NOVA 2 just wont work! HELP!!! - Xperia Play General

Hi all, i've been all over the internet including the gameloft forums and cant find a fix.
Gameloft support are useless, every time i ask a question they send a free game (yes i'm complaining), without an answer.
I want NOVA 2 to work.
The game crashes after the intro video, i see a loading logo music starts then it just closes, not warning error or nothing.
Is it just my Xperia Play? i know other people have had this problem but its seems to be small majority.
I'm in the UK.
I have a sim free Xperia play with a T Mobile contract.
I have Version 1.0.2 of NOVA 2.
2.3.3 Android
I am not rooted or unlocked.
All my other gameloft games work fine.
Could it be another app causing the problem?
Any advice or help would be great, i am going slightly mad with this problem.
Blonqe.

Play another game

Works ok for me.
The look control sucks anyway. What the hell? We have to slide it like a track ball. That sucks badly when some is shooting you in the back.

ncaissie said:
Works ok for me.
The look control sucks anyway. What the hell? We have to slide it like a track ball. That sucks badly when some is shooting you in the back.
Click to expand...
Click to collapse
Yep. Gameloft need to sort the look controls to work like a control pad and not a touchscreen for all their fps games.
@OP Downgrade to 2.3.2 and all Gameloft games work fine.

Not true, I bought it first day of release and back then I was still on 2.3.2. Same problem as I still have today!

Ok.
Solution then -
When you see nothing but black screen, hold down the home key and then select Nova 2.
Or hit the home key to go to home, then hold the home key and select Nova 2.
Gameloft black screens are fixed simply by reselecting the game without actually exiting it.

Rainbow 6 is a good game

dsswoosh said:
Ok.
Solution then -
When you see nothing but black screen, hold down the home key and then select Nova 2.
Or hit the home key to go to home, then hold the home key and select Nova 2.
Gameloft black screens are fixed simply by reselecting the game without actually exiting it.
Click to expand...
Click to collapse
Thanks for the solution, unfortuantly I have tried this, works for modern combat 2 but not nova 2.
Like I say the game loads I hear some music while the loading screen is on, then it justs knocks off!
I'm clueless and I think gameloft are too, thise forum was my last go at finding a solution :-(
Sent from my R800i using XDA App

I have the same issue, I've found any solution: uninstall, reinstall, reset settings of the phone, nothing. Crash after the video intro and go back immediately on the home screen. I have a play in 2.3.2 with gingerbreak.
Sent from my R800i using XDA App

If you publish the logcat of the whole process from opening the app to the FC, there may be a chance to see what's going on.

Dorry to be a complete noob, where do I find the logcat and hoq do I obtain it?
Step but step would be appreciated.
Cheers
Sent from my R800i using XDA App

Related

What's new with Froyo on DX

The DX specific changes with the Froyo update that I've noticed:
• Better text zoom bubble for cursor placement and text selection. Faster. Nicely shifted up, so not as covered by finger.
• Swype looks nicer, also seems quicker/smoother.
• Clock in notif bar now shows AM/PM (seems a waste of space).
Anything else that's not general to Froyo?
e.g.
A couple of more that I noticed....
- Lock screen is different.
- Some minor changes to gmail(even before the new 2.2 version of gmail). You can now click to the next message without going back to the inbox first.
In addition to what you guys mentioned... the gallery has changed, they added a file explorer program, and the phone seems to run quite a bit faster (I'm using LauncherPro Plus, not the stock launcher). They said they were going to improve the weather and calendar widgets, but I didn't notice any change.
New camera app that was in the leaked build?
Don't notice any difference in Files program, using LauncherPro but not plus. Phone seems to respond faster. Quadrant up from 1290's to 1400+ however stopping services seems slower?
How are you guys getting 1400+ in Quadrant? My highest run was 1375. So far FroYo has been good except I'm not sure if I like the removal of the .com button in the browser keyboard.
m2thedeep said:
How are you guys getting 1400+ in Quadrant? My highest run was 1375. So far FroYo has been good except I'm not sure if I like the removal of the .com button in the browser keyboard.
Click to expand...
Click to collapse
Reran Quadrant now 1445,seems to getting faster, previous run was 1403.
Quadrant up to 1513 then , when pressing menu button settings was unresponsive so rebooted , now working ,will monitor , quadrant now high 1390's FWIW
Now back up to high 1400's , phone is stable and everything's appears to be working. Youtube is great.
Holding down "Home" button gives you a Recent App window. Somewhat same as before but I think it looks nicer.
Long hold on Magnify glass button gives you a speak-to-search tutorial. Was this available on 2.1?
Voice Actions is only available in 2.2
toddman said:
Long hold on Magnify glass button gives you a speak-to-search tutorial. Was this available on 2.1?
Click to expand...
Click to collapse
They changed the way the period and comma work. Before you could double tap that button to switch between period and comma, now its period by default and you have to long press for other punctuation. Overall I find it a little annoying and makes it take longer for me to text because I have to wait for a comma.
Also they changed something with the autocorrect/predictive text but I'm not exactly sure how. All I know is,sometimes after I'm done typing a text, I hit done, go to hit send (muscle memory, without looking at the screen) and somehow accidentally end up changing a word in the text message based off of a predictive text list that is still active underneath the text window. I'm not sure why it stays afterwards.
Has anyone else had any trouble playing media like pandora and mp3's? It will play for awhile and then it says media type not recognized and I have to reboot. Once I reboot my mp3 plays just fine then does it again.
Sent from my DROIDX using XDA App
skraapz27 said:
Has anyone else had any trouble playing media like pandora and mp3's? It will play for awhile and then it says media type not recognized and I have to reboot. Once I reboot my mp3 plays just fine then does it again.
Sent from my DROIDX using XDA App
Click to expand...
Click to collapse
Pandora works fine for me, although lately I've gotten a lot of error messages in the beginning when I First open it, but they don't seem to affect playback. I haven't really tried many MP3s, but I have noticed videos, specifically videos that I actually took with the camera, are giving me that exact same behavior. It says it's unsupported, and then if I reboot it works for a little while, then stops working again.
Have any of you gone from the 2.2 leak to 2.2 OTA? The OTA will have a newer kernel and baseband and I am curious to know if a performance increase is noticeable going from the Leak to OTA.
I have this problem. Had to reset the phone to get it to stop. Very annoying issue.
skraapz27 said:
Has anyone else had any trouble playing media like pandora and mp3's? It will play for awhile and then it says media type not recognized and I have to reboot. Once I reboot my mp3 plays just fine then does it again.
Sent from my DROIDX using XDA App
Click to expand...
Click to collapse
Sent from my DROIDX using XDA App
There is now a HDMI option in the media player. I haven't tested it but I don't remember seeing it in Eclair.
TheFuzz said:
I have this problem. Had to reset the phone to get it to stop. Very annoying issue.
Sent from my DROIDX using XDA App
Click to expand...
Click to collapse
I'm glad its not just me its.really frustrating.
Sent from my DROIDX using XDA App

Anyone Got 2.3 Bugs?

So after running rooted Gingerbread for a while now I've noticed a few bugs and was wondering if I was the only one.
First thing is Swype. Yeah yeah, I know everyone has that one. But after uninstalling the old apk with Root Explorer and then installing the beta everything initially worked fine. But my first reboot after the install of the beta Swype force closes every time it trys to open. Uninstall and reinstall doesn't fix the problem. Weird, but not a huge deal to me as I didn't use it that much anyway.
Second, and the most annoying thing I noticed, is the back lit buttons stop lighting up after a certain period of time. The soft buttons under the screen and the slide out keyboard still work, they just don't light up. Rebooting fixes the problem.
Third is the built in battery manager seems to have some issues as well. Although it seems to inherently do a better job of saving battery life than in previous versions of Android. On my phone it sometimes won't come out of it's no-syncing state and allow data usage. Other times it will allow data usage after waking back up, but data seems extremely slow. Again a reboot fixes the issue.
And the last thing I noticed today. Although I haven't had any noticeable signal issues or dropped calls, I was getting drastically different signal readings sitting right beside a guy with a DROIDX at work. As in he was showing full 3G service and I was only showing one bar of 1X and like a -100 RSSI. I realize it's two different phones, but my understanding was that the X and the original 2 were pretty similar.
Just wondering if anyone else has noticed any of these things or if I'm the only one with some bugs? Or if anyone has any ideas about a solution for any of the issues?
FYI I'm far from an expert, but I'm not a complete Noob either. Although I don't have a ton of posts I've been hacking my cell phone since the days of my Razr and have had and rooted three Android phones to this point.
Anyway, thanks a bunch guys!
Sent from my DROID2 using XDA App
Only problem that I have is that using Launcherpro when the home screen is rotated 90 degrees (widescreen-ish) and then rotated back the wallpaper gets a "letterbox" effect similar to what you see on TV's. Haven't looked into it too much, probably just an issue with Launcherpro.
kiwilit43 said:
So after running rooted Gingerbread for a while now I've noticed a few bugs and was wondering if I was the only one.
First thing is Swype. Yeah yeah, I know everyone has that one. But after uninstalling the old apk with Root Explorer and then installing the beta everything initially worked fine. But my first reboot after the install of the beta Swype force closes every time it trys to open. Uninstall and reinstall doesn't fix the problem. Weird, but not a huge deal to me as I didn't use it that much anyway.
Click to expand...
Click to collapse
You said uninstalling the old apk, but did you remove the other 2 related files as well? When I first got my phone, I only removed the apk and had issues until I found this link:
http://forum.swype.com/showthread.php?1641-Tutorial-Installing-Beta-Swype-on-Droid-X
kwheel596 said:
Only problem that I have is that using Launcherpro when the home screen is rotated 90 degrees (widescreen-ish) and then rotated back the wallpaper gets a "letterbox" effect similar to what you see on TV's. Haven't looked into it too much, probably just an issue with Launcherpro.
Click to expand...
Click to collapse
I noticed the same thing. And actually LauncherPro in general wasn't working too great for me after the GB install. I actually kind of like the stock launcher in GB so I ended up deleting LauncherPro anyway.
phoffer said:
You said uninstalling the old apk, but did you remove the other 2 related files as well? When I first got my phone, I only removed the apk and had issues until I found this link:
http://forum.swype.com/showthread.php?1641-Tutorial-Installing-Beta-Swype-on-Droid-X
Click to expand...
Click to collapse
Yeah sorry I should have gone into more detail. Yes I did delete all entries I saw that referenced Swype, including the ones listed on the link.
To be even more specific when I try to do anything with Swype it says "The applitcation Swype (process com.swype.android.inputmethod) has stopped unexpectedly."
I'm having a weird bug where three shortcuts to games I put on my start screens keep disappearing: Bejeweled, Optime's Hangman and Tic Tac Toe. I put them back and they stay for a while, but eventually, just disappear. I even rebooted after putting them back and this did nothing. It's quite strange.
silverfang77 said:
I'm having a weird bug where three shortcuts to games I put on my start screens keep disappearing: Bejeweled, Hangman and Tic Tac Toe. I put them back and they stay for a while, but eventually, just disappear. I even rebooted after putting them back and this did nothing. It's quite strange.
Click to expand...
Click to collapse
mines the same and its weird cause it only does it to games
also i have the problem of the backlights only working when they want to.
Maybe Google's way of telling us to get off the games and get to work?
silverfang77 said:
I'm having a weird bug where three shortcuts to games I put on my start screens keep disappearing: Bejeweled, Optime's Hangman and Tic Tac Toe. I put them back and they stay for a while, but eventually, just disappear. I even rebooted after putting them back and this did nothing. It's quite strange.
Click to expand...
Click to collapse
Glad I'm not the only one with back light issues.
And I actually just noticed the games disappearing this morning. Weird.
Sent from my DROID2 using XDA App
The backlight issue bugs me to no end. I try to figure out how to restore it without rebooting but no success so far.
One other issue is that I can't access the multitouch keyboard. I disabled it because I really never used it, but then I felt like using it one day and there is no place to check to use it. I have SwiftKey installed as my only 3rd party keyboard
I'm having an issue with ridiculously low volume on phone calls......any fixes out there because it's hard to use your phone, as a, you know, phone, when you can't hear the other person on the line. I may have to SBF back and wait for the official 2.3 if it doesnt improve.
Rebooting takes care of the call volume problem.
Rooted Droid 2 running Froyo 2.2 with the 2.3.20 update
Yeah I had the low call volume too, I think everyone did. It went away after the first reboot.
As fas as the games disappearing. Someone mentioned Bejeweled, that's one of the ones on mine that keeps disappearing. There are a few that do it, I don't remember exactly which ones, but Bejeweled and Stupid Zombies are two that I remember always disappear.
Sent from my DROID2 using XDA App
I mentioned Bejeweled. So far (*knocks on wood*), it hasn't disappeared since I moved it to the screen two to the left of the home screen.
silverfang77 said:
I mentioned Bejeweled. So far (*knocks on wood*), it hasn't disappeared since I moved it to the screen two to the left of the home screen.
Click to expand...
Click to collapse
What screen was it on before? They were disappearing from screen two to the right of my home screen.
Sent from my DROID2 using XDA App
my games are on the 2nd page to the left and for me its stupid zombies, angry birds, angry birds seasons, and angry birds rio that keep disappearing, the other 4 game shortcuts i have don't disappear. I also tried reversing where they sit and the same 4 shortcuts disappeared, even sitting in different locations.
Hmmm, who knows. Even though all of mine weren't disappearing, just certain ones, it got annoying to me. I just deleted the shortcuts from my screen and pull up the games from the launcher now.
It is strange that its only certain games, and that we all seem to have the same ones disappearing.
Sent from my DROID2 using XDA App
I believe that's where it was on mine as well.
Hopefully I wont jinx myself by posting this, but I think I found a solution to the back light issue. Applied it this morning and haven't had any issues yet. If anyone is still reading this thread, I will post up results and the fix tomorrow if it continues working.
Sent from my DROID2 using XDA App
We are indeed reading the thread and eagerly anticipate your backlight solution.
Tappin' and Talkin' with Tapatalk

[Updated] Dungeon Defenders

How many of you have problems with the game?
It hangs when I start a new game
It actually loads until the part where the character appears on screen and when it loads all the navigational pad and buttons, it hangs
I thought this was updated for SGS2 already?
rantzzz said:
How many of you have problems with the game?
It hangs when I start a new game
It actually loads until the part where the character appears on screen and when it loads all the navigational pad and buttons, it hangs
I thought this was updated for SGS2 already?
Click to expand...
Click to collapse
Yeah...No.
Lemme explain:
The app was updated to work with the GS2,but at first it didn't work properly(Or in my case didn't work at all,like it does for you.Unless you believe that it works like what you describe).It closed just after selecting my character,like when I ran it with CF3D.
Sometime yesterday though a second update was released,that clearly stated that Galaxy S II users should completely uninstall and then reinstall to update.After that ,it does work.It's still buggy though,it lags and it closes randomly sometimes,But hey,it's a first step in the right direction!
When it hangs the music is still playing in the background
Interestingly, the main menu, at the bottom right corner, the version is still 5.0
I already downloaded the 5.3.1 version...
rantzzz said:
When it hangs the music is still playing in the background
Interestingly, the main menu, at the bottom right corner, the version is still 5.0
I already downloaded the 5.3.1 version...
Click to expand...
Click to collapse
That reminds me of when I tried to play the game on my DHD with the nVidia plugin(didn't know that a Qualcomm version was available,I thought it was Tegra-only).It hanged when first showing the level,music played,but all I could see was a door.Nothing would move.
So,try uninstalling,deleting the files from /sdcard/Adroid/data/com.trendy.ddapp.xxx(don't remember exactly the name) if they aren't automatically deleted,and then reinstall anew from market.Hope that fixes it.
Doesn't work... I uninstall via "Manage Applications" and the folder in sdcard\android\data\com.trendyXXXXXXXX was already removed
Redownloaded via market, wifi-ed the additional files again, also same situation
I don't understand it, if I can play Samurai II, why can't this work.... got CF3D running on nvidia plugin too!
rantzzz said:
Doesn't work... I uninstall via "Manage Applications" and the folder in sdcard\android\data\com.trendyXXXXXXXX was already removed
Redownloaded via market, wifi-ed the additional files again, also same situation
I don't understand it, if I can play Samurai II, why can't this work.... got CF3D running on nvidia plugin too!
Click to expand...
Click to collapse
That's the problem!You shouldn't be using the NVidia plugin!The game works with no plugin now.Tegra version has problems for other handsets.
It does work, though your might need to uninstall the app first.
It runs perfect on mine. no shutdowns whatsoever.
Except that after a few waves, the round move cursor gets extremely hot. (near the front face camera).
tolis626 said:
That's the problem!You shouldn't be using the NVidia plugin!The game works with no plugin now.Tegra version has problems for other handsets.
Click to expand...
Click to collapse
Good man! Not using plugins solved the problem!
I can confirm the insane heat at the camera area
Freakin hawt!
Yeah. It would have been hotter if not for the heat sink in the phone.
It's a but unnerving pushing intense graphics on the phone though.
Sent from my GT-I9100 using XDA App
There is a new update for DD! 5.3.4... anyone tried it out yet?
This game is poorly optimized. It runs like crap on any phone, even Tegra 2 phones.

[TWEAK] Status Bar Tweak for Game Compatibility

This was made for CM7 A3.5, not sure if it'll work right on other builds.
What this does specifically:
1) It makes the status bar 168 in height.
2) It adds 133 padding to the top of the status bar to align the status bar contents back to the bottom.
What it achieves:
1) 16:9 App Space, if a game was designed to compensate via stretch, scale, etc..., for the status bar. A lot of games do.
2) It makes quite a number of games made specifically for 16:9 tablets have better or functional touch UI's so you can actually play them. Dungen Hunter 2 for example will require this. Majesty: Fantasy Kingdom works better with this. Exitium: Saviors of Vardonia needs this to have a fully functional UI in all menu's etc...
Downside:
1) You will have a huge chunk of black space on your status bar. Maybe someone more bord can go elaborate and write a toggle button for this or something. I'm not there yet. Lmao. & I've gotten used to it, so it's not that ugly anymore. I rather have functionality over pretty until ICS comes out.
Instructions:
Back up your
/system/framework/framework.apk
/system/app/SystemUI.apk
copy provided framework.apk to /system
copy provided SystemUI.apk to /system
change permissions of provided framework.apk to RW-R--R--
change permissions of provided SystemUI.apk to RW-R--R--
move provided framework.apk to /system/framework and overwrite
move provided SystemUI.apk to /system/app and overwrite
dungeon hunter 2 and exitium are the best example of what this tweak makes work.
for dungeon hunter 2: the graphics and touch control graphics are aligned to the bottom of the screen while their respective touch location on the screen is aligned to the top. the offset between touch location and graphic makes the game unplayable.
for exitium: the menus and stuff overlaps, you can't even access your cash account online to grab your free coins for buying the game. a lot of menus are overlapped, armor screens are overlapped, etc... because the aspect ratio the GUI was designed for is 16:9.
Game List that this tweak helps on (more 2 come):
Dungeon Hunter 2 Samsung GP1000 version + must have ChainFire3D and Reduce Texture to 16bit.
Exitium: Saviors of Vardonia
Asphalt 5 Samsung GP1000 version
could you post a screenshot?
I'm assuming this wouldn't work on the MIUI ROM.
But you did answer my question about why I couldn't get Dungeon Hunter 2 or Sacred Odyssey working.
rogabean said:
I'm assuming this wouldn't work on the MIUI ROM.
But you did answer my question about why I couldn't get Dungeon Hunter 2 or Sacred Odyssey working.
Click to expand...
Click to collapse
well, you need ChainFire3D to get some of the gameloft games working.
toggle 16bit textures on. & try the Nvidia and THD plugins.
this is in addition to ChainFire3D. like Dungeon Hunter 2 was unplayable even when working due to the touch positions being displaced from the visual UI. this helps the put the visual UI @ their touch positions.
also, after you purchase the game from gameloft, you'll have to search the net for the Samsung Galaxy P1000 Tablet apk of the game. there's a thread at rootzwiki on game compatibility that gives a lot of info on how to get some of these games working.
http://rootzwiki.com/topic/7709-gameloft-compatibility-thread-with-working-version-s/
Can you test to see if this will allow the game "We Rule" to work? Thank you.
madflava54 said:
Can you test to see if this will allow the game "We Rule" to work? Thank you.
Click to expand...
Click to collapse
well you guys should really post what's wrong with it when you play it if you're gonna ask questions like this. lol. tested, it seems to be working fine.
Ok so when I play asphalt 6 it looks like the borders are cut off. I cant see the whole car or other things around the border. Is this what this will fix? Sry for the newbism.
qwerty007 said:
well you guys should really post what's wrong with it when you play it if you're gonna ask questions like this. lol. tested, it seems to be working fine.
Click to expand...
Click to collapse
Sorry. The game loads and you can log in if you actually signed up and the screen is just black and you can hear music. I also went into settings and disabled the status bar when an app wants full screen and this did not fix the game from staying just black and having music.
madflava54 said:
Sorry. The game loads and you can log in if you actually signed up and the screen is just black and you can hear music. I also went into settings and disabled the status bar when an app wants full screen and this did not fix the game from staying just black and having music.
Click to expand...
Click to collapse
hmm. im not having this problem. using CM stock A3.5. with ChainFire3D installed but default options only. the initial log in, i had to press hide status bar. then worked fine after that.
Sychodrama said:
Ok so when I play asphalt 6 it looks like the borders are cut off. I cant see the whole car or other things around the border. Is this what this will fix? Sry for the newbism.
Click to expand...
Click to collapse
i'll check it out tonight, but first thought is that you probably need the Samsung Galaxy P1000 tablet version of it.
qwerty007 said:
i'll check it out tonight, but first thought is that you probably need the Samsung Galaxy P1000 tablet version of it.
Click to expand...
Click to collapse
OK so I know this is a seperate prob than what you are working on but I would greatly appreciate it if you could tell me were to get the tablet version. I will try that.
I open asphalt 6 and it says incompatible device request refund
Sent from my PC36100 using xda premium
qwerty007 said:
hmm. im not having this problem. using CM stock A3.5. with ChainFire3D installed but default options only. the initial log in, i had to press hide status bar. then worked fine after that.
Click to expand...
Click to collapse
Interesting. Maybe I will clean install or something. I tried using chainfire but I am not sure if I am installing the plugins properly. Nothing seems to happen when I try to enable a plugin. Do I need pro?
And you can see your "kingdom"? I'm shocked that the game is working for you.
madflava54 said:
Interesting. Maybe I will clean install or something. I tried using chainfire but I am not sure if I am installing the plugins properly. Nothing seems to happen when I try to enable a plugin. Do I need pro?
And you can see your "kingdom"? I'm shocked that the game is working for you.
Click to expand...
Click to collapse
yeah, works perfectly fine as far as i can tell. i planted crap and got to level 5 so far, working fine. menu's fine on the patched up systemui and framework-res.
qwerty007 said:
yeah, works perfectly fine as far as i can tell. i planted crap and got to level 5 so far, working fine. menu's fine on the patched up systemui and framework-res.
Click to expand...
Click to collapse
Whoa, I tried reinstalling without doing anything different and I am stuck on a "Loading" screen. I've been on it for about 10 minutes. About how long did it take you to get past this screen?
Yeah, the game is stuck on the Loading screen. It should be saying "Downloading content" or something like that. Bummer. Not sure what is going on.
I even uninstalled xron and installed CM 7 3.5 and I am stuck on the "loading" screen.
Screenshot?
It's stuck here.
madflava54 said:
It's stuck here.
Click to expand...
Click to collapse
ok, googled the issue, and read complaints about not being able to connect & apparently the game makers of this game are retarded; this game has an issue, not device specific, where people can't connect to the content servers. & are SOL because the game developer is completely ignoring the issue. some people complained about un-install, then re-install, and bricked the game. so I tried that, and bam! stuck at loading screen like you. lmao! i guess try to make a new account and see if that'll let you in. the first time i tried it was with a new acct. obviously it's a server or major development problem if you can get in with new accounts but can't get in with an already active one.
add: no luck with new account either. maybe it's just random luck to get into the content download server? lmao. sry, i didn't think ahead and titanium back my app data for you & me before i un-installed and re-installed. lol. i guess if someone out there could provide titanium back up data on this apps external data we could just restore that and avoid having to connect to download it.
Crsdr37 said:
I open asphalt 6 and it says incompatible device request refund
Sent from my PC36100 using xda premium
Click to expand...
Click to collapse
I get this on Backstab too and don't know how to resolve the issue. Also have a problem with Bejeweled 2, it won't even start to download the 40MB of extra data that is needed just sits there are 0%. Actually the 0% changes to NaN!!
dtwconsulting said:
I get this on Backstab too and don't know how to resolve the issue. Also have a problem with Bejeweled 2, it won't even start to download the 40MB of extra data that is needed just sits there are 0%. Actually the 0% changes to NaN!!
Click to expand...
Click to collapse
you guys should check this thread first.
http://rootzwiki.com/topic/7709-gameloft-compatibility-thread-with-working-version-s/

Tincore and the ouya

Has anyone been able to set up tincore on the ouya? I was able to get modern combat 4 to work but I'm not able to get the controller to map correctly.
Asadullah said:
Has anyone been able to set up tincore on the ouya? I was able to get modern combat 4 to work but I'm not able to get the controller to map correctly.
Click to expand...
Click to collapse
I haven't even figured out how to get the app to come up when I have a game loaded. The 3 button command list seems to need you to have already brought it up once in that app.
If someone can explain how to do that I'd gladly spend some time messing with it.
gottahavit said:
I haven't even figured out how to get the app to come up when I have a game loaded. The 3 button command list seems to need you to have already brought it up once in that app.
If someone can explain how to do that I'd gladly spend some time messing with it.
Click to expand...
Click to collapse
yeah thats where i'm having my issue
Dev told me I could create a custom command using OUYA buttons, but I couldn't figure it out. He is working really hard on the app and has frequent updates, but no tutorials or help pages. He needs to take a break and show people how to use it a little more clearly. I spent an afternoon working with it and gave up.
I think it would probably work best to do the button mapping on a touch screen device and export it. It will probably still need to be tweaked on OUYA though. I have seen people take interest in the app on other forums only to be frustrated and give up.
Sent from my GT-P3113 using Tapatalk 4 Beta
I am trying to figure it out too. I want to put games like subway suffers and temple on the Ouya for my daughter. Tried setting up a profile on my galaxy tab, and it works, sometimes. I can get left to go left once, but then the other buttons, like going right or jumping/sliding doesn't work for a few seconds. Makes it very hard to use.
I had to watch a few YouTube videos before figuring out that you have to name the profile first, then hit refresh a few times, then press a button on your controller to make it appear on the screen. After that you can select what you want it to do. Can't figure out how to make it do a store command though.
I tried making a profile for final fantasy iii as well, but once I hit a fiction, it stayed pursuing that direction after I let go. I think maybe I just haven't found the right option yet.
I see it has an update in the play store, so maybe I will try again.
Sent from my Verizon Galaxy Note 2 using Xparent Skyblue Tapatalk 2
I have spent a few hours :crying: on this and I seem to be having some success. I have found when configuring stick 0 or stick 1 on the ouya controller, I have to check the box that swaps the X and Y axis along with checking the box to invert the x axis. I have attached a profile for minecraft that seems to be working. Feel free to give it a try (remove the .txt extension when importing).
The developer is flying blind developing for OUYA. He doesn't think he'll recoup his cost in sales to OUYA users. I'm at a loss for why anyone would buy the app right now.
Another thing I'm remembering that really aggravated me when trying the app. It took me quite some time to learn that when configuring the controls you have to click the check mark to register every change.
If someone could create a default controller scheme for the sticks and d-pad, and the home, menu, and back buttons it would be great so we all could build on that. If everyone maps those most basic buttons the same, it will make sharing profiles easier. Then there is the matter of enabling keymapper in game.
If this thread starts generating enough interest the dev will probably pop in for a visit. Then perhaps he can code in a shortcut combo for the controller to open the app in game.
Sent from my SCH-I535 using Tapatalk 2
TadeoNYC said:
I'm at a loss for why anyone would buy the app right now.
Click to expand...
Click to collapse
The app was free in the play store when I downloaded it. There is an option to support the dev though a donation which unlocks a couple of features, but the free version supports the features I need. I have been able to map games from the play store once I found out how to use the keymapper. The auto load profile is pretty sweet when it works... I may end up with a profile for every non ouya game and launcher that I installed from the play store ((Netfix and WatchESPN). IMHO using any non ouya app with the ouya controller sucks.
mikeones42 said:
The app was free in the play store when I downloaded it. There is an option to support the dev though a donation which unlocks a couple of features, but the free version supports the features I need. I have been able to map games from the play store once I found out how to use the keymapper. The auto load profile is pretty sweet when it works... I may end up with a profile for every non ouya game and launcher that I installed from the play store ((Netfix and WatchESPN). IMHO using any non ouya app with the ouya controller sucks.
Click to expand...
Click to collapse
The important feature that is, or was, locked in the free version is analog stick support. For whatever reason in games that natively support the analog stick but nothing else ,Tincore overrides that and then you need to pay to enable it within Tincore in order to map the buttons and use the stick. Since I'm primarily interested in driving and racing game support, that makes it a no go for me until I have a clear understanding of how to map the controls and enable it on OUYA without spending a lot of time and doing workarounds.
Sent from my GT-P3113 using Tapatalk 4 Beta
mikeones42 said:
I have spent a few hours :crying: on this and I seem to be having some success. I have found when configuring stick 0 or stick 1 on the ouya controller, I have to check the box that swaps the X and Y axis along with checking the box to invert the x axis. I have attached a profile for minecraft that seems to be working. Feel free to give it a try (remove the .txt extension when importing).
Click to expand...
Click to collapse
Do i just load this up in load profile and then go into minecraft and it will work? I don't play minecraft but I'm wondering if it's that easy.
Almost forgot as for the dev saying that he won't be able to recoup his losses I don't get that. I'm all about supporting a dev but if I supported every dev that had a half working app that I would like to play then I'd be broke. If he makes a paid app with instructions and works on some games I'm all about it
Asadullah said:
Do i just load this up in load profile and then go into minecraft and it will work? I don't play minecraft but I'm wondering if it's that easy.
Almost forgot as for the dev saying that he won't be able to recoup his losses I don't get that. I'm all about supporting a dev but if I supported every dev that had a half working app that I would like to play then I'd be broke. If he makes a paid app with instructions and works on some games I'm all about it
Click to expand...
Click to collapse
As others have said, one of the major difficulties with Tincore on OUYA is that you need to launch it within game. The apps shortcuts are created for phones our tablets.
Sent from my GT-P3113 using Tapatalk 4 Beta
Asadullah said:
Do i just load this up in load profile and then go into minecraft and it will work? I don't play minecraft but I'm wondering if it's that easy.
Click to expand...
Click to collapse
Launch the app and import the profile. Once it loads you should see the button layout on the screen and the minecore profile name at the top of the tincore options. From there just click the check mark beside the profile name and the app should be sent to the background. If you close the app with the "X" at the top, the tincore app will not be running and your controller will default back to the standard ouya layout. Next open minecraft and use the touch pad to click play and to create a world. Once the game loads up, you use the control sticks to move/look around.
At first I had a USB keyboard connected to the ouya and to launch keymapper when in a game I would use the vol down/vol up/vol down shortcut to bring up the tincore app. After getting a couple of games working and building a profile for Nova Launcher, I went into tincore settings and changed the shortcut to lunch the app from the default vol keys on the keyboard to buttons o/u/y on the ouya controller and I am able to make changes to the tincore app without the keyboard being connected.
It is late and I rambled on long enough... let me know if you get stuck. Once I figured out the basics of the app it has been easy to configure new button layouts.
besides tincore, anyone try using any other touch to gamepad app like gamekeyboard (https://play.google.com/store/apps/details?id=com.fishstix.gameboard&hl=en) and sixaxis? Tincore is a pain to use with the vague instructions & videos. I'd like to know what kind of success people have had mapping touch controls to a gamepad and on what app.
Hi,
It is soo difficult to find threads lost in different forums.
If people gather in one place we could organize a wiki or something.
I would like to know what do you find difficult to understand. Once you understand the pattern it is all the same I think.
To invoke the app without notification you need to set "Open mapper on sequence". It is a sequence of 3 keys (the 3 can be the same).
select -> select -> select for instance because Ouya does not have volume buttons. If you have a spare button you can set execute function and then on Key you select MAPPER.
ooBONGoo said:
besides tincore, anyone try using any other touch to gamepad app like gamekeyboard (https://play.google.com/store/apps/details?id=com.fishstix.gameboard&hl=en) and sixaxis? Tincore is a pain to use with the vague instructions & videos. I'd like to know what kind of success people have had mapping touch controls to a gamepad and on what app.
Click to expand...
Click to collapse
I started a wiki. So if you have more particular questions I'll answer there. Maybe somebody wants to collaborate.
http://tincore.wiki-site.com/index.php/Usage#Move_stick
tincore said:
I started a wiki. So if you have more particular questions I'll answer there. Maybe somebody wants to collaborate.
http://tincore.wiki-site.com/index.php/Usage#Move_stick
Click to expand...
Click to collapse
thanks tincore.. i'll try mapping again and visit your wiki if I need answers.
tincore said:
I started a wiki. So if you have more particular questions I'll answer there. Maybe somebody wants to collaborate.
http://tincore.wiki-site.com/index.php/Usage#Move_stick
Click to expand...
Click to collapse
Thank you for the great job you done and keep doing. It is very important for us.
ooBONGoo said:
thanks tincore.. i'll try mapping again and visit your wiki if I need answers.
Click to expand...
Click to collapse
Cheers!
The idea is to add answers to the wiki on demand and preferrably in a collaborative way. If you miss something please ask!
tincore said:
Hi,
It is soo difficult to find threads lost in different forums.
If people gather in one place we could organize a wiki or something.
I would like to know what do you find difficult to understand. Once you understand the pattern it is all the same I think.
To invoke the app without notification you need to set "Open mapper on sequence". It is a sequence of 3 keys (the 3 can be the same).
select -> select -> select for instance because Ouya does not have volume buttons. If you have a spare button you can set execute function and then on Key you select MAPPER.
Click to expand...
Click to collapse
Your Wiki appears to be down. When I set the sequence while running from the home screen, I can bring it up from the home screen, however the key sequence does not work once I open any app other than the home screen. What's the trick?
gottahavit said:
Your Wiki appears to be down. When I set the sequence while running from the home screen, I can bring it up from the home screen, however the key sequence does not work once I open any app other than the home screen. What's the trick?
Click to expand...
Click to collapse
Here are a few hints I have found... Make sure auto profile is disabled. Also, when you launch the app from the home screen, use the key sequence that is setup to minimize the app (don't click the check mark or the X to minimize tincore. Once you launch another app you should be able to use the key sequence again to bring tincore back up.

Categories

Resources