app is to think hard about your target audience. They seem not to read a lot of reviews, but definitely have problems with wake ups... Maybe you should google for some forums where people discuss their problem and suggest them your app. It is called guerrilla marketing.
If you are going to attract users and then monetize them, you should know that you must have some loyal users who won't abandon the app because of ads.
If you have high retention rate, give a chance to paid methods of user acquisition (spend money - attract users - monetize users - return money).

How do you advertise in your apps?

Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Gave the survey.
Where can i see the results?
ablawle which
Make an account in Admob by google. And read this monetization in developer.android
Forums
Posting on forums or other websites that allow it.
Today in this competitive world whether you have an iPad app...., Android app or any Mobile app you need to advertise to make people know about your app. very important factor for advertising your app is effectively determining where and how to advertise your app.effective app advertising requires mainly 4 key areas....
Brand
Buzz
Balanced opportunity
Social Media support
I have the same problem.
2 weeks ago I published an Android app but very few people tried it.
The market is full of apps so it's hard to acquire visibility.
So I'm looking for websites to advertise it.
admob sucks
I have like 40,000 plus downloads on admob. got like 9 dollars. U don't need to advertise. Just pick a name. They will find it. The market is large
Posting on forums, when allowed
Contacting websites and suggesting the app for review
Using admob for monetization
We tried admob too, no luck there. Posting on forums (where allowed), trying to make a good icon and description and looots of luck
we tried getting some reviews done too, but didn't see any rise in downloads. Also we got into a printed medium too, which didn't seem to have much impact either.
posting it on social network like google+,fb+twitter+forum is way better than admob
Yes idlike to know this
Sent from my GT-I9070 using XDA Premium 4 mobile app
One major problem, (for example with google play) is that they dont actually give a chance
for new developers to promote their applications
Our apps hide under a pile of dozen of others.
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
carbonpeople said:
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
Click to expand...
Click to collapse
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
nikwen said:
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
Click to expand...
Click to collapse
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
carbonpeople said:
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
Click to expand...
Click to collapse
Of course, there are many good apps. I even think that this is the majority.
And I've seen those great small apps, too. (But most of them got lots of downloads within a few months. It took some time but if the app is good and unique, you will get your downloads. )
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
Click to expand...
Click to collapse
I think that it is Google that doesn't want to promote the small apps.
If they did it randomly, most apps (not all!!!) would get less downloads than the bigger ones.
If they selected the small apps by hand, it would be very expensive and they wouldn't know where to start.
If they choose the big ones with many downloads (like now), they can be sure that they will get many downloads. And with downloads comes money.
I don't think it's fair, but I can't think of a better and still efficient method to select the small apps which generates as much income as the system does now.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
mynote said:
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
Click to expand...
Click to collapse
A combination of approaches work best. Having a facebook presence helps. Some of the very successful apps integrate with facebook very well. Some games tend to grant more time/lives if you share or like on facebook (Candy Crush, for example).
Depending on the app, limited-time trial versions are quite effective.
Agree that plain ads can be problematic as they can lead to poor reviews.. that in turn can hit your G. Play ranking and lead to fewer downloads.
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
MobiDevCorp said:
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
Click to expand...
Click to collapse
And which one do you prefer?
nikwen said:
And which one do you prefer?
Click to expand...
Click to collapse
Actually we develop mobile apps for our clients, so it's monetization is their decision.
One of the most widespread one is freemium, but like other models it has its limitations.

Offline Advertising

Hello people!
We have an idea to make some kind of offline advertising.
Well known fact is that there are some users which play games offline. And thus advertising monetization brakes.
We offer simple idea. Any app can advertise something offline by showing some pre-built banner.
No monetization could be applied such way, but user's offline gaming provided with advertising in this case.
Thats makes ineffective to turn off the internet connection for those players which want to ignore advertising.
The main idea is that user has no difference between online and offline gaming with such advertising model.
(Of course while online and non-blocked advertising, application would use common advertising model)
In such solution we need some Pre-built banners.
We offer for those developers which interested join this thread and get us any feedback.
p.s.
Offline banners could advertise anything, we believe that advertising other developer apps, games is better than ourselves.
And it would be great to interchange banners with other developers which joined this initiative.
fiordcliff said:
Hello people!
We have an idea to make some kind of offline advertising.
Well known fact is that there are some users which play games offline. And thus advertising monetization brakes.
We offer simple idea. Any app can advertise something offline by showing some pre-built banner.
No monetization could be applied such way, but user's offline gaming provided with advertising in this case.
Thats makes ineffective to turn off the internet connection for those players which want to ignore advertising.
The main idea is that user has no difference between online and offline gaming with such advertising model.
(Of course while online and non-blocked advertising, application would use common advertising model)
In such solution we need some Pre-built banners.
We offer for those developers which interested join this thread and get us any feedback.
p.s.
Offline banners could advertise anything, we believe that advertising other developer apps, games is better than ourselves.
And it would be great to interchange banners with other developers which joined this initiative.
Click to expand...
Click to collapse
I also though about something like this. The problem with this approach is not showing the ads, but acting on them.
Usually, if the user clicks on a banner, they will be taken to some other page where the can buy/install the product. How would this work if the user were offline?
So, this method would be limited to brand awareness campaigns, or very simple things you can see offline and remember to check later when online.
How do you solve the following problems for offline advertising:
1. measure the effect
2. scale
fiordcliff said:
Hello people!
We have an idea to make some kind of offline advertising.
Well known fact is that there are some users which play games offline. And thus advertising monetization brakes.
We offer simple idea. Any app can advertise something offline by showing some pre-built banner.
No monetization could be applied such way, but user's offline gaming provided with advertising in this case.
Thats makes ineffective to turn off the internet connection for those players which want to ignore advertising.
The main idea is that user has no difference between online and offline gaming with such advertising model.
(Of course while online and non-blocked advertising, application would use common advertising model)
In such solution we need some Pre-built banners.
We offer for those developers which interested join this thread and get us any feedback.
p.s.
Offline banners could advertise anything, we believe that advertising other developer apps, games is better than ourselves.
And it would be great to interchange banners with other developers which joined this initiative.
Click to expand...
Click to collapse
Doesn't it already exist? I think that many offline games show ads from other apps. I mean, it's a good idea, of course, but I've already seen this.

Low budget for marking

Hi all,
I have low budget for the marking of my new game that i will publish soon
I have only $200 , is that amount will effect or i will just spend for nothing ?
and how i can use them ?
Thanks
It would be very easy to throw that money away. It won't do a lot, all told. Focus instead on the app, encouraging people to review it positively, managing bad reviews, building up a good relationship with an initially small number of users so that they'll tell their mates and build your numbers up. Talk to people for whom your app solves a problem. They don't exist? Well, there's your problem and $200 of marketing won't help
Ryan.T.Student said:
It would be very easy to throw that money away. It won't do a lot, all told. Focus instead on the app, encouraging people to review it positively, managing bad reviews, building up a good relationship with an initially small number of users so that they'll tell their mates and build your numbers up. Talk to people for whom your app solves a problem. They don't exist? Well, there's your problem and $200 of marketing won't help
Click to expand...
Click to collapse
Ryan has an important point: actually, adwords, facebook ads, *can* bring some result but at a too much heavy cost. I have tried them and my cost per install was like $5 to $10, for free apps...
Prompting users to review your app in your app works, but do it at moments when they achieve something positive with your app, like attaining a certain level in a game. Building a relationship is a key, i can't agree more to that
$200 is a low budget.
Try first the all free methods we all know are aware off (mailing, asking parents and friends to download and promote the app, posts on forums and so on).
Also try to exchange reviews with other developers (I'm always willing to do it, for instance).
And if your really want to boost the number of downloads of your games in order to look more attractive for users visiting your Google Play page, you can buy incentive installs from tapjoy (0.10 / install will give you up to 2,000 downloads (but I don't think it worth the effort, as vast majority will remove your app right after they get their rewards).
Here are some useful methods to increase downloads for consumer mobile apps:
• Application name-is unique
• Keywords-including related keywords, but be careful - don’t stuff every keyword into your app
• Make Facebook or Twitter page for your app and write story of your game there to attract every users
• Description. Your description is clearly the value of your App
Best of luck in your app business.

Best Tips for Android App Promotion

Hello, I’m here to share my thoughts and tips about the Android app promotion
Here are the most useful tips which I have learnt promoting my Android Apps:
1) Start promoting your App while it’s still developing.
2) Make an announcement about your Application in news break. List its pros, benefits, emphasize strong sides. It helps to warm up the user’s perception and become more loyal to the newly released application.
3) Maximize its effectiveness in your inner market. I mean it must stand out among the similar applications and become visible for users when they type its name in search line. ASO service will help you to be different and recognized – pay attention on title, description, screenshots, and presence of keywords.
4) Use SMM channel. Talk as much as possible about your application in social networks, thematic blogs and forums.
5) Maintain AdWords campaign – it would provide you solely target audience on your App installation.
6) Use incent traffic service which provide you installs and high rate reviews– it cost not much, but ensure inflow of organic audience.
7) If you have several similar application – not use the same marketing campaign – try different channels and test measurements.
8) Run the keyword install campaigns for the cheapest rankings growth and raise your organic traffic
Would be great if people will add their own thoughts/marketing cases here. Concerning the different ad networks/platforms etc:angel:
Check out APPSPIRE.me
If you really want to invest in making your app the next big thing, you should check out APPSPIRE.me, a mobile app marketing agency. They guarantee results and are super easy to work with. To be honest, they are the real deal. If you have a little bit of money to spend to get your app huge, I really recommend that you check them out.
pay attention to your existing users
I may share one more tip
You might have developed an excellent app, but you might be forgetting about retention and loyalty. Observing recent app store algorithm updates, you can see that retention and app usage metrics are getting more important for the app stores than ever. Loyal users are about to be even more value for both Apple App Store as well as Google Play Store Algorithm.

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