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I really want to install Voodoo Control Plus however I'm a total tech novice and haven't got a clue on how to get it to install and work. Anyone kind enough out there to give me the quickest most simplest (and least dangerous) method of being able to setup the app? My main emphasis is going to be on changing as little as possible. I would love to play around with root access and custom roms and stuff but in my own time and once I've became a bit more experienced with android phones and the community.
FlashXIII said:
I really want to install Voodoo Control Plus however I'm a total tech novice and haven't got a clue on how to get it to install and work. Anyone kind enough out there to give me the quickest most simplest (and least dangerous) method of being able to setup the app? My main emphasis is going to be on changing as little as possible. I would love to play around with root access and custom roms and stuff but in my own time and once I've became a bit more experienced with android phones and the community.
Click to expand...
Click to collapse
I dont think that voodoo control plus supports sgs ii
Sent from my GT-I9100 using Tapatalk
Dang that sucks.. well I hope there will be support for it in the future.
FlashXIII said:
Dang that sucks.. well I hope there will be support for it in the future.
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Click to collapse
http://project-voodoo.org/
jje
JJEgan said:
http://project-voodoo.org/
jje
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Click to collapse
there is support for i9000.as far as I read supercurio not going to support s2 with voodoo
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afilopou said:
there is support for i9000.as far as I read supercurio not going to support s2 with voodoo
Sent from my GT-I9100 using Tapatalk
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Click to collapse
really and why is that?
sewe said:
really and why is that?
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Click to collapse
Time i would guess .
jje
JJEgan said:
Time i would guess .
jje
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Click to collapse
ok make sense in a way, but too bad if it is really true.
JJEgan said:
Time i would guess .
jje
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Click to collapse
Not time, but unfortunately not much room for improvement.
sewe said:
really and why is that?
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Click to collapse
hardware limitations. supercurio was essentially able to develop voodoo for wolfson dac based devices as the defects back then were software based and were solved by rewriting some of the buggy code.
The yamaha dac used in SGSII meanwhile has some critical hardware flaws that can only be resolved at the production/design level by the manufacturer. As an independent user just like the rest of us, all supercurio can do now is to feedback his findings to yamaha and hope they resolve the issues in future batches of their dac...
That's basically what I gather from supercurio's twitter posts and his reasoning for not pursing voodoo sound on the SGSII.
I wonder though if the color banding seen on the sgs2 is also caused by the sharpness filters mentioned in the voodoo project.
I sold the S2 and went back to the original Galaxy S with voodoo sound mod.
The difference is day and night ...... and the Galaxy S has far far more volume for driving headphones.
I did prefer the S2 screen and camera, but the sound was just truly horrible. With no prospect of a sound fix on the Yamaha card and no word of a volume boost there was no point going on with the S2.
Sadly, if playing music is a priority then the S2 is not for you!
Keith
kradcliffe said:
I sold the S2 and went back to the original Galaxy S with voodoo sound mod.
The difference is day and night ...... and the Galaxy S has far far more volume for driving headphones.
I did prefer the S2 screen and camera, but the sound was just truly horrible. With no prospect of a sound fix on the Yamaha card and no word of a volume boost there was no point going on with the S2.
Sadly, if playing music is a priority then the S2 is not for you!
Keith
Click to expand...
Click to collapse
Volume+ boosts the volume fine on my SGS2....
All volume+ does is rack up all the frequencies on the system EQ and it sounds terrible.
Enable Volume+ then look at the curve it sets with the equalizer app. It's not a volume boost as such rather an EQ boost that makes the distortion worse!
Keith
FWIW I don't find the sound that bad on the SGS2 using Classic Equaliser and Normal sound effect... yes it could be a touch louder, but it compared OK with my Sony NWZ-S639 walkman which was highly regarded for its sound quality a couple of years back, I also had an iphone 4 beforehand.
I'm not saying the SGS2 is perfect for audio playback, far from it, but it is COMPLETELY blown out of proportion on here.
Bit of a noob question here but I'm finding it difficult to find clear info on this.
I've just switched from an iPhone 3G to the SGS2 and the volume on the SGS2 (with every band maxed in the equaliser) is only about 2/3 of what my iPhone maxed was outputting (nothing too scientific - I just listened to the same track on my SGS2 as my iPhone with the SGS2 headphones).
From reading this I get the impression that this is the highest volume I'll ever be able to get from the SGS2 because the audio hardware is kinda lousy - is that right? Or is there any other way I can boost the output?
Sometimes i think I'm crazy; I'm using the S2 with the lowest possible volume output with my custom molded earphones (almost no resistance) but even with high resistance headphones (eg. a 300ohm beyer dynamic) it's still more then loud enough for me. What bothers me though it that the dac chip is just crap soundwise, low on stereo seperation and an enormous boost for midrange tones; as if the headphone output is meant to be used as a headset for crips and loud talks.
My desire hd had a better sound output (which was still louzy).
can any one shed some light on service mode *#197328640# i read somewhere online but could not find any difference....
[5]audio > [3]WB > ....headset...
This depends on the headphones I can't go Anywhere near half on the sgs its just too loud. If your using high resistance headphones get an amp ?
Sent from my GT-I9100 using XDA Premium App
If supercurious has not time working on a SGS2 version he should give the source codes to sgs2 devs over here!
This is a community after all and the sgs2 screen is more modable than sgs1 because we already have ''background effects'' that we can change
http://forum.xda-developers.com/showthread.php?t=1135247
I read somewhere that the sound quality (for music) of the sgs II is inferior than the sgs's..
I also read that, it isnt even tweakeble as on the sgs (for instance voodoo sound)
Can anybody confirm this ?
With some technical background?
«»
Most - myself included - feel that the SGS was better.
The SGS2 isn't the disaster some would claim, but for me it's inferior (subjective), but adequate. I use Poweramp.
Supercurio is the man on this subject, and he's done objective analysis:
http://forum.xda-developers.com/showthread.php?t=1053978
Obviously, YMMV - source, headphones etc.
Edit - should stress I used Voodo sound almost immediately on my SGS - so can't really give an opinion on stock SQ on SGS. Sorry for not being clear
For me its not worse than SGS1 and i am happy to use it as my main MP3 player ..
jje
betoNL said:
I read somewhere that the sound quality (for music) of the sgs II is inferior than the sgs's..
I also read that, it isnt even tweakeble as on the sgs (for instance voodoo sound)
Can anybody confirm this ?
With some technical background?
«»
Click to expand...
Click to collapse
I've owned both and frankly I prefer the SGS II. It has, in my opinion, better sound though I find the SGS S louder.
Decent unbiased review of the phone here .
http://forum.xda-developers.com/showthread.php?t=1125839
jje
Thanks everybody,
Still reading some articles and threads, but what the comparison concerns I can summarize it as in this quote:
Ask Supercurio for information, and read this thread at XDA http://forum.xda-developers.com/show and have a tastethread.php?t=1053978 . Most everyone who isn’t an audiophile will be happy enough with the SGSII audio quality, and those same readers will likely find my take on the sound quality is pitched at the right level. So…
AUDIO QUALITY
I should point out here that the SGSII does not use the fantastic Wolfson DAC that is found in its forebear, Samsung instead went with a Yamaha one this time. Is it as good as the Galaxy S with Voodoo Sound? Heck no. But then in the mobile phone world nothing is. I do think it’ll be fine for most people, even if their intent is to use the SGSII as their main music player.
Click to expand...
Click to collapse
Sound is important for me I do believe the Wolson DAC makes a difference
Going to be sure next week: I'll take some headsets to the a store nearby and test the sound of the sgs II . Need to be sure, before going selling my sgs....
Suddenly, I am not in a hurry anymore, to sell it....
«»
P.s.- Lol...just got an short answer from Supercurio here: http://forum.xda-developers.com/showpost.php?p=14873079&postcount=2478
.
I think for me, SGS stock is same if not slightly worse than SGS II. Voodoo SGS is better than SGS II
Thanks for the kind words about my review
I think the OP has found their answer, and I think taking some headsets along and trying one out is totally the right thing to do for anyone who really does need good audio from their phone (and can tell the difference).
Hi Devs.
After doing a little research, its seems that USB audio support is enabled in the S3 kernel. There seems to be a fair bit of support for implenting this feature accross a range of devices.
I also note that the cheap C-media chips are recognised by the S3 kernel. So I'm going to buy one, as they are cheap as chips. I realise the sound quality won't be up to much but its a step in the right direction, as I don't currently have and other USB audio devices.
So, I fancy a little kernel compiling. I have done this on linux systems many years ago and I still compile the odd program when I have to. There seem to be some kernel compiling good guides, but I am wondering if anyone else is looking into this feature, or can suggest a good place to start. Is it worth starting with an S3 kernel, (I guess not) or should I start from scratch, or another kernel I like? Anything I compile and test will have cifs support, as its something I can't do without.
I also see the Glados kernel for Nexus already has USB audio support.
Obviously I'm aware of the emmc erase issue, so starting with sources that disable this feature would be a good idea.
Am I completely mental or is this worth having a go at? I'm willing to wait a while if its too dangerous to try until Samsung release a fix for the SuperBrick.
I'll admit I'm rusty, but I have successfully complied kernels in the past.
Any comments will be graciously be recieved!
OK, no love for USB audio. Looks like I'm on my own then!
+1 for USB audio
Galaxy note Paranoid Android 1.7ghz goodness
audio over usb
Galaxy Note has USB audio support too. Take a look at Samsung EDD-D1E1 Dockingstation for Samsung Galaxy Note. it's with Line-Out for external speaker.
The note doesn't supply much power in the USB OTG configuration so may need to be an externally powered unit, or running via a hub.
As NBLive says, the car dock has a USB --> 3.5mm option which works fine with the Note (I was using it about 2 hours ago), so the support is there, we just need driver support for "generic" units.
It's also pretty much a non-issue for the S3 anyway as it's got the good Wolfson DAC rather than the crappy Yamaha (iirc) one the Note has.
NBLive said:
Galaxy Note has USB audio support too. Take a look at Samsung EDD-D1E1 Dockingstation for Samsung Galaxy Note. it's with Line-Out for external speaker.
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Click to collapse
As I recall it the dockingstation only have analog audio (not usb audio but it might use the same connector), I have the dock somewhere, will check when I find it.
To OP, you are absolutely not alone on this one, It is one of the most requested features on Android (link).
There are also a few threads in the forum.
slinbin said:
As I recall it the dockingstation only have analog audio (not usb audio but it might use the same connector), I have the dock somewhere, will check when I find it.
To OP, you are absolutely not alone on this one, It is one of the most requested features on Android (link).
There are also a few threads in the forum.
Click to expand...
Click to collapse
You are correct. The dockstation is just a usb connector with the sense pin 4 having a resistor of a certain value connected to ground, telling to phone to output analogue audio to the data lines of the usb circuit. This is similar to how the phone senses a USB OTG or MHL-HDMI cable.
What I'm talking about here is USB audio device driver support at the kernel level. Currently its not compiled into the Note's but is supported for a limited number of devices in the galaxy S3 kernel. Simplistically put, the phone doesn't have the drivers.
I've looked around at various config files in the Note and am now wondering if SPDIF audio can be outputted over USB. However, I could be wrong as the there is a lot of ancient crap left over from linux configs from 10 years ago, for instance, config files for Turtle Beach sound cards!
The other option is to use the MHL-HDMI adaptor and then an HDMI to digital audio but that's a bit clunky and given that the S3 can do what we want, it shouldn't be too hard.
The advantages of this are a higher quality audio, multi channel output from DTS surround Vidoe and audio and stereo line in recording. Although android is not the greatest OS for audio work due to latency issues, USB audio support is a step towards iphone like audio recording/mixing and effects work. The S3 can also support much higher Bit rates and sampling frequencies, upto 24bit/192kHz. Far better than CD quality, let alone mp3.
Many people can't hear or don't care for higher quality audio. I for one can tell the difference between mp3 and CD or FLAC. To be honest, listening to mp3's can sometimes be painful to my ears. If you can't hear the difference, imagine being forced to listen to everything on an AM radio!
Sorry to blabber on lol
knightnz said:
The note doesn't supply much power in the USB OTG configuration so may need to be an externally powered unit, or running via a hub.
As NBLive says, the car dock has a USB --> 3.5mm option which works fine with the Note (I was using it about 2 hours ago), so the support is there, we just need driver support for "generic" units.
It's also pretty much a non-issue for the S3 anyway as it's got the good Wolfson DAC rather than the crappy Yamaha (iirc) one the Note has.
Click to expand...
Click to collapse
Reports are coming in that the Woflson DACs are not sounding so good. The Car docks do not have any kind of DAC in them.
+1, This would be great if I could use my Fiio E17 on note!
Sent from my GT-N7000 using XDA
I can build a kernel with that for you.. I guess. if nothing fails to build.
I'm using a custom kernel that I've had built for myself. Its basicly a Speedmod kernel with some modules (USB ethernet).
Do you have any chip in mind? I can make a CWM package to you.
It will be a Speedmod kernel with the modules.
Remember that Its not a kernel module thay you Want. I don't know if Android will recognize it and play out thru it.
mdrjr said:
I can build a kernel with that for you.. I guess. if nothing fails to build.
I'm using a custom kernel that I've had built for myself. Its basicly a Speedmod kernel with some modules (USB ethernet).
Do you have any chip in mind? I can make a CWM package to you.
It will be a Speedmod kernel with the modules.
Remember that Its not a kernel module thay you Want. I don't know if Android will recognize it and play out thru it.
Click to expand...
Click to collapse
Thanks a lot, saves me setting up a dev environment. I'm still struggling to get a stable laptop and I really don't wanna start doing critical stuff with it (fingers crossed, no hard video hangs with ubuntu 12.04!)
Try compiling for the cheapo c-media chipsets. They are only £1.50 and one is in the post. Think the driver is called cs4281 or something similar and are used in loads of crappy speakers/headphones.
I have read reports that these are recognised under dmesg on the S3.
If this is successful, they I might buy a better USB DAC.
I wonder if the yamaha chip can be persuaded to output spdif over usb. This would enable a wider (and cheaper!) range of DAC's to be used. There is support for ie958 under alsa in android........just a thought.
EDIT: hold off till I get the usb sound device. Some of them are using newer chipsets. I will plug it in to a linux machine and let you know what it is.
I would really benefit being able to plug my YETI microphone into my note for journalism. I remember vaguely looking at it a while ago where people were saying that you need to edit a file (to fake drivers or something) but in the end they were waiting on Google to release audio USB drivers.
I'm only a noob so take what I say with a pinch of salt.
+1
I would love to be able to plug a USB mic into the Note for audio recording.
I don't know if it will solve the latency problems that Android has, but the better audio quality would be good.
reconchrist said:
I would really benefit being able to plug my YETI microphone into my note for journalism. I remember vaguely looking at it a while ago where people were saying that you need to edit a file (to fake drivers or something) but in the end they were waiting on Google to release audio USB drivers.
I'm only a noob so take what I say with a pinch of salt.
Click to expand...
Click to collapse
richlum said:
+1
I would love to be able to plug a USB mic into the Note for audio recording.
I don't know if it will solve the latency problems that Android has, but the better audio quality would be good.
Click to expand...
Click to collapse
I currently have a logitech usb mic to test with also but I have to stress, this testing is just intitial driver support. There probably won't be any programs that will be able to select inputs for recording. I may be able to write a script to select an alternative input device but we are still quite far from this goal.
Glad to see things gaining traction. Hopefully google and samsung are already far ahead and will release something soon.
I would like to see the S3 sources though!
I've been looking through the S3 kernel source. Under /drivers/usb/gadget/ there a various drivers and headers called f_audio.c, u_audio.c, u_audio.h.
Also the Kconfig file details on how to implement these drivers into the kernel. It seems to me that if these can be compiled sucessfully for the Note kernel, it should just be a matter of changing alsa config files to at least initially get audio input/output support for usb audio devices.
Can't wait to have a go!
Someone else will have to write an app to do the device selection in a nice way. That side of things is beyond me.
Downloading the Note kernel source to compare.
Do you know if android uses any sound manager?
My worst fear is that we can't play sound thru it.
Getting a USB device to be recognized by the kernel is easy. All I need to do is to build a kernel with that extra module.
Load the module and boom. Kernel should recognize it.
How about Android sets his output to that new device?
-Zage- said:
+1, This would be great if I could use my Fiio E17 on note!
Click to expand...
Click to collapse
That's the kind of cake I wanna eat.....
Have your music in one place listen to lowQ when thats enough and highQ when you want that (with a extra box on the side, but the music and control stays in the Note).
I feel like if android natively supported exterior USB audio better. The app potential would be huge for audio out apps and simple 2-8 track recording apps among other things
Galaxy note Paranoid Android 1.7ghz goodness
Always looking to improve sound quality. Thanks for thinking outside the box. Hope it all works out in our favour. Suck it iphones xD.
Dynamano said:
Always looking to improve sound quality. Thanks for thinking outside the box. Hope it all works out in our favour. Suck it iphones xD.
Click to expand...
Click to collapse
Whilst I don't like Apple products at all, audio is the one area that an Android user just hangs his head in shame when someone with iOS shows them what they can do on their iphone or ipad.
I'm hoping Android gets a low latency solution soon, but even then, it will be a long way till Android if close to being on par with iOS for audio apps.
Goodmorning,
i own a beautiful Galaxy Nexus and i'm very happy with it.
Now i want to buy another device for my business and dedicate the nexus for my private things.
I was wondering if samsung galaxy S4 is better than Galaxy note II for my intentions: use bluetooth keyboard and mouse. MHL adapter to connect the device to a TV Screen.
My Nexus lets me make all this stuff but it's a little bit slow and the output is only 720p
what do you think about?
thans
LucaZPF said:
Goodmorning,
i own a beautiful Galaxy Nexus and i'm very happy with it.
Now i want to buy another device for my business and dedicate the nexus for my private things.
I was wondering if samsung galaxy S4 is better than Galaxy note II for my intentions: use bluetooth keyboard and mouse. MHL adapter to connect the device to a TV Screen.
My Nexus lets me make all this stuff but it's a little bit slow and the output is only 720p
what do you think about?
thans
Click to expand...
Click to collapse
For bussiness get the note 2
Its more mature, has a longer battery life, bigger screen for spreadsheets and document reading.
The stylus is very useful on doing fine work (highlighting signatures and annotation of documents etc)
And its cheaper...
Sent from my GT-I9500
If you're plugging into a large monitor then the GS4 should be perfect as it will show in HD1080P in the monitor, it also has better CPU/GPU and newer Android version than the Note2.
LucaZPF said:
Goodmorning,
i own a beautiful Galaxy Nexus and i'm very happy with it.
Now i want to buy another device for my business and dedicate the nexus for my private things.
I was wondering if samsung galaxy S4 is better than Galaxy note II for my intentions: use bluetooth keyboard and mouse. MHL adapter to connect the device to a TV Screen.
My Nexus lets me make all this stuff but it's a little bit slow and the output is only 720p
what do you think about?
thans
Click to expand...
Click to collapse
Wait for Ubuntu Touch! That would be perfect!
Sent from my GT-I9505 using xda app-developers app
Thanks all guys!
POLO_i780 said:
If you're plugging into a large monitor then the GS4 should be perfect as it will show in HD1080P in the monitor, it also has better CPU/GPU and newer Android version than the Note2.
Click to expand...
Click to collapse
i got a Samsung smart TV 32".
I knew that Galaxy Note II and GS4 had the same video output (1080P). Am I wrong?
LucaZPF said:
Thanks all guys!
i got a Samsung smart TV 32".
I knew that Galaxy Note II and GS4 had the same video output (1080P). Am I wrong?
Click to expand...
Click to collapse
From the standpoint of an executive ... there is nothing software wise that the S4 can do that the Note 2 cannot do... but there is more that the Note 2 can do that the S4 cannot FROM THE USABLE AS AN OFFICE perspective.
Software is also more mature on the Note 2
S4 is still new and while it may have the new GPU/CPU for a business person... unless your into multimedia and games development... its not that big of a deal.
Newer is not always better from a commercial and executive standpoint.
I just bought a pair of a-JAYS One+(the one which is optimized for Android) and downloaded the Android app, JAYS Headset Control.
When I tested it for the first time trying to listen to my music the quality of the sound is terrible. It's something like a continuous cat-scratching noise the earphone emit. With or without the app is still the same thing. It was not cheap and I was hoping to worth it the price....
What should I do to get it work togheter with the Samsung Galaxy S4? Any solution or idea?
Apparently the latest firmware fixes the audio issue. I flashed RootBox and found that that fixes it too! Can't recommend RootBox highly enough, as long as you don't rely on all the Sammy features