[GAME] Swipe It - Test your Concentration level - Nexus 5 Themes and Apps

Addictive game which will test your concentration level.
Swipe It - https://play.google.com/store/apps/details?id=com.saapps.swipeit
Was popular in iOS, now available in Android for us to try out!

New version released with more achievement levels...

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[APP] Jumba is back in stunning HD graphics!

Just decided to share - legendary 5-in-a-row Jumba from Windows Mobile, one of the best and beautiful games for WM is now on Android for free!
Jumba is an exciting puzzle game. Its gameplay is easy to learn but hard to master which makes it extremely addictive.
The game features high resolution graphics and a relaxing soundtrack. You can also share your highscores with thousands of other players in a world wide challenge. Of course without registration.
The idea of the game:
Your goal is to create lines of 5 balls or more to make them vanish. By creating multple lines without wasting a move in between you can increase your score. Bonus items like jokers and multiplier-boxes will help you to achieve even greater highscores.
Grab it here:
https://play.google.com/store/apps/...251bGwsMSwxLDEsImRlLmZ1bjRtb2JpbGUuanVtYmEiXQ
What's your opinion on the game? In my opinion there should be some additional modes like classic lines or time attack mode... I could not end a single game - seems to be rather easy.
But still very relaxing and beautiful

Importance of Group Playtest for Game/App Development

Digital Eclairs went to Pinewood's after school program called AppLab, focused on getting kids more hands on on new electronics coming up.
We presented our project XnO, with multiple handled devices to kids (age group 8-12). After the first 15 mins of hands on experience, they were really enjoying the gameplay, comparing it to different games titles and how it was better, why they liked 3D, asking questions on when the app would be released, and they were very interested in knowing about the process of how it was created.
It showed us that 3D environments were a welcome change, kids respond well to warm colors we used. We set each kid on a different level and they seemed comfortable playing and getting familiar with the app. Some kids responded very well with the higher levels and some not so well because we had not ramped them through the initial gameplay, but after a few tries they started to get the hang of the game and when they were able to win they were really happy. In retrospect we realized that this was a bit of a difficult learning curve for someone new coming to this game, but with the release upon us we had to move forward with what he had. In order to give people a taste of the game on the iOS we released with a showcase of 5 levels, which looking back on it now, care is needed when choosing the level of difficulty to the casual gamer.
The Accelerometer presented an interesting challenge to the kids, once they figured out they could lift the device and tilt it left and right to move the character they were able to pick up on it quick and continue with how they had been completing the levels previously. We were short few devices and a few kids had to share the same device. The ones who were collaborating did very well on higher levels taking turns and really engaging in the game and helping each other and were faster in adapting to the game. This helped us understand that putting out a physics puzzled based game would definitely require a walkthrough to help the community through some of those tough levels.
As a developer with our first game a week away from release, it was an exhilarating experience to see our product being enjoyed by these kids. Their eagerness to explore all the game features gave us so much satisfaction and all the pain and efforts in building this game were totally worth it. The kids were very interested in knowing the process of how the game was made and when they were asked for feedback they all jumped in saying: They loved double headed turtle and wanted a three headed turtle, in-game currency that they can use to buy in things in game like weapons, wallpaper, and many more suggestions.
To anyone who want to make their own game, arrange group play tests ahead of time once you have a working build. You will get wonderful insight into your game. We had initially done a lot a individual testing from industry people, which is very useful and should not be ignored but for a complete overview on a game and end user perspective go for group tests, as individual test can sometimes be misleading. And do it as soon and as often as possible.
Digital Eclairs, is an independent game development studio. XnO - 3D Adventure Game is launch on iTunes and Google Play.

How-To White-Box a Game (Making of XnO Part II)

No story is complete without its origins. We love to share with you the very first white-box environment of XnO!
XnO began its origins from the name "Ice Breakers", the way the cylindrical blocks were breaking. We had 3 walls couple of boxes from unity asset packages. And began the journey. We wanted to take a simple idea and implement in it all the possible depths.
When we began majority of the games were 2D or side scrollers, that never gave the player full satisfaction of real life interaction with physics of the objects. So we chose a 3D engine, as to why "unity" - the amount of tutorials, community support and ease of start was a key factor in choosing that engine.
To be a team you would need atleast 3 components to begin with - programmer, 2D/3D artist and level designer. Not to say one person can handle more than one aspect. As a team we were all on the same page, we want to make a physics based game with focus on gameplay first.
We followed the following steps:
i) Create first level - We used very basic components - rectangle, sphere, cylinder to create a game play scenario.
ii) Create a flow through of the game - Main Menu, Options and Level Select Screens. Once this was done adding new levels was very easy.
iii) In Game HUD - To enter and exit from any level
iv) Uploaded a web version for our friends/family to play.
Once we had all the pieces then we focussed on exploring all the possible depths and variations in the gameplay that can be achieved to make the game engaging and fun. In our case - target variations, introducing obstacles, power-ups, use of accelerometer to enhance gameplay. Once we had built the key features in, we explored on how to increase difficulty of the levels as the game progressed. At this stage we made some of our models, used some from unity and still used royalty free music.
Once we had good 20 levels working with all the above, we started showing it to people who either played a lot of games or were in gaming. This gave us a good insight on how improve.
As an indie developer it was so much easier for us to do the white-box the way we did because we focussed on Gameplay and Game Design, not so much on the art in the beginning. So when we got the feedback to change, it was so much easier to do it. We were never set in stone.
XnO is our attempt at making a 3D game with as close as possible to real physics without sacrificing the gameplay and memory footprint of the game. XnO is now available on Google Play and Amazon App Store.

[FREE][GAME] Quick Strike Math - an Educational Game

Hi guys,
I have started getting into app development for Android and iOS. Quick Strike Math is the first Android app I designed on my own.
Description:
A fun and challenging math tutor for the budding math expert!
Aims to help kids and young students with memorization and to enable them to respond quickly to different levels of addition, subtraction, multiplication and division. A countdown timer option is available to vary the difficulty and to test their problem-solving efficiency. As their skills improve with basic math tables, users will be rewarded with one of a few fantastic special effects shows!
Play Store Link:
https://play.google.com/store/apps/details?id=com.dislam.qsmath
Screenshots are attached.
If you like it, please leave 5 stars and/or a review, which will help improve my app rankings Thanks!

[FREE][GAME]Neon Vector

Hey everyone!
I've just released a new game. It's a avoider game in the style of old arcade vector graphics games. Feedback is appreciated!
Features :
- Gradual increase in difficulty. The more you stay alive, the more enemies appear. How much will you manage to survive?
- Simple, yet colourful vector graphics with a sleek neon feel of old arcade and atari titles.
- Responsive and easy to use touch based control system.
- Share your score with your friends.
- Compete against other players with Google Play Achievments and Leaderboards!
- This game uses in-game ads on the menu sections only!
play.google.com/store/apps/details?id=com.QGames.NeonVector

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