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Hi Everyone !
I don't post to much around here, but I read the news daily I wanted to do a little PPC dev for my HTC P3600 with a friend of mine, and as he's using linux, we couldn't go with all the microsoft compiler solutions :s
So we just went with CeGCC and coded are own and easy library ^^
Anyways, here's one of the games we made, I'll post the others later on
Caisses is a Sokoban clone that includes 500 levels and 14 different backgrounds and themes.
The original version of Caisses is Caisses DS, a Nintendo DS homebrew coded by Kukulcan.
In this game, you are a warehouse keeper, and your mission consists in arranging boxes by pushing them onto their designated locations...
Boxes can be pushed, but not pulled, and the controls are simple : either point to the spot to move to with the stylus, or use the directional pad !
Download Caisses
Oh, beware, this is PocketPC ONLY, you need the touchscreen to exit the app :s
edit : tested on Pocket 2003SE and up, not sure how it'll go for 2002 and lower :s
I'll just up this topic a little, did ANYONE test it ? :s
Mollusk said:
I'll just up this topic a little, did ANYONE test it ? :s
Click to expand...
Click to collapse
Touchscreen is unresponsive on my QVGA device (Kaiser) for the game options (eg Play/Help etc) and I really have to press really, really hard to activate the choice I want. The graphics are awesome but I got frustrated after the first 5 min struggling to press my screen and play the game further...eventually uninstalled the game...
Here's an update which should work much better :
1.05
- CPU optimizations
- Ram optimizations
- Support for WinCE GPS
- Added Check and Cross to show which games are finished and which ones aren't in the level selection screen...
- Optimized theme changing routine (you can just move around on the theme page, you don't need to click everywhere anymore)
1.06 update : level 80 fixed !
Versioin 1.10 is out :
- Restart button when ingame to avoid having to quit and come back (triggered by the softkeys on smartphone)
- Fixed minor glitch on the selection screen
- Added full DPAD support in the menu
- 240x320 smartphones can now play 100% !
- VGA-screen friendly !
- Updated source code
great game. works great on my kaiser.
i am almost sure that levels 280 and 320 are impossible though. (there might be others but i haven't completed every level yet)
got it from freewarepocketpc.net gota say grate simple game to take up time..
thanks for tha work..
Here is a small OpenGL based program that allows you to use your Diamond as a "Dice Shaker". It is a simple program and it was written to learn how to use OpenGL together with C# on my Diamond.
There are still some bugs in the collision detection code, but I think it is a good example of what can be done with this lovely PDA/Phone.
I apologize for the bad interface, there is not much else you can do then shake it and exit from the program.
The dices are 3D objects and tumble across your screen. I still think there should some better "randomness" and there is an annoying bug, which I short-fused in a very ugly way
Anyway have fun and if I find the time, I will certainly try to improve it.
Done:
- Add sound effects/ buzzer triggering - thanks to gerDiamond to fix the "bugs" in the collision detection and surur for the sound and background file. Also thanks to simplifight to clean up some of the code.
- Better graphics - I think I finally understand OpenGL lighting
- Menu choice for the number of dices - You can choose 1 till 7 dices
- Ticking on the screen is the same as shaking the device.
Still todo
- Different faces for different types of games (for example the dice colors needed for "Cities3D" ?) - Basic setup for this is done, just need to find the time to create the images
- Nicer graphics for the playboard. Again I have the graphics understood and made some code changes with regard to the rendering of the dices.
- 3D tilting. Have a look at my "Paper Plane" app, which shows a 3D F16, which you can look at from all sides.
Lower priority todo
- Zoom in or out ??
- Change size of play-field ???
Any suggestions are welcome.
I will post the latest sources again, but it could take a few days, since they sort of are a mess for the moment.
Dice can be parked by clicking on them. Clicking on them when parked, they will go back to the "field".
Help needed
I could still use some help in the dice rotation algorithm. Currently there is a tendency to favor some numbers, but I need to randomize it better. One solution is perhaps to randomly choose between turning around the x or y-axis ?
Graphics are welcome.
I also could use some help or guidance in using a "3DS" loader or something similar, so that people can design their own dice textures.
If you have nice pictures of dices, preferable JPG or PNG with square sides, I will try to use them. Usable sizes are 64x64, 128x128 or 512x512
got the sofa!!
Hi there!! It looks great for fun with your friends!!!
I will try it right away !!
I just tested this first version.
The animation is great, perhaps de Gsensor sensitivity could be enhanced to be more realistic the "shake" to trow the cubes.
Great job my friend!
Wow.. very nice
This looks great... A little more programming and it will be perfect...
some sound... and interaction with the cubes.. ( now they can land ontop on eachother)
Looking forward to see the next version
nice job!
how about adding another 3 dice so i can play yatzee?
Great app, but it doesn't work for me. I'm using 1.93 NL official rom.
I allso found an iPhone dice app so here is the link for inspiration for further developement http://www.youtube.com/watch?v=ugoq8M2XxVE
I'm also willing to make the dice so they look more beutifull but i don't know how this is done with mobile phone apps. Will a Cinema 4D or 3DSMAX render do?
.NET CF 3.5 needed
gebruikershaes said:
Great app, but it doesn't work for me. I'm using 1.93 NL official rom.
I allso found an iPhone dice app so here is the link for inspiration for further developement http://www.youtube.com/watch?v=ugoq8M2XxVE
I'm also willing to make the dice so they look more beutifull but i don't know how this is done with mobile phone apps. Will a Cinema 4D or 3DSMAX render do?
Click to expand...
Click to collapse
Problem 1: You might want to check if you have .NET CF 3.5 installed. I always use that because it is installed in my ROM.
The dice is created as a cube on which I render 6 different images. So I don't know if you can use Cinema 4D or 3DSMAX. Check the sources, maybe that it gives you a better idea ? Any way I appreciate any help I can get, I am still learning to use the OpenGL software, so I have not really a clue about all the possibilities. Sometimes it feels like I have managed to understand about 5%
Maybe some other people can help out here ?
My main reason to add the sources also was the hope that somebody would take the application and make it better, so that I can learn of it too.
Nice app!
A little laggy though, besides that it looks great!
Great idea. Should be called "Diamond Dice" though? sounds more appropriate ;-) And is the animation quite smooth for everybody else? not very smooth on my Diamond, but that might be due to the high memory usage I usually have
Greatttt ... thanks a lot...
Can you make a version for Yahtzee?
gebruikershaes said:
Great app, but it doesn't work for me. I'm using 1.93 NL official rom.
I allso found an iPhone dice app so here is the link for inspiration for further developement http://www.youtube.com/watch?v=ugoq8M2XxVE
I'm also willing to make the dice so they look more beutifull but i don't know how this is done with mobile phone apps. Will a Cinema 4D or 3DSMAX render do?
Click to expand...
Click to collapse
The graphics looks very realistic for the iphone...hope someone can do better for the diamond.
Would b great if can add in sound and slight vibrations when the dices hit the sides of diamond...
Very nice app. Just a little bit more tweaking. Thanks a lot.
I've tried looking into it but tbh i have no clue about how that stuff is done. But this might help you improving your opengl skills . http://nehe.gamedev.net/ on the left are lots of tutorials.
ykyong said:
The graphics looks very realistic for the iphone...hope someone can do better for the diamond.
Would b great if can add in sound and slight vibrations when the dices hit the sides of diamond...
Click to expand...
Click to collapse
I settle for "just as good". I hope someone here will take on the challenge to create a similar app. Diamond Cubes is a really good start!
Yeah this is cool to start with, heres hoping someon can expand this with sounds, better responses etc.
Wow.. very nice thanks!!!!!!!!!!!!!
Is there anyone working on this or is it forgotten? Hopefully not, I’d love to see a yatzy version ala Iphone style…
Hi, congratulations and thanks for the app!
after having seen this app i wondered if it is usable for playing table top role playing games like d&d
It would be very nice to have those features (first are most relevant):
- type of dice (4, 6, 8, 10, 12 or 20 faces are standard dices)
- how many dices
- color one or more dices differently (in d&d you may be using one dice for fire damages and another one for ice damages for example)
- save and quick load presets like "2D8+1D6(fire)"
- if we have presets it would be nice to save fixed modifiers and calculate the final result, for example ""2D8+1D6(fire)+2" means you roll 2 8 faces dices, 1 red 6 faces dice and sum 2 to the final result.
- ok.. since maybe i am the only one who needs those features a simple and advanced selector at the startup would be nice for everybody
thanks!
Video of the app here.
http://wmpoweruser.com/?p=1016
Surur
I've created first game based on my HG-Engine, here you are. It's simple touch game for test your finger speed
I recommend landscape position for play with both thumbs...
You have to click on the nearest red proton (+) before it reach the front.
Be carefull, speed gets higher and wrong tap decreases your score!
Note: It's only beta version, future development depends on public feedback!
Have a fun and post your highscore ;-)
(C) ShaWn.cz
"Straight from the lab" version here
Changelog:
0.9.1:
Fixed loading issue incidented on some devices causing app crash
0.9:
HighScores are saving!
Difficulty setup
New mode: Accept electrons
G-Sensor and Light can be turned OFF/ON
Improved graphics
0.8:
Initial public release, only concept
Nice
2208, I look forward to more titles using HG-Engine. Good Job.
[bug]
.. As I was typing this, I left the game over screen open. After ~5 minutes the screen went into sleep mode and the device started a light vibrate that never stopped. I could not turn on the screen and no button presses helped. Had to restart device. [HTC Touch Pro].
Tried to repeat the bug: It didn't vibrate this time but the screen becomes completely black and I'm unable to do anything.
Atleast a screenshot ? Resolution info ?
Thanks for the game hope you keep developing it
Screenshots added... This game is mainly for WVGA, but may works also on VGA devices.
I'll look on that sleep mode bug, but it's not critical, game is playable... so now I have more prior ideas ;-) anyway, thx for report
Very good work, the game looks great and the feeling while you play is awesome
Wow! really nice! The HG-Engine is really cool.
Here are my suggestions:
Try to improve the smoothness of the reaction from the G-Sensor (You can look how the Diamond VR Hologram smoothness setting works).
Try to improve the sensitivity of tapping (I find myself tapping the cubes more than once most of the time).
Add levels of difficulty or game modes. Try color coding or moving blocks.
Looking forward to new games or new versions!
I like it, runs perfect on topaz TD2.
You may make a tetris or dr.Mario like games. The point, use cool game soundtracks (May 8-bit like NES, or good remixes ). Simple games with good soundtracks, always remembering easy i think.
Check out this,
http://www.youtube.com/watch?v=3N6D4YeW9do
Really cool soundtrack i think, so i remember this game easily.
Version updated to 0.9 ;-) Check out new features at first post!
I'm working on G-Sensor smoothing algorithm, but it's not important thing for now. It's 3:50 AM here, so I'm gonna sleep, GN & HF!
Omnia
but i can utilies this application on my omnia?
nice game, just a couple of suggestions:
is it possible to replace the cube with slightly bigger cylinders- this might make it look slightly finger freindly
also removal of the graphics to simple shaded colours might make and improvement in speed
finally would it be too difficult to make the objects appear randomly, (this might mean more coding for you)
a few suggestions thats all
p.s it works quiet well on my diamond although a bit sluggish at times
nice work
TytnII
I have TyTn II, Is it compatible?
sandrosa said:
I have TyTn II, Is it compatible?
Click to expand...
Click to collapse
Sorry, it's not... Requires G-Sensor and WVGA or VGA display.
For others: graphics will be improved to final version... You don't have to tap proton itself, clickable is full area of display, so you can tap the corner ;-)
It is a pitty you can not run it on non HTC device, you get an error when invoiking GSensorSDK.HTCGSensor - do you consider the game to hndle that nicely and worki without GSensor?
Okay, I'll build "no g-sensor" version for uncompatibile g-sensors and devices without it ;-)
This game is additively fun! Great job!
Maybe a bit of difficulty setting would be better, it seems as thought it increasingly gets more difficult as time goes by. I like that it does this, but eventually it gets to a point that its simply moving faster than i can tap no matter how great i am at it
Id like a more constant difficulty i guess... hey, if this is all i have to complain about than it must be really good lol. Im looking forward to more HG-engine releases!
Thanks
Hey HTC-Fan,
great job. It works well on my HTC-D with Sun Y 6.1 B3.
Waiting for new levels or game
Regards
Golf
Hi there
Are you still developing this? I just came across it on pocketpcfreeware and I think it is pretty cool.
My suggestions:
Technical:
A soundtrack
Some SFX
Use the vibrate function when you make a wrong tap
Shake the screen a bit when you make a wrong tap
Conceptual:
Lose lives instead of points for tapping an electron?
Make the 'well' deeper to allow more scope for interaction with other objects
Add in some more 'enemies' for variety e.g. positrons which you can steer into electrons using the g-sensor or gestures for non-sensor devices?
Hey guys, I bought FPSE within the first day of getting my Xperia Play. The thing is an emulator machine and FPSE is a fitting addition. Love it so far. Few questions/problems:
1) My phone is unrooted/stock. It seems enabling the g sensor involves editing .ini files and such? Is it possible for me to do without compromising my warranty? Could you provide a link/video that explains how to do it on one of the more recent versions of FPSE?
2) What is the deal with the options for touchscreen analog and "Swipe" analog? I've only tried with Medal of Honor Underground but they're EXTREMELY hard to use. They take a strong push to get started moving, then JUMP in the direction you''re holding extremely fast, making aiming very very hard. Is this the norm with these options? Is it difficult to emulate the analog sticks of playstation?
3)Both of the above questions have to do with shooting games on FPSE. What settings do you guys use for first person shooting games? especially on xperia? I'm starting to think I should just give up on the genre for use with FPSE. (I'm not going to harp on the touch-stick support for xperia play like most, I understand thats probably really annoying to incorporate, especially with Verizon users STUCK in 2.3.2!!)
4) For PS ISOs with the "track 1" and "track2" parts, what do I do?? SF Alpha 3 has those components and I'm not sure what to do/how to rename it so it will work (with just track 1 it boots up like ps one boot screen, then black)
5) I found a SF Alpha 3 that only is one .bin file, but it runs SOO slow on FPSE, no matter what system/video options i tinker with. Does anyone have a definite rom/config for SF Alpha 3 on FPSE that they could tell me? Its one of my favorite games for PsONE.
Thanks in advance for anyone who answers any of my questions/thoughts
I can't answer everything, but I'll tell you all I know
1. I've tried the G sensor on FPSE once or twice and it worked fine without having to change any .ini settings. Can you tell me exactly what you did and I'll try to replicate this
2/3. I've only used the d-pad for movement in FPS games. without the touch pad supprt I stay away from them in FPSE. I do wish there was a way to impliment the analogue sticks better without touching the screen, but till then my advice would be to stay away.
Others on here may know of a better way to emulate them
4/5. We don't like any kind of warez/downloading. My advice would be to buy a disk and rip it to get a true legal copy of the game to play on FPSE. This should also miss out any anomolies. For anything else, it would be worth going on their own forums and asking about specifics of game support.
IMO (educated guess) I think the files need to be in one file format. So when you rip the file, rip it into one iso, this should put all files on the disc into a single file, as the iso is an image of the disc
Hope that helps, let me know how you get on - especially with the touch pads/analogue sticks
Hey Guys
As much as the need & love for save/load state has been discussed.
In tiger arcade you cannot change the mvs settings e.g the difficulty of the game, everytime you play the game it is on normal difficulty.
I remember pc base emulators like neoragex allowed you to change the settings through dip switiches before the game started, or you could emulate the same rom as a console version, you could then go into the games menus and change the difficulty that way.
this is a huge requirement for me as playing the game on "normal" settings is pointless i like a challenge.
anyone else notice this or overcame this issue.
please help
harlzden
Having access to the test/service and dipswitches would be VERY nice.
you guys rekon its worth contacting tiger king about this, might be a big aspect he did not notice, i tried looking for contact info could not find.
Jrioni does not give dip switch access either.
Not sure how much hassle it is for them to implement in all honesty.
Must be quite difficult or they would of done it already.
It's not difficult. The dip switches are just controlled by flipping a bit on or off.