Mobile Growth SDK - IDEs, Libraries, & Programming Tools

Hi all,
I was thinking about how to handle mobile growth tasks on a 3rd party SDK.
I came up with this idea because there are so many tasks that are not related directly to my core product and I was forced to put so much time and efforts to deal with them. Tasks such as getting more sharing of my apps on twitter & facebook, getting more rating on the app store and so on.
If you find this idea somewhat interesting I’ll be happy to discuss and learn more about your needs, before rushing and developing it
Feel free to email me at: [email protected]
Nimrod

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[Q] [developer needed] Athletics Application and Website

Hello everyone!
I am thinking of making a new app, including a website. Since I am a website builder I would love to get some help with building the android app (my knowloedge of java is minimal...).
The fact is; I always have good ideas for building websites etc, but never really have the motivation to develop it. Now I have this thing; I am an athlete and study sports marketing. There are a lot apps for running and fitness, but there is no database-like app for athletics.
What should the app do?
- The app should syncronize with the website I will build, it should be able to upload the user data to the MySQL database.
- It will be a 'social' app so you should be able to put things on twitter with it.
- You should be able to upload your new personal records to it. So you can keep track of your best performances
- There should be information about specific technics (for example the fosbury flop, on high jump).
and more if I can come up with more ideas.
What am I looking for?
- A developer that has about 2 or 3 hours time a week for this project
- Creative people
- People who know how developing for android works.
In a later stadium the developer(s) can earn money from selling the app and adds, 100% of the profit of the app is for the developer(s). The profit I get from the website is 100% for me.
If there's nobody interested, do you guys know where to find someone like this? I can't do it all myself since that's way too much work. But I would love to make it. I will make a logo, and we can discuss about a name for the website and the app.
Please help me. If you have questions, please ask!

Advise needed: How do I go about developing my first android app ?

Hi,
I am a recently laid off 30 year old SAP consultant from India. Over the last few weeks, I have been reading about the wonderful world of android apps. There is a great opportunity in India for android apps as millions of smart phones are sold every year. I have decided on building apps targeted at the Indian stock market - like stock screeners, that help people reach a proper investment decision. I want to make money out of my apps, so I want then to be fairly professional so that somebody buying them wont feel cheated. Also, there are not many (any) stock screener apps targeted at Indian stock market. So there is an opportunity there and I want this idea to be my first.
But how do I go about it ? I learnt Java at college, 10 years ago. My Java is highly amateurish even after I refreshed it over the last few weeks.I have bought a book on MIT App Inventor...and developed a few simple example apps already and tested them on my mobile. I am not yet sure App Inventor can help me develop more complex apps like the one I mentioned above.
So, I am desperately looking for advise from people who have been there, done that. How do I go about developing my first app ? Should I go about it the hard way - learn Java better ? Read a book on Android application development ? Build Web Apps using HTML5, JavaScript, JQuery ? Or stick to MIT App Inventor ? Try some app builder development tool like Tiggzi, Codiqa or Kinvey ?
I really need your advise as I really need to develop something quickly and make money out of it. :fingers-crossed:
Hi!
As far as i can help....i made some apps, some of them native with Java and others with HTML5.
From my experience, if you plan to make somekind of "atlas app (like wikipedia)" or not very user interface intensive or if you already know html5+css+javascript, you could go with html5, but i will always recomend native with Java as you have much more control over you app.
Anyway, if starting from 0, go for Java (Android SDK) get any tutorial around the web, there are tons of them, some better than others ofc, and free.
Hope you find your way to go!
good luck!
forgin said:
Hi!
As far as i can help....i made some apps, some of them native with Java and others with HTML5.
From my experience, if you plan to make somekind of "atlas app (like wikipedia)" or not very user interface intensive or if you already know html5+css+javascript, you could go with html5, but i will always recomend native with Java as you have much more control over you app.
Anyway, if starting from 0, go for Java (Android SDK) get any tutorial around the web, there are tons of them, some better than others ofc, and free.
Hope you find your way to go!
good luck!
Click to expand...
Click to collapse
Thanks for that. But may I also know your opinion on MIT App Inventor ?
I started with App Inventor and quickly out grew it. Using java will make it easier to move on to complex apps or add more complexity to any current ones.
RedDevil99025 said:
Thanks for that. But may I also know your opinion on MIT App Inventor ?
Click to expand...
Click to collapse
I personally wouldnt use app inventor nor any other kind of "easy app maker"
I would not use the inventor, too.
I recommend reading the Head's First Java books (skip the UI part) and for Android the Vogella tutorials.
---------- Post added at 09:13 PM ---------- Previous post was at 09:10 PM ----------
(Btw, you cannot build an app quickly to make big money. If you want to be successful, you need to spend a lot of time on development.)
RedDevil99025 said:
Hi,
I am a recently laid off 30 year old SAP consultant from India. Over the last few weeks, I have been reading about the wonderful world of android apps. There is a great opportunity in India for android apps as millions of smart phones are sold every year. I have decided on building apps targeted at the Indian stock market - like stock screeners, that help people reach a proper investment decision. I want to make money out of my apps, so I want then to be fairly professional so that somebody buying them wont feel cheated. Also, there are not many (any) stock screener apps targeted at Indian stock market. So there is an opportunity there and I want this idea to be my first.
But how do I go about it ? I learnt Java at college, 10 years ago. My Java is highly amateurish even after I refreshed it over the last few weeks.I have bought a book on MIT App Inventor...and developed a few simple example apps already and tested them on my mobile. I am not yet sure App Inventor can help me develop more complex apps like the one I mentioned above.
So, I am desperately looking for advise from people who have been there, done that. How do I go about developing my first app ? Should I go about it the hard way - learn Java better ? Read a book on Android application development ? Build Web Apps using HTML5, JavaScript, JQuery ? Or stick to MIT App Inventor ? Try some app builder development tool like Tiggzi, Codiqa or Kinvey ?
I really need your advise as I really need to develop something quickly and make money out of it. :fingers-crossed:
Click to expand...
Click to collapse
My Hibernate trainer quoted the following "You guys are brought up with IDE we used to compile on console". My sincere suggestion even in this RAPID developmental technologies around refresh your "Java skills" on console (DOS or Unix your wish) and make use of Eclipse IDE with Android SDK plugins for fast development. That would do. Start with Eclipse Helios and Google Android SDK and AVDs. Here you go... http://developer.android.com/sdk/index.html
I have developed a couple of very good apps and I use one myself but Google play store expects payment to become one of their developers Why should I pay for my own app to releasing to public for free? I choose XDA let them validate and evaluate my apps and enjoy. Let us CJava++++
The day is not far may be you get donated enough expand your ideas.
My advice is - don't read books, just start coding. A year ago I knew absolutely nothing about Java or Android. Find a webpage with sample android Activity. Start spawning your code from there. That's how I did it. Then lear something about deriving from View class... and so on...
Hey guys, thank you for all the advise. I will go through what each one of you has said and do things systematically.....I am basically starting from zero......so, lets see how far I go....and I will inform you guys about my progress and seek guidance from you.
Thanks again.
developer.android.com
Best site there is to start it has a training part and other examples. I'd personally work my way up from there if I was starting now.
radical_thinking said:
Best site there is to start it has a training part and other examples. I'd personally work my way up from there if I was starting now.
Click to expand...
Click to collapse
I didn't like the site when I started. In my opinion it is too difficult for beginners.
Better now
nikwen said:
I didn't like the site when I started. In my opinion it is too difficult for beginners.
Click to expand...
Click to collapse
Yea it wasn't always good but now they have a good training part + they provide sample code that you can run and fiddle with
It has a couple good step by step stuff, but its mostly "add this code" and has snippets that don't often make sense till you have a decent understanding of the rest of the code.

How do you advertise in your apps?

Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Gave the survey.
Where can i see the results?
ablawle which
Make an account in Admob by google. And read this monetization in developer.android
Forums
Posting on forums or other websites that allow it.
Today in this competitive world whether you have an iPad app...., Android app or any Mobile app you need to advertise to make people know about your app. very important factor for advertising your app is effectively determining where and how to advertise your app.effective app advertising requires mainly 4 key areas....
Brand
Buzz
Balanced opportunity
Social Media support
I have the same problem.
2 weeks ago I published an Android app but very few people tried it.
The market is full of apps so it's hard to acquire visibility.
So I'm looking for websites to advertise it.
admob sucks
I have like 40,000 plus downloads on admob. got like 9 dollars. U don't need to advertise. Just pick a name. They will find it. The market is large
Posting on forums, when allowed
Contacting websites and suggesting the app for review
Using admob for monetization
We tried admob too, no luck there. Posting on forums (where allowed), trying to make a good icon and description and looots of luck
we tried getting some reviews done too, but didn't see any rise in downloads. Also we got into a printed medium too, which didn't seem to have much impact either.
posting it on social network like google+,fb+twitter+forum is way better than admob
Yes idlike to know this
Sent from my GT-I9070 using XDA Premium 4 mobile app
One major problem, (for example with google play) is that they dont actually give a chance
for new developers to promote their applications
Our apps hide under a pile of dozen of others.
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
carbonpeople said:
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
Click to expand...
Click to collapse
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
nikwen said:
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
Click to expand...
Click to collapse
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
carbonpeople said:
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
Click to expand...
Click to collapse
Of course, there are many good apps. I even think that this is the majority.
And I've seen those great small apps, too. (But most of them got lots of downloads within a few months. It took some time but if the app is good and unique, you will get your downloads. )
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
Click to expand...
Click to collapse
I think that it is Google that doesn't want to promote the small apps.
If they did it randomly, most apps (not all!!!) would get less downloads than the bigger ones.
If they selected the small apps by hand, it would be very expensive and they wouldn't know where to start.
If they choose the big ones with many downloads (like now), they can be sure that they will get many downloads. And with downloads comes money.
I don't think it's fair, but I can't think of a better and still efficient method to select the small apps which generates as much income as the system does now.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
mynote said:
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
Click to expand...
Click to collapse
A combination of approaches work best. Having a facebook presence helps. Some of the very successful apps integrate with facebook very well. Some games tend to grant more time/lives if you share or like on facebook (Candy Crush, for example).
Depending on the app, limited-time trial versions are quite effective.
Agree that plain ads can be problematic as they can lead to poor reviews.. that in turn can hit your G. Play ranking and lead to fewer downloads.
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
MobiDevCorp said:
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
Click to expand...
Click to collapse
And which one do you prefer?
nikwen said:
And which one do you prefer?
Click to expand...
Click to collapse
Actually we develop mobile apps for our clients, so it's monetization is their decision.
One of the most widespread one is freemium, but like other models it has its limitations.

[DEVELOPERS NEEDED] Building social networking application (more details here)

If you have iFunny, you're most likely annoyed or tired by the new update...
So, without further adew, I have an idea that could become a top competitor against iFunny. In fact, I can't tell you many details about this application until I get the first (Alpha) version of this application up and running, so I can get the copyrights of it!
THIS IS NOT A HOMEBREW PROJECT.
This may just be an idea at first, but I am already getting the documents ready to copyright this, and I'm already buying the domain/website for it!
So, with the help of some android developers, we will be competing against iFunny in no time!
If you have any questions or concerns, please feel free to ask or converse freely below! Or, if you are serious about being a developer for my organization, feel free to Skype me at dsman444 or email me at [email protected]
If the domains, servers and advertisements go in to place, revenue will be made. If revenue will be made, then Later on, all developers and staff will likely get paid!

How PromotedApp is helping solve the problem of App Discovery for good!

A question was asked on a forum " Why does Google Admob & Facebook not work for promoting my app "
The reason admob, facebook and others are not particularly effective is because they 'exploit' app discovery by charging per install. This is a very expensive and un-scalable option for most app developers. According to a Gartner report released in January 2014, less than 0.01% of apps will be viable. That is a massive problem which should concern app developers.
App Developers need to learn the concept of broader marketing and branding and how it can be done cost effectively. So, PromotedApp Dot Com wants to help app developers achieve consistent downloads and user retention, through evangelism and branding of your app.
If you want sustainable marketing and long term discovery of your app with growing followers and sharing, then simply post your app on
PromotedApp
PromotedApp is a Visual & Social Media Startup helping solve the critical problem of app discovery and user retention. PromotedApp is like the Pinterest for apps!
Most importantly, its very affordable.. only $50.00 to post once, or $50.00 per month to create your own App Media Board. This can include all your gorgeous app screenshots, videos and articles. Developers can also message followers and users on the platform with app updates and incentives.
PromotedApp is at the beginning of helping solve a huge problem and we are developing algorithms and other attributes to help with app discovery.
It's important to realize facebook, google, twitter and co, were not built from scratch to help solve the problem of app discovery and user retention which is even more critical. What they do is exploit app discovery through cost per install, or pay per click ranging from $0.30 to $4.00. That is ok for them, but it really is not the cost effective way to scale your app brand.
App Developers should think like fortune 500 brands and understand the full spectrum of media & marketing to achieve sustainable retention with app consumers. For instance, if your app media board includes videos and article reviews about your app, users will start to integrate more closely with your app brand and share your content. This is the long term solution PromotedApp provides.
Apps can be shared and downloaded agnostically on any device and every piece of media uploaded can be followed, and also shared on major social networks.
Users can curate lifetime app boards for free, from developer postings they love. This way, your apps & updates can be downloaded more frequently, followed and shared with friends.
Hope all the above information helps App Developers learn how PromotedApp aims to help solve the problem of discovery.
We are Crowdfunding too! See the following link below if you'd like to become a Sponsor and have your app amplified as we scale! :
fundly dotcom/promotedapp

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