Gaming @ S III - Galaxy S III General

So, here is the thing.
The only thread i saw about Games on S III is one from whic games work on LIB FW. Maybe i didn't search enough but it seems there isn't an "actual one" so i'd like to know which games are natively compatible and which others you can make compatible like for example editing build.prop and change device, model, name and brand.
Did this in my Motorola RAZR and chage it to Galaxy Nexus, i couldn't get NFS Hot Pursuit, Modern Combat 2 and 9mm to work, so did that and then installed SD DATA through the game, and all went well, fully working games. But now with S III i can't get 9mm to work and with CyanogenMOD9 i can't get Modern Combat 3 to be compatible trough Play Store when in Sammy's ROM it was compatible.
Then i edited build.prop to be a Galaxy Nexus, installed them, downloaded DATA for 9mm being a GNexus (can't being S III) and tried to play it, but the game it's about to start, no FC, no error, but game just closes itself and system goes to homescreen, game is open in background but it kept doing the same thing. Diferent from Modern Combat 3 that works fine.
I think it's obviously 'cause i downloaded DATA being a GNexus but how can i download compatible SD DATA for S III and play it???
So, i wanna know if there is a way for make this work and i'm leaving games that i have that works well with CyanogenMOD 9 so we can make a list perhaps.
Games:
· Modern Combat 3
· Modern Combat 2
· Asphalt 6
· ShadowGun
· Need For Speed : Hot Pursuit
And then i got all of the Humble Bundle games for Android :
· Anomaly
· BIT.TRIP BEAT
· Canabalt
· Cogs
· EDGE
· Fieldrunners
· Osmos
· Smuggle Truck
· Snuggle Truck
· Spirits
· Swords & Soldiers
· Toki Tori
· World Of Goo
· Zen Bound 2
PD: Sorry for my english, it's not my language, so if someone can help, i'd really appreciate it!

Can u try nova 3 by changing the build.prop because nova 3 isn't compatible.............and thanks
Sent from my GT-I9300 using xda app-developers app

:facepalm: Maaate, are you really serious with your post?
I can explain it to ya....
Guess why the Gnexus games work on your Moto phone?
Gnexus SoC is a TI4460 and the moto SoC is a TI4430.
The only difference is the frequency clock of the cpu and gpu (PowerVR540)
Look here.
And now take a closer look at the hardware of your Galaxy s3.
I has a Exynos 4412 chipset, that includes the same 4 arm-a9 cores, but uses the MaliMP4 gpu instead of the powerVR solution.
And thats all.
I know, there are games, that can use the same data on different chipsets, like dead trigger.
But older games from gameloft have data for each chipset. So if you change your phone from GS3 to Gnexus it will work with some games, but with others those have special data for every SoC it just wont work.
Sry for ya
and I hope I could help you a bit with your problem.

alexx910 said:
:facepalm: Maaate, are you really serious with your post?
I can explain it to ya....
Guess why the Gnexus games work on your Moto phone?
Gnexus SoC is a TI4460 and the moto SoC is a TI4430.
The only difference is the frequency clock of the cpu and gpu (PowerVR540)
Look here.
And now take a closer look at the hardware of your Galaxy s3.
I has a Exynos 4412 chipset, that includes the same 4 arm-a9 cores, but uses the MaliMP4 gpu instead of the powerVR solution.
And thats all.
I know, there are games, that can use the same data on different chipsets, like dead trigger.
But older games from gameloft have data for each chipset. So if you change your phone from GS3 to Gnexus it will work with some games, but with others those have special data for every SoC it just wont work.
Sry for ya
and I hope I could help you a bit with your problem.
Click to expand...
Click to collapse
Except we get chainfire3D to work on JB
Sent from my GT-I9300 using xda app-developers app

sohail77 said:
Can u try nova 3 by changing the build.prop because nova 3 isn't compatible.............and thanks
Sent from my GT-I9300 using xda app-developers app
Click to expand...
Click to collapse
It works fine. Who told you it doesn't work
Sent from my GT-I9300 using xda premium

alexx910 said:
:facepalm: Maaate, are you really serious with your post?
I can explain it to ya....
Guess why the Gnexus games work on your Moto phone?
Gnexus SoC is a TI4460 and the moto SoC is a TI4430.
The only difference is the frequency clock of the cpu and gpu (PowerVR540)
Look here.
And now take a closer look at the hardware of your Galaxy s3.
I has a Exynos 4412 chipset, that includes the same 4 arm-a9 cores, but uses the MaliMP4 gpu instead of the powerVR solution.
And thats all.
I know, there are games, that can use the same data on different chipsets, like dead trigger.
But older games from gameloft have data for each chipset. So if you change your phone from GS3 to Gnexus it will work with some games, but with others those have special data for every SoC it just wont work.
Sry for ya
and I hope I could help you a bit with your problem.
Click to expand...
Click to collapse
Facepalm why? Not all of us have to know that about chipsets and whatever.
So there isn't anyway to play 9mm on GS III? Or any other game that isn't compatible??

Related

dungeon defenders problems on galaxy s ii

hey guys, theres no video here but i contacted the guy who has the retail model of the galaxy s ii and i asked him to try out dungeon defenders.
he tried it and this what happenend:
"Currently all the startup pre-video things work fine, but the main menu-part is absent, only some green text near the top right hand corner saying "How to play". You hit that and it takes you to the tutorial, but nothing else seems to be there. Not sure what's going on "
any ideas whats going on here guys?
im thinking its got to do with graphics problems on gingerbread, but I might be wrong.
From his twitter:
dom_armstrong Dom Armstrong
http://youtu.be/0xbzyrVNiVA some 3d gaming on the #Samsung #Galaxys2 with "Reckless Racing". Trying to get Dungeon Defender...
Its because it wasn't built on/for the Mali 400 MP. Every hardcore game has different versions of it so as to accommodate the different GPU's. E.g. asphalt 6 has a version for powerVR sgx540 phones, whilst it has a different version for Adreno 205 and so on and so forth. So most hardcore games will have to be ported for the Mali 400MP, just like how it is being done for tegra devices now. Eg. Gameloft is making ports of every android game they have released for the tegra devices like the Atrix and Xoom.
look what i found
"the Galaxy S 2 is never anything less than blazingly, disgustingly fast. Dungeon Defenders, which uses the Unreal mobile engine, looks gorgeous and plays smoothly"
thats from this new review of the galaxy s ii from electric pig
http://www.electricpig.co.uk/2011/04/22/samsung-galaxy-s-2-review/
Yeah I think that the version that he tested (on the OP post) was not compatible with the MALI400 GPU that's why it struggles like he said. That reminds me the exact same situation for the original Galaxy S when it was out there was one of the best game (if not the best game formerly) that had all the textures white and therefore was unplayable : Gangstar west coast hustle. That took about a month and a version made for the galaxy S was out with even better graphics than other version, and nowadays every game has a "galaxy S" version so don't worry too much bro
They don't necessarily need to make separate versions for different GPUs as the APIs are the same, but as with desktop cards you need to do compatibility testing. There's also a question of optional features which might be present on some GPUs but not all.
I hope and believe Galaxy S II will be very successful, at which point everyone will have to make sure their game works on Mali 400 as well as SGX, Tegra 2 and Adreno.

Tegra 2 forgotten?

has game developers forgotten about tegra 2 and just moved onto tegra 3 i mean i see alot of awesome games coming out such as Horn or the new game coming out Wild blood which is supposed to boast the unreal engine or even bladeslinger but all run on tegra 3 , i mean if i can run Dead trigger highest graphics under clocked with no lag then why move on? even Max Payne mobile highest graphics and under clocked runs fine. is it just devs wanting to work on tegra 3 for the consumer market in it or is tegra 2 just that old?
Yeah it doesn't make sense I'm sure these high end apps could have somethings set up just to scale down settings depending on hardware of the device. Kinda like PC games do which will try to match the best settings for the hardware (which usually is OK)
Sent from my Nexus 7 using Tapatalk 2
BrianDigital said:
Yeah it doesn't make sense I'm sure these high end apps could have somethings set up just to scale down settings depending on hardware of the device. Kinda like PC games do which will try to match the best settings for the hardware (which usually is OK)
Sent from my Nexus 7 using Tapatalk 2
Click to expand...
Click to collapse
yeah kinda sucks hopefully theyll comeback to it or remake a tegra 2 enhanced version
BrianDigital said:
Yeah it doesn't make sense I'm sure these high end apps could have somethings set up just to scale down settings depending on hardware of the device. Kinda like PC games do which will try to match the best settings for the hardware (which usually is OK)
Sent from my Nexus 7 using Tapatalk 2
Click to expand...
Click to collapse
yeah i think that also like we THD games for tegra hd, im assuming soon there will be THD versions of the tegra 3 games
chismay said:
yeah i think that also like we THD games for tegra hd, im assuming soon there will be THD versions of the tegra 3 games
Click to expand...
Click to collapse
yeah i guess its just time to upgrade :/ im going with an actual cmputer tab 320 gig harddrive 2.2ghz win7 winpad i think unless i can find a better one i can use for work :/
Maybe all those Tegra 3 only titles are sponsored by Nvidia and Nvidia wants them to be T3 exclusive to attract more tablet/phone buyers. But they showed with Tegra 2 how much they care about the hardware they already sold (we are not even clients to them as we ONLY buy end products with Nvidia hardware).
I think the same will happen when Nvidia presents T3 successor in the future. All THD titles will be made for this next chip and T3 will be forgotten as T2 is now.
I think that developers' decision to support T3 exclusivelly in their titles is Nvidia's doing because developers are actually shrinking their potential customer base (how many T2 tab users is out there comparing to T3 user base). WIthout money from Nv I don't think any developer would do that unless they need so much processing power that T2 is not capable of delivering any more. And @gears177 gave 2 examples that T2 is still capable of running good 3d games even underclocked. T3 is just overkill for most titles.

Why (some) games won't run on the S III Mini

Hello!
Let me begin by saying sorry for the monstrously long post - I honestly wanted to make it shorter but it got out of hand pretty quickly.
If you're like me, then the minute you've got your hands on the S III Mini you went to the Play Store to test some games, right?
If yes, then you may have noticed that some of them state that they aren't compatible with our devices... and, if you're like me, then you may have tried some "unofficial" sources for, oh let's say Gameloft goodies.
After installing, they either crash at startup, crash during or after the loading screen or, more interestingly, display white boxes instead of the actual textures (this was my experience with Nova 1, Hawx and a couple of others). In this thread I'll try to explain why. My sources are some wonderful threads here at XDA, but if I'm wrong in my assumptions then please correct me so that in the end, we can paint a more correct picture. Of course, some crashes and incompatibilities will be related to completely different things, but here's my take on it!
First of all, the chipset used in the Samsung I8190 is the NovaThor U8420 (a custom 8500 actually), which includes two Cortex-A9 CPU cores clocked at 1 GHz and a single-core GPU, the Mali 400MP. The Mali-400MP is a pretty old GPU (first launched in 2008), but a decent one nonetheless - it's actually on par with the Adreno 200 and 205 in some tests, but that's irrelevant.
Well, that's our culprit - because of the Mali GPU, a part of the games on the Play Store won't be available to us. That's because it's an older model, which only supports ETC compression for 3D textures and games usually rely on all manner of other formats nowadays. So, we go and torch ARM for their GPU, Ericsson for their chipset and Samsung for including it, right? Actually, no.
Here's where it gets interesting - ETC (Ericsson Texture Compression) is a free algorithm, a rather good one at that, but it doesn't support transparency in textures. Developers need to create a kind of "gradient mask" for transparencies (I believe it's similar to Photoshop), so instead of a one-step procedure, this needs two steps to perform. The other algorithms support compression of textures with transparency, so that's why we see white boxes in our games instead of actual textures - the Mali can't display them, so they all get changed to white "placeholders".
The thing is, the ETC format is the only standard accepted officially by OpenGL, so in the end, all the other formats are basically "wrong"! So, it's actually not Mali's fault, nor Ericsson's or Samsung's - it's the developer's fault that they use proprietary formats! Some users (that seemed to know what they were talking about) stated that the change to ETC format isn't that hard to perform and should take only a couple of hours to a resourceful dev.
Why aren't they doing this? Why isn't everyone using the accepted standard from the get-go? Because Nvidia, Imagination Technologies, Qualcomm and all the other GPU manufacturers want their products showcased and displayed in the spotlight. Tegra, PowerVR and Adreno each have to look like the best way to do 3D graphics, so the giant corporations behind them provide incentives, support and so on for their products, each trying to outdo the other's efforts. Thus, devs create a product (a game in this case) that is customized to run "best" on Tegra, or on Adreno or whatever - if it's an exclusive deal ("Tegra™-optimized", anyone?), even better!
This, in my opinion, is completely idiotic! Remember when in the '90 we had all those graphics card manufacturers? Remember how games ran only on Voodoo? Fortunately, the PC industry stabilized and we now have only the big two (Nvidia and Ati), but the idea resurged in the past couple of years on the mobile platform. It's also quite ridiculous, since we can't actually check and see if Game X performs better on Tegra or on Adreno, since it only works on one... so, how can we perform tests?
This is Android fragmentation at its ugliest! Take any modern PC game - no matter if it's "meant to be played on Nvidia" or whatever - you can still run and enjoy it on any graphics card, no matter the manufacturer. That's because of standardization! On the mobile platform, standardization of this sort isn't yet enforced, so in the end, we the customers have to suffer! So, if the game you bought isn't yet compatible with your device, go and yell at the devs - no, really! There's no excuse for using proprietary formats on a platform that boasts of its openness and customizability; there's no reason why we can't all benefit from GameX and there's no logic in denying paying customers of these experiences, all because of one more step in the compression procedure or some marketing hype! iPhone users can benefit from all games in the App Store because all of their devices use the same set of instructions and I'm pretty sure that we Android fans could as well!
So, in the end, Samsung and Mali actually did the right thing... It may not be regarded as such by us, who suffer in the end, but in the long run, enforcing the standard, officially recognized and supported method of compression is the right way to go. Seeing how Samsung sells millions of devices, I just hope that updates will start rolling for each app that presents me with a yellow bar under the Install button.
'Till then, we can only count on some brilliant guys here at XDA that can and do work hard on fixing things that should work correctly in the first place. Remember that I asked how we can perform tests if Game X doesn't run on both GPU Y and GPU Z? Well, one of the above guys is Chainfire of Windows Mobile 5, 6 and Android fame... with his 3D app installed, users reported that previously incompatible games were running perfectly on their devices, no matter if Tegra, Adreno or Mali was powering them. So, it doesn't matter which GPU is used, only the willingness to actually do it right that counts.
Here's to a more fun and usable Android!:highfive:
Note: I actually don't have any experience with developing games and the like, and all the info above is collected from threads here on XDA (especially those for Samsung Galaxy II) and googling everything I come across. I'm sure that the other methods of compression have their benefits and that at least some info above isn't 100% correct, but I still stand by my point. If you know more or want me to correct something then please leave your reply below and I'll see to it ASAP.
My phone runs H.A.W.X perfectly
Sent from my GT-I8190 using xda premium
Mine plays it all .. even gta vice city
Sent from my GT-I8190 using XDA Premium App
Yes i play gta & new need for speed top grafik
Sent from my GT-I8190 using xda premium
I talked with the Gameloft. They have plans for including the more games for the device.
I talked to them because out of 10 games that i bought only 1 works.
I might ask them for refund.
Sent from my GT-I8190 using xda app-developers app
ppero196 said:
I talked with the Gameloft. They have plans for including the more games for the device.
I talked to them because out of 10 games that i bought only 1 works.
I might ask them for refund.
Sent from my GT-I8190 using xda app-developers app
Click to expand...
Click to collapse
Can you write what games are not working?
Пратено со Tapatalk 2 од мојот SGSIII mini
Modern Combat 1,2,3,4
Dark Knight Rises
Asphalt 5,6
Nova 1,2
Adventures of TinTin
....
Others i forgot
I am talking about official sources (gameloft store and play store)
Sent from my GT-I8190 using xda app-developers app
stupid but doesn't galaxy s2 and s3 use mali 400 series if GPUs ? How are they different from Siii mini's ? - are they multi cored ones of same GPU or different entirely ?
They merely face the same problems...
_________________________
tapatalked from GalaxyS3
FadeFx said:
They merely face the same problems...
_________________________
tapatalked from GalaxyS3
Click to expand...
Click to collapse
You mean even s3 faces such incompatibility issues but its a flagship right - sammy should have done something
Sent from a hybrid phablet !
nikufellow said:
You mean even s3 faces such incompatibility issues but its a flagship right - sammy should have done something
Sent from a hybrid phablet !
Click to expand...
Click to collapse
i also dont understand this
the sIII is one of the best selling android phones, seems silly that the developers dont write for it
colonel said:
i also dont understand this
the sIII is one of the best selling android phones, seems silly that the developers dont write for it
Click to expand...
Click to collapse
I've had no incompatibility issues on my Galaxy S3.. it doesn't seem right at all.
Will this run 9mm?

the king has fallen (high end games that dont work smoothly on max setting)

The mali 400 in sgs 2 is bound by it's vertex and triangle perfomance so newer vertex and triangle heavy games will not run smoothly on S2
here some list that i tested :
Real Boxing no full effect
Gangstar rio (effects disabled on android)
Gangstar vegas(need optimization, still quite playable on high)
Anomaly 2 (vertex and triangle heavy games low perfomance benchmark score test)
modern combat 4 (need compatible rom and kernel,playable on latest neatrom but still not smooth)
Tainted Keep
Horn ( SGS 3 and note 2 optimized,seriously???!! lag on my sgs 2)
Conduit HD (optimized tegra 3 vertex and triangle heavy,still very playable but not smooth)
The dark knight rises (little - mid Stuttering on some area, i wonder is there any android phone that run this game smoothly)
still our S2 can play 90% games smoothly on max setting,the best and cheapest android gaming phone to date
any info or tips to play those game smoothly... just post below
I have i9100G and powervr.. is it better than i9100 mali 400?
Sent from my GT-I9100G using XDA Premium 4 mobile app
alvster said:
I have i9100G and powervr.. is it better than i9100 mali 400?
Sent from my GT-I9100G using XDA Premium 4 mobile app
Click to expand...
Click to collapse
From what I understood mali was supposed to be marginally better
Well its true that our mali 400mp its OLD almost 3 years
But still can play games
And what the f*** intensive graphics games on a phone ...c'mon i dont think that someone have an s2 (and plays the dark knight rises,i played it too and arkham origins) and doesnt have at least a dual core pc with at least 2 gb ram
I play games like assasins creed 4 far cry3 and crysis 3 on my i7 4770k 16gb ram ddr3 2133mhz on 2 monitors using asus gtx 690 4gb ram at 1920x1080 for each monitor
Sent from my GT-I9100 using XDA Premium 4 mobile app
alvster said:
I have i9100G and powervr.. is it better than i9100 mali 400?
Sent from my GT-I9100G using XDA Premium 4 mobile app
Click to expand...
Click to collapse
the power vr on i9100G is all round perfomer, it's perfomance is 2nd below mali 400 on dual core era
Hey, BTW
Real Boxing was working with Tegra 3 graphics on my i9100
Gangster Vegas was working very good on High as well
Modern combat 4 works great
The dark knight rises works great as well
I haven't encountered any lags with those games
Even Dead trigger 2 performance on the s2 is acceptable with the high graphics enabled
NOTE : I am running stock cyanogenmod 10.2
Sent from my GT-I9100
ahmedelhofy said:
Hey, BTW
Real Boxing was working with Tegra 3 graphics on my i9100
Gangster Vegas was working very good on High as well
Modern combat 4 works great
The dark knight rises works great as well
I haven't encountered any lags with those games
Even Dead trigger 2 performance on the s2 is acceptable with the high graphics enabled
NOTE : I am running stock cyanogenmod 10.2
Sent from my GT-I9100
Click to expand...
Click to collapse
I can pretty much confirm this on CM10.1, except maybe 'Real Boxing' haven't got around to ever playing it
all i can say that the galaxy s2 is always and will be a device that has its magic ... i tried the s4 and the note3 and all the galaxy new devices but the s2 has its ironic shape that most if us like and its performance is very very good and we are getting every single android version here thanks to xda alive members and its 4.3 inch screen which is to me the best in the business where its not small nor big :good: ...but all i hope is we can get an official kitkat or a new TW official rom newer than 4.1.2
CyanogenMod performance is much better than any touchwiz based rom, dorimanx kernel is awesome too but it's just part of your system not full system. I'm sure performance increase in games is also noticeable compared with samsung crap loaded roms. "Clean" android (aosp) is really clean. Only downside might been not perfect implementation of system parts that are only available for newer devices and these supported already by official updates to system base, so android 4.2.2, 4.3.1 and 4.4.1 is not perfect on s2 just because unofficial libraries still taken from 4.1.2 base. For example GTA III wasn't working on 4.3.1 but had no problems back with android 4.0.4... Compatiblity is random For FPS in games I'm still really happy we can at least run these games and as said before better get a PC if you want to play games, for price of today's high end phone you got great machine. S2 is enough for having a smooth android based device and for me that's a border where you need to think you need spend money on phone that won't be big change anyways or pc, console that will make real difference in gaming.
galaxy s2 is now like a midrange phone old gpu but still awesome
Sent from my GT-I9100 using Tapatalk
ahmedelhofy said:
Hey, BTW
Real Boxing was working with Tegra 3 graphics on my i9100
Gangster Vegas was working very good on High as well
Modern combat 4 works great
The dark knight rises works great as well
I haven't encountered any lags with those games
Even Dead trigger 2 performance on the s2 is acceptable with the high graphics enabled
NOTE : I am running stock cyanogenmod 10.2
Sent from my GT-I9100
Click to expand...
Click to collapse
for gangstar vegas and the dark kngiht rises does it always run smoothly or stutter in some area?
which version for real boxing?
which kernel?
mali v2?
cm 10.2 version build?
any buildprop edit?
seriously gonna download ASAP
amdultra said:
for gangstar vegas and the dark kngiht rises does it always run smoothly or stutter in some area?
which version for real boxing?
which kernel?
mali v2?
cm 10.2 version build?
any buildprop edit?
seriously gonna download ASAP
Click to expand...
Click to collapse
Try running these games on DorimanX Kernel with CPU and GPU OCed. Should stutter less:good: (I dont play too much games myself but from experience DorimanX kernel + OC = Best performance SII and ever provide)
so after reading a couple of posts i guess it all comes down to rom level. I myself personally have not had any good gaming performance on slimbean roms or either it doesn't work at all.
Sent from my GT-I9100 using Tapatalk
I haven't played the games you listed, but a week back I did install Injustice: Gods Among Us.
And I have not seen a single hiccup at all.
I'm running Stock 4.1.2, unrooted so obviously not overclocked either.
I'd say this is still a hell of a device..
Hi guys,
The king has not fallen yet.
Have you heared about PurePerformances X MOD? It does increase the phone performance without OC , someone told me he can play dead trigger 2 at max setting (playable)with this mod:good:,note:its flashable via CWM so flash this recovery first and the MOD.
Hope this helps
Sent from my GT-P5200 using xda app-developers app

[Q] What games are people playing on their Tab 4 ?

Hi, I am about to buy Samsung Galaxy Tab 4 8.0 Wifi version aka SM-T330 !
So the 1st thing I am wondering is how is the Gaming performance on this Tablet ?
I don't have much information about the Tablet No information about CPU (just Quad Core 1,2Ghz CPU) nor the GPU.
But It seems to have a Qualcom Snapdragon 400 1,2Ghz x4 with Adreno 305 GPU :fingers-crossed:
The adreno305 is a bit anemic. The cpu isn't bad
Sent from my HTC One_M8
Lol
smknutson said:
The adreno305 is a bit anemic. The cpu isn't bad
Sent from my HTC One_M8
Click to expand...
Click to collapse
I know, but it should be more faster than a Mali-400MP4 (example of Galaxy S3 4G/Note 2) !
Did you test modern games like Asphalt 8, MC4, NFS: MW yet ?
Sent from my roomate's computer
Gaming Performance
Nonta72 said:
I know, but it should be more faster than a Mali-400MP4 (example of Galaxy S3 4G/Note 2) !
Did you test modern games like Asphalt 8, MC4, NFS: MW yet ?
Sent from my roomate's computer
Click to expand...
Click to collapse
I tested the 8.0 version on Real Racing 3 very little lag, and only at menu times, never in gameplay. I have also tested in some shooter games and more racing games, no lag anywhere else! Very good for a tablet.
Dice with friends runs flawlessly
rov3r said:
I tested the 8.0 version on Real Racing 3 very little lag, and only at menu times, never in gameplay. I have also tested in some shooter games and more racing games, no lag anywhere else! Very good for a tablet.
Click to expand...
Click to collapse
FroznArrow said:
Dice with friends runs flawlessly
Click to expand...
Click to collapse
Thanks Guys,
Much appreciated :good:
Sent from Gallifrey using TARDIS
Nonta72 said:
Thanks Guys,
Much appreciated :good:
Sent from Gallifrey using TARDIS
Click to expand...
Click to collapse
I'm a little late but I just downloaded and installed GTA San Andreas on my Tab4 7.0 and it works very well. Only twice has the game crashed on the main loading screen, but it always loads the game on the second try. GTA SA look amazing on the Tab4 btw. Haven't tried to max out the settings yet, currently running on default settings, but no issues at all while playing the game.
Sent from my LG-D800 using XDA Free mobile app
I love Asphalt 8 on the T530 10"
Sent from my SM-T530NU using XDA Premium 4 mobile app
osiris010 said:
I'm a little late but I just downloaded and installed GTA San Andreas on my Tab4 7.0 and it works very well. Only twice has the game crashed on the main loading screen, but it always loads the game on the second try. GTA SA look amazing on the Tab4 btw. Haven't tried to max out the settings yet, currently running on default settings, but no issues at all while playing the game.
Sent from my LG-D800 using XDA Free mobile app
Click to expand...
Click to collapse
Thanks, really helpful. Anyway, I will be buying the Tab 4 8.0
RichPLS said:
I love Asphalt 8 on the T530 10"
Sent from my SM-T530NU using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Well, How is the gaming on the 10.1 version ?
Did you test other games ?
8 & 10.1 versions should game identically, they have same specs. That said, if the 7" runs a game well (which it's looking like it's very capable), expect the 8&10.1 to run it better.
smknutson said:
8 & 10.1 versions should game identically, they have same specs. That said, if the 7" runs a game well (which it's looking like it's very capable), expect the 8&10.1 to run it better.
Click to expand...
Click to collapse
8 and 10.1 version of Sam's tabs always have good specs compared to 7" ;-;
gangstar vegas?
anyone try gangstar vegas on tab 4 7.0?
Well Dosbox is still somewhere between a 486DX 50 and 486DX 66 according to dhrystone which is about the same as my Galaxy S3 phone but that is at the command prompt so neither the extra cores or the GPU are going to be of any help. I will do more testing later.
Cancelled...
Anil Shovo said:
anyone try gangstar vegas on tab 4 7.0?
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I decided not buy a Tab 4 again
So I cant test anything.....
runs emulators terraria etc not to bad for a tablet at these specs
Ran GTA:SA, Asphalt 8, Colin McRae Rally and MC4 they all ran fine at default settings with lag not noticeable. That's my Tab 4 7.0. MC4 should run since my Kindle with a SGX540 GPU can run smoothly?
Sent from my SM-T230NU using XDA Free mobile app
Hi, my Galaxy Tab 4 10.1 T530 is lagging as hell even on low settings when playing Gta SA. Anyone knows why?
mhmtemnacr said:
Hi, my Galaxy Tab 4 10.1 T530 is lagging as hell even on low settings when playing Gta SA. Anyone knows why?
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I suggest you close all apps (backgroung process) before opening th game.
1,5GB + Quad Core CPU + an Adreno 305 GPU should be enough to play GTA: SA with NO issues at all
Regards,
Nonta
Sent from my GT-I9500 using XDA-Developers Mobile app
Nonta72 said:
I suggest you close all apps (backgroung process) before opening th game.
1,5GB + Quad Core CPU + an Adreno 305 GPU should be enough to play GTA: SA with NO issues at all
Regards,
Nonta
Sent from my GT-I9500 using XDA-Developers Mobile app
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Thanks for reply and
Hi, I watched a video on youtube of a GTA SA gameplay on Snapdragon 400 device. It was very lagging on low settings. GTab 4 10.1 also has S400 cpu. So, I figured out it may be a cpu or gpu optimization issue. God damn the day I bought this unknown device with weird processors. But maybe it s a rom issue. SHOUTOUT TO DEVELOPERS please make roms for 10.1 (aosp roms). Touchwiz sucks. Stock samsung rom is for kids.
Regards and please help thanks in advance
mhmtemnacr said:
Thanks for reply and
Hi, I watched a video on youtube of a GTA SA gameplay on Snapdragon 400 device. It was very lagging on low settings. GTab 4 10.1 also has S400 cpu. So, I figured out it may be a cpu or gpu optimization issue. God damn the day I bought this unknown device with weird processors. But maybe it s a rom issue. SHOUTOUT TO DEVELOPERS please make roms for 10.1 (aosp roms). Touchwiz sucks. Stock samsung rom is for kids.
Regards and please help thanks in advance
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Click to collapse
Many members/developers would like to develop for many devices, the ONLY limitation is that they don't own the specific device.
Building a software blindly is a VERY HARD job !
Keep checking the Tab 4 forum, I'm sure a Dev will make an amazing ROM soon

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